master
  1/*
  2 * Copyright (c) 2015 Andrew Eikum for CodeWeavers
  3 *
  4 * This library is free software; you can redistribute it and/or
  5 * modify it under the terms of the GNU Lesser General Public
  6 * License as published by the Free Software Foundation; either
  7 * version 2.1 of the License, or (at your option) any later version.
  8 *
  9 * This library is distributed in the hope that it will be useful,
 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12 * Lesser General Public License for more details.
 13 *
 14 * You should have received a copy of the GNU Lesser General Public
 15 * License along with this library; if not, write to the Free Software
 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17 */
 18
 19#ifndef _X3DAUDIO_H
 20#define _X3DAUDIO_H
 21
 22typedef struct X3DAUDIO_VECTOR {
 23    float x, y, z;
 24} X3DAUDIO_VECTOR;
 25
 26typedef struct X3DAUDIO_CONE {
 27    float InnerAngle;
 28    float OuterAngle;
 29    float InnerVolume;
 30    float OuterVolume;
 31    float InnerLPF;
 32    float OuterLPF;
 33    float InnerReverb;
 34    float OuterReverb;
 35} X3DAUDIO_CONE;
 36
 37typedef struct X3DAUDIO_DISTANCE_CURVE_POINT {
 38    float Distance;
 39    float DSPSetting;
 40} X3DAUDIO_DISTANCE_CURVE_POINT;
 41
 42typedef struct X3DAUDIO_DISTANCE_CURVE {
 43    X3DAUDIO_DISTANCE_CURVE_POINT *pPoints;
 44    UINT32 PointCount;
 45} X3DAUDIO_DISTANCE_CURVE;
 46
 47typedef struct X3DAUDIO_LISTENER {
 48    X3DAUDIO_VECTOR OrientFront;
 49    X3DAUDIO_VECTOR OrientTop;
 50    X3DAUDIO_VECTOR Position;
 51    X3DAUDIO_VECTOR Velocity;
 52    X3DAUDIO_CONE *pCone;
 53} X3DAUDIO_LISTENER;
 54
 55typedef struct X3DAUDIO_EMITTER {
 56    X3DAUDIO_CONE *pCone;
 57    X3DAUDIO_VECTOR OrientFront;
 58    X3DAUDIO_VECTOR OrientTop;
 59    X3DAUDIO_VECTOR Position;
 60    X3DAUDIO_VECTOR Velocity;
 61    float InnerRadius;
 62    float InnerRadiusAngle;
 63    UINT32 ChannelCount;
 64    float ChannelRadius;
 65    float *pChannelAzimuths;
 66    X3DAUDIO_DISTANCE_CURVE *pVolumeCurve;
 67    X3DAUDIO_DISTANCE_CURVE *pLFECurve;
 68    X3DAUDIO_DISTANCE_CURVE *pLPFDirectCurve;
 69    X3DAUDIO_DISTANCE_CURVE *pLPFReverbCurve;
 70    X3DAUDIO_DISTANCE_CURVE *pReverbCurve;
 71    float CurveDistanceScaler;
 72    float DopplerScaler;
 73} X3DAUDIO_EMITTER;
 74
 75typedef struct X3DAUDIO_DSP_SETTINGS {
 76    float *pMatrixCoefficients;
 77    float *pDelayTimes;
 78    UINT32 SrcChannelCount;
 79    UINT32 DstChannelCount;
 80    float LPFDirectCoefficient;
 81    float LPFReverbCoefficient;
 82    float ReverbLevel;
 83    float DopplerFactor;
 84    float EmitterToListenerAngle;
 85    float EmitterToListenerDistance;
 86    float EmitterVelocityComponent;
 87    float ListenerVelocityComponent;
 88} X3DAUDIO_DSP_SETTINGS;
 89
 90#define X3DAUDIO_CALCULATE_MATRIX           0x00000001
 91#define X3DAUDIO_CALCULATE_DELAY            0x00000002
 92#define X3DAUDIO_CALCULATE_LPF_DIRECT       0x00000004
 93#define X3DAUDIO_CALCULATE_LPF_REVERB       0x00000008
 94#define X3DAUDIO_CALCULATE_REVERB           0x00000010
 95#define X3DAUDIO_CALCULATE_DOPPLER          0x00000020
 96#define X3DAUDIO_CALCULATE_EMITTER_ANGLE    0x00000040
 97#define X3DAUDIO_CALCULATE_ZEROCENTER       0x00010000
 98#define X3DAUDIO_CALCULATE_REDIRECT_TO_LFE  0x00020000
