1#undef INTERFACE
   2/*
   3 * Copyright (C) 2002 Jason Edmeades
   4 *
   5 * This library is free software; you can redistribute it and/or
   6 * modify it under the terms of the GNU Lesser General Public
   7 * License as published by the Free Software Foundation; either
   8 * version 2.1 of the License, or (at your option) any later version.
   9 *
  10 * This library is distributed in the hope that it will be useful,
  11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
  13 * Lesser General Public License for more details.
  14 *
  15 * You should have received a copy of the GNU Lesser General Public
  16 * License along with this library; if not, write to the Free Software
  17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  18 */
  19
  20#ifndef __WINE_D3D8_H
  21#define __WINE_D3D8_H
  22
  23#ifndef DIRECT3D_VERSION
  24#define DIRECT3D_VERSION  0x0800
  25#endif
  26
  27#include <stdlib.h>
  28
  29#define COM_NO_WINDOWS_H
  30#include <objbase.h>
  31#include <windows.h>
  32#include <d3d8types.h>
  33#include <d3d8caps.h>
  34
  35/*****************************************************************************
  36 * Behavior Flags for IDirect3D8::CreateDevice
  37 */
  38#define D3DCREATE_FPU_PRESERVE                  __MSABI_LONG(0x00000002)
  39#define D3DCREATE_MULTITHREADED                 __MSABI_LONG(0x00000004)
  40#define D3DCREATE_PUREDEVICE                    __MSABI_LONG(0x00000010)
  41#define D3DCREATE_SOFTWARE_VERTEXPROCESSING     __MSABI_LONG(0x00000020)
  42#define D3DCREATE_HARDWARE_VERTEXPROCESSING     __MSABI_LONG(0x00000040)
  43#define D3DCREATE_MIXED_VERTEXPROCESSING        __MSABI_LONG(0x00000080)
  44
  45/*****************************************************************************
  46 * Flags for SetPrivateData
  47 */
  48#define D3DSPD_IUNKNOWN                         __MSABI_LONG(0x00000001)
  49
  50/*****************************************************************************
  51 * #defines and error codes
  52 */
  53#define D3D_SDK_VERSION              220
  54#define D3DADAPTER_DEFAULT           0
  55#define D3DENUM_NO_WHQL_LEVEL        2
  56
  57#define _FACD3D  0x876
  58#define MAKE_D3DHRESULT( code )  MAKE_HRESULT( 1, _FACD3D, code )
  59
  60/*
  61 * Direct3D Errors
  62 */
  63#define D3D_OK                                  S_OK
  64#define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
  65#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
  66#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
  67#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
  68#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
  69#define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
  70#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
  71#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
  72#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
  73#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
  74#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
  75#define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
  76
  77#define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
  78#define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
  79#define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
  80#define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
  81#define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
  82#define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
  83#define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
  84#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
  85#define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
  86
  87/*****************************************************************************
  88 * Predeclare the interfaces
  89 */
  90DEFINE_GUID(IID_IDirect3D8,              0x1DD9E8DA,0x1C77,0x4D40,0xB0,0xCF,0x98,0xFE,0xFD,0xFF,0x95,0x12);
  91typedef struct IDirect3D8 *LPDIRECT3D8;
  92
  93DEFINE_GUID(IID_IDirect3DDevice8,        0x7385E5DF,0x8FE8,0x41D5,0x86,0xB6,0xD7,0xB4,0x85,0x47,0xB6,0xCF);
  94typedef struct IDirect3DDevice8 *LPDIRECT3DDEVICE8;
  95
  96DEFINE_GUID(IID_IDirect3DResource8,      0x1B36BB7B,0x09B7,0x410A,0xB4,0x45,0x7D,0x14,0x30,0xD7,0xB3,0x3F);
  97typedef struct IDirect3DResource8 *LPDIRECT3DRESOURCE8, *PDIRECT3DRESOURCE8;
  98
  99DEFINE_GUID(IID_IDirect3DVertexBuffer8,  0x8AEEEAC7,0x05F9,0x44D4,0xB5,0x91,0x00,0x0B,0x0D,0xF1,0xCB,0x95);
 100typedef struct IDirect3DVertexBuffer8 *LPDIRECT3DVERTEXBUFFER8, *PDIRECT3DVERTEXBUFFER8;
 101
 102DEFINE_GUID(IID_IDirect3DVolume8,        0xBD7349F5,0x14F1,0x42E4,0x9C,0x79,0x97,0x23,0x80,0xDB,0x40,0xC0);
 103typedef struct IDirect3DVolume8 *LPDIRECT3DVOLUME8, *PDIRECT3DVOLUME8;
 104
 105DEFINE_GUID(IID_IDirect3DSwapChain8,     0x928C088B,0x76B9,0x4C6B,0xA5,0x36,0xA5,0x90,0x85,0x38,0x76,0xCD);
 106typedef struct IDirect3DSwapChain8 *LPDIRECT3DSWAPCHAIN8, *PDIRECT3DSWAPCHAIN8;
 107
 108DEFINE_GUID(IID_IDirect3DSurface8,       0xB96EEBCA,0xB326,0x4EA5,0x88,0x2F,0x2F,0xF5,0xBA,0xE0,0x21,0xDD);
 109typedef struct IDirect3DSurface8 *LPDIRECT3DSURFACE8, *PDIRECT3DSURFACE8;
 110
 111DEFINE_GUID(IID_IDirect3DIndexBuffer8,   0x0E689C9A,0x053D,0x44A0,0x9D,0x92,0xDB,0x0E,0x3D,0x75,0x0F,0x86);
 112typedef struct IDirect3DIndexBuffer8 *LPDIRECT3DINDEXBUFFER8, *PDIRECT3DINDEXBUFFER8;
 113
 114DEFINE_GUID(IID_IDirect3DBaseTexture8,   0xB4211CFA,0x51B9,0x4A9F,0xAB,0x78,0xDB,0x99,0xB2,0xBB,0x67,0x8E);
 115typedef struct IDirect3DBaseTexture8 *LPDIRECT3DBASETEXTURE8, *PDIRECT3DBASETEXTURE8;
 116
 117DEFINE_GUID(IID_IDirect3DTexture8,       0xE4CDD575,0x2866,0x4F01,0xB1,0x2E,0x7E,0xEC,0xE1,0xEC,0x93,0x58);
 118typedef struct IDirect3DTexture8 *LPDIRECT3DTEXTURE8, *PDIRECT3DTEXTURE8;
 119
 120DEFINE_GUID(IID_IDirect3DCubeTexture8,   0x3EE5B968,0x2ACA,0x4C34,0x8B,0xB5,0x7E,0x0C,0x3D,0x19,0xB7,0x50);
 121typedef struct IDirect3DCubeTexture8 *LPDIRECT3DCUBETEXTURE8, *PDIRECT3DCUBETEXTURE8;
 122
 123DEFINE_GUID(IID_IDirect3DVolumeTexture8, 0x4B8AAAFA,0x140F,0x42BA,0x91,0x31,0x59,0x7E,0xAF,0xAA,0x2E,0xAD);
 124typedef struct IDirect3DVolumeTexture8 *LPDIRECT3DVOLUMETEXTURE8, *PDIRECT3DVOLUMETEXTURE8;
 125
 126/*****************************************************************************
 127 * IDirect3D8 interface
 128 */
 129#undef INTERFACE
 130#define INTERFACE IDirect3D8
 131DECLARE_INTERFACE_IID_(IDirect3D8,IUnknown,"1dd9e8da-1c77-4d40-b0cf-98fefdff9512")
 132{
 133    /*** IUnknown methods ***/
 134    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 135    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 136    STDMETHOD_(ULONG,Release)(THIS) PURE;
 137    /*** IDirect3D8 methods ***/
 138    STDMETHOD(RegisterSoftwareDevice)(THIS_ void * pInitializeFunction) PURE;
 139    STDMETHOD_(UINT,GetAdapterCount             )(THIS) PURE;
 140    STDMETHOD(GetAdapterIdentifier)(THIS_ UINT  Adapter, DWORD  Flags, D3DADAPTER_IDENTIFIER8 * pIdentifier) PURE;
 141    STDMETHOD_(UINT,GetAdapterModeCount)(THIS_ UINT  Adapter) PURE;
 142    STDMETHOD(EnumAdapterModes)(THIS_ UINT  Adapter, UINT  Mode, D3DDISPLAYMODE * pMode) PURE;
 143    STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT  Adapter, D3DDISPLAYMODE * pMode) PURE;
 144    STDMETHOD(CheckDeviceType)(THIS_ UINT  Adapter, D3DDEVTYPE  CheckType, D3DFORMAT  DisplayFormat, D3DFORMAT  BackBufferFormat, WINBOOL  Windowed) PURE;
 145    STDMETHOD(CheckDeviceFormat)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, DWORD  Usage, D3DRESOURCETYPE  RType, D3DFORMAT  CheckFormat) PURE;
 146    STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  SurfaceFormat, WINBOOL  Windowed, D3DMULTISAMPLE_TYPE  MultiSampleType) PURE;
 147    STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DFORMAT  AdapterFormat, D3DFORMAT  RenderTargetFormat, D3DFORMAT  DepthStencilFormat) PURE;
 148    STDMETHOD(GetDeviceCaps)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType, D3DCAPS8 * pCaps) PURE;
 149    STDMETHOD_(HMONITOR,GetAdapterMonitor)(THIS_ UINT  Adapter) PURE;
 150    STDMETHOD(CreateDevice)(THIS_ UINT  Adapter, D3DDEVTYPE  DeviceType,HWND  hFocusWindow, DWORD  BehaviorFlags, D3DPRESENT_PARAMETERS * pPresentationParameters, struct IDirect3DDevice8 ** ppReturnedDeviceInterface) PURE;
 151};
 152#undef INTERFACE
 153
 154#if !defined(__cplusplus) || defined(CINTERFACE)
 155/*** IUnknown methods ***/
 156#define IDirect3D8_QueryInterface(p,a,b)                    (p)->lpVtbl->QueryInterface(p,a,b)
 157#define IDirect3D8_AddRef(p)                                (p)->lpVtbl->AddRef(p)
 158#define IDirect3D8_Release(p)                               (p)->lpVtbl->Release(p)
 159/*** IDirect3D8 methods ***/
 160#define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->lpVtbl->RegisterSoftwareDevice(p,a)
 161#define IDirect3D8_GetAdapterCount(p)                       (p)->lpVtbl->GetAdapterCount(p)
 162#define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
 163#define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->lpVtbl->GetAdapterModeCount(p,a)
 164#define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c)
 165#define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
 166#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
 167#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
 168#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e)
 169#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
 170#define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
 171#define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->lpVtbl->GetAdapterMonitor(p,a)
 172#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
 173#else
 174/*** IUnknown methods ***/
 175#define IDirect3D8_QueryInterface(p,a,b)                    (p)->QueryInterface(a,b)
