Commit 585122b1ac
Changed files (1)
src
codegen
src/codegen/spirv.zig
@@ -84,6 +84,9 @@ pub const DeclGen = struct {
const ArithmeticTypeInfo = struct {
/// A classification of the inner type.
const Class = enum {
+ /// A boolean.
+ bool,
+
/// A regular, **native**, integer.
/// This is only returned when the backend supports this int as a native type (when
/// the relevant capability is enabled).
@@ -196,6 +199,12 @@ pub const DeclGen = struct {
const target = self.module.getTarget();
return switch (ty.zigTypeTag()) {
+ .Bool => ArithmeticTypeInfo{
+ .bits = 1, // Doesn't matter for this class.
+ .is_vector = false,
+ .signedness = .unsigned, // Technically, but doesn't matter for this class.
+ .class = .bool,
+ },
.Float => ArithmeticTypeInfo{
.bits = ty.floatBits(target),
.is_vector = false,
@@ -436,6 +445,12 @@ pub const DeclGen = struct {
.bit_and => try self.genBinOp(inst.castTag(.bit_and).?),
.bit_or => try self.genBinOp(inst.castTag(.bit_or).?),
.xor => try self.genBinOp(inst.castTag(.xor).?),
+ .cmp_eq => try self.genBinOp(inst.castTag(.cmp_eq).?),
+ .cmp_neq => try self.genBinOp(inst.castTag(.cmp_neq).?),
+ .cmp_gt => try self.genBinOp(inst.castTag(.cmp_gt).?),
+ .cmp_gte => try self.genBinOp(inst.castTag(.cmp_gte).?),
+ .cmp_lt => try self.genBinOp(inst.castTag(.cmp_lt).?),
+ .cmp_lte => try self.genBinOp(inst.castTag(.cmp_lte).?),
.arg => self.genArg(),
// TODO: Breakpoints won't be supported in SPIR-V, but the compiler seems to insert them
// throughout the IR.
@@ -458,18 +473,23 @@ pub const DeclGen = struct {
// TODO: Is the result the same as the argument types?
// This is supposed to be the case for SPIR-V.
- std.debug.assert(inst.base.ty.eql(inst.lhs.ty) and inst.base.ty.eql(inst.rhs.ty));
+ std.debug.assert(inst.rhs.ty.eql(inst.lhs.ty));
+ std.debug.assert(inst.base.ty.tag() == .bool or inst.base.ty.eql(inst.lhs.ty));
// Binary operations are generally applicable to both scalar and vector operations in SPIR-V, but int and float
// versions of operations require different opcodes.
- const info = try self.arithmeticTypeInfo(inst.base.ty);
+ // For operations which produce bools, the information of inst.base.ty is not useful, so just pick either operand
+ // instead.
+ const info = try self.arithmeticTypeInfo(inst.lhs.ty);
if (info.class == .composite_integer)
return self.fail(.{.node_offset = 0}, "TODO: SPIR-V backend: binary operations for composite integers", .{});
+ const is_bool = info.class == .bool;
const is_float = info.class == .float;
const is_signed = info.signedness == .signed;
- // **Note**: All these operations must be valid for vectors of floats and integers as well!
+ // **Note**: All these operations must be valid for vectors of floats, integers and bools as well!
+ // For floating points, we generally want ordered operations (which return false if either operand is nan).
const opcode = switch (inst.base.tag) {
// The regular integer operations are all defined for wrapping. Since theyre only relevant for integers,
// we can just switch on both cases here.
@@ -478,11 +498,24 @@ pub const DeclGen = struct {
.mul, .mulwrap => if (is_float) Opcode.OpFMul else Opcode.OpIMul,
// TODO: Trap if divisor is 0?
// TODO: Figure out of OpSDiv for unsigned/OpUDiv for signed does anything useful.
+ // => Those are probably for divTrunc and divFloor, though the compiler does not yet generate those.
+ // => TODO: Figure out how those work on the SPIR-V side.
+ // => TODO: Test these.
.div => if (is_float) Opcode.OpFDiv else if (is_signed) Opcode.OpSDiv else Opcode.OpUDiv,
// Only integer versions for these.
.bit_and => Opcode.OpBitwiseAnd,
.bit_or => Opcode.OpBitwiseOr,
.xor => Opcode.OpBitwiseXor,
+ // Int/bool/float -> bool operations.
+ .cmp_eq => if (is_float) Opcode.OpFOrdEqual else if (is_bool) Opcode.OpLogicalEqual else Opcode.OpIEqual,
+ .cmp_neq => if (is_float) Opcode.OpFOrdNotEqual else if (is_bool) Opcode.OpLogicalNotEqual else Opcode.OpINotEqual,
+ // Int/float -> bool operations.
+ // TODO: Verify that these OpFOrd type operations produce the right value.
+ // TODO: Is there a more fundamental difference between OpU and OpS operations here than just the type?
+ .cmp_gt => if (is_float) Opcode.OpFOrdGreaterThan else if (is_signed) Opcode.OpSGreaterThan else Opcode.OpUGreaterThan,
+ .cmp_gte => if (is_float) Opcode.OpFOrdGreaterThanEqual else if (is_signed) Opcode.OpSGreaterThanEqual else Opcode.OpUGreaterThanEqual,
+ .cmp_lt => if (is_float) Opcode.OpFOrdLessThan else if (is_signed) Opcode.OpSLessThan else Opcode.OpULessThan,
+ .cmp_lte => if (is_float) Opcode.OpFOrdLessThanEqual else if (is_signed) Opcode.OpSLessThanEqual else Opcode.OpULessThanEqual,
else => unreachable,
};