master
   1/*
   2 * Copyright (C) 2002 Jason Edmeades
   3 *
   4 * This library is free software; you can redistribute it and/or
   5 * modify it under the terms of the GNU Lesser General Public
   6 * License as published by the Free Software Foundation; either
   7 * version 2.1 of the License, or (at your option) any later version.
   8 *
   9 * This library is distributed in the hope that it will be useful,
  10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  12 * Lesser General Public License for more details.
  13 *
  14 * You should have received a copy of the GNU Lesser General Public
  15 * License along with this library; if not, write to the Free Software
  16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  17 */
  18
  19#ifndef __WINE_D3D8TYPES_H
  20#define __WINE_D3D8TYPES_H
  21
  22#ifdef __i386__
  23#pragma pack(push,4)
  24#endif
  25
  26/*****************************************************************************
  27 * Direct 3D v8 #defines
  28 */
  29
  30#define D3DCLEAR_TARGET   1
  31#define D3DCLEAR_ZBUFFER  2
  32#define D3DCLEAR_STENCIL  4
  33
  34#define D3DCLIPPLANE0 (1 << 0)
  35#define D3DCLIPPLANE1 (1 << 1)
  36#define D3DCLIPPLANE2 (1 << 2)
  37#define D3DCLIPPLANE3 (1 << 3)
  38#define D3DCLIPPLANE4 (1 << 4)
  39#define D3DCLIPPLANE5 (1 << 5)
  40
  41#define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xffu)<<24)|(((r)&0xffu)<<16)|(((g)&0xffu)<<8)|((b)&0xffu)))
  42#define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
  43#define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
  44#define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)
  45
  46#define D3DCS_LEFT                 0x001
  47#define D3DCS_RIGHT                0x002
  48#define D3DCS_TOP                  0x004
  49#define D3DCS_BOTTOM               0x008
  50#define D3DCS_FRONT                0x010
  51#define D3DCS_BACK                 0x020
  52#define D3DCS_PLANE0               0x040
  53#define D3DCS_PLANE1               0x080
  54#define D3DCS_PLANE2               0x100
  55#define D3DCS_PLANE3               0x200
  56#define D3DCS_PLANE4               0x400
  57#define D3DCS_PLANE5               0x800
  58#define D3DCS_ALL                  0xFFF
  59
  60#define D3DFVF_TEXTUREFORMAT1 3
  61#define D3DFVF_TEXTUREFORMAT2 0
  62#define D3DFVF_TEXTUREFORMAT3 1
  63#define D3DFVF_TEXTUREFORMAT4 2
  64#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
  65#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
  66#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
  67#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
  68
  69#define D3DLOCK_READONLY           0x0010
  70#define D3DLOCK_NOSYSLOCK          0x0800
  71#define D3DLOCK_NOOVERWRITE        0x1000
  72#define D3DLOCK_DISCARD            0x2000
  73#define D3DLOCK_NO_DIRTY_UPDATE    0x8000
  74
  75#define D3DMAXUSERCLIPPLANES       32
  76
  77#define D3DRENDERSTATE_WRAPBIAS    0x80
  78
  79#define D3DTSS_TCI_PASSTHRU                       0x00000
  80#define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
  81#define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
  82#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
  83
  84
  85#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
  86#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
  87#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
  88#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
  89#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
  90
  91#define D3DUSAGE_RENDERTARGET       0x01
  92#define D3DUSAGE_DEPTHSTENCIL       0x02
  93#define D3DUSAGE_WRITEONLY          0x08
  94#define D3DUSAGE_SOFTWAREPROCESSING 0x10
  95#define D3DUSAGE_DONOTCLIP          0x20
  96#define D3DUSAGE_POINTS             0x40
  97#define D3DUSAGE_RTPATCHES          0x80
  98#define D3DUSAGE_NPATCHES           0x100
  99#define D3DUSAGE_DYNAMIC            0x200
 100
 101#define D3DWRAP_U        1
 102#define D3DWRAP_V        2
 103#define D3DWRAP_W        4
 104#define D3DWRAPCOORD_0   1
 105#define D3DWRAPCOORD_1   2
 106#define D3DWRAPCOORD_2   4
 107#define D3DWRAPCOORD_3   8
 108
 109#define MAX_DEVICE_IDENTIFIER_STRING        512
 110
 111#define D3DFVF_RESERVED0           0x0001
 112#define D3DFVF_POSITION_MASK       0x000E
 113#define D3DFVF_XYZ                 0x0002
 114#define D3DFVF_XYZRHW              0x0004
 115#define D3DFVF_XYZB1               0x0006
 116#define D3DFVF_XYZB2               0x0008
 117#define D3DFVF_XYZB3               0x000a
 118#define D3DFVF_XYZB4               0x000c
 119#define D3DFVF_XYZB5               0x000e
 120#define D3DFVF_NORMAL              0x0010
 121#define D3DFVF_PSIZE               0x0020
 122#define D3DFVF_DIFFUSE             0x0040
 123#define D3DFVF_SPECULAR            0x0080
 124#define D3DFVF_TEXCOUNT_MASK       0x0f00
 125#define D3DFVF_TEXCOUNT_SHIFT           8
 126#define D3DFVF_TEX0                0x0000
 127#define D3DFVF_TEX1                0x0100
 128#define D3DFVF_TEX2                0x0200
 129#define D3DFVF_TEX3                0x0300
 130#define D3DFVF_TEX4                0x0400
 131#define D3DFVF_TEX5                0x0500
 132#define D3DFVF_TEX6                0x0600
 133#define D3DFVF_TEX7                0x0700
 134#define D3DFVF_TEX8                0x0800
 135#define D3DFVF_LASTBETA_UBYTE4     0x1000
 136#define D3DFVF_RESERVED2           0xE000
 137
 138#define D3DTA_SELECTMASK        0x0000000f
 139#define D3DTA_DIFFUSE           0x00000000
