master
  1#include <_mingw_unicode.h>
  2#undef INTERFACE
  3/*
  4 * Copyright 2008 Luis Busquets
  5 * Copyright 2014 Kai Tietz
  6 *
  7 * This library is free software; you can redistribute it and/or
  8 * modify it under the terms of the GNU Lesser General Public
  9 * License as published by the Free Software Foundation; either
 10 * version 2.1 of the License, or (at your option) any later version.
 11 *
 12 * This library is distributed in the hope that it will be useful,
 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 15 * Lesser General Public License for more details.
 16 *
 17 * You should have received a copy of the GNU Lesser General Public
 18 * License along with this library; if not, write to the Free Software
 19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 20 */
 21
 22#include "d3dx9.h"
 23
 24#ifndef __D3DX9SHADER_H__
 25#define __D3DX9SHADER_H__
 26
 27#define D3DXSHADER_DEBUG                          0x1
 28#define D3DXSHADER_SKIPVALIDATION                 0x2
 29#define D3DXSHADER_SKIPOPTIMIZATION               0x4
 30#define D3DXSHADER_PACKMATRIX_ROWMAJOR            0x8
 31#define D3DXSHADER_PACKMATRIX_COLUMNMAJOR         0x10
 32#define D3DXSHADER_PARTIALPRECISION               0x20
 33#define D3DXSHADER_FORCE_VS_SOFTWARE_NOOPT        0x40
 34#define D3DXSHADER_FORCE_PS_SOFTWARE_NOOPT        0x80
 35#define D3DXSHADER_NO_PRESHADER                   0x100
 36#define D3DXSHADER_AVOID_FLOW_CONTROL             0x200
 37#define D3DXSHADER_PREFER_FLOW_CONTROL            0x400
 38#define D3DXSHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
 39#define D3DXSHADER_IEEE_STRICTNESS                0x2000
 40
 41#define D3DXSHADER_OPTIMIZATION_LEVEL0            0x4000
 42#define D3DXSHADER_OPTIMIZATION_LEVEL1            0x0
 43#define D3DXSHADER_OPTIMIZATION_LEVEL2            0xC000
 44#define D3DXSHADER_OPTIMIZATION_LEVEL3            0x8000
 45
 46#define D3DXSHADER_USE_LEGACY_D3DX9_31_DLL        0x10000
 47
 48#define D3DXCONSTTABLE_LARGEADDRESSAWARE          0x20000
 49
 50typedef const char *D3DXHANDLE;
 51typedef D3DXHANDLE *LPD3DXHANDLE;
 52
 53typedef enum _D3DXREGISTER_SET
 54{
 55    D3DXRS_BOOL,
 56    D3DXRS_INT4,
 57    D3DXRS_FLOAT4,
 58    D3DXRS_SAMPLER,
 59    D3DXRS_FORCE_DWORD = 0x7fffffff
 60} D3DXREGISTER_SET, *LPD3DXREGISTER_SET;
 61
 62typedef enum D3DXPARAMETER_CLASS
 63{
 64    D3DXPC_SCALAR,
 65    D3DXPC_VECTOR,
 66    D3DXPC_MATRIX_ROWS,
 67    D3DXPC_MATRIX_COLUMNS,
 68    D3DXPC_OBJECT,
 69    D3DXPC_STRUCT,
 70    D3DXPC_FORCE_DWORD = 0x7fffffff,
 71} D3DXPARAMETER_CLASS, *LPD3DXPARAMETER_CLASS;
 72
 73typedef enum D3DXPARAMETER_TYPE
 74{
 75    D3DXPT_VOID,
 76    D3DXPT_BOOL,
 77    D3DXPT_INT,
 78    D3DXPT_FLOAT,
 79    D3DXPT_STRING,
 80    D3DXPT_TEXTURE,
 81    D3DXPT_TEXTURE1D,
 82    D3DXPT_TEXTURE2D,
 83    D3DXPT_TEXTURE3D,
 84    D3DXPT_TEXTURECUBE,
 85    D3DXPT_SAMPLER,
 86    D3DXPT_SAMPLER1D,
 87    D3DXPT_SAMPLER2D,
 88    D3DXPT_SAMPLER3D,
 89    D3DXPT_SAMPLERCUBE,
 90    D3DXPT_PIXELSHADER,
 91    D3DXPT_VERTEXSHADER,
 92    D3DXPT_PIXELFRAGMENT,
 93    D3DXPT_VERTEXFRAGMENT,
 94    D3DXPT_UNSUPPORTED,
 95    D3DXPT_FORCE_DWORD = 0x7fffffff,
 96} D3DXPARAMETER_TYPE, *LPD3DXPARAMETER_TYPE;
 97
 98typedef struct _D3DXCONSTANTTABLE_DESC
 99{
100    const char *Creator;
101    DWORD Version;
102    UINT Constants;
103} D3DXCONSTANTTABLE_DESC, *LPD3DXCONSTANTTABLE_DESC;
104
105typedef struct _D3DXCONSTANT_DESC
106{
107    const char *Name;
108    D3DXREGISTER_SET RegisterSet;
109    UINT RegisterIndex;
110    UINT RegisterCount;
111    D3DXPARAMETER_CLASS Class;
112    D3DXPARAMETER_TYPE Type;
113    UINT Rows;
114    UINT Columns;
115    UINT Elements;
116    UINT StructMembers;
117    UINT Bytes;
118    const void *DefaultValue;
119} D3DXCONSTANT_DESC, *LPD3DXCONSTANT_DESC;
120
121#if D3DX_SDK_VERSION < 43
122DEFINE_GUID(IID_ID3DXConstantTable, 0x9dca3190, 0x38b9, 0x4fc3, 0x92, 0xe3, 0x39, 0xc6, 0xdd, 0xfb, 0x35, 0x8b);
