master
  1#include <_mingw_unicode.h>
  2#undef INTERFACE
  3/*
  4 * Copyright 2011 Dylan Smith
  5 *
  6 * This library is free software; you can redistribute it and/or
  7 * modify it under the terms of the GNU Lesser General Public
  8 * License as published by the Free Software Foundation; either
  9 * version 2.1 of the License, or (at your option) any later version.
 10 *
 11 * This library is distributed in the hope that it will be useful,
 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 14 * Lesser General Public License for more details.
 15 *
 16 * You should have received a copy of the GNU Lesser General Public
 17 * License along with this library; if not, write to the Free Software
 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 19 */
 20
 21#ifndef __WINE_D3DX9ANIM_H
 22#define __WINE_D3DX9ANIM_H
 23
 24DEFINE_GUID(IID_ID3DXAnimationSet,           0x698cfb3f, 0x9289, 0x4d95, 0x9a, 0x57, 0x33, 0xa9, 0x4b, 0x5a, 0x65, 0xf9);
 25DEFINE_GUID(IID_ID3DXKeyframedAnimationSet,  0xfa4e8e3a, 0x9786, 0x407d, 0x8b, 0x4c, 0x59, 0x95, 0x89, 0x37, 0x64, 0xaf);
 26DEFINE_GUID(IID_ID3DXCompressedAnimationSet, 0x6cc2480d, 0x3808, 0x4739, 0x9f, 0x88, 0xde, 0x49, 0xfa, 0xcd, 0x8d, 0x4c);
 27DEFINE_GUID(IID_ID3DXAnimationController,    0xac8948ec, 0xf86d, 0x43e2, 0x96, 0xde, 0x31, 0xfc, 0x35, 0xf9, 0x6d, 0x9e);
 28
 29typedef enum _D3DXMESHDATATYPE
 30{
 31    D3DXMESHTYPE_MESH        = 1,
 32    D3DXMESHTYPE_PMESH       = 2,
 33    D3DXMESHTYPE_PATCHMESH   = 3,
 34    D3DXMESHTYPE_FORCE_DWORD = 0x7fffffff,
 35} D3DXMESHDATATYPE;
 36
 37typedef enum _D3DXCALLBACK_SEARCH_FLAGS
 38{
 39    D3DXCALLBACK_SEARCH_EXCLUDING_INITIAL_POSITION = 0x00000001,
 40    D3DXCALLBACK_SEARCH_BEHIND_INITIAL_POSITION    = 0x00000002,
 41    D3DXCALLBACK_SEARCH_FORCE_DWORD                = 0x7fffffff,
 42} D3DXCALLBACK_SEARCH_FLAGS;
 43
 44typedef enum _D3DXPLAYBACK_TYPE
 45{
 46    D3DXPLAY_LOOP        = 0,
 47    D3DXPLAY_ONCE        = 1,
 48    D3DXPLAY_PINGPONG    = 2,
 49    D3DXPLAY_FORCE_DWORD = 0x7fffffff,
 50} D3DXPLAYBACK_TYPE;
 51
 52typedef enum _D3DXCOMPRESSION_FLAGS
 53{
 54    D3DXCOMPRESSION_DEFAULT     = 0x00000000,
 55    D3DXCOMPRESSION_FORCE_DWORD = 0x7fffffff,
 56} D3DXCOMPRESSION_FLAGS;
 57
 58typedef enum _D3DXPRIORITY_TYPE
 59{
 60    D3DXPRIORITY_LOW         = 0,
 61    D3DXPRIORITY_HIGH        = 1,
 62    D3DXPRIORITY_FORCE_DWORD = 0x7fffffff,
 63} D3DXPRIORITY_TYPE;
 64
 65typedef enum _D3DXEVENT_TYPE
 66{
 67    D3DXEVENT_TRACKSPEED    = 0,
 68    D3DXEVENT_TRACKWEIGHT   = 1,
 69    D3DXEVENT_TRACKPOSITION = 2,
 70    D3DXEVENT_TRACKENABLE   = 3,
 71    D3DXEVENT_PRIORITYBLEND = 4,
 72    D3DXEVENT_FORCE_DWORD   = 0x7fffffff,
 73} D3DXEVENT_TYPE;
 74
 75typedef enum _D3DXTRANSITION_TYPE
 76{
 77    D3DXTRANSITION_LINEAR        = 0,
 78    D3DXTRANSITION_EASEINEASEOUT = 1,
 79    D3DXTRANSITION_FORCE_DWORD   = 0x7fffffff,
 80} D3DXTRANSITION_TYPE;
 81
 82
 83typedef struct _D3DXMESHDATA
 84{
 85    D3DXMESHDATATYPE Type;
 86
 87    union
 88    {
 89        ID3DXMesh *pMesh;
 90        ID3DXPMesh *pPMesh;
 91        ID3DXPatchMesh *pPatchMesh;
 92    } DUMMYUNIONNAME;
 93} D3DXMESHDATA, *LPD3DXMESHDATA;
 94
 95typedef struct _D3DXMESHCONTAINER
 96{
 97    char *Name;
 98    D3DXMESHDATA MeshData;
 99    LPD3DXMATERIAL pMaterials;
100    LPD3DXEFFECTINSTANCE pEffects;
101    DWORD NumMaterials;
