master
   1#include <_mingw_unicode.h>
   2#undef INTERFACE
   3/*
   4 * Copyright (C) 2009 David Adam
   5 * Copyright (C) 2010 Tony Wasserka
   6 *
   7 * This library is free software; you can redistribute it and/or
   8 * modify it under the terms of the GNU Lesser General Public
   9 * License as published by the Free Software Foundation; either
  10 * version 2.1 of the License, or (at your option) any later version.
  11 *
  12 * This library is distributed in the hope that it will be useful,
  13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  15 * Lesser General Public License for more details.
  16 *
  17 * You should have received a copy of the GNU Lesser General Public
  18 * License along with this library; if not, write to the Free Software
  19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  20 */
  21
  22#include "d3dx9.h"
  23
  24#ifndef __WINE_D3DX9MESH_H
  25#define __WINE_D3DX9MESH_H
  26
  27DEFINE_GUID(IID_ID3DXBaseMesh, 0x7ed943dd, 0x52e8, 0x40b5, 0xa8, 0xd8, 0x76, 0x68, 0x5c, 0x40, 0x63, 0x30);
  28DEFINE_GUID(IID_ID3DXMesh,     0x4020e5c2, 0x1403, 0x4929, 0x88, 0x3f, 0xe2, 0xe8, 0x49, 0xfa, 0xc1, 0x95);
  29DEFINE_GUID(IID_ID3DXPMesh,    0x8875769a, 0xd579, 0x4088, 0xaa, 0xeb, 0x53, 0x4d, 0x1a, 0xd8, 0x4e, 0x96);
  30DEFINE_GUID(IID_ID3DXSPMesh,   0x667ea4c7, 0xf1cd, 0x4386, 0xb5, 0x23, 0x7c, 0x02, 0x90, 0xb8, 0x3c, 0xc5);
  31DEFINE_GUID(IID_ID3DXSkinInfo, 0x11eaa540, 0xf9a6, 0x4d49, 0xae, 0x6a, 0xe1, 0x92, 0x21, 0xf7, 0x0c, 0xc4);
  32DEFINE_GUID(IID_ID3DXPatchMesh,0x3ce6cc22, 0xdbf2, 0x44f4, 0x89, 0x4d, 0xf9, 0xc3, 0x4a, 0x33, 0x71, 0x39);
  33DEFINE_GUID(IID_ID3DXPRTBuffer,           0xf1827e47, 0x00a8, 0x49cd, 0x90, 0x8c, 0x9d, 0x11, 0x95, 0x5f, 0x87, 0x28);
  34DEFINE_GUID(IID_ID3DXPRTCompBuffer,       0xa758d465, 0xfe8d, 0x45ad, 0x9c, 0xf0, 0xd0, 0x1e, 0x56, 0x26, 0x6a, 0x07);
  35DEFINE_GUID(IID_ID3DXTextureGutterHelper, 0x838f01ec, 0x9729, 0x4527, 0xaa, 0xdb, 0xdf, 0x70, 0xad, 0xe7, 0xfe, 0xa9);
  36DEFINE_GUID(IID_ID3DXPRTEngine,           0x683a4278, 0xcd5f, 0x4d24, 0x90, 0xad, 0xc4, 0xe1, 0xb6, 0x85, 0x5d, 0x53);
  37
  38#define UNUSED16 (0xffff)
  39#define UNUSED32 (0xffffffff)
  40
  41enum _MAX_FVF_DECL_SIZE
  42{
  43    MAX_FVF_DECL_SIZE = MAXD3DDECLLENGTH + 1
  44};
  45
  46enum _D3DXMESH
  47{
  48    D3DXMESH_32BIT                 = 0x001,
  49    D3DXMESH_DONOTCLIP             = 0x002,
  50    D3DXMESH_POINTS                = 0x004,
  51    D3DXMESH_RTPATCHES             = 0x008,
  52    D3DXMESH_NPATCHES              = 0x4000,
  53    D3DXMESH_VB_SYSTEMMEM          = 0x010,
  54    D3DXMESH_VB_MANAGED            = 0x020,
  55    D3DXMESH_VB_WRITEONLY          = 0x040,
  56    D3DXMESH_VB_DYNAMIC            = 0x080,
  57    D3DXMESH_VB_SOFTWAREPROCESSING = 0x8000,
  58    D3DXMESH_IB_SYSTEMMEM          = 0x100,
  59    D3DXMESH_IB_MANAGED            = 0x200,
  60    D3DXMESH_IB_WRITEONLY          = 0x400,
  61    D3DXMESH_IB_DYNAMIC            = 0x800,
  62    D3DXMESH_IB_SOFTWAREPROCESSING = 0x10000,
  63    D3DXMESH_VB_SHARE              = 0x1000,
  64    D3DXMESH_USEHWONLY             = 0x2000,
  65    D3DXMESH_SYSTEMMEM             = 0x110,
  66    D3DXMESH_MANAGED               = 0x220,
  67    D3DXMESH_WRITEONLY             = 0x440,
  68    D3DXMESH_DYNAMIC               = 0x880,
  69    D3DXMESH_SOFTWAREPROCESSING    = 0x18000
  70};
  71
  72enum _D3DXMESHOPT
  73{
  74    D3DXMESHOPT_DEVICEINDEPENDENT = 0x00400000,
  75    D3DXMESHOPT_COMPACT           = 0x01000000,
  76    D3DXMESHOPT_ATTRSORT          = 0x02000000,
  77    D3DXMESHOPT_VERTEXCACHE       = 0x04000000,
  78    D3DXMESHOPT_STRIPREORDER      = 0x08000000,
  79    D3DXMESHOPT_IGNOREVERTS       = 0x10000000,
  80    D3DXMESHOPT_DONOTSPLIT        = 0x20000000,
  81};
  82
  83typedef enum _D3DXPATCHMESHTYPE
  84{
  85    D3DXPATCHMESH_RECT        = 1,
  86    D3DXPATCHMESH_TRI         = 2,
  87    D3DXPATCHMESH_NPATCH      = 3,
  88    D3DXPATCHMESH_FORCE_DWORD = 0x7fffffff,
  89} D3DXPATCHMESHTYPE;
  90
  91enum _D3DXPATCHMESH
  92{
  93    D3DXPATCHMESH_DEFAULT = 0,
  94};
  95
  96enum _D3DXMESHSIMP
  97{
  98    D3DXMESHSIMP_VERTEX = 0x1,
  99    D3DXMESHSIMP_FACE   = 0x2,
 100};
 101
 102typedef enum D3DXCLEANTYPE {
 103    D3DXCLEAN_BACKFACING     = 0x00000001,
 104    D3DXCLEAN_BOWTIES        = 0x00000002,
 105
 106    D3DXCLEAN_SKINNING       = D3DXCLEAN_BACKFACING,
 107    D3DXCLEAN_OPTIMIZATION   = D3DXCLEAN_BACKFACING,
 108    D3DXCLEAN_SIMPLIFICATION = D3DXCLEAN_BACKFACING | D3DXCLEAN_BOWTIES,
 109} D3DXCLEANTYPE;
 110
 111typedef enum _D3DXTANGENT
 112{
 113    D3DXTANGENT_WRAP_U =                  0x0001,
 114    D3DXTANGENT_WRAP_V =                  0x0002,
 115    D3DXTANGENT_WRAP_UV =                 0x0003,
 116    D3DXTANGENT_DONT_NORMALIZE_PARTIALS = 0x0004,
 117    D3DXTANGENT_DONT_ORTHOGONALIZE =      0x0008,
 118    D3DXTANGENT_ORTHOGONALIZE_FROM_V =    0x0010,
 119    D3DXTANGENT_ORTHOGONALIZE_FROM_U =    0x0020,
 120    D3DXTANGENT_WEIGHT_BY_AREA =          0x0040,
 121    D3DXTANGENT_WEIGHT_EQUAL =            0x0080,
 122    D3DXTANGENT_WIND_CW =                 0x0100,
 123    D3DXTANGENT_CALCULATE_NORMALS =       0x0200,
 124    D3DXTANGENT_GENERATE_IN_PLACE =       0x0400,
 125} D3DXTANGENT;
 126
 127typedef enum _D3DXIMT
 128{
 129    D3DXIMT_WRAP_U   = 0x01,
 130    D3DXIMT_WRAP_V   = 0x02,
 131    D3DXIMT_WRAP_UV  = 0x03,
 132} D3DXIMT;
 133
 134typedef enum _D3DXUVATLAS
 135{
 136    D3DXUVATLAS_DEFAULT          = 0x00,
 137    D3DXUVATLAS_GEODESIC_FAST    = 0x01,
 138    D3DXUVATLAS_GEODESIC_QUALITY = 0x02,
 139} D3DXUVATLAS;
 140
 141typedef enum _D3DXEFFECTDEFAULTTYPE
 142{
 143    D3DXEDT_STRING     = 1,
 144    D3DXEDT_FLOATS     = 2,
 145    D3DXEDT_DWORD      = 3,
 146    D3DXEDT_FORCEDWORD = 0x7fffffff,
 147} D3DXEFFECTDEFAULTTYPE;
 148
 149enum _D3DXWELDEPSILONSFLAGS
 150{
 151    D3DXWELDEPSILONS_WELDALL             = 0x1,
 152    D3DXWELDEPSILONS_WELDPARTIALMATCHES  = 0x2,
 153    D3DXWELDEPSILONS_DONOTREMOVEVERTICES = 0x4,
 154    D3DXWELDEPSILONS_DONOTSPLIT          = 0x8,
 155};
 156
 157typedef enum _D3DXSHCOMPRESSQUALITYTYPE
 158{
 159    D3DXSHCQUAL_FASTLOWQUALITY  = 1,
 160    D3DXSHCQUAL_SLOWHIGHQUALITY = 2,
 161    D3DXSHCQUAL_FORCE_DWORD     = 0x7fffffff,
 162} D3DXSHCOMPRESSQUALITYTYPE;
 163
 164typedef enum _D3DXSHGPUSIMOPT
 165{
 166    D3DXSHGPUSIMOPT_SHADOWRES256   = 1,
 167    D3DXSHGPUSIMOPT_SHADOWRES512   = 0,
 168    D3DXSHGPUSIMOPT_SHADOWRES1024  = 2,
 169    D3DXSHGPUSIMOPT_SHADOWRES2048  = 3,
 170    D3DXSHGPUSIMOPT_HIGHQUALITY    = 4,
 171    D3DXSHGPUSIMOPT_FORCE_DWORD    = 0x7fffffff,
 172} D3DXSHGPUSIMOPT;
 173
 174typedef struct ID3DXBaseMesh* LPD3DXBASEMESH;
 175typedef struct ID3DXMesh* LPD3DXMESH;
 176typedef struct ID3DXPMesh *LPD3DXPMESH;
 177typedef struct ID3DXSPMesh *LPD3DXSPMESH;
 178typedef struct ID3DXSkinInfo *LPD3DXSKININFO;
 179typedef struct ID3DXPatchMesh *LPD3DXPATCHMESH;
 180typedef struct ID3DXPRTBuffer *LPD3DXPRTBUFFER;
 181typedef struct ID3DXPRTCompBuffer *LPD3DXPRTCOMPBUFFER;
 182typedef struct ID3DXPRTEngine *LPD3DXPRTENGINE;
 183typedef struct ID3DXTextureGutterHelper *LPD3DXTEXTUREGUTTERHELPER;
 184
 185typedef struct _D3DXATTRIBUTERANGE {
