master
  1#include <_mingw_unicode.h>
  2#undef INTERFACE
  3/*
  4 * Copyright 2010 Christian Costa
  5 *
  6 * This library is free software; you can redistribute it and/or
  7 * modify it under the terms of the GNU Lesser General Public
  8 * License as published by the Free Software Foundation; either
  9 * version 2.1 of the License, or (at your option) any later version.
 10 *
 11 * This library is distributed in the hope that it will be useful,
 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 14 * Lesser General Public License for more details.
 15 *
 16 * You should have received a copy of the GNU Lesser General Public
 17 * License along with this library; if not, write to the Free Software
 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 19 */
 20
 21#include "d3dx9.h"
 22
 23#ifndef __D3DX9EFFECT_H__
 24#define __D3DX9EFFECT_H__
 25
 26#define D3DXFX_DONOTSAVESTATE (1 << 0)
 27#define D3DXFX_DONOTSAVESHADERSTATE (1 << 1)
 28#define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2)
 29#define D3DXFX_NOT_CLONEABLE (1 << 11)
 30#define D3DXFX_LARGEADDRESSAWARE (1 << 17)
 31
 32#define D3DX_PARAMETER_SHARED       1
 33#define D3DX_PARAMETER_LITERAL      2
 34#define D3DX_PARAMETER_ANNOTATION   4
 35
 36typedef struct _D3DXEFFECT_DESC
 37{
 38    const char *Creator;
 39    UINT Parameters;
 40    UINT Techniques;
 41    UINT Functions;
 42} D3DXEFFECT_DESC;
 43
 44typedef struct _D3DXPARAMETER_DESC
 45{
 46    const char *Name;
 47    const char *Semantic;
 48    D3DXPARAMETER_CLASS Class;
 49    D3DXPARAMETER_TYPE Type;
 50    UINT Rows;
 51    UINT Columns;
 52    UINT Elements;
 53    UINT Annotations;
 54    UINT StructMembers;
 55    DWORD Flags;
 56    UINT Bytes;
 57} D3DXPARAMETER_DESC;
 58
 59typedef struct _D3DXTECHNIQUE_DESC
 60{
 61    const char *Name;
 62    UINT Passes;
 63    UINT Annotations;
 64} D3DXTECHNIQUE_DESC;
 65
 66typedef struct _D3DXPASS_DESC
 67{
 68    const char *Name;
 69    UINT Annotations;
 70    const DWORD *pVertexShaderFunction;
 71    const DWORD *pPixelShaderFunction;
 72} D3DXPASS_DESC;
 73
 74typedef struct _D3DXFUNCTION_DESC
 75{
 76    const char *Name;
 77    UINT Annotations;
 78} D3DXFUNCTION_DESC;
 79
 80typedef struct ID3DXEffectPool *LPD3DXEFFECTPOOL;
 81
 82DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33);
 83
 84#undef INTERFACE
 85#define INTERFACE ID3DXEffectPool
 86
 87DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown)
 88{
 89    /*** IUnknown methods ***/
 90    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
 91    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
 92    STDMETHOD_(ULONG, Release)(THIS) PURE;
 93};
 94#undef INTERFACE
 95
 96typedef struct ID3DXBaseEffect *LPD3DXBASEEFFECT;
 97
 98DEFINE_GUID(IID_ID3DXBaseEffect, 0x17c18ac, 0x103f, 0x4417, 0x8c, 0x51, 0x6b, 0xf6, 0xef, 0x1e, 0x56, 0xbe);
 99
100#define INTERFACE ID3DXBaseEffect
101
102DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown)
103{
104    /*** IUnknown methods ***/
105    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
106    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
107    STDMETHOD_(ULONG, Release)(THIS) PURE;
108    /*** ID3DXBaseEffect methods ***/
109    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
110    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
111    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
112    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
113    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
114    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
115    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
116    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
117    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
118    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
119    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
120    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
121    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
122    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
123    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
124    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
125    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
126    STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
127    STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
128    STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
129    STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
130    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
131    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
132    STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
133    STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
134    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
135    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
136    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
137    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
138    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
139    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
140    STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
141    STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
142    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
143    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
144    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
145    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
146    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
147    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
148    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
149    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
150    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
151    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
152    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
153    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
154    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