123#else
124DEFINE_GUID(IID_ID3DXConstantTable, 0xab3c758f, 0x093e, 0x4356, 0xb7, 0x62, 0x4d, 0xb1, 0x8f, 0x1b, 0x3a, 0x01);
125#endif
126
127#undef INTERFACE
128#define INTERFACE ID3DXConstantTable
129
130DECLARE_INTERFACE_(ID3DXConstantTable, ID3DXBuffer)
131{
132    /*** IUnknown methods ***/
133    STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
134    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
135    STDMETHOD_(ULONG, Release)(THIS) PURE;
136    /*** ID3DXBuffer methods ***/
137    STDMETHOD_(void *, GetBufferPointer)(THIS) PURE;
138    STDMETHOD_(DWORD, GetBufferSize)(THIS) PURE;
139    /*** ID3DXConstantTable methods ***/
140    STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
141    STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
142    STDMETHOD_(UINT, GetSamplerIndex)(THIS_ D3DXHANDLE hConstant) PURE;
143    STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
144    STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE constant, const char *name) PURE;
145    STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
146    STDMETHOD(SetDefaults)(THIS_ struct IDirect3DDevice9 *device) PURE;
147    STDMETHOD(SetValue)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
148            const void *data, UINT data_size) PURE;
149    STDMETHOD(SetBool)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, WINBOOL value) PURE;
150    STDMETHOD(SetBoolArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
151            const WINBOOL *values, UINT value_count) PURE;
152    STDMETHOD(SetInt)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, INT value) PURE;
153    STDMETHOD(SetIntArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
154            const INT *values, UINT value_count) PURE;
155    STDMETHOD(SetFloat)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, float value) PURE;
156    STDMETHOD(SetFloatArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
157            const float *values, UINT value_count) PURE;
158    STDMETHOD(SetVector)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXVECTOR4 *value) PURE;
159    STDMETHOD(SetVectorArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
160            const D3DXVECTOR4 *values, UINT value_count) PURE;
161    STDMETHOD(SetMatrix)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant, const D3DXMATRIX *value) PURE;
162    STDMETHOD(SetMatrixArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
163            const D3DXMATRIX *values, UINT value_count) PURE;
164    STDMETHOD(SetMatrixPointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
165            const D3DXMATRIX **values, UINT value_count) PURE;
166    STDMETHOD(SetMatrixTranspose)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
167            const D3DXMATRIX *value) PURE;
168    STDMETHOD(SetMatrixTransposeArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
169            const D3DXMATRIX *values, UINT value_count) PURE;
170    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ struct IDirect3DDevice9 *device, D3DXHANDLE constant,
171            const D3DXMATRIX **values, UINT value_count) PURE;
172};
173#undef INTERFACE
174
175#if !defined(__cplusplus) || defined(CINTERFACE)
176/*** IUnknown methods ***/
177#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->lpVtbl->QueryInterface(p,a,b)
178#define ID3DXConstantTable_AddRef(p)                                  (p)->lpVtbl->AddRef(p)
179#define ID3DXConstantTable_Release(p)                                 (p)->lpVtbl->Release(p)
180/*** ID3DXBuffer methods ***/
181#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->lpVtbl->GetBufferPointer(p)
182#define ID3DXConstantTable_GetBufferSize(p)                           (p)->lpVtbl->GetBufferSize(p)
183/*** ID3DXConstantTable methods ***/
184#define ID3DXConstantTable_GetDesc(p,a)                               (p)->lpVtbl->GetDesc(p,a)
