Commit d930e015c7
Changed files (3)
lib
std
special
compiler_rt
lib/std/special/compiler_rt/divxf3.zig
@@ -0,0 +1,202 @@
+const std = @import("std");
+const builtin = @import("builtin");
+const normalize = @import("divdf3.zig").normalize;
+const wideMultiply = @import("divdf3.zig").wideMultiply;
+
+pub fn __divxf3(a: f80, b: f80) callconv(.C) f80 {
+ @setRuntimeSafety(builtin.is_test);
+ const T = f80;
+ const Z = std.meta.Int(.unsigned, @bitSizeOf(T));
+
+ const significandBits = std.math.floatMantissaBits(T);
+ const fractionalBits = std.math.floatFractionalBits(T);
+ const exponentBits = std.math.floatExponentBits(T);
+
+ const signBit = (@as(Z, 1) << (significandBits + exponentBits));
+ const maxExponent = ((1 << exponentBits) - 1);
+ const exponentBias = (maxExponent >> 1);
+
+ const integerBit = (@as(Z, 1) << fractionalBits);
+ const quietBit = integerBit >> 1;
+ const significandMask = (@as(Z, 1) << significandBits) - 1;
+
+ const absMask = signBit - 1;
+ const qnanRep = @bitCast(Z, std.math.nan(T)) | quietBit;
+ const infRep = @bitCast(Z, std.math.inf(T));
+
+ const aExponent = @truncate(u32, (@bitCast(Z, a) >> significandBits) & maxExponent);
+ const bExponent = @truncate(u32, (@bitCast(Z, b) >> significandBits) & maxExponent);
+ const quotientSign: Z = (@bitCast(Z, a) ^ @bitCast(Z, b)) & signBit;
+
+ var aSignificand: Z = @bitCast(Z, a) & significandMask;
+ var bSignificand: Z = @bitCast(Z, b) & significandMask;
+ var scale: i32 = 0;
+
+ // Detect if a or b is zero, denormal, infinity, or NaN.
+ if (aExponent -% 1 >= maxExponent - 1 or bExponent -% 1 >= maxExponent - 1) {
+ const aAbs: Z = @bitCast(Z, a) & absMask;
+ const bAbs: Z = @bitCast(Z, b) & absMask;
+
+ // NaN / anything = qNaN
+ if (aAbs > infRep) return @bitCast(T, @bitCast(Z, a) | quietBit);
+ // anything / NaN = qNaN
+ if (bAbs > infRep) return @bitCast(T, @bitCast(Z, b) | quietBit);
+
+ if (aAbs == infRep) {
+ // infinity / infinity = NaN
+ if (bAbs == infRep) {
+ return @bitCast(T, qnanRep);
+ }
+ // infinity / anything else = +/- infinity
+ else {
+ return @bitCast(T, aAbs | quotientSign);
+ }
+ }
+
+ // anything else / infinity = +/- 0
+ if (bAbs == infRep) return @bitCast(T, quotientSign);
+
+ if (aAbs == 0) {
+ // zero / zero = NaN
+ if (bAbs == 0) {
+ return @bitCast(T, qnanRep);
+ }
+ // zero / anything else = +/- zero
+ else {
+ return @bitCast(T, quotientSign);
+ }
+ }
+ // anything else / zero = +/- infinity
+ if (bAbs == 0) return @bitCast(T, infRep | quotientSign);
+
+ // one or both of a or b is denormal, the other (if applicable) is a
+ // normal number. Renormalize one or both of a and b, and set scale to
+ // include the necessary exponent adjustment.
+ if (aAbs < integerBit) scale +%= normalize(T, &aSignificand);
+ if (bAbs < integerBit) scale -%= normalize(T, &bSignificand);
+ }
+ var quotientExponent: i32 = @bitCast(i32, aExponent -% bExponent) +% scale;
+
+ // Align the significand of b as a Q63 fixed-point number in the range
+ // [1, 2.0) and get a Q64 approximate reciprocal using a small minimax
+ // polynomial approximation: reciprocal = 3/4 + 1/sqrt(2) - b/2. This
+ // is accurate to about 3.5 binary digits.
