master
1/*** Autogenerated by WIDL 10.4 from include/mfd3d12.idl - Do not edit ***/
2
3#ifdef _WIN32
4#ifndef __REQUIRED_RPCNDR_H_VERSION__
5#define __REQUIRED_RPCNDR_H_VERSION__ 475
6#endif
7#include <rpc.h>
8#include <rpcndr.h>
9#endif
10
11#ifndef COM_NO_WINDOWS_H
12#include <windows.h>
13#include <ole2.h>
14#endif
15
16#ifndef __mfd3d12_h__
17#define __mfd3d12_h__
18
19/* Forward declarations */
20
21#ifndef __IMFD3D12SynchronizationObjectCommands_FWD_DEFINED__
22#define __IMFD3D12SynchronizationObjectCommands_FWD_DEFINED__
23typedef interface IMFD3D12SynchronizationObjectCommands IMFD3D12SynchronizationObjectCommands;
24#ifdef __cplusplus
25interface IMFD3D12SynchronizationObjectCommands;
26#endif /* __cplusplus */
27#endif
28
29#ifndef __IMFD3D12SynchronizationObject_FWD_DEFINED__
30#define __IMFD3D12SynchronizationObject_FWD_DEFINED__
31typedef interface IMFD3D12SynchronizationObject IMFD3D12SynchronizationObject;
32#ifdef __cplusplus
33interface IMFD3D12SynchronizationObject;
34#endif /* __cplusplus */
35#endif
36
37/* Headers for imported files */
38
39#include <mfidl.h>
40#include <d3d12.h>
41
42#ifdef __cplusplus
43extern "C" {
44#endif
45
46#include <winapifamily.h>
47#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
48/*****************************************************************************
49 * IMFD3D12SynchronizationObjectCommands interface
50 */
51#ifndef __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__
52#define __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__
53
54DEFINE_GUID(IID_IMFD3D12SynchronizationObjectCommands, 0x09d0f835, 0x92ff, 0x4e53, 0x8e,0xfa, 0x40,0xfa,0xa5,0x51,0xf2,0x33);
55#if defined(__cplusplus) && !defined(CINTERFACE)
56MIDL_INTERFACE("09d0f835-92ff-4e53-8efa-40faa551f233")
57IMFD3D12SynchronizationObjectCommands : public IUnknown
58{
59 virtual HRESULT STDMETHODCALLTYPE EnqueueResourceReady(
60 ID3D12CommandQueue *pProducerCommandQueue) = 0;
61
62 virtual HRESULT STDMETHODCALLTYPE EnqueueResourceReadyWait(
63 ID3D12CommandQueue *pConsumerCommandQueue) = 0;
64
65 virtual HRESULT STDMETHODCALLTYPE SignalEventOnResourceReady(
66 HANDLE hEvent) = 0;
67
68 virtual HRESULT STDMETHODCALLTYPE EnqueueResourceRelease(
69 ID3D12CommandQueue *pConsumerCommandQueue) = 0;
70
71};
72#ifdef __CRT_UUID_DECL
73__CRT_UUID_DECL(IMFD3D12SynchronizationObjectCommands, 0x09d0f835, 0x92ff, 0x4e53, 0x8e,0xfa, 0x40,0xfa,0xa5,0x51,0xf2,0x33)
74#endif
75#else
76typedef struct IMFD3D12SynchronizationObjectCommandsVtbl {
77 BEGIN_INTERFACE
78
79 /*** IUnknown methods ***/
80 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
81 IMFD3D12SynchronizationObjectCommands *This,
82 REFIID riid,
83 void **ppvObject);
84
85 ULONG (STDMETHODCALLTYPE *AddRef)(
86 IMFD3D12SynchronizationObjectCommands *This);
87
88 ULONG (STDMETHODCALLTYPE *Release)(
89 IMFD3D12SynchronizationObjectCommands *This);
90
91 /*** IMFD3D12SynchronizationObjectCommands methods ***/
92 HRESULT (STDMETHODCALLTYPE *EnqueueResourceReady)(
93 IMFD3D12SynchronizationObjectCommands *This,
