master
1/*** Autogenerated by WIDL 10.4 from include/d3d10effect.idl - Do not edit ***/
2
3#ifdef _WIN32
4#ifndef __REQUIRED_RPCNDR_H_VERSION__
5#define __REQUIRED_RPCNDR_H_VERSION__ 475
6#endif
7#include <rpc.h>
8#include <rpcndr.h>
9#endif
10
11#ifndef COM_NO_WINDOWS_H
12#include <windows.h>
13#include <ole2.h>
14#endif
15
16#ifndef __d3d10effect_h__
17#define __d3d10effect_h__
18
19/* Forward declarations */
20
21#ifndef __ID3D10EffectType_FWD_DEFINED__
22#define __ID3D10EffectType_FWD_DEFINED__
23typedef interface ID3D10EffectType ID3D10EffectType;
24#ifdef __cplusplus
25interface ID3D10EffectType;
26#endif /* __cplusplus */
27#endif
28
29#ifndef __ID3D10EffectVariable_FWD_DEFINED__
30#define __ID3D10EffectVariable_FWD_DEFINED__
31typedef interface ID3D10EffectVariable ID3D10EffectVariable;
32#ifdef __cplusplus
33interface ID3D10EffectVariable;
34#endif /* __cplusplus */
35#endif
36
37#ifndef __ID3D10EffectConstantBuffer_FWD_DEFINED__
38#define __ID3D10EffectConstantBuffer_FWD_DEFINED__
39typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer;
40#ifdef __cplusplus
41interface ID3D10EffectConstantBuffer;
42#endif /* __cplusplus */
43#endif
44
45#ifndef __ID3D10EffectScalarVariable_FWD_DEFINED__
46#define __ID3D10EffectScalarVariable_FWD_DEFINED__
47typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable;
48#ifdef __cplusplus
49interface ID3D10EffectScalarVariable;
50#endif /* __cplusplus */
51#endif
52
53#ifndef __ID3D10EffectVectorVariable_FWD_DEFINED__
54#define __ID3D10EffectVectorVariable_FWD_DEFINED__
55typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable;
56#ifdef __cplusplus
57interface ID3D10EffectVectorVariable;
58#endif /* __cplusplus */
59#endif
60
61#ifndef __ID3D10EffectMatrixVariable_FWD_DEFINED__
62#define __ID3D10EffectMatrixVariable_FWD_DEFINED__
63typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable;
64#ifdef __cplusplus
65interface ID3D10EffectMatrixVariable;
66#endif /* __cplusplus */
67#endif
68
69#ifndef __ID3D10EffectStringVariable_FWD_DEFINED__
70#define __ID3D10EffectStringVariable_FWD_DEFINED__
71typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable;
72#ifdef __cplusplus
73interface ID3D10EffectStringVariable;
74#endif /* __cplusplus */
75#endif
76
77#ifndef __ID3D10EffectShaderResourceVariable_FWD_DEFINED__
78#define __ID3D10EffectShaderResourceVariable_FWD_DEFINED__
79typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable;
80#ifdef __cplusplus
81interface ID3D10EffectShaderResourceVariable;
82#endif /* __cplusplus */
83#endif
84
85#ifndef __ID3D10EffectRenderTargetViewVariable_FWD_DEFINED__
86#define __ID3D10EffectRenderTargetViewVariable_FWD_DEFINED__
87typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable;
88#ifdef __cplusplus
89interface ID3D10EffectRenderTargetViewVariable;
90#endif /* __cplusplus */
91#endif
92
93#ifndef __ID3D10EffectDepthStencilViewVariable_FWD_DEFINED__
94#define __ID3D10EffectDepthStencilViewVariable_FWD_DEFINED__
95typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable;
96#ifdef __cplusplus
97interface ID3D10EffectDepthStencilViewVariable;
98#endif /* __cplusplus */
99#endif
100
101#ifndef __ID3D10EffectShaderVariable_FWD_DEFINED__
102#define __ID3D10EffectShaderVariable_FWD_DEFINED__
103typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable;
104#ifdef __cplusplus
105interface ID3D10EffectShaderVariable;
106#endif /* __cplusplus */
107#endif
108
109#ifndef __ID3D10EffectBlendVariable_FWD_DEFINED__
110#define __ID3D10EffectBlendVariable_FWD_DEFINED__
111typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable;
112#ifdef __cplusplus
113interface ID3D10EffectBlendVariable;
114#endif /* __cplusplus */
115#endif
116
117#ifndef __ID3D10EffectDepthStencilVariable_FWD_DEFINED__
118#define __ID3D10EffectDepthStencilVariable_FWD_DEFINED__
119typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable;
120#ifdef __cplusplus
121interface ID3D10EffectDepthStencilVariable;
122#endif /* __cplusplus */
123#endif
124
125#ifndef __ID3D10EffectRasterizerVariable_FWD_DEFINED__
126#define __ID3D10EffectRasterizerVariable_FWD_DEFINED__
127typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable;
128#ifdef __cplusplus
129interface ID3D10EffectRasterizerVariable;
130#endif /* __cplusplus */
131#endif
132
133#ifndef __ID3D10EffectSamplerVariable_FWD_DEFINED__
134#define __ID3D10EffectSamplerVariable_FWD_DEFINED__
135typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable;
136#ifdef __cplusplus
137interface ID3D10EffectSamplerVariable;
138#endif /* __cplusplus */
139#endif
140
141#ifndef __ID3D10EffectTechnique_FWD_DEFINED__
142#define __ID3D10EffectTechnique_FWD_DEFINED__
143typedef interface ID3D10EffectTechnique ID3D10EffectTechnique;
144#ifdef __cplusplus
145interface ID3D10EffectTechnique;
146#endif /* __cplusplus */
147#endif
148
149#ifndef __ID3D10Effect_FWD_DEFINED__
150#define __ID3D10Effect_FWD_DEFINED__
151typedef interface ID3D10Effect ID3D10Effect;
152#ifdef __cplusplus
153interface ID3D10Effect;
154#endif /* __cplusplus */
155#endif
156
157#ifndef __ID3D10EffectPool_FWD_DEFINED__
158#define __ID3D10EffectPool_FWD_DEFINED__
159typedef interface ID3D10EffectPool ID3D10EffectPool;
160#ifdef __cplusplus
161interface ID3D10EffectPool;
162#endif /* __cplusplus */
163#endif
164
165#ifndef __ID3D10EffectPass_FWD_DEFINED__
166#define __ID3D10EffectPass_FWD_DEFINED__
167typedef interface ID3D10EffectPass ID3D10EffectPass;
168#ifdef __cplusplus
169interface ID3D10EffectPass;
170#endif /* __cplusplus */
171#endif
172
173#ifndef __ID3D10StateBlock_FWD_DEFINED__
174#define __ID3D10StateBlock_FWD_DEFINED__
175typedef interface ID3D10StateBlock ID3D10StateBlock;
176#ifdef __cplusplus
177interface ID3D10StateBlock;
178#endif /* __cplusplus */
179#endif
180
181/* Headers for imported files */
182
183#include <d3d10.h>
184#include <d3d10shader.h>
185
186#ifdef __cplusplus
187extern "C" {
188#endif
189
190#ifndef __ID3D10EffectConstantBuffer_FWD_DEFINED__
191#define __ID3D10EffectConstantBuffer_FWD_DEFINED__
192typedef interface ID3D10EffectConstantBuffer ID3D10EffectConstantBuffer;
193#ifdef __cplusplus
194interface ID3D10EffectConstantBuffer;
195#endif /* __cplusplus */
196#endif
197
198#ifndef __ID3D10EffectBlendVariable_FWD_DEFINED__
199#define __ID3D10EffectBlendVariable_FWD_DEFINED__
200typedef interface ID3D10EffectBlendVariable ID3D10EffectBlendVariable;
201#ifdef __cplusplus
202interface ID3D10EffectBlendVariable;
203#endif /* __cplusplus */
204#endif
205
206#ifndef __ID3D10EffectDepthStencilVariable_FWD_DEFINED__
207#define __ID3D10EffectDepthStencilVariable_FWD_DEFINED__
208typedef interface ID3D10EffectDepthStencilVariable ID3D10EffectDepthStencilVariable;
209#ifdef __cplusplus
210interface ID3D10EffectDepthStencilVariable;
211#endif /* __cplusplus */
212#endif
213
214#ifndef __ID3D10EffectDepthStencilViewVariable_FWD_DEFINED__
215#define __ID3D10EffectDepthStencilViewVariable_FWD_DEFINED__
216typedef interface ID3D10EffectDepthStencilViewVariable ID3D10EffectDepthStencilViewVariable;
217#ifdef __cplusplus
218interface ID3D10EffectDepthStencilViewVariable;
219#endif /* __cplusplus */
220#endif
221
222#ifndef __ID3D10EffectMatrixVariable_FWD_DEFINED__
223#define __ID3D10EffectMatrixVariable_FWD_DEFINED__
224typedef interface ID3D10EffectMatrixVariable ID3D10EffectMatrixVariable;
225#ifdef __cplusplus
226interface ID3D10EffectMatrixVariable;
227#endif /* __cplusplus */
228#endif
229
230#ifndef __ID3D10EffectPass_FWD_DEFINED__
231#define __ID3D10EffectPass_FWD_DEFINED__
232typedef interface ID3D10EffectPass ID3D10EffectPass;
233#ifdef __cplusplus
234interface ID3D10EffectPass;
235#endif /* __cplusplus */
236#endif
237
238#ifndef __ID3D10EffectRasterizerVariable_FWD_DEFINED__
239#define __ID3D10EffectRasterizerVariable_FWD_DEFINED__
240typedef interface ID3D10EffectRasterizerVariable ID3D10EffectRasterizerVariable;
241#ifdef __cplusplus
242interface ID3D10EffectRasterizerVariable;
243#endif /* __cplusplus */
244#endif
245
246#ifndef __ID3D10EffectRenderTargetViewVariable_FWD_DEFINED__
247#define __ID3D10EffectRenderTargetViewVariable_FWD_DEFINED__
248typedef interface ID3D10EffectRenderTargetViewVariable ID3D10EffectRenderTargetViewVariable;
249#ifdef __cplusplus
250interface ID3D10EffectRenderTargetViewVariable;
251#endif /* __cplusplus */
252#endif
253
254#ifndef __ID3D10EffectSamplerVariable_FWD_DEFINED__
255#define __ID3D10EffectSamplerVariable_FWD_DEFINED__
256typedef interface ID3D10EffectSamplerVariable ID3D10EffectSamplerVariable;
257#ifdef __cplusplus
258interface ID3D10EffectSamplerVariable;
259#endif /* __cplusplus */
260#endif
261
262#ifndef __ID3D10EffectScalarVariable_FWD_DEFINED__
263#define __ID3D10EffectScalarVariable_FWD_DEFINED__
264typedef interface ID3D10EffectScalarVariable ID3D10EffectScalarVariable;
265#ifdef __cplusplus
266interface ID3D10EffectScalarVariable;
267#endif /* __cplusplus */
268#endif
269
270#ifndef __ID3D10EffectShaderVariable_FWD_DEFINED__
271#define __ID3D10EffectShaderVariable_FWD_DEFINED__
272typedef interface ID3D10EffectShaderVariable ID3D10EffectShaderVariable;
273#ifdef __cplusplus
274interface ID3D10EffectShaderVariable;
275#endif /* __cplusplus */
276#endif
277
278#ifndef __ID3D10EffectShaderResourceVariable_FWD_DEFINED__
279#define __ID3D10EffectShaderResourceVariable_FWD_DEFINED__
280typedef interface ID3D10EffectShaderResourceVariable ID3D10EffectShaderResourceVariable;
281#ifdef __cplusplus
282interface ID3D10EffectShaderResourceVariable;
283#endif /* __cplusplus */
284#endif
285
286#ifndef __ID3D10EffectStringVariable_FWD_DEFINED__
287#define __ID3D10EffectStringVariable_FWD_DEFINED__
288typedef interface ID3D10EffectStringVariable ID3D10EffectStringVariable;
289#ifdef __cplusplus
290interface ID3D10EffectStringVariable;
291#endif /* __cplusplus */
292#endif
293
294#ifndef __ID3D10EffectVectorVariable_FWD_DEFINED__
295#define __ID3D10EffectVectorVariable_FWD_DEFINED__
296typedef interface ID3D10EffectVectorVariable ID3D10EffectVectorVariable;
297#ifdef __cplusplus
298interface ID3D10EffectVectorVariable;
299#endif /* __cplusplus */
300#endif
301
302#ifndef D3D10_BYTES_FROM_BITS
303#define D3D10_BYTES_FROM_BITS(x) (((x) + 7) >> 3)
304#endif
305#define D3D10_EFFECT_VARIABLE_POOLED (0x1)
306
307#define D3D10_EFFECT_VARIABLE_ANNOTATION (0x2)
308
309#define D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT (0x4)
310
311typedef enum _D3D10_DEVICE_STATE_TYPES {
312 D3D10_DST_SO_BUFFERS = 1,
313 D3D10_DST_OM_RENDER_TARGETS = 2,
314 D3D10_DST_OM_DEPTH_STENCIL_STATE = 3,
315 D3D10_DST_OM_BLEND_STATE = 4,
316 D3D10_DST_VS = 5,
317 D3D10_DST_VS_SAMPLERS = 6,
318 D3D10_DST_VS_SHADER_RESOURCES = 7,
319 D3D10_DST_VS_CONSTANT_BUFFERS = 8,
320 D3D10_DST_GS = 9,
321 D3D10_DST_GS_SAMPLERS = 10,
322 D3D10_DST_GS_SHADER_RESOURCES = 11,
323 D3D10_DST_GS_CONSTANT_BUFFERS = 12,
324 D3D10_DST_PS = 13,
325 D3D10_DST_PS_SAMPLERS = 14,
326 D3D10_DST_PS_SHADER_RESOURCES = 15,
327 D3D10_DST_PS_CONSTANT_BUFFERS = 16,
328 D3D10_DST_IA_VERTEX_BUFFERS = 17,
329 D3D10_DST_IA_INDEX_BUFFER = 18,
330 D3D10_DST_IA_INPUT_LAYOUT = 19,
331 D3D10_DST_IA_PRIMITIVE_TOPOLOGY = 20,
332 D3D10_DST_RS_VIEWPORTS = 21,
333 D3D10_DST_RS_SCISSOR_RECTS = 22,
334 D3D10_DST_RS_RASTERIZER_STATE = 23,
335 D3D10_DST_PREDICATION = 24
336} D3D10_DEVICE_STATE_TYPES;
337typedef struct _D3D10_EFFECT_TYPE_DESC {
338 const char *TypeName;
339 D3D10_SHADER_VARIABLE_CLASS Class;
340 D3D10_SHADER_VARIABLE_TYPE Type;
341 UINT Elements;
342 UINT Members;
343 UINT Rows;
344 UINT Columns;
345 UINT PackedSize;
346 UINT UnpackedSize;
347 UINT Stride;
348} D3D10_EFFECT_TYPE_DESC;
349typedef struct _D3D10_EFFECT_VARIABLE_DESC {
350 const char *Name;
351 const char *Semantic;
352 UINT Flags;
353 UINT Annotations;
354 UINT BufferOffset;
355 UINT ExplicitBindPoint;
356} D3D10_EFFECT_VARIABLE_DESC;
357typedef struct _D3D10_TECHNIQUE_DESC {
358 const char *Name;
359 UINT Passes;
360 UINT Annotations;
361} D3D10_TECHNIQUE_DESC;
362typedef struct _D3D10_STATE_BLOCK_MASK {
363 BYTE VS;
364 BYTE VSSamplers[2];
365 BYTE VSShaderResources[16];
366 BYTE VSConstantBuffers[2];
367 BYTE GS;
368 BYTE GSSamplers[2];
369 BYTE GSShaderResources[16];
370 BYTE GSConstantBuffers[2];
371 BYTE PS;
372 BYTE PSSamplers[2];
373 BYTE PSShaderResources[16];
374 BYTE PSConstantBuffers[2];
375 BYTE IAVertexBuffers[2];
376 BYTE IAIndexBuffer;
377 BYTE IAInputLayout;
378 BYTE IAPrimitiveTopology;
379 BYTE OMRenderTargets;
380 BYTE OMDepthStencilState;
381 BYTE OMBlendState;
382 BYTE RSViewports;
383 BYTE RSScissorRects;
384 BYTE RSRasterizerState;
385 BYTE SOBuffers;
386 BYTE Predication;
387} D3D10_STATE_BLOCK_MASK;
388typedef struct _D3D10_EFFECT_DESC {
389 WINBOOL IsChildEffect;
390 UINT ConstantBuffers;
391 UINT SharedConstantBuffers;
392 UINT GlobalVariables;
393 UINT SharedGlobalVariables;
394 UINT Techniques;
395} D3D10_EFFECT_DESC;
396typedef struct _D3D10_EFFECT_SHADER_DESC {
397 const BYTE *pInputSignature;
398 WINBOOL IsInline;
399 const BYTE *pBytecode;
400 UINT BytecodeLength;
401 const char *SODecl;
402 UINT NumInputSignatureEntries;
403 UINT NumOutputSignatureEntries;
404} D3D10_EFFECT_SHADER_DESC;
405typedef struct _D3D10_PASS_DESC {
406 const char *Name;
407 UINT Annotations;
408 BYTE *pIAInputSignature;
409 SIZE_T IAInputSignatureSize;
410 UINT StencilRef;
411 UINT SampleMask;
412 FLOAT BlendFactor[4];
413} D3D10_PASS_DESC;