 176#define IDirect3D8_AddRef(p)                                (p)->AddRef()
 177#define IDirect3D8_Release(p)                               (p)->Release()
 178/*** IDirect3D8 methods ***/
 179#define IDirect3D8_RegisterSoftwareDevice(p,a)              (p)->RegisterSoftwareDevice(a)
 180#define IDirect3D8_GetAdapterCount(p)                       (p)->GetAdapterCount()
 181#define IDirect3D8_GetAdapterIdentifier(p,a,b,c)            (p)->GetAdapterIdentifier(a,b,c)
 182#define IDirect3D8_GetAdapterModeCount(p,a)                 (p)->GetAdapterModeCount(a)
 183#define IDirect3D8_EnumAdapterModes(p,a,b,c)                (p)->EnumAdapterModes(a,b,c)
 184#define IDirect3D8_GetAdapterDisplayMode(p,a,b)             (p)->GetAdapterDisplayMode(a,b)
 185#define IDirect3D8_CheckDeviceType(p,a,b,c,d,e)             (p)->CheckDeviceType(a,b,c,d,e)
 186#define IDirect3D8_CheckDeviceFormat(p,a,b,c,d,e,f)         (p)->CheckDeviceFormat(a,b,c,d,e,f)
 187#define IDirect3D8_CheckDeviceMultiSampleType(p,a,b,c,d,e)  (p)->CheckDeviceMultiSampleType(a,b,c,d,e)
 188#define IDirect3D8_CheckDepthStencilMatch(p,a,b,c,d,e)      (p)->CheckDepthStencilMatch(a,b,c,d,e)
 189#define IDirect3D8_GetDeviceCaps(p,a,b,c)                   (p)->GetDeviceCaps(a,b,c)
 190#define IDirect3D8_GetAdapterMonitor(p,a)                   (p)->GetAdapterMonitor(a)
 191#define IDirect3D8_CreateDevice(p,a,b,c,d,e,f)              (p)->CreateDevice(a,b,c,d,e,f)
 192#endif
 193
 194/*****************************************************************************
 195 * IDirect3DVolume8 interface
 196 */
 197#define INTERFACE IDirect3DVolume8
 198DECLARE_INTERFACE_IID_(IDirect3DVolume8,IUnknown,"bd7349f5-14f1-42e4-9c79-972380db40c0")
 199{
 200    /*** IUnknown methods ***/
 201    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 202    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 203    STDMETHOD_(ULONG,Release)(THIS) PURE;
 204    /*** IDirect3DVolume8 methods ***/
 205    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 206    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 207    STDMETHOD(GetPrivateData)(THIS_ REFGUID   refguid,void * pData, DWORD * pSizeOfData) PURE;
 208    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 209    STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
 210    STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC * pDesc) PURE;
 211    STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
 212    STDMETHOD(UnlockBox)(THIS) PURE;
 213};
 214#undef INTERFACE
 215
 216#if !defined(__cplusplus) || defined(CINTERFACE)
 217/*** IUnknown methods ***/
 218#define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 219#define IDirect3DVolume8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 220#define IDirect3DVolume8_Release(p)                   (p)->lpVtbl->Release(p)
 221/*** IDirect3DVolume8 methods ***/
 222#define IDirect3DVolume8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 223#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 224#define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 225#define IDirect3DVolume8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 226#define IDirect3DVolume8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
 227#define IDirect3DVolume8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
 228#define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
 229#define IDirect3DVolume8_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
 230#else
 231/*** IUnknown methods ***/
 232#define IDirect3DVolume8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 233#define IDirect3DVolume8_AddRef(p)                    (p)->AddRef()
 234#define IDirect3DVolume8_Release(p)                   (p)->Release()
 235/*** IDirect3DVolume8 methods ***/
 236#define IDirect3DVolume8_GetDevice(p,a)               (p)->GetDevice(a)
 237#define IDirect3DVolume8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 238#define IDirect3DVolume8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 239#define IDirect3DVolume8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 240#define IDirect3DVolume8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
 241#define IDirect3DVolume8_GetDesc(p,a)                 (p)->GetDesc(a)
 242#define IDirect3DVolume8_LockBox(p,a,b,c)             (p)->LockBox(a,b,c)
 243#define IDirect3DVolume8_UnlockBox(p)                 (p)->UnlockBox()
 244#endif
 245
 246/*****************************************************************************
 247 * IDirect3DSwapChain8 interface
 248 */
 249#define INTERFACE IDirect3DSwapChain8
 250DECLARE_INTERFACE_IID_(IDirect3DSwapChain8,IUnknown,"928c088b-76b9-4c6b-a536-a590853876cd")
 251{
 252    /*** IUnknown methods ***/
 253    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 254    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 255    STDMETHOD_(ULONG,Release)(THIS) PURE;
 256    /*** IDirect3DSwapChain8 methods ***/
 257    STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
 258            const RGNDATA *dirty_region) PURE;
 259    STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer, D3DBACKBUFFER_TYPE  Type, struct IDirect3DSurface8 ** ppBackBuffer) PURE;
 260};
 261#undef INTERFACE
 262
 263#if !defined(__cplusplus) || defined(CINTERFACE)
 264/*** IUnknown methods ***/
 265#define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 266#define IDirect3DSwapChain8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 267#define IDirect3DSwapChain8_Release(p)                   (p)->lpVtbl->Release(p)
 268/*** IDirect3DSwapChain8 methods ***/
 269#define IDirect3DSwapChain8_Present(p,a,b,c,d)           (p)->lpVtbl->Present(p,a,b,c,d)
 270#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
 271#else
 272/*** IUnknown methods ***/
 273#define IDirect3DSwapChain8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 274#define IDirect3DSwapChain8_AddRef(p)                    (p)->AddRef()
 275#define IDirect3DSwapChain8_Release(p)                   (p)->Release()
 276/*** IDirect3DSwapChain8 methods ***/
 277#define IDirect3DSwapChain8_Present(p,a,b,c,d)           (p)->Present(a,b,c,d)
 278#define IDirect3DSwapChain8_GetBackBuffer(p,a,b,c)       (p)->GetBackBuffer(a,b,c)
 279#endif
 280
 281/*****************************************************************************
 282 * IDirect3DSurface8 interface
 283 */
 284#define INTERFACE IDirect3DSurface8
 285DECLARE_INTERFACE_IID_(IDirect3DSurface8,IUnknown,"b96eebca-b326-4ea5-882f-2ff5bae021dd")
 286{
 287    /*** IUnknown methods ***/
 288    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 289    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 290    STDMETHOD_(ULONG,Release)(THIS) PURE;
 291    /*** IDirect3DSurface8 methods ***/
 292    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 293    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 294    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid,void * pData,DWORD * pSizeOfData) PURE;
 295    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 296    STDMETHOD(GetContainer)(THIS_ REFIID  riid, void ** ppContainer) PURE;
 297    STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC * pDesc) PURE;
 298    STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
 299    STDMETHOD(UnlockRect)(THIS) PURE;
 300};
 301#undef INTERFACE
 302
 303#if !defined(__cplusplus) || defined(CINTERFACE)
 304/*** IUnknown methods ***/
 305#define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 306#define IDirect3DSurface8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 307#define IDirect3DSurface8_Release(p)                   (p)->lpVtbl->Release(p)
 308/*** IDirect3DSurface8 methods ***/
 309#define IDirect3DSurface8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 310#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 311#define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 312#define IDirect3DSurface8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 313#define IDirect3DSurface8_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
 314#define IDirect3DSurface8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
 315#define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
 316#define IDirect3DSurface8_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
 317#else
 318/*** IUnknown methods ***/
 319#define IDirect3DSurface8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 320#define IDirect3DSurface8_AddRef(p)                    (p)->AddRef()
 321#define IDirect3DSurface8_Release(p)                   (p)->Release()
 322/*** IDirect3DSurface8 methods ***/
 323#define IDirect3DSurface8_GetDevice(p,a)               (p)->GetDevice(a)
 324#define IDirect3DSurface8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 325#define IDirect3DSurface8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 326#define IDirect3DSurface8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 327#define IDirect3DSurface8_GetContainer(p,a,b)          (p)->GetContainer(a,b)
 328#define IDirect3DSurface8_GetDesc(p,a)                 (p)->GetDesc(a)
 329#define IDirect3DSurface8_LockRect(p,a,b,c)            (p)->LockRect(a,b,c)
 330#define IDirect3DSurface8_UnlockRect(p)                (p)->UnlockRect()
 331#endif
 332
 333/*****************************************************************************
 334 * IDirect3DResource8 interface
 335 */
 336#define INTERFACE IDirect3DResource8
 337DECLARE_INTERFACE_IID_(IDirect3DResource8,IUnknown,"1b36bb7b-09b7-410a-b445-7d1430d7b33f")
 338{
 339    /*** IUnknown methods ***/