 186    DWORD AttribId;
 187    DWORD FaceStart;
 188    DWORD FaceCount;
 189    DWORD VertexStart;
 190    DWORD VertexCount;
 191} D3DXATTRIBUTERANGE;
 192
 193typedef D3DXATTRIBUTERANGE* LPD3DXATTRIBUTERANGE;
 194
 195typedef struct _D3DXMATERIAL
 196{
 197    D3DMATERIAL9 MatD3D;
 198    char *pTextureFilename;
 199} D3DXMATERIAL, *LPD3DXMATERIAL;
 200
 201typedef struct _D3DXEFFECTDEFAULT
 202{
 203    char *pParamName;
 204    D3DXEFFECTDEFAULTTYPE Type;
 205    DWORD NumBytes;
 206    void *pValue;
 207} D3DXEFFECTDEFAULT, *LPD3DXEFFECTDEFAULT;
 208
 209typedef struct _D3DXEFFECTINSTANCE
 210{
 211    char *pEffectFilename;
 212    DWORD NumDefaults;
 213    LPD3DXEFFECTDEFAULT pDefaults;
 214} D3DXEFFECTINSTANCE, *LPD3DXEFFECTINSTANCE;
 215
 216typedef struct _D3DXATTRIBUTEWEIGHTS
 217{
 218    FLOAT Position;
 219    FLOAT Boundary;
 220    FLOAT Normal;
 221    FLOAT Diffuse;
 222    FLOAT Specular;
 223    FLOAT Texcoords[8];
 224    FLOAT Tangent;
 225    FLOAT Binormal;
 226} D3DXATTRIBUTEWEIGHTS, *LPD3DXATTRIBUTEWEIGHTS;
 227
 228typedef struct _D3DXWELDEPSILONS
 229{
 230    FLOAT Position;
 231    FLOAT BlendWeights;
 232    FLOAT Normals;
 233    FLOAT PSize;
 234    FLOAT Specular;
 235    FLOAT Diffuse;
 236    FLOAT Texcoords[8];
 237    FLOAT Tangent;
 238    FLOAT Binormal;
 239    FLOAT TessFactor;
 240} D3DXWELDEPSILONS, *LPD3DXWELDEPSILONS;
 241
 242typedef struct _D3DXBONECOMBINATION
 243{
 244    DWORD AttribId;
 245    DWORD FaceStart;
 246    DWORD FaceCount;
 247    DWORD VertexStart;
 248    DWORD VertexCout;
 249    DWORD *BoneId;
 250} D3DXBONECOMBINATION, *LPD3DXBONECOMBINATION;
 251
 252typedef struct _D3DXPATCHINFO
 253{
 254    D3DXPATCHMESHTYPE PatchType;
 255    D3DDEGREETYPE Degree;
 256    D3DBASISTYPE Basis;
 257} D3DXPATCHINFO, *LPD3DXPATCHINFO;
 258
 259typedef struct _D3DXINTERSECTINFO
 260{
 261    DWORD FaceIndex;
 262    FLOAT U;
 263    FLOAT V;
 264    FLOAT Dist;
 265} D3DXINTERSECTINFO, *LPD3DXINTERSECTINFO;
 266
 267typedef struct _D3DXSHMATERIAL
 268{
 269    D3DCOLORVALUE Diffuse;
 270    WINBOOL bMirror;
 271    WINBOOL bSubSurf;
 272    FLOAT RelativeIndexOfRefraction;
 273    D3DCOLORVALUE Absorption;
 274    D3DCOLORVALUE ReducedScattering;
 275} D3DXSHMATERIAL;
 276
 277typedef struct _D3DXSHPRTSPLITMESHVERTDATA
 278{
 279    UINT uVertRemap;
 280    UINT uSubCluster;
 281    UCHAR ucVertStatus;
 282} D3DXSHPRTSPLITMESHVERTDATA;
 283
 284typedef struct _D3DXSHPRTSPLITMESHCLUSTERDATA
 285{
 286    UINT uVertStart;
 287    UINT uVertLength;
 288    UINT uFaceStart;
 289    UINT uFaceLength;
 290    UINT uClusterStart;
 291    UINT uClusterLength;
 292} D3DXSHPRTSPLITMESHCLUSTERDATA;
 293
 294typedef struct _XFILECOMPRESSEDANIMATIONSET
 295{
 296    DWORD CompressedBlockSize;
 297    FLOAT TicksPerSec;
 298    DWORD PlaybackType;
 299    DWORD BufferLength;
 300} XFILECOMPRESSEDANIMATIONSET;
 301
 302typedef HRESULT (WINAPI *LPD3DXUVATLASCB)(float complete, void *ctx);
 303typedef HRESULT (WINAPI *LPD3DXIMTSIGNALCALLBACK)(const D3DXVECTOR2 *, UINT, UINT, void *, FLOAT *);
 304typedef HRESULT (WINAPI *LPD3DXSHPRTSIMCB)(float complete, void *ctx);
 305
 306#undef INTERFACE
 307#define INTERFACE ID3DXBaseMesh
 308
 309DECLARE_INTERFACE_(ID3DXBaseMesh, IUnknown)
 310{
 311    /*** IUnknown methods ***/
 312    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 313    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 314    STDMETHOD_(ULONG, Release)(THIS) PURE;
 315    /*** ID3DXBaseMesh ***/
 316    STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
 317    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
 318    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
 319    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
 320    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 321    STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
 322    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
 323    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
 324    STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
 325            struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
 326    STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
 327            struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
 328    STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
 329    STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
 330    STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
 331    STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
 332    STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
 333    STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
 334    STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
 335    STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
 336    STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
 337    STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
 338    STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 339};
 340#undef INTERFACE
 341
 342#define INTERFACE ID3DXMesh
 343DECLARE_INTERFACE_(ID3DXMesh, ID3DXBaseMesh)
 344{
 345    /*** IUnknown methods ***/
 346    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 347    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 348    STDMETHOD_(ULONG, Release)(THIS) PURE;
 349    /*** ID3DXBaseMesh ***/
 350    STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
 351    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
 352    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
 353    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
 354    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 355    STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
 356    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
 357    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
 358    STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
 359            struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
 360    STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
 361            struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
 362    STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
 363    STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
 364    STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
 365    STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
 366    STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
 367    STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
 368    STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
 369    STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
 370    STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
 371    STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
 372    STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 373    /*** ID3DXMesh ***/
 374    STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
 375    STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
 376    STDMETHOD(Optimize)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
 377            DWORD *face_remap, ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