414typedef struct _D3D10_PASS_SHADER_DESC {
415 ID3D10EffectShaderVariable *pShaderVariable;
416 UINT ShaderIndex;
417} D3D10_PASS_SHADER_DESC;
418#define D3D10_EFFECT_COMPILE_CHILD_EFFECT (0x1)
419
420#define D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS (0x2)
421
422#define D3D10_EFFECT_SINGLE_THREADED (0x8)
423
424/*****************************************************************************
425 * ID3D10EffectType interface
426 */
427#ifndef __ID3D10EffectType_INTERFACE_DEFINED__
428#define __ID3D10EffectType_INTERFACE_DEFINED__
429
430DEFINE_GUID(IID_ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8,0x37, 0x00,0x18,0x0b,0x9b,0x88,0xfd);
431#if defined(__cplusplus) && !defined(CINTERFACE)
432MIDL_INTERFACE("4e9e1ddc-cd9d-4772-a837-00180b9b88fd")
433ID3D10EffectType
434{
435
436 BEGIN_INTERFACE
437
438 virtual WINBOOL STDMETHODCALLTYPE IsValid(
439 ) = 0;
440
441 virtual HRESULT STDMETHODCALLTYPE GetDesc(
442 D3D10_EFFECT_TYPE_DESC *desc) = 0;
443
444 virtual ID3D10EffectType * STDMETHODCALLTYPE GetMemberTypeByIndex(
445 UINT index) = 0;
446
447 virtual ID3D10EffectType * STDMETHODCALLTYPE GetMemberTypeByName(
448 const char *name) = 0;
449
450 virtual ID3D10EffectType * STDMETHODCALLTYPE GetMemberTypeBySemantic(
451 const char *semantic) = 0;
452
453 virtual const char * STDMETHODCALLTYPE GetMemberName(
454 UINT index) = 0;
455
456 virtual const char * STDMETHODCALLTYPE GetMemberSemantic(
457 UINT index) = 0;
458
459 END_INTERFACE
460
461};
462#ifdef __CRT_UUID_DECL
463__CRT_UUID_DECL(ID3D10EffectType, 0x4e9e1ddc, 0xcd9d, 0x4772, 0xa8,0x37, 0x00,0x18,0x0b,0x9b,0x88,0xfd)
464#endif
465#else
466typedef struct ID3D10EffectTypeVtbl {
467 BEGIN_INTERFACE
468
469 /*** ID3D10EffectType methods ***/
470 WINBOOL (STDMETHODCALLTYPE *IsValid)(
471 ID3D10EffectType *This);
472
473 HRESULT (STDMETHODCALLTYPE *GetDesc)(
474 ID3D10EffectType *This,
475 D3D10_EFFECT_TYPE_DESC *desc);
476
477 ID3D10EffectType * (STDMETHODCALLTYPE *GetMemberTypeByIndex)(
478 ID3D10EffectType *This,
479 UINT index);
480
481 ID3D10EffectType * (STDMETHODCALLTYPE *GetMemberTypeByName)(
482 ID3D10EffectType *This,
483 const char *name);
484
485 ID3D10EffectType * (STDMETHODCALLTYPE *GetMemberTypeBySemantic)(
486 ID3D10EffectType *This,
487 const char *semantic);
488
489 const char * (STDMETHODCALLTYPE *GetMemberName)(
490 ID3D10EffectType *This,
491 UINT index);
492
493 const char * (STDMETHODCALLTYPE *GetMemberSemantic)(
494 ID3D10EffectType *This,
495 UINT index);
496
497 END_INTERFACE
498} ID3D10EffectTypeVtbl;
499
500interface ID3D10EffectType {
501 CONST_VTBL ID3D10EffectTypeVtbl* lpVtbl;
502};
503
504#ifdef COBJMACROS
505#ifndef WIDL_C_INLINE_WRAPPERS
506/*** ID3D10EffectType methods ***/
507#define ID3D10EffectType_IsValid(This) (This)->lpVtbl->IsValid(This)
508#define ID3D10EffectType_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
509#define ID3D10EffectType_GetMemberTypeByIndex(This,index) (This)->lpVtbl->GetMemberTypeByIndex(This,index)
510#define ID3D10EffectType_GetMemberTypeByName(This,name) (This)->lpVtbl->GetMemberTypeByName(This,name)
511#define ID3D10EffectType_GetMemberTypeBySemantic(This,semantic) (This)->lpVtbl->GetMemberTypeBySemantic(This,semantic)
512#define ID3D10EffectType_GetMemberName(This,index) (This)->lpVtbl->GetMemberName(This,index)
513#define ID3D10EffectType_GetMemberSemantic(This,index) (This)->lpVtbl->GetMemberSemantic(This,index)
514#else
515/*** ID3D10EffectType methods ***/
516static inline WINBOOL ID3D10EffectType_IsValid(ID3D10EffectType* This) {
517 return This->lpVtbl->IsValid(This);
518}
519static inline HRESULT ID3D10EffectType_GetDesc(ID3D10EffectType* This,D3D10_EFFECT_TYPE_DESC *desc) {
520 return This->lpVtbl->GetDesc(This,desc);
521}
522static inline ID3D10EffectType * ID3D10EffectType_GetMemberTypeByIndex(ID3D10EffectType* This,UINT index) {
523 return This->lpVtbl->GetMemberTypeByIndex(This,index);
524}
525static inline ID3D10EffectType * ID3D10EffectType_GetMemberTypeByName(ID3D10EffectType* This,const char *name) {
526 return This->lpVtbl->GetMemberTypeByName(This,name);
527}
528static inline ID3D10EffectType * ID3D10EffectType_GetMemberTypeBySemantic(ID3D10EffectType* This,const char *semantic) {
529 return This->lpVtbl->GetMemberTypeBySemantic(This,semantic);
530}
531static inline const char * ID3D10EffectType_GetMemberName(ID3D10EffectType* This,UINT index) {
532 return This->lpVtbl->GetMemberName(This,index);
533}
534static inline const char * ID3D10EffectType_GetMemberSemantic(ID3D10EffectType* This,UINT index) {
535 return This->lpVtbl->GetMemberSemantic(This,index);
536}
537#endif
538#endif
539
540#endif
541
542
543#endif /* __ID3D10EffectType_INTERFACE_DEFINED__ */
544
545/*****************************************************************************
546 * ID3D10EffectVariable interface
547 */
548#ifndef __ID3D10EffectVariable_INTERFACE_DEFINED__
549#define __ID3D10EffectVariable_INTERFACE_DEFINED__
550
551DEFINE_GUID(IID_ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb,0x8e, 0x28,0x1d,0xd6,0xdb,0x8e,0x1b);
552#if defined(__cplusplus) && !defined(CINTERFACE)
553MIDL_INTERFACE("ae897105-00e6-45bf-bb8e-281dd6db8e1b")
554ID3D10EffectVariable
555{
556
557 BEGIN_INTERFACE
558
559 virtual WINBOOL STDMETHODCALLTYPE IsValid(
560 ) = 0;
561
562 virtual ID3D10EffectType * STDMETHODCALLTYPE GetType(
563 ) = 0;
564
565 virtual HRESULT STDMETHODCALLTYPE GetDesc(
566 D3D10_EFFECT_VARIABLE_DESC *desc) = 0;
567
568 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByIndex(
569 UINT index) = 0;
570
571 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByName(
572 const char *name) = 0;
573
574 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetMemberByIndex(
575 UINT index) = 0;
576
577 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetMemberByName(
578 const char *name) = 0;
579
580 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetMemberBySemantic(
581 const char *semantic) = 0;
582
583 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetElement(
584 UINT index) = 0;
585
586 virtual ID3D10EffectConstantBuffer * STDMETHODCALLTYPE GetParentConstantBuffer(
587 ) = 0;
588
589 virtual ID3D10EffectScalarVariable * STDMETHODCALLTYPE AsScalar(
590 ) = 0;
591
592 virtual ID3D10EffectVectorVariable * STDMETHODCALLTYPE AsVector(
593 ) = 0;
594
595 virtual ID3D10EffectMatrixVariable * STDMETHODCALLTYPE AsMatrix(
596 ) = 0;
597
598 virtual ID3D10EffectStringVariable * STDMETHODCALLTYPE AsString(
599 ) = 0;
600
601 virtual ID3D10EffectShaderResourceVariable * STDMETHODCALLTYPE AsShaderResource(
602 ) = 0;
603
604 virtual ID3D10EffectRenderTargetViewVariable * STDMETHODCALLTYPE AsRenderTargetView(
605 ) = 0;
606
607 virtual ID3D10EffectDepthStencilViewVariable * STDMETHODCALLTYPE AsDepthStencilView(
608 ) = 0;
609
610 virtual ID3D10EffectConstantBuffer * STDMETHODCALLTYPE AsConstantBuffer(
611 ) = 0;
612
613 virtual ID3D10EffectShaderVariable * STDMETHODCALLTYPE AsShader(
614 ) = 0;
615
616 virtual ID3D10EffectBlendVariable * STDMETHODCALLTYPE AsBlend(
617 ) = 0;
618
619 virtual ID3D10EffectDepthStencilVariable * STDMETHODCALLTYPE AsDepthStencil(
620 ) = 0;
621
622 virtual ID3D10EffectRasterizerVariable * STDMETHODCALLTYPE AsRasterizer(
623 ) = 0;
624
625 virtual ID3D10EffectSamplerVariable * STDMETHODCALLTYPE AsSampler(
626 ) = 0;
627
628 virtual HRESULT STDMETHODCALLTYPE SetRawValue(
629 void *data,
630 UINT offset,
631 UINT count) = 0;
632
633 virtual HRESULT STDMETHODCALLTYPE GetRawValue(
634 void *data,
635 UINT offset,
636 UINT count) = 0;
637
638 END_INTERFACE
639
640};
641#ifdef __CRT_UUID_DECL
642__CRT_UUID_DECL(ID3D10EffectVariable, 0xae897105, 0x00e6, 0x45bf, 0xbb,0x8e, 0x28,0x1d,0xd6,0xdb,0x8e,0x1b)
643#endif
644#else
645typedef struct ID3D10EffectVariableVtbl {
646 BEGIN_INTERFACE
647
648 /*** ID3D10EffectVariable methods ***/
649 WINBOOL (STDMETHODCALLTYPE *IsValid)(
650 ID3D10EffectVariable *This);
651
652 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
653 ID3D10EffectVariable *This);
654
655 HRESULT (STDMETHODCALLTYPE *GetDesc)(
656 ID3D10EffectVariable *This,
657 D3D10_EFFECT_VARIABLE_DESC *desc);
658
659 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
660 ID3D10EffectVariable *This,
661 UINT index);
662
663 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
664 ID3D10EffectVariable *This,
665 const char *name);
666
667 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
668 ID3D10EffectVariable *This,
669 UINT index);
670
671 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
672 ID3D10EffectVariable *This,
673 const char *name);
674
675 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
676 ID3D10EffectVariable *This,
677 const char *semantic);
678
679 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
680 ID3D10EffectVariable *This,
681 UINT index);
682
683 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
684 ID3D10EffectVariable *This);
685
686 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
687 ID3D10EffectVariable *This);
688
689 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
690 ID3D10EffectVariable *This);
691
692 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
693 ID3D10EffectVariable *This);
694
695 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
696 ID3D10EffectVariable *This);
697
698 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
699 ID3D10EffectVariable *This);
700
701 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
702 ID3D10EffectVariable *This);
703
704 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
705 ID3D10EffectVariable *This);
706
707 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
708 ID3D10EffectVariable *This);
709
710 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
711 ID3D10EffectVariable *This);
712
713 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
714 ID3D10EffectVariable *This);
715
716 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
717 ID3D10EffectVariable *This);
718
719 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
720 ID3D10EffectVariable *This);
721
722 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
723 ID3D10EffectVariable *This);
724
725 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
726 ID3D10EffectVariable *This,
727 void *data,
728 UINT offset,
729 UINT count);
730
731 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
732 ID3D10EffectVariable *This,
733 void *data,
734 UINT offset,
735 UINT count);
736
737 END_INTERFACE
738} ID3D10EffectVariableVtbl;
739
740interface ID3D10EffectVariable {
741 CONST_VTBL ID3D10EffectVariableVtbl* lpVtbl;
742};
743
744#ifdef COBJMACROS
745#ifndef WIDL_C_INLINE_WRAPPERS
746/*** ID3D10EffectVariable methods ***/
747#define ID3D10EffectVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
748#define ID3D10EffectVariable_GetType(This) (This)->lpVtbl->GetType(This)
749#define ID3D10EffectVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
750#define ID3D10EffectVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
751#define ID3D10EffectVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
752#define ID3D10EffectVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
753#define ID3D10EffectVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
754#define ID3D10EffectVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
755#define ID3D10EffectVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
756#define ID3D10EffectVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
757#define ID3D10EffectVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
758#define ID3D10EffectVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
759#define ID3D10EffectVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
760#define ID3D10EffectVariable_AsString(This) (This)->lpVtbl->AsString(This)
761#define ID3D10EffectVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
762#define ID3D10EffectVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
763#define ID3D10EffectVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
764#define ID3D10EffectVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
765#define ID3D10EffectVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
766#define ID3D10EffectVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
767#define ID3D10EffectVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
768#define ID3D10EffectVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
769#define ID3D10EffectVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
770#define ID3D10EffectVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
771#define ID3D10EffectVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
772#else
773/*** ID3D10EffectVariable methods ***/
774static inline WINBOOL ID3D10EffectVariable_IsValid(ID3D10EffectVariable* This) {
775 return This->lpVtbl->IsValid(This);
776}
777static inline ID3D10EffectType * ID3D10EffectVariable_GetType(ID3D10EffectVariable* This) {
778 return This->lpVtbl->GetType(This);
779}
780static inline HRESULT ID3D10EffectVariable_GetDesc(ID3D10EffectVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
781 return This->lpVtbl->GetDesc(This,desc);
782}
783static inline ID3D10EffectVariable * ID3D10EffectVariable_GetAnnotationByIndex(ID3D10EffectVariable* This,UINT index) {
784 return This->lpVtbl->GetAnnotationByIndex(This,index);
785}
786static inline ID3D10EffectVariable * ID3D10EffectVariable_GetAnnotationByName(ID3D10EffectVariable* This,const char *name) {
