master
  1/*
  2 * Copyright (C) 2002 Jason Edmeades
  3 *
  4 * This library is free software; you can redistribute it and/or
  5 * modify it under the terms of the GNU Lesser General Public
  6 * License as published by the Free Software Foundation; either
  7 * version 2.1 of the License, or (at your option) any later version.
  8 *
  9 * This library is distributed in the hope that it will be useful,
 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 12 * Lesser General Public License for more details.
 13 *
 14 * You should have received a copy of the GNU Lesser General Public
 15 * License along with this library; if not, write to the Free Software
 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 17 */
 18
 19#ifndef __WINE_D3D8CAPS_H
 20#define __WINE_D3D8CAPS_H
 21
 22#ifdef __i386__
 23#pragma pack(push,4)
 24#endif
 25
 26/*
 27 * Definitions
 28 */
 29
 30#define D3DCAPS_READ_SCANLINE 0x20000
 31
 32#define D3DCURSORCAPS_COLOR   1
 33#define D3DCURSORCAPS_LOWRES  2
 34
 35#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
 36#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
 37#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
 38#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
 39#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
 40#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
 41#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
 42#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
 43#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
 44#define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
 45#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
 46#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
 47#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
 48#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
 49#define D3DDEVCAPS_HWRASTERIZATION         0x0080000
 50#define D3DDEVCAPS_PUREDEVICE              0x0100000
 51#define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
 52#define D3DDEVCAPS_RTPATCHES               0x0400000
 53#define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
 54#define D3DDEVCAPS_NPATCHES                0x1000000
 55
 56#define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
 57#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
 58#define D3DFVFCAPS_PSIZE              0x100000
 59
 60#define D3DLINECAPS_TEXTURE           0x01
 61#define D3DLINECAPS_ZTEST             0x02
 62#define D3DLINECAPS_BLEND             0x04
 63#define D3DLINECAPS_ALPHACMP          0x08
 64#define D3DLINECAPS_FOG               0x10
 65
 66#define D3DPBLENDCAPS_ZERO            0x0001
 67#define D3DPBLENDCAPS_ONE             0x0002
 68#define D3DPBLENDCAPS_SRCCOLOR        0x0004
 69#define D3DPBLENDCAPS_INVSRCCOLOR     0x0008
 70#define D3DPBLENDCAPS_SRCALPHA        0x0010
 71#define D3DPBLENDCAPS_INVSRCALPHA     0x0020
 72#define D3DPBLENDCAPS_DESTALPHA       0x0040
 73#define D3DPBLENDCAPS_INVDESTALPHA    0x0080
 74#define D3DPBLENDCAPS_DESTCOLOR       0x0100
 75#define D3DPBLENDCAPS_INVDESTCOLOR    0x0200
 76#define D3DPBLENDCAPS_SRCALPHASAT     0x0400
 77#define D3DPBLENDCAPS_BOTHSRCALPHA    0x0800
 78#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x1000
 79
 80#define D3DPCMPCAPS_NEVER        0x01
 81#define D3DPCMPCAPS_LESS         0x02
 82#define D3DPCMPCAPS_EQUAL        0x04
 83#define D3DPCMPCAPS_LESSEQUAL    0x08
 84#define D3DPCMPCAPS_GREATER      0x10
 85#define D3DPCMPCAPS_NOTEQUAL     0x20
 86#define D3DPCMPCAPS_GREATEREQUAL 0x40
 87#define D3DPCMPCAPS_ALWAYS       0x80
 88
 89#define D3DPMISCCAPS_MASKZ                 __MSABI_LONG(0x00000002)
 90#define D3DPMISCCAPS_LINEPATTERNREP        __MSABI_LONG(0x00000004)
 91#define D3DPMISCCAPS_CULLNONE              __MSABI_LONG(0x00000010)
 92#define D3DPMISCCAPS_CULLCW                __MSABI_LONG(0x00000020)
 93#define D3DPMISCCAPS_CULLCCW               __MSABI_LONG(0x00000040)
 94#define D3DPMISCCAPS_COLORWRITEENABLE      __MSABI_LONG(0x00000080)
 95#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
 96#define D3DPMISCCAPS_CLIPTLVERTS           __MSABI_LONG(0x00000200)
 97#define D3DPMISCCAPS_TSSARGTEMP            __MSABI_LONG(0x00000400)
 98#define D3DPMISCCAPS_BLENDOP               __MSABI_LONG(0x00000800)
 99#define D3DPMISCCAPS_NULLREFERENCE         __MSABI_LONG(0x00001000)
100
101#define D3DPRASTERCAPS_DITHER                     0x00000001
102#define D3DPRASTERCAPS_PAT                        0x00000008
103#define D3DPRASTERCAPS_ZTEST                      0x00000010
104#define D3DPRASTERCAPS_FOGVERTEX                  0x00000080