 378    STDMETHOD(OptimizeInplace)(THIS_ DWORD flags, const DWORD *adjacency_in, DWORD *adjacency_out,
 379                     DWORD *face_remap, ID3DXBuffer **vertex_remap) PURE;
 380    STDMETHOD(SetAttributeTable)(THIS_ const D3DXATTRIBUTERANGE *attrib_table,
 381            DWORD attrib_table_size) PURE;
 382};
 383#undef INTERFACE
 384
 385#define INTERFACE ID3DXPMesh
 386DECLARE_INTERFACE_(ID3DXPMesh, ID3DXBaseMesh)
 387{
 388    /*** IUnknown methods ***/
 389    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 390    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 391    STDMETHOD_(ULONG, Release)(THIS) PURE;
 392    /*** ID3DXBaseMesh ***/
 393    STDMETHOD(DrawSubset)(THIS_ DWORD attrib_id) PURE;
 394    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
 395    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
 396    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
 397    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 398    STDMETHOD_(DWORD, GetNumBytesPerVertex)(THIS) PURE;
 399    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
 400    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
 401    STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
 402            struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
 403    STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
 404            struct IDirect3DDevice9 *device, struct ID3DXMesh **clone_mesh) PURE;
 405    STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
 406    STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
 407    STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
 408    STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
 409    STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
 410    STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
 411    STDMETHOD(GetAttributeTable)(THIS_ D3DXATTRIBUTERANGE* attrib_table, DWORD* attrib_table_size) PURE;
 412    STDMETHOD(ConvertPointRepsToAdjacency)(THIS_ const DWORD *point_reps, DWORD *adjacency) PURE;
 413    STDMETHOD(ConvertAdjacencyToPointReps)(THIS_ const DWORD *adjacency, DWORD *point_reps) PURE;
 414    STDMETHOD(GenerateAdjacency)(THIS_ FLOAT epsilon, DWORD* adjacency) PURE;
 415    STDMETHOD(UpdateSemantics)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 416    /*** ID3DXPMesh ***/
 417    STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
 418            struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
 419    STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
 420            struct IDirect3DDevice9 *device, struct ID3DXPMesh **clone_mesh) PURE;
 421    STDMETHOD(SetNumFaces)(THIS_ DWORD faces) PURE;
 422    STDMETHOD(SetNumVertices)(THIS_ DWORD vertices) PURE;
 423    STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
 424    STDMETHOD_(DWORD, GetMinFaces)(THIS) PURE;
 425    STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
 426    STDMETHOD_(DWORD, GetMinVertices)(THIS) PURE;
 427    STDMETHOD(Save)(THIS_ IStream *stream, const D3DXMATERIAL *material,
 428            const D3DXEFFECTINSTANCE *effect_instance, DWORD num_materials) PURE;
 429    STDMETHOD(Optimize)(THIS_ DWORD flags, DWORD *adjacency_out, DWORD *face_remap,
 430            ID3DXBuffer **vertex_remap, ID3DXMesh **opt_mesh) PURE;
 431    STDMETHOD(OptimizeBaseLOD)(THIS_ DWORD flags, DWORD* face_remap) PURE;
 432    STDMETHOD(TrimByFaces)(THIS_ DWORD new_faces_min, DWORD new_faces_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
 433    STDMETHOD(TrimByVertices)(THIS_ DWORD new_vertices_min, DWORD new_vertices_max, DWORD* face_remap, DWORD* vertex_remap) PURE;
 434    STDMETHOD(GetAdjacency)(THIS_ DWORD* adjacency) PURE;
 435    STDMETHOD(GenerateVertexHistory)(THIS_ DWORD* vertex_history) PURE;
 436};
 437#undef INTERFACE
 438
 439#define INTERFACE ID3DXSPMesh
 440DECLARE_INTERFACE_(ID3DXSPMesh, IUnknown)
 441{
 442    /*** IUnknown methods ***/
 443    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 444    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 445    STDMETHOD_(ULONG, Release)(THIS) PURE;
 446    /*** ID3DXSPMesh ***/
 447    STDMETHOD_(DWORD, GetNumFaces)(THIS) PURE;
 448    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
 449    STDMETHOD_(DWORD, GetNumFVF)(THIS) PURE;
 450    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 451    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
 452    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
 453    STDMETHOD(CloneMeshFVF)(THIS_ DWORD options, DWORD fvf,
 454            struct IDirect3DDevice9 *device, DWORD *adjacency_out,
 455            DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
 456    STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
 457            struct IDirect3DDevice9 *device, DWORD *adjacency_out,
 458            DWORD *vertex_remap_out, struct ID3DXMesh **clone_mesh) PURE;
 459    STDMETHOD(ClonePMeshFVF)(THIS_ DWORD options, DWORD fvf,
 460            struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
 461            float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
 462    STDMETHOD(ClonePMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration,
 463            struct IDirect3DDevice9 *device, DWORD *vertex_remap_out,
 464            float *errors_by_face, struct ID3DXPMesh **clone_mesh) PURE;
 465    STDMETHOD(ReduceFaces)(THIS_ DWORD faces) PURE;
 466    STDMETHOD(ReduceVertices)(THIS_ DWORD vertices) PURE;
 467    STDMETHOD_(DWORD, GetMaxFaces)(THIS) PURE;
 468    STDMETHOD_(DWORD, GetMaxVertices)(THIS) PURE;
 469    STDMETHOD(GetVertexAttributeWeights)(THIS_ LPD3DXATTRIBUTEWEIGHTS vertex_attribute_weights) PURE;
 470    STDMETHOD(GetVertexWeights)(THIS_ FLOAT* vertex_weights) PURE;
 471};
 472#undef INTERFACE
 473
 474#define INTERFACE ID3DXPatchMesh
 475DECLARE_INTERFACE_(ID3DXPatchMesh, IUnknown)
 476{
 477    /*** IUnknown methods ***/
 478    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 479    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 480    STDMETHOD_(ULONG, Release)(THIS) PURE;
 481    /*** ID3DXPatchMesh ***/
 482    STDMETHOD_(DWORD, GetNumPatches)(THIS) PURE;
 483    STDMETHOD_(DWORD, GetNumVertices)(THIS) PURE;
 484    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 485    STDMETHOD_(DWORD, GetControlVerticesPerPatch)(THIS) PURE;
 486    STDMETHOD_(DWORD, GetOptions)(THIS) PURE;
 487    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
 488    STDMETHOD(GetPatchInfo)(THIS_ LPD3DXPATCHINFO patch_info) PURE;
 489    STDMETHOD(GetVertexBuffer)(THIS_ struct IDirect3DVertexBuffer9 **vertex_buffer) PURE;
 490    STDMETHOD(GetIndexBuffer)(THIS_ struct IDirect3DIndexBuffer9 **index_buffer) PURE;
 491    STDMETHOD(LockVertexBuffer)(THIS_ DWORD flags, void **data) PURE;
 492    STDMETHOD(UnlockVertexBuffer)(THIS) PURE;
 493    STDMETHOD(LockIndexBuffer)(THIS_ DWORD flags, void **data) PURE;
 494    STDMETHOD(UnlockIndexBuffer)(THIS) PURE;
 495    STDMETHOD(LockAttributeBuffer)(THIS_ DWORD flags, DWORD** data) PURE;
 496    STDMETHOD(UnlockAttributeBuffer)(THIS) PURE;
 497    STDMETHOD(GetTessSize)(THIS_ FLOAT tess_level, DWORD adaptive, DWORD* num_triangles, DWORD* num_vertices) PURE;
