Commit 5d2abf4402
std/index.zig
@@ -32,6 +32,7 @@ pub const mem = @import("mem.zig");
pub const net = @import("net.zig");
pub const os = @import("os/index.zig");
pub const rand = @import("rand/index.zig");
+pub const rb = @import("rb.zig");
pub const sort = @import("sort.zig");
pub const unicode = @import("unicode.zig");
pub const zig = @import("zig/index.zig");
std/rb.zig
@@ -0,0 +1,546 @@
+const assert = @import("std").debug.assert;
+
+const Color = enum(u1) {
+ Black,
+ Red,
+};
+const Red = Color.Red;
+const Black = Color.Black;
+
+const Compare = enum {
+ LessThan,
+ Equal,
+ GreaterThan,
+};
+
+const ReplaceError = error {
+ NotEqual,
+};
+
+/// Insert this into your struct that you want to add to a red-black tree.
+/// Do not use a pointer. Turn the *rb.Node results of the functions in rb
+/// (after resolving optionals) to your structure using @fieldParentPtr(). Example:
+///
+/// const Number = struct {
+/// node: rb.Node,
+/// value: i32,
+/// };
+/// fn number(node: *Node) Number {
+/// return @fieldParentPtr(Number, "node", node);
+/// }
+pub const Node = struct {
+ left: ?*Node,
+ right: ?*Node,
+ parent_and_color: usize, /// parent | color
+
+ pub fn next(constnode: *Node) ?*Node {
+ var node = constnode;
+
+ if (node.right) |right| {
+ var n = right;
+ while (n.left) |left|
+ n = left;
+ return n;
+ }
+
+ while (true) {
+ var parent = node.get_parent();
+ if (parent) |p| {
+ if (node != p.right)
+ return p;
+ node = p;
+ } else
+ return null;
+ }
+ }
+
+ pub fn prev(constnode: *Node) ?*Node {
+ var node = constnode;
+
+ if (node.left) |left| {
+ var n = left;
+ while (n.right) |right|
+ n = right;
+ return n;
+ }
+
+ while (true) {
+ var parent = node.get_parent();
+ if (parent) |p| {
+ if (node != p.left)
+ return p;
+ node = p;
+ } else
+ return null;
+ }
+ }
+
+ pub fn is_root(node: *Node) bool {
+ return node.get_parent() == null;
+ }
+
+ fn is_red(node: *Node) bool {
+ return node.get_color() == Red;
+ }
+
+ fn is_black(node: *Node) bool {
+ return node.get_color() == Black;
+ }
+
+ fn set_parent(node: *Node, parent: ?*Node) void {
+ node.parent_and_color = @ptrToInt(parent) | (node.parent_and_color & 1);
+ }
+
+ fn get_parent(node: *Node) ?*Node {
+ const mask: usize = 1;
+ comptime {
+ assert(@alignOf(*Node) >= 2);
+ }
+ return @intToPtr(*Node, node.parent_and_color & ~mask);
+ }
+
+ fn set_color(node: *Node, color: Color) void {
+ const mask: usize = 1;
+ node.parent_and_color = (node.parent_and_color & ~mask) | @enumToInt(color);
+ }
+
+ fn get_color(node: *Node) Color {
+ return @intToEnum(Color, @intCast(u1, node.parent_and_color & 1));
+ }
+
+ fn set_child(node: *Node, child: ?*Node, is_left: bool) void {
+ if (is_left) {
+ node.left = child;
+ } else {
+ node.right = child;
+ }
+ }
+
+ fn get_first(nodeconst: *Node) *Node {
+ var node = nodeconst;
+ while (node.left) |left| {
+ node = left;
+ }
+ return node;
+ }
+
+ fn get_last(node: *Node) *Node {
+ while (node.right) |right| {
+ node = right;
+ }
+ return node;
+ }
+};
+
+pub const Tree = struct {
+ root: ?*Node,
+ compare_fn: fn(*Node, *Node) Compare,
+
+ pub fn first(tree: *Tree) ?*Node {
+ var node: *Node = tree.root orelse return null;
+
+ while (node.left) |left| {
+ node = left;
+ }
+
+ return node;
+ }
+
+ pub fn last(tree: *Tree) ?*Node {
+ var node: *Node = tree.root orelse return null;
+
+ while (node.right) |right| {
+ node = right;
+ }
+
+ return node;
+ }
+
+ /// Duplicate keys are not allowed. The item with the same key already in the
+ /// tree will be returned, and the item will not be inserted.