94 ID3D12CommandQueue *pProducerCommandQueue);
95
96 HRESULT (STDMETHODCALLTYPE *EnqueueResourceReadyWait)(
97 IMFD3D12SynchronizationObjectCommands *This,
98 ID3D12CommandQueue *pConsumerCommandQueue);
99
100 HRESULT (STDMETHODCALLTYPE *SignalEventOnResourceReady)(
101 IMFD3D12SynchronizationObjectCommands *This,
102 HANDLE hEvent);
103
104 HRESULT (STDMETHODCALLTYPE *EnqueueResourceRelease)(
105 IMFD3D12SynchronizationObjectCommands *This,
106 ID3D12CommandQueue *pConsumerCommandQueue);
107
108 END_INTERFACE
109} IMFD3D12SynchronizationObjectCommandsVtbl;
110
111interface IMFD3D12SynchronizationObjectCommands {
112 CONST_VTBL IMFD3D12SynchronizationObjectCommandsVtbl* lpVtbl;
113};
114
115#ifdef COBJMACROS
116#ifndef WIDL_C_INLINE_WRAPPERS
117/*** IUnknown methods ***/
118#define IMFD3D12SynchronizationObjectCommands_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
119#define IMFD3D12SynchronizationObjectCommands_AddRef(This) (This)->lpVtbl->AddRef(This)
120#define IMFD3D12SynchronizationObjectCommands_Release(This) (This)->lpVtbl->Release(This)
121/*** IMFD3D12SynchronizationObjectCommands methods ***/
122#define IMFD3D12SynchronizationObjectCommands_EnqueueResourceReady(This,pProducerCommandQueue) (This)->lpVtbl->EnqueueResourceReady(This,pProducerCommandQueue)
123#define IMFD3D12SynchronizationObjectCommands_EnqueueResourceReadyWait(This,pConsumerCommandQueue) (This)->lpVtbl->EnqueueResourceReadyWait(This,pConsumerCommandQueue)
124#define IMFD3D12SynchronizationObjectCommands_SignalEventOnResourceReady(This,hEvent) (This)->lpVtbl->SignalEventOnResourceReady(This,hEvent)
125#define IMFD3D12SynchronizationObjectCommands_EnqueueResourceRelease(This,pConsumerCommandQueue) (This)->lpVtbl->EnqueueResourceRelease(This,pConsumerCommandQueue)
126#else
127/*** IUnknown methods ***/
128static inline HRESULT IMFD3D12SynchronizationObjectCommands_QueryInterface(IMFD3D12SynchronizationObjectCommands* This,REFIID riid,void **ppvObject) {
129 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
130}
131static inline ULONG IMFD3D12SynchronizationObjectCommands_AddRef(IMFD3D12SynchronizationObjectCommands* This) {
132 return This->lpVtbl->AddRef(This);
133}
134static inline ULONG IMFD3D12SynchronizationObjectCommands_Release(IMFD3D12SynchronizationObjectCommands* This) {
135 return This->lpVtbl->Release(This);
136}
137/*** IMFD3D12SynchronizationObjectCommands methods ***/
138static inline HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceReady(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pProducerCommandQueue) {
139 return This->lpVtbl->EnqueueResourceReady(This,pProducerCommandQueue);
140}
141static inline HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceReadyWait(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pConsumerCommandQueue) {
142 return This->lpVtbl->EnqueueResourceReadyWait(This,pConsumerCommandQueue);
143}
144static inline HRESULT IMFD3D12SynchronizationObjectCommands_SignalEventOnResourceReady(IMFD3D12SynchronizationObjectCommands* This,HANDLE hEvent) {
