master
  1/*
  2 * The Wine project - Xinput Joystick Library
  3 * Copyright 2008 Andrew Fenn
  4 *
  5 * This library is free software; you can redistribute it and/or
  6 * modify it under the terms of the GNU Lesser General Public
  7 * License as published by the Free Software Foundation; either
  8 * version 2.1 of the License, or (at your option) any later version.
  9 *
 10 * This library is distributed in the hope that it will be useful,
 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 13 * Lesser General Public License for more details.
 14 *
 15 * You should have received a copy of the GNU Lesser General Public
 16 * License along with this library; if not, write to the Free Software
 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 18 */
 19
 20#ifndef __WINE_XINPUT_H
 21#define __WINE_XINPUT_H
 22
 23#include <windef.h>
 24
 25/*
 26 * Bitmasks for the joysticks buttons, determines what has
 27 * been pressed on the joystick, these need to be mapped
 28 * to whatever device you're using instead of an xbox 360
 29 * joystick
 30 */
 31
 32#define XINPUT_GAMEPAD_DPAD_UP          0x0001
 33#define XINPUT_GAMEPAD_DPAD_DOWN        0x0002
 34#define XINPUT_GAMEPAD_DPAD_LEFT        0x0004
 35#define XINPUT_GAMEPAD_DPAD_RIGHT       0x0008
 36#define XINPUT_GAMEPAD_START            0x0010
 37#define XINPUT_GAMEPAD_BACK             0x0020
 38#define XINPUT_GAMEPAD_LEFT_THUMB       0x0040
 39#define XINPUT_GAMEPAD_RIGHT_THUMB      0x0080
 40#define XINPUT_GAMEPAD_LEFT_SHOULDER    0x0100
 41#define XINPUT_GAMEPAD_RIGHT_SHOULDER   0x0200
 42#define XINPUT_GAMEPAD_A                0x1000
 43#define XINPUT_GAMEPAD_B                0x2000
 44#define XINPUT_GAMEPAD_X                0x4000
 45#define XINPUT_GAMEPAD_Y                0x8000
 46
 47/*
 48 * Defines the flags used to determine if the user is pushing
 49 * down on a button, not holding a button, etc
 50 */
 51
 52#define XINPUT_KEYSTROKE_KEYDOWN        0x0001
 53#define XINPUT_KEYSTROKE_KEYUP          0x0002
 54#define XINPUT_KEYSTROKE_REPEAT         0x0004
 55
 56/*
 57 * Defines the codes which are returned by XInputGetKeystroke
 58 */
 59
 60#define VK_PAD_A                        0x5800
 61#define VK_PAD_B                        0x5801
 62#define VK_PAD_X                        0x5802
 63#define VK_PAD_Y                        0x5803
 64#define VK_PAD_RSHOULDER                0x5804
 65#define VK_PAD_LSHOULDER                0x5805
 66#define VK_PAD_LTRIGGER                 0x5806
 67#define VK_PAD_RTRIGGER                 0x5807
 68#define VK_PAD_DPAD_UP                  0x5810
 69#define VK_PAD_DPAD_DOWN                0x5811
 70#define VK_PAD_DPAD_LEFT                0x5812
 71#define VK_PAD_DPAD_RIGHT               0x5813
 72#define VK_PAD_START                    0x5814
 73#define VK_PAD_BACK                     0x5815
 74#define VK_PAD_LTHUMB_PRESS             0x5816
 75#define VK_PAD_RTHUMB_PRESS             0x5817
 76#define VK_PAD_LTHUMB_UP                0x5820
 77#define VK_PAD_LTHUMB_DOWN              0x5821
 78#define VK_PAD_LTHUMB_RIGHT             0x5822
 79#define VK_PAD_LTHUMB_LEFT              0x5823
 80#define VK_PAD_LTHUMB_UPLEFT            0x5824
 81#define VK_PAD_LTHUMB_UPRIGHT           0x5825
 82#define VK_PAD_LTHUMB_DOWNRIGHT         0x5826
 83#define VK_PAD_LTHUMB_DOWNLEFT          0x5827
 84#define VK_PAD_RTHUMB_UP                0x5830
 85#define VK_PAD_RTHUMB_DOWN              0x5831
 86#define VK_PAD_RTHUMB_RIGHT             0x5832
 87#define VK_PAD_RTHUMB_LEFT              0x5833
 88#define VK_PAD_RTHUMB_UPLEFT            0x5834
 89#define VK_PAD_RTHUMB_UPRIGHT           0x5835
 90#define VK_PAD_RTHUMB_DOWNRIGHT         0x5836
 91#define VK_PAD_RTHUMB_DOWNLEFT          0x5837
 92
 93/*
 94 * Deadzones are for analogue joystick controls on the joypad
 95 * which determine when input should be assumed to be in the
 96 * middle of the pad. This is a threshold to stop a joypad
 97 * controlling the game when the player isn't touching the
 98 * controls.