155    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
156    STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
157    STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
158    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
159    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
160    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
161    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
162    STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
163};
164#undef INTERFACE
165
166typedef struct ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER;
167
168DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce);
169
170#define INTERFACE ID3DXEffectStateManager
171
172DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown)
173{
174    /*** IUnknown methods ***/
175    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
176    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
177    STDMETHOD_(ULONG, Release)(THIS) PURE;
178    /*** ID3DXEffectStateManager methods ***/
179    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
180    STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL9 *material) PURE;
181    STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT9 *light) PURE;
182    STDMETHOD(LightEnable)(THIS_ DWORD index, WINBOOL enable) PURE;
183    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE state, DWORD value) PURE;
184    STDMETHOD(SetTexture)(THIS_ DWORD stage, struct IDirect3DBaseTexture9 *texture) PURE;
185    STDMETHOD(SetTextureStageState)(THIS_ DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value) PURE;
186    STDMETHOD(SetSamplerState)(THIS_ DWORD sampler, D3DSAMPLERSTATETYPE type, DWORD value) PURE;
187    STDMETHOD(SetNPatchMode)(THIS_ FLOAT num_segments) PURE;
188    STDMETHOD(SetFVF)(THIS_ DWORD format) PURE;
189    STDMETHOD(SetVertexShader)(THIS_ struct IDirect3DVertexShader9 *shader) PURE;
190    STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
191    STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
192    STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE;
193    STDMETHOD(SetPixelShader)(THIS_ struct IDirect3DPixelShader9 *shader) PURE;
194    STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT register_index, const FLOAT *constant_data, UINT register_count) PURE;
195    STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT register_index, const INT *constant_data, UINT register_count) PURE;
196    STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT register_index, const WINBOOL *constant_data, UINT register_count) PURE;
197};
198#undef INTERFACE
199
200typedef struct ID3DXEffect *LPD3DXEFFECT;
201
202#if D3DX_SDK_VERSION <= 25
203DEFINE_GUID(IID_ID3DXEffect, 0xd165ccb1, 0x62b0, 0x4a33, 0xb3, 0xfa, 0xa9, 0x23, 0x00, 0x30, 0x5a, 0x11);
204#elif D3DX_SDK_VERSION == 26
205DEFINE_GUID(IID_ID3DXEffect, 0xc7b17651, 0x5420, 0x490e, 0x8a, 0x7f, 0x92, 0x36, 0x75, 0xa2, 0xd6, 0x87);
206#else
207DEFINE_GUID(IID_ID3DXEffect, 0xf6ceb4b3, 0x4e4c, 0x40dd, 0xb8, 0x83, 0x8d, 0x8d, 0xe5, 0xea, 0x0c, 0xd5);
208#endif
209
210#define INTERFACE ID3DXEffect
211
212DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect)
213{
214    /*** IUnknown methods ***/
215    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
216    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
217    STDMETHOD_(ULONG, Release)(THIS) PURE;
218    /*** ID3DXBaseEffect methods ***/
219    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
220    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
221    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
222    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
223    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
224    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
225    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
226    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
227    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
228    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
229    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
230    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
231    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
232    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
233    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
234    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
235    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
236    STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
237    STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
238    STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
239    STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
240    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
241    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
242    STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
243    STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
244    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
245    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
246    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
247    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
248    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
249    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
250    STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
251    STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
252    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
253    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
254    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
255    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
256    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
257    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
258    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
259    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
260    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