 99
100#ifndef _SPEAKER_POSITIONS_
101#define _SPEAKER_POSITIONS_
102#define SPEAKER_FRONT_LEFT                  0x00000001
103#define SPEAKER_FRONT_RIGHT                 0x00000002
104#define SPEAKER_FRONT_CENTER                0x00000004
105#define SPEAKER_LOW_FREQUENCY               0x00000008
106#define SPEAKER_BACK_LEFT                   0x00000010
107#define SPEAKER_BACK_RIGHT                  0x00000020
108#define SPEAKER_FRONT_LEFT_OF_CENTER        0x00000040
109#define SPEAKER_FRONT_RIGHT_OF_CENTER       0x00000080
110#define SPEAKER_BACK_CENTER                 0x00000100
111#define SPEAKER_SIDE_LEFT                   0x00000200
112#define SPEAKER_SIDE_RIGHT                  0x00000400
113#define SPEAKER_TOP_CENTER                  0x00000800
114#define SPEAKER_TOP_FRONT_LEFT              0x00001000
115#define SPEAKER_TOP_FRONT_CENTER            0x00002000
116#define SPEAKER_TOP_FRONT_RIGHT             0x00004000
117#define SPEAKER_TOP_BACK_LEFT               0x00008000
118#define SPEAKER_TOP_BACK_CENTER             0x00010000
119#define SPEAKER_TOP_BACK_RIGHT              0x00020000
120#define SPEAKER_RESERVED                    0x7ffc0000
121#define SPEAKER_ALL                         0x80000000
122#endif
123
124#ifndef SPEAKER_MONO
125#define SPEAKER_MONO                    SPEAKER_FRONT_CENTER
126#define SPEAKER_STEREO                  (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT)
127#define SPEAKER_2POINT1                 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY)
128#define SPEAKER_SURROUND                (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_BACK_CENTER)
129#define SPEAKER_QUAD                    (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
130#define SPEAKER_4POINT1                 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_LOW_FREQUENCY | SPEAKER_BACK_LEFT | \
131                                         SPEAKER_BACK_RIGHT)
132#define SPEAKER_5POINT1                 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
133                                         SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT)
134#define SPEAKER_7POINT1                 (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
135                                         SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_FRONT_LEFT_OF_CENTER | \
136                                         SPEAKER_FRONT_RIGHT_OF_CENTER)
137#define SPEAKER_5POINT1_SURROUND        (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
138                                         SPEAKER_SIDE_LEFT  | SPEAKER_SIDE_RIGHT)
139#define SPEAKER_7POINT1_SURROUND        (SPEAKER_FRONT_LEFT | SPEAKER_FRONT_RIGHT | SPEAKER_FRONT_CENTER | SPEAKER_LOW_FREQUENCY | \
140                                         SPEAKER_BACK_LEFT | SPEAKER_BACK_RIGHT | SPEAKER_SIDE_LEFT  | SPEAKER_SIDE_RIGHT)
141#endif
142
143#define X3DAUDIO_SPEED_OF_SOUND             343.5f
144
145#define X3DAUDIO_HANDLE_BYTESIZE 20
146typedef BYTE X3DAUDIO_HANDLE[X3DAUDIO_HANDLE_BYTESIZE];
147
148HRESULT CDECL X3DAudioInitialize(UINT32, float, X3DAUDIO_HANDLE);
149void CDECL X3DAudioCalculate(const X3DAUDIO_HANDLE, const X3DAUDIO_LISTENER *,
150        const X3DAUDIO_EMITTER *, UINT32, X3DAUDIO_DSP_SETTINGS *);
151
152#endif