+ pub fn insert(tree: *Tree, node_const: *Node) ?*Node {
+ var node = node_const;
+ var maybe_key: ?*Node = undefined;
+ var maybe_parent: ?*Node = undefined;
+ var is_left: bool = undefined;
+
+ maybe_key = do_lookup(node, tree, &maybe_parent, &is_left);
+ if (maybe_key) |key| {
+ return key;
+ }
+
+ node.left = null;
+ node.right = null;
+ node.set_color(Red);
+ node.set_parent(maybe_parent);
+
+ if (maybe_parent) |parent| {
+ parent.set_child(node, is_left);
+ } else {
+ tree.root = node;
+ }
+
+ while (node.get_parent()) |*parent| {
+ if (parent.*.is_black())
+ break;
+ // the root is always black
+ var grandpa = parent.*.get_parent() orelse unreachable;
+
+ if (parent.* == grandpa.left) {
+ var maybe_uncle = grandpa.right;
+
+ if (maybe_uncle) |uncle| {
+ if (uncle.is_black())
+ break;
+
+ parent.*.set_color(Black);
+ uncle.set_color(Black);
+ grandpa.set_color(Red);
+ node = grandpa;
+ } else {
+ if (node == parent.*.right) {
+ rotate_left(parent.*, tree);
+ node = parent.*;
+ parent.* = node.get_parent().?; // Just rotated
+ }
+ parent.*.set_color(Black);
+ grandpa.set_color(Red);
+ rotate_right(grandpa, tree);
+ }
+ } else {
+ var maybe_uncle = grandpa.left;
+
+ if (maybe_uncle) |uncle| {
+ if (uncle.is_black())
+ break;
+
+ parent.*.set_color(Black);
+ uncle.set_color(Black);
+ grandpa.set_color(Red);
+ node = grandpa;
+ } else {
+ if (node == parent.*.left) {
+ rotate_right(parent.*, tree);
+ node = parent.*;
+ parent.* = node.get_parent().?; // Just rotated
+ }
+ parent.*.set_color(Black);
+ grandpa.set_color(Red);
+ rotate_left(grandpa, tree);
+ }
+ }
+ }
+ // This was an insert, there is at least one node.
+ tree.root.?.set_color(Black);
+ return null;
+ }
+
+ pub fn lookup(tree: *Tree, key: *Node) ?*Node {
+ var parent: *Node = undefined;
+ var is_left: bool = undefined;
+
+ return do_lookup(key, tree, &parent, &is_left);
+ }
+
+ pub fn remove(tree: *Tree, nodeconst: *Node) void {
+ var node = nodeconst;
+ // as this has the same value as node, it is unsafe to access node after newnode
+ var newnode: ?*Node = nodeconst;
+ var maybe_parent: ?*Node = node.get_parent();
+ var color: Color = undefined;
+ var next: *Node = undefined;
+
+ // This clause is to avoid optionals
+ if (node.left == null and node.right == null) {
+ if (maybe_parent) |parent| {
+ parent.set_child(null, parent.left == node);
+ } else
+ tree.root = null;
+ color = node.get_color();
+ newnode = null;
+ } else {
+ if (node.left == null) {
+ next = node.right.?; // Not both null as per above
+ } else if (node.right == null) {
+ next = node.left.?; // Not both null as per above
+ } else
+ next = node.right.?.get_first(); // Just checked for null above
+
+ if (maybe_parent) |parent| {
+ parent.set_child(next, parent.left == node);
+ } else
+ tree.root = next;
+
+ if (node.left != null and node.right != null) {
+ const left = node.left.?;
+ const right = node.right.?;
+
+ color = next.get_color();
+ next.set_color(node.get_color());
+
+ next.left = left;
+ left.set_parent(next);
+
+ if (next != right) {
+ var parent = next.get_parent().?; // Was traversed via child node (right/left)
+ next.set_parent(node.get_parent());
+
+ newnode = next.right;
+ parent.left = node;
+
+ next.right = right;
+ right.set_parent(next);
+ } else {
+ next.set_parent(maybe_parent);
+ maybe_parent = next;
+ newnode = next.right;
+ }
+ } else {
+ color = node.get_color();
+ newnode = next;
+ }
+ }
+
+ if (newnode) |n|
+ n.set_parent(maybe_parent);
+
+ if (color == Red)
+ return;
+ if (newnode) |n| {
+ n.set_color(Black);
+ return;
+ }
+
+ while (node == tree.root) {
+ // If not root, there must be parent
+ var parent = maybe_parent.?;
+ if (node == parent.left) {
+ var sibling = parent.right.?; // Same number of black nodes.