787 return This->lpVtbl->GetAnnotationByName(This,name);
788}
789static inline ID3D10EffectVariable * ID3D10EffectVariable_GetMemberByIndex(ID3D10EffectVariable* This,UINT index) {
790 return This->lpVtbl->GetMemberByIndex(This,index);
791}
792static inline ID3D10EffectVariable * ID3D10EffectVariable_GetMemberByName(ID3D10EffectVariable* This,const char *name) {
793 return This->lpVtbl->GetMemberByName(This,name);
794}
795static inline ID3D10EffectVariable * ID3D10EffectVariable_GetMemberBySemantic(ID3D10EffectVariable* This,const char *semantic) {
796 return This->lpVtbl->GetMemberBySemantic(This,semantic);
797}
798static inline ID3D10EffectVariable * ID3D10EffectVariable_GetElement(ID3D10EffectVariable* This,UINT index) {
799 return This->lpVtbl->GetElement(This,index);
800}
801static inline ID3D10EffectConstantBuffer * ID3D10EffectVariable_GetParentConstantBuffer(ID3D10EffectVariable* This) {
802 return This->lpVtbl->GetParentConstantBuffer(This);
803}
804static inline ID3D10EffectScalarVariable * ID3D10EffectVariable_AsScalar(ID3D10EffectVariable* This) {
805 return This->lpVtbl->AsScalar(This);
806}
807static inline ID3D10EffectVectorVariable * ID3D10EffectVariable_AsVector(ID3D10EffectVariable* This) {
808 return This->lpVtbl->AsVector(This);
809}
810static inline ID3D10EffectMatrixVariable * ID3D10EffectVariable_AsMatrix(ID3D10EffectVariable* This) {
811 return This->lpVtbl->AsMatrix(This);
812}
813static inline ID3D10EffectStringVariable * ID3D10EffectVariable_AsString(ID3D10EffectVariable* This) {
814 return This->lpVtbl->AsString(This);
815}
816static inline ID3D10EffectShaderResourceVariable * ID3D10EffectVariable_AsShaderResource(ID3D10EffectVariable* This) {
817 return This->lpVtbl->AsShaderResource(This);
818}
819static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectVariable_AsRenderTargetView(ID3D10EffectVariable* This) {
820 return This->lpVtbl->AsRenderTargetView(This);
821}
822static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectVariable_AsDepthStencilView(ID3D10EffectVariable* This) {
823 return This->lpVtbl->AsDepthStencilView(This);
824}
825static inline ID3D10EffectConstantBuffer * ID3D10EffectVariable_AsConstantBuffer(ID3D10EffectVariable* This) {
826 return This->lpVtbl->AsConstantBuffer(This);
827}
828static inline ID3D10EffectShaderVariable * ID3D10EffectVariable_AsShader(ID3D10EffectVariable* This) {
829 return This->lpVtbl->AsShader(This);
830}
831static inline ID3D10EffectBlendVariable * ID3D10EffectVariable_AsBlend(ID3D10EffectVariable* This) {
832 return This->lpVtbl->AsBlend(This);
833}
834static inline ID3D10EffectDepthStencilVariable * ID3D10EffectVariable_AsDepthStencil(ID3D10EffectVariable* This) {
835 return This->lpVtbl->AsDepthStencil(This);
836}
837static inline ID3D10EffectRasterizerVariable * ID3D10EffectVariable_AsRasterizer(ID3D10EffectVariable* This) {
838 return This->lpVtbl->AsRasterizer(This);
839}
840static inline ID3D10EffectSamplerVariable * ID3D10EffectVariable_AsSampler(ID3D10EffectVariable* This) {
841 return This->lpVtbl->AsSampler(This);
842}
843static inline HRESULT ID3D10EffectVariable_SetRawValue(ID3D10EffectVariable* This,void *data,UINT offset,UINT count) {
844 return This->lpVtbl->SetRawValue(This,data,offset,count);
845}
846static inline HRESULT ID3D10EffectVariable_GetRawValue(ID3D10EffectVariable* This,void *data,UINT offset,UINT count) {
847 return This->lpVtbl->GetRawValue(This,data,offset,count);
848}
849#endif
850#endif
851
852#endif
853
854
855#endif /* __ID3D10EffectVariable_INTERFACE_DEFINED__ */
856
857/*****************************************************************************
858 * ID3D10EffectConstantBuffer interface
859 */
860#ifndef __ID3D10EffectConstantBuffer_INTERFACE_DEFINED__
861#define __ID3D10EffectConstantBuffer_INTERFACE_DEFINED__
862
863DEFINE_GUID(IID_ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5,0xad, 0xb5,0xa3,0xd7,0x6e,0x91,0xb3);
864#if defined(__cplusplus) && !defined(CINTERFACE)
865MIDL_INTERFACE("56648f4d-cc8b-4444-a5ad-b5a3d76e91b3")
866ID3D10EffectConstantBuffer : public ID3D10EffectVariable
867{
868 virtual HRESULT STDMETHODCALLTYPE SetConstantBuffer(
869 ID3D10Buffer *buffer) = 0;
870
871 virtual HRESULT STDMETHODCALLTYPE GetConstantBuffer(
872 ID3D10Buffer **buffer) = 0;
873
874 virtual HRESULT STDMETHODCALLTYPE SetTextureBuffer(
875 ID3D10ShaderResourceView *view) = 0;
876
877 virtual HRESULT STDMETHODCALLTYPE GetTextureBuffer(
878 ID3D10ShaderResourceView **view) = 0;
879
880};
881#ifdef __CRT_UUID_DECL
882__CRT_UUID_DECL(ID3D10EffectConstantBuffer, 0x56648f4d, 0xcc8b, 0x4444, 0xa5,0xad, 0xb5,0xa3,0xd7,0x6e,0x91,0xb3)
883#endif
884#else
885typedef struct ID3D10EffectConstantBufferVtbl {
886 BEGIN_INTERFACE
887
888 /*** ID3D10EffectVariable methods ***/
889 WINBOOL (STDMETHODCALLTYPE *IsValid)(
890 ID3D10EffectConstantBuffer *This);
891
892 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
893 ID3D10EffectConstantBuffer *This);
894
895 HRESULT (STDMETHODCALLTYPE *GetDesc)(
896 ID3D10EffectConstantBuffer *This,
897 D3D10_EFFECT_VARIABLE_DESC *desc);
898
899 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
900 ID3D10EffectConstantBuffer *This,
901 UINT index);
902
903 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
904 ID3D10EffectConstantBuffer *This,
905 const char *name);
906
907 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
908 ID3D10EffectConstantBuffer *This,
909 UINT index);
910
911 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
912 ID3D10EffectConstantBuffer *This,
913 const char *name);
914
915 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
916 ID3D10EffectConstantBuffer *This,
917 const char *semantic);
918
919 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
920 ID3D10EffectConstantBuffer *This,
921 UINT index);
922
923 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
924 ID3D10EffectConstantBuffer *This);
925
926 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
927 ID3D10EffectConstantBuffer *This);
928
929 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
930 ID3D10EffectConstantBuffer *This);
931
932 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
933 ID3D10EffectConstantBuffer *This);
934
935 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
936 ID3D10EffectConstantBuffer *This);
937
938 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
939 ID3D10EffectConstantBuffer *This);
940
941 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
942 ID3D10EffectConstantBuffer *This);
943
944 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
945 ID3D10EffectConstantBuffer *This);
946
947 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
948 ID3D10EffectConstantBuffer *This);
949
950 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
951 ID3D10EffectConstantBuffer *This);
952
953 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
954 ID3D10EffectConstantBuffer *This);
955
956 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
957 ID3D10EffectConstantBuffer *This);
958
959 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
960 ID3D10EffectConstantBuffer *This);
961
962 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
963 ID3D10EffectConstantBuffer *This);
964
965 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
966 ID3D10EffectConstantBuffer *This,
967 void *data,
968 UINT offset,
969 UINT count);
970
971 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
972 ID3D10EffectConstantBuffer *This,
973 void *data,
974 UINT offset,
975 UINT count);
976
977 /*** ID3D10EffectConstantBuffer methods ***/
978 HRESULT (STDMETHODCALLTYPE *SetConstantBuffer)(
979 ID3D10EffectConstantBuffer *This,
980 ID3D10Buffer *buffer);
981
982 HRESULT (STDMETHODCALLTYPE *GetConstantBuffer)(
983 ID3D10EffectConstantBuffer *This,
984 ID3D10Buffer **buffer);
985
986 HRESULT (STDMETHODCALLTYPE *SetTextureBuffer)(
987 ID3D10EffectConstantBuffer *This,
988 ID3D10ShaderResourceView *view);
989
990 HRESULT (STDMETHODCALLTYPE *GetTextureBuffer)(
991 ID3D10EffectConstantBuffer *This,
992 ID3D10ShaderResourceView **view);
993
994 END_INTERFACE
995} ID3D10EffectConstantBufferVtbl;
996
997interface ID3D10EffectConstantBuffer {
998 CONST_VTBL ID3D10EffectConstantBufferVtbl* lpVtbl;
999};
1000
1001#ifdef COBJMACROS
1002#ifndef WIDL_C_INLINE_WRAPPERS
1003/*** ID3D10EffectVariable methods ***/
1004#define ID3D10EffectConstantBuffer_IsValid(This) (This)->lpVtbl->IsValid(This)
1005#define ID3D10EffectConstantBuffer_GetType(This) (This)->lpVtbl->GetType(This)
1006#define ID3D10EffectConstantBuffer_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
1007#define ID3D10EffectConstantBuffer_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
1008#define ID3D10EffectConstantBuffer_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
1009#define ID3D10EffectConstantBuffer_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
1010#define ID3D10EffectConstantBuffer_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
1011#define ID3D10EffectConstantBuffer_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
1012#define ID3D10EffectConstantBuffer_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
1013#define ID3D10EffectConstantBuffer_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
1014#define ID3D10EffectConstantBuffer_AsScalar(This) (This)->lpVtbl->AsScalar(This)
1015#define ID3D10EffectConstantBuffer_AsVector(This) (This)->lpVtbl->AsVector(This)
1016#define ID3D10EffectConstantBuffer_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
1017#define ID3D10EffectConstantBuffer_AsString(This) (This)->lpVtbl->AsString(This)
1018#define ID3D10EffectConstantBuffer_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
1019#define ID3D10EffectConstantBuffer_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
1020#define ID3D10EffectConstantBuffer_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
1021#define ID3D10EffectConstantBuffer_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
1022#define ID3D10EffectConstantBuffer_AsShader(This) (This)->lpVtbl->AsShader(This)
1023#define ID3D10EffectConstantBuffer_AsBlend(This) (This)->lpVtbl->AsBlend(This)
1024#define ID3D10EffectConstantBuffer_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
1025#define ID3D10EffectConstantBuffer_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
1026#define ID3D10EffectConstantBuffer_AsSampler(This) (This)->lpVtbl->AsSampler(This)
1027#define ID3D10EffectConstantBuffer_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
1028#define ID3D10EffectConstantBuffer_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
1029/*** ID3D10EffectConstantBuffer methods ***/
1030#define ID3D10EffectConstantBuffer_SetConstantBuffer(This,buffer) (This)->lpVtbl->SetConstantBuffer(This,buffer)
1031#define ID3D10EffectConstantBuffer_GetConstantBuffer(This,buffer) (This)->lpVtbl->GetConstantBuffer(This,buffer)
1032#define ID3D10EffectConstantBuffer_SetTextureBuffer(This,view) (This)->lpVtbl->SetTextureBuffer(This,view)
1033#define ID3D10EffectConstantBuffer_GetTextureBuffer(This,view) (This)->lpVtbl->GetTextureBuffer(This,view)
1034#else
1035/*** ID3D10EffectVariable methods ***/
1036static inline WINBOOL ID3D10EffectConstantBuffer_IsValid(ID3D10EffectConstantBuffer* This) {
1037 return This->lpVtbl->IsValid(This);
1038}
1039static inline ID3D10EffectType * ID3D10EffectConstantBuffer_GetType(ID3D10EffectConstantBuffer* This) {
1040 return This->lpVtbl->GetType(This);
1041}
1042static inline HRESULT ID3D10EffectConstantBuffer_GetDesc(ID3D10EffectConstantBuffer* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
1043 return This->lpVtbl->GetDesc(This,desc);
1044}
1045static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetAnnotationByIndex(ID3D10EffectConstantBuffer* This,UINT index) {
1046 return This->lpVtbl->GetAnnotationByIndex(This,index);
1047}
1048static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetAnnotationByName(ID3D10EffectConstantBuffer* This,const char *name) {
1049 return This->lpVtbl->GetAnnotationByName(This,name);
1050}
1051static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetMemberByIndex(ID3D10EffectConstantBuffer* This,UINT index) {
1052 return This->lpVtbl->GetMemberByIndex(This,index);
1053}
1054static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetMemberByName(ID3D10EffectConstantBuffer* This,const char *name) {
1055 return This->lpVtbl->GetMemberByName(This,name);
1056}
1057static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetMemberBySemantic(ID3D10EffectConstantBuffer* This,const char *semantic) {
1058 return This->lpVtbl->GetMemberBySemantic(This,semantic);
1059}
1060static inline ID3D10EffectVariable * ID3D10EffectConstantBuffer_GetElement(ID3D10EffectConstantBuffer* This,UINT index) {
1061 return This->lpVtbl->GetElement(This,index);
1062}
1063static inline ID3D10EffectConstantBuffer * ID3D10EffectConstantBuffer_GetParentConstantBuffer(ID3D10EffectConstantBuffer* This) {
1064 return This->lpVtbl->GetParentConstantBuffer(This);
1065}
1066static inline ID3D10EffectScalarVariable * ID3D10EffectConstantBuffer_AsScalar(ID3D10EffectConstantBuffer* This) {
1067 return This->lpVtbl->AsScalar(This);
1068}
1069static inline ID3D10EffectVectorVariable * ID3D10EffectConstantBuffer_AsVector(ID3D10EffectConstantBuffer* This) {
1070 return This->lpVtbl->AsVector(This);