 340    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 341    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 342    STDMETHOD_(ULONG,Release)(THIS) PURE;
 343    /*** IDirect3DResource8 methods ***/
 344    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 345    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 346    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
 347    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 348    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
 349    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
 350    STDMETHOD_(void,PreLoad)(THIS) PURE;
 351    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
 352};
 353#undef INTERFACE
 354
 355#if !defined(__cplusplus) || defined(CINTERFACE)
 356/*** IUnknown methods ***/
 357#define IDirect3DResource8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 358#define IDirect3DResource8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 359#define IDirect3DResource8_Release(p)                   (p)->lpVtbl->Release(p)
 360/*** IDirect3DResource8 methods ***/
 361#define IDirect3DResource8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 362#define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 363#define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 364#define IDirect3DResource8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 365#define IDirect3DResource8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
 366#define IDirect3DResource8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
 367#define IDirect3DResource8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
 368#define IDirect3DResource8_GetType(p)                   (p)->lpVtbl->GetType(p)
 369#else
 370/*** IUnknown methods ***/
 371#define IDirect3DResource8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 372#define IDirect3DResource8_AddRef(p)                    (p)->AddRef()
 373#define IDirect3DResource8_Release(p)                   (p)->Release()
 374/*** IDirect3DResource8 methods ***/
 375#define IDirect3DResource8_GetDevice(p,a)               (p)->GetDevice(a)
 376#define IDirect3DResource8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 377#define IDirect3DResource8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 378#define IDirect3DResource8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 379#define IDirect3DResource8_SetPriority(p,a)             (p)->SetPriority(a)
 380#define IDirect3DResource8_GetPriority(p)               (p)->GetPriority()
 381#define IDirect3DResource8_PreLoad(p)                   (p)->PreLoad()
 382#define IDirect3DResource8_GetType(p)                   (p)->GetType()
 383#endif
 384
 385/*****************************************************************************
 386 * IDirect3DVertexBuffer8 interface
 387 */
 388#define INTERFACE IDirect3DVertexBuffer8
 389DECLARE_INTERFACE_IID_(IDirect3DVertexBuffer8,IDirect3DResource8,"8aeeeac7-05f9-44d4-b591-000b0df1cb95")
 390{
 391    /*** IUnknown methods ***/
 392    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 393    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 394    STDMETHOD_(ULONG,Release)(THIS) PURE;
 395    /*** IDirect3DResource8 methods ***/
 396    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 397    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 398    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
 399    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 400    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
 401    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
 402    STDMETHOD_(void,PreLoad)(THIS) PURE;
 403    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
 404    /*** IDirect3DVertexBuffer8 methods ***/
 405    STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
 406    STDMETHOD(Unlock)(THIS) PURE;
 407    STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC  * pDesc) PURE;
 408};
 409#undef INTERFACE
 410
 411#if !defined(__cplusplus) || defined(CINTERFACE)
 412/*** IUnknown methods ***/
 413#define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 414#define IDirect3DVertexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 415#define IDirect3DVertexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
 416/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
 417#define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 418#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 419#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 420#define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 421#define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
 422#define IDirect3DVertexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
 423#define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
 424#define IDirect3DVertexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
 425/*** IDirect3DVertexBuffer8 methods ***/
 426#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
 427#define IDirect3DVertexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
 428#define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
 429#else
 430/*** IUnknown methods ***/
 431#define IDirect3DVertexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 432#define IDirect3DVertexBuffer8_AddRef(p)                    (p)->AddRef()
 433#define IDirect3DVertexBuffer8_Release(p)                   (p)->Release()
 434/*** IDirect3DVertexBuffer8 methods: IDirect3DResource8 ***/
 435#define IDirect3DVertexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
 436#define IDirect3DVertexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 437#define IDirect3DVertexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 438#define IDirect3DVertexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 439#define IDirect3DVertexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
 440#define IDirect3DVertexBuffer8_GetPriority(p)               (p)->GetPriority()
 441#define IDirect3DVertexBuffer8_PreLoad(p)                   (p)->PreLoad()
 442#define IDirect3DVertexBuffer8_GetType(p)                   (p)->GetType()
 443/*** IDirect3DVertexBuffer8 methods ***/
 444#define IDirect3DVertexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
 445#define IDirect3DVertexBuffer8_Unlock(p)                    (p)->Unlock()
 446#define IDirect3DVertexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
 447#endif
 448
 449/*****************************************************************************
 450 * IDirect3DIndexBuffer8 interface
 451 */
 452#define INTERFACE IDirect3DIndexBuffer8
 453DECLARE_INTERFACE_IID_(IDirect3DIndexBuffer8,IDirect3DResource8,"0e689c9a-053d-44a0-9d92-db0e3d750f86")
 454{
 455    /*** IUnknown methods ***/
 456    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 457    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 458    STDMETHOD_(ULONG,Release)(THIS) PURE;
 459    /*** IDirect3DResource8 methods ***/
 460    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 461    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 462    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
 463    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 464    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
 465    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
 466    STDMETHOD_(void,PreLoad)(THIS) PURE;
 467    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
 468    /*** IDirect3DIndexBuffer8 methods ***/
 469    STDMETHOD(Lock)(THIS_ UINT  OffsetToLock, UINT  SizeToLock, BYTE ** ppbData, DWORD  Flags) PURE;
 470    STDMETHOD(Unlock)(THIS) PURE;
 471    STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC * pDesc) PURE;
 472};
 473#undef INTERFACE
 474
 475#if !defined(__cplusplus) || defined(CINTERFACE)
 476/*** IUnknown methods ***/
 477#define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 478#define IDirect3DIndexBuffer8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 479#define IDirect3DIndexBuffer8_Release(p)                   (p)->lpVtbl->Release(p)
 480/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
 481#define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 482#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 483#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 484#define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 485#define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
 486#define IDirect3DIndexBuffer8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
 487#define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
 488#define IDirect3DIndexBuffer8_GetType(p)                   (p)->lpVtbl->GetType(p)
 489/*** IDirect3DIndexBuffer8 methods ***/
 490#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
 491#define IDirect3DIndexBuffer8_Unlock(p)                    (p)->lpVtbl->Unlock(p)
 492#define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
 493#else
 494/*** IUnknown methods ***/
 495#define IDirect3DIndexBuffer8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 496#define IDirect3DIndexBuffer8_AddRef(p)                    (p)->AddRef()
 497#define IDirect3DIndexBuffer8_Release(p)                   (p)->Release()
 498/*** IDirect3DIndexBuffer8 methods: IDirect3DResource8 ***/
 499#define IDirect3DIndexBuffer8_GetDevice(p,a)               (p)->GetDevice(a)
 500#define IDirect3DIndexBuffer8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 501#define IDirect3DIndexBuffer8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 502#define IDirect3DIndexBuffer8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 503#define IDirect3DIndexBuffer8_SetPriority(p,a)             (p)->SetPriority(a)
 504#define IDirect3DIndexBuffer8_GetPriority(p)               (p)->GetPriority()