 140#define D3DTA_CURRENT           0x00000001
 141#define D3DTA_TEXTURE           0x00000002
 142#define D3DTA_TFACTOR           0x00000003
 143#define D3DTA_SPECULAR          0x00000004
 144#define D3DTA_COMPLEMENT        0x00000010
 145#define D3DTA_ALPHAREPLICATE    0x00000020
 146#define D3DTA_TEMP              0x00000005
 147
 148#define D3DCOLORWRITEENABLE_RED   (__MSABI_LONG(1)<<0)
 149#define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
 150#define D3DCOLORWRITEENABLE_BLUE  (__MSABI_LONG(1)<<2)
 151#define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
 152
 153#define D3DDEVINFOID_RESOURCEMANAGER 5
 154#define D3DDEVINFOID_VERTEXSTATS     6
 155
 156
 157#ifndef MAKEFOURCC
 158#define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
 159    ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
 160    ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
 161#endif
 162
 163/**************************** 
 164 * Vertex Shaders Declaration
 165 */
 166
 167typedef enum _D3DVSD_TOKENTYPE {
 168  D3DVSD_TOKEN_NOP         = 0,
 169  D3DVSD_TOKEN_STREAM      = 1,
 170  D3DVSD_TOKEN_STREAMDATA  = 2,
 171  D3DVSD_TOKEN_TESSELLATOR = 3,
 172  D3DVSD_TOKEN_CONSTMEM    = 4,
 173  D3DVSD_TOKEN_EXT         = 5,
 174  /* RESERVED              = 6 */
 175  D3DVSD_TOKEN_END         = 7,
 176  D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
 177} D3DVSD_TOKENTYPE;
 178
 179/** input registers for vertex shaders functions */
 180/*
 181#define D3DVSDE_POSITION      0
 182#define D3DVSDE_BLENDWEIGHT   1
 183#define D3DVSDE_BLENDINDICES  2
 184#define D3DVSDE_NORMAL        3
 185#define D3DVSDE_PSIZE         4
 186#define D3DVSDE_DIFFUSE       5
 187#define D3DVSDE_SPECULAR      6
 188#define D3DVSDE_TEXCOORD0     7
 189#define D3DVSDE_TEXCOORD1     8
 190#define D3DVSDE_TEXCOORD2     9
 191#define D3DVSDE_TEXCOORD3    10
 192#define D3DVSDE_TEXCOORD4    11
 193#define D3DVSDE_TEXCOORD5    12
 194#define D3DVSDE_TEXCOORD6    13
 195#define D3DVSDE_TEXCOORD7    14
 196#define D3DVSDE_POSITION2    15
 197#define D3DVSDE_NORMAL2      16
 198*/
 199/** Address of the vertex register. 0 - 16 */
 200typedef enum _D3DVSDE_REGISTER {
 201  D3DVSDE_POSITION     =  0,
 202  D3DVSDE_BLENDWEIGHT  =  1,
 203  D3DVSDE_BLENDINDICES =  2,
 204  D3DVSDE_NORMAL       =  3,
 205  D3DVSDE_PSIZE        =  4,
 206  D3DVSDE_DIFFUSE      =  5,
 207  D3DVSDE_SPECULAR     =  6,
 208  D3DVSDE_TEXCOORD0    =  7,
 209  D3DVSDE_TEXCOORD1    =  8,
 210  D3DVSDE_TEXCOORD2    =  9,
 211  D3DVSDE_TEXCOORD3    = 10,
 212  D3DVSDE_TEXCOORD4    = 11,
 213  D3DVSDE_TEXCOORD5    = 12,
 214  D3DVSDE_TEXCOORD6    = 13,
 215  D3DVSDE_TEXCOORD7    = 14,
 216  D3DVSDE_POSITION2    = 15,
 217  D3DVSDE_NORMAL2      = 16
 218} D3DVSDE_REGISTER;
 219
 220/** bit-field declaration for VertexRegister Type */
 221/*
 222#define D3DVSDT_FLOAT1      0x00
 223#define D3DVSDT_FLOAT2      0x01
 224#define D3DVSDT_FLOAT3      0x02
 225#define D3DVSDT_FLOAT4      0x03
 226#define D3DVSDT_D3DCOLOR    0x04
 227#define D3DVSDT_UBYTE4      0x05
 228#define D3DVSDT_SHORT2      0x06
 229#define D3DVSDT_SHORT4      0x07
 230*/
 231typedef enum _D3DVSDT_TYPE {
 232  D3DVSDT_FLOAT1   = 0x00,
 233  D3DVSDT_FLOAT2   = 0x01,
 234  D3DVSDT_FLOAT3   = 0x02,
 235  D3DVSDT_FLOAT4   = 0x03,
 236  D3DVSDT_D3DCOLOR = 0x04,
 237  D3DVSDT_UBYTE4   = 0x05,
 238  D3DVSDT_SHORT2   = 0x06,
 239  D3DVSDT_SHORT4   = 0x07
 240} D3DVSDT_TYPE;
 241
 242
 243#define D3DVSD_CONSTADDRESSSHIFT  0
 244#define D3DVSD_EXTINFOSHIFT       0
 245#define D3DVSD_STREAMNUMBERSHIFT  0
 246#define D3DVSD_VERTEXREGSHIFT     0
 247#define D3DVSD_CONSTRSSHIFT      16
 248#define D3DVSD_DATATYPESHIFT     16
 249#define D3DVSD_SKIPCOUNTSHIFT    16
 250#define D3DVSD_VERTEXREGINSHIFT  20
 251#define D3DVSD_EXTCOUNTSHIFT     24
 252#define D3DVSD_CONSTCOUNTSHIFT   25
 253#define D3DVSD_DATALOADTYPESHIFT 28
 254#define D3DVSD_STREAMTESSSHIFT   28
 255#define D3DVSD_TOKENTYPESHIFT    29
 256
 257#define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
 258#define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
 259#define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
 260#define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
 261#define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
 262#define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
 263#define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
 264#define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
 265#define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
 266#define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
 267#define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
 268#define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
 269#define D3DVSD_TOKENTYPEMASK     (0x7u     << D3DVSD_TOKENTYPESHIFT)
 270
 271
 272#define D3DVSD_MAKETOKENTYPE(TokenType) \
 273  (((unsigned)TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
 274
 275#define D3DVSD_CONST(ConstantAddress, Count) \
 276  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
 277
 278#define D3DVSD_END() 0xFFFFFFFF
 279
 280#define D3DVSD_NOP() 0x00000000
 281
 282#define D3DVSD_REG(VertexRegister, Type) \
 283  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
 284
 285#define D3DVSD_SKIP(Count) \
 286  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
 287
 288#define D3DVSD_STREAM(StreamNumber) \
 289  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
 290
 291#define D3DVSD_STREAM_TESS() \