1071}
1072static inline ID3D10EffectMatrixVariable * ID3D10EffectConstantBuffer_AsMatrix(ID3D10EffectConstantBuffer* This) {
1073 return This->lpVtbl->AsMatrix(This);
1074}
1075static inline ID3D10EffectStringVariable * ID3D10EffectConstantBuffer_AsString(ID3D10EffectConstantBuffer* This) {
1076 return This->lpVtbl->AsString(This);
1077}
1078static inline ID3D10EffectShaderResourceVariable * ID3D10EffectConstantBuffer_AsShaderResource(ID3D10EffectConstantBuffer* This) {
1079 return This->lpVtbl->AsShaderResource(This);
1080}
1081static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectConstantBuffer_AsRenderTargetView(ID3D10EffectConstantBuffer* This) {
1082 return This->lpVtbl->AsRenderTargetView(This);
1083}
1084static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectConstantBuffer_AsDepthStencilView(ID3D10EffectConstantBuffer* This) {
1085 return This->lpVtbl->AsDepthStencilView(This);
1086}
1087static inline ID3D10EffectConstantBuffer * ID3D10EffectConstantBuffer_AsConstantBuffer(ID3D10EffectConstantBuffer* This) {
1088 return This->lpVtbl->AsConstantBuffer(This);
1089}
1090static inline ID3D10EffectShaderVariable * ID3D10EffectConstantBuffer_AsShader(ID3D10EffectConstantBuffer* This) {
1091 return This->lpVtbl->AsShader(This);
1092}
1093static inline ID3D10EffectBlendVariable * ID3D10EffectConstantBuffer_AsBlend(ID3D10EffectConstantBuffer* This) {
1094 return This->lpVtbl->AsBlend(This);
1095}
1096static inline ID3D10EffectDepthStencilVariable * ID3D10EffectConstantBuffer_AsDepthStencil(ID3D10EffectConstantBuffer* This) {
1097 return This->lpVtbl->AsDepthStencil(This);
1098}
1099static inline ID3D10EffectRasterizerVariable * ID3D10EffectConstantBuffer_AsRasterizer(ID3D10EffectConstantBuffer* This) {
1100 return This->lpVtbl->AsRasterizer(This);
1101}
1102static inline ID3D10EffectSamplerVariable * ID3D10EffectConstantBuffer_AsSampler(ID3D10EffectConstantBuffer* This) {
1103 return This->lpVtbl->AsSampler(This);
1104}
1105static inline HRESULT ID3D10EffectConstantBuffer_SetRawValue(ID3D10EffectConstantBuffer* This,void *data,UINT offset,UINT count) {
1106 return This->lpVtbl->SetRawValue(This,data,offset,count);
1107}
1108static inline HRESULT ID3D10EffectConstantBuffer_GetRawValue(ID3D10EffectConstantBuffer* This,void *data,UINT offset,UINT count) {
1109 return This->lpVtbl->GetRawValue(This,data,offset,count);
1110}
1111/*** ID3D10EffectConstantBuffer methods ***/
1112static inline HRESULT ID3D10EffectConstantBuffer_SetConstantBuffer(ID3D10EffectConstantBuffer* This,ID3D10Buffer *buffer) {
1113 return This->lpVtbl->SetConstantBuffer(This,buffer);
1114}
1115static inline HRESULT ID3D10EffectConstantBuffer_GetConstantBuffer(ID3D10EffectConstantBuffer* This,ID3D10Buffer **buffer) {
1116 return This->lpVtbl->GetConstantBuffer(This,buffer);
1117}
1118static inline HRESULT ID3D10EffectConstantBuffer_SetTextureBuffer(ID3D10EffectConstantBuffer* This,ID3D10ShaderResourceView *view) {
1119 return This->lpVtbl->SetTextureBuffer(This,view);
1120}
1121static inline HRESULT ID3D10EffectConstantBuffer_GetTextureBuffer(ID3D10EffectConstantBuffer* This,ID3D10ShaderResourceView **view) {
1122 return This->lpVtbl->GetTextureBuffer(This,view);
1123}
1124#endif
1125#endif
1126
1127#endif
1128
1129
1130#endif /* __ID3D10EffectConstantBuffer_INTERFACE_DEFINED__ */
1131
1132/*****************************************************************************
1133 * ID3D10EffectScalarVariable interface
1134 */
1135#ifndef __ID3D10EffectScalarVariable_INTERFACE_DEFINED__
1136#define __ID3D10EffectScalarVariable_INTERFACE_DEFINED__
1137
1138DEFINE_GUID(IID_ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8,0x6c, 0x02,0x2d,0xee,0x53,0x43,0x1f);
1139#if defined(__cplusplus) && !defined(CINTERFACE)
1140MIDL_INTERFACE("00e48f7b-d2c8-49e8-a86c-022dee53431f")
1141ID3D10EffectScalarVariable : public ID3D10EffectVariable
1142{
1143 virtual HRESULT STDMETHODCALLTYPE SetFloat(
1144 float value) = 0;
1145
1146 virtual HRESULT STDMETHODCALLTYPE GetFloat(
1147 float *value) = 0;
1148
1149 virtual HRESULT STDMETHODCALLTYPE SetFloatArray(
1150 float *values,
1151 UINT offset,
1152 UINT count) = 0;
1153
1154 virtual HRESULT STDMETHODCALLTYPE GetFloatArray(
1155 float *values,
1156 UINT offset,
1157 UINT count) = 0;
1158
1159 virtual HRESULT STDMETHODCALLTYPE SetInt(
1160 int value) = 0;
1161
1162 virtual HRESULT STDMETHODCALLTYPE GetInt(
1163 int *value) = 0;
1164
1165 virtual HRESULT STDMETHODCALLTYPE SetIntArray(
1166 int *values,
1167 UINT offset,
1168 UINT count) = 0;
1169
1170 virtual HRESULT STDMETHODCALLTYPE GetIntArray(
1171 int *values,
1172 UINT offset,
1173 UINT count) = 0;
1174
1175 virtual HRESULT STDMETHODCALLTYPE SetBool(
1176 WINBOOL value) = 0;
1177
1178 virtual HRESULT STDMETHODCALLTYPE GetBool(
1179 WINBOOL *value) = 0;
1180
1181 virtual HRESULT STDMETHODCALLTYPE SetBoolArray(
1182 WINBOOL *values,
1183 UINT offset,
1184 UINT count) = 0;
1185
1186 virtual HRESULT STDMETHODCALLTYPE GetBoolArray(
1187 WINBOOL *values,
1188 UINT offset,
1189 UINT count) = 0;
1190
1191};
1192#ifdef __CRT_UUID_DECL
1193__CRT_UUID_DECL(ID3D10EffectScalarVariable, 0x00e48f7b, 0xd2c8, 0x49e8, 0xa8,0x6c, 0x02,0x2d,0xee,0x53,0x43,0x1f)
1194#endif
1195#else
1196typedef struct ID3D10EffectScalarVariableVtbl {
1197 BEGIN_INTERFACE
1198
1199 /*** ID3D10EffectVariable methods ***/
1200 WINBOOL (STDMETHODCALLTYPE *IsValid)(
1201 ID3D10EffectScalarVariable *This);
1202
1203 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
1204 ID3D10EffectScalarVariable *This);
1205
1206 HRESULT (STDMETHODCALLTYPE *GetDesc)(
1207 ID3D10EffectScalarVariable *This,
1208 D3D10_EFFECT_VARIABLE_DESC *desc);
1209
1210 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
1211 ID3D10EffectScalarVariable *This,
1212 UINT index);
1213
1214 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
1215 ID3D10EffectScalarVariable *This,
1216 const char *name);
1217
1218 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
1219 ID3D10EffectScalarVariable *This,
1220 UINT index);
1221
1222 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
1223 ID3D10EffectScalarVariable *This,
1224 const char *name);
1225
1226 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
1227 ID3D10EffectScalarVariable *This,
1228 const char *semantic);
1229
1230 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
1231 ID3D10EffectScalarVariable *This,
1232 UINT index);
1233
1234 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
1235 ID3D10EffectScalarVariable *This);
1236
1237 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
1238 ID3D10EffectScalarVariable *This);
1239
1240 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
1241 ID3D10EffectScalarVariable *This);
1242
1243 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
1244 ID3D10EffectScalarVariable *This);
1245
1246 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
1247 ID3D10EffectScalarVariable *This);
1248
1249 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
1250 ID3D10EffectScalarVariable *This);
1251
1252 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
1253 ID3D10EffectScalarVariable *This);
1254
1255 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
1256 ID3D10EffectScalarVariable *This);
1257
1258 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
1259 ID3D10EffectScalarVariable *This);
1260
1261 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
1262 ID3D10EffectScalarVariable *This);
1263
1264 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
1265 ID3D10EffectScalarVariable *This);
1266
1267 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
1268 ID3D10EffectScalarVariable *This);
1269
1270 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
1271 ID3D10EffectScalarVariable *This);
1272
1273 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
1274 ID3D10EffectScalarVariable *This);
1275
1276 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
1277 ID3D10EffectScalarVariable *This,
1278 void *data,
1279 UINT offset,
1280 UINT count);
1281
1282 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
1283 ID3D10EffectScalarVariable *This,
1284 void *data,
1285 UINT offset,
1286 UINT count);
1287
1288 /*** ID3D10EffectScalarVariable methods ***/
1289 HRESULT (STDMETHODCALLTYPE *SetFloat)(
1290 ID3D10EffectScalarVariable *This,
1291 float value);
1292
1293 HRESULT (STDMETHODCALLTYPE *GetFloat)(
1294 ID3D10EffectScalarVariable *This,
1295 float *value);
1296
1297 HRESULT (STDMETHODCALLTYPE *SetFloatArray)(
1298 ID3D10EffectScalarVariable *This,
1299 float *values,
1300 UINT offset,
1301 UINT count);
1302
1303 HRESULT (STDMETHODCALLTYPE *GetFloatArray)(
1304 ID3D10EffectScalarVariable *This,
1305 float *values,
1306 UINT offset,
1307 UINT count);
1308
1309 HRESULT (STDMETHODCALLTYPE *SetInt)(
1310 ID3D10EffectScalarVariable *This,
1311 int value);
1312
1313 HRESULT (STDMETHODCALLTYPE *GetInt)(
1314 ID3D10EffectScalarVariable *This,
1315 int *value);
1316
1317 HRESULT (STDMETHODCALLTYPE *SetIntArray)(
1318 ID3D10EffectScalarVariable *This,
1319 int *values,
1320 UINT offset,
1321 UINT count);
1322
1323 HRESULT (STDMETHODCALLTYPE *GetIntArray)(
1324 ID3D10EffectScalarVariable *This,
1325 int *values,
1326 UINT offset,
1327 UINT count);
1328
1329 HRESULT (STDMETHODCALLTYPE *SetBool)(
1330 ID3D10EffectScalarVariable *This,
1331 WINBOOL value);
1332
1333 HRESULT (STDMETHODCALLTYPE *GetBool)(
1334 ID3D10EffectScalarVariable *This,
1335 WINBOOL *value);
1336
1337 HRESULT (STDMETHODCALLTYPE *SetBoolArray)(
1338 ID3D10EffectScalarVariable *This,
1339 WINBOOL *values,
1340 UINT offset,
1341 UINT count);
1342
1343 HRESULT (STDMETHODCALLTYPE *GetBoolArray)(
1344 ID3D10EffectScalarVariable *This,
1345 WINBOOL *values,
1346 UINT offset,
1347 UINT count);
1348
1349 END_INTERFACE
1350} ID3D10EffectScalarVariableVtbl;
1351
1352interface ID3D10EffectScalarVariable {
1353 CONST_VTBL ID3D10EffectScalarVariableVtbl* lpVtbl;
1354};
1355
1356#ifdef COBJMACROS
1357#ifndef WIDL_C_INLINE_WRAPPERS
1358/*** ID3D10EffectVariable methods ***/
1359#define ID3D10EffectScalarVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
1360#define ID3D10EffectScalarVariable_GetType(This) (This)->lpVtbl->GetType(This)
1361#define ID3D10EffectScalarVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
1362#define ID3D10EffectScalarVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
1363#define ID3D10EffectScalarVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
1364#define ID3D10EffectScalarVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
1365#define ID3D10EffectScalarVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
1366#define ID3D10EffectScalarVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
1367#define ID3D10EffectScalarVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
1368#define ID3D10EffectScalarVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
1369#define ID3D10EffectScalarVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
1370#define ID3D10EffectScalarVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
1371#define ID3D10EffectScalarVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
1372#define ID3D10EffectScalarVariable_AsString(This) (This)->lpVtbl->AsString(This)
1373#define ID3D10EffectScalarVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
1374#define ID3D10EffectScalarVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
1375#define ID3D10EffectScalarVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
1376#define ID3D10EffectScalarVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
1377#define ID3D10EffectScalarVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
1378#define ID3D10EffectScalarVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
1379#define ID3D10EffectScalarVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
1380#define ID3D10EffectScalarVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
1381#define ID3D10EffectScalarVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
1382#define ID3D10EffectScalarVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
1383#define ID3D10EffectScalarVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
1384/*** ID3D10EffectScalarVariable methods ***/
1385#define ID3D10EffectScalarVariable_SetFloat(This,value) (This)->lpVtbl->SetFloat(This,value)
1386#define ID3D10EffectScalarVariable_GetFloat(This,value) (This)->lpVtbl->GetFloat(This,value)
1387#define ID3D10EffectScalarVariable_SetFloatArray(This,values,offset,count) (This)->lpVtbl->SetFloatArray(This,values,offset,count)
1388#define ID3D10EffectScalarVariable_GetFloatArray(This,values,offset,count) (This)->lpVtbl->GetFloatArray(This,values,offset,count)
1389#define ID3D10EffectScalarVariable_SetInt(This,value) (This)->lpVtbl->SetInt(This,value)
1390#define ID3D10EffectScalarVariable_GetInt(This,value) (This)->lpVtbl->GetInt(This,value)
1391#define ID3D10EffectScalarVariable_SetIntArray(This,values,offset,count) (This)->lpVtbl->SetIntArray(This,values,offset,count)
1392#define ID3D10EffectScalarVariable_GetIntArray(This,values,offset,count) (This)->lpVtbl->GetIntArray(This,values,offset,count)
1393#define ID3D10EffectScalarVariable_SetBool(This,value) (This)->lpVtbl->SetBool(This,value)
1394#define ID3D10EffectScalarVariable_GetBool(This,value) (This)->lpVtbl->GetBool(This,value)