145 return This->lpVtbl->SignalEventOnResourceReady(This,hEvent);
146}
147static inline HRESULT IMFD3D12SynchronizationObjectCommands_EnqueueResourceRelease(IMFD3D12SynchronizationObjectCommands* This,ID3D12CommandQueue *pConsumerCommandQueue) {
148 return This->lpVtbl->EnqueueResourceRelease(This,pConsumerCommandQueue);
149}
150#endif
151#endif
152
153#endif
154
155
156#endif /* __IMFD3D12SynchronizationObjectCommands_INTERFACE_DEFINED__ */
157
158/*****************************************************************************
159 * IMFD3D12SynchronizationObject interface
160 */
161#ifndef __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__
162#define __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__
163
164DEFINE_GUID(IID_IMFD3D12SynchronizationObject, 0x802302b0, 0x82de, 0x45e1, 0xb4,0x21, 0xf1,0x9e,0xe5,0xbd,0xaf,0x23);
165#if defined(__cplusplus) && !defined(CINTERFACE)
166MIDL_INTERFACE("802302b0-82de-45e1-b421-f19ee5bdaf23")
167IMFD3D12SynchronizationObject : public IUnknown
168{
169 virtual HRESULT STDMETHODCALLTYPE SignalEventOnFinalResourceRelease(
170 HANDLE hEvent) = 0;
171
172 virtual HRESULT STDMETHODCALLTYPE Reset(
173 ) = 0;
174
175};
176#ifdef __CRT_UUID_DECL
177__CRT_UUID_DECL(IMFD3D12SynchronizationObject, 0x802302b0, 0x82de, 0x45e1, 0xb4,0x21, 0xf1,0x9e,0xe5,0xbd,0xaf,0x23)
178#endif
179#else
180typedef struct IMFD3D12SynchronizationObjectVtbl {
181 BEGIN_INTERFACE
182
183 /*** IUnknown methods ***/
184 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
185 IMFD3D12SynchronizationObject *This,
186 REFIID riid,
187 void **ppvObject);
188
189 ULONG (STDMETHODCALLTYPE *AddRef)(
190 IMFD3D12SynchronizationObject *This);
191
192 ULONG (STDMETHODCALLTYPE *Release)(
193 IMFD3D12SynchronizationObject *This);
194
195 /*** IMFD3D12SynchronizationObject methods ***/
196 HRESULT (STDMETHODCALLTYPE *SignalEventOnFinalResourceRelease)(
197 IMFD3D12SynchronizationObject *This,
198 HANDLE hEvent);
199
200 HRESULT (STDMETHODCALLTYPE *Reset)(
201 IMFD3D12SynchronizationObject *This);
202
203 END_INTERFACE
204} IMFD3D12SynchronizationObjectVtbl;
205
206interface IMFD3D12SynchronizationObject {
207 CONST_VTBL IMFD3D12SynchronizationObjectVtbl* lpVtbl;
208};
209
210#ifdef COBJMACROS
211#ifndef WIDL_C_INLINE_WRAPPERS
212/*** IUnknown methods ***/
213#define IMFD3D12SynchronizationObject_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
214#define IMFD3D12SynchronizationObject_AddRef(This) (This)->lpVtbl->AddRef(This)
215#define IMFD3D12SynchronizationObject_Release(This) (This)->lpVtbl->Release(This)
216/*** IMFD3D12SynchronizationObject methods ***/
217#define IMFD3D12SynchronizationObject_SignalEventOnFinalResourceRelease(This,hEvent) (This)->lpVtbl->SignalEventOnFinalResourceRelease(This,hEvent)
218#define IMFD3D12SynchronizationObject_Reset(This) (This)->lpVtbl->Reset(This)
219#else
220/*** IUnknown methods ***/
221static inline HRESULT IMFD3D12SynchronizationObject_QueryInterface(IMFD3D12SynchronizationObject* This,REFIID riid,void **ppvObject) {
