Commit b76398c993
Changed files (3)
std/ascii.zig
@@ -0,0 +1,232 @@
+// Does NOT look at the locale the way C89's toupper(3), isspace() et cetera does.
+// I could have taken only a u7 to make this clear, but it would be slower
+// It is my opinion that encodings other than UTF-8 should not be supported.
+//
+// (and 128 bytes is not much to pay).
+// Also does not handle Unicode character classes.
+//
+// https://upload.wikimedia.org/wikipedia/commons/thumb/c/cf/USASCII_code_chart.png/1200px-USASCII_code_chart.png
+
+const tIndex = enum(u3) {
+ Alpha,
+ Hex,
+ Space,
+ Digit,
+ Lower,
+ Upper,
+ // Ctrl, < 0x20 || == DEL
+ // Print, = Graph || == ' '. NOT '\t' et cetera
+ Punct,
+ Graph,
+ //ASCII, | ~0b01111111
+ //isBlank, == ' ' || == '\x09'
+};
+
+const combinedTable = init: {
+ comptime var table: [256]u8 = undefined;
+
+ const std = @import("std");
+ const mem = std.mem;
+
+ const alpha = []u1{
+ // 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ };
+ const lower = []u1{
+ // 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ };
+ const upper = []u1{
+ // 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ };
+ const digit = []u1{
+ // 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
+
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ };
+ const hex = []u1{
+ // 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0,
+
+ 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ };
+ const space = []u1{
+ // 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ };
+ const punct = []u1{
+ // 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,
+
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0,
+ };
+ const graph = []u1{
+ // 0, 1, 2, 3, 4, 5, 6, 7 ,8, 9,10,11,12,13,14,15
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0,
+ };
+
+ comptime var i = 0;
+ inline while (i < 128) : (i += 1) {
+ table[i] =
+ u8(alpha[i]) << @enumToInt(tIndex.Alpha) |
+ u8(hex[i]) << @enumToInt(tIndex.Hex) |
+ u8(space[i]) << @enumToInt(tIndex.Space) |
+ u8(digit[i]) << @enumToInt(tIndex.Digit) |
+ u8(lower[i]) << @enumToInt(tIndex.Lower) |
+ u8(upper[i]) << @enumToInt(tIndex.Upper) |
+ u8(punct[i]) << @enumToInt(tIndex.Punct) |
+ u8(graph[i]) << @enumToInt(tIndex.Graph);
+ }
+ mem.set(u8, table[128..256], 0);
+ break :init table;
+};
+
+fn inTable(c: u8, t: tIndex) bool {
+ return (combinedTable[c] & (u8(1) << @enumToInt(t))) != 0;
+}
+
+pub fn isAlNum(c: u8) bool {
+ return (combinedTable[c] & ((u8(1) << @enumToInt(tIndex.Alpha)) |
+ u8(1) << @enumToInt(tIndex.Digit))) != 0;
+}
+
+pub fn isAlpha(c: u8) bool {
+ return inTable(c, tIndex.Alpha);
+}
+
+pub fn isCtrl(c: u8) bool {
+ return c < 0x20 or c == 127; //DEL
+}
+
+pub fn isCntrl(c: u8) bool {
+ return isCtrl(c);
+}
+
+pub fn isDigit(c: u8) bool {
+ return inTable(c, tIndex.Digit);
+}
+
+pub fn isGraph(c: u8) bool {
+ return inTable(c, tIndex.Graph);
+}
+
+pub fn isLower(c: u8) bool {
+ return inTable(c, tIndex.Lower);
+}
+
+pub fn isPrint(c: u8) bool {
+ return inTable(c, tIndex.Graph) or c == ' ';
+}
+
+pub fn isPunct(c: u8) bool {
+ return inTable(c, tIndex.Punct);
+}
+
+pub fn isSpace(c: u8) bool {
+ return inTable(c, tIndex.Space);
+}
+
+pub fn isUpper(c: u8) bool {
+ return inTable(c, tIndex.Upper);
+}
+
+pub fn isXDigit(c: u8) bool {
+ return inTable(c, tIndex.Hex);
+}
+
+pub fn isASCII(c: u8) bool {
+ return c < 128;
+}
+
+pub fn isBlank(c: u8) bool {
+ return (c == ' ') or (c == '\x09');
+}
+
+pub fn toUpper(c: u8) u8 {
+ if (isLower(c)) {
+ return c - 0x20;
+ } else {
+ return c;
+ }
+}
+
+pub fn toLower(c: u8) u8 {
+ if (isUpper(c)) {
+ return c + 0x20;
+ } else {
+ return c;
+ }
+}
+
+test "ascii character classes" {
+ const std = @import("std");
+ const testing = std.testing;
+
+ testing.expect('C' == toUpper('c'));
+ testing.expect(':' == toUpper(':'));
+ testing.expect('\xab' == toUpper('\xab'));
+ testing.expect('c' == toLower('C'));
+ testing.expect(isAlpha('c'));
+ testing.expect(!isAlpha('5'));
+ testing.expect(isSpace(' '));
+}
std/std.zig
@@ -42,6 +42,7 @@ pub const pdb = @import("pdb.zig");
pub const rand = @import("rand.zig");
pub const rb = @import("rb.zig");
pub const sort = @import("sort.zig");
+pub const ascii = @import("ascii.zig");
pub const testing = @import("testing.zig");
pub const unicode = @import("unicode.zig");
pub const valgrind = @import("valgrind.zig");
CMakeLists.txt
@@ -446,6 +446,7 @@ set(ZIG_CPP_SOURCES
set(ZIG_STD_FILES
"array_list.zig"
+ "ascii.zig"
"atomic.zig"
"atomic/int.zig"
"atomic/queue.zig"