1395#define ID3D10EffectScalarVariable_SetBoolArray(This,values,offset,count) (This)->lpVtbl->SetBoolArray(This,values,offset,count)
1396#define ID3D10EffectScalarVariable_GetBoolArray(This,values,offset,count) (This)->lpVtbl->GetBoolArray(This,values,offset,count)
1397#else
1398/*** ID3D10EffectVariable methods ***/
1399static inline WINBOOL ID3D10EffectScalarVariable_IsValid(ID3D10EffectScalarVariable* This) {
1400 return This->lpVtbl->IsValid(This);
1401}
1402static inline ID3D10EffectType * ID3D10EffectScalarVariable_GetType(ID3D10EffectScalarVariable* This) {
1403 return This->lpVtbl->GetType(This);
1404}
1405static inline HRESULT ID3D10EffectScalarVariable_GetDesc(ID3D10EffectScalarVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
1406 return This->lpVtbl->GetDesc(This,desc);
1407}
1408static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetAnnotationByIndex(ID3D10EffectScalarVariable* This,UINT index) {
1409 return This->lpVtbl->GetAnnotationByIndex(This,index);
1410}
1411static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetAnnotationByName(ID3D10EffectScalarVariable* This,const char *name) {
1412 return This->lpVtbl->GetAnnotationByName(This,name);
1413}
1414static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetMemberByIndex(ID3D10EffectScalarVariable* This,UINT index) {
1415 return This->lpVtbl->GetMemberByIndex(This,index);
1416}
1417static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetMemberByName(ID3D10EffectScalarVariable* This,const char *name) {
1418 return This->lpVtbl->GetMemberByName(This,name);
1419}
1420static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetMemberBySemantic(ID3D10EffectScalarVariable* This,const char *semantic) {
1421 return This->lpVtbl->GetMemberBySemantic(This,semantic);
1422}
1423static inline ID3D10EffectVariable * ID3D10EffectScalarVariable_GetElement(ID3D10EffectScalarVariable* This,UINT index) {
1424 return This->lpVtbl->GetElement(This,index);
1425}
1426static inline ID3D10EffectConstantBuffer * ID3D10EffectScalarVariable_GetParentConstantBuffer(ID3D10EffectScalarVariable* This) {
1427 return This->lpVtbl->GetParentConstantBuffer(This);
1428}
1429static inline ID3D10EffectScalarVariable * ID3D10EffectScalarVariable_AsScalar(ID3D10EffectScalarVariable* This) {
1430 return This->lpVtbl->AsScalar(This);
1431}
1432static inline ID3D10EffectVectorVariable * ID3D10EffectScalarVariable_AsVector(ID3D10EffectScalarVariable* This) {
1433 return This->lpVtbl->AsVector(This);
1434}
1435static inline ID3D10EffectMatrixVariable * ID3D10EffectScalarVariable_AsMatrix(ID3D10EffectScalarVariable* This) {
1436 return This->lpVtbl->AsMatrix(This);
1437}
1438static inline ID3D10EffectStringVariable * ID3D10EffectScalarVariable_AsString(ID3D10EffectScalarVariable* This) {
1439 return This->lpVtbl->AsString(This);
1440}
1441static inline ID3D10EffectShaderResourceVariable * ID3D10EffectScalarVariable_AsShaderResource(ID3D10EffectScalarVariable* This) {
1442 return This->lpVtbl->AsShaderResource(This);
1443}
1444static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectScalarVariable_AsRenderTargetView(ID3D10EffectScalarVariable* This) {
1445 return This->lpVtbl->AsRenderTargetView(This);
1446}
1447static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectScalarVariable_AsDepthStencilView(ID3D10EffectScalarVariable* This) {
1448 return This->lpVtbl->AsDepthStencilView(This);
1449}
1450static inline ID3D10EffectConstantBuffer * ID3D10EffectScalarVariable_AsConstantBuffer(ID3D10EffectScalarVariable* This) {
1451 return This->lpVtbl->AsConstantBuffer(This);
1452}
1453static inline ID3D10EffectShaderVariable * ID3D10EffectScalarVariable_AsShader(ID3D10EffectScalarVariable* This) {
1454 return This->lpVtbl->AsShader(This);
1455}
1456static inline ID3D10EffectBlendVariable * ID3D10EffectScalarVariable_AsBlend(ID3D10EffectScalarVariable* This) {
1457 return This->lpVtbl->AsBlend(This);
1458}
1459static inline ID3D10EffectDepthStencilVariable * ID3D10EffectScalarVariable_AsDepthStencil(ID3D10EffectScalarVariable* This) {
1460 return This->lpVtbl->AsDepthStencil(This);
1461}
1462static inline ID3D10EffectRasterizerVariable * ID3D10EffectScalarVariable_AsRasterizer(ID3D10EffectScalarVariable* This) {
1463 return This->lpVtbl->AsRasterizer(This);
1464}
1465static inline ID3D10EffectSamplerVariable * ID3D10EffectScalarVariable_AsSampler(ID3D10EffectScalarVariable* This) {
1466 return This->lpVtbl->AsSampler(This);
1467}
1468static inline HRESULT ID3D10EffectScalarVariable_SetRawValue(ID3D10EffectScalarVariable* This,void *data,UINT offset,UINT count) {
1469 return This->lpVtbl->SetRawValue(This,data,offset,count);
1470}
1471static inline HRESULT ID3D10EffectScalarVariable_GetRawValue(ID3D10EffectScalarVariable* This,void *data,UINT offset,UINT count) {
1472 return This->lpVtbl->GetRawValue(This,data,offset,count);
1473}
1474/*** ID3D10EffectScalarVariable methods ***/
1475static inline HRESULT ID3D10EffectScalarVariable_SetFloat(ID3D10EffectScalarVariable* This,float value) {
1476 return This->lpVtbl->SetFloat(This,value);
1477}
1478static inline HRESULT ID3D10EffectScalarVariable_GetFloat(ID3D10EffectScalarVariable* This,float *value) {
1479 return This->lpVtbl->GetFloat(This,value);
1480}
1481static inline HRESULT ID3D10EffectScalarVariable_SetFloatArray(ID3D10EffectScalarVariable* This,float *values,UINT offset,UINT count) {
1482 return This->lpVtbl->SetFloatArray(This,values,offset,count);
1483}
1484static inline HRESULT ID3D10EffectScalarVariable_GetFloatArray(ID3D10EffectScalarVariable* This,float *values,UINT offset,UINT count) {
1485 return This->lpVtbl->GetFloatArray(This,values,offset,count);
1486}
1487static inline HRESULT ID3D10EffectScalarVariable_SetInt(ID3D10EffectScalarVariable* This,int value) {
1488 return This->lpVtbl->SetInt(This,value);
1489}
1490static inline HRESULT ID3D10EffectScalarVariable_GetInt(ID3D10EffectScalarVariable* This,int *value) {
1491 return This->lpVtbl->GetInt(This,value);
1492}
1493static inline HRESULT ID3D10EffectScalarVariable_SetIntArray(ID3D10EffectScalarVariable* This,int *values,UINT offset,UINT count) {
1494 return This->lpVtbl->SetIntArray(This,values,offset,count);
1495}
1496static inline HRESULT ID3D10EffectScalarVariable_GetIntArray(ID3D10EffectScalarVariable* This,int *values,UINT offset,UINT count) {
1497 return This->lpVtbl->GetIntArray(This,values,offset,count);
1498}
1499static inline HRESULT ID3D10EffectScalarVariable_SetBool(ID3D10EffectScalarVariable* This,WINBOOL value) {
1500 return This->lpVtbl->SetBool(This,value);
1501}
1502static inline HRESULT ID3D10EffectScalarVariable_GetBool(ID3D10EffectScalarVariable* This,WINBOOL *value) {
1503 return This->lpVtbl->GetBool(This,value);
1504}
1505static inline HRESULT ID3D10EffectScalarVariable_SetBoolArray(ID3D10EffectScalarVariable* This,WINBOOL *values,UINT offset,UINT count) {
1506 return This->lpVtbl->SetBoolArray(This,values,offset,count);
1507}
1508static inline HRESULT ID3D10EffectScalarVariable_GetBoolArray(ID3D10EffectScalarVariable* This,WINBOOL *values,UINT offset,UINT count) {
1509 return This->lpVtbl->GetBoolArray(This,values,offset,count);
1510}
1511#endif
1512#endif
1513
1514#endif
1515
1516
1517#endif /* __ID3D10EffectScalarVariable_INTERFACE_DEFINED__ */
1518
1519/*****************************************************************************
1520 * ID3D10EffectVectorVariable interface
1521 */
1522#ifndef __ID3D10EffectVectorVariable_INTERFACE_DEFINED__
1523#define __ID3D10EffectVectorVariable_INTERFACE_DEFINED__
1524
1525DEFINE_GUID(IID_ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc,0xd0, 0x72,0xcf,0x8f,0x21,0x7e,0x81);
1526#if defined(__cplusplus) && !defined(CINTERFACE)
1527MIDL_INTERFACE("62b98c44-1f82-4c67-bcd0-72cf8f217e81")
1528ID3D10EffectVectorVariable : public ID3D10EffectVariable
1529{
1530 virtual HRESULT STDMETHODCALLTYPE SetBoolVector(
1531 WINBOOL *value) = 0;
1532
1533 virtual HRESULT STDMETHODCALLTYPE SetIntVector(
1534 int *value) = 0;
1535
1536 virtual HRESULT STDMETHODCALLTYPE SetFloatVector(
1537 float *value) = 0;
1538
1539 virtual HRESULT STDMETHODCALLTYPE GetBoolVector(
1540 WINBOOL *value) = 0;
1541
1542 virtual HRESULT STDMETHODCALLTYPE GetIntVector(
1543 int *value) = 0;
1544
1545 virtual HRESULT STDMETHODCALLTYPE GetFloatVector(
1546 float *value) = 0;
1547
1548 virtual HRESULT STDMETHODCALLTYPE SetBoolVectorArray(
1549 WINBOOL *values,
1550 UINT offset,
1551 UINT count) = 0;
1552
1553 virtual HRESULT STDMETHODCALLTYPE SetIntVectorArray(
1554 int *values,
1555 UINT offset,
1556 UINT count) = 0;
1557
1558 virtual HRESULT STDMETHODCALLTYPE SetFloatVectorArray(
1559 float *values,
1560 UINT offset,
1561 UINT count) = 0;
1562
1563 virtual HRESULT STDMETHODCALLTYPE GetBoolVectorArray(
1564 WINBOOL *values,
1565 UINT offset,
1566 UINT count) = 0;
1567
1568 virtual HRESULT STDMETHODCALLTYPE GetIntVectorArray(
1569 int *values,
1570 UINT offset,
1571 UINT count) = 0;
1572
1573 virtual HRESULT STDMETHODCALLTYPE GetFloatVectorArray(
1574 float *values,
1575 UINT offset,
1576 UINT count) = 0;
1577
1578};
1579#ifdef __CRT_UUID_DECL
1580__CRT_UUID_DECL(ID3D10EffectVectorVariable, 0x62b98c44, 0x1f82, 0x4c67, 0xbc,0xd0, 0x72,0xcf,0x8f,0x21,0x7e,0x81)
1581#endif
1582#else
1583typedef struct ID3D10EffectVectorVariableVtbl {
1584 BEGIN_INTERFACE
1585
1586 /*** ID3D10EffectVariable methods ***/
1587 WINBOOL (STDMETHODCALLTYPE *IsValid)(
1588 ID3D10EffectVectorVariable *This);
1589
1590 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
1591 ID3D10EffectVectorVariable *This);
1592
1593 HRESULT (STDMETHODCALLTYPE *GetDesc)(
1594 ID3D10EffectVectorVariable *This,
1595 D3D10_EFFECT_VARIABLE_DESC *desc);
1596
1597 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
1598 ID3D10EffectVectorVariable *This,
1599 UINT index);
1600
1601 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
1602 ID3D10EffectVectorVariable *This,
1603 const char *name);
1604
1605 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
1606 ID3D10EffectVectorVariable *This,
1607 UINT index);
1608
1609 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
1610 ID3D10EffectVectorVariable *This,
1611 const char *name);
1612
1613 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
1614 ID3D10EffectVectorVariable *This,
1615 const char *semantic);
1616
1617 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
1618 ID3D10EffectVectorVariable *This,
1619 UINT index);
1620
1621 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
1622 ID3D10EffectVectorVariable *This);
1623
1624 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
1625 ID3D10EffectVectorVariable *This);
1626
1627 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
1628 ID3D10EffectVectorVariable *This);
1629
1630 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
1631 ID3D10EffectVectorVariable *This);
1632
1633 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
1634 ID3D10EffectVectorVariable *This);
1635
1636 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
1637 ID3D10EffectVectorVariable *This);
1638
1639 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
1640 ID3D10EffectVectorVariable *This);
1641
1642 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
1643 ID3D10EffectVectorVariable *This);
1644
1645 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
1646 ID3D10EffectVectorVariable *This);
1647
1648 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
1649 ID3D10EffectVectorVariable *This);
1650
1651 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
1652 ID3D10EffectVectorVariable *This);
1653
1654 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
1655 ID3D10EffectVectorVariable *This);
1656
1657 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
1658 ID3D10EffectVectorVariable *This);
1659
1660 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
1661 ID3D10EffectVectorVariable *This);
1662
1663 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
1664 ID3D10EffectVectorVariable *This,
1665 void *data,
1666 UINT offset,
1667 UINT count);
1668
1669 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
1670 ID3D10EffectVectorVariable *This,
1671 void *data,
1672 UINT offset,
1673 UINT count);
1674
1675 /*** ID3D10EffectVectorVariable methods ***/
1676 HRESULT (STDMETHODCALLTYPE *SetBoolVector)(
1677 ID3D10EffectVectorVariable *This,
1678 WINBOOL *value);
1679
1680 HRESULT (STDMETHODCALLTYPE *SetIntVector)(
1681 ID3D10EffectVectorVariable *This,
1682 int *value);
1683
1684 HRESULT (STDMETHODCALLTYPE *SetFloatVector)(
1685 ID3D10EffectVectorVariable *This,
1686 float *value);
1687
1688 HRESULT (STDMETHODCALLTYPE *GetBoolVector)(
1689 ID3D10EffectVectorVariable *This,
1690 WINBOOL *value);
1691
1692 HRESULT (STDMETHODCALLTYPE *GetIntVector)(
1693 ID3D10EffectVectorVariable *This,
1694 int *value);
1695
1696 HRESULT (STDMETHODCALLTYPE *GetFloatVector)(
1697 ID3D10EffectVectorVariable *This,
1698 float *value);
1699
1700 HRESULT (STDMETHODCALLTYPE *SetBoolVectorArray)(
1701 ID3D10EffectVectorVariable *This,
1702 WINBOOL *values,
1703 UINT offset,
1704 UINT count);
1705
1706 HRESULT (STDMETHODCALLTYPE *SetIntVectorArray)(
1707 ID3D10EffectVectorVariable *This,
1708 int *values,
1709 UINT offset,
1710 UINT count);
1711
1712 HRESULT (STDMETHODCALLTYPE *SetFloatVectorArray)(
1713 ID3D10EffectVectorVariable *This,
1714 float *values,
1715 UINT offset,
1716 UINT count);
1717
1718 HRESULT (STDMETHODCALLTYPE *GetBoolVectorArray)(