 505#define IDirect3DIndexBuffer8_PreLoad(p)                   (p)->PreLoad()
 506#define IDirect3DIndexBuffer8_GetType(p)                   (p)->GetType()
 507/*** IDirect3DIndexBuffer8 methods ***/
 508#define IDirect3DIndexBuffer8_Lock(p,a,b,c,d)              (p)->Lock(a,b,c,d)
 509#define IDirect3DIndexBuffer8_Unlock(p)                    (p)->Unlock()
 510#define IDirect3DIndexBuffer8_GetDesc(p,a)                 (p)->GetDesc(a)
 511#endif
 512
 513/*****************************************************************************
 514 * IDirect3DBaseTexture8 interface
 515 */
 516#define INTERFACE IDirect3DBaseTexture8
 517DECLARE_INTERFACE_IID_(IDirect3DBaseTexture8,IDirect3DResource8,"b4211cfa-51b9-4a9f-ab78-db99b2bb678e")
 518{
 519    /*** IUnknown methods ***/
 520    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 521    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 522    STDMETHOD_(ULONG,Release)(THIS) PURE;
 523    /*** IDirect3DResource8 methods ***/
 524    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 525    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 526    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
 527    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 528    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
 529    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
 530    STDMETHOD_(void,PreLoad)(THIS) PURE;
 531    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
 532    /*** IDirect3DBaseTexture8 methods ***/
 533    STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
 534    STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
 535    STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
 536};
 537#undef INTERFACE
 538
 539#if !defined(__cplusplus) || defined(CINTERFACE)
 540/*** IUnknown methods ***/
 541#define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 542#define IDirect3DBaseTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 543#define IDirect3DBaseTexture8_Release(p)                   (p)->lpVtbl->Release(p)
 544/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
 545#define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 546#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 547#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 548#define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 549#define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
 550#define IDirect3DBaseTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
 551#define IDirect3DBaseTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
 552#define IDirect3DBaseTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
 553/*** IDirect3DBaseTexture8 methods ***/
 554#define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
 555#define IDirect3DBaseTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
 556#define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
 557#else
 558/*** IUnknown methods ***/
 559#define IDirect3DBaseTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 560#define IDirect3DBaseTexture8_AddRef(p)                    (p)->AddRef()
 561#define IDirect3DBaseTexture8_Release(p)                   (p)->Release()
 562/*** IDirect3DBaseTexture8 methods: IDirect3DResource8 ***/
 563#define IDirect3DBaseTexture8_GetDevice(p,a)               (p)->GetDevice(a)
 564#define IDirect3DBaseTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 565#define IDirect3DBaseTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 566#define IDirect3DBaseTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 567#define IDirect3DBaseTexture8_SetPriority(p,a)             (p)->SetPriority(a)
 568#define IDirect3DBaseTexture8_GetPriority(p)               (p)->GetPriority()
 569#define IDirect3DBaseTexture8_PreLoad(p)                   (p)->PreLoad()
 570#define IDirect3DBaseTexture8_GetType(p)                   (p)->GetType()
 571/*** IDirect3DBaseTexture8 methods ***/
 572#define IDirect3DBaseTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
 573#define IDirect3DBaseTexture8_GetLOD(p)                    (p)->GetLOD()
 574#define IDirect3DBaseTexture8_GetLevelCount(p)             (p)->GetLevelCount()
 575#endif
 576
 577/*****************************************************************************
 578 * IDirect3DCubeTexture8 interface
 579 */
 580#define INTERFACE IDirect3DCubeTexture8
 581DECLARE_INTERFACE_IID_(IDirect3DCubeTexture8,IDirect3DBaseTexture8,"3ee5b968-2aca-4c34-8bb5-7e0c3d19b750")
 582{
 583    /*** IUnknown methods ***/
 584    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 585    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 586    STDMETHOD_(ULONG,Release)(THIS) PURE;
 587    /*** IDirect3DResource8 methods ***/
 588    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 589    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 590    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
 591    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 592    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
 593    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
 594    STDMETHOD_(void,PreLoad)(THIS) PURE;
 595    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
 596    /*** IDirect3DBaseTexture8 methods ***/
 597    STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
 598    STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
 599    STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
 600    /*** IDirect3DCubeTexture8 methods ***/
 601    STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
 602    STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level,IDirect3DSurface8 ** ppCubeMapSurface) PURE;
 603    STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect,
 604            const RECT *rect, DWORD flags) PURE;
 605    STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES  FaceType,UINT  Level) PURE;
 606    STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES face, const RECT *dirty_rect) PURE;
 607};
 608#undef INTERFACE
 609
 610#if !defined(__cplusplus) || defined(CINTERFACE)
 611/*** IUnknown methods ***/
 612#define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 613#define IDirect3DCubeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 614#define IDirect3DCubeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
 615/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
 616#define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 617#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 618#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 619#define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 620#define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
 621#define IDirect3DCubeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
 622#define IDirect3DCubeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
 623#define IDirect3DCubeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
 624/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
 625#define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
 626#define IDirect3DCubeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
 627#define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
 628/*** IDirect3DCubeTexture8 methods ***/
 629#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
 630#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
 631#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->lpVtbl->LockRect(p,a,b,c,d,e)
 632#define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->lpVtbl->UnlockRect(p,a,b)
 633#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->lpVtbl->AddDirtyRect(p,a,b)
 634#else
 635/*** IUnknown methods ***/
 636#define IDirect3DCubeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 637#define IDirect3DCubeTexture8_AddRef(p)                    (p)->AddRef()
 638#define IDirect3DCubeTexture8_Release(p)                   (p)->Release()
 639/*** IDirect3DCubeTexture8 methods: IDirect3DResource8 ***/
 640#define IDirect3DCubeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
 641#define IDirect3DCubeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 642#define IDirect3DCubeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 643#define IDirect3DCubeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 644#define IDirect3DCubeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
 645#define IDirect3DCubeTexture8_GetPriority(p)               (p)->GetPriority()
 646#define IDirect3DCubeTexture8_PreLoad(p)                   (p)->PreLoad()
 647#define IDirect3DCubeTexture8_GetType(p)                   (p)->GetType()
 648/*** IDirect3DCubeTexture8 methods: IDirect3DBaseTexture8 ***/
 649#define IDirect3DCubeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
 650#define IDirect3DCubeTexture8_GetLOD(p)                    (p)->GetLOD()
 651#define IDirect3DCubeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
 652/*** IDirect3DCubeTexture8 methods ***/
 653#define IDirect3DCubeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
 654#define IDirect3DCubeTexture8_GetCubeMapSurface(p,a,b,c)   (p)->GetCubeMapSurface(a,b,c)
 655#define IDirect3DCubeTexture8_LockRect(p,a,b,c,d,e)        (p)->LockRect(a,b,c,d,e)
 656#define IDirect3DCubeTexture8_UnlockRect(p,a,b)            (p)->UnlockRect(a,b)
 657#define IDirect3DCubeTexture8_AddDirtyRect(p,a,b)          (p)->AddDirtyRect(a,b)
 658#endif
 659
 660/*****************************************************************************
 661 * IDirect3DTexture8 interface
 662 */
 663#define INTERFACE IDirect3DTexture8
 664DECLARE_INTERFACE_IID_(IDirect3DTexture8,IDirect3DBaseTexture8,"e4cdd575-2866-4f01-b12e-7eece1ec9358")
 665{