 292  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
 293
 294#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
 295  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
 296
 297#define D3DVSD_TESSUV(Register) \
 298  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
 299
 300
 301/********************************
 302 * Pixel/Vertex Shaders Functions
 303 */
 304
 305/** Maximum number of supported texture coordinates sets operation */
 306#define D3DDP_MAXTEXCOORD   8
 307
 308/** opcode token mask */
 309#define D3DSI_OPCODE_MASK 0x0000FFFF
 310
 311/** opcodes types for PS and VS */
 312typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
 313  D3DSIO_NOP          =  0,
 314  D3DSIO_MOV          =  1,
 315  D3DSIO_ADD          =  2,
 316  D3DSIO_SUB          =  3,
 317  D3DSIO_MAD          =  4,
 318  D3DSIO_MUL          =  5,
 319  D3DSIO_RCP          =  6,
 320  D3DSIO_RSQ          =  7,
 321  D3DSIO_DP3          =  8,
 322  D3DSIO_DP4          =  9,
 323  D3DSIO_MIN          = 10,
 324  D3DSIO_MAX          = 11,
 325  D3DSIO_SLT          = 12,
 326  D3DSIO_SGE          = 13,
 327  D3DSIO_EXP          = 14,
 328  D3DSIO_LOG          = 15,
 329  D3DSIO_LIT          = 16,
 330  D3DSIO_DST          = 17,
 331  D3DSIO_LRP          = 18,
 332  D3DSIO_FRC          = 19,
 333  D3DSIO_M4x4         = 20,
 334  D3DSIO_M4x3         = 21,
 335  D3DSIO_M3x4         = 22,
 336  D3DSIO_M3x3         = 23,
 337  D3DSIO_M3x2         = 24,
 338
 339  D3DSIO_TEXCOORD     = 64,
 340  D3DSIO_TEXKILL      = 65,
 341  D3DSIO_TEX          = 66,
 342  D3DSIO_TEXBEM       = 67,
 343  D3DSIO_TEXBEML      = 68,
 344  D3DSIO_TEXREG2AR    = 69,
 345  D3DSIO_TEXREG2GB    = 70,
 346  D3DSIO_TEXM3x2PAD   = 71,
 347  D3DSIO_TEXM3x2TEX   = 72,
 348  D3DSIO_TEXM3x3PAD   = 73,
 349  D3DSIO_TEXM3x3TEX   = 74,
 350  D3DSIO_TEXM3x3DIFF  = 75,
 351  D3DSIO_TEXM3x3SPEC  = 76,
 352  D3DSIO_TEXM3x3VSPEC = 77,
 353  D3DSIO_EXPP         = 78,
 354  D3DSIO_LOGP         = 79,
 355  D3DSIO_CND          = 80,
 356  D3DSIO_DEF          = 81,
 357  D3DSIO_TEXREG2RGB   = 82,
 358  D3DSIO_TEXDP3TEX    = 83,
 359  D3DSIO_TEXM3x2DEPTH = 84,
 360  D3DSIO_TEXDP3       = 85,
 361  D3DSIO_TEXM3x3      = 86,
 362  D3DSIO_TEXDEPTH     = 87,
 363  D3DSIO_CMP          = 88,
 364  D3DSIO_BEM          = 89,
 365
 366  D3DSIO_PHASE        = 0xFFFD,
 367  D3DSIO_COMMENT      = 0xFFFE,
 368  D3DSIO_END          = 0XFFFF,
 369
 370  D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
 371} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
 372
 373/** for parallelism */
 374#define D3DSI_COISSUE 0x40000000
 375
 376/** destination parameter modifiers (.xyzw) */
 377#define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
 378#define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
 379#define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
 380#define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
 381#define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
 382
 383#define D3DSP_DSTMOD_SHIFT      20
 384#define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
 385
 386typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
 387  D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
 388  D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
 389  D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
 390} D3DSHADER_PARAM_DSTMOD_TYPE;
 391
 392/** destination param */
 393#define D3DSP_DSTSHIFT_SHIFT     24
 394#define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
 395
 396/** destination/source reg type */
 397#define D3DSP_REGTYPE_SHIFT      28
 398#define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
 399
 400typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
 401  D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
 402  D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
 403  D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
 404  D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
 405  D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
 406  D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
 407  D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
 408  D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
 409  D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
 410} D3DSHADER_PARAM_REGISTER_TYPE;
 411
 412typedef enum _D3DVS_RASTOUT_OFFSETS {
 413  D3DSRO_POSITION     = 0,
 414  D3DSRO_FOG          = 1,
 415  D3DSRO_POINT_SIZE   = 2,
 416  D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
 417} D3DVS_RASTOUT_OFFSETS;
 418
 419#define D3DVS_ADDRESSMODE_SHIFT  13
 420#define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
 421
 422typedef enum _D3DVS_ADDRESSMODE_TYPE {
 423  D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
 424  D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
 425  D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
 426} D3DVS_ADDRESSMODE_TYPE;
 427
 428#define D3DVS_SWIZZLE_SHIFT      16
 429#define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
 430
 431#define D3DSP_SWIZZLE_SHIFT      16
 432#define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
 433
 434#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
 435#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
 436#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
 437#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
 438
 439#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
 440#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
