master
1#undef INTERFACE
2/*
3 * Copyright 2010 Matteo Bruni for CodeWeavers
4 *
5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Lesser General Public
7 * License as published by the Free Software Foundation; either
8 * version 2.1 of the License, or (at your option) any later version.
9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#ifndef __D3D11SHADER_H__
21#define __D3D11SHADER_H__
22
23#include "d3dcommon.h"
24
25/* If not defined set d3dcompiler_47 by default. */
26#ifndef D3D_COMPILER_VERSION
27#define D3D_COMPILER_VERSION 47
28#endif
29
30#define D3D_SHADER_REQUIRES_DOUBLES 0x00000001
31#define D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL 0x00000002
32#define D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE 0x00000004
33#define D3D_SHADER_REQUIRES_64_UAVS 0x00000008
34#define D3D_SHADER_REQUIRES_MINIMUM_PRECISION 0x00000010
35#define D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS 0x00000020
36#define D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS 0x00000040
37#define D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING 0x00000080
38#define D3D_SHADER_REQUIRES_TILED_RESOURCES 0x00000100
39
40/* These are defined as version-neutral in d3dcommon.h */
41typedef D3D_CBUFFER_TYPE D3D11_CBUFFER_TYPE;
42
43typedef D3D_RESOURCE_RETURN_TYPE D3D11_RESOURCE_RETURN_TYPE;
44
45typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;
46
47typedef D3D_TESSELLATOR_PARTITIONING D3D11_TESSELLATOR_PARTITIONING;
48
49typedef D3D_TESSELLATOR_OUTPUT_PRIMITIVE D3D11_TESSELLATOR_OUTPUT_PRIMITIVE;
50
51typedef struct _D3D11_SHADER_DESC
52{
53 UINT Version;
54 const char *Creator;
55 UINT Flags;
56 UINT ConstantBuffers;
57 UINT BoundResources;
58 UINT InputParameters;
59 UINT OutputParameters;
60 UINT InstructionCount;
61 UINT TempRegisterCount;
62 UINT TempArrayCount;
63 UINT DefCount;
64 UINT DclCount;
65 UINT TextureNormalInstructions;
66 UINT TextureLoadInstructions;
67 UINT TextureCompInstructions;
68 UINT TextureBiasInstructions;
69 UINT TextureGradientInstructions;
70 UINT FloatInstructionCount;
71 UINT IntInstructionCount;
72 UINT UintInstructionCount;
73 UINT StaticFlowControlCount;
74 UINT DynamicFlowControlCount;
75 UINT MacroInstructionCount;
76 UINT ArrayInstructionCount;
77 UINT CutInstructionCount;
78 UINT EmitInstructionCount;
79 D3D_PRIMITIVE_TOPOLOGY GSOutputTopology;
80 UINT GSMaxOutputVertexCount;
81 D3D_PRIMITIVE InputPrimitive;
82 UINT PatchConstantParameters;
83 UINT cGSInstanceCount;
84 UINT cControlPoints;
85 D3D_TESSELLATOR_OUTPUT_PRIMITIVE HSOutputPrimitive;
86 D3D_TESSELLATOR_PARTITIONING HSPartitioning;
87 D3D_TESSELLATOR_DOMAIN TessellatorDomain;
88 UINT cBarrierInstructions;
89 UINT cInterlockedInstructions;
90 UINT cTextureStoreInstructions;
91} D3D11_SHADER_DESC;
92
93typedef struct _D3D11_SHADER_VARIABLE_DESC
94{
95 const char *Name;
96 UINT StartOffset;
97 UINT Size;
98 UINT uFlags;
99 void *DefaultValue;
100 UINT StartTexture;
101 UINT TextureSize;
102 UINT StartSampler;
103 UINT SamplerSize;
104} D3D11_SHADER_VARIABLE_DESC;
105
106typedef struct _D3D11_SHADER_TYPE_DESC
107{
108 D3D_SHADER_VARIABLE_CLASS Class;
109 D3D_SHADER_VARIABLE_TYPE Type;
110 UINT Rows;
111 UINT Columns;
112 UINT Elements;
113 UINT Members;
114 UINT Offset;
115 const char *Name;
116} D3D11_SHADER_TYPE_DESC;
117
118typedef struct _D3D11_SHADER_BUFFER_DESC
119{
120 const char *Name;
121 D3D_CBUFFER_TYPE Type;
122 UINT Variables;
123 UINT Size;
124 UINT uFlags;
125} D3D11_SHADER_BUFFER_DESC;
126
127typedef struct _D3D11_SHADER_INPUT_BIND_DESC
128{
129 const char *Name;
130 D3D_SHADER_INPUT_TYPE Type;
131 UINT BindPoint;
132 UINT BindCount;
133 UINT uFlags;