 666    /*** IUnknown methods ***/
 667    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 668    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 669    STDMETHOD_(ULONG,Release)(THIS) PURE;
 670    /*** IDirect3DResource8 methods ***/
 671    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 672    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 673    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
 674    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 675    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
 676    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
 677    STDMETHOD_(void,PreLoad)(THIS) PURE;
 678    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
 679    /*** IDirect3DBaseTexture8 methods ***/
 680    STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
 681    STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
 682    STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
 683    /*** IDirect3DTexture8 methods ***/
 684    STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DSURFACE_DESC * pDesc) PURE;
 685    STDMETHOD(GetSurfaceLevel)(THIS_ UINT  Level,IDirect3DSurface8 ** ppSurfaceLevel) PURE;
 686    STDMETHOD(LockRect)(THIS_ UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) PURE;
 687    STDMETHOD(UnlockRect)(THIS_ UINT  Level) PURE;
 688    STDMETHOD(AddDirtyRect)(THIS_ const RECT *dirty_rect) PURE;
 689};
 690#undef INTERFACE
 691
 692#if !defined(__cplusplus) || defined(CINTERFACE)
 693/*** IUnknown methods ***/
 694#define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 695#define IDirect3DTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 696#define IDirect3DTexture8_Release(p)                   (p)->lpVtbl->Release(p)
 697/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
 698#define IDirect3DTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 699#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 700#define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 701#define IDirect3DTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 702#define IDirect3DTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
 703#define IDirect3DTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
 704#define IDirect3DTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
 705#define IDirect3DTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
 706/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
 707#define IDirect3DTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
 708#define IDirect3DTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
 709#define IDirect3DTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
 710/*** IDirect3DTexture8 methods ***/
 711#define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
 712#define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->lpVtbl->GetSurfaceLevel(p,a,b)
 713#define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->lpVtbl->LockRect(p,a,b,c,d)
 714#define IDirect3DTexture8_UnlockRect(p,a)              (p)->lpVtbl->UnlockRect(p,a)
 715#define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->lpVtbl->AddDirtyRect(p,a)
 716#else
 717/*** IUnknown methods ***/
 718#define IDirect3DTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 719#define IDirect3DTexture8_AddRef(p)                    (p)->AddRef()
 720#define IDirect3DTexture8_Release(p)                   (p)->Release()
 721/*** IDirect3DTexture8 methods: IDirect3DResource8 ***/
 722#define IDirect3DTexture8_GetDevice(p,a)               (p)->GetDevice(a)
 723#define IDirect3DTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 724#define IDirect3DTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 725#define IDirect3DTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 726#define IDirect3DTexture8_SetPriority(p,a)             (p)->SetPriority(a)
 727#define IDirect3DTexture8_GetPriority(p)               (p)->GetPriority()
 728#define IDirect3DTexture8_PreLoad(p)                   (p)->PreLoad()
 729#define IDirect3DTexture8_GetType(p)                   (p)->GetType()
 730/*** IDirect3DTexture8 methods: IDirect3DBaseTexture8 ***/
 731#define IDirect3DTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
 732#define IDirect3DTexture8_GetLOD(p)                    (p)->GetLOD()
 733#define IDirect3DTexture8_GetLevelCount(p)             (p)->GetLevelCount()
 734/*** IDirect3DTexture8 methods ***/
 735#define IDirect3DTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
 736#define IDirect3DTexture8_GetSurfaceLevel(p,a,b)       (p)->GetSurfaceLevel(a,b)
 737#define IDirect3DTexture8_LockRect(p,a,b,c,d)          (p)->LockRect(a,b,c,d)
 738#define IDirect3DTexture8_UnlockRect(p,a)              (p)->UnlockRect(a)
 739#define IDirect3DTexture8_AddDirtyRect(p,a)            (p)->AddDirtyRect(a)
 740#endif
 741
 742/*****************************************************************************
 743 * IDirect3DVolumeTexture8 interface
 744 */
 745#define INTERFACE IDirect3DVolumeTexture8
 746DECLARE_INTERFACE_IID_(IDirect3DVolumeTexture8,IDirect3DBaseTexture8,"4b8aaafa-140f-42ba-9131-597eafaa2ead")
 747{
 748    /*** IUnknown methods ***/
 749    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 750    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 751    STDMETHOD_(ULONG,Release)(THIS) PURE;
 752    /*** IDirect3DResource8 methods ***/
 753    STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8 ** ppDevice) PURE;
 754    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, const void *data, DWORD data_size, DWORD flags) PURE;
 755    STDMETHOD(GetPrivateData)(THIS_ REFGUID  refguid, void * pData, DWORD * pSizeOfData) PURE;
 756    STDMETHOD(FreePrivateData)(THIS_ REFGUID  refguid) PURE;
 757    STDMETHOD_(DWORD,SetPriority)(THIS_ DWORD  PriorityNew) PURE;
 758    STDMETHOD_(DWORD,GetPriority)(THIS) PURE;
 759    STDMETHOD_(void,PreLoad)(THIS) PURE;
 760    STDMETHOD_(D3DRESOURCETYPE,GetType)(THIS) PURE;
 761    /*** IDirect3DBaseTexture8 methods ***/
 762    STDMETHOD_(DWORD,SetLOD)(THIS_ DWORD  LODNew) PURE;
 763    STDMETHOD_(DWORD,GetLOD)(THIS) PURE;
 764    STDMETHOD_(DWORD,GetLevelCount)(THIS) PURE;
 765    /*** IDirect3DVolumeTexture8 methods ***/
 766    STDMETHOD(GetLevelDesc)(THIS_ UINT  Level,D3DVOLUME_DESC * pDesc) PURE;
 767    STDMETHOD(GetVolumeLevel)(THIS_ UINT  Level,IDirect3DVolume8 ** ppVolumeLevel) PURE;
 768    STDMETHOD(LockBox)(THIS_ UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) PURE;
 769    STDMETHOD(UnlockBox)(THIS_ UINT  Level) PURE;
 770    STDMETHOD(AddDirtyBox)(THIS_ const D3DBOX *dirty_box) PURE;
 771};
 772#undef INTERFACE
 773
 774#if !defined(__cplusplus) || defined(CINTERFACE)
 775/*** IUnknown methods ***/
 776#define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
 777#define IDirect3DVolumeTexture8_AddRef(p)                    (p)->lpVtbl->AddRef(p)
 778#define IDirect3DVolumeTexture8_Release(p)                   (p)->lpVtbl->Release(p)
 779/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
 780#define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
 781#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
 782#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
 783#define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
 784#define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
 785#define IDirect3DVolumeTexture8_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
 786#define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
 787#define IDirect3DVolumeTexture8_GetType(p)                   (p)->lpVtbl->GetType(p)
 788/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
 789#define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->lpVtbl->SetLOD(p,a)
 790#define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->lpVtbl->GetLOD(p)
 791#define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->lpVtbl->GetLevelCount(p)
 792/*** IDirect3DVolumeTexture8 methods ***/
 793#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->lpVtbl->GetLevelDesc(p,a,b)
 794#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->lpVtbl->GetVolumeLevel(p,a,b)
 795#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->lpVtbl->LockBox(p,a,b,c,d)
 796#define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->lpVtbl->UnlockBox(p,a)
 797#define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->lpVtbl->AddDirtyBox(p,a)
 798#else
 799/*** IUnknown methods ***/
 800#define IDirect3DVolumeTexture8_QueryInterface(p,a,b)        (p)->QueryInterface(a,b)
 801#define IDirect3DVolumeTexture8_AddRef(p)                    (p)->AddRef()
 802#define IDirect3DVolumeTexture8_Release(p)                   (p)->Release()
 803/*** IDirect3DVolumeTexture8 methods: IDirect3DResource8 ***/
 804#define IDirect3DVolumeTexture8_GetDevice(p,a)               (p)->GetDevice(a)
 805#define IDirect3DVolumeTexture8_SetPrivateData(p,a,b,c,d)    (p)->SetPrivateData(a,b,c,d)
 806#define IDirect3DVolumeTexture8_GetPrivateData(p,a,b,c)      (p)->GetPrivateData(a,b,c)
 807#define IDirect3DVolumeTexture8_FreePrivateData(p,a)         (p)->FreePrivateData(a)
 808#define IDirect3DVolumeTexture8_SetPriority(p,a)             (p)->SetPriority(a)
 809#define IDirect3DVolumeTexture8_GetPriority(p)               (p)->GetPriority()
 810#define IDirect3DVolumeTexture8_PreLoad(p)                   (p)->PreLoad()
 811#define IDirect3DVolumeTexture8_GetType(p)                   (p)->GetType()
 812/*** IDirect3DVolumeTexture8 methods: IDirect3DBaseTexture8 ***/
 813#define IDirect3DVolumeTexture8_SetLOD(p,a)                  (p)->SetLOD(a)
 814#define IDirect3DVolumeTexture8_GetLOD(p)                    (p)->GetLOD()