 441#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
 442#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
 443
 444#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
 445#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
 446#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
 447#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
 448
 449#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
 450#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
 451#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
 452#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
 453
 454#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
 455
 456#define D3DSP_NOSWIZZLE \
 457    ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
 458
 459#define D3DSP_SRCMOD_SHIFT      24
 460#define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
 461
 462typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
 463  D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
 464  D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
 465  D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
 466  D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
 467  D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
 468  D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
 469  D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
 470  D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
 471  D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
 472  D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
 473  D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
 474  D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
 475} D3DSHADER_PARAM_SRCMOD_TYPE;
 476
 477#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
 478#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
 479#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
 480#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
 481
 482#define D3DSI_COMMENTSIZE_SHIFT 16
 483#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
 484
 485#define D3DSHADER_COMMENT(commentSize) \
 486  ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
 487
 488#define D3DPS_END() 0x0000FFFF
 489#define D3DVS_END() 0x0000FFFF
 490
 491
 492/*****************************************************************************
 493 * Direct 3D v8 enumerated types
 494 */
 495typedef enum _D3DBACKBUFFER_TYPE {
 496    D3DBACKBUFFER_TYPE_MONO         = 0,
 497    D3DBACKBUFFER_TYPE_LEFT         = 1,
 498    D3DBACKBUFFER_TYPE_RIGHT        = 2,
 499
 500    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
 501} D3DBACKBUFFER_TYPE;
 502
 503typedef enum _D3DBASISTYPE{
 504   D3DBASIS_BEZIER        = 0,
 505   D3DBASIS_BSPLINE       = 1,
 506   D3DBASIS_INTERPOLATE   = 2,
 507
 508   D3DBASIS_FORCE_DWORD   = 0x7fffffff
 509} D3DBASISTYPE;
 510
 511typedef enum _D3DBLEND {
 512    D3DBLEND_ZERO               =  1,
 513    D3DBLEND_ONE                =  2,
 514    D3DBLEND_SRCCOLOR           =  3,
 515    D3DBLEND_INVSRCCOLOR        =  4,
 516    D3DBLEND_SRCALPHA           =  5,
 517    D3DBLEND_INVSRCALPHA        =  6,
 518    D3DBLEND_DESTALPHA          =  7,
 519    D3DBLEND_INVDESTALPHA       =  8,
 520    D3DBLEND_DESTCOLOR          =  9,
 521    D3DBLEND_INVDESTCOLOR       = 10,
 522    D3DBLEND_SRCALPHASAT        = 11,
 523    D3DBLEND_BOTHSRCALPHA       = 12,
 524    D3DBLEND_BOTHINVSRCALPHA    = 13,
 525
 526    D3DBLEND_FORCE_DWORD        = 0x7fffffff
 527} D3DBLEND;
 528
 529typedef enum _D3DBLENDOP {
 530    D3DBLENDOP_ADD              = 1,
 531    D3DBLENDOP_SUBTRACT         = 2,
 532    D3DBLENDOP_REVSUBTRACT      = 3,
 533    D3DBLENDOP_MIN              = 4,
 534    D3DBLENDOP_MAX              = 5,
 535
 536    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
 537} D3DBLENDOP;
 538
 539typedef enum _D3DCMPFUNC {
 540    D3DCMP_NEVER                = 1,
 541    D3DCMP_LESS                 = 2,
 542    D3DCMP_EQUAL                = 3,
 543    D3DCMP_LESSEQUAL            = 4,
 544    D3DCMP_GREATER              = 5,
 545    D3DCMP_NOTEQUAL             = 6,
 546    D3DCMP_GREATEREQUAL         = 7,
 547    D3DCMP_ALWAYS               = 8,
 548
 549    D3DCMP_FORCE_DWORD          = 0x7fffffff
 550} D3DCMPFUNC;
 551
 552typedef enum _D3DCUBEMAP_FACES {
 553    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
 554    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
 555    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
 556    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
 557    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
 558    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
 559
 560    D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
 561} D3DCUBEMAP_FACES;
 562
 563typedef enum _D3DCULL {
 564    D3DCULL_NONE                = 1,
 565    D3DCULL_CW                  = 2,
 566    D3DCULL_CCW                 = 3,
 567
 568    D3DCULL_FORCE_DWORD         = 0x7fffffff
 569} D3DCULL;
 570
 571typedef enum _D3DDEBUGMONITORTOKENS {
 572    D3DDMT_ENABLE          = 0,
 573    D3DDMT_DISABLE         = 1,
 574
 575    D3DDMT_FORCE_DWORD     = 0x7fffffff
 576} D3DDEBUGMONITORTOKENS;
 577
 578typedef enum _D3DDEVTYPE {
 579    D3DDEVTYPE_HAL         = 1,
 580    D3DDEVTYPE_REF         = 2,
 581    D3DDEVTYPE_SW          = 3,
 582
 583    D3DDEVTYPE_FORCE_DWORD = 0xffffffff
 584} D3DDEVTYPE;
 585
 586typedef enum _D3DFILLMODE {
 587    D3DFILL_POINT               = 1,
 588    D3DFILL_WIREFRAME           = 2,
 589    D3DFILL_SOLID               = 3,
