Commit 9f48b2ab48

Marc Tiehuis <marctiehuis@gmail.com>
2018-06-30 10:06:30
compiler_rt: Remove wrapping add/sub operators where unneeded
Closes #495.
1 parent 814a34f
std/special/compiler_rt/floattidf.zig
@@ -42,12 +42,12 @@ pub extern fn __floattidf(arg: i128) f64 {
         }
         // finish
         a |= @boolToInt((a & 4) != 0); // Or P into R
-        a +%= 1; // round - this step may add a significant bit
+        a += 1; // round - this step may add a significant bit
         a >>= 2; // dump Q and R
         // a is now rounded to DBL_MANT_DIG or DBL_MANT_DIG+1 bits
         if ((a & (u128(1) << DBL_MANT_DIG)) != 0) {
             a >>= 1;
-            e +%= 1;
+            e += 1;
         }
         // a is now rounded to DBL_MANT_DIG bits
     } else {
std/special/compiler_rt/floattisf.zig
@@ -43,12 +43,12 @@ pub extern fn __floattisf(arg: i128) f32 {
         }
         // finish
         a |= @boolToInt((a & 4) != 0); // Or P into R
-        a +%= 1; // round - this step may add a significant bit
+        a += 1; // round - this step may add a significant bit
         a >>= 2; // dump Q and R
         // a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits
         if ((a & (u128(1) << FLT_MANT_DIG)) != 0) {
             a >>= 1;
-            e +%= 1;
+            e += 1;
         }
         // a is now rounded to FLT_MANT_DIG bits
     } else {
std/special/compiler_rt/floattitf.zig
@@ -42,12 +42,12 @@ pub extern fn __floattitf(arg: i128) f128 {
         }
         // finish
         a |= @boolToInt((a & 4) != 0); // Or P into R
-        a +%= 1; // round - this step may add a significant bit
+        a += 1; // round - this step may add a significant bit
         a >>= 2; // dump Q and R
         // a is now rounded to LDBL_MANT_DIG or LDBL_MANT_DIG+1 bits
         if ((a & (u128(1) << LDBL_MANT_DIG)) != 0) {
             a >>= 1;
-            e +%= 1;
+            e += 1;
         }
         // a is now rounded to LDBL_MANT_DIG bits
     } else {
std/special/compiler_rt/floatunditf.zig
@@ -1,6 +1,6 @@
 const builtin = @import("builtin");
 const is_test = builtin.is_test;
-const std = @import("../../index.zig");
+const std = @import("std");
 
 pub extern fn __floatunditf(a: u128) f128 {
     @setRuntimeSafety(is_test);
std/special/compiler_rt/floatunsitf.zig
@@ -1,6 +1,6 @@
 const builtin = @import("builtin");
 const is_test = builtin.is_test;
-const std = @import("../../index.zig");
+const std = @import("std");
 
 pub extern fn __floatunsitf(a: u64) f128 {
     @setRuntimeSafety(is_test);
std/special/compiler_rt/floatuntidf.zig
@@ -11,8 +11,8 @@ pub extern fn __floatuntidf(arg: u128) f64 {
 
     var a = arg;
     const N: u32 = @sizeOf(u128) * 8;
-    const sd = @bitCast(i32, N -% @clz(a)); // number of significant digits
-    var e: i32 = sd -% 1; // exponent
+    const sd = @bitCast(i32, N - @clz(a)); // number of significant digits
+    var e: i32 = sd - 1; // exponent
     if (sd > DBL_MANT_DIG) {
         //  start:  0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
         //  finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
@@ -27,28 +27,28 @@ pub extern fn __floatuntidf(arg: u128) f64 {
             },
             DBL_MANT_DIG + 2 => {},
             else => {
-                const shift_amt = @bitCast(i32, N +% (DBL_MANT_DIG + 2)) -% sd;
+                const shift_amt = @bitCast(i32, N + (DBL_MANT_DIG + 2)) - sd;
                 const shift_amt_u7 = @intCast(u7, shift_amt);
-                a = (a >> @intCast(u7, sd -% (DBL_MANT_DIG + 2))) |
+                a = (a >> @intCast(u7, sd - (DBL_MANT_DIG + 2))) |
                     @boolToInt((a & (u128(@maxValue(u128)) >> shift_amt_u7)) != 0);
             },
         }
         // finish
         a |= @boolToInt((a & 4) != 0); // Or P into R
-        a +%= 1; // round - this step may add a significant bit
+        a += 1; // round - this step may add a significant bit
         a >>= 2; // dump Q and R
         // a is now rounded to DBL_MANT_DIG or DBL_MANT_DIG+1 bits
         if ((a & (u128(1) << DBL_MANT_DIG)) != 0) {
             a >>= 1;
-            e +%= 1;
+            e += 1;
         }
         // a is now rounded to DBL_MANT_DIG bits
     } else {
-        a <<= @intCast(u7, DBL_MANT_DIG -% sd);
+        a <<= @intCast(u7, DBL_MANT_DIG - sd);
         // a is now rounded to DBL_MANT_DIG bits
     }
 
