master
1const std = @import("std");
2
3pub const requires_symlinks = true;
4pub const requires_ios_sdk = true;
5
6pub fn build(b: *std.Build) void {
7 const test_step = b.step("test", "Test it");
8 b.default_step = test_step;
9
10 const optimize: std.builtin.OptimizeMode = .Debug;
11 const target = b.resolveTargetQuery(.{
12 .cpu_arch = .aarch64,
13 .os_tag = .ios,
14 });
15
16 const exe = b.addExecutable(.{
17 .name = "main",
18 .root_module = b.createModule(.{
19 .root_source_file = null,
20 .optimize = optimize,
21 .target = target,
22 .link_libc = true,
23 }),
24 });
25
26 if (std.zig.system.darwin.getSdk(b.allocator, &target.result)) |sdk| {
27 b.sysroot = sdk;
28 exe.root_module.addSystemIncludePath(.{ .cwd_relative = b.pathJoin(&.{ sdk, "/usr/include" }) });
29 exe.root_module.addSystemFrameworkPath(.{ .cwd_relative = b.pathJoin(&.{ sdk, "/System/Library/Frameworks" }) });
30 exe.root_module.addLibraryPath(.{ .cwd_relative = b.pathJoin(&.{ sdk, "/usr/lib" }) });
31 } else {
32 exe.step.dependOn(&b.addFail("no iOS SDK found").step);
33 }
34
35 exe.root_module.addCSourceFile(.{ .file = b.path("main.m"), .flags = &.{} });
36 exe.root_module.linkFramework("Foundation", .{});
37 exe.root_module.linkFramework("UIKit", .{});
38
39 const check = exe.checkObject();
40 check.checkInHeaders();
41 check.checkExact("cmd BUILD_VERSION");
42 check.checkExact("platform IOS");
43 test_step.dependOn(&check.step);
44}