102    DWORD *pAdjacency;
103    ID3DXSkinInfo *pSkinInfo;
104    struct _D3DXMESHCONTAINER *pNextMeshContainer;
105} D3DXMESHCONTAINER, *LPD3DXMESHCONTAINER;
106
107typedef struct _D3DXFRAME
108{
109    char *Name;
110    D3DXMATRIX TransformationMatrix;
111    LPD3DXMESHCONTAINER pMeshContainer;
112    struct _D3DXFRAME *pFrameSibling;
113    struct _D3DXFRAME *pFrameFirstChild;
114} D3DXFRAME, *LPD3DXFRAME;
115
116typedef struct _D3DXKEY_VECTOR3
117{
118    FLOAT Time;
119    D3DXVECTOR3 Value;
120} D3DXKEY_VECTOR3, *LPD3DXKEY_VECTOR3;
121
122typedef struct _D3DXKEY_QUATERNION
123{
124    FLOAT Time;
125    D3DXQUATERNION Value;
126} D3DXKEY_QUATERNION, *LPD3DXKEY_QUATERNION;
127
128typedef struct _D3DXKEY_CALLBACK
129{
130    float Time;
131    void *pCallbackData;
132} D3DXKEY_CALLBACK, *LPD3DXKEY_CALLBACK;
133
134typedef struct _D3DXTRACK_DESC
135{
136    D3DXPRIORITY_TYPE Priority;
137    FLOAT Weight;
138    FLOAT Speed;
139    DOUBLE Position;
140    WINBOOL Enable;
141} D3DXTRACK_DESC, *LPD3DXTRACK_DESC;
142
143typedef struct _D3DXEVENT_DESC
144{
145    D3DXEVENT_TYPE Type;
146    UINT Track;
147    DOUBLE StartTime;
148    DOUBLE Duration;
149    D3DXTRANSITION_TYPE Transition;
150    union
151    {
152        FLOAT Weight;
153        FLOAT Speed;
154        DOUBLE Position;
155        WINBOOL Enable;
156    } DUMMYUNIONNAME;
157} D3DXEVENT_DESC, *LPD3DXEVENT_DESC;
158
159typedef DWORD D3DXEVENTHANDLE, *LPD3DXEVENTHANDLE;
160
161typedef interface ID3DXAllocateHierarchy *LPD3DXALLOCATEHIERARCHY;
162typedef interface ID3DXLoadUserData *LPD3DXLOADUSERDATA;
163typedef interface ID3DXSaveUserData *LPD3DXSAVEUSERDATA;
164typedef interface ID3DXAnimationSet *LPD3DXANIMATIONSET;
165typedef interface ID3DXKeyframedAnimationSet *LPD3DXKEYFRAMEDANIMATIONSET;
166typedef interface ID3DXCompressedAnimationSet *LPD3DXCOMPRESSEDANIMATIONSET;
167typedef interface ID3DXAnimationCallbackHandler *LPD3DXANIMATIONCALLBACKHANDLER;
168typedef interface ID3DXAnimationController *LPD3DXANIMATIONCONTROLLER;
169
170#undef INTERFACE
171
172#define INTERFACE ID3DXAllocateHierarchy
173DECLARE_INTERFACE(ID3DXAllocateHierarchy)
174{
175    STDMETHOD(CreateFrame)(THIS_ const char *name, D3DXFRAME **new_frame) PURE;
176    STDMETHOD(CreateMeshContainer)(THIS_ const char *name, const D3DXMESHDATA *mesh_data,
177            const D3DXMATERIAL *materials, const D3DXEFFECTINSTANCE *effect_instances,
178            DWORD num_materials, const DWORD *adjacency, ID3DXSkinInfo *skin_info,
179            D3DXMESHCONTAINER **new_mesh_container) PURE;
180    STDMETHOD(DestroyFrame)(THIS_ LPD3DXFRAME frame) PURE;
181    STDMETHOD(DestroyMeshContainer)(THIS_ LPD3DXMESHCONTAINER mesh_container) PURE;
182};
183#undef INTERFACE
184
185#define INTERFACE ID3DXLoadUserData
186DECLARE_INTERFACE(ID3DXLoadUserData)
187{
188    /* MS DirectX SDK headers define these methods without 'this' parameter. */
189    STDMETHOD(LoadTopLevelData)(THIS_ ID3DXFileData *child_data) PURE;
190    STDMETHOD(LoadFrameChildData)(THIS_ D3DXFRAME *frame, ID3DXFileData *child_data) PURE;
191    STDMETHOD(LoadMeshChildData)(THIS_ D3DXMESHCONTAINER *mesh_container, ID3DXFileData *child_data) PURE;
192};
193#undef INTERFACE
194
195#define INTERFACE ID3DXSaveUserData
196DECLARE_INTERFACE(ID3DXSaveUserData)
197{
198    /* MS DirectX SDK headers define these methods without 'this' parameter. */