261    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
262    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
263    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
264    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
265    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
266    STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
267    STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
268    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
269    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
270    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
271    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
272    STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
273    /*** ID3DXEffect methods ***/
274    STDMETHOD(GetPool)(THIS_ ID3DXEffectPool **pool) PURE;
275    STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE technique) PURE;
276    STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE;
277    STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE technique) PURE;
278    STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE technique, D3DXHANDLE* next_technique) PURE;
279    STDMETHOD_(WINBOOL, IsParameterUsed)(THIS_ D3DXHANDLE parameter, D3DXHANDLE technique) PURE;
280    STDMETHOD(Begin)(THIS_ UINT *passes, DWORD flags) PURE;
281    STDMETHOD(BeginPass)(THIS_ UINT pass) PURE;
282    STDMETHOD(CommitChanges)(THIS) PURE;
283    STDMETHOD(EndPass)(THIS) PURE;
284    STDMETHOD(End)(THIS) PURE;
285    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice9 **device) PURE;
286    STDMETHOD(OnLostDevice)(THIS) PURE;
287    STDMETHOD(OnResetDevice)(THIS) PURE;
288    STDMETHOD(SetStateManager)(THIS_ ID3DXEffectStateManager *manager) PURE;
289    STDMETHOD(GetStateManager)(THIS_ ID3DXEffectStateManager **manager) PURE;
290    STDMETHOD(BeginParameterBlock)(THIS) PURE;
291    STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE;
292    STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
293#if D3DX_SDK_VERSION >= 26
294    STDMETHOD(DeleteParameterBlock)(THIS_ D3DXHANDLE parameter_block) PURE;
295#endif
296    STDMETHOD(CloneEffect)(THIS_ struct IDirect3DDevice9 *device, struct ID3DXEffect **effect) PURE;
297#if D3DX_SDK_VERSION >= 27
298    STDMETHOD(SetRawValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT byte_offset, UINT bytes) PURE;
299#endif
300};
301
302#undef INTERFACE
303
304typedef struct ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER;
305
306DEFINE_GUID(IID_ID3DXEffectCompiler, 0x51b8a949, 0x1a31, 0x47e6, 0xbe, 0xa0, 0x4b, 0x30, 0xdb, 0x53, 0xf1, 0xe0);
307
308#define INTERFACE ID3DXEffectCompiler
309
310DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect)
311{
312    /*** IUnknown methods ***/
313    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
314    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
315    STDMETHOD_(ULONG, Release)(THIS) PURE;
316    /*** ID3DXBaseEffect methods ***/
317    STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* desc) PURE;
318    STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE parameter, D3DXPARAMETER_DESC* desc) PURE;
319    STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE technique, D3DXTECHNIQUE_DESC* desc) PURE;
320    STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE pass, D3DXPASS_DESC* desc) PURE;
321    STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE shader, D3DXFUNCTION_DESC* desc) PURE;
322    STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
323    STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE parameter, const char *name) PURE;
324    STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE parameter, const char *semantic) PURE;
325    STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE parameter, UINT index) PURE;
326    STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT index) PURE;
327    STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ const char *name) PURE;
328    STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE technique, UINT index) PURE;
329    STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE technique, const char *name) PURE;
330    STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT index);
331    STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ const char *name);
332    STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE object, UINT index) PURE;
333    STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE object, const char *name) PURE;
334    STDMETHOD(SetValue)(THIS_ D3DXHANDLE parameter, const void *data, UINT bytes) PURE;
335    STDMETHOD(GetValue)(THIS_ D3DXHANDLE parameter, void *data, UINT bytes) PURE;
336    STDMETHOD(SetBool)(THIS_ D3DXHANDLE parameter, WINBOOL b) PURE;
337    STDMETHOD(GetBool)(THIS_ D3DXHANDLE parameter, WINBOOL* b) PURE;
338    STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE parameter, const WINBOOL *b, UINT count) PURE;
339    STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE parameter, WINBOOL* b, UINT count) PURE;
340    STDMETHOD(SetInt)(THIS_ D3DXHANDLE parameter, INT n) PURE;
341    STDMETHOD(GetInt)(THIS_ D3DXHANDLE parameter, INT* n) PURE;
342    STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE parameter, const INT *n, UINT count) PURE;
343    STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE parameter, INT* n, UINT count) PURE;
344    STDMETHOD(SetFloat)(THIS_ D3DXHANDLE parameter, FLOAT f) PURE;
345    STDMETHOD(GetFloat)(THIS_ D3DXHANDLE parameter, FLOAT* f) PURE;
346    STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE parameter, const FLOAT *f, UINT count) PURE;
347    STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE parameter, FLOAT* f, UINT count) PURE;
348    STDMETHOD(SetVector)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector) PURE;
349    STDMETHOD(GetVector)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector) PURE;
350    STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE parameter, const D3DXVECTOR4 *vector, UINT count) PURE;