 815#define IDirect3DVolumeTexture8_GetLevelCount(p)             (p)->GetLevelCount()
 816/*** IDirect3DVolumeTexture8 methods ***/
 817#define IDirect3DVolumeTexture8_GetLevelDesc(p,a,b)          (p)->GetLevelDesc(a,b)
 818#define IDirect3DVolumeTexture8_GetVolumeLevel(p,a,b)        (p)->GetVolumeLevel(a,b)
 819#define IDirect3DVolumeTexture8_LockBox(p,a,b,c,d)           (p)->LockBox(a,b,c,d)
 820#define IDirect3DVolumeTexture8_UnlockBox(p,a)               (p)->UnlockBox(a)
 821#define IDirect3DVolumeTexture8_AddDirtyBox(p,a)             (p)->AddDirtyBox(a)
 822#endif
 823
 824/*****************************************************************************
 825 * IDirect3DDevice8 interface
 826 */
 827#define INTERFACE IDirect3DDevice8
 828DECLARE_INTERFACE_IID_(IDirect3DDevice8,IUnknown,"7385e5df-8fe8-41d5-86b6-d7b48547b6cf")
 829{
 830    /*** IUnknown methods ***/
 831    STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
 832    STDMETHOD_(ULONG,AddRef)(THIS) PURE;
 833    STDMETHOD_(ULONG,Release)(THIS) PURE;
 834    /*** IDirect3DDevice8 methods ***/
 835    STDMETHOD(TestCooperativeLevel)(THIS) PURE;
 836    STDMETHOD_(UINT,GetAvailableTextureMem)(THIS) PURE;
 837    STDMETHOD(ResourceManagerDiscardBytes)(THIS_ DWORD  Bytes) PURE;
 838    STDMETHOD(GetDirect3D)(THIS_ IDirect3D8 ** ppD3D8) PURE;
 839    STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS8 * pCaps) PURE;
 840    STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE * pMode) PURE;
 841    STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS  * pParameters) PURE;
 842    STDMETHOD(SetCursorProperties)(THIS_ UINT  XHotSpot, UINT  YHotSpot, IDirect3DSurface8 * pCursorBitmap) PURE;
 843    STDMETHOD_(void,SetCursorPosition)(THIS_ UINT  XScreenSpace, UINT  YScreenSpace,DWORD  Flags) PURE;
 844    STDMETHOD_(WINBOOL,ShowCursor)(THIS_ WINBOOL  bShow) PURE;
 845    STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters, IDirect3DSwapChain8 ** pSwapChain) PURE;
 846    STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS * pPresentationParameters) PURE;
 847    STDMETHOD(Present)(THIS_ const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
 848            const RGNDATA *dirty_region) PURE;
 849    STDMETHOD(GetBackBuffer)(THIS_ UINT  BackBuffer,D3DBACKBUFFER_TYPE  Type,IDirect3DSurface8 ** ppBackBuffer) PURE;
 850    STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS * pRasterStatus) PURE;
 851    STDMETHOD_(void, SetGammaRamp)(THIS_ DWORD flags, const D3DGAMMARAMP *ramp) PURE;
 852    STDMETHOD_(void,GetGammaRamp)(THIS_ D3DGAMMARAMP * pRamp) PURE;
 853    STDMETHOD(CreateTexture)(THIS_ UINT  Width,UINT  Height,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DTexture8 ** ppTexture) PURE;
 854    STDMETHOD(CreateVolumeTexture)(THIS_ UINT  Width,UINT  Height,UINT  Depth,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DVolumeTexture8 ** ppVolumeTexture) PURE;
 855    STDMETHOD(CreateCubeTexture)(THIS_ UINT  EdgeLength,UINT  Levels,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DCubeTexture8 ** ppCubeTexture) PURE;
 856    STDMETHOD(CreateVertexBuffer)(THIS_ UINT  Length,DWORD  Usage,DWORD  FVF,D3DPOOL  Pool,IDirect3DVertexBuffer8 ** ppVertexBuffer) PURE;
 857    STDMETHOD(CreateIndexBuffer)(THIS_ UINT  Length,DWORD  Usage,D3DFORMAT  Format,D3DPOOL  Pool,IDirect3DIndexBuffer8 ** ppIndexBuffer) PURE;
 858    STDMETHOD(CreateRenderTarget)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,WINBOOL  Lockable,IDirect3DSurface8 ** ppSurface) PURE;
 859    STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,D3DMULTISAMPLE_TYPE  MultiSample,IDirect3DSurface8 ** ppSurface) PURE;
 860    STDMETHOD(CreateImageSurface)(THIS_ UINT  Width,UINT  Height,D3DFORMAT  Format,IDirect3DSurface8 ** ppSurface) PURE;
 861    STDMETHOD(CopyRects)(THIS_ IDirect3DSurface8 *src_surface, const RECT *src_rects,
 862            UINT rect_count, IDirect3DSurface8 *dst_surface, const POINT *dst_points) PURE;
 863    STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture8 * pSourceTexture,IDirect3DBaseTexture8 * pDestinationTexture) PURE;
 864    STDMETHOD(GetFrontBuffer)(THIS_ IDirect3DSurface8 * pDestSurface) PURE;
 865    STDMETHOD(SetRenderTarget)(THIS_ IDirect3DSurface8 * pRenderTarget,IDirect3DSurface8 * pNewZStencil) PURE;
 866    STDMETHOD(GetRenderTarget)(THIS_ IDirect3DSurface8 ** ppRenderTarget) PURE;
 867    STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface8 ** ppZStencilSurface) PURE;
 868    STDMETHOD(BeginScene)(THIS) PURE;
 869    STDMETHOD(EndScene)(THIS) PURE;
 870    STDMETHOD(Clear)(THIS_ DWORD rect_count, const D3DRECT *rects, DWORD flags, D3DCOLOR color,
 871            float z, DWORD stencil) PURE;
 872    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
 873    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE  State,D3DMATRIX * pMatrix) PURE;
 874    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix) PURE;
 875    STDMETHOD(SetViewport)(THIS_ const D3DVIEWPORT8 *viewport) PURE;
 876    STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT8 * pViewport) PURE;
 877    STDMETHOD(SetMaterial)(THIS_ const D3DMATERIAL8 *material) PURE;
 878    STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL8 *pMaterial) PURE;
 879    STDMETHOD(SetLight)(THIS_ DWORD index, const D3DLIGHT8 *light) PURE;
 880    STDMETHOD(GetLight)(THIS_ DWORD  Index,D3DLIGHT8 * pLight) PURE;
 881    STDMETHOD(LightEnable)(THIS_ DWORD  Index,WINBOOL  Enable) PURE;
 882    STDMETHOD(GetLightEnable)(THIS_ DWORD  Index,WINBOOL * pEnable) PURE;
 883    STDMETHOD(SetClipPlane)(THIS_ DWORD index, const float *plane) PURE;
 884    STDMETHOD(GetClipPlane)(THIS_ DWORD  Index,float * pPlane) PURE;
 885    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD  Value) PURE;
 886    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE  State,DWORD * pValue) PURE;
 887    STDMETHOD(BeginStateBlock)(THIS) PURE;
 888    STDMETHOD(EndStateBlock)(THIS_ DWORD * pToken) PURE;
 889    STDMETHOD(ApplyStateBlock)(THIS_ DWORD  Token) PURE;
 890    STDMETHOD(CaptureStateBlock)(THIS_ DWORD  Token) PURE;
 891    STDMETHOD(DeleteStateBlock)(THIS_ DWORD  Token) PURE;
 892    STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE  Type,DWORD * pToken) PURE;
 893    STDMETHOD(SetClipStatus)(THIS_ const D3DCLIPSTATUS8 *clip_status) PURE;
 894    STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS8 * pClipStatus) PURE;
 895    STDMETHOD(GetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 ** ppTexture) PURE;
 896    STDMETHOD(SetTexture)(THIS_ DWORD  Stage,IDirect3DBaseTexture8 * pTexture) PURE;
 897    STDMETHOD(GetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD * pValue) PURE;
 898    STDMETHOD(SetTextureStageState)(THIS_ DWORD  Stage,D3DTEXTURESTAGESTATETYPE  Type,DWORD  Value) PURE;
 899    STDMETHOD(ValidateDevice)(THIS_ DWORD * pNumPasses) PURE;
 900    STDMETHOD(GetInfo)(THIS_ DWORD  DevInfoID,void * pDevInfoStruct,DWORD  DevInfoStructSize) PURE;
 901    STDMETHOD(SetPaletteEntries)(THIS_ UINT palette_idx, const PALETTEENTRY *entries) PURE;
 902    STDMETHOD(GetPaletteEntries)(THIS_ UINT  PaletteNumber,PALETTEENTRY * pEntries) PURE;
 903    STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT  PaletteNumber) PURE;
 904    STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT  * PaletteNumber) PURE;
 905    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  StartVertex,UINT  PrimitiveCount) PURE;
 906    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE  PrimitiveType,UINT  minIndex,UINT  NumVertices,UINT  startIndex,UINT  primCount) PURE;
 907    STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT primitive_count,
 908            const void *data, UINT stride) PURE;
 909    STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx,
 910            UINT vertex_count, UINT primitive_count, const void *index_data, D3DFORMAT index_format,
 911            const void *data, UINT stride) PURE;
 912    STDMETHOD(ProcessVertices)(THIS_ UINT  SrcStartIndex,UINT  DestIndex,UINT  VertexCount,IDirect3DVertexBuffer8 * pDestBuffer,DWORD  Flags) PURE;
 913    STDMETHOD(CreateVertexShader)(THIS_ const DWORD *declaration, const DWORD *byte_code,
 914            DWORD *shader, DWORD usage) PURE;
 915    STDMETHOD(SetVertexShader)(THIS_ DWORD  Handle) PURE;
 916    STDMETHOD(GetVertexShader)(THIS_ DWORD * pHandle) PURE;
 917    STDMETHOD(DeleteVertexShader)(THIS_ DWORD  Handle) PURE;
 918    STDMETHOD(SetVertexShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
 919    STDMETHOD(GetVertexShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
 920    STDMETHOD(GetVertexShaderDeclaration)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
 921    STDMETHOD(GetVertexShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
 922    STDMETHOD(SetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 * pStreamData,UINT  Stride) PURE;
 923    STDMETHOD(GetStreamSource)(THIS_ UINT  StreamNumber,IDirect3DVertexBuffer8 ** ppStreamData,UINT * pStride) PURE;
 924    STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer8 * pIndexData,UINT  BaseVertexIndex) PURE;
 925    STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer8 ** ppIndexData,UINT * pBaseVertexIndex) PURE;
 926    STDMETHOD(CreatePixelShader)(THIS_ const DWORD *byte_code, DWORD *shader) PURE;
 927    STDMETHOD(SetPixelShader)(THIS_ DWORD  Handle) PURE;
 928    STDMETHOD(GetPixelShader)(THIS_ DWORD * pHandle) PURE;
 929    STDMETHOD(DeletePixelShader)(THIS_ DWORD  Handle) PURE;
 930    STDMETHOD(SetPixelShaderConstant)(THIS_ DWORD reg_idx, const void *data, DWORD count) PURE;
 931    STDMETHOD(GetPixelShaderConstant)(THIS_ DWORD  Register,void * pConstantData,DWORD  ConstantCount) PURE;