 498    STDMETHOD(GenerateAdjacency)(THIS_ FLOAT tolerance) PURE;
 499    STDMETHOD(CloneMesh)(THIS_ DWORD options, const D3DVERTEXELEMENT9 *declaration, ID3DXPatchMesh **clone_mesh) PURE;
 500    STDMETHOD(Optimize)(THIS_ DWORD flags) PURE;
 501    STDMETHOD(SetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 *texture, D3DTEXTUREFILTERTYPE min_filter,
 502            D3DTEXTUREFILTERTYPE mag_filter, D3DTEXTUREFILTERTYPE mip_filter, D3DTEXTUREADDRESS wrap,
 503            DWORD lod_bias) PURE;
 504    STDMETHOD(GetDisplaceParam)(THIS_ struct IDirect3DBaseTexture9 **texture, D3DTEXTUREFILTERTYPE *min_filter,
 505            D3DTEXTUREFILTERTYPE *mag_filter, D3DTEXTUREFILTERTYPE *mip_filter, D3DTEXTUREADDRESS *wrap,
 506            DWORD *lod_bias) PURE;
 507    STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE;
 508    STDMETHOD(TessellateAdaptive)(THIS_ const D3DXVECTOR4 *trans, DWORD max_tess_level,
 509            DWORD min_tess_level, ID3DXMesh *mesh) PURE;
 510};
 511#undef INTERFACE
 512
 513#define INTERFACE ID3DXSkinInfo
 514DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
 515{
 516    /*** IUnknown methods ***/
 517    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 518    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 519    STDMETHOD_(ULONG, Release)(THIS) PURE;
 520    /*** ID3DXSkinInfo ***/
 521    STDMETHOD(SetBoneInfluence)(THIS_ DWORD bone, DWORD num_influences, const DWORD *vertices,
 522            const FLOAT *weights) PURE;
 523    STDMETHOD(SetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float weight) PURE;
 524    STDMETHOD_(DWORD, GetNumBoneInfluences)(THIS_ DWORD bone) PURE;
 525    STDMETHOD(GetBoneInfluence)(THIS_ DWORD bone, DWORD* vertices, FLOAT* weights) PURE;
 526    STDMETHOD(GetBoneVertexInfluence)(THIS_ DWORD bone_num, DWORD influence_num, float *weight, DWORD* vertex_num) PURE;
 527    STDMETHOD(GetMaxVertexInfluences)(THIS_ DWORD* max_vertex_influences) PURE;
 528    STDMETHOD_(DWORD, GetNumBones)(THIS) PURE;
 529    STDMETHOD(FindBoneVertexInfluenceIndex)(THIS_ DWORD bone_num, DWORD vertex_num, DWORD* influence_index) PURE;
 530    STDMETHOD(GetMaxFaceInfluences)(THIS_ struct IDirect3DIndexBuffer9 *index_buffer,
 531            DWORD num_faces, DWORD *max_face_influences) PURE;
 532    STDMETHOD(SetMinBoneInfluence)(THIS_ FLOAT min_influence) PURE;
 533    STDMETHOD_(FLOAT, GetMinBoneInfluence)(THIS) PURE;
 534    STDMETHOD(SetBoneName)(THIS_ DWORD bone_idx, const char *name) PURE;
 535    STDMETHOD_(const char *, GetBoneName)(THIS_ DWORD bone_idx) PURE;
 536    STDMETHOD(SetBoneOffsetMatrix)(THIS_ DWORD bone, const D3DXMATRIX *bone_transform) PURE;
 537    STDMETHOD_(D3DXMATRIX *, GetBoneOffsetMatrix)(THIS_ DWORD bone) PURE;
 538    STDMETHOD(Clone)(THIS_ ID3DXSkinInfo **skin_info) PURE;
 539    STDMETHOD(Remap)(THIS_ DWORD num_vertices, DWORD* vertex_remap) PURE;
 540    STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE;
 541    STDMETHOD(SetDeclaration)(THIS_ const D3DVERTEXELEMENT9 *declaration) PURE;
 542    STDMETHOD_(DWORD, GetFVF)(THIS) PURE;
 543    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE]) PURE;
 544    STDMETHOD(UpdateSkinnedMesh)(THIS_ const D3DXMATRIX *bone_transforms,
 545            const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices) PURE;
 546    STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
 547            DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
 548            DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
 549    STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size,
 550            const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap,
 551            DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table,
 552            ID3DXMesh **mesh_out) PURE;
 553};
 554#undef INTERFACE
 555
 556#define INTERFACE ID3DXPRTBuffer
 557DECLARE_INTERFACE_(ID3DXPRTBuffer, IUnknown)
 558{
 559    /*** IUnknown methods ***/
 560    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 561    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 562    STDMETHOD_(ULONG, Release)(THIS) PURE;
 563    /*** ID3DXPRTBuffer methods ***/
 564    STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
 565    STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
 566    STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
 567    STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE;
 568    STDMETHOD_(WINBOOL, GetWidth)(THIS) PURE;
 569    STDMETHOD_(WINBOOL, GetHeight)(THIS) PURE;
 570    STDMETHOD(Resize)(THIS_ UINT new_size) PURE;
 571    STDMETHOD(LockBuffer)(THIS_ UINT start, UINT num_samples, FLOAT **data) PURE;
 572    STDMETHOD(UnlockBuffer)(THIS) PURE;
 573    STDMETHOD(ScaleBuffer)(THIS_ FLOAT scale) PURE;
 574    STDMETHOD(AddBuffer)(THIS_ ID3DXPRTBuffer *buffer) PURE;
 575    STDMETHOD(AttachGH)(THIS_ struct ID3DXTextureGutterHelper *gh) PURE;
 576    STDMETHOD(ReleaseGH)(THIS) PURE;
 577    STDMETHOD(EvalGH)(THIS) PURE;
 578    STDMETHOD(ExtractTexture)(THIS_ UINT channel, UINT start_coefficient,
 579        UINT num_coefficients, struct IDirect3DTexture9 *texture) PURE;
 580    STDMETHOD(ExtractToMesh)(THIS_ UINT num_coefficients, D3DDECLUSAGE usage,
 581            UINT usage_index_start, ID3DXMesh *scene) PURE;
 582};
 583#undef INTERFACE
 584
 585#define INTERFACE ID3DXPRTCompBuffer
 586DECLARE_INTERFACE_(ID3DXPRTCompBuffer, IUnknown)
 587{
 588    /*** IUnknown methods ***/
 589    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 590    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 591    STDMETHOD_(ULONG, Release)(THIS) PURE;
 592    /*** ID3DXPRTCompBuffer methods ***/
 593    STDMETHOD_(UINT, GetNumSamples)(THIS) PURE;
 594    STDMETHOD_(UINT, GetNumCoeffs)(THIS) PURE;
 595    STDMETHOD_(UINT, GetNumChannels)(THIS) PURE;
 596    STDMETHOD_(WINBOOL, IsTexture)(THIS) PURE;
 597    STDMETHOD_(UINT, GetWidth)(THIS) PURE;
 598    STDMETHOD_(UINT, GetHeight)(THIS) PURE;
 599    STDMETHOD_(UINT, GetNumClusters)(THIS) PURE;
 600    STDMETHOD_(UINT, GetNumPCA)(THIS) PURE;
 601    STDMETHOD(NormalizeData)(THIS) PURE;
 602    STDMETHOD(ExtractBasis)(THIS_ UINT cluster, FLOAT *cluster_basis) PURE;
 603    STDMETHOD(ExtractClusterIDs)(THIS_ UINT *cluster_ids) PURE;
 604    STDMETHOD(ExtractPCA)(THIS_ UINT start_pca, UINT num_extract, FLOAT *pca_coefficients) PURE;
 605    STDMETHOD(ExtractTexture)(THIS_ UINT start_pca, UINT num_pca, struct IDirect3DTexture9 *texture) PURE;
 606    STDMETHOD(ExtractToMesh)(THIS_ UINT num_pca, D3DDECLUSAGE usage, UINT usage_index_start, ID3DXMesh *scene) PURE;
 607};
 608#undef INTERFACE
 609
 610#define INTERFACE ID3DXTextureGutterHelper
 611DECLARE_INTERFACE_(ID3DXTextureGutterHelper, IUnknown)
 612{
 613    /*** IUnknown methods ***/
 614    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 615    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 616    STDMETHOD_(ULONG, Release)(THIS) PURE;
 617    /*** ID3DXTextureGutterHelper methods ***/
 618    STDMETHOD_(UINT, GetWidth)(THIS) PURE;
 619    STDMETHOD_(UINT, GetHeight)(THIS) PURE;
 620
 621    STDMETHOD(ApplyGuttersFloat)(THIS_ FLOAT *data_in, UINT num_coeffs, UINT width, UINT height) PURE;