 99 */
100
101#define XINPUT_GAMEPAD_LEFT_THUMB_DEADZONE  7849
102#define XINPUT_GAMEPAD_RIGHT_THUMB_DEADZONE 8689
103#define XINPUT_GAMEPAD_TRIGGER_THRESHOLD    30
104
105
106/*
107 * Defines what type of abilities the type of joystick has
108 * DEVTYPE_GAMEPAD is available for all joysticks, however
109 * there may be more specific identifiers for other joysticks
110 * which are being used.
111 */
112
113#define XINPUT_DEVTYPE_GAMEPAD             0x01
114#define XINPUT_DEVSUBTYPE_GAMEPAD          0x01
115#define XINPUT_DEVSUBTYPE_WHEEL            0x02
116#define XINPUT_DEVSUBTYPE_ARCADE_STICK     0x03
117#define XINPUT_DEVSUBTYPE_FLIGHT_STICK     0x04
118#define XINPUT_DEVSUBTYPE_DANCE_PAD        0x05
119#define XINPUT_DEVSUBTYPE_GUITAR           0x06
120#define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07
121#define XINPUT_DEVSUBTYPE_DRUM_KIT         0x08
122#define XINPUT_DEVSUBTYPE_GUITAR_BASS      0x0b
123#define XINPUT_DEVSUBTYPE_ARCADE_PAD       0x13
124
125/*
126 * These are used with the XInputGetCapabilities function to
127 * determine the abilities to the joystick which has been
128 * plugged in.
129 */
130
131#define XINPUT_CAPS_VOICE_SUPPORTED     0x0004
132#define XINPUT_FLAG_GAMEPAD             0x00000001
133
134/*
135 * Defines the status of the battery if one is used in the
136 * attached joystick. The first two define if the joystick
137 * supports a battery. Disconnected means that the joystick
138 * isn't connected. Wired shows that the joystick is a wired
139 * joystick.
140 */
141
142#define BATTERY_DEVTYPE_GAMEPAD         0x00
143#define BATTERY_DEVTYPE_HEADSET         0x01
144#define BATTERY_TYPE_DISCONNECTED       0x00
145#define BATTERY_TYPE_WIRED              0x01
146#define BATTERY_TYPE_ALKALINE           0x02
147#define BATTERY_TYPE_NIMH               0x03
148#define BATTERY_TYPE_UNKNOWN            0xFF
149#define BATTERY_LEVEL_EMPTY             0x00
150#define BATTERY_LEVEL_LOW               0x01
151#define BATTERY_LEVEL_MEDIUM            0x02
152#define BATTERY_LEVEL_FULL              0x03
153
154/*
155 * How many joysticks can be used with this library. Games that
156 * use the xinput library will not go over this number.
157 */
158
159#define XUSER_MAX_COUNT                 4
160#define XUSER_INDEX_ANY                 0x000000FF
161
162#define XINPUT_CAPS_FFB_SUPPORTED       0x0001
163#define XINPUT_CAPS_WIRELESS            0x0002
164#define XINPUT_CAPS_PMD_SUPPORTED       0x0008
165#define XINPUT_CAPS_NO_NAVIGATION       0x0010
166
167/*
168 * Defines the structure of an xbox 360 joystick.