1719 ID3D10EffectVectorVariable *This,
1720 WINBOOL *values,
1721 UINT offset,
1722 UINT count);
1723
1724 HRESULT (STDMETHODCALLTYPE *GetIntVectorArray)(
1725 ID3D10EffectVectorVariable *This,
1726 int *values,
1727 UINT offset,
1728 UINT count);
1729
1730 HRESULT (STDMETHODCALLTYPE *GetFloatVectorArray)(
1731 ID3D10EffectVectorVariable *This,
1732 float *values,
1733 UINT offset,
1734 UINT count);
1735
1736 END_INTERFACE
1737} ID3D10EffectVectorVariableVtbl;
1738
1739interface ID3D10EffectVectorVariable {
1740 CONST_VTBL ID3D10EffectVectorVariableVtbl* lpVtbl;
1741};
1742
1743#ifdef COBJMACROS
1744#ifndef WIDL_C_INLINE_WRAPPERS
1745/*** ID3D10EffectVariable methods ***/
1746#define ID3D10EffectVectorVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
1747#define ID3D10EffectVectorVariable_GetType(This) (This)->lpVtbl->GetType(This)
1748#define ID3D10EffectVectorVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
1749#define ID3D10EffectVectorVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
1750#define ID3D10EffectVectorVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
1751#define ID3D10EffectVectorVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
1752#define ID3D10EffectVectorVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
1753#define ID3D10EffectVectorVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
1754#define ID3D10EffectVectorVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
1755#define ID3D10EffectVectorVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
1756#define ID3D10EffectVectorVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
1757#define ID3D10EffectVectorVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
1758#define ID3D10EffectVectorVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
1759#define ID3D10EffectVectorVariable_AsString(This) (This)->lpVtbl->AsString(This)
1760#define ID3D10EffectVectorVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
1761#define ID3D10EffectVectorVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
1762#define ID3D10EffectVectorVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
1763#define ID3D10EffectVectorVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
1764#define ID3D10EffectVectorVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
1765#define ID3D10EffectVectorVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
1766#define ID3D10EffectVectorVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
1767#define ID3D10EffectVectorVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
1768#define ID3D10EffectVectorVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
1769#define ID3D10EffectVectorVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
1770#define ID3D10EffectVectorVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
1771/*** ID3D10EffectVectorVariable methods ***/
1772#define ID3D10EffectVectorVariable_SetBoolVector(This,value) (This)->lpVtbl->SetBoolVector(This,value)
1773#define ID3D10EffectVectorVariable_SetIntVector(This,value) (This)->lpVtbl->SetIntVector(This,value)
1774#define ID3D10EffectVectorVariable_SetFloatVector(This,value) (This)->lpVtbl->SetFloatVector(This,value)
1775#define ID3D10EffectVectorVariable_GetBoolVector(This,value) (This)->lpVtbl->GetBoolVector(This,value)
1776#define ID3D10EffectVectorVariable_GetIntVector(This,value) (This)->lpVtbl->GetIntVector(This,value)
1777#define ID3D10EffectVectorVariable_GetFloatVector(This,value) (This)->lpVtbl->GetFloatVector(This,value)
1778#define ID3D10EffectVectorVariable_SetBoolVectorArray(This,values,offset,count) (This)->lpVtbl->SetBoolVectorArray(This,values,offset,count)
1779#define ID3D10EffectVectorVariable_SetIntVectorArray(This,values,offset,count) (This)->lpVtbl->SetIntVectorArray(This,values,offset,count)
1780#define ID3D10EffectVectorVariable_SetFloatVectorArray(This,values,offset,count) (This)->lpVtbl->SetFloatVectorArray(This,values,offset,count)
1781#define ID3D10EffectVectorVariable_GetBoolVectorArray(This,values,offset,count) (This)->lpVtbl->GetBoolVectorArray(This,values,offset,count)
1782#define ID3D10EffectVectorVariable_GetIntVectorArray(This,values,offset,count) (This)->lpVtbl->GetIntVectorArray(This,values,offset,count)
1783#define ID3D10EffectVectorVariable_GetFloatVectorArray(This,values,offset,count) (This)->lpVtbl->GetFloatVectorArray(This,values,offset,count)
1784#else
1785/*** ID3D10EffectVariable methods ***/
1786static inline WINBOOL ID3D10EffectVectorVariable_IsValid(ID3D10EffectVectorVariable* This) {
1787 return This->lpVtbl->IsValid(This);
1788}
1789static inline ID3D10EffectType * ID3D10EffectVectorVariable_GetType(ID3D10EffectVectorVariable* This) {
1790 return This->lpVtbl->GetType(This);
1791}
1792static inline HRESULT ID3D10EffectVectorVariable_GetDesc(ID3D10EffectVectorVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
1793 return This->lpVtbl->GetDesc(This,desc);
1794}
1795static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetAnnotationByIndex(ID3D10EffectVectorVariable* This,UINT index) {
1796 return This->lpVtbl->GetAnnotationByIndex(This,index);
1797}
1798static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetAnnotationByName(ID3D10EffectVectorVariable* This,const char *name) {
1799 return This->lpVtbl->GetAnnotationByName(This,name);
1800}
1801static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetMemberByIndex(ID3D10EffectVectorVariable* This,UINT index) {
1802 return This->lpVtbl->GetMemberByIndex(This,index);
1803}
1804static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetMemberByName(ID3D10EffectVectorVariable* This,const char *name) {
1805 return This->lpVtbl->GetMemberByName(This,name);
1806}
1807static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetMemberBySemantic(ID3D10EffectVectorVariable* This,const char *semantic) {
1808 return This->lpVtbl->GetMemberBySemantic(This,semantic);
1809}
1810static inline ID3D10EffectVariable * ID3D10EffectVectorVariable_GetElement(ID3D10EffectVectorVariable* This,UINT index) {
1811 return This->lpVtbl->GetElement(This,index);
1812}
1813static inline ID3D10EffectConstantBuffer * ID3D10EffectVectorVariable_GetParentConstantBuffer(ID3D10EffectVectorVariable* This) {
1814 return This->lpVtbl->GetParentConstantBuffer(This);
1815}
1816static inline ID3D10EffectScalarVariable * ID3D10EffectVectorVariable_AsScalar(ID3D10EffectVectorVariable* This) {
1817 return This->lpVtbl->AsScalar(This);
1818}
1819static inline ID3D10EffectVectorVariable * ID3D10EffectVectorVariable_AsVector(ID3D10EffectVectorVariable* This) {
1820 return This->lpVtbl->AsVector(This);
1821}
1822static inline ID3D10EffectMatrixVariable * ID3D10EffectVectorVariable_AsMatrix(ID3D10EffectVectorVariable* This) {
1823 return This->lpVtbl->AsMatrix(This);
1824}
1825static inline ID3D10EffectStringVariable * ID3D10EffectVectorVariable_AsString(ID3D10EffectVectorVariable* This) {
1826 return This->lpVtbl->AsString(This);
1827}
1828static inline ID3D10EffectShaderResourceVariable * ID3D10EffectVectorVariable_AsShaderResource(ID3D10EffectVectorVariable* This) {
1829 return This->lpVtbl->AsShaderResource(This);
1830}
1831static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectVectorVariable_AsRenderTargetView(ID3D10EffectVectorVariable* This) {
1832 return This->lpVtbl->AsRenderTargetView(This);
1833}
1834static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectVectorVariable_AsDepthStencilView(ID3D10EffectVectorVariable* This) {
1835 return This->lpVtbl->AsDepthStencilView(This);
1836}
1837static inline ID3D10EffectConstantBuffer * ID3D10EffectVectorVariable_AsConstantBuffer(ID3D10EffectVectorVariable* This) {
1838 return This->lpVtbl->AsConstantBuffer(This);
1839}
1840static inline ID3D10EffectShaderVariable * ID3D10EffectVectorVariable_AsShader(ID3D10EffectVectorVariable* This) {
1841 return This->lpVtbl->AsShader(This);
1842}
1843static inline ID3D10EffectBlendVariable * ID3D10EffectVectorVariable_AsBlend(ID3D10EffectVectorVariable* This) {
1844 return This->lpVtbl->AsBlend(This);
1845}
1846static inline ID3D10EffectDepthStencilVariable * ID3D10EffectVectorVariable_AsDepthStencil(ID3D10EffectVectorVariable* This) {
1847 return This->lpVtbl->AsDepthStencil(This);
1848}
1849static inline ID3D10EffectRasterizerVariable * ID3D10EffectVectorVariable_AsRasterizer(ID3D10EffectVectorVariable* This) {
1850 return This->lpVtbl->AsRasterizer(This);
1851}
1852static inline ID3D10EffectSamplerVariable * ID3D10EffectVectorVariable_AsSampler(ID3D10EffectVectorVariable* This) {
1853 return This->lpVtbl->AsSampler(This);
1854}
1855static inline HRESULT ID3D10EffectVectorVariable_SetRawValue(ID3D10EffectVectorVariable* This,void *data,UINT offset,UINT count) {
1856 return This->lpVtbl->SetRawValue(This,data,offset,count);
1857}
1858static inline HRESULT ID3D10EffectVectorVariable_GetRawValue(ID3D10EffectVectorVariable* This,void *data,UINT offset,UINT count) {
1859 return This->lpVtbl->GetRawValue(This,data,offset,count);
1860}
1861/*** ID3D10EffectVectorVariable methods ***/
1862static inline HRESULT ID3D10EffectVectorVariable_SetBoolVector(ID3D10EffectVectorVariable* This,WINBOOL *value) {
1863 return This->lpVtbl->SetBoolVector(This,value);
1864}
1865static inline HRESULT ID3D10EffectVectorVariable_SetIntVector(ID3D10EffectVectorVariable* This,int *value) {
1866 return This->lpVtbl->SetIntVector(This,value);
1867}
1868static inline HRESULT ID3D10EffectVectorVariable_SetFloatVector(ID3D10EffectVectorVariable* This,float *value) {
1869 return This->lpVtbl->SetFloatVector(This,value);
1870}
1871static inline HRESULT ID3D10EffectVectorVariable_GetBoolVector(ID3D10EffectVectorVariable* This,WINBOOL *value) {
1872 return This->lpVtbl->GetBoolVector(This,value);
1873}
1874static inline HRESULT ID3D10EffectVectorVariable_GetIntVector(ID3D10EffectVectorVariable* This,int *value) {
1875 return This->lpVtbl->GetIntVector(This,value);
1876}
1877static inline HRESULT ID3D10EffectVectorVariable_GetFloatVector(ID3D10EffectVectorVariable* This,float *value) {
1878 return This->lpVtbl->GetFloatVector(This,value);
1879}
1880static inline HRESULT ID3D10EffectVectorVariable_SetBoolVectorArray(ID3D10EffectVectorVariable* This,WINBOOL *values,UINT offset,UINT count) {
1881 return This->lpVtbl->SetBoolVectorArray(This,values,offset,count);
1882}
1883static inline HRESULT ID3D10EffectVectorVariable_SetIntVectorArray(ID3D10EffectVectorVariable* This,int *values,UINT offset,UINT count) {
1884 return This->lpVtbl->SetIntVectorArray(This,values,offset,count);
1885}
1886static inline HRESULT ID3D10EffectVectorVariable_SetFloatVectorArray(ID3D10EffectVectorVariable* This,float *values,UINT offset,UINT count) {
1887 return This->lpVtbl->SetFloatVectorArray(This,values,offset,count);
1888}
1889static inline HRESULT ID3D10EffectVectorVariable_GetBoolVectorArray(ID3D10EffectVectorVariable* This,WINBOOL *values,UINT offset,UINT count) {
1890 return This->lpVtbl->GetBoolVectorArray(This,values,offset,count);
1891}
1892static inline HRESULT ID3D10EffectVectorVariable_GetIntVectorArray(ID3D10EffectVectorVariable* This,int *values,UINT offset,UINT count) {
1893 return This->lpVtbl->GetIntVectorArray(This,values,offset,count);
1894}
1895static inline HRESULT ID3D10EffectVectorVariable_GetFloatVectorArray(ID3D10EffectVectorVariable* This,float *values,UINT offset,UINT count) {
1896 return This->lpVtbl->GetFloatVectorArray(This,values,offset,count);
1897}
1898#endif
1899#endif
1900
1901#endif
1902
1903
1904#endif /* __ID3D10EffectVectorVariable_INTERFACE_DEFINED__ */
1905
1906/*****************************************************************************
1907 * ID3D10EffectMatrixVariable interface
1908 */
1909#ifndef __ID3D10EffectMatrixVariable_INTERFACE_DEFINED__
1910#define __ID3D10EffectMatrixVariable_INTERFACE_DEFINED__
1911
1912DEFINE_GUID(IID_ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1,0x72, 0x5b,0x6e,0x7e,0x85,0x22,0xe0);
1913#if defined(__cplusplus) && !defined(CINTERFACE)
1914MIDL_INTERFACE("50666c24-b82f-4eed-a172-5b6e7e8522e0")
1915ID3D10EffectMatrixVariable : public ID3D10EffectVariable
1916{
1917 virtual HRESULT STDMETHODCALLTYPE SetMatrix(
1918 float *data) = 0;
1919
1920 virtual HRESULT STDMETHODCALLTYPE GetMatrix(
1921 float *data) = 0;
1922
1923 virtual HRESULT STDMETHODCALLTYPE SetMatrixArray(
1924 float *data,
1925 UINT offset,
1926 UINT count) = 0;
1927
1928 virtual HRESULT STDMETHODCALLTYPE GetMatrixArray(
1929 float *data,
1930 UINT offset,
1931 UINT count) = 0;
1932
1933 virtual HRESULT STDMETHODCALLTYPE SetMatrixTranspose(
1934 float *data) = 0;
1935
1936 virtual HRESULT STDMETHODCALLTYPE GetMatrixTranspose(
1937 float *data) = 0;
1938
1939 virtual HRESULT STDMETHODCALLTYPE SetMatrixTransposeArray(
1940 float *data,
1941 UINT offset,
1942 UINT count) = 0;
1943
1944 virtual HRESULT STDMETHODCALLTYPE GetMatrixTransposeArray(
1945 float *data,
1946 UINT offset,
1947 UINT count) = 0;
1948
1949};
1950#ifdef __CRT_UUID_DECL
1951__CRT_UUID_DECL(ID3D10EffectMatrixVariable, 0x50666c24, 0xb82f, 0x4eed, 0xa1,0x72, 0x5b,0x6e,0x7e,0x85,0x22,0xe0)
1952#endif
1953#else
1954typedef struct ID3D10EffectMatrixVariableVtbl {
1955 BEGIN_INTERFACE
1956
1957 /*** ID3D10EffectVariable methods ***/
1958 WINBOOL (STDMETHODCALLTYPE *IsValid)(
1959 ID3D10EffectMatrixVariable *This);
1960
1961 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