 622    STDMETHOD(ApplyGuttersTex)(THIS_ struct IDirect3DTexture9 *texture) PURE;
 623    STDMETHOD(ApplyGuttersPRT)(THIS_ ID3DXPRTBuffer *buffer) PURE;
 624    STDMETHOD(ResampleTex)(THIS_ struct IDirect3DTexture9 *texture_in, struct ID3DXMesh *mesh_in,
 625        D3DDECLUSAGE usage, UINT usage_index, struct IDirect3DTexture9 *texture_out) PURE;
 626    STDMETHOD(GetFaceMap)(THIS_ UINT *face_data) PURE;
 627    STDMETHOD(GetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
 628    STDMETHOD(GetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
 629    STDMETHOD(GetGutterMap)(THIS_ BYTE *gutter_data) PURE;
 630    STDMETHOD(SetFaceMap)(THIS_ UINT *face_data) PURE;
 631    STDMETHOD(SetBaryMap)(THIS_ D3DXVECTOR2 *bary_data) PURE;
 632    STDMETHOD(SetTexelMap)(THIS_ D3DXVECTOR2 *texel_data) PURE;
 633    STDMETHOD(SetGutterMap)(THIS_ BYTE *gutter_data) PURE;
 634};
 635#undef INTERFACE
 636
 637#define INTERFACE ID3DXPRTEngine
 638DECLARE_INTERFACE_(ID3DXPRTEngine, IUnknown)
 639{
 640    /*** IUnknown methods ***/
 641    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 642    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 643    STDMETHOD_(ULONG, Release)(THIS) PURE;
 644    /*** ID3DXPRTEngine methods ***/
 645    STDMETHOD(SetMeshMaterials)(THIS_ const D3DXSHMATERIAL **materials, UINT num_meshes,
 646        UINT num_channels, WINBOOL set_albedo, FLOAT length_scale) PURE;
 647    STDMETHOD(SetPerVertexAlbedo)(THIS_ const void *data_in, UINT num_channels, UINT stride) PURE;
 648    STDMETHOD(SetPerTexelAlbedo)(THIS_ struct IDirect3DTexture9 *albedo_texture,
 649            UINT num_channels, struct ID3DXTextureGutterHelper *gh) PURE;
 650    STDMETHOD(GetVertexAlbedo)(THIS_ D3DXCOLOR *vert_colors, UINT num_verts) PURE;
 651    STDMETHOD(SetPerTexelNormals)(THIS_ struct IDirect3DTexture9 *normal_texture) PURE;
 652    STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
 653    STDMETHOD(ResampleBuffer)(THIS_ ID3DXPRTBuffer *buffer_in, ID3DXPRTBuffer *buffer_out) PURE;
 654    STDMETHOD(GetAdaptedMesh)(THIS_ struct IDirect3DDevice9 *device, UINT *face_remap,
 655            UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE;
 656    STDMETHOD_(UINT, GetNumVerts)(THIS) PURE;
 657    STDMETHOD_(UINT, GetNumFaces)(THIS) PURE;
 658    STDMETHOD(SetMinMaxIntersection)(THIS_ FLOAT min, FLOAT max) PURE;
 659    STDMETHOD(RobustMeshRefine)(THIS_ FLOAT min_edge_length, UINT max_subdiv) PURE;
 660    STDMETHOD(SetSamplingInfo)(THIS_ UINT num_rays, WINBOOL use_sphere,
 661        WINBOOL use_cosine, WINBOOL adaptive, FLOAT adpative_thresh) PURE;
 662    STDMETHOD(ComputeDirectLightingSH)(THIS_ UINT sh_order, ID3DXPRTBuffer *data_out) PURE;
 663    STDMETHOD(ComputeDirectLightingSHAdaptive)(THIS_ UINT sh_order, float adaptive_thresh,
 664            float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out) PURE;
 665    STDMETHOD(ComputeDirectLightingSHGPU)(THIS_ struct IDirect3DDevice9 *device, UINT flags,
 666            UINT sh_order, float zbias, float zangle_bias, struct ID3DXPRTBuffer *data_out) PURE;
 667    STDMETHOD(ComputeSS)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
 668            ID3DXPRTBuffer *data_total) PURE;
 669    STDMETHOD(ComputeSSAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
 670            float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
 671    STDMETHOD(ComputeBounce)(THIS_ ID3DXPRTBuffer *data_in, ID3DXPRTBuffer *data_out,
 672            ID3DXPRTBuffer *data_total) PURE;
 673    STDMETHOD(ComputeBounceAdaptive)(THIS_ ID3DXPRTBuffer *data_in, float adaptive_thres,
 674            float min_edge_length, UINT max_subdiv, ID3DXPRTBuffer *data_out, ID3DXPRTBuffer *data_total) PURE;
 675    STDMETHOD(ComputeVolumeSamplesDirectSH)(THIS_ UINT sh_order_in, UINT sh_order_out,
 676            UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
 677    STDMETHOD(ComputeVolumeSamples)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT sh_order,
 678            UINT num_vol_samples, const D3DXVECTOR3 *sample_locs, ID3DXPRTBuffer *data_out) PURE;
 679    STDMETHOD(ComputeSurfSamplesDirectSH)(THIS_ UINT sh_order, UINT num_samples,
 680            const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out) PURE;
 681    STDMETHOD(ComputeSurfSamplesBounce)(THIS_ ID3DXPRTBuffer *surf_data_in, UINT num_samples,
 682            const D3DXVECTOR3 *sample_locs, const D3DXVECTOR3 *sample_norms, ID3DXPRTBuffer *data_out,
 683            ID3DXPRTBuffer *data_total) PURE;
 684    STDMETHOD(FreeSSData)(THIS) PURE;
 685    STDMETHOD(FreeBounceData)(THIS) PURE;
 686    STDMETHOD(ComputeLDPRTCoeffs)(THIS_ ID3DXPRTBuffer *data_in, UINT sh_order, D3DXVECTOR3 *norm_out,
 687            ID3DXPRTBuffer *data_out) PURE;
 688    STDMETHOD(ScaleMeshChunk)(THIS_ UINT mesh_chunk, float scale, ID3DXPRTBuffer *data_out) PURE;
 689    STDMETHOD(MultiplyAlbedo)(THIS_ ID3DXPRTBuffer *data_out) PURE;
 690    STDMETHOD(SetCallback)(THIS_ LPD3DXSHPRTSIMCB cb, float frequency, void *user_context) PURE;
 691    STDMETHOD_(WINBOOL, ShadowRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
 692            const D3DXVECTOR3 *ray_dir) PURE;
 693    STDMETHOD_(WINBOOL, ClosestRayIntersects)(THIS_ const D3DXVECTOR3 *ray_pos,
 694            const D3DXVECTOR3 *ray_dir, DWORD *face_index, FLOAT *u, FLOAT *v, FLOAT *dist) PURE;
 695};
 696#undef INTERFACE
 697
 698#ifdef __cplusplus
 699extern "C" {
 700#endif
 701
 702HRESULT WINAPI D3DXCreateMesh(DWORD face_count, DWORD vertex_count, DWORD flags,
 703        const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
 704HRESULT WINAPI D3DXCreateMeshFVF(DWORD face_count, DWORD vertex_count, DWORD flags,
 705        DWORD fvf, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
 706HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer);
 707HRESULT WINAPI D3DXCreateSPMesh(ID3DXMesh *mesh, const DWORD *adjacency,
 708        const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, ID3DXSPMesh **spmesh);
 709HRESULT WINAPI D3DXCreatePMeshFromStream(struct IStream *stream, DWORD flags, struct IDirect3DDevice9 *device,
 710        struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
 711        DWORD *material_count, struct ID3DXPMesh **mesh);
 712HRESULT WINAPI D3DXCreateSkinInfo(DWORD vertex_count, const D3DVERTEXELEMENT9 *declaration,
 713        DWORD bone_count, ID3DXSkinInfo **skin_info);
 714HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD vertex_count, DWORD fvf, DWORD bone_count, ID3DXSkinInfo **skin_info);
 715HRESULT WINAPI D3DXCreateSkinInfoFromBlendedMesh(ID3DXBaseMesh *mesh, DWORD bone_count,
 716        const D3DXBONECOMBINATION *bone_combination_table, ID3DXSkinInfo **skin_info);
 717HRESULT WINAPI D3DXCreatePatchMesh(const D3DXPATCHINFO *patch_info, DWORD patch_count,
 718        DWORD vertex_count, DWORD flags, const D3DVERTEXELEMENT9 *declaration,
 719        struct IDirect3DDevice9 *device, struct ID3DXPatchMesh **mesh);
 720HRESULT WINAPI D3DXCreatePRTBuffer(UINT sample_count, UINT coeff_count, UINT channel_count, ID3DXPRTBuffer **buffer);
 721HRESULT WINAPI D3DXCreatePRTBufferTex(UINT width, UINT height, UINT coeff_count,
