master
  1#include <_mingw_unicode.h>
  2/*
  3 * Copyright 2010 Matteo Bruni for CodeWeavers
  4 *
  5 * This library is free software; you can redistribute it and/or
  6 * modify it under the terms of the GNU Lesser General Public
  7 * License as published by the Free Software Foundation; either
  8 * version 2.1 of the License, or (at your option) any later version.
  9 *
 10 * This library is distributed in the hope that it will be useful,
 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 13 * Lesser General Public License for more details.
 14 *
 15 * You should have received a copy of the GNU Lesser General Public
 16 * License along with this library; if not, write to the Free Software
 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 18 */
 19
 20#ifndef __D3DCOMPILER_H__
 21#define __D3DCOMPILER_H__
 22
 23#include "d3d11shader.h"
 24#include "d3d12shader.h"
 25
 26#ifdef __cplusplus
 27extern "C" {
 28#endif
 29
 30#if defined(_MSC_VER) || defined(__MINGW32__)
 31#define D3DCOMPILER_DLL_W L"d3dcompiler_47.dll"
 32#else
 33static const WCHAR D3DCOMPILER_DLL_W[] = {'d','3','d','c','o','m','p','i','l','e','r','_','4','7','.','d','l','l',0};
 34#endif
 35
 36#define D3DCOMPILER_DLL_A  "d3dcompiler_47.dll"
 37#define D3DCOMPILER_DLL    __MINGW_NAME_AW(D3DCOMPILER_DLL_)
 38
 39#ifndef D3D_COMPILER_VERSION
 40#define D3D_COMPILER_VERSION 47
 41#endif
 42
 43#define D3DCOMPILE_DEBUG                                0x00000001
 44#define D3DCOMPILE_SKIP_VALIDATION                      0x00000002
 45#define D3DCOMPILE_SKIP_OPTIMIZATION                    0x00000004
 46#define D3DCOMPILE_PACK_MATRIX_ROW_MAJOR                0x00000008
 47#define D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR             0x00000010
 48#define D3DCOMPILE_PARTIAL_PRECISION                    0x00000020
 49#define D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT             0x00000040
 50#define D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT             0x00000080
 51#define D3DCOMPILE_NO_PRESHADER                         0x00000100
 52#define D3DCOMPILE_AVOID_FLOW_CONTROL                   0x00000200
 53#define D3DCOMPILE_PREFER_FLOW_CONTROL                  0x00000400
 54#define D3DCOMPILE_ENABLE_STRICTNESS                    0x00000800
 55#define D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY       0x00001000
 56#define D3DCOMPILE_IEEE_STRICTNESS                      0x00002000
 57#define D3DCOMPILE_OPTIMIZATION_LEVEL0                  0x00004000
 58#define D3DCOMPILE_OPTIMIZATION_LEVEL1                  0x00000000
 59#define D3DCOMPILE_OPTIMIZATION_LEVEL2                  0x0000c000
 60#define D3DCOMPILE_OPTIMIZATION_LEVEL3                  0x00008000
 61#define D3DCOMPILE_RESERVED16                           0x00010000
 62#define D3DCOMPILE_RESERVED17                           0x00020000
 63#define D3DCOMPILE_WARNINGS_ARE_ERRORS                  0x00040000
 64#define D3DCOMPILE_RESOURCES_MAY_ALIAS                  0x00080000
 65#define D3DCOMPILE_ENABLE_UNBOUNDED_DESCRIPTOR_TABLES   0x00100000
 66#define D3DCOMPILE_ALL_RESOURCES_BOUND                  0x00200000
 67#define D3DCOMPILE_DEBUG_NAME_FOR_SOURCE                0x00400000
 68#define D3DCOMPILE_DEBUG_NAME_FOR_BINARY                0x00800000
 69
 70#define D3DCOMPILE_EFFECT_CHILD_EFFECT                  0x00000001
 71#define D3DCOMPILE_EFFECT_ALLOW_SLOW_OPS                0x00000002
 72
 73#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_LATEST   0x00000000
 74#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_0      0x00000010
 75#define D3DCOMPILE_FLAGS2_FORCE_ROOT_SIGNATURE_1_1      0x00000020
 76
 77#define D3D_DISASM_ENABLE_COLOR_CODE                    0x00000001
 78#define D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS          0x00000002
 79#define D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING         0x00000004
 80#define D3D_DISASM_ENABLE_INSTRUCTION_CYCLE             0x00000008
 81#define D3D_DISASM_DISABLE_DEBUG_INFO                   0x00000010
 82#define D3D_DISASM_ENABLE_INSTRUCTION_OFFSET            0x00000020