185#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->lpVtbl->GetConstantDesc(p,a,b,c)
186#define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->lpVtbl->GetSamplerIndex(p,a)
187#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->lpVtbl->GetConstant(p,a,b)
188#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->lpVtbl->GetConstantByName(p,a,b)
189#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->lpVtbl->GetConstantElement(p,a,b)
190#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->lpVtbl->SetDefaults(p,a)
191#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->lpVtbl->SetValue(p,a,b,c,d)
192#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->lpVtbl->SetBool(p,a,b,c)
193#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->lpVtbl->SetBoolArray(p,a,b,c,d)
194#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->lpVtbl->SetInt(p,a,b,c)
195#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->lpVtbl->SetIntArray(p,a,b,c,d)
196#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->lpVtbl->SetFloat(p,a,b,c)
197#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->lpVtbl->SetFloatArray(p,a,b,c,d)
198#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->lpVtbl->SetVector(p,a,b,c)
199#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->lpVtbl->SetVectorArray(p,a,b,c,d)
200#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->lpVtbl->SetMatrix(p,a,b,c)
201#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->lpVtbl->SetMatrixArray(p,a,b,c,d)
202#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->lpVtbl->SetMatrixPointerArray(p,a,b,c,d)
203#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->lpVtbl->SetMatrixTranspose(p,a,b,c)
204#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->lpVtbl->SetMatrixTransposeArray(p,a,b,c,d)
205#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->lpVtbl->SetMatrixTransposePointerArray(p,a,b,c,d)
206#else
207/*** IUnknown methods ***/
208#define ID3DXConstantTable_QueryInterface(p,a,b)                      (p)->QueryInterface(a,b)
209#define ID3DXConstantTable_AddRef(p)                                  (p)->AddRef()
210#define ID3DXConstantTable_Release(p)                                 (p)->Release()
211/*** ID3DXBuffer methods ***/
212#define ID3DXConstantTable_GetBufferPointer(p)                        (p)->GetBufferPointer()
213#define ID3DXConstantTable_GetBufferSize(p)                           (p)->GetBufferSize()
214/*** ID3DXConstantTable methods ***/
215#define ID3DXConstantTable_GetDesc(p,a)                               (p)->GetDesc(a)
216#define ID3DXConstantTable_GetConstantDesc(p,a,b,c)                   (p)->GetConstantDesc(a,b,c)
217#define ID3DXConstantTable_GetSamplerIndex(p,a)                       (p)->GetSamplerIndex(a)
218#define ID3DXConstantTable_GetConstant(p,a,b)                         (p)->GetConstant(a,b)
219#define ID3DXConstantTable_GetConstantByName(p,a,b)                   (p)->GetConstantByName(a,b)
220#define ID3DXConstantTable_GetConstantElement(p,a,b)                  (p)->GetConstantElement(a,b)
221#define ID3DXConstantTable_SetDefaults(p,a)                           (p)->SetDefaults(a)
222#define ID3DXConstantTable_SetValue(p,a,b,c,d)                        (p)->SetValue(a,b,c,d)
223#define ID3DXConstantTable_SetBool(p,a,b,c)                           (p)->SetBool(a,b,c)
224#define ID3DXConstantTable_SetBoolArray(p,a,b,c,d)                    (p)->SetBoolArray(a,b,c,d)
225#define ID3DXConstantTable_SetInt(p,a,b,c)                            (p)->SetInt(a,b,c)
226#define ID3DXConstantTable_SetIntArray(p,a,b,c,d)                     (p)->SetIntArray(a,b,c,d)
227#define ID3DXConstantTable_SetFloat(p,a,b,c)                          (p)->SetFloat(a,b,c)
228#define ID3DXConstantTable_SetFloatArray(p,a,b,c,d)                   (p)->SetFloatArray(a,b,c,d)
229#define ID3DXConstantTable_SetVector(p,a,b,c)                         (p)->SetVector(a,b,c)