+ const q63b = @intCast(u64, bSignificand);
+ var recip64 = @as(u64, 0x7504f333F9DE6484) -% q63b;
+ // 0x7504f333F9DE6484 / 2^64 + 1 = 3/4 + 1/sqrt(2)
+
+ // Now refine the reciprocal estimate using a Newton-Raphson iteration:
+ //
+ // x1 = x0 * (2 - x0 * b)
+ //
+ // This doubles the number of correct binary digits in the approximation
+ // with each iteration.
+ var correction64: u64 = undefined;
+ correction64 = @truncate(u64, ~(@as(u128, recip64) *% q63b >> 64) +% 1);
+ recip64 = @truncate(u64, @as(u128, recip64) *% correction64 >> 63);
+ correction64 = @truncate(u64, ~(@as(u128, recip64) *% q63b >> 64) +% 1);
+ recip64 = @truncate(u64, @as(u128, recip64) *% correction64 >> 63);
+ correction64 = @truncate(u64, ~(@as(u128, recip64) *% q63b >> 64) +% 1);
+ recip64 = @truncate(u64, @as(u128, recip64) *% correction64 >> 63);
+ correction64 = @truncate(u64, ~(@as(u128, recip64) *% q63b >> 64) +% 1);
+ recip64 = @truncate(u64, @as(u128, recip64) *% correction64 >> 63);
+ correction64 = @truncate(u64, ~(@as(u128, recip64) *% q63b >> 64) +% 1);
+ recip64 = @truncate(u64, @as(u128, recip64) *% correction64 >> 63);
+
+ // The reciprocal may have overflowed to zero if the upper half of b is
+ // exactly 1.0. This would sabatoge the full-width final stage of the
+ // computation that follows, so we adjust the reciprocal down by one bit.
+ recip64 -%= 1;
+
+ // We need to perform one more iteration to get us to 112 binary digits;
+ // The last iteration needs to happen with extra precision.
+
+ // NOTE: This operation is equivalent to __multi3, which is not implemented
+ // in some architechures
+ var reciprocal: u128 = undefined;
+ var correction: u128 = undefined;
+ var dummy: u128 = undefined;
+ wideMultiply(u128, recip64, q63b, &dummy, &correction);
+
+ correction = -%correction;
+
+ const cHi = @truncate(u64, correction >> 64);
+ const cLo = @truncate(u64, correction);
+
+ var r64cH: u128 = undefined;
+ var r64cL: u128 = undefined;
+ wideMultiply(u128, recip64, cHi, &dummy, &r64cH);
+ wideMultiply(u128, recip64, cLo, &dummy, &r64cL);
+
+ reciprocal = r64cH + (r64cL >> 64);
+
+ // Adjust the final 128-bit reciprocal estimate downward to ensure that it
+ // is strictly smaller than the infinitely precise exact reciprocal. Because
+ // the computation of the Newton-Raphson step is truncating at every step,
+ // this adjustment is small; most of the work is already done.
+ reciprocal -%= 2;
+
+ // The numerical reciprocal is accurate to within 2^-112, lies in the
+ // interval [0.5, 1.0), and is strictly smaller than the true reciprocal
+ // of b. Multiplying a by this reciprocal thus gives a numerical q = a/b
+ // in Q127 with the following properties:
+ //
+ // 1. q < a/b
+ // 2. q is in the interval [0.5, 2.0)
+ // 3. The error in q is bounded away from 2^-63 (actually, we have
+ // many bits to spare, but this is all we need).
+
+ // We need a 128 x 128 multiply high to compute q.
+ var quotient128: u128 = undefined;
+ var quotientLo: u128 = undefined;
+ wideMultiply(u128, aSignificand << 2, reciprocal, "ient128, "ientLo);
+
+ // Two cases: quotient is in [0.5, 1.0) or quotient is in [1.0, 2.0).