 590
 591    D3DFILL_FORCE_DWORD         = 0x7fffffff
 592} D3DFILLMODE;
 593
 594typedef enum _D3DFOGMODE {
 595    D3DFOG_NONE                 = 0,
 596    D3DFOG_EXP                  = 1,
 597    D3DFOG_EXP2                 = 2,
 598    D3DFOG_LINEAR               = 3,
 599
 600    D3DFOG_FORCE_DWORD          = 0x7fffffff
 601} D3DFOGMODE;
 602
 603typedef enum _D3DFORMAT {
 604    D3DFMT_UNKNOWN              =   0,
 605
 606    D3DFMT_R8G8B8               =  20,
 607    D3DFMT_A8R8G8B8             =  21,
 608    D3DFMT_X8R8G8B8             =  22,
 609    D3DFMT_R5G6B5               =  23,
 610    D3DFMT_X1R5G5B5             =  24,
 611    D3DFMT_A1R5G5B5             =  25,
 612    D3DFMT_A4R4G4B4             =  26,
 613    D3DFMT_R3G3B2               =  27,
 614    D3DFMT_A8                   =  28,
 615    D3DFMT_A8R3G3B2             =  29,
 616    D3DFMT_X4R4G4B4             =  30,
 617    D3DFMT_A2B10G10R10          =  31,
 618    D3DFMT_G16R16               =  34,
 619
 620    D3DFMT_A8P8                 =  40,
 621    D3DFMT_P8                   =  41,
 622
 623    D3DFMT_L8                   =  50,
 624    D3DFMT_A8L8                 =  51,
 625    D3DFMT_A4L4                 =  52,
 626
 627    D3DFMT_V8U8                 =  60,
 628    D3DFMT_L6V5U5               =  61,
 629    D3DFMT_X8L8V8U8             =  62,
 630    D3DFMT_Q8W8V8U8             =  63,
 631    D3DFMT_V16U16               =  64,
 632    D3DFMT_W11V11U10            =  65,
 633    D3DFMT_A2W10V10U10          =  67,
 634
 635    D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
 636    D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
 637    D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
 638    D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
 639    D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
 640    D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
 641    D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
 642
 643    D3DFMT_D16_LOCKABLE         =  70,
 644    D3DFMT_D32                  =  71,
 645    D3DFMT_D15S1                =  73,
 646    D3DFMT_D24S8                =  75,
 647    D3DFMT_D16                  =  80,
 648    D3DFMT_D24X8                =  77,
 649    D3DFMT_D24X4S4              =  79,
 650
 651    D3DFMT_VERTEXDATA           = 100,
 652    D3DFMT_INDEX16              = 101,
 653    D3DFMT_INDEX32              = 102,
 654
 655    D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
 656} D3DFORMAT;
 657
 658typedef enum _D3DLIGHTTYPE {
 659    D3DLIGHT_POINT          = 1,
 660    D3DLIGHT_SPOT           = 2,
 661    D3DLIGHT_DIRECTIONAL    = 3,
 662
 663    D3DLIGHT_FORCE_DWORD    = 0x7fffffff
 664} D3DLIGHTTYPE;
 665
 666typedef enum _D3DMATERIALCOLORSOURCE {
 667    D3DMCS_MATERIAL         = 0,
 668    D3DMCS_COLOR1           = 1,
 669    D3DMCS_COLOR2           = 2,
 670
 671    D3DMCS_FORCE_DWORD      = 0x7fffffff
 672} D3DMATERIALCOLORSOURCE;
 673
 674typedef enum _D3DMULTISAMPLE_TYPE {
 675    D3DMULTISAMPLE_NONE            =  0,
 676    D3DMULTISAMPLE_2_SAMPLES       =  2,
 677    D3DMULTISAMPLE_3_SAMPLES       =  3,
 678    D3DMULTISAMPLE_4_SAMPLES       =  4,
 679    D3DMULTISAMPLE_5_SAMPLES       =  5,
 680    D3DMULTISAMPLE_6_SAMPLES       =  6,
 681    D3DMULTISAMPLE_7_SAMPLES       =  7,
 682    D3DMULTISAMPLE_8_SAMPLES       =  8,
 683    D3DMULTISAMPLE_9_SAMPLES       =  9,
 684    D3DMULTISAMPLE_10_SAMPLES      = 10,
 685    D3DMULTISAMPLE_11_SAMPLES      = 11,
 686    D3DMULTISAMPLE_12_SAMPLES      = 12,
 687    D3DMULTISAMPLE_13_SAMPLES      = 13,
 688    D3DMULTISAMPLE_14_SAMPLES      = 14,
 689    D3DMULTISAMPLE_15_SAMPLES      = 15,
 690    D3DMULTISAMPLE_16_SAMPLES      = 16,
 691
 692    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
 693} D3DMULTISAMPLE_TYPE;
 694
 695typedef enum _D3DORDERTYPE {
 696   D3DORDER_LINEAR      = 1,
 697   D3DORDER_QUADRATIC   = 2,
 698   D3DORDER_CUBIC       = 3,
 699   D3DORDER_QUINTIC     = 5,
 700
 701   D3DORDER_FORCE_DWORD = 0x7fffffff
 702} D3DORDERTYPE;
 703
 704typedef enum _D3DPATCHEDGESTYLE {
 705   D3DPATCHEDGE_DISCRETE    = 0,
 706   D3DPATCHEDGE_CONTINUOUS  = 1,
 707
 708   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
 709} D3DPATCHEDGESTYLE;
 710
 711typedef enum _D3DPOOL {
 712    D3DPOOL_DEFAULT                 = 0,
 713    D3DPOOL_MANAGED                 = 1,
 714    D3DPOOL_SYSTEMMEM               = 2,
 715    D3DPOOL_SCRATCH                 = 3,
 716
 717    D3DPOOL_FORCE_DWORD             = 0x7fffffff
 718} D3DPOOL;
 719
 720typedef enum _D3DPRIMITIVETYPE {
 721    D3DPT_POINTLIST             = 1,
 722    D3DPT_LINELIST              = 2,
 723    D3DPT_LINESTRIP             = 3,
 724    D3DPT_TRIANGLELIST          = 4,
 725    D3DPT_TRIANGLESTRIP         = 5,
 726    D3DPT_TRIANGLEFAN           = 6,
 727
 728    D3DPT_FORCE_DWORD           = 0x7fffffff
 729} D3DPRIMITIVETYPE;
 730
 731typedef enum _D3DRENDERSTATETYPE {
 732    D3DRS_ZENABLE                   =   7,
 733    D3DRS_FILLMODE                  =   8,
 734    D3DRS_SHADEMODE                 =   9,
 735    D3DRS_LINEPATTERN               =  10,
 736    D3DRS_ZWRITEENABLE              =  14,
 737    D3DRS_ALPHATESTENABLE           =  15,
 738    D3DRS_LASTPIXEL                 =  16,
 739    D3DRS_SRCBLEND                  =  19,
 740    D3DRS_DESTBLEND                 =  20,
 741    D3DRS_CULLMODE                  =  22,
 742    D3DRS_ZFUNC                     =  23,
 743    D3DRS_ALPHAREF                  =  24,