230#define ID3DXConstantTable_SetVectorArray(p,a,b,c,d)                  (p)->SetVectorArray(a,b,c,d)
231#define ID3DXConstantTable_SetMatrix(p,a,b,c)                         (p)->SetMatrix(a,b,c)
232#define ID3DXConstantTable_SetMatrixArray(p,a,b,c,d)                  (p)->SetMatrixArray(a,b,c,d)
233#define ID3DXConstantTable_SetMatrixPointerArray(p,a,b,c,d)           (p)->SetMatrixPointerArray(a,b,c,d)
234#define ID3DXConstantTable_SetMatrixTranspose(p,a,b,c)                (p)->SetMatrixTranspose(a,b,c)
235#define ID3DXConstantTable_SetMatrixTransposeArray(p,a,b,c,d)         (p)->SetMatrixTransposeArray(a,b,c,d)
236#define ID3DXConstantTable_SetMatrixTransposePointerArray(p,a,b,c,d)  (p)->SetMatrixTransposePointerArray(a,b,c,d)
237#endif
238
239typedef struct ID3DXConstantTable *LPD3DXCONSTANTTABLE;
240
241typedef interface ID3DXTextureShader *LPD3DXTEXTURESHADER;
242
243DEFINE_GUID(IID_ID3DXTextureShader, 0x3e3d67f8, 0xaa7a, 0x405d, 0xa8, 0x57, 0xba, 0x1, 0xd4, 0x75, 0x84, 0x26);
244
245#define INTERFACE ID3DXTextureShader
246DECLARE_INTERFACE_(ID3DXTextureShader, IUnknown)
247{
248    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **ppv) PURE;
249    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
250    STDMETHOD_(ULONG, Release)(THIS) PURE;
251    STDMETHOD(GetFunction)(THIS_ struct ID3DXBuffer **ppFunction) PURE;
252    STDMETHOD(GetConstantBuffer)(THIS_ struct ID3DXBuffer **ppConstantBuffer) PURE;
253    STDMETHOD(GetDesc)(THIS_ D3DXCONSTANTTABLE_DESC *pDesc) PURE;
254    STDMETHOD(GetConstantDesc)(THIS_ D3DXHANDLE hConstant, D3DXCONSTANT_DESC *pConstantDesc, UINT *pCount) PURE;
255    STDMETHOD_(D3DXHANDLE, GetConstant)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
256    STDMETHOD_(D3DXHANDLE, GetConstantByName)(THIS_ D3DXHANDLE hConstant, const char *pName) PURE;
257    STDMETHOD_(D3DXHANDLE, GetConstantElement)(THIS_ D3DXHANDLE hConstant, UINT Index) PURE;
258    STDMETHOD(SetDefaults)(THIS) PURE;
259    STDMETHOD(SetValue)(THIS_ D3DXHANDLE hConstant, const void *pData, UINT Bytes) PURE;
260    STDMETHOD(SetBool)(THIS_ D3DXHANDLE hConstant, WINBOOL b) PURE;
261    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hConstant, const WINBOOL *pb, UINT Count) PURE;
262    STDMETHOD(SetInt)(THIS_ D3DXHANDLE hConstant, INT n) PURE;
263    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hConstant, const INT *pn, UINT Count) PURE;
264    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hConstant, FLOAT f) PURE;
265    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hConstant, const FLOAT *pf, UINT Count) PURE;
266    STDMETHOD(SetVector)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector) PURE;
267    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hConstant, const D3DXVECTOR4 *pVector, UINT Count) PURE;
268    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
269    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
270    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
271    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix) PURE;
272    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX *pMatrix, UINT Count) PURE;
273    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hConstant, const D3DXMATRIX **ppMatrix, UINT Count) PURE;
274};
275#undef INTERFACE
276
277typedef struct _D3DXMACRO
278{
279    const char *Name;
280    const char *Definition;
281} D3DXMACRO, *LPD3DXMACRO;
282
283typedef struct _D3DXSEMANTIC {
284    UINT Usage;
285    UINT UsageIndex;
286} D3DXSEMANTIC, *LPD3DXSEMANTIC;
287
288typedef enum _D3DXINCLUDE_TYPE
289{
290    D3DXINC_LOCAL,
291    D3DXINC_SYSTEM,
292    D3DXINC_FORCE_DWORD = 0x7fffffff,
293} D3DXINCLUDE_TYPE, *LPD3DXINCLUDE_TYPE;
294
295#define INTERFACE ID3DXInclude
296
297DECLARE_INTERFACE(ID3DXInclude)
298{
299    STDMETHOD(Open)(THIS_ D3DXINCLUDE_TYPE include_type, const char *filename,
300            const void *parent_data, const void **data, UINT *bytes) PURE;
301    STDMETHOD(Close)(THIS_ const void *data) PURE;