105#define D3DPRASTERCAPS_FOGTABLE                   0x00000100
106#define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000
107#define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000
108#define D3DPRASTERCAPS_ZBIAS                      0x00004000
109#define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000
110#define D3DPRASTERCAPS_FOGRANGE                   0x00010000
111#define D3DPRASTERCAPS_ANISOTROPY                 0x00020000
112#define D3DPRASTERCAPS_WBUFFER                    0x00040000
113#define D3DPRASTERCAPS_WFOG                       0x00100000
114#define D3DPRASTERCAPS_ZFOG                       0x00200000
115#define D3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000
116#define D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE      0x00800000
117
118#define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
119#define D3DPRESENT_INTERVAL_ONE                   0x00000001
120#define D3DPRESENT_INTERVAL_TWO                   0x00000002
121#define D3DPRESENT_INTERVAL_THREE                 0x00000004
122#define D3DPRESENT_INTERVAL_FOUR                  0x00000008
123#define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
124
125#define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
126#define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
127#define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
128#define D3DPSHADECAPS_FOGGOURAUD                  0x80000
129
130#define D3DPTADDRESSCAPS_WRAP                     0x01
131#define D3DPTADDRESSCAPS_MIRROR                   0x02
132#define D3DPTADDRESSCAPS_CLAMP                    0x04
133#define D3DPTADDRESSCAPS_BORDER                   0x08
134#define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
135#define D3DPTADDRESSCAPS_MIRRORONCE               0x20
136
137#define D3DPTEXTURECAPS_PERSPECTIVE              0x00001
138#define D3DPTEXTURECAPS_POW2                     0x00002
139#define D3DPTEXTURECAPS_ALPHA                    0x00004
140#define D3DPTEXTURECAPS_SQUAREONLY               0x00020
141#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00040
142#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00080
143#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00100
144#define D3DPTEXTURECAPS_PROJECTED                0x00400
145#define D3DPTEXTURECAPS_CUBEMAP                  0x00800
146#define D3DPTEXTURECAPS_VOLUMEMAP                0x02000
147#define D3DPTEXTURECAPS_MIPMAP                   0x04000
148#define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x08000
149#define D3DPTEXTURECAPS_MIPCUBEMAP               0x10000
150#define D3DPTEXTURECAPS_CUBEMAP_POW2             0x20000
151#define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x40000
152
153#define D3DPTFILTERCAPS_MINFPOINT                0x00000100
154#define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
155#define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
156#define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
157#define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
158#define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
159#define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
160#define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
161#define D3DPTFILTERCAPS_MAGFAFLATCUBIC           0x08000000
162#define D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC        0x10000000
163
164#define D3DSTENCILCAPS_KEEP                      0x01
165#define D3DSTENCILCAPS_ZERO                      0x02
166#define D3DSTENCILCAPS_REPLACE                   0x04
167#define D3DSTENCILCAPS_INCRSAT                   0x08
168#define D3DSTENCILCAPS_DECRSAT                   0x10
169#define D3DSTENCILCAPS_INVERT                    0x20
170#define D3DSTENCILCAPS_INCR                      0x40
171#define D3DSTENCILCAPS_DECR                      0x80
172
173#define D3DTEXOPCAPS_DISABLE                     0x0000001
174#define D3DTEXOPCAPS_SELECTARG1                  0x0000002
175#define D3DTEXOPCAPS_SELECTARG2                  0x0000004
176#define D3DTEXOPCAPS_MODULATE                    0x0000008
177#define D3DTEXOPCAPS_MODULATE2X                  0x0000010
178#define D3DTEXOPCAPS_MODULATE4X                  0x0000020
179#define D3DTEXOPCAPS_ADD                         0x0000040
180#define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
181#define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
182#define D3DTEXOPCAPS_SUBTRACT                    0x0000200
183#define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