1962 ID3D10EffectMatrixVariable *This);
1963
1964 HRESULT (STDMETHODCALLTYPE *GetDesc)(
1965 ID3D10EffectMatrixVariable *This,
1966 D3D10_EFFECT_VARIABLE_DESC *desc);
1967
1968 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
1969 ID3D10EffectMatrixVariable *This,
1970 UINT index);
1971
1972 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
1973 ID3D10EffectMatrixVariable *This,
1974 const char *name);
1975
1976 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
1977 ID3D10EffectMatrixVariable *This,
1978 UINT index);
1979
1980 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
1981 ID3D10EffectMatrixVariable *This,
1982 const char *name);
1983
1984 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
1985 ID3D10EffectMatrixVariable *This,
1986 const char *semantic);
1987
1988 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
1989 ID3D10EffectMatrixVariable *This,
1990 UINT index);
1991
1992 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
1993 ID3D10EffectMatrixVariable *This);
1994
1995 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
1996 ID3D10EffectMatrixVariable *This);
1997
1998 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
1999 ID3D10EffectMatrixVariable *This);
2000
2001 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
2002 ID3D10EffectMatrixVariable *This);
2003
2004 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
2005 ID3D10EffectMatrixVariable *This);
2006
2007 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
2008 ID3D10EffectMatrixVariable *This);
2009
2010 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
2011 ID3D10EffectMatrixVariable *This);
2012
2013 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
2014 ID3D10EffectMatrixVariable *This);
2015
2016 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
2017 ID3D10EffectMatrixVariable *This);
2018
2019 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
2020 ID3D10EffectMatrixVariable *This);
2021
2022 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
2023 ID3D10EffectMatrixVariable *This);
2024
2025 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
2026 ID3D10EffectMatrixVariable *This);
2027
2028 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
2029 ID3D10EffectMatrixVariable *This);
2030
2031 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
2032 ID3D10EffectMatrixVariable *This);
2033
2034 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
2035 ID3D10EffectMatrixVariable *This,
2036 void *data,
2037 UINT offset,
2038 UINT count);
2039
2040 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
2041 ID3D10EffectMatrixVariable *This,
2042 void *data,
2043 UINT offset,
2044 UINT count);
2045
2046 /*** ID3D10EffectMatrixVariable methods ***/
2047 HRESULT (STDMETHODCALLTYPE *SetMatrix)(
2048 ID3D10EffectMatrixVariable *This,
2049 float *data);
2050
2051 HRESULT (STDMETHODCALLTYPE *GetMatrix)(
2052 ID3D10EffectMatrixVariable *This,
2053 float *data);
2054
2055 HRESULT (STDMETHODCALLTYPE *SetMatrixArray)(
2056 ID3D10EffectMatrixVariable *This,
2057 float *data,
2058 UINT offset,
2059 UINT count);
2060
2061 HRESULT (STDMETHODCALLTYPE *GetMatrixArray)(
2062 ID3D10EffectMatrixVariable *This,
2063 float *data,
2064 UINT offset,
2065 UINT count);
2066
2067 HRESULT (STDMETHODCALLTYPE *SetMatrixTranspose)(
2068 ID3D10EffectMatrixVariable *This,
2069 float *data);
2070
2071 HRESULT (STDMETHODCALLTYPE *GetMatrixTranspose)(
2072 ID3D10EffectMatrixVariable *This,
2073 float *data);
2074
2075 HRESULT (STDMETHODCALLTYPE *SetMatrixTransposeArray)(
2076 ID3D10EffectMatrixVariable *This,
2077 float *data,
2078 UINT offset,
2079 UINT count);
2080
2081 HRESULT (STDMETHODCALLTYPE *GetMatrixTransposeArray)(
2082 ID3D10EffectMatrixVariable *This,
2083 float *data,
2084 UINT offset,
2085 UINT count);
2086
2087 END_INTERFACE
2088} ID3D10EffectMatrixVariableVtbl;
2089
2090interface ID3D10EffectMatrixVariable {
2091 CONST_VTBL ID3D10EffectMatrixVariableVtbl* lpVtbl;
2092};
2093
2094#ifdef COBJMACROS
2095#ifndef WIDL_C_INLINE_WRAPPERS
2096/*** ID3D10EffectVariable methods ***/
2097#define ID3D10EffectMatrixVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
2098#define ID3D10EffectMatrixVariable_GetType(This) (This)->lpVtbl->GetType(This)
2099#define ID3D10EffectMatrixVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
2100#define ID3D10EffectMatrixVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
2101#define ID3D10EffectMatrixVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
2102#define ID3D10EffectMatrixVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
2103#define ID3D10EffectMatrixVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
2104#define ID3D10EffectMatrixVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
2105#define ID3D10EffectMatrixVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
2106#define ID3D10EffectMatrixVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
2107#define ID3D10EffectMatrixVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
2108#define ID3D10EffectMatrixVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
2109#define ID3D10EffectMatrixVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
2110#define ID3D10EffectMatrixVariable_AsString(This) (This)->lpVtbl->AsString(This)
2111#define ID3D10EffectMatrixVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
2112#define ID3D10EffectMatrixVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
2113#define ID3D10EffectMatrixVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
2114#define ID3D10EffectMatrixVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
2115#define ID3D10EffectMatrixVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
2116#define ID3D10EffectMatrixVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
2117#define ID3D10EffectMatrixVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
2118#define ID3D10EffectMatrixVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
2119#define ID3D10EffectMatrixVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
2120#define ID3D10EffectMatrixVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
2121#define ID3D10EffectMatrixVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
2122/*** ID3D10EffectMatrixVariable methods ***/
2123#define ID3D10EffectMatrixVariable_SetMatrix(This,data) (This)->lpVtbl->SetMatrix(This,data)
2124#define ID3D10EffectMatrixVariable_GetMatrix(This,data) (This)->lpVtbl->GetMatrix(This,data)
2125#define ID3D10EffectMatrixVariable_SetMatrixArray(This,data,offset,count) (This)->lpVtbl->SetMatrixArray(This,data,offset,count)
2126#define ID3D10EffectMatrixVariable_GetMatrixArray(This,data,offset,count) (This)->lpVtbl->GetMatrixArray(This,data,offset,count)
2127#define ID3D10EffectMatrixVariable_SetMatrixTranspose(This,data) (This)->lpVtbl->SetMatrixTranspose(This,data)
2128#define ID3D10EffectMatrixVariable_GetMatrixTranspose(This,data) (This)->lpVtbl->GetMatrixTranspose(This,data)
2129#define ID3D10EffectMatrixVariable_SetMatrixTransposeArray(This,data,offset,count) (This)->lpVtbl->SetMatrixTransposeArray(This,data,offset,count)
2130#define ID3D10EffectMatrixVariable_GetMatrixTransposeArray(This,data,offset,count) (This)->lpVtbl->GetMatrixTransposeArray(This,data,offset,count)
2131#else
2132/*** ID3D10EffectVariable methods ***/
2133static inline WINBOOL ID3D10EffectMatrixVariable_IsValid(ID3D10EffectMatrixVariable* This) {
2134 return This->lpVtbl->IsValid(This);
2135}
2136static inline ID3D10EffectType * ID3D10EffectMatrixVariable_GetType(ID3D10EffectMatrixVariable* This) {
2137 return This->lpVtbl->GetType(This);
2138}
2139static inline HRESULT ID3D10EffectMatrixVariable_GetDesc(ID3D10EffectMatrixVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
2140 return This->lpVtbl->GetDesc(This,desc);
2141}
2142static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetAnnotationByIndex(ID3D10EffectMatrixVariable* This,UINT index) {
2143 return This->lpVtbl->GetAnnotationByIndex(This,index);
2144}
2145static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetAnnotationByName(ID3D10EffectMatrixVariable* This,const char *name) {
2146 return This->lpVtbl->GetAnnotationByName(This,name);
2147}
2148static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetMemberByIndex(ID3D10EffectMatrixVariable* This,UINT index) {
2149 return This->lpVtbl->GetMemberByIndex(This,index);
2150}
2151static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetMemberByName(ID3D10EffectMatrixVariable* This,const char *name) {
2152 return This->lpVtbl->GetMemberByName(This,name);
2153}
2154static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetMemberBySemantic(ID3D10EffectMatrixVariable* This,const char *semantic) {
2155 return This->lpVtbl->GetMemberBySemantic(This,semantic);
2156}
2157static inline ID3D10EffectVariable * ID3D10EffectMatrixVariable_GetElement(ID3D10EffectMatrixVariable* This,UINT index) {
2158 return This->lpVtbl->GetElement(This,index);
2159}
2160static inline ID3D10EffectConstantBuffer * ID3D10EffectMatrixVariable_GetParentConstantBuffer(ID3D10EffectMatrixVariable* This) {
2161 return This->lpVtbl->GetParentConstantBuffer(This);
2162}
2163static inline ID3D10EffectScalarVariable * ID3D10EffectMatrixVariable_AsScalar(ID3D10EffectMatrixVariable* This) {
2164 return This->lpVtbl->AsScalar(This);
2165}
2166static inline ID3D10EffectVectorVariable * ID3D10EffectMatrixVariable_AsVector(ID3D10EffectMatrixVariable* This) {
2167 return This->lpVtbl->AsVector(This);
2168}
2169static inline ID3D10EffectMatrixVariable * ID3D10EffectMatrixVariable_AsMatrix(ID3D10EffectMatrixVariable* This) {
2170 return This->lpVtbl->AsMatrix(This);
2171}
2172static inline ID3D10EffectStringVariable * ID3D10EffectMatrixVariable_AsString(ID3D10EffectMatrixVariable* This) {
2173 return This->lpVtbl->AsString(This);
2174}
2175static inline ID3D10EffectShaderResourceVariable * ID3D10EffectMatrixVariable_AsShaderResource(ID3D10EffectMatrixVariable* This) {
2176 return This->lpVtbl->AsShaderResource(This);
2177}
2178static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectMatrixVariable_AsRenderTargetView(ID3D10EffectMatrixVariable* This) {
2179 return This->lpVtbl->AsRenderTargetView(This);
2180}
2181static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectMatrixVariable_AsDepthStencilView(ID3D10EffectMatrixVariable* This) {
2182 return This->lpVtbl->AsDepthStencilView(This);
2183}
2184static inline ID3D10EffectConstantBuffer * ID3D10EffectMatrixVariable_AsConstantBuffer(ID3D10EffectMatrixVariable* This) {
2185 return This->lpVtbl->AsConstantBuffer(This);
2186}
2187static inline ID3D10EffectShaderVariable * ID3D10EffectMatrixVariable_AsShader(ID3D10EffectMatrixVariable* This) {
2188 return This->lpVtbl->AsShader(This);
2189}
2190static inline ID3D10EffectBlendVariable * ID3D10EffectMatrixVariable_AsBlend(ID3D10EffectMatrixVariable* This) {
2191 return This->lpVtbl->AsBlend(This);
2192}
2193static inline ID3D10EffectDepthStencilVariable * ID3D10EffectMatrixVariable_AsDepthStencil(ID3D10EffectMatrixVariable* This) {
2194 return This->lpVtbl->AsDepthStencil(This);
2195}
2196static inline ID3D10EffectRasterizerVariable * ID3D10EffectMatrixVariable_AsRasterizer(ID3D10EffectMatrixVariable* This) {
2197 return This->lpVtbl->AsRasterizer(This);
2198}
2199static inline ID3D10EffectSamplerVariable * ID3D10EffectMatrixVariable_AsSampler(ID3D10EffectMatrixVariable* This) {
2200 return This->lpVtbl->AsSampler(This);
2201}
2202static inline HRESULT ID3D10EffectMatrixVariable_SetRawValue(ID3D10EffectMatrixVariable* This,void *data,UINT offset,UINT count) {
2203 return This->lpVtbl->SetRawValue(This,data,offset,count);
2204}
2205static inline HRESULT ID3D10EffectMatrixVariable_GetRawValue(ID3D10EffectMatrixVariable* This,void *data,UINT offset,UINT count) {
2206 return This->lpVtbl->GetRawValue(This,data,offset,count);
2207}
2208/*** ID3D10EffectMatrixVariable methods ***/
2209static inline HRESULT ID3D10EffectMatrixVariable_SetMatrix(ID3D10EffectMatrixVariable* This,float *data) {
2210 return This->lpVtbl->SetMatrix(This,data);
2211}
2212static inline HRESULT ID3D10EffectMatrixVariable_GetMatrix(ID3D10EffectMatrixVariable* This,float *data) {
2213 return This->lpVtbl->GetMatrix(This,data);
2214}
2215static inline HRESULT ID3D10EffectMatrixVariable_SetMatrixArray(ID3D10EffectMatrixVariable* This,float *data,UINT offset,UINT count) {
2216 return This->lpVtbl->SetMatrixArray(This,data,offset,count);
2217}
2218static inline HRESULT ID3D10EffectMatrixVariable_GetMatrixArray(ID3D10EffectMatrixVariable* This,float *data,UINT offset,UINT count) {
2219 return This->lpVtbl->GetMatrixArray(This,data,offset,count);
2220}
2221static inline HRESULT ID3D10EffectMatrixVariable_SetMatrixTranspose(ID3D10EffectMatrixVariable* This,float *data) {
2222 return This->lpVtbl->SetMatrixTranspose(This,data);
2223}
2224static inline HRESULT ID3D10EffectMatrixVariable_GetMatrixTranspose(ID3D10EffectMatrixVariable* This,float *data) {
2225 return This->lpVtbl->GetMatrixTranspose(This,data);
2226}
2227static inline HRESULT ID3D10EffectMatrixVariable_SetMatrixTransposeArray(ID3D10EffectMatrixVariable* This,float *data,UINT offset,UINT count) {
2228 return This->lpVtbl->SetMatrixTransposeArray(This,data,offset,count);
2229}
2230static inline HRESULT ID3D10EffectMatrixVariable_GetMatrixTransposeArray(ID3D10EffectMatrixVariable* This,float *data,UINT offset,UINT count) {