-    const high: u64 = @bitCast(u32, (e +% 1023) << 20) | // exponent
+    const high: u64 = @bitCast(u32, (e + 1023) << 20) | // exponent
         (@truncate(u32, a >> 32) & 0x000FFFFF); // mantissa-high
     const low = @truncate(u32, a); // mantissa-low
 
std/special/compiler_rt/floatuntisf.zig
@@ -11,8 +11,8 @@ pub extern fn __floatuntisf(arg: u128) f32 {
 
     var a = arg;
     const N: u32 = @sizeOf(u128) * 8;
-    const sd = @bitCast(i32, N -% @clz(a)); // number of significant digits
-    var e: i32 = sd -% 1; // exponent
+    const sd = @bitCast(i32, N - @clz(a)); // number of significant digits
+    var e: i32 = sd - 1; // exponent
     if (sd > FLT_MANT_DIG) {
         //  start:  0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
         //  finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
@@ -27,28 +27,28 @@ pub extern fn __floatuntisf(arg: u128) f32 {
             },
             FLT_MANT_DIG + 2 => {},
             else => {
-                const shift_amt = @bitCast(i32, N +% (FLT_MANT_DIG + 2)) -% sd;
+                const shift_amt = @bitCast(i32, N + (FLT_MANT_DIG + 2)) - sd;
                 const shift_amt_u7 = @intCast(u7, shift_amt);
-                a = (a >> @intCast(u7, sd -% (FLT_MANT_DIG + 2))) |
+                a = (a >> @intCast(u7, sd - (FLT_MANT_DIG + 2))) |
                     @boolToInt((a & (u128(@maxValue(u128)) >> shift_amt_u7)) != 0);
             },
         }
         // finish
         a |= @boolToInt((a & 4) != 0); // Or P into R
-        a +%= 1; // round - this step may add a significant bit
+        a += 1; // round - this step may add a significant bit
         a >>= 2; // dump Q and R
         // a is now rounded to FLT_MANT_DIG or FLT_MANT_DIG+1 bits
         if ((a & (u128(1) << FLT_MANT_DIG)) != 0) {
             a >>= 1;
-            e +%= 1;
+            e += 1;
         }
         // a is now rounded to FLT_MANT_DIG bits
     } else {
-        a <<= @intCast(u7, FLT_MANT_DIG -% sd);
+        a <<= @intCast(u7, FLT_MANT_DIG - sd);
         // a is now rounded to FLT_MANT_DIG bits
     }
 
-    const high = @bitCast(u32, (e +% 127) << 23); // exponent
+    const high = @bitCast(u32, (e + 127) << 23); // exponent
     const low = @truncate(u32, a) & 0x007fffff; // mantissa
 
     return @bitCast(f32, high | low);
std/special/compiler_rt/floatuntitf.zig
@@ -11,8 +11,8 @@ pub extern fn __floatuntitf(arg: u128) f128 {
 
     var a = arg;
     const N: u32 = @sizeOf(u128) * 8;
-    const sd = @bitCast(i32, N -% @clz(a)); // number of significant digits
-    var e: i32 = sd -% 1; // exponent
+    const sd = @bitCast(i32, N - @clz(a)); // number of significant digits
+    var e: i32 = sd - 1; // exponent
     if (sd > LDBL_MANT_DIG) {
         //  start:  0000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQxxxxxxxxxxxxxxxxxx
         //  finish: 000000000000000000000000000000000000001xxxxxxxxxxxxxxxxxxxxxxPQR
@@ -27,28 +27,28 @@ pub extern fn __floatuntitf(arg: u128) f128 {
             },
             LDBL_MANT_DIG + 2 => {},
             else => {
-                const shift_amt = @bitCast(i32, N +% (LDBL_MANT_DIG + 2)) -% sd;
+                const shift_amt = @bitCast(i32, N + (LDBL_MANT_DIG + 2)) - sd;
                 const shift_amt_u7 = @intCast(u7, shift_amt);
-                a = (a >> @intCast(u7, sd -% (LDBL_MANT_DIG + 2))) |
+                a = (a >> @intCast(u7, sd - (LDBL_MANT_DIG + 2))) |
                     @boolToInt((a & (u128(@maxValue(u128)) >> shift_amt_u7)) != 0);
             },
         }
         // finish
         a |= @boolToInt((a & 4) != 0); // Or P into R
-        a +%= 1; // round - this step may add a significant bit
+        a += 1; // round - this step may add a significant bit
         a >>= 2; // dump Q and R
         // a is now rounded to LDBL_MANT_DIG or LDBL_MANT_DIG+1 bits
         if ((a & (u128(1) << LDBL_MANT_DIG)) != 0) {
             a >>= 1;
-            e +%= 1;
+            e += 1;
         }
         // a is now rounded to LDBL_MANT_DIG bits
     } else {
-        a <<= @intCast(u7, LDBL_MANT_DIG -% sd);
+        a <<= @intCast(u7, LDBL_MANT_DIG - sd);
         // a is now rounded to LDBL_MANT_DIG bits
     }
 
-    const high: u128 = (@intCast(u64, (e +% 16383)) << 48) | // exponent
+    const high: u128 = (@intCast(u64, (e + 16383)) << 48) | // exponent
         (@truncate(u64, a >> 64) & 0x0000ffffffffffff); // mantissa-high
     const low = @truncate(u64, a); // mantissa-low