 722        UINT channel_count, ID3DXPRTBuffer **buffer);
 723HRESULT WINAPI D3DXCreatePRTCompBuffer(D3DXSHCOMPRESSQUALITYTYPE quality, UINT cluster_count, UINT pca_count,
 724        LPD3DXSHPRTSIMCB cb, void *ctx, ID3DXPRTBuffer *input, ID3DXPRTCompBuffer **buffer);
 725HRESULT WINAPI D3DXCreateTextureGutterHelper(UINT width, UINT height, ID3DXMesh *mesh,
 726        float gutter_size, ID3DXTextureGutterHelper **gh);
 727HRESULT WINAPI D3DXCreatePRTEngine(ID3DXMesh *mesh, DWORD *adjacency, WINBOOL extract_uv,
 728        ID3DXMesh *blocker_mesh, ID3DXPRTEngine **engine);
 729HRESULT WINAPI D3DXLoadMeshFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
 730        struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
 731        DWORD *material_count, struct ID3DXMesh **mesh);
 732HRESULT WINAPI D3DXLoadMeshFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
 733        struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
 734        DWORD *material_count, struct ID3DXMesh **mesh);
 735#define D3DXLoadMeshFromX __MINGW_NAME_AW(D3DXLoadMeshFromX)
 736HRESULT WINAPI D3DXLoadMeshFromXInMemory(const void *data, DWORD data_size, DWORD flags,
 737        struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials,
 738        struct ID3DXBuffer **effect_instances, DWORD *material_count, struct ID3DXMesh **mesh);
 739HRESULT WINAPI D3DXLoadMeshFromXResource(HMODULE module, const char *resource, const char *resource_type,
 740        DWORD flags, struct IDirect3DDevice9 *device, struct ID3DXBuffer **adjacency,
 741        struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
 742        DWORD *material_count, struct ID3DXMesh **mesh);
 743HRESULT WINAPI D3DXLoadMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
 744        struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
 745        DWORD *material_count, struct ID3DXMesh **mesh);
 746HRESULT WINAPI D3DXLoadPatchMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
 747        struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
 748        DWORD *material_count, struct ID3DXPatchMesh **mesh);
 749HRESULT WINAPI D3DXLoadSkinMeshFromXof(struct ID3DXFileData *file_data, DWORD flags, struct IDirect3DDevice9 *device,
 750        struct ID3DXBuffer **adjacency, struct ID3DXBuffer **materials, struct ID3DXBuffer **effect_instances,
 751        DWORD *material_count, struct ID3DXSkinInfo **skin_info, struct ID3DXMesh **mesh);
 752HRESULT WINAPI D3DXLoadPRTBufferFromFileA(const char *filename, ID3DXPRTBuffer **buffer);
 753HRESULT WINAPI D3DXLoadPRTBufferFromFileW(const WCHAR *filename, ID3DXPRTBuffer **buffer);
 754#define D3DXLoadPRTBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTBufferFromFile)
 755HRESULT WINAPI D3DXLoadPRTCompBufferFromFileA(const char *filename, ID3DXPRTCompBuffer **buffer);
 756HRESULT WINAPI D3DXLoadPRTCompBufferFromFileW(const WCHAR *filename, ID3DXPRTCompBuffer **buffer);
 757#define D3DXLoadPRTCompBufferFromFile __MINGW_NAME_AW(D3DXLoadPRTCompBufferFromFile)
 758HRESULT WINAPI D3DXSaveMeshToXA(const char *filename, ID3DXMesh *mesh, const DWORD *adjacency,
 759        const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
 760HRESULT WINAPI D3DXSaveMeshToXW(const WCHAR *filename, ID3DXMesh *mesh, const DWORD *adjacency,
 761        const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances, DWORD material_count, DWORD format);
 762#define D3DXSaveMeshToX __MINGW_NAME_AW(D3DXSaveMeshToX)
 763HRESULT WINAPI D3DXSavePRTBufferToFileA(const char *filename, ID3DXPRTBuffer *buffer);
 764HRESULT WINAPI D3DXSavePRTBufferToFileW(const WCHAR *filename, ID3DXPRTBuffer *buffer);
 765#define D3DXSavePRTBufferToFile __MINGW_NAME_AW(D3DXSavePRTBufferToFile)
 766HRESULT WINAPI D3DXSavePRTCompBufferToFileA(const char *filename, ID3DXPRTCompBuffer *buffer);
 767HRESULT WINAPI D3DXSavePRTCompBufferToFileW(const WCHAR *filename, ID3DXPRTCompBuffer *buffer);
 768#define D3DXSavePRTCompBufferToFile __MINGW_NAME_AW(D3DXSavePRTCompBufferToFile)
 769UINT    WINAPI D3DXGetDeclLength(const D3DVERTEXELEMENT9 *decl);
 770UINT    WINAPI D3DXGetDeclVertexSize(const D3DVERTEXELEMENT9 *decl, DWORD stream_idx);
 771UINT    WINAPI D3DXGetFVFVertexSize(DWORD);
 772WINBOOL WINAPI D3DXBoxBoundProbe(const D3DXVECTOR3 *vmin, const D3DXVECTOR3 *vmax,
 773        const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
 774WINBOOL WINAPI D3DXSphereBoundProbe(const D3DXVECTOR3 *center, FLOAT radius,
 775        const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir);
 776HRESULT WINAPI D3DXCleanMesh(D3DXCLEANTYPE clean_type, ID3DXMesh *mesh_in, const DWORD *adjacency_in,
 777        ID3DXMesh **mesh_out, DWORD *adjacency_out, ID3DXBuffer **errors);
 778HRESULT WINAPI D3DXConcatenateMeshes(struct ID3DXMesh **meshes, UINT mesh_count, DWORD flags,
 779        const D3DXMATRIX *geometry_matrices, const D3DXMATRIX *texture_matrices,
 780        const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh);
 781HRESULT WINAPI D3DXComputeBoundingBox(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
 782        DWORD stride, D3DXVECTOR3 *vmin, D3DXVECTOR3 *vmax);
 783HRESULT WINAPI D3DXComputeBoundingSphere(const D3DXVECTOR3 *first_pos, DWORD num_vertices,
 784        DWORD stride, D3DXVECTOR3 *center, FLOAT *radius);
 785HRESULT WINAPI D3DXComputeIMTFromPerTexelSignal(ID3DXMesh *mesh, DWORD texture_idx, float *texel_signal,
 786        UINT width, UINT height, UINT signal_dimension, UINT component_count, DWORD flags,
 787        LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
 788HRESULT WINAPI D3DXComputeIMTFromPerVertexSignal(ID3DXMesh *mesh, const float *vertex_signal,
 789        UINT signal_dimension, UINT signal_stride, DWORD flags,
 790        LPD3DXUVATLASCB cb, void *ctx, ID3DXBuffer **buffer);
 791HRESULT WINAPI D3DXComputeIMTFromSignal(ID3DXMesh *mesh, DWORD texture_idx, UINT signal_dimension,
 792        float max_uv_distance, DWORD flags, LPD3DXIMTSIGNALCALLBACK signal_cb, void *signal_ctx,
 793        LPD3DXUVATLASCB status_cb, void *status_ctx, ID3DXBuffer **buffer);
 794HRESULT WINAPI D3DXComputeIMTFromTexture(struct ID3DXMesh *mesh, struct IDirect3DTexture9 *texture,
 795        DWORD texture_idx, DWORD options, LPD3DXUVATLASCB cb, void *ctx, struct ID3DXBuffer **out);
 796HRESULT WINAPI D3DXComputeNormals(ID3DXBaseMesh *mesh, const DWORD *adjacency);
 797HRESULT WINAPI D3DXComputeTangentFrameEx(ID3DXMesh *mesh_in, DWORD texture_in_semantic, DWORD texture_in_idx,
 798        DWORD u_partial_out_semantic, DWORD u_partial_out_idx, DWORD v_partial_out_semantic,
 799        DWORD v_partial_out_idx, DWORD normal_out_semantic, DWORD normal_out_idx, DWORD flags,
 800        const DWORD *adjacency, float partial_edge_threshold, float singular_point_threshold,
 801        float normal_edge_threshold, ID3DXMesh **mesh_out, ID3DXBuffer **buffer);
 802HRESULT WINAPI D3DXComputeTangent(ID3DXMesh *mesh, DWORD stage, DWORD tangent_idx,
 803        DWORD binorm_idx, DWORD wrap, const DWORD *adjacency);
 804HRESULT WINAPI D3DXConvertMeshSubsetToSingleStrip(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
 805        DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count);