351    STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE parameter, D3DXVECTOR4* vector, UINT count) PURE;
352    STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
353    STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
354    STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
355    STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
356    STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
357    STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
358    STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix) PURE;
359    STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix) PURE;
360    STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX *matrix, UINT count) PURE;
361    STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX* matrix, UINT count) PURE;
362    STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, const D3DXMATRIX **matrix, UINT count) PURE;
363    STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE parameter, D3DXMATRIX** matrix, UINT count) PURE;
364    STDMETHOD(SetString)(THIS_ D3DXHANDLE parameter, const char *string) PURE;
365    STDMETHOD(GetString)(THIS_ D3DXHANDLE parameter, const char **string) PURE;
366    STDMETHOD(SetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture) PURE;
367    STDMETHOD(GetTexture)(THIS_ D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture) PURE;
368    STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader) PURE;
369    STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader) PURE;
370    STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE parameter, UINT start, UINT end) PURE;
371    /*** ID3DXEffectCompiler methods ***/
372    STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL literal) PURE;
373    STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE parameter, WINBOOL* literal) PURE;
374    STDMETHOD(CompileEffect)(THIS_ DWORD flags, ID3DXBuffer **effect, ID3DXBuffer **error_msgs) PURE;
375    STDMETHOD(CompileShader)(THIS_ D3DXHANDLE function, const char *target, DWORD flags,
376            ID3DXBuffer **shader, ID3DXBuffer **error_msgs, ID3DXConstantTable **constant_table) PURE;
377};
378#undef INTERFACE
379
380#ifdef __cplusplus
381extern "C" {
382#endif
383
384HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool);
385HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
386        const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
387        struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
388HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
389        const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
390        struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
391HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
392        ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors);
393HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
394        const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
395        struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
396HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
397        const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
398        struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
399#define D3DXCreateEffectFromFileEx __MINGW_NAME_AW(D3DXCreateEffectFromFileEx)
400
401HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
402        const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
403        struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
404HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
405        const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
406        struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
407#define D3DXCreateEffectFromFile __MINGW_NAME_AW(D3DXCreateEffectFromFile)
408
409HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
410        const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
411        const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
412        struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
413HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
414        const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include,
415        const char *skip_constants, DWORD flags, struct ID3DXEffectPool *pool,
416        struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
417#define D3DXCreateEffectFromResourceEx __MINGW_NAME_AW(D3DXCreateEffectFromResourceEx)
418
419HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
420        const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
421        struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
422HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
423        const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
424        struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors);
425#define D3DXCreateEffectFromResource __MINGW_NAME_AW(D3DXCreateEffectFromResource)
426
427HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
428        ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
429HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
430        ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
431#define D3DXCreateEffectCompilerFromFile __MINGW_NAME_AW(D3DXCreateEffectCompilerFromFile)
432
433HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
434        const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
435        ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
436HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
437        const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
438        ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors);
439#define D3DXCreateEffectCompilerFromResource __MINGW_NAME_AW(D3DXCreateEffectCompilerFromResource)
440
441HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, WINBOOL enable_color_code, ID3DXBuffer **disassembly);
442
443#ifdef __cplusplus
444}
445#endif
446
447#endif /* __D3DX9EFFECT_H__ */