 83#define D3D_DISASM_INSTRUCTION_ONLY                     0x00000040
 84#define D3D_DISASM_PRINT_HEX_LITERALS                   0x00000080
 85
 86#define D3D_COMPILE_STANDARD_FILE_INCLUDE ((ID3DInclude *)(UINT_PTR)1)
 87
 88HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
 89        const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
 90        const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
 91typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
 92        const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
 93        const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
 94HRESULT WINAPI D3DCompile2(const void *data, SIZE_T data_size, const char *filename,
 95        const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
 96        const char *target, UINT sflags, UINT eflags, UINT secondary_flags,
 97        const void *secondary_data, SIZE_T secondary_data_size, ID3DBlob **shader,
 98        ID3DBlob **error_messages);
 99
100typedef enum D3DCOMPILER_STRIP_FLAGS
101{
102    D3DCOMPILER_STRIP_REFLECTION_DATA = 0x1,
103    D3DCOMPILER_STRIP_DEBUG_INFO = 0x2,
104    D3DCOMPILER_STRIP_TEST_BLOBS = 0x4,
105    D3DCOMPILER_STRIP_PRIVATE_DATA = 0x8,
106    D3DCOMPILER_STRIP_ROOT_SIGNATURE = 0x10,
107    D3DCOMPILER_STRIP_FORCE_DWORD = 0x7fffffff
108} D3DCOMPILER_STRIP_FLAGS;
109
110HRESULT WINAPI D3DStripShader(const void *data, SIZE_T data_size, UINT flags, ID3DBlob **blob);
111
112typedef enum D3D_BLOB_PART
113{
114    D3D_BLOB_INPUT_SIGNATURE_BLOB,
115    D3D_BLOB_OUTPUT_SIGNATURE_BLOB,
116    D3D_BLOB_INPUT_AND_OUTPUT_SIGNATURE_BLOB,
117    D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB,
118    D3D_BLOB_ALL_SIGNATURE_BLOB,
119    D3D_BLOB_DEBUG_INFO,
120    D3D_BLOB_LEGACY_SHADER,
121    D3D_BLOB_XNA_PREPASS_SHADER,
122    D3D_BLOB_XNA_SHADER,
123    D3D_BLOB_PDB,
124    D3D_BLOB_PRIVATE_DATA,
125    D3D_BLOB_ROOT_SIGNATURE,
126    D3D_BLOB_DEBUG_NAME,
127    D3D_BLOB_TEST_ALTERNATE_SHADER = 0x8000,
128    D3D_BLOB_TEST_COMPILE_DETAILS,
129    D3D_BLOB_TEST_COMPILE_PERF,
130    D3D_BLOB_TEST_COMPILE_REPORT
131} D3D_BLOB_PART;
132
133HRESULT WINAPI D3DDisassemble(const void *data, SIZE_T data_size,
134        UINT flags, const char *comments, ID3DBlob **disassembly);
135typedef HRESULT (WINAPI *pD3DDisassemble)(const void *data, SIZE_T data_size,
136        UINT flags, const char *comments, ID3DBlob **disassembly);
137HRESULT WINAPI D3DCompileFromFile(const WCHAR *filename, const D3D_SHADER_MACRO *defines, ID3DInclude *includes,
138        const char *entrypoint, const char *target, UINT flags1, UINT flags2, ID3DBlob **code, ID3DBlob **errors);
139HRESULT WINAPI D3DGetBlobPart(const void *data, SIZE_T data_size, D3D_BLOB_PART part, UINT flags, ID3DBlob **blob);
140HRESULT WINAPI D3DGetInputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
141HRESULT WINAPI D3DGetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
142HRESULT WINAPI D3DGetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3DBlob **blob);
143HRESULT WINAPI D3DGetDebugInfo(const void *data, SIZE_T data_size, ID3DBlob **blob);
144HRESULT WINAPI D3DReadFileToBlob(const WCHAR *filename, ID3DBlob **contents);
145HRESULT WINAPI D3DWriteBlobToFile(ID3DBlob *blob, const WCHAR *filename, WINBOOL overwrite);
146HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector);
147
148HRESULT WINAPI D3DCreateBlob(SIZE_T data_size, ID3DBlob **blob);
149
150HRESULT WINAPI D3DPreprocess(const void *data, SIZE_T size, const char *filename,
151        const D3D_SHADER_MACRO *defines, ID3DInclude *include,
152        ID3DBlob **shader, ID3DBlob **error_messages);
153typedef HRESULT (WINAPI *pD3DPreprocess)(const void *data, SIZE_T size, const char *filename,
154        const D3D_SHADER_MACRO *defines, ID3DInclude *include,
155        ID3DBlob **shader, ID3DBlob **error_messages);
156
157HRESULT WINAPI D3DCreateLinker(ID3D11Linker **linker);
158HRESULT WINAPI D3DLoadModule(const void *data, SIZE_T size, ID3D11Module **module);
159
160#ifdef __cplusplus
161}
162#endif
163
164#endif