302};
303#undef INTERFACE
304
305#define ID3DXInclude_Open(p,a,b,c,d,e)  (p)->lpVtbl->Open(p,a,b,c,d,e)
306#define ID3DXInclude_Close(p,a)         (p)->lpVtbl->Close(p,a)
307
308typedef struct ID3DXInclude *LPD3DXINCLUDE;
309
310typedef struct _D3DXFRAGMENT_DESC
311{
312    const char *Name;
313    DWORD Target;
314
315} D3DXFRAGMENT_DESC, *LPD3DXFRAGMENT_DESC;
316
317
318DEFINE_GUID(IID_ID3DXFragmentLinker, 0x1a2c0cc2, 0xe5b6, 0x4ebc, 0x9e, 0x8d, 0x39, 0xe, 0x5, 0x78, 0x11, 0xb6);
319
320#define INTERFACE ID3DXFragmentLinker
321DECLARE_INTERFACE_(ID3DXFragmentLinker, IUnknown)
322{
323    STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **ppv) PURE;
324    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
325    STDMETHOD_(ULONG, Release)(THIS) PURE;
326
327    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
328    STDMETHOD_(UINT, GetNumberOfFragments)(THIS) PURE;
329
330    STDMETHOD_(D3DXHANDLE, GetFragmentHandleByIndex)(THIS_ UINT index) PURE;
331    STDMETHOD_(D3DXHANDLE, GetFragmentHandleByName)(THIS_ const char *name) PURE;
332    STDMETHOD(GetFragmentDesc)(THIS_ D3DXHANDLE name, D3DXFRAGMENT_DESC *frag_desc) PURE;
333
334    STDMETHOD(AddFragments)(THIS_ const DWORD *fragments) PURE;
335
336    STDMETHOD(GetAllFragments)(THIS_ ID3DXBuffer **buffer) PURE;
337    STDMETHOD(GetFragment)(THIS_ D3DXHANDLE name, ID3DXBuffer **buffer) PURE;
338
339    STDMETHOD(LinkShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragmenthandles, UINT fragments, ID3DXBuffer **buffer, ID3DXBuffer **errors) PURE;
340    STDMETHOD(LinkVertexShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DVertexShader9 **shader, ID3DXBuffer **errors) PURE;
341    STDMETHOD(LinkPixelShader)(THIS_ const char *profile, DWORD flags, const D3DXHANDLE *fragment_handles, UINT fragments, IDirect3DPixelShader9 **shader, ID3DXBuffer **errors) PURE;
342
343    STDMETHOD(ClearCache)(THIS) PURE;
344};
345#undef INTERFACE
346
347#ifdef __cplusplus
348extern "C" {
349#endif
350
351const char * WINAPI D3DXGetPixelShaderProfile(struct IDirect3DDevice9 *device);
352UINT WINAPI D3DXGetShaderSize(const DWORD *byte_code);
353DWORD WINAPI D3DXGetShaderVersion(const DWORD *byte_code);
354const char * WINAPI D3DXGetVertexShaderProfile(struct IDirect3DDevice9 *device);
355HRESULT WINAPI D3DXFindShaderComment(const DWORD *byte_code, DWORD fourcc, const void **data, UINT *size);
356HRESULT WINAPI D3DXGetShaderSamplers(const DWORD *byte_code, const char **samplers, UINT *count);
357
358HRESULT WINAPI D3DXAssembleShaderFromFileA(const char *filename, const D3DXMACRO *defines,
359        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
360HRESULT WINAPI D3DXAssembleShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
361        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
362#define D3DXAssembleShaderFromFile __MINGW_NAME_AW(D3DXAssembleShaderFromFile)
363
364HRESULT WINAPI D3DXAssembleShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
365        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
366HRESULT WINAPI D3DXAssembleShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
367        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
368#define D3DXAssembleShaderFromResource __MINGW_NAME_AW(D3DXAssembleShaderFromResource)
369
370HRESULT WINAPI D3DXAssembleShader(const char *data, UINT data_len, const D3DXMACRO *defines,
371        ID3DXInclude *include, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
372
373HRESULT WINAPI D3DXCompileShader(const char *src_data, UINT data_len, const D3DXMACRO *defines,
374        ID3DXInclude *include, const char *function_name, const char *profile, DWORD flags,
375        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
376
377HRESULT WINAPI D3DXDisassembleShader(const DWORD *pShader, WINBOOL EnableColorCode, const char *pComments, struct ID3DXBuffer **ppDisassembly);
378
379HRESULT WINAPI D3DXCompileShaderFromFileA(const char *filename, const D3DXMACRO *defines,