 806HRESULT WINAPI D3DXConvertMeshSubsetToStrips(struct ID3DXBaseMesh *mesh_in, DWORD attribute_id,
 807        DWORD ib_flags, struct IDirect3DIndexBuffer9 **index_buffer, DWORD *index_count,
 808        struct ID3DXBuffer **strip_lengths, DWORD *strip_count);
 809HRESULT WINAPI D3DXDeclaratorFromFVF(DWORD, D3DVERTEXELEMENT9[MAX_FVF_DECL_SIZE]);
 810HRESULT WINAPI D3DXFVFFromDeclarator(const D3DVERTEXELEMENT9 *decl, DWORD *fvf);
 811HRESULT WINAPI D3DXGenerateOutputDecl(D3DVERTEXELEMENT9 *decl_out, const D3DVERTEXELEMENT9 *decl_in);
 812HRESULT WINAPI D3DXGeneratePMesh(ID3DXMesh *mesh, const DWORD *adjacency,
 813        const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights,
 814        DWORD min_value, DWORD flags, ID3DXPMesh **pmesh);
 815HRESULT WINAPI D3DXIntersect(ID3DXBaseMesh *mesh, const D3DXVECTOR3 *ray_position, const D3DXVECTOR3 *ray_direction,
 816        WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance, ID3DXBuffer **hits, DWORD *hit_count);
 817HRESULT WINAPI D3DXIntersectSubset(ID3DXBaseMesh *mesh, DWORD attribute_id, const D3DXVECTOR3 *ray_position,
 818        const D3DXVECTOR3 *ray_direction, WINBOOL *hit, DWORD *face_idx, float *u, float *v, float *distance,
 819        ID3DXBuffer **hits, DWORD *hit_count);
 820WINBOOL WINAPI D3DXIntersectTri(const D3DXVECTOR3 *vtx0, const D3DXVECTOR3 *vtx1,
 821        const D3DXVECTOR3 *vtx2, const D3DXVECTOR3 *ray_pos, const D3DXVECTOR3 *ray_dir, FLOAT *u,
 822        FLOAT *v, FLOAT *dist);
 823HRESULT WINAPI D3DXOptimizeFaces(const void *indices, UINT face_count,
 824        UINT vertex_count, WINBOOL idx_32bit, DWORD *face_remap);
 825HRESULT WINAPI D3DXOptimizeVertices(const void *indices, UINT face_count,
 826        UINT vertex_count, WINBOOL idx_32bit, DWORD *vertex_remap);
 827HRESULT WINAPI D3DXRectPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
 828        DWORD *num_vertices);
 829HRESULT WINAPI D3DXSHPRTCompSuperCluster(UINT *cluster_ids, ID3DXMesh *scene, UINT max_cluster_count,
 830        UINT cluster_count, UINT *scluster_ids, UINT *scluster_count);
 831HRESULT WINAPI D3DXSHPRTCompSplitMeshSC(UINT *cluster_idx, UINT vertex_count, UINT cluster_count, UINT *scluster_ids,
 832        UINT scluster_count, void *index_buffer_in, WINBOOL ib_in_32bit, UINT face_count, ID3DXBuffer **index_buffer_out,
 833        UINT *index_buffer_size, WINBOOL ib_out_32bit, ID3DXBuffer **face_remap, ID3DXBuffer **vertex_data,
 834        UINT *vertex_data_length, UINT *sc_cluster_list, D3DXSHPRTSPLITMESHCLUSTERDATA *sc_data);
 835HRESULT WINAPI D3DXSimplifyMesh(ID3DXMesh *mesh_in, const DWORD *adjacency,
 836        const D3DXATTRIBUTEWEIGHTS *attribute_weights, const float *vertex_weights, DWORD min_value,
 837        DWORD flags, ID3DXMesh **mesh_out);
 838HRESULT WINAPI D3DXSplitMesh(ID3DXMesh *mesh_in, const DWORD *adjacency_in, const DWORD max_size,
 839        const DWORD flags, DWORD *mesh_out_count, ID3DXBuffer **mesh_out, ID3DXBuffer **adjacency_out,
 840        ID3DXBuffer **face_remap_out, ID3DXBuffer **vertex_remap_out);
 841HRESULT WINAPI D3DXTessellateNPatches(ID3DXMesh *mesh_in, const DWORD *adjacency_in, float segment_count,
 842        WINBOOL quad_interp, ID3DXMesh **mesh_out, ID3DXBuffer **adjacency_out);
 843HRESULT WINAPI D3DXTessellateRectPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
 844        const D3DVERTEXELEMENT9 *declaration, const D3DRECTPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
 845HRESULT WINAPI D3DXTessellateTriPatch(struct IDirect3DVertexBuffer9 *buffer, const float *segment_count,
 846        const D3DVERTEXELEMENT9 *declaration, const D3DTRIPATCH_INFO *patch_info, struct ID3DXMesh *mesh);
 847HRESULT WINAPI D3DXTriPatchSize(const FLOAT *segment_count, DWORD *num_triangles,
 848        DWORD *num_vertices);
 849HRESULT WINAPI D3DXUVAtlasCreate(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
 850        UINT width, UINT height, float gutter, DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges,
 851        const float *imt_array, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
 852        ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, float *max_stretch_out, UINT *chart_count);
 853HRESULT WINAPI D3DXUVAtlasPack(ID3DXMesh *mesh, UINT width, UINT height, float gutter, DWORD texture_idx,
 854        const DWORD *partition_result_adjacency, LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags,
 855        ID3DXBuffer *face_partitioning);
 856HRESULT WINAPI D3DXUVAtlasPartition(ID3DXMesh *mesh_in, UINT max_chart_count, float max_stretch_in,
 857        DWORD texture_idx, const DWORD *adjacency, const DWORD *false_edges, const float *imt_array,
 858        LPD3DXUVATLASCB cb, float cb_freq, void *ctx, DWORD flags, ID3DXMesh **mesh_out,
 859        ID3DXBuffer **face_partitioning_out, ID3DXBuffer **vertex_remap_out, ID3DXBuffer **adjacency_out,
 860        float *max_stretch_out, UINT *chart_count);
 861HRESULT WINAPI D3DXValidMesh(ID3DXMesh *mesh, const DWORD *adjacency, ID3DXBuffer **errors);
 862HRESULT WINAPI D3DXValidPatchMesh(ID3DXPatchMesh *mesh, DWORD *degenerate_vertex_count,
 863        DWORD *degenerate_patch_count, ID3DXBuffer **errors);
 864HRESULT WINAPI D3DXWeldVertices(ID3DXMesh *mesh, DWORD flags, const D3DXWELDEPSILONS *epsilons,
 865        const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap_out, ID3DXBuffer **vertex_remap_out);
 866
 867#ifdef __cplusplus
 868}
 869#endif
 870
 871DEFINE_GUID(DXFILEOBJ_XSkinMeshHeader,          0x3cf169ce, 0xff7c, 0x44ab, 0x93, 0xc0, 0xf7, 0x8f, 0x62, 0xd1, 0x72, 0xe2);
 872DEFINE_GUID(DXFILEOBJ_VertexDuplicationIndices, 0xb8d65549, 0xd7c9, 0x4995, 0x89, 0xcf, 0x53, 0xa9, 0xa8, 0xb0, 0x31, 0xe3);
 873DEFINE_GUID(DXFILEOBJ_FaceAdjacency,            0xa64c844a, 0xe282, 0x4756, 0x8b, 0x80, 0x25, 0x0c, 0xde, 0x04, 0x39, 0x8c);
 874DEFINE_GUID(DXFILEOBJ_SkinWeights,              0x6f0d123b, 0xbad2, 0x4167, 0xa0, 0xd0, 0x80, 0x22, 0x4f, 0x25, 0xfa, 0xbb);
 875DEFINE_GUID(DXFILEOBJ_Patch,                    0xa3eb5d44, 0xfc22, 0x429d, 0x9a, 0xfb, 0x32, 0x21, 0xcb, 0x97, 0x19, 0xa6);
 876DEFINE_GUID(DXFILEOBJ_PatchMesh,                0xd02c95cc, 0xedba, 0x4305, 0x9b, 0x5d, 0x18, 0x20, 0xd7, 0x70, 0x4b, 0xbf);
 877DEFINE_GUID(DXFILEOBJ_PatchMesh9,               0xb9ec94e1, 0xb9a6, 0x4251, 0xba, 0x18, 0x94, 0x89, 0x3f, 0x02, 0xc0, 0xea);
 878DEFINE_GUID(DXFILEOBJ_PMInfo,                   0xb6c3e656, 0xec8b, 0x4b92, 0x9b, 0x62, 0x68, 0x16, 0x59, 0x52, 0x29, 0x47);
 879DEFINE_GUID(DXFILEOBJ_PMAttributeRange,         0x917e0427, 0xc61e, 0x4a14, 0x9c, 0x64, 0xaf, 0xe6, 0x5f, 0x9e, 0x98, 0x44);
 880DEFINE_GUID(DXFILEOBJ_PMVSplitRecord,           0x574ccc14, 0xf0b3, 0x4333, 0x82, 0x2d, 0x93, 0xe8, 0xa8, 0xa0, 0x8e, 0x4c);
 881DEFINE_GUID(DXFILEOBJ_FVFData,                  0xb6e70a0e, 0x8ef9, 0x4e83, 0x94, 0xad, 0xec, 0xc8, 0xb0, 0xc0, 0x48, 0x97);
 882DEFINE_GUID(DXFILEOBJ_VertexElement,            0xf752461c, 0x1e23, 0x48f6, 0xb9, 0xf8, 0x83, 0x50, 0x85, 0x0f, 0x33, 0x6f);
 883DEFINE_GUID(DXFILEOBJ_DeclData,                 0xbf22e553, 0x292c, 0x4781, 0x9f, 0xea, 0x62, 0xbd, 0x55, 0x4b, 0xdd, 0x93);