199    STDMETHOD(AddFrameChildData)(THIS_ const D3DXFRAME *frame,
200            ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *frame_data) PURE;
201    STDMETHOD(AddMeshChildData)(THIS_ const D3DXMESHCONTAINER *mesh_container,
202            ID3DXFileSaveObject *save_obj, ID3DXFileSaveData *mesh_data) PURE;
203    STDMETHOD(AddTopLevelDataObjectsPre)(THIS_ ID3DXFileSaveObject *save_obj) PURE;
204    STDMETHOD(AddTopLevelDataObjectsPost)(THIS_ ID3DXFileSaveObject *save_obj) PURE;
205    STDMETHOD(RegisterTemplates)(THIS_ ID3DXFile *file) PURE;
206    STDMETHOD(SaveTemplates)(THIS_ ID3DXFileSaveObject *save_obj) PURE;
207};
208#undef INTERFACE
209
210#define INTERFACE ID3DXAnimationSet
211DECLARE_INTERFACE_(ID3DXAnimationSet, IUnknown)
212{
213    /*** IUnknown methods ***/
214    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
215    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
216    STDMETHOD_(ULONG, Release)(THIS) PURE;
217    /*** ID3DXAnimationSet methods ***/
218    STDMETHOD_(const char *, GetName)(THIS) PURE;
219    STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
220    STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
221    STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
222    STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
223    STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
224    STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
225            D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
226    STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
227            void **callback_data) PURE;
228};
229#undef INTERFACE
230
231#define INTERFACE ID3DXKeyframedAnimationSet
232DECLARE_INTERFACE_(ID3DXKeyframedAnimationSet, ID3DXAnimationSet)
233{
234    /*** IUnknown methods ***/
235    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
236    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
237    STDMETHOD_(ULONG, Release)(THIS) PURE;
238    /*** ID3DXAnimationSet methods ***/
239    STDMETHOD_(const char *, GetName)(THIS) PURE;
240    STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
241    STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
242    STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
243    STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
244    STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
245    STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
246            D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
247    STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
248            void **callback_data) PURE;
249    /*** ID3DXKeyframedAnimationSet methods ***/
250    STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
251    STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
252    STDMETHOD_(UINT, GetNumScaleKeys)(THIS_ UINT animation) PURE;
253    STDMETHOD(GetScaleKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 scale_keys) PURE;
254    STDMETHOD(GetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
255    STDMETHOD(SetScaleKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 scale_key) PURE;
256    STDMETHOD_(UINT, GetNumRotationKeys)(THIS_ UINT animation) PURE;
257    STDMETHOD(GetRotationKeys)(THIS_ UINT animation, LPD3DXKEY_QUATERNION rotation_keys) PURE;
258    STDMETHOD(GetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
