Commit 9f109ba0eb
Changed files (1)
lib
std
crypto
lib/std/crypto/chacha20.zig
@@ -34,67 +34,52 @@ const ChaCha20VecImpl = struct {
};
}
- inline fn chacha20Core(x: *BlockVec, input: BlockVec) void {
- const rot8 = [_]i32{ 3, 0, 1, 2, 7, 4, 5, 6, 11, 8, 9, 10, 15, 12, 13, 14 };
- const rot16 = [_]i32{ 2, 3, 0, 1, 6, 7, 4, 5, 10, 11, 8, 9, 14, 15, 12, 13 };
+ inline fn rot(x: Lane, comptime n: comptime_int) Lane {
+ return (x << @splat(4, @as(u5, n))) | (x >> @splat(4, @as(u5, 32 - n)));
+ }
+ inline fn chacha20Core(x: *BlockVec, input: BlockVec) void {
x.* = input;
var r: usize = 0;
while (r < 20) : (r += 2) {
x[0] +%= x[1];
x[3] ^= x[0];
- x[3] = @bitCast(Vector(4, u32), @shuffle(u8, @bitCast(Vector(16, u8), x[3]), undefined, rot16));
+ x[3] = rot(x[3], 16);
x[2] +%= x[3];
x[1] ^= x[2];
-
- var t1 = x[1];
- x[1] <<= @splat(4, @as(u5, 12));
- t1 >>= @splat(4, @as(u5, 20));
- x[1] ^= t1;
+ x[1] = rot(x[1], 12);
x[0] +%= x[1];
x[3] ^= x[0];
- x[0] = @shuffle(u32, x[0], undefined, Vector(4, i32){ 3, 0, 1, 2 });
- x[3] = @bitCast(Vector(4, u32), @shuffle(u8, @bitCast(Vector(16, u8), x[3]), undefined, rot8));
+ x[0] = @shuffle(u32, x[0], undefined, [_]i32{ 3, 0, 1, 2 });
+ x[3] = rot(x[3], 8);
x[2] +%= x[3];
- x[3] = @shuffle(u32, x[3], undefined, Vector(4, i32){ 2, 3, 0, 1 });
+ x[3] = @shuffle(u32, x[3], undefined, [_]i32{ 2, 3, 0, 1 });
x[1] ^= x[2];
- x[2] = @shuffle(u32, x[2], undefined, Vector(4, i32){ 1, 2, 3, 0 });
-
- t1 = x[1];
- x[1] <<= @splat(4, @as(u5, 7));
- t1 >>= @splat(4, @as(u5, 25));
- x[1] ^= t1;
+ x[2] = @shuffle(u32, x[2], undefined, [_]i32{ 1, 2, 3, 0 });
+ x[1] = rot(x[1], 7);
x[0] +%= x[1];
x[3] ^= x[0];
- x[3] = @bitCast(Vector(4, u32), @shuffle(u8, @bitCast(Vector(16, u8), x[3]), undefined, rot16));
+ x[3] = rot(x[3], 16);
x[2] +%= x[3];
x[1] ^= x[2];
-
- t1 = x[1];
- x[1] <<= @splat(4, @as(u5, 12));
- t1 >>= @splat(4, @as(u5, 20));
- x[1] ^= t1;
+ x[1] = rot(x[1], 12);
x[0] +%= x[1];
x[3] ^= x[0];
- x[0] = @shuffle(u32, x[0], undefined, Vector(4, i32){ 1, 2, 3, 0 });
- x[3] = @bitCast(Vector(4, u32), @shuffle(u8, @bitCast(Vector(16, u8), x[3]), undefined, rot8));
+ x[0] = @shuffle(u32, x[0], undefined, [_]i32{ 1, 2, 3, 0 });
+ x[3] = rot(x[3], 8);
x[2] +%= x[3];
- x[3] = @shuffle(u32, x[3], undefined, Vector(4, i32){ 2, 3, 0, 1 });
+ x[3] = @shuffle(u32, x[3], undefined, [_]i32{ 2, 3, 0, 1 });
x[1] ^= x[2];
- x[2] = @shuffle(u32, x[2], undefined, Vector(4, i32){ 3, 0, 1, 2 });
-
- t1 = x[1];
- x[1] <<= @splat(4, @as(u5, 7));
- t1 >>= @splat(4, @as(u5, 25));
- x[1] ^= t1;
+ x[2] = @shuffle(u32, x[2], undefined, [_]i32{ 3, 0, 1, 2 });
+ x[1] = rot(x[1], 7);
}
}