222 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
223}
224static inline ULONG IMFD3D12SynchronizationObject_AddRef(IMFD3D12SynchronizationObject* This) {
225 return This->lpVtbl->AddRef(This);
226}
227static inline ULONG IMFD3D12SynchronizationObject_Release(IMFD3D12SynchronizationObject* This) {
228 return This->lpVtbl->Release(This);
229}
230/*** IMFD3D12SynchronizationObject methods ***/
231static inline HRESULT IMFD3D12SynchronizationObject_SignalEventOnFinalResourceRelease(IMFD3D12SynchronizationObject* This,HANDLE hEvent) {
232 return This->lpVtbl->SignalEventOnFinalResourceRelease(This,hEvent);
233}
234static inline HRESULT IMFD3D12SynchronizationObject_Reset(IMFD3D12SynchronizationObject* This) {
235 return This->lpVtbl->Reset(This);
236}
237#endif
238#endif
239
240#endif
241
242
243#endif /* __IMFD3D12SynchronizationObject_INTERFACE_DEFINED__ */
244
245#if NTDDI_VERSION >= NTDDI_WIN10_CO
246HRESULT MFCreateD3D12SynchronizationObject(ID3D12Device *pDevice, REFIID riid, void **ppvSyncObject);
247#endif /* NTDDI_WIN10_CO */
248typedef enum MF_MT_D3D_RESOURCE_VERSION_ENUM {
249 MF_D3D11_RESOURCE = 0,
250 MF_D3D12_RESOURCE = 1
251} MF_MT_D3D_RESOURCE_VERSION_ENUM;
252EXTERN_GUID(MF_D3D12_SYNCHRONIZATION_OBJECT, 0x2a7c8d6a, 0x85a6, 0x494d, 0xa0, 0x46, 0x6, 0xea, 0x1a, 0x13, 0x8f, 0x4b);
253EXTERN_GUID(MF_MT_D3D_RESOURCE_VERSION, 0x174f1e85, 0xfe26, 0x453d, 0xb5, 0x2e, 0x5b, 0xdd, 0x4e, 0x55, 0xb9, 0x44);
254EXTERN_GUID(MF_MT_D3D12_CPU_READBACK, 0x28ee9fe3, 0xd481, 0x46a6, 0xb9, 0x8a, 0x7f, 0x69, 0xd5, 0x28, 0xe, 0x82);
255EXTERN_GUID(MF_MT_D3D12_TEXTURE_LAYOUT, 0x97c85caa, 0xbeb, 0x4ee1, 0x97, 0x15, 0xf2, 0x2f, 0xad, 0x8c, 0x10, 0xf5);
256EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET, 0xeeac2585, 0x3430, 0x498c, 0x84, 0xa2, 0x77, 0xb1, 0xbb, 0xa5, 0x70, 0xf6);
257EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL, 0xb1138dc3, 0x1d5, 0x4c14, 0x9b, 0xdc, 0xcd, 0xc9, 0x33, 0x6f, 0x55, 0xb9);
258EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, 0x82c85647, 0x5057, 0x4960, 0x95, 0x59, 0xf4, 0x5b, 0x8e, 0x27, 0x14, 0x27);
259EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE, 0xba06bfac, 0xffe3, 0x474a, 0xab, 0x55, 0x16, 0x1e, 0xe4, 0x41, 0x7a, 0x2e);
260EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER, 0xa6a1e439, 0x2f96, 0x4ab5, 0x98, 0xdc, 0xad, 0xf7, 0x49, 0x73, 0x50, 0x5d);
261EXTERN_GUID(MF_MT_D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS, 0xa4940b2, 0xcfd6, 0x4738, 0x9d, 0x2, 0x98, 0x11, 0x37, 0x34, 0x1, 0x5a);
262EXTERN_GUID(MF_SA_D3D12_HEAP_FLAGS, 0x496b3266, 0xd28f, 0x4f8c, 0x93, 0xa7, 0x4a, 0x59, 0x6b, 0x1a, 0x31, 0xa1);
263EXTERN_GUID(MF_SA_D3D12_HEAP_TYPE, 0x56f26a76, 0xbbc1, 0x4ce0, 0xbb, 0x11, 0xe2, 0x23, 0x68, 0xd8, 0x74, 0xed);
264EXTERN_GUID(MF_SA_D3D12_CLEAR_VALUE, 0x86ba9a39, 0x526, 0x495d, 0x9a, 0xb5, 0x54, 0xec, 0x9f, 0xad, 0x6f, 0xc3);
265#endif /* WINAPI_PARTITION_APP */
266/* Begin additional prototypes for all interfaces */
267
268
269/* End additional prototypes */
270
271#ifdef __cplusplus
272}
273#endif
274
275#endif /* __mfd3d12_h__ */