259    STDMETHOD(SetRotationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_QUATERNION rotation_key) PURE;
260    STDMETHOD_(UINT, GetNumTranslationKeys)(THIS_ UINT animation) PURE;
261    STDMETHOD(GetTranslationKeys)(THIS_ UINT animation, LPD3DXKEY_VECTOR3 translation_keys) PURE;
262    STDMETHOD(GetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
263    STDMETHOD(SetTranslationKey)(THIS_ UINT animation, UINT key, LPD3DXKEY_VECTOR3 translation_key) PURE;
264    STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
265    STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
266    STDMETHOD(GetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
267    STDMETHOD(SetCallbackKey)(THIS_ UINT key, LPD3DXKEY_CALLBACK callback_key) PURE;
268    STDMETHOD(UnregisterScaleKey)(THIS_ UINT animation, UINT key) PURE;
269    STDMETHOD(UnregisterRotationKey)(THIS_ UINT animation, UINT key) PURE;
270    STDMETHOD(UnregisterTranslationKey)(THIS_ UINT animation, UINT key) PURE;
271    STDMETHOD(RegisterAnimationSRTKeys)(THIS_ const char *name, UINT num_scale_keys,
272            UINT num_rotation_keys, UINT num_translation_keys, const D3DXKEY_VECTOR3 *scale_keys,
273            const D3DXKEY_QUATERNION *rotation_keys, const D3DXKEY_VECTOR3 *translation_keys,
274            DWORD *animation_index) PURE;
275    STDMETHOD(Compress)(THIS_ DWORD flags, float lossiness, D3DXFRAME *hierarchy,
276            ID3DXBuffer **compressed_data) PURE;
277    STDMETHOD(UnregisterAnimation)(THIS_ UINT index) PURE;
278};
279#undef INTERFACE
280
281#define INTERFACE ID3DXCompressedAnimationSet
282DECLARE_INTERFACE_(ID3DXCompressedAnimationSet, ID3DXAnimationSet)
283{
284    /*** IUnknown methods ***/
285    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
286    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
287    STDMETHOD_(ULONG, Release)(THIS) PURE;
288    /*** ID3DXAnimationSet methods ***/
289    STDMETHOD_(const char *, GetName)(THIS) PURE;
290    STDMETHOD_(DOUBLE, GetPeriod)(THIS) PURE;
291    STDMETHOD_(DOUBLE, GetPeriodicPosition)(THIS_ DOUBLE position) PURE;
292    STDMETHOD_(UINT, GetNumAnimations)(THIS) PURE;
293    STDMETHOD(GetAnimationNameByIndex)(THIS_ UINT index, const char **name) PURE;
294    STDMETHOD(GetAnimationIndexByName)(THIS_ const char *name, UINT *index) PURE;
295    STDMETHOD(GetSRT)(THIS_ DOUBLE periodic_position, UINT animation, D3DXVECTOR3 *scale,
296            D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
297    STDMETHOD(GetCallback)(THIS_ double position, DWORD flags, double *callback_position,
298            void **callback_data) PURE;
299    /*** ID3DXCompressedAnimationSet methods ***/
300    STDMETHOD_(D3DXPLAYBACK_TYPE, GetPlaybackType)(THIS) PURE;
301    STDMETHOD_(DOUBLE, GetSourceTicksPerSecond)(THIS) PURE;
302    STDMETHOD(GetCompressedData)(THIS_ ID3DXBuffer **compressed_data) PURE;
303    STDMETHOD_(UINT, GetNumCallbackKeys)(THIS) PURE;
304    STDMETHOD(GetCallbackKeys)(THIS_ LPD3DXKEY_CALLBACK callback_keys) PURE;
305};
306#undef INTERFACE
307
308#define INTERFACE ID3DXAnimationCallbackHandler
309DECLARE_INTERFACE(ID3DXAnimationCallbackHandler)
310{
311    STDMETHOD(HandleCallback)(THIS_ UINT track, void *callback_data) PURE;
312};
313#undef INTERFACE
314
315#define INTERFACE ID3DXAnimationController
316DECLARE_INTERFACE_(ID3DXAnimationController, IUnknown)
317{