+
+ if (sibling.is_red()) {
+ sibling.set_color(Black);
+ parent.set_color(Red);
+ rotate_left(parent, tree);
+ sibling = parent.right.?; // Just rotated
+ }
+ if ((if (sibling.left) |n| n.is_black() else true) and
+ (if (sibling.right) |n| n.is_black() else true)) {
+ sibling.set_color(Red);
+ node = parent;
+ maybe_parent = parent.get_parent();
+ continue;
+ }
+ if (if (sibling.right) |n| n.is_black() else true) {
+ sibling.left.?.set_color(Black); // Same number of black nodes.
+ sibling.set_color(Red);
+ rotate_right(sibling, tree);
+ sibling = parent.right.?; // Just rotated
+ }
+ sibling.set_color(parent.get_color());
+ parent.set_color(Black);
+ sibling.right.?.set_color(Black); // Same number of black nodes.
+ rotate_left(parent, tree);
+ newnode = tree.root;
+ break;
+ } else {
+ var sibling = parent.left.?; // Same number of black nodes.
+
+ if (sibling.is_red()) {
+ sibling.set_color(Black);
+ parent.set_color(Red);
+ rotate_right(parent, tree);
+ sibling = parent.left.?; // Just rotated
+ }
+ if ((if (sibling.left) |n| n.is_black() else true) and
+ (if (sibling.right) |n| n.is_black() else true)) {
+ sibling.set_color(Red);
+ node = parent;
+ maybe_parent = parent.get_parent();
+ continue;
+ }
+ if (if (sibling.left) |n| n.is_black() else true) {
+ sibling.right.?.set_color(Black); // Same number of black nodes
+ sibling.set_color(Red);
+ rotate_left(sibling, tree);
+ sibling = parent.left.?; // Just rotated
+ }
+ sibling.set_color(parent.get_color());
+ parent.set_color(Black);
+ sibling.left.?.set_color(Black); // Same number of black nodes
+ rotate_right(parent, tree);
+ newnode = tree.root;
+ break;
+ }
+
+ if (node.is_red())
+ break;
+ }
+
+ if (newnode) |n|
+ n.set_color(Black);
+ }
+
+ /// This is a shortcut to avoid removing and re-inserting an item with the same key.
+ pub fn replace(tree: *Tree, old: *Node, newconst: *Node) !void {
+ var new = newconst;
+
+ // I assume this can get optimized out if the caller already knows.