184#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
185#define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
186#define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
187#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
188#define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
189#define D3DTEXOPCAPS_PREMODULATE                 0x0010000
190#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
191#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
192#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
193#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
194#define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
195#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
196#define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
197#define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
198#define D3DTEXOPCAPS_LERP                        0x2000000
199
200#define D3DVTXPCAPS_TEXGEN                       __MSABI_LONG(0x00000001)
201#define D3DVTXPCAPS_MATERIALSOURCE7              __MSABI_LONG(0x00000002)
202#define D3DVTXPCAPS_DIRECTIONALLIGHTS            __MSABI_LONG(0x00000008)
203#define D3DVTXPCAPS_POSITIONALLIGHTS             __MSABI_LONG(0x00000010)
204#define D3DVTXPCAPS_LOCALVIEWER                  __MSABI_LONG(0x00000020)
205#define D3DVTXPCAPS_TWEENING                     __MSABI_LONG(0x00000040)
206#define D3DVTXPCAPS_NO_VSDT_UBYTE4               __MSABI_LONG(0x00000080)
207
208#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  0x00000020
209#define D3DCAPS3_RESERVED                          0x8000001f
210
211#define D3DCAPS2_CANCALIBRATEGAMMA                 0x0100000
212#define D3DCAPS2_CANRENDERWINDOWED                 0x0080000
213#define D3DCAPS2_CANMANAGERESOURCE                 0x10000000
214#define D3DCAPS2_DYNAMICTEXTURES                   0x20000000
215#define D3DCAPS2_FULLSCREENGAMMA                   0x0020000
216#define D3DCAPS2_NO2DDURING3DSCENE                 0x0000002
217#define D3DCAPS2_RESERVED                          0x2000000
218
219/*
220 * The d3dcaps8 structure
221 */
222typedef struct _D3DCAPS8 {
223    D3DDEVTYPE          DeviceType;
224    UINT                AdapterOrdinal;
225
226    DWORD               Caps;
227    DWORD               Caps2;
228    DWORD               Caps3;
229    DWORD               PresentationIntervals;
230
231    DWORD               CursorCaps;
232
233    DWORD               DevCaps;
234
235    DWORD               PrimitiveMiscCaps;
236    DWORD               RasterCaps;
237    DWORD               ZCmpCaps;
238    DWORD               SrcBlendCaps;
239    DWORD               DestBlendCaps;
240    DWORD               AlphaCmpCaps;
241    DWORD               ShadeCaps;
242    DWORD               TextureCaps;
243    DWORD               TextureFilterCaps;
244    DWORD               CubeTextureFilterCaps;
245    DWORD               VolumeTextureFilterCaps;
246    DWORD               TextureAddressCaps;
247    DWORD               VolumeTextureAddressCaps;
248
249    DWORD               LineCaps;
250
251    DWORD               MaxTextureWidth, MaxTextureHeight;
252    DWORD               MaxVolumeExtent;
253
254    DWORD               MaxTextureRepeat;
255    DWORD               MaxTextureAspectRatio;
256    DWORD               MaxAnisotropy;
257    float               MaxVertexW;
258
259    float               GuardBandLeft;
260    float               GuardBandTop;
261    float               GuardBandRight;
262    float               GuardBandBottom;
263
264    float               ExtentsAdjust;
265    DWORD               StencilCaps;
266
267    DWORD               FVFCaps;
268    DWORD               TextureOpCaps;
269    DWORD               MaxTextureBlendStages;
270    DWORD               MaxSimultaneousTextures;
271
272    DWORD               VertexProcessingCaps;
273    DWORD               MaxActiveLights;
274    DWORD               MaxUserClipPlanes;
275    DWORD               MaxVertexBlendMatrices;
276    DWORD               MaxVertexBlendMatrixIndex;
277
278    float               MaxPointSize;
279
280    DWORD               MaxPrimitiveCount;
281    DWORD               MaxVertexIndex;
282    DWORD               MaxStreams;
283    DWORD               MaxStreamStride;
284
285    DWORD               VertexShaderVersion;
286    DWORD               MaxVertexShaderConst;
287
288    DWORD               PixelShaderVersion;
289    float               MaxPixelShaderValue;
290} D3DCAPS8;
291
292#ifdef __i386__
293#pragma pack(pop)
294#endif
295
296#endif  /* __WINE_D3D8CAPS_H */