+ // Right shift the quotient if it falls in the [1,2) range and adjust the
+ // exponent accordingly.
+ var quotient: u64 = if (quotient128 < (integerBit << 1)) b: {
+ quotientExponent -= 1;
+ break :b @intCast(u64, quotient128);
+ } else @intCast(u64, quotient128 >> 1);
+
+ // We are going to compute a residual of the form
+ //
+ // r = a - q*b
+ //
+ // We know from the construction of q that r satisfies:
+ //
+ // 0 <= r < ulp(q)*b
+ //
+ // If r is greater than 1/2 ulp(q)*b, then q rounds up. Otherwise, we
+ // already have the correct result. The exact halfway case cannot occur.
+ var residual: u64 = -%(quotient *% q63b);
+
+ const writtenExponent = quotientExponent + exponentBias;
+ if (writtenExponent >= maxExponent) {
+ // If we have overflowed the exponent, return infinity.
+ return @bitCast(T, infRep | quotientSign);
+ } else if (writtenExponent < 1) {
+ if (writtenExponent == 0) {
+ // Check whether the rounded result is normal.
+ if (residual > (bSignificand >> 1)) { // round
+ if (quotient == (integerBit - 1)) // If the rounded result is normal, return it
+ return @bitCast(T, @bitCast(Z, std.math.floatMin(T)) | quotientSign);
+ }
+ }
+ // Flush denormals to zero. In the future, it would be nice to add
+ // code to round them correctly.
+ return @bitCast(T, quotientSign);
+ } else {
+ const round = @boolToInt(residual > (bSignificand >> 1));
+ // Insert the exponent
+ var absResult = quotient | (@intCast(Z, writtenExponent) << significandBits);
+ // Round
+ absResult +%= round;
+ // Insert the sign and return
+ return @bitCast(T, absResult | quotientSign | integerBit);
+ }
+}
+
+test {
+ _ = @import("divxf3_test.zig");
+}
lib/std/special/compiler_rt/divxf3_test.zig
@@ -0,0 +1,65 @@
+const std = @import("std");
+const math = std.math;
+const testing = std.testing;
+
+const __divxf3 = @import("divxf3.zig").__divxf3;
+
+fn compareResult(result: f80, expected: u80) bool {
+ const rep = @bitCast(u80, result);
+
+ if (rep == expected) return true;
+ // test other possible NaN representations (signal NaN)
+ if (math.isNan(result) and math.isNan(@bitCast(f80, expected))) return true;
+
+ return false;
+}
+
+fn expect__divxf3_result(a: f80, b: f80, expected: u80) !void {
+ const x = __divxf3(a, b);
+ const ret = compareResult(x, expected);
+ try testing.expect(ret == true);
+}
+
+fn test__divxf3(a: f80, b: f80) !void {
+ const integerBit = 1 << math.floatFractionalBits(f80);
+ const x = __divxf3(a, b);
+
+ // Next float (assuming normal, non-zero result)
+ const x_plus_eps = @bitCast(f80, (@bitCast(u80, x) + 1) | integerBit);
+ // Prev float (assuming normal, non-zero result)
+ const x_minus_eps = @bitCast(f80, (@bitCast(u80, x) - 1) | integerBit);
+
+ // Make sure result is more accurate than the adjacent floats
+ const err_x = std.math.fabs(@mulAdd(f80, x, b, -a));
+ const err_x_plus_eps = std.math.fabs(@mulAdd(f80, x_plus_eps, b, -a));
+ const err_x_minus_eps = std.math.fabs(@mulAdd(f80, x_minus_eps, b, -a));
+
