master
 1//! Fail the build with a given message.
 2const std = @import("std");
 3const Step = std.Build.Step;
 4const Fail = @This();
 5
 6step: Step,
 7error_msg: []const u8,
 8
 9pub const base_id: Step.Id = .fail;
10
11pub fn create(owner: *std.Build, error_msg: []const u8) *Fail {
12    const fail = owner.allocator.create(Fail) catch @panic("OOM");
13
14    fail.* = .{
15        .step = Step.init(.{
16            .id = base_id,
17            .name = "fail",
18            .owner = owner,
19            .makeFn = make,
20        }),
21        .error_msg = owner.dupe(error_msg),
22    };
23
24    return fail;
25}
26
27fn make(step: *Step, options: Step.MakeOptions) !void {
28    _ = options; // No progress to report.
29
30    const fail: *Fail = @fieldParentPtr("step", step);
31
32    try step.result_error_msgs.append(step.owner.allocator, fail.error_msg);
33
34    return error.MakeFailed;
35}