169 */
170
171typedef struct _XINPUT_GAMEPAD {
172    WORD wButtons;
173    BYTE bLeftTrigger;
174    BYTE bRightTrigger;
175    SHORT sThumbLX;
176    SHORT sThumbLY;
177    SHORT sThumbRX;
178    SHORT sThumbRY;
179} XINPUT_GAMEPAD, *PXINPUT_GAMEPAD;
180
181typedef struct _XINPUT_STATE {
182    DWORD dwPacketNumber;
183    XINPUT_GAMEPAD Gamepad;
184} XINPUT_STATE, *PXINPUT_STATE;
185
186/*
187 * Defines the structure of how much vibration is set on both the
188 * right and left motors in a joystick. If you're not using a 360
189 * joystick you will have to map these to your device.
190 */
191
192typedef struct _XINPUT_VIBRATION {
193    WORD wLeftMotorSpeed;
194    WORD wRightMotorSpeed;
195} XINPUT_VIBRATION, *PXINPUT_VIBRATION;
196
197/*
198 * Defines the structure for what kind of abilities the joystick has
199 * such abilities are things such as if the joystick has the ability
200 * to send and receive audio, if the joystick is in fact a driving
201 * wheel or perhaps if the joystick is some kind of dance pad or
202 * guitar.
203 */
204
205typedef struct _XINPUT_CAPABILITIES {
206    BYTE Type;
207    BYTE SubType;
208    WORD Flags;
209    XINPUT_GAMEPAD Gamepad;
210    XINPUT_VIBRATION Vibration;
211} XINPUT_CAPABILITIES, *PXINPUT_CAPABILITIES;
212
213typedef struct _XINPUT_CAPABILITIES_EX
214{
215    XINPUT_CAPABILITIES Capabilities;
216    WORD  VendorId;
217    WORD  ProductId;
218    WORD  VersionNumber;
219    WORD  unk1;
220    DWORD unk2;
221} XINPUT_CAPABILITIES_EX, *PXINPUT_CAPABILITIES_EX;
222
223/*
224 * Defines the structure for a joystick input event which is
225 * retrieved using the function XInputGetKeystroke
226 */
227typedef struct _XINPUT_KEYSTROKE {
228    WORD VirtualKey;
229    WCHAR Unicode;
230    WORD Flags;
231    BYTE UserIndex;
232    BYTE HidCode;
233} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;
234
235typedef struct _XINPUT_BATTERY_INFORMATION
236{
237    BYTE BatteryType;
238    BYTE BatteryLevel;
239} XINPUT_BATTERY_INFORMATION, *PXINPUT_BATTERY_INFORMATION;
240
241#ifdef __cplusplus
242extern "C" {
243#endif
244
245void WINAPI XInputEnable(WINBOOL);
246DWORD WINAPI XInputSetState(DWORD, XINPUT_VIBRATION*);
247DWORD WINAPI XInputGetState(DWORD, XINPUT_STATE*);
248DWORD WINAPI XInputGetKeystroke(DWORD, DWORD, PXINPUT_KEYSTROKE);
249DWORD WINAPI XInputGetCapabilities(DWORD, DWORD, XINPUT_CAPABILITIES*);
250DWORD WINAPI XInputGetCapabilitiesEx(DWORD, DWORD, DWORD, XINPUT_CAPABILITIES_EX*);
251DWORD WINAPI XInputGetDSoundAudioDeviceGuids(DWORD, GUID*, GUID*);
252DWORD WINAPI XInputGetBatteryInformation(DWORD, BYTE, XINPUT_BATTERY_INFORMATION*);
253
254DWORD WINAPI XInputGetStateEx(DWORD, XINPUT_STATE*);
255
256#ifdef __cplusplus
257}
258#endif
259
260#endif /* __WINE_XINPUT_H */