318    /*** IUnknown methods ***/
319    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
320    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
321    STDMETHOD_(ULONG, Release)(THIS) PURE;
322    /*** ID3DXAnimationController methods ***/
323    STDMETHOD_(UINT, GetMaxNumAnimationOutputs)(THIS) PURE;
324    STDMETHOD_(UINT, GetMaxNumAnimationSets)(THIS) PURE;
325    STDMETHOD_(UINT, GetMaxNumTracks)(THIS) PURE;
326    STDMETHOD_(UINT, GetMaxNumEvents)(THIS) PURE;
327    STDMETHOD(RegisterAnimationOutput)(THIS_ const char *name, D3DXMATRIX *matrix,
328            D3DXVECTOR3 *scale, D3DXQUATERNION *rotation, D3DXVECTOR3 *translation) PURE;
329    STDMETHOD(RegisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
330    STDMETHOD(UnregisterAnimationSet)(THIS_ ID3DXAnimationSet *anim_set) PURE;
331    STDMETHOD_(UINT, GetNumAnimationSets)(THIS) PURE;
332    STDMETHOD(GetAnimationSet)(THIS_ UINT index, ID3DXAnimationSet **anim_set) PURE;
333    STDMETHOD(GetAnimationSetByName)(THIS_ const char *name, ID3DXAnimationSet **anim_set) PURE;
334    STDMETHOD(AdvanceTime)(THIS_ double time_delta, ID3DXAnimationCallbackHandler *callback_handler) PURE;
335    STDMETHOD(ResetTime)(THIS) PURE;
336    STDMETHOD_(double, GetTime)(THIS) PURE;
337    STDMETHOD(SetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet *anim_set) PURE;
338    STDMETHOD(GetTrackAnimationSet)(THIS_ UINT track, ID3DXAnimationSet **anim_set) PURE;
339    STDMETHOD(SetTrackPriority)(THIS_ UINT track, D3DXPRIORITY_TYPE priority) PURE;
340    STDMETHOD(SetTrackSpeed)(THIS_ UINT track, float speed) PURE;
341    STDMETHOD(SetTrackWeight)(THIS_ UINT track, float weight) PURE;
342    STDMETHOD(SetTrackPosition)(THIS_ UINT track, double position) PURE;
343    STDMETHOD(SetTrackEnable)(THIS_ UINT track, WINBOOL enable) PURE;
344    STDMETHOD(SetTrackDesc)(THIS_ UINT track, D3DXTRACK_DESC *desc) PURE;
345    STDMETHOD(GetTrackDesc)(THIS_ UINT track, D3DXTRACK_DESC *desc) PURE;
346    STDMETHOD(SetPriorityBlend)(THIS_ float blend_weight) PURE;
347    STDMETHOD_(float, GetPriorityBlend)(THIS) PURE;
348    STDMETHOD_(D3DXEVENTHANDLE, KeyTrackSpeed)(THIS_ UINT track, float new_speed,
349            double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE;
350    STDMETHOD_(D3DXEVENTHANDLE, KeyTrackWeight)(THIS_ UINT track, float new_weight,
351            double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE;
352    STDMETHOD_(D3DXEVENTHANDLE, KeyTrackPosition)(THIS_ UINT track, double new_position, double start_time) PURE;
353    STDMETHOD_(D3DXEVENTHANDLE, KeyTrackEnable)(THIS_ UINT track, WINBOOL new_enable, double start_time) PURE;
354    STDMETHOD_(D3DXEVENTHANDLE, KeyPriorityBlend)(THIS_ float new_blend_weight,
355            double start_time, double duration, D3DXTRANSITION_TYPE transition) PURE;
356    STDMETHOD(UnkeyEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
357    STDMETHOD(UnkeyAllTrackEvents)(THIS_ UINT track) PURE;
358    STDMETHOD(UnkeyAllPriorityBlends)(THIS) PURE;
359    STDMETHOD_(D3DXEVENTHANDLE, GetCurrentTrackEvent)(THIS_ UINT track, D3DXEVENT_TYPE event_type) PURE;
360    STDMETHOD_(D3DXEVENTHANDLE, GetCurrentPriorityBlend)(THIS) PURE;
361    STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingTrackEvent)(THIS_ UINT track, D3DXEVENTHANDLE event) PURE;
362    STDMETHOD_(D3DXEVENTHANDLE, GetUpcomingPriorityBlend)(THIS_ D3DXEVENTHANDLE event) PURE;