380        ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
381        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
382HRESULT WINAPI D3DXCompileShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
383        ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
384        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
385#define D3DXCompileShaderFromFile __MINGW_NAME_AW(D3DXCompileShaderFromFile)
386
387HRESULT WINAPI D3DXCompileShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
388        ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
389        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
390HRESULT WINAPI D3DXCompileShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
391        ID3DXInclude *include, const char *entrypoint, const char *profile, DWORD flags,
392        ID3DXBuffer **shader, ID3DXBuffer **error_messages, ID3DXConstantTable **constant_table);
393#define D3DXCompileShaderFromResource __MINGW_NAME_AW(D3DXCompileShaderFromResource)
394
395HRESULT WINAPI D3DXPreprocessShader(const char *data, UINT data_len, const D3DXMACRO *defines,
396        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
397
398HRESULT WINAPI D3DXPreprocessShaderFromFileA(const char *filename, const D3DXMACRO *defines,
399        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
400HRESULT WINAPI D3DXPreprocessShaderFromFileW(const WCHAR *filename, const D3DXMACRO *defines,
401        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
402#define D3DXPreprocessShaderFromFile __MINGW_NAME_AW(D3DXPreprocessShaderFromFile)
403
404HRESULT WINAPI D3DXPreprocessShaderFromResourceA(HMODULE module, const char *resource, const D3DXMACRO *defines,
405        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
406HRESULT WINAPI D3DXPreprocessShaderFromResourceW(HMODULE module, const WCHAR *resource, const D3DXMACRO *defines,
407        ID3DXInclude *include, ID3DXBuffer **shader, ID3DXBuffer **error_messages);
408#define D3DXPreprocessShaderFromResource __MINGW_NAME_AW(D3DXPreprocessShaderFromResource)
409
410HRESULT WINAPI D3DXGetShaderConstantTableEx(const DWORD *byte_code, DWORD flags, ID3DXConstantTable **constant_table);
411
412HRESULT WINAPI D3DXGetShaderConstantTable(const DWORD *byte_code, ID3DXConstantTable **constant_table);
413
414HRESULT WINAPI D3DXGetShaderInputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
415HRESULT WINAPI D3DXGetShaderOutputSemantics(const DWORD *pFunction, D3DXSEMANTIC *pSemantics, UINT *pCount);
416
417HRESULT WINAPI D3DXCreateTextureShader(const DWORD *pFunction, ID3DXTextureShader **ppTextureShader);
418
419HRESULT WINAPI D3DXCreateFragmentLinker(IDirect3DDevice9 *device, UINT size, ID3DXFragmentLinker **linker);
420HRESULT WINAPI D3DXCreateFragmentLinkerEx(IDirect3DDevice9 *device, UINT size, DWORD flags, ID3DXFragmentLinker **linker);
421
422#ifdef __cplusplus
423}
424#endif
425
426typedef struct _D3DXSHADER_CONSTANTTABLE
427{
428    DWORD Size;
429    DWORD Creator;
430    DWORD Version;
431    DWORD Constants;
432    DWORD ConstantInfo;
433    DWORD Flags;
434    DWORD Target;
435} D3DXSHADER_CONSTANTTABLE, *LPD3DXSHADER_CONSTANTTABLE;
436
437typedef struct _D3DXSHADER_CONSTANTINFO
438{
439    DWORD Name;
440    WORD  RegisterSet;
441    WORD  RegisterIndex;
442    WORD  RegisterCount;
443    WORD  Reserved;
444    DWORD TypeInfo;
445    DWORD DefaultValue;
446} D3DXSHADER_CONSTANTINFO, *LPD3DXSHADER_CONSTANTINFO;
447
448typedef struct _D3DXSHADER_TYPEINFO
449{
450    WORD  Class;
451    WORD  Type;
452    WORD  Rows;
453    WORD  Columns;
454    WORD  Elements;
455    WORD  StructMembers;
456    DWORD StructMemberInfo;
457} D3DXSHADER_TYPEINFO, *LPD3DXSHADER_TYPEINFO;
458
459typedef struct _D3DXSHADER_STRUCTMEMBERINFO
460{
461    DWORD Name;
462    DWORD TypeInfo;
463} D3DXSHADER_STRUCTMEMBERINFO, *LPD3DXSHADER_STRUCTMEMBERINFO;
464
465#endif /* __D3DX9SHADER_H__ */