+ if (tree.compare_fn(old, new) != Compare.Equal) return ReplaceError.NotEqual;
+
+ if (old.get_parent()) |parent| {
+ parent.set_child(new, parent.left == old);
+ } else
+ tree.root = new;
+
+ if (old.left) |left|
+ left.set_parent(new);
+ if (old.right) |right|
+ right.set_parent(new);
+
+ new.* = old.*;
+ }
+
+ pub fn init(tree: *Tree, f: fn(*Node, *Node) Compare) void {
+ tree.root = null;
+ tree.compare_fn = f;
+ }
+};
+
+fn rotate_left(node: *Node, tree: *Tree) void {
+ var p: *Node = node;
+ var q: *Node = node.right orelse unreachable;
+ var parent: *Node = undefined;
+
+ if (!p.is_root()) {
+ parent = p.get_parent().?;
+ if (parent.left == p) {
+ parent.left = q;
+ } else {
+ parent.right = q;
+ }
+ q.set_parent(parent);
+ } else {
+ tree.root = q;
+ q.set_parent(null);
+ }
+ p.set_parent(q);
+
+ p.right = q.left;
+ if (p.right) |right| {
+ right.set_parent(p);
+ }
+ q.left = p;
+}
+
+fn rotate_right(node: *Node, tree: *Tree) void {
+ var p: *Node = node;
+ var q: *Node = node.left orelse unreachable;
+ var parent: *Node = undefined;
+
+ if (!p.is_root()) {
+ parent = p.get_parent().?;
+ if (parent.left == p) {
+ parent.left = q;
+ } else {
+ parent.right = q;
+ }
+ q.set_parent(parent);
+ } else {
+ tree.root = q;
+ q.set_parent(null);
+ }
+ p.set_parent(q);
+
+ p.left = q.right;
+ if (p.left) |left| {
+ left.set_parent(p);
+ }
+ q.right = p;
+}
+
+fn do_lookup(key: *Node, tree: *Tree, pparent: *?*Node, is_left: *bool) ?*Node {
+ var maybe_node: ?*Node = tree.root;
+
+ pparent.* = null;
+ is_left.* = false;
+
+ while (maybe_node) |node| {
+ var res: Compare = tree.compare_fn(node, key);
+ if (res == Compare.Equal) {
+ return node;
+ }
+ pparent.* = node;
+ if (res == Compare.GreaterThan) {
+ is_left.* = true;
+ maybe_node = node.left;
+ } else if (res == Compare.LessThan) {
+ is_left.* = false;
+ maybe_node = node.right;
+ } else {
+ unreachable;
+ }
+ }
+ return null;
+}
+
+const testNumber = struct {
+ node: Node,
+ value: usize,
+};
+
+fn testGetNumber(node: *Node) *testNumber {
+ return @fieldParentPtr(testNumber, "node", node);
+}
+
+fn testCompare(l: *Node, r: *Node) Compare {
+ var left = testGetNumber(l);
+ var right = testGetNumber(r);
+
+ if (left.value < right.value) {
+ return Compare.LessThan;
+ } else if (left.value == right.value) {
+ return Compare.Equal;
+ } else if (left.value > right.value) {
+ return Compare.GreaterThan;
+ }
+ unreachable;
+}
+
+test "populate, remove, and replace, depulicate keys" {
+ var tree: Tree = undefined;
+ var ns: [10]testNumber = undefined;
+ ns[0].value = 42;
+ ns[1].value = 41;
+ ns[2].value = 40;
+ ns[3].value = 39;
+ ns[4].value = 38;
+ ns[5].value = 39;
+ ns[6].value = 3453;
+ ns[7].value = 32345;
+ ns[8].value = 392345;
+ ns[9].value = 4;
+
+ var dup: testNumber = undefined;
+ dup.value = 32345;
+
+ tree.init(testCompare);
+ _ = tree.insert(&ns[1].node);
+ _ = tree.insert(&ns[2].node);
+ _ = tree.insert(&ns[3].node);
+ _ = tree.insert(&ns[4].node);
+ _ = tree.insert(&ns[5].node);
+ _ = tree.insert(&ns[6].node);
+ _ = tree.insert(&ns[7].node);
+ _ = tree.insert(&ns[8].node);
+ _ = tree.insert(&ns[9].node);
+ tree.remove(&ns[3].node);
+ assert(tree.insert(&dup.node) == &ns[7].node);
+ try tree.replace(&ns[7].node, &dup.node);
+
+ var num: *testNumber = undefined;
+ num = testGetNumber(tree.first().?);
+ while (num.node.next() != null) {
+ assert(testGetNumber(num.node.next().?).value > num.value);
+ num = testGetNumber(num.node.next().?);
+ }
+}