363    STDMETHOD(ValidateEvent)(THIS_ D3DXEVENTHANDLE event) PURE;
364    STDMETHOD(GetEventDesc)(THIS_ D3DXEVENTHANDLE event, D3DXEVENT_DESC *desc) PURE;
365    STDMETHOD(CloneAnimationController)(THIS_ UINT max_num_anim_outputs, UINT max_num_anim_sets,
366            UINT max_num_tracks, UINT max_num_events, ID3DXAnimationController **anim_controller) PURE;
367};
368#undef INTERFACE
369
370#ifdef __cplusplus
371extern "C" {
372#endif
373
374HRESULT WINAPI D3DXLoadMeshHierarchyFromXA(const char *filename, DWORD flags, struct IDirect3DDevice9 *device,
375        struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
376        D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
377HRESULT WINAPI D3DXLoadMeshHierarchyFromXW(const WCHAR *filename, DWORD flags, struct IDirect3DDevice9 *device,
378        struct ID3DXAllocateHierarchy *alloc, struct ID3DXLoadUserData *user_data_loader,
379        D3DXFRAME **frame_hierarchy, struct ID3DXAnimationController **animation_controller);
380#define D3DXLoadMeshHierarchyFromX __MINGW_NAME_AW(D3DXLoadMeshHierarchyFromX)
381HRESULT WINAPI D3DXLoadMeshHierarchyFromXInMemory(const void *data, DWORD data_size, DWORD flags,
382        struct IDirect3DDevice9 *device, struct ID3DXAllocateHierarchy *alloc,
383        struct ID3DXLoadUserData *user_data_loader, D3DXFRAME **frame_hierarchy,
384        struct ID3DXAnimationController **animation_controller);
385HRESULT WINAPI D3DXSaveMeshHierarchyToFileA(const char *filename, DWORD format,
386        const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
387        ID3DXSaveUserData *user_data_saver);
388HRESULT WINAPI D3DXSaveMeshHierarchyToFileW(const WCHAR *filename, DWORD format,
389        const D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller,
390        ID3DXSaveUserData *user_data_saver);
391#define D3DXSaveMeshHierarchyToFile __MINGW_NAME_AW(D3DXSaveMeshHierarchyToFile)
392HRESULT WINAPI D3DXFrameDestroy(D3DXFRAME *frame_root, ID3DXAllocateHierarchy *alloc);
393HRESULT WINAPI D3DXFrameAppendChild(D3DXFRAME *parent, const D3DXFRAME *child);
394D3DXFRAME * WINAPI D3DXFrameFind(const D3DXFRAME *root, const char *name);
395HRESULT WINAPI D3DXFrameRegisterNamedMatrices(D3DXFRAME *frame_root, ID3DXAnimationController *animation_controller);
396UINT WINAPI D3DXFrameNumNamedMatrices(const D3DXFRAME *frame_root);
397HRESULT WINAPI D3DXFrameCalculateBoundingSphere(const D3DXFRAME *frame_root, D3DXVECTOR3 *center,
398        FLOAT *radius);
399HRESULT WINAPI D3DXCreateKeyframedAnimationSet(const char *name, double ticks_per_second,
400        D3DXPLAYBACK_TYPE playback_type, UINT animation_count, UINT callback_key_count,
401        const D3DXKEY_CALLBACK *callback_keys, ID3DXKeyframedAnimationSet **animation_set);
402HRESULT WINAPI D3DXCreateCompressedAnimationSet(const char *name, double ticks_per_second,
403        D3DXPLAYBACK_TYPE playback_type, ID3DXBuffer *compressed_data, UINT callback_key_count,
404        const D3DXKEY_CALLBACK *callback_keys, ID3DXCompressedAnimationSet **animation_set);
405HRESULT WINAPI D3DXCreateAnimationController(UINT max_animation_output_count, UINT max_animation_set_count,
406        UINT max_track_count, UINT max_event_count, ID3DXAnimationController **animation_controller);
407
408#ifdef __cplusplus
409}
410#endif
411
412#endif /* __WINE_D3DX9ANIM_H */