 744    D3DRS_ALPHAFUNC                 =  25,
 745    D3DRS_DITHERENABLE              =  26,
 746    D3DRS_ALPHABLENDENABLE          =  27,
 747    D3DRS_FOGENABLE                 =  28,
 748    D3DRS_SPECULARENABLE            =  29,
 749    D3DRS_ZVISIBLE                  =  30,
 750    D3DRS_FOGCOLOR                  =  34,
 751    D3DRS_FOGTABLEMODE              =  35,
 752    D3DRS_FOGSTART                  =  36,
 753    D3DRS_FOGEND                    =  37,
 754    D3DRS_FOGDENSITY                =  38,
 755    D3DRS_EDGEANTIALIAS             =  40,
 756    D3DRS_ZBIAS                     =  47,
 757    D3DRS_RANGEFOGENABLE            =  48,
 758    D3DRS_STENCILENABLE             =  52,
 759    D3DRS_STENCILFAIL               =  53,
 760    D3DRS_STENCILZFAIL              =  54,
 761    D3DRS_STENCILPASS               =  55,
 762    D3DRS_STENCILFUNC               =  56,
 763    D3DRS_STENCILREF                =  57,
 764    D3DRS_STENCILMASK               =  58,
 765    D3DRS_STENCILWRITEMASK          =  59,
 766    D3DRS_TEXTUREFACTOR             =  60,
 767    D3DRS_WRAP0                     = 128,
 768    D3DRS_WRAP1                     = 129,
 769    D3DRS_WRAP2                     = 130,
 770    D3DRS_WRAP3                     = 131,
 771    D3DRS_WRAP4                     = 132,
 772    D3DRS_WRAP5                     = 133,
 773    D3DRS_WRAP6                     = 134,
 774    D3DRS_WRAP7                     = 135,
 775    D3DRS_CLIPPING                  = 136,
 776    D3DRS_LIGHTING                  = 137,
 777    D3DRS_AMBIENT                   = 139,
 778    D3DRS_FOGVERTEXMODE             = 140,
 779    D3DRS_COLORVERTEX               = 141,
 780    D3DRS_LOCALVIEWER               = 142,
 781    D3DRS_NORMALIZENORMALS          = 143,
 782    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
 783    D3DRS_SPECULARMATERIALSOURCE    = 146,
 784    D3DRS_AMBIENTMATERIALSOURCE     = 147,
 785    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
 786    D3DRS_VERTEXBLEND               = 151,
 787    D3DRS_CLIPPLANEENABLE           = 152,
 788    D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
 789    D3DRS_POINTSIZE                 = 154,
 790    D3DRS_POINTSIZE_MIN             = 155,
 791    D3DRS_POINTSPRITEENABLE         = 156,
 792    D3DRS_POINTSCALEENABLE          = 157,
 793    D3DRS_POINTSCALE_A              = 158,
 794    D3DRS_POINTSCALE_B              = 159,
 795    D3DRS_POINTSCALE_C              = 160,
 796    D3DRS_MULTISAMPLEANTIALIAS      = 161,
 797    D3DRS_MULTISAMPLEMASK           = 162,
 798    D3DRS_PATCHEDGESTYLE            = 163,
 799    D3DRS_PATCHSEGMENTS             = 164,
 800    D3DRS_DEBUGMONITORTOKEN         = 165,
 801    D3DRS_POINTSIZE_MAX             = 166,
 802    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
 803    D3DRS_COLORWRITEENABLE          = 168,
 804    D3DRS_TWEENFACTOR               = 170,
 805    D3DRS_BLENDOP                   = 171,
 806    D3DRS_POSITIONORDER             = 172,
 807    D3DRS_NORMALORDER               = 173,
 808
 809    D3DRS_FORCE_DWORD               = 0x7fffffff
 810} D3DRENDERSTATETYPE;
 811
 812typedef enum _D3DRESOURCETYPE {
 813    D3DRTYPE_SURFACE                =  1,
 814    D3DRTYPE_VOLUME                 =  2,
 815    D3DRTYPE_TEXTURE                =  3,
 816    D3DRTYPE_VOLUMETEXTURE          =  4,
 817    D3DRTYPE_CUBETEXTURE            =  5,
 818    D3DRTYPE_VERTEXBUFFER           =  6,
 819    D3DRTYPE_INDEXBUFFER            =  7,
 820
 821    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
 822} D3DRESOURCETYPE;
 823
 824typedef enum _D3DSHADEMODE {
 825    D3DSHADE_FLAT               = 1,
 826    D3DSHADE_GOURAUD            = 2,
 827    D3DSHADE_PHONG              = 3,
 828
 829    D3DSHADE_FORCE_DWORD        = 0x7fffffff
 830} D3DSHADEMODE;
 831
 832typedef enum _D3DSTATEBLOCKTYPE {
 833    D3DSBT_ALL           = 1,
 834    D3DSBT_PIXELSTATE    = 2,
 835    D3DSBT_VERTEXSTATE   = 3,
 836
 837    D3DSBT_FORCE_DWORD   = 0xffffffff
 838} D3DSTATEBLOCKTYPE;
 839
 840typedef enum _D3DSTENCILOP {
 841    D3DSTENCILOP_KEEP           = 1,
 842    D3DSTENCILOP_ZERO           = 2,
 843    D3DSTENCILOP_REPLACE        = 3,
 844    D3DSTENCILOP_INCRSAT        = 4,
 845    D3DSTENCILOP_DECRSAT        = 5,
 846    D3DSTENCILOP_INVERT         = 6,
 847    D3DSTENCILOP_INCR           = 7,
 848    D3DSTENCILOP_DECR           = 8,
 849
 850    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
 851} D3DSTENCILOP;
 852
 853typedef enum _D3DSWAPEFFECT {
 854    D3DSWAPEFFECT_DISCARD         = 1,
 855    D3DSWAPEFFECT_FLIP            = 2,
 856    D3DSWAPEFFECT_COPY            = 3,
 857    D3DSWAPEFFECT_COPY_VSYNC      = 4,
 858
 859    D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
 860} D3DSWAPEFFECT;
 861
 862typedef enum _D3DTEXTUREADDRESS {
 863    D3DTADDRESS_WRAP            = 1,
 864    D3DTADDRESS_MIRROR          = 2,
 865    D3DTADDRESS_CLAMP           = 3,
 866    D3DTADDRESS_BORDER          = 4,
 867    D3DTADDRESS_MIRRORONCE      = 5,
 868
 869    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
 870} D3DTEXTUREADDRESS;
 871
 872typedef enum _D3DTEXTUREFILTERTYPE {
 873    D3DTEXF_NONE            = 0,
 874    D3DTEXF_POINT           = 1,
 875    D3DTEXF_LINEAR          = 2,
 876    D3DTEXF_ANISOTROPIC     = 3,
 877    D3DTEXF_FLATCUBIC       = 4,
 878    D3DTEXF_GAUSSIANCUBIC   = 5,
 879
 880    D3DTEXF_FORCE_DWORD     = 0x7fffffff
 881} D3DTEXTUREFILTERTYPE;
 882