 884DEFINE_GUID(DXFILEOBJ_EffectFloats,             0xf1cfe2b3, 0x0de3, 0x4e28, 0xaf, 0xa1, 0x15, 0x5a, 0x75, 0x0a, 0x28, 0x2d);
 885DEFINE_GUID(DXFILEOBJ_EffectString,             0xd55b097e, 0xbdb6, 0x4c52, 0xb0, 0x3d, 0x60, 0x51, 0xc8, 0x9d, 0x0e, 0x42);
 886DEFINE_GUID(DXFILEOBJ_EffectDWord,              0x622c0ed0, 0x956e, 0x4da9, 0x90, 0x8a, 0x2a, 0xf9, 0x4f, 0x3c, 0xe7, 0x16);
 887DEFINE_GUID(DXFILEOBJ_EffectParamFloats,        0x3014b9a0, 0x62f5, 0x478c, 0x9b, 0x86, 0xe4, 0xac, 0x9f, 0x4e, 0x41, 0x8b);
 888DEFINE_GUID(DXFILEOBJ_EffectParamString,        0x1dbc4c88, 0x94c1, 0x46ee, 0x90, 0x76, 0x2c, 0x28, 0x81, 0x8c, 0x94, 0x81);
 889DEFINE_GUID(DXFILEOBJ_EffectParamDWord,         0xe13963bc, 0xae51, 0x4c5d, 0xb0, 0x0f, 0xcf, 0xa3, 0xa9, 0xd9, 0x7c, 0xe5);
 890DEFINE_GUID(DXFILEOBJ_EffectInstance,           0xe331f7e4, 0x0559, 0x4cc2, 0x8e, 0x99, 0x1c, 0xec, 0x16, 0x57, 0x92, 0x8f);
 891DEFINE_GUID(DXFILEOBJ_AnimTicksPerSecond,       0x9e415a43, 0x7ba6, 0x4a73, 0x87, 0x43, 0xb7, 0x3d, 0x47, 0xe8, 0x84, 0x76);
 892DEFINE_GUID(DXFILEOBJ_CompressedAnimationSet,   0x7f9b00b3, 0xf125, 0x4890, 0x87, 0x6e, 0x1c, 0x42, 0xbf, 0x69, 0x7c, 0x4d);
 893
 894#define XSKINEXP_TEMPLATES \
 895        "xof 0303txt 0032\
 896        template XSkinMeshHeader \
 897        { \
 898            <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> \
 899            WORD nMaxSkinWeightsPerVertex; \
 900            WORD nMaxSkinWeightsPerFace; \
 901            WORD nBones; \
 902        } \
 903        template VertexDuplicationIndices \
 904        { \
 905            <B8D65549-D7C9-4995-89CF-53A9A8B031E3> \
 906            DWORD nIndices; \
 907            DWORD nOriginalVertices; \
 908            array DWORD indices[nIndices]; \
 909        } \
 910        template FaceAdjacency \
 911        { \
 912            <A64C844A-E282-4756-8B80-250CDE04398C> \
 913            DWORD nIndices; \
 914            array DWORD indices[nIndices]; \
 915        } \
 916        template SkinWeights \
 917        { \
 918            <6F0D123B-BAD2-4167-A0D0-80224F25FABB> \
 919            STRING transformNodeName; \
 920            DWORD nWeights; \
 921            array DWORD vertexIndices[nWeights]; \
 922            array float weights[nWeights]; \
 923            Matrix4x4 matrixOffset; \
 924        } \
 925        template Patch \
 926        { \
 927            <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> \
 928            DWORD nControlIndices; \
 929            array DWORD controlIndices[nControlIndices]; \
 930        } \
 931        template PatchMesh \
 932        { \
 933            <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> \
 934            DWORD nVertices; \
 935            array Vector vertices[nVertices]; \
 936            DWORD nPatches; \
 937            array Patch patches[nPatches]; \
 938            [ ... ] \
 939        } \
 940        template PatchMesh9 \
 941        { \
 942            <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> \
 943            DWORD Type; \
 944            DWORD Degree; \
 945            DWORD Basis; \
 946            DWORD nVertices; \
 947            array Vector vertices[nVertices]; \
 948            DWORD nPatches; \
 949            array Patch patches[nPatches]; \
 950            [ ... ] \
 951        } template EffectFloats \
 952        { \
 953            <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> \
 954            DWORD nFloats; \
 955            array float Floats[nFloats]; \
 956        } \
 957        template EffectString \
 958        { \
 959            <D55B097E-BDB6-4c52-B03D-6051C89D0E42> \
 960            STRING Value; \
 961        } \
 962        template EffectDWord \
 963        { \
 964            <622C0ED0-956E-4da9-908A-2AF94F3CE716> \
 965            DWORD Value; \
 966        } template EffectParamFloats \
 967        { \
 968            <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> \
 969            STRING ParamName; \
 970            DWORD nFloats; \
 971            array float Floats[nFloats]; \
 972        } template EffectParamString \
 973        { \
 974            <1DBC4C88-94C1-46ee-9076-2C28818C9481> \
 975            STRING ParamName; \
 976            STRING Value; \
 977        } \
 978        template EffectParamDWord \
 979        { \
 980            <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> \
 981            STRING ParamName; \
 982            DWORD Value; \
 983        } \
 984        template EffectInstance \
 985        { \
 986            <E331F7E4-0559-4cc2-8E99-1CEC1657928F> \
 987            STRING EffectFilename; \
 988            [ ... ] \
 989        } template AnimTicksPerSecond \
 990        { \
 991            <9E415A43-7BA6-4a73-8743-B73D47E88476> \
 992            DWORD AnimTicksPerSecond; \
 993        } \
 994        template CompressedAnimationSet \
 995        { \
 996            <7F9B00B3-F125-4890-876E-1C42BF697C4D> \
 997            DWORD CompressedBlockSize; \
 998            FLOAT TicksPerSec; \
 999            DWORD PlaybackType; \
1000            DWORD BufferLength; \
1001            array DWORD CompressedData[BufferLength]; \
1002        } "
1003
1004#define XEXTENSIONS_TEMPLATES \
1005        "xof 0303txt 0032\
1006        template FVFData \
1007        { \
1008            <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> \
1009            DWORD dwFVF; \
1010            DWORD nDWords; \
1011            array DWORD data[nDWords]; \
1012        } \
1013        template VertexElement \
1014        { \
1015            <F752461C-1E23-48f6-B9F8-8350850F336F> \
1016            DWORD Type; \
1017            DWORD Method; \
1018            DWORD Usage; \
1019            DWORD UsageIndex; \
1020        } \
1021        template DeclData \
1022        { \
1023            <BF22E553-292C-4781-9FEA-62BD554BDD93> \
1024            DWORD nElements; \
1025            array VertexElement Elements[nElements]; \
1026            DWORD nDWords; \
1027            array DWORD data[nDWords]; \
1028        } \
1029        template PMAttributeRange \
1030        { \
1031            <917E0427-C61E-4a14-9C64-AFE65F9E9844> \
1032            DWORD iFaceOffset; \
1033            DWORD nFacesMin; \
1034            DWORD nFacesMax; \
1035            DWORD iVertexOffset; \
1036            DWORD nVerticesMin; \
1037            DWORD nVerticesMax; \
1038        } \
1039        template PMVSplitRecord \
1040        { \
1041            <574CCC14-F0B3-4333-822D-93E8A8A08E4C> \
1042            DWORD iFaceCLW; \
1043            DWORD iVlrOffset; \
1044            DWORD iCode; \
1045        } \
1046        template PMInfo \
1047        { \
1048            <B6C3E656-EC8B-4b92-9B62-681659522947> \
1049            DWORD nAttributes; \
1050            array PMAttributeRange attributeRanges[nAttributes]; \
1051            DWORD nMaxValence; \
1052            DWORD nMinLogicalVertices; \
1053            DWORD nMaxLogicalVertices; \
1054            DWORD nVSplits; \
1055            array PMVSplitRecord splitRecords[nVSplits]; \
1056            DWORD nAttributeMispredicts; \
1057            array DWORD attributeMispredicts[nAttributeMispredicts]; \
1058        } "
1059
1060#endif /* __WINE_D3DX9MESH_H */