 932    STDMETHOD(GetPixelShaderFunction)(THIS_ DWORD  Handle,void * pData,DWORD * pSizeOfData) PURE;
 933    STDMETHOD(DrawRectPatch)(THIS_ UINT handle, const float *segment_count,
 934            const D3DRECTPATCH_INFO *patch_info) PURE;
 935    STDMETHOD(DrawTriPatch)(THIS_ UINT handle, const float *segment_count,
 936            const D3DTRIPATCH_INFO *patch_info) PURE;
 937    STDMETHOD(DeletePatch)(THIS_ UINT  Handle) PURE;
 938};
 939#undef INTERFACE
 940
 941#if !defined(__cplusplus) || defined(CINTERFACE)
 942/*** IUnknown methods ***/
 943#define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->lpVtbl->QueryInterface(p,a,b)
 944#define IDirect3DDevice8_AddRef(p)                                 (p)->lpVtbl->AddRef(p)
 945#define IDirect3DDevice8_Release(p)                                (p)->lpVtbl->Release(p)
 946/*** IDirect3DDevice8 methods ***/
 947#define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->lpVtbl->TestCooperativeLevel(p)
 948#define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->lpVtbl->GetAvailableTextureMem(p)
 949#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->lpVtbl->ResourceManagerDiscardBytes(p,a)
 950#define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->lpVtbl->GetDirect3D(p,a)
 951#define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->lpVtbl->GetDeviceCaps(p,a)
 952#define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->lpVtbl->GetDisplayMode(p,a)
 953#define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->lpVtbl->GetCreationParameters(p,a)
 954#define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->lpVtbl->SetCursorProperties(p,a,b,c)
 955#define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->lpVtbl->SetCursorPosition(p,a,b,c)
 956#define IDirect3DDevice8_ShowCursor(p,a)                           (p)->lpVtbl->ShowCursor(p,a)
 957#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
 958#define IDirect3DDevice8_Reset(p,a)                                (p)->lpVtbl->Reset(p,a)
 959#define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->lpVtbl->Present(p,a,b,c,d)
 960#define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->lpVtbl->GetBackBuffer(p,a,b,c)
 961#define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->lpVtbl->GetRasterStatus(p,a)
 962#define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->lpVtbl->SetGammaRamp(p,a,b)
 963#define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->lpVtbl->GetGammaRamp(p,a)
 964#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g)
 965#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h)
 966#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f)
 967#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e)
 968#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e)
 969#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f)
 970#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e)
 971#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->lpVtbl->CreateImageSurface(p,a,b,c,d)
 972#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
 973#define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->lpVtbl->UpdateTexture(p,a,b)
 974#define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->lpVtbl->GetFrontBuffer(p,a)
 975#define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->lpVtbl->SetRenderTarget(p,a,b)
 976#define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->lpVtbl->GetRenderTarget(p,a)
 977#define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->lpVtbl->GetDepthStencilSurface(p,a)
 978#define IDirect3DDevice8_BeginScene(p)                             (p)->lpVtbl->BeginScene(p)
 979#define IDirect3DDevice8_EndScene(p)                               (p)->lpVtbl->EndScene(p)
 980#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
 981#define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->lpVtbl->SetTransform(p,a,b)
 982#define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->lpVtbl->GetTransform(p,a,b)
 983#define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->lpVtbl->MultiplyTransform(p,a,b)
 984#define IDirect3DDevice8_SetViewport(p,a)                          (p)->lpVtbl->SetViewport(p,a)
 985#define IDirect3DDevice8_GetViewport(p,a)                          (p)->lpVtbl->GetViewport(p,a)
 986#define IDirect3DDevice8_SetMaterial(p,a)                          (p)->lpVtbl->SetMaterial(p,a)
 987#define IDirect3DDevice8_GetMaterial(p,a)                          (p)->lpVtbl->GetMaterial(p,a)
 988#define IDirect3DDevice8_SetLight(p,a,b)                           (p)->lpVtbl->SetLight(p,a,b)
 989#define IDirect3DDevice8_GetLight(p,a,b)                           (p)->lpVtbl->GetLight(p,a,b)
 990#define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->lpVtbl->LightEnable(p,a,b)
 991#define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->lpVtbl->GetLightEnable(p,a,b)
 992#define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->lpVtbl->SetClipPlane(p,a,b)
 993#define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->lpVtbl->GetClipPlane(p,a,b)
 994#define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->lpVtbl->SetRenderState(p,a,b)
 995#define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->lpVtbl->GetRenderState(p,a,b)
 996#define IDirect3DDevice8_BeginStateBlock(p)                        (p)->lpVtbl->BeginStateBlock(p)
 997#define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->lpVtbl->EndStateBlock(p,a)
 998#define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->lpVtbl->ApplyStateBlock(p,a)
 999#define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->lpVtbl->CaptureStateBlock(p,a)
1000#define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->lpVtbl->DeleteStateBlock(p,a)
1001#define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->lpVtbl->CreateStateBlock(p,a,b)
1002#define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->lpVtbl->SetClipStatus(p,a)
1003#define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->lpVtbl->GetClipStatus(p,a)
1004#define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->lpVtbl->GetTexture(p,a,b)
1005#define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->lpVtbl->SetTexture(p,a,b)
1006#define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->lpVtbl->GetTextureStageState(p,a,b,c)
1007#define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->lpVtbl->SetTextureStageState(p,a,b,c)
1008#define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->lpVtbl->ValidateDevice(p,a)
1009#define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->lpVtbl->GetInfo(p,a,b,c)
1010#define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->lpVtbl->SetPaletteEntries(p,a,b)
1011#define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->lpVtbl->GetPaletteEntries(p,a,b)
1012#define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->lpVtbl->SetCurrentTexturePalette(p,a)
1013#define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->lpVtbl->GetCurrentTexturePalette(p,a)
1014#define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->lpVtbl->DrawPrimitive(p,a,b,c)
1015#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e)
1016#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
1017#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
1018#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e)
1019#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
1020#define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->lpVtbl->SetVertexShader(p,a)
1021#define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->lpVtbl->GetVertexShader(p,a)
1022#define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->lpVtbl->DeleteVertexShader(p,a)
1023#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->SetVertexShaderConstant(p,a,b,c)
1024#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->lpVtbl->GetVertexShaderConstant(p,a,b,c)
1025#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->lpVtbl->GetVertexShaderDeclaration(p,a,b,c)
1026#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->lpVtbl->GetVertexShaderFunction(p,a,b,c)
1027#define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->lpVtbl->SetStreamSource(p,a,b,c)
1028#define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->lpVtbl->GetStreamSource(p,a,b,c)
1029#define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->lpVtbl->SetIndices(p,a,b)
1030#define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->lpVtbl->GetIndices(p,a,b)
1031#define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->lpVtbl->CreatePixelShader(p,a,b)
1032#define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->lpVtbl->SetPixelShader(p,a)
1033#define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->lpVtbl->GetPixelShader(p,a)
1034#define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->lpVtbl->DeletePixelShader(p,a)
1035#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->SetPixelShaderConstant(p,a,b,c)
1036#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->lpVtbl->GetPixelShaderConstant(p,a,b,c)
1037#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->lpVtbl->GetPixelShaderFunction(p,a,b,c)
1038#define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->lpVtbl->DrawRectPatch(p,a,b,c)
1039#define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->lpVtbl->DrawTriPatch(p,a,b,c)
1040#define IDirect3DDevice8_DeletePatch(p,a)                          (p)->lpVtbl->DeletePatch(p,a)
1041#else
1042/*** IUnknown methods ***/
1043#define IDirect3DDevice8_QueryInterface(p,a,b)                     (p)->QueryInterface(a,b)
1044#define IDirect3DDevice8_AddRef(p)                                 (p)->AddRef()