134 D3D_RESOURCE_RETURN_TYPE ReturnType;
135 D3D_SRV_DIMENSION Dimension;
136 UINT NumSamples;
137} D3D11_SHADER_INPUT_BIND_DESC;
138
139typedef struct _D3D11_SIGNATURE_PARAMETER_DESC
140{
141 const char *SemanticName;
142 UINT SemanticIndex;
143 UINT Register;
144 D3D_NAME SystemValueType;
145 D3D_REGISTER_COMPONENT_TYPE ComponentType;
146 BYTE Mask;
147 BYTE ReadWriteMask;
148 UINT Stream;
149#if D3D_COMPILER_VERSION >= 46
150 D3D_MIN_PRECISION MinPrecision;
151#endif
152} D3D11_SIGNATURE_PARAMETER_DESC;
153
154DEFINE_GUID(IID_ID3D11ShaderReflectionType, 0x6e6ffa6a, 0x9bae, 0x4613, 0xa5, 0x1e, 0x91, 0x65, 0x2d, 0x50, 0x8c, 0x21);
155
156#define INTERFACE ID3D11ShaderReflectionType
157DECLARE_INTERFACE(ID3D11ShaderReflectionType)
158{
159 STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_TYPE_DESC *desc) PURE;
160 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
161 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
162 STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
163 STDMETHOD(IsEqual)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
164 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetSubType)(THIS) PURE;
165 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetBaseClass)(THIS) PURE;
166 STDMETHOD_(UINT, GetNumInterfaces)(THIS) PURE;
167 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetInterfaceByIndex)(THIS_ UINT index) PURE;
168 STDMETHOD(IsOfType)(THIS_ struct ID3D11ShaderReflectionType *type) PURE;
169 STDMETHOD(ImplementsInterface)(THIS_ ID3D11ShaderReflectionType *base) PURE;
170};
171#undef INTERFACE
172
173DEFINE_GUID(IID_ID3D11ShaderReflectionVariable, 0x51f23923, 0xf3e5, 0x4bd1, 0x91, 0xcb, 0x60, 0x61, 0x77, 0xd8, 0xdb, 0x4c);
174
175#define INTERFACE ID3D11ShaderReflectionVariable
176DECLARE_INTERFACE(ID3D11ShaderReflectionVariable)
177{
178 STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_VARIABLE_DESC *desc) PURE;
179 STDMETHOD_(struct ID3D11ShaderReflectionType *, GetType)(THIS) PURE;
180 STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetBuffer)(THIS) PURE;
181 STDMETHOD_(UINT, GetInterfaceSlot)(THIS_ UINT index) PURE;
182};
183#undef INTERFACE
184
185DEFINE_GUID(IID_ID3D11ShaderReflectionConstantBuffer, 0xeb62d63d, 0x93dd, 0x4318, 0x8a, 0xe8, 0xc6, 0xf8, 0x3a, 0xd3, 0x71, 0xb8);
186
187#define INTERFACE ID3D11ShaderReflectionConstantBuffer
188DECLARE_INTERFACE(ID3D11ShaderReflectionConstantBuffer)
189{
190 STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_BUFFER_DESC *desc) PURE;
191 STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
192 STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
193};
194#undef INTERFACE
195
196#if D3D_COMPILER_VERSION <= 42
197DEFINE_GUID(IID_ID3D11ShaderReflection, 0x17f27486, 0xa342, 0x4d10, 0x88, 0x42, 0xab, 0x08, 0x74, 0xe7, 0xf6, 0x70);
198#elif D3D_COMPILER_VERSION == 43
199DEFINE_GUID(IID_ID3D11ShaderReflection, 0x0a233719, 0x3960, 0x4578, 0x9d, 0x7c, 0x20, 0x3b, 0x8b, 0x1d, 0x9c, 0xc1);
200#else
201DEFINE_GUID(IID_ID3D11ShaderReflection, 0x8d536ca1, 0x0cca, 0x4956, 0xa8, 0x37, 0x78, 0x69, 0x63, 0x75, 0x55, 0x84);
202#endif
203
204#define INTERFACE ID3D11ShaderReflection
205DECLARE_INTERFACE_(ID3D11ShaderReflection, IUnknown)
206{
207 /* IUnknown methods */
208 STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
209 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
210 STDMETHOD_(ULONG, Release)(THIS) PURE;
211 /* ID3D11ShaderReflection methods */
212 STDMETHOD(GetDesc)(THIS_ D3D11_SHADER_DESC *desc) PURE;
213 STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
214 STDMETHOD_(struct ID3D11ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
215 STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