 883typedef enum _D3DTEXTUREOP {
 884    D3DTOP_DISABLE                   =  1,
 885    D3DTOP_SELECTARG1                =  2,
 886    D3DTOP_SELECTARG2                =  3,
 887    D3DTOP_MODULATE                  =  4,
 888    D3DTOP_MODULATE2X                =  5,
 889    D3DTOP_MODULATE4X                =  6,
 890    D3DTOP_ADD                       =  7,
 891    D3DTOP_ADDSIGNED                 =  8,
 892    D3DTOP_ADDSIGNED2X               =  9,
 893    D3DTOP_SUBTRACT                  = 10,
 894    D3DTOP_ADDSMOOTH                 = 11,
 895    D3DTOP_BLENDDIFFUSEALPHA         = 12,
 896    D3DTOP_BLENDTEXTUREALPHA         = 13,
 897    D3DTOP_BLENDFACTORALPHA          = 14,
 898    D3DTOP_BLENDTEXTUREALPHAPM       = 15,
 899    D3DTOP_BLENDCURRENTALPHA         = 16,
 900    D3DTOP_PREMODULATE               = 17,
 901    D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
 902    D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
 903    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
 904    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
 905    D3DTOP_BUMPENVMAP                = 22,
 906    D3DTOP_BUMPENVMAPLUMINANCE       = 23,
 907    D3DTOP_DOTPRODUCT3               = 24,
 908    D3DTOP_MULTIPLYADD               = 25,
 909    D3DTOP_LERP                      = 26,
 910
 911    D3DTOP_FORCE_DWORD               = 0x7fffffff,
 912} D3DTEXTUREOP;
 913
 914typedef enum _D3DTEXTURESTAGESTATETYPE {
 915    D3DTSS_COLOROP               =  1,
 916    D3DTSS_COLORARG1             =  2,
 917    D3DTSS_COLORARG2             =  3,
 918    D3DTSS_ALPHAOP               =  4,
 919    D3DTSS_ALPHAARG1             =  5,
 920    D3DTSS_ALPHAARG2             =  6,
 921    D3DTSS_BUMPENVMAT00          =  7,
 922    D3DTSS_BUMPENVMAT01          =  8,
 923    D3DTSS_BUMPENVMAT10          =  9,
 924    D3DTSS_BUMPENVMAT11          = 10,
 925    D3DTSS_TEXCOORDINDEX         = 11,
 926    D3DTSS_ADDRESSU              = 13,
 927    D3DTSS_ADDRESSV              = 14,
 928    D3DTSS_BORDERCOLOR           = 15,
 929    D3DTSS_MAGFILTER             = 16,
 930    D3DTSS_MINFILTER             = 17,
 931    D3DTSS_MIPFILTER             = 18,
 932    D3DTSS_MIPMAPLODBIAS         = 19,
 933    D3DTSS_MAXMIPLEVEL           = 20,
 934    D3DTSS_MAXANISOTROPY         = 21,
 935    D3DTSS_BUMPENVLSCALE         = 22,
 936    D3DTSS_BUMPENVLOFFSET        = 23,
 937    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
 938    D3DTSS_ADDRESSW              = 25,
 939    D3DTSS_COLORARG0             = 26,
 940    D3DTSS_ALPHAARG0             = 27,
 941    D3DTSS_RESULTARG             = 28,
 942
 943    D3DTSS_FORCE_DWORD           = 0x7fffffff
 944} D3DTEXTURESTAGESTATETYPE;
 945
 946typedef enum _D3DTEXTURETRANSFORMFLAGS {
 947    D3DTTFF_DISABLE         =   0,
 948    D3DTTFF_COUNT1          =   1,
 949    D3DTTFF_COUNT2          =   2,
 950    D3DTTFF_COUNT3          =   3,
 951    D3DTTFF_COUNT4          =   4,
 952    D3DTTFF_PROJECTED       = 256,
 953
 954    D3DTTFF_FORCE_DWORD     = 0x7fffffff
 955} D3DTEXTURETRANSFORMFLAGS;
 956
 957typedef enum _D3DTRANSFORMSTATETYPE {
 958    D3DTS_VIEW            =  2,
 959    D3DTS_PROJECTION      =  3,
 960    D3DTS_TEXTURE0        = 16,
 961    D3DTS_TEXTURE1        = 17,
 962    D3DTS_TEXTURE2        = 18,
 963    D3DTS_TEXTURE3        = 19,
 964    D3DTS_TEXTURE4        = 20,
 965    D3DTS_TEXTURE5        = 21,
 966    D3DTS_TEXTURE6        = 22,
 967    D3DTS_TEXTURE7        = 23,
 968
 969    D3DTS_FORCE_DWORD     = 0x7fffffff
 970} D3DTRANSFORMSTATETYPE;
 971
 972typedef enum _D3DVERTEXBLENDFLAGS {
 973    D3DVBF_DISABLE  =   0,
 974    D3DVBF_1WEIGHTS =   1,
 975    D3DVBF_2WEIGHTS =   2,
 976    D3DVBF_3WEIGHTS =   3,
 977    D3DVBF_TWEENING = 255,
 978    D3DVBF_0WEIGHTS = 256
 979} D3DVERTEXBLENDFLAGS;
 980
 981typedef enum _D3DZBUFFERTYPE {
 982    D3DZB_FALSE                 = 0,
 983    D3DZB_TRUE                  = 1,
 984    D3DZB_USEW                  = 2,
 985
 986    D3DZB_FORCE_DWORD           = 0x7fffffff
 987} D3DZBUFFERTYPE;
 988
 989
 990/*****************************************************************************
 991 * Direct 3D v8 typedefs
 992 */
 993typedef DWORD D3DCOLOR;
 994
 995/*****************************************************************************
 996 * Direct 3D v8 structures
 997 */
 998typedef struct _D3DADAPTER_IDENTIFIER8 {
 999    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
1000    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
1001
1002    LARGE_INTEGER   DriverVersion;
1003    DWORD           VendorId;
1004    DWORD           DeviceId;
1005    DWORD           SubSysId;
1006    DWORD           Revision;
1007
1008    GUID            DeviceIdentifier;
1009
1010    DWORD           WHQLLevel;
1011} D3DADAPTER_IDENTIFIER8;
1012
1013typedef struct _D3DBOX {
1014    UINT                Left;
1015    UINT                Top;
1016    UINT                Right;
1017    UINT                Bottom;
1018    UINT                Front;
1019    UINT                Back;
1020} D3DBOX;
1021
1022typedef struct _D3DCLIPSTATUS8 {
1023   DWORD ClipUnion;
1024   DWORD ClipIntersection;
1025} D3DCLIPSTATUS8;
1026
1027typedef struct _D3DCOLORVALUE {
1028    float r;
1029    float g;
1030    float b;
1031    float a;
1032} D3DCOLORVALUE;
1033
1034typedef struct _D3DDEVICE_CREATION_PARAMETERS {
1035    UINT          AdapterOrdinal;
1036    D3DDEVTYPE    DeviceType;
1037    HWND          hFocusWindow;
1038    DWORD         BehaviorFlags;
