Commit 423761bb6d

Ryan Liptak <squeek502@hotmail.com>
2025-03-18 01:53:12
createWindowsEnvBlock: Reduce NUL terminator count to only what's required
This code previously added 4 NUL code units, but that was likely due to a misinterpretation of this part of the CreateProcess documentation: > A Unicode environment block is terminated by four zero bytes: two for the last string, two more to terminate the block. (four zero *bytes* means *two* zero code units) Additionally, the second zero code unit is only actually needed when the environment is empty due to a quirk of the CreateProcess implementation. In the case of a non-empty environment, there always ends up being two trailing NUL code units since one will come after the last environment variable in the block.
1 parent 2a4e06b
Changed files (1)
lib
lib/std/process.zig
@@ -2036,7 +2036,8 @@ test createNullDelimitedEnvMap {
 pub fn createWindowsEnvBlock(allocator: mem.Allocator, env_map: *const EnvMap) ![]u16 {
     // count bytes needed
     const max_chars_needed = x: {
-        var max_chars_needed: usize = 4; // 4 for the final 4 null bytes
+        // Only need 2 trailing NUL code units for an empty environment
+        var max_chars_needed: usize = if (env_map.count() == 0) 2 else 1;
         var it = env_map.iterator();
         while (it.next()) |pair| {
             // +1 for '='
@@ -2060,12 +2061,14 @@ pub fn createWindowsEnvBlock(allocator: mem.Allocator, env_map: *const EnvMap) !
     }
     result[i] = 0;
     i += 1;
-    result[i] = 0;
-    i += 1;
-    result[i] = 0;
-    i += 1;
-    result[i] = 0;
-    i += 1;
+    // An empty environment is a special case that requires a redundant
+    // NUL terminator. CreateProcess will read the second code unit even
+    // though theoretically the first should be enough to recognize that the
+    // environment is empty (see https://nullprogram.com/blog/2023/08/23/)
+    if (env_map.count() == 0) {
+        result[i] = 0;
+        i += 1;
+    }
     return try allocator.realloc(result, i);
 }