216 STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
217 STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
218 STDMETHOD(GetPatchConstantParameterDesc)(THIS_ UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc) PURE;
219 STDMETHOD_(struct ID3D11ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
220 STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc) PURE;
221 STDMETHOD_(UINT, GetMovInstructionCount)(THIS) PURE;
222 STDMETHOD_(UINT, GetMovcInstructionCount)(THIS) PURE;
223 STDMETHOD_(UINT, GetConversionInstructionCount)(THIS) PURE;
224 STDMETHOD_(UINT, GetBitwiseInstructionCount)(THIS) PURE;
225 STDMETHOD_(D3D_PRIMITIVE, GetGSInputPrimitive)(THIS) PURE;
226 STDMETHOD_(WINBOOL, IsSampleFrequencyShader)(THIS) PURE;
227 STDMETHOD_(UINT, GetNumInterfaceSlots)(THIS) PURE;
228 STDMETHOD(GetMinFeatureLevel)(THIS_ enum D3D_FEATURE_LEVEL *level) PURE;
229 STDMETHOD_(UINT, GetThreadGroupSize)(THIS_ UINT *sizex, UINT *sizey, UINT *sizez) PURE;
230 STDMETHOD_(UINT64, GetRequiresFlags)(THIS) PURE;
231};
232#undef INTERFACE
233
234DEFINE_GUID(IID_ID3D11ModuleInstance, 0x469e07f7, 0x45a, 0x48d5, 0xaa, 0x12, 0x68, 0xa4, 0x78, 0xcd, 0xf7, 0x5d);
235
236#define INTERFACE ID3D11ModuleInstance
237DECLARE_INTERFACE_(ID3D11ModuleInstance, IUnknown)
238{
239 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
240 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
241 STDMETHOD_(ULONG, Release)(THIS) PURE;
242
243 /* ID3D11ModuleInstance methods */
244 STDMETHOD(BindConstantBuffer)(THIS_ UINT srcslot, UINT dstslot, UINT dstoffset) PURE;
245 STDMETHOD(BindConstantBufferByName)(THIS_ const char *name, UINT dstslot, UINT dstoffset) PURE;
246
247 STDMETHOD(BindResource)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
248 STDMETHOD(BindResourceByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
249
250 STDMETHOD(BindSampler)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
251 STDMETHOD(BindSamplerByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
252
253 STDMETHOD(BindUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
254 STDMETHOD(BindUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
255
256 STDMETHOD(BindResourceAsUnorderedAccessView)(THIS_ UINT srcslot, UINT dstslot, UINT count) PURE;
257 STDMETHOD(BindResourceAsUnorderedAccessViewByName)(THIS_ const char *name, UINT dstslot, UINT count) PURE;
258};
259#undef INTERFACE
260
261DEFINE_GUID(IID_ID3D11Module, 0xcac701ee, 0x80fc, 0x4122, 0x82, 0x42, 0x10, 0xb3, 0x9c, 0x8c, 0xec, 0x34);
262
263#define INTERFACE ID3D11Module
264DECLARE_INTERFACE_(ID3D11Module, IUnknown)
265{
266 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
267 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
268 STDMETHOD_(ULONG, Release)(THIS) PURE;
269
270 /* ID3D11Module methods */
271 STDMETHOD(CreateInstance)(THIS_ const char *instnamespace, ID3D11ModuleInstance **moduleinstance) PURE;
272};
273#undef INTERFACE
274
275DEFINE_GUID(IID_ID3D11Linker, 0x59a6cd0e, 0xe10d, 0x4c1f, 0x88, 0xc0, 0x63, 0xab, 0xa1, 0xda, 0xf3, 0x0e);
276
277#define INTERFACE ID3D11Linker
278DECLARE_INTERFACE_(ID3D11Linker, IUnknown)
279{
280 STDMETHOD(QueryInterface)(THIS_ REFIID iid, void **out) PURE;
281 STDMETHOD_(ULONG, AddRef)(THIS) PURE;
282 STDMETHOD_(ULONG, Release)(THIS) PURE;
283
284 /* ID3D11Linker methods */
285 STDMETHOD(Link)(THIS_ ID3D11ModuleInstance *instance, LPCSTR instname, LPCSTR targetname, UINT flags, ID3DBlob **shader, ID3DBlob **error) PURE;
286 STDMETHOD(UseLibrary)(THIS_ ID3D11ModuleInstance *libinstance) PURE;
287 STDMETHOD(AddClipPlaneFromCBuffer)(THIS_ UINT bufferslot, UINT bufferentry) PURE;
288};
289#undef INTERFACE
290
291#endif