+ try testing.expect(err_x_minus_eps > err_x);
+ try testing.expect(err_x_plus_eps > err_x);
+}
+
+test "divxf3" {
+ // qNaN / any = qNaN
+ try expect__divxf3_result(math.qnan_f80, 0x1.23456789abcdefp+5, 0x7fffC000000000000000);
+ // NaN / any = NaN
+ try expect__divxf3_result(math.nan_f80, 0x1.23456789abcdefp+5, 0x7fffC000000000000000);
+ // inf / any(except inf and nan) = inf
+ try expect__divxf3_result(math.inf(f80), 0x1.23456789abcdefp+5, 0x7fff8000000000000000);
+ // inf / inf = nan
+ try expect__divxf3_result(math.inf(f80), math.inf(f80), 0x7fffC000000000000000);
+ // inf / nan = nan
+ try expect__divxf3_result(math.inf(f80), math.nan(f80), 0x7fffC000000000000000);
+
+ try test__divxf3(0x1.a23b45362464523375893ab4cdefp+5, 0x1.eedcbaba3a94546558237654321fp-1);
+ try test__divxf3(0x1.a2b34c56d745382f9abf2c3dfeffp-50, 0x1.ed2c3ba15935332532287654321fp-9);
+ try test__divxf3(0x1.2345f6aaaa786555f42432abcdefp+456, 0x1.edacbba9874f765463544dd3621fp+6400);
+ try test__divxf3(0x1.2d3456f789ba6322bc665544edefp-234, 0x1.eddcdba39f3c8b7a36564354321fp-4455);
+ try test__divxf3(0x1.2345f6b77b7a8953365433abcdefp+234, 0x1.edcba987d6bb3aa467754354321fp-4055);
+ try test__divxf3(0x1.a23b45362464523375893ab4cdefp+5, 0x1.a2b34c56d745382f9abf2c3dfeffp-50);
+ try test__divxf3(0x1.a23b45362464523375893ab4cdefp+5, 0x1.1234567890abcdef987654321123p0);
+ try test__divxf3(0x1.a23b45362464523375893ab4cdefp+5, 0x1.12394205810257120adae8929f23p+16);
+ try test__divxf3(0x1.a23b45362464523375893ab4cdefp+5, 0x1.febdcefa1231245f9abf2c3dfeffp-50);
+
+ // Result rounds down to zero
+ try expect__divxf3_result(6.72420628622418701252535563464350521E-4932, 2.0, 0x0);
+}
lib/std/special/compiler_rt.zig
@@ -253,6 +253,8 @@ comptime {
@export(__divsf3, .{ .name = "__divsf3", .linkage = linkage });
const __divdf3 = @import("compiler_rt/divdf3.zig").__divdf3;
@export(__divdf3, .{ .name = "__divdf3", .linkage = linkage });
+ const __divxf3 = @import("compiler_rt/divxf3.zig").__divxf3;
+ @export(__divxf3, .{ .name = "__divxf3", .linkage = linkage });
const __divtf3 = @import("compiler_rt/divtf3.zig").__divtf3;
@export(__divtf3, .{ .name = "__divtf3", .linkage = linkage });
@@ -725,17 +727,13 @@ comptime {
}
if (!is_test) {
- @export(fmodl, .{ .name = "fmodl", .linkage = linkage });
if (long_double_is_f80) {
- @export(fmodl, .{ .name = "fmodx", .linkage = linkage });
- } else {
- @export(fmodx, .{ .name = "fmodx", .linkage = linkage });
- }
- if (long_double_is_f128) {
- @export(fmodl, .{ .name = "fmodq", .linkage = linkage });
- } else {
- @export(fmodq, .{ .name = "fmodq", .linkage = linkage });
+ @export(fmodx, .{ .name = "fmodl", .linkage = linkage });
+ } else if (long_double_is_f128) {
+ @export(fmodq, .{ .name = "fmodl", .linkage = linkage });
}
+ @export(fmodx, .{ .name = "fmodx", .linkage = linkage });
+ @export(fmodq, .{ .name = "fmodq", .linkage = linkage });
@export(floorf, .{ .name = "floorf", .linkage = linkage });
@export(floor, .{ .name = "floor", .linkage = linkage });