1045#define IDirect3DDevice8_Release(p)                                (p)->Release()
1046/*** IDirect3DDevice8 methods ***/
1047#define IDirect3DDevice8_TestCooperativeLevel(p)                   (p)->TestCooperativeLevel()
1048#define IDirect3DDevice8_GetAvailableTextureMem(p)                 (p)->GetAvailableTextureMem()
1049#define IDirect3DDevice8_ResourceManagerDiscardBytes(p,a)          (p)->ResourceManagerDiscardBytes(a)
1050#define IDirect3DDevice8_GetDirect3D(p,a)                          (p)->GetDirect3D(a)
1051#define IDirect3DDevice8_GetDeviceCaps(p,a)                        (p)->GetDeviceCaps(a)
1052#define IDirect3DDevice8_GetDisplayMode(p,a)                       (p)->GetDisplayMode(a)
1053#define IDirect3DDevice8_GetCreationParameters(p,a)                (p)->GetCreationParameters(a)
1054#define IDirect3DDevice8_SetCursorProperties(p,a,b,c)              (p)->SetCursorProperties(a,b,c)
1055#define IDirect3DDevice8_SetCursorPosition(p,a,b,c)                (p)->SetCursorPosition(a,b,c)
1056#define IDirect3DDevice8_ShowCursor(p,a)                           (p)->ShowCursor(a)
1057#define IDirect3DDevice8_CreateAdditionalSwapChain(p,a,b)          (p)->CreateAdditionalSwapChain(a,b)
1058#define IDirect3DDevice8_Reset(p,a)                                (p)->Reset(a)
1059#define IDirect3DDevice8_Present(p,a,b,c,d)                        (p)->Present(a,b,c,d)
1060#define IDirect3DDevice8_GetBackBuffer(p,a,b,c)                    (p)->GetBackBuffer(a,b,c)
1061#define IDirect3DDevice8_GetRasterStatus(p,a)                      (p)->GetRasterStatus(a)
1062#define IDirect3DDevice8_SetGammaRamp(p,a,b)                       (p)->SetGammaRamp(a,b)
1063#define IDirect3DDevice8_GetGammaRamp(p,a)                         (p)->GetGammaRamp(a)
1064#define IDirect3DDevice8_CreateTexture(p,a,b,c,d,e,f,g)            (p)->CreateTexture(a,b,c,d,e,f,g)
1065#define IDirect3DDevice8_CreateVolumeTexture(p,a,b,c,d,e,f,g,h)    (p)->CreateVolumeTexture(a,b,c,d,e,f,g,h)
1066#define IDirect3DDevice8_CreateCubeTexture(p,a,b,c,d,e,f)          (p)->CreateCubeTexture(a,b,c,d,e,f)
1067#define IDirect3DDevice8_CreateVertexBuffer(p,a,b,c,d,e)           (p)->CreateVertexBuffer(a,b,c,d,e)
1068#define IDirect3DDevice8_CreateIndexBuffer(p,a,b,c,d,e)            (p)->CreateIndexBuffer(a,b,c,d,e)
1069#define IDirect3DDevice8_CreateRenderTarget(p,a,b,c,d,e,f)         (p)->CreateRenderTarget(a,b,c,d,e,f)
1070#define IDirect3DDevice8_CreateDepthStencilSurface(p,a,b,c,d,e)    (p)->CreateDepthStencilSurface(a,b,c,d,e)
1071#define IDirect3DDevice8_CreateImageSurface(p,a,b,c,d)             (p)->CreateImageSurface(a,b,c,d)
1072#define IDirect3DDevice8_CopyRects(p,a,b,c,d,e)                    (p)->CopyRects(a,b,c,d,e)
1073#define IDirect3DDevice8_UpdateTexture(p,a,b)                      (p)->UpdateTexture(a,b)
1074#define IDirect3DDevice8_GetFrontBuffer(p,a)                       (p)->GetFrontBuffer(a)
1075#define IDirect3DDevice8_SetRenderTarget(p,a,b)                    (p)->SetRenderTarget(a,b)
1076#define IDirect3DDevice8_GetRenderTarget(p,a)                      (p)->GetRenderTarget(a)
1077#define IDirect3DDevice8_GetDepthStencilSurface(p,a)               (p)->GetDepthStencilSurface(a)
1078#define IDirect3DDevice8_BeginScene(p)                             (p)->BeginScene()
1079#define IDirect3DDevice8_EndScene(p)                               (p)->EndScene()
1080#define IDirect3DDevice8_Clear(p,a,b,c,d,e,f)                      (p)->Clear(a,b,c,d,e,f)
1081#define IDirect3DDevice8_SetTransform(p,a,b)                       (p)->SetTransform(a,b)
1082#define IDirect3DDevice8_GetTransform(p,a,b)                       (p)->GetTransform(a,b)
1083#define IDirect3DDevice8_MultiplyTransform(p,a,b)                  (p)->MultiplyTransform(a,b)
1084#define IDirect3DDevice8_SetViewport(p,a)                          (p)->SetViewport(a)
1085#define IDirect3DDevice8_GetViewport(p,a)                          (p)->GetViewport(a)
1086#define IDirect3DDevice8_SetMaterial(p,a)                          (p)->SetMaterial(a)
1087#define IDirect3DDevice8_GetMaterial(p,a)                          (p)->GetMaterial(a)
1088#define IDirect3DDevice8_SetLight(p,a,b)                           (p)->SetLight(a,b)
1089#define IDirect3DDevice8_GetLight(p,a,b)                           (p)->GetLight(a,b)
1090#define IDirect3DDevice8_LightEnable(p,a,b)                        (p)->LightEnable(a,b)
1091#define IDirect3DDevice8_GetLightEnable(p,a,b)                     (p)->GetLightEnable(a,b)
1092#define IDirect3DDevice8_SetClipPlane(p,a,b)                       (p)->SetClipPlane(a,b)
1093#define IDirect3DDevice8_GetClipPlane(p,a,b)                       (p)->GetClipPlane(a,b)
1094#define IDirect3DDevice8_SetRenderState(p,a,b)                     (p)->SetRenderState(a,b)
1095#define IDirect3DDevice8_GetRenderState(p,a,b)                     (p)->GetRenderState(a,b)
1096#define IDirect3DDevice8_BeginStateBlock(p)                        (p)->BeginStateBlock()
1097#define IDirect3DDevice8_EndStateBlock(p,a)                        (p)->EndStateBlock(a)
1098#define IDirect3DDevice8_ApplyStateBlock(p,a)                      (p)->ApplyStateBlock(a)
1099#define IDirect3DDevice8_CaptureStateBlock(p,a)                    (p)->CaptureStateBlock(a)
1100#define IDirect3DDevice8_DeleteStateBlock(p,a)                     (p)->DeleteStateBlock(a)
1101#define IDirect3DDevice8_CreateStateBlock(p,a,b)                   (p)->CreateStateBlock(a,b)
1102#define IDirect3DDevice8_SetClipStatus(p,a)                        (p)->SetClipStatus(a)
1103#define IDirect3DDevice8_GetClipStatus(p,a)                        (p)->GetClipStatus(a)
1104#define IDirect3DDevice8_GetTexture(p,a,b)                         (p)->GetTexture(a,b)
1105#define IDirect3DDevice8_SetTexture(p,a,b)                         (p)->SetTexture(a,b)
1106#define IDirect3DDevice8_GetTextureStageState(p,a,b,c)             (p)->GetTextureStageState(a,b,c)
1107#define IDirect3DDevice8_SetTextureStageState(p,a,b,c)             (p)->SetTextureStageState(a,b,c)
1108#define IDirect3DDevice8_ValidateDevice(p,a)                       (p)->ValidateDevice(a)
1109#define IDirect3DDevice8_GetInfo(p,a,b,c)                          (p)->GetInfo(a,b,c)
1110#define IDirect3DDevice8_SetPaletteEntries(p,a,b)                  (p)->SetPaletteEntries(a,b)
1111#define IDirect3DDevice8_GetPaletteEntries(p,a,b)                  (p)->GetPaletteEntries(a,b)
1112#define IDirect3DDevice8_SetCurrentTexturePalette(p,a)             (p)->SetCurrentTexturePalette(a)
1113#define IDirect3DDevice8_GetCurrentTexturePalette(p,a)             (p)->GetCurrentTexturePalette(a)
1114#define IDirect3DDevice8_DrawPrimitive(p,a,b,c)                    (p)->DrawPrimitive(a,b,c)
1115#define IDirect3DDevice8_DrawIndexedPrimitive(p,a,b,c,d,e)         (p)->DrawIndexedPrimitive(a,b,c,d,e)
1116#define IDirect3DDevice8_DrawPrimitiveUP(p,a,b,c,d)                (p)->DrawPrimitiveUP(a,b,c,d)
1117#define IDirect3DDevice8_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->DrawIndexedPrimitiveUP(a,b,c,d,e,f,g,h)
1118#define IDirect3DDevice8_ProcessVertices(p,a,b,c,d,e)              (p)->ProcessVertices(a,b,c,d,e)
1119#define IDirect3DDevice8_CreateVertexShader(p,a,b,c,d)             (p)->CreateVertexShader(a,b,c,d)
1120#define IDirect3DDevice8_SetVertexShader(p,a)                      (p)->SetVertexShader(a)
1121#define IDirect3DDevice8_GetVertexShader(p,a)                      (p)->GetVertexShader(a)
1122#define IDirect3DDevice8_DeleteVertexShader(p,a)                   (p)->DeleteVertexShader(a)
1123#define IDirect3DDevice8_SetVertexShaderConstant(p,a,b,c)          (p)->SetVertexShaderConstant(a,b,c)
1124#define IDirect3DDevice8_GetVertexShaderConstant(p,a,b,c)          (p)->GetVertexShaderConstant(a,b,c)
1125#define IDirect3DDevice8_GetVertexShaderDeclaration(p,a,b,c)       (p)->GetVertexShaderDeclaration(a,b,c)
1126#define IDirect3DDevice8_GetVertexShaderFunction(p,a,b,c)          (p)->GetVertexShaderFunction(a,b,c)
1127#define IDirect3DDevice8_SetStreamSource(p,a,b,c)                  (p)->SetStreamSource(a,b,c)
1128#define IDirect3DDevice8_GetStreamSource(p,a,b,c)                  (p)->GetStreamSource(a,b,c)
1129#define IDirect3DDevice8_SetIndices(p,a,b)                         (p)->SetIndices(a,b)
1130#define IDirect3DDevice8_GetIndices(p,a,b)                         (p)->GetIndices(a,b)
1131#define IDirect3DDevice8_CreatePixelShader(p,a,b)                  (p)->CreatePixelShader(a,b)
1132#define IDirect3DDevice8_SetPixelShader(p,a)                       (p)->SetPixelShader(a)
1133#define IDirect3DDevice8_GetPixelShader(p,a)                       (p)->GetPixelShader(a)
1134#define IDirect3DDevice8_DeletePixelShader(p,a)                    (p)->DeletePixelShader(a)
1135#define IDirect3DDevice8_SetPixelShaderConstant(p,a,b,c)           (p)->SetPixelShaderConstant(a,b,c)
1136#define IDirect3DDevice8_GetPixelShaderConstant(p,a,b,c)           (p)->GetPixelShaderConstant(a,b,c)
1137#define IDirect3DDevice8_GetPixelShaderFunction(p,a,b,c)           (p)->GetPixelShaderFunction(a,b,c)
1138#define IDirect3DDevice8_DrawRectPatch(p,a,b,c)                    (p)->DrawRectPatch(a,b,c)
1139#define IDirect3DDevice8_DrawTriPatch(p,a,b,c)                     (p)->DrawTriPatch(a,b,c)
1140#define IDirect3DDevice8_DeletePatch(p,a)                          (p)->DeletePatch(a)
1141#endif
1142
1143#ifdef __cplusplus
1144extern "C" {
1145#endif  /* defined(__cplusplus) */
1146
1147/* Define the main entrypoint as well */
1148IDirect3D8* WINAPI Direct3DCreate8(UINT SDKVersion);
1149
1150#ifdef __cplusplus
1151} /* extern "C" */
1152#endif /* defined(__cplusplus) */
1153
1154#endif /* __WINE_D3D8_H */