1039} D3DDEVICE_CREATION_PARAMETERS;
1040
1041typedef struct _D3DDISPLAYMODE {
1042    UINT            Width;
1043    UINT            Height;
1044    UINT            RefreshRate;
1045    D3DFORMAT       Format;
1046} D3DDISPLAYMODE;
1047
1048typedef struct _D3DGAMMARAMP {
1049    WORD                red  [256];
1050    WORD                green[256];
1051    WORD                blue [256];
1052} D3DGAMMARAMP;
1053
1054typedef struct _D3DINDEXBUFFER_DESC {
1055    D3DFORMAT           Format;
1056    D3DRESOURCETYPE     Type;
1057    DWORD               Usage;
1058    D3DPOOL             Pool;
1059    UINT                Size;
1060} D3DINDEXBUFFER_DESC;
1061
1062#ifndef D3DVECTOR_DEFINED
1063typedef struct _D3DVECTOR {
1064    float x;
1065    float y;
1066    float z;
1067} D3DVECTOR;
1068#define D3DVECTOR_DEFINED
1069#endif
1070
1071typedef struct _D3DLIGHT8 {
1072    D3DLIGHTTYPE    Type;
1073    D3DCOLORVALUE   Diffuse;
1074    D3DCOLORVALUE   Specular;
1075    D3DCOLORVALUE   Ambient;
1076    D3DVECTOR       Position;
1077    D3DVECTOR       Direction;
1078    float           Range;
1079    float           Falloff;
1080    float           Attenuation0;
1081    float           Attenuation1;
1082    float           Attenuation2;
1083    float           Theta;
1084    float           Phi;
1085} D3DLIGHT8;
1086
1087typedef struct _D3DLINEPATTERN {
1088    WORD    wRepeatFactor;
1089    WORD    wLinePattern;
1090} D3DLINEPATTERN;
1091
1092typedef struct _D3DLOCKED_BOX {
1093    INT                 RowPitch;
1094    INT                 SlicePitch;
1095    void*               pBits;
1096} D3DLOCKED_BOX;
1097
1098typedef struct _D3DLOCKED_RECT {
1099    INT                 Pitch;
1100    void*               pBits;
1101} D3DLOCKED_RECT;
1102
1103typedef struct _D3DMATERIAL8 {
1104    D3DCOLORVALUE   Diffuse;
1105    D3DCOLORVALUE   Ambient;
1106    D3DCOLORVALUE   Specular;
1107    D3DCOLORVALUE   Emissive;
1108    float           Power;
1109} D3DMATERIAL8;
1110
1111typedef struct _D3DMATRIX {
1112    union {
1113        struct {
1114            float        _11, _12, _13, _14;
1115            float        _21, _22, _23, _24;
1116            float        _31, _32, _33, _34;
1117            float        _41, _42, _43, _44;
1118        } DUMMYSTRUCTNAME;
1119        float m[4][4];
1120    } DUMMYUNIONNAME;
1121} D3DMATRIX;
1122
1123#define D3DPRESENT_RATE_DEFAULT 0
1124#define D3DPRESENT_RATE_UNLIMITED 0x7fffffff
1125
1126typedef struct _D3DPRESENT_PARAMETERS_ {
1127    UINT                    BackBufferWidth;
1128    UINT                    BackBufferHeight;
1129    D3DFORMAT               BackBufferFormat;
1130    UINT                    BackBufferCount;
1131
1132    D3DMULTISAMPLE_TYPE     MultiSampleType;
1133
1134    D3DSWAPEFFECT           SwapEffect;
1135    HWND                    hDeviceWindow;
1136    WINBOOL                 Windowed;
1137    WINBOOL                 EnableAutoDepthStencil;
1138    D3DFORMAT               AutoDepthStencilFormat;
1139    DWORD                   Flags;
1140
1141    UINT                    FullScreen_RefreshRateInHz;
1142    UINT                    FullScreen_PresentationInterval;
1143
1144} D3DPRESENT_PARAMETERS;
1145
1146#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
1147
1148typedef struct _D3DRANGE {
1149    UINT                Offset;
1150    UINT                Size;
1151} D3DRANGE;
1152
1153typedef struct _D3DRASTER_STATUS {
1154    WINBOOL         InVBlank;
1155    UINT            ScanLine;
1156} D3DRASTER_STATUS;
1157
1158typedef struct _D3DRECT {
1159    LONG x1;
1160    LONG y1;
1161    LONG x2;
1162    LONG y2;
1163} D3DRECT;
1164
1165typedef struct _D3DRECTPATCH_INFO {
1166    UINT                StartVertexOffsetWidth;
1167    UINT                StartVertexOffsetHeight;
1168    UINT                Width;
1169    UINT                Height;
1170    UINT                Stride;
1171    D3DBASISTYPE        Basis;
1172    D3DORDERTYPE        Order;
1173} D3DRECTPATCH_INFO;
1174
1175typedef struct _D3DSURFACE_DESC {
1176    D3DFORMAT           Format;
1177    D3DRESOURCETYPE     Type;
1178    DWORD               Usage;
1179    D3DPOOL             Pool;
1180    UINT                Size;
1181    D3DMULTISAMPLE_TYPE MultiSampleType;
1182    UINT                Width;
1183    UINT                Height;
1184} D3DSURFACE_DESC;
1185
1186typedef struct _D3DTRIPATCH_INFO {
1187    UINT                StartVertexOffset;
1188    UINT                NumVertices;
1189    D3DBASISTYPE        Basis;
1190    D3DORDERTYPE        Order;
1191} D3DTRIPATCH_INFO;
1192
1193typedef struct _D3DVERTEXBUFFER_DESC {
1194    D3DFORMAT           Format;
1195    D3DRESOURCETYPE     Type;
1196    DWORD               Usage;
1197    D3DPOOL             Pool;
1198    UINT                Size;
1199    DWORD               FVF;
1200} D3DVERTEXBUFFER_DESC;
1201
1202typedef struct _D3DVIEWPORT8 {
1203    DWORD       X;
1204    DWORD       Y;
1205    DWORD       Width;
1206    DWORD       Height;
1207    float       MinZ;
1208    float       MaxZ;
1209} D3DVIEWPORT8;
1210
1211typedef struct _D3DVOLUME_DESC {
1212    D3DFORMAT           Format;
1213    D3DRESOURCETYPE     Type;
1214    DWORD               Usage;
1215    D3DPOOL             Pool;
1216    UINT                Size;
1217    UINT                Width;
1218    UINT                Height;
1219    UINT                Depth;
1220} D3DVOLUME_DESC;
1221
1222#ifdef __i386__
1223#pragma pack(pop)
1224#endif
1225
1226#endif  /* __WINE_D3D8TYPES_H */