2231 return This->lpVtbl->GetMatrixTransposeArray(This,data,offset,count);
2232}
2233#endif
2234#endif
2235
2236#endif
2237
2238
2239#endif /* __ID3D10EffectMatrixVariable_INTERFACE_DEFINED__ */
2240
2241/*****************************************************************************
2242 * ID3D10EffectStringVariable interface
2243 */
2244#ifndef __ID3D10EffectStringVariable_INTERFACE_DEFINED__
2245#define __ID3D10EffectStringVariable_INTERFACE_DEFINED__
2246
2247DEFINE_GUID(IID_ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7,0x8a, 0x25,0x5f,0x97,0x56,0xba,0xff);
2248#if defined(__cplusplus) && !defined(CINTERFACE)
2249MIDL_INTERFACE("71417501-8df9-4e0a-a78a-255f9756baff")
2250ID3D10EffectStringVariable : public ID3D10EffectVariable
2251{
2252 virtual HRESULT STDMETHODCALLTYPE GetString(
2253 const char **str) = 0;
2254
2255 virtual HRESULT STDMETHODCALLTYPE GetStringArray(
2256 const char **strs,
2257 UINT offset,
2258 UINT count) = 0;
2259
2260};
2261#ifdef __CRT_UUID_DECL
2262__CRT_UUID_DECL(ID3D10EffectStringVariable, 0x71417501, 0x8df9, 0x4e0a, 0xa7,0x8a, 0x25,0x5f,0x97,0x56,0xba,0xff)
2263#endif
2264#else
2265typedef struct ID3D10EffectStringVariableVtbl {
2266 BEGIN_INTERFACE
2267
2268 /*** ID3D10EffectVariable methods ***/
2269 WINBOOL (STDMETHODCALLTYPE *IsValid)(
2270 ID3D10EffectStringVariable *This);
2271
2272 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
2273 ID3D10EffectStringVariable *This);
2274
2275 HRESULT (STDMETHODCALLTYPE *GetDesc)(
2276 ID3D10EffectStringVariable *This,
2277 D3D10_EFFECT_VARIABLE_DESC *desc);
2278
2279 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
2280 ID3D10EffectStringVariable *This,
2281 UINT index);
2282
2283 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
2284 ID3D10EffectStringVariable *This,
2285 const char *name);
2286
2287 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
2288 ID3D10EffectStringVariable *This,
2289 UINT index);
2290
2291 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
2292 ID3D10EffectStringVariable *This,
2293 const char *name);
2294
2295 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
2296 ID3D10EffectStringVariable *This,
2297 const char *semantic);
2298
2299 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
2300 ID3D10EffectStringVariable *This,
2301 UINT index);
2302
2303 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
2304 ID3D10EffectStringVariable *This);
2305
2306 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
2307 ID3D10EffectStringVariable *This);
2308
2309 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
2310 ID3D10EffectStringVariable *This);
2311
2312 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
2313 ID3D10EffectStringVariable *This);
2314
2315 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
2316 ID3D10EffectStringVariable *This);
2317
2318 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
2319 ID3D10EffectStringVariable *This);
2320
2321 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
2322 ID3D10EffectStringVariable *This);
2323
2324 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
2325 ID3D10EffectStringVariable *This);
2326
2327 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
2328 ID3D10EffectStringVariable *This);
2329
2330 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
2331 ID3D10EffectStringVariable *This);
2332
2333 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
2334 ID3D10EffectStringVariable *This);
2335
2336 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
2337 ID3D10EffectStringVariable *This);
2338
2339 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
2340 ID3D10EffectStringVariable *This);
2341
2342 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
2343 ID3D10EffectStringVariable *This);
2344
2345 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
2346 ID3D10EffectStringVariable *This,
2347 void *data,
2348 UINT offset,
2349 UINT count);
2350
2351 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
2352 ID3D10EffectStringVariable *This,
2353 void *data,
2354 UINT offset,
2355 UINT count);
2356
2357 /*** ID3D10EffectStringVariable methods ***/
2358 HRESULT (STDMETHODCALLTYPE *GetString)(
2359 ID3D10EffectStringVariable *This,
2360 const char **str);
2361
2362 HRESULT (STDMETHODCALLTYPE *GetStringArray)(
2363 ID3D10EffectStringVariable *This,
2364 const char **strs,
2365 UINT offset,
2366 UINT count);
2367
2368 END_INTERFACE
2369} ID3D10EffectStringVariableVtbl;
2370
2371interface ID3D10EffectStringVariable {
2372 CONST_VTBL ID3D10EffectStringVariableVtbl* lpVtbl;
2373};
2374
2375#ifdef COBJMACROS
2376#ifndef WIDL_C_INLINE_WRAPPERS
2377/*** ID3D10EffectVariable methods ***/
2378#define ID3D10EffectStringVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
2379#define ID3D10EffectStringVariable_GetType(This) (This)->lpVtbl->GetType(This)
2380#define ID3D10EffectStringVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
2381#define ID3D10EffectStringVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
2382#define ID3D10EffectStringVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
2383#define ID3D10EffectStringVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
2384#define ID3D10EffectStringVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
2385#define ID3D10EffectStringVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
2386#define ID3D10EffectStringVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
2387#define ID3D10EffectStringVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
2388#define ID3D10EffectStringVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
2389#define ID3D10EffectStringVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
2390#define ID3D10EffectStringVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
2391#define ID3D10EffectStringVariable_AsString(This) (This)->lpVtbl->AsString(This)
2392#define ID3D10EffectStringVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
2393#define ID3D10EffectStringVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
2394#define ID3D10EffectStringVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
2395#define ID3D10EffectStringVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
2396#define ID3D10EffectStringVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
2397#define ID3D10EffectStringVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
2398#define ID3D10EffectStringVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
2399#define ID3D10EffectStringVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
2400#define ID3D10EffectStringVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
2401#define ID3D10EffectStringVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
2402#define ID3D10EffectStringVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
2403/*** ID3D10EffectStringVariable methods ***/
2404#define ID3D10EffectStringVariable_GetString(This,str) (This)->lpVtbl->GetString(This,str)
2405#define ID3D10EffectStringVariable_GetStringArray(This,strs,offset,count) (This)->lpVtbl->GetStringArray(This,strs,offset,count)
2406#else
2407/*** ID3D10EffectVariable methods ***/
2408static inline WINBOOL ID3D10EffectStringVariable_IsValid(ID3D10EffectStringVariable* This) {
2409 return This->lpVtbl->IsValid(This);
2410}
2411static inline ID3D10EffectType * ID3D10EffectStringVariable_GetType(ID3D10EffectStringVariable* This) {
2412 return This->lpVtbl->GetType(This);
2413}
2414static inline HRESULT ID3D10EffectStringVariable_GetDesc(ID3D10EffectStringVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
2415 return This->lpVtbl->GetDesc(This,desc);
2416}
2417static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetAnnotationByIndex(ID3D10EffectStringVariable* This,UINT index) {
2418 return This->lpVtbl->GetAnnotationByIndex(This,index);
2419}
2420static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetAnnotationByName(ID3D10EffectStringVariable* This,const char *name) {
2421 return This->lpVtbl->GetAnnotationByName(This,name);
2422}
2423static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetMemberByIndex(ID3D10EffectStringVariable* This,UINT index) {
2424 return This->lpVtbl->GetMemberByIndex(This,index);
2425}
2426static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetMemberByName(ID3D10EffectStringVariable* This,const char *name) {
2427 return This->lpVtbl->GetMemberByName(This,name);
2428}
2429static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetMemberBySemantic(ID3D10EffectStringVariable* This,const char *semantic) {
2430 return This->lpVtbl->GetMemberBySemantic(This,semantic);
2431}
2432static inline ID3D10EffectVariable * ID3D10EffectStringVariable_GetElement(ID3D10EffectStringVariable* This,UINT index) {
2433 return This->lpVtbl->GetElement(This,index);
2434}
2435static inline ID3D10EffectConstantBuffer * ID3D10EffectStringVariable_GetParentConstantBuffer(ID3D10EffectStringVariable* This) {
2436 return This->lpVtbl->GetParentConstantBuffer(This);
2437}
2438static inline ID3D10EffectScalarVariable * ID3D10EffectStringVariable_AsScalar(ID3D10EffectStringVariable* This) {
2439 return This->lpVtbl->AsScalar(This);
2440}
2441static inline ID3D10EffectVectorVariable * ID3D10EffectStringVariable_AsVector(ID3D10EffectStringVariable* This) {
2442 return This->lpVtbl->AsVector(This);
2443}
2444static inline ID3D10EffectMatrixVariable * ID3D10EffectStringVariable_AsMatrix(ID3D10EffectStringVariable* This) {
2445 return This->lpVtbl->AsMatrix(This);
2446}
2447static inline ID3D10EffectStringVariable * ID3D10EffectStringVariable_AsString(ID3D10EffectStringVariable* This) {
2448 return This->lpVtbl->AsString(This);
2449}
2450static inline ID3D10EffectShaderResourceVariable * ID3D10EffectStringVariable_AsShaderResource(ID3D10EffectStringVariable* This) {
2451 return This->lpVtbl->AsShaderResource(This);
2452}
2453static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectStringVariable_AsRenderTargetView(ID3D10EffectStringVariable* This) {
2454 return This->lpVtbl->AsRenderTargetView(This);
2455}
2456static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectStringVariable_AsDepthStencilView(ID3D10EffectStringVariable* This) {
2457 return This->lpVtbl->AsDepthStencilView(This);
2458}
2459static inline ID3D10EffectConstantBuffer * ID3D10EffectStringVariable_AsConstantBuffer(ID3D10EffectStringVariable* This) {
2460 return This->lpVtbl->AsConstantBuffer(This);
2461}
2462static inline ID3D10EffectShaderVariable * ID3D10EffectStringVariable_AsShader(ID3D10EffectStringVariable* This) {
2463 return This->lpVtbl->AsShader(This);
2464}
2465static inline ID3D10EffectBlendVariable * ID3D10EffectStringVariable_AsBlend(ID3D10EffectStringVariable* This) {
2466 return This->lpVtbl->AsBlend(This);
2467}
2468static inline ID3D10EffectDepthStencilVariable * ID3D10EffectStringVariable_AsDepthStencil(ID3D10EffectStringVariable* This) {
2469 return This->lpVtbl->AsDepthStencil(This);
2470}
2471static inline ID3D10EffectRasterizerVariable * ID3D10EffectStringVariable_AsRasterizer(ID3D10EffectStringVariable* This) {
2472 return This->lpVtbl->AsRasterizer(This);
2473}
2474static inline ID3D10EffectSamplerVariable * ID3D10EffectStringVariable_AsSampler(ID3D10EffectStringVariable* This) {
2475 return This->lpVtbl->AsSampler(This);
2476}
2477static inline HRESULT ID3D10EffectStringVariable_SetRawValue(ID3D10EffectStringVariable* This,void *data,UINT offset,UINT count) {
2478 return This->lpVtbl->SetRawValue(This,data,offset,count);
2479}
2480static inline HRESULT ID3D10EffectStringVariable_GetRawValue(ID3D10EffectStringVariable* This,void *data,UINT offset,UINT count) {
2481 return This->lpVtbl->GetRawValue(This,data,offset,count);
2482}
2483/*** ID3D10EffectStringVariable methods ***/
2484static inline HRESULT ID3D10EffectStringVariable_GetString(ID3D10EffectStringVariable* This,const char **str) {
2485 return This->lpVtbl->GetString(This,str);
2486}
2487static inline HRESULT ID3D10EffectStringVariable_GetStringArray(ID3D10EffectStringVariable* This,const char **strs,UINT offset,UINT count) {
2488 return This->lpVtbl->GetStringArray(This,strs,offset,count);
2489}
2490#endif
2491#endif
2492
2493#endif
2494
2495
2496#endif /* __ID3D10EffectStringVariable_INTERFACE_DEFINED__ */
2497
2498/*****************************************************************************
2499 * ID3D10EffectShaderResourceVariable interface
2500 */
2501#ifndef __ID3D10EffectShaderResourceVariable_INTERFACE_DEFINED__
2502#define __ID3D10EffectShaderResourceVariable_INTERFACE_DEFINED__
2503
2504DEFINE_GUID(IID_ID3D10EffectShaderResourceVariable, 0xc0a7157b, 0xd872, 0x4b1d, 0x80,0x73, 0xef,0xc2,0xac,0xd4,0xb1,0xfc);
2505#if defined(__cplusplus) && !defined(CINTERFACE)
2506MIDL_INTERFACE("c0a7157b-d872-4b1d-8073-efc2acd4b1fc")
2507ID3D10EffectShaderResourceVariable : public ID3D10EffectVariable
2508{
2509 virtual HRESULT STDMETHODCALLTYPE SetResource(
2510 ID3D10ShaderResourceView *resource) = 0;
2511
2512 virtual HRESULT STDMETHODCALLTYPE GetResource(
2513 ID3D10ShaderResourceView **resource) = 0;
2514
2515 virtual HRESULT STDMETHODCALLTYPE SetResourceArray(
2516 ID3D10ShaderResourceView **resources,
2517 UINT offset,
2518 UINT count) = 0;
2519
2520 virtual HRESULT STDMETHODCALLTYPE GetResourceArray(
2521 ID3D10ShaderResourceView **resources,
2522 UINT offset,
2523 UINT count) = 0;
2524
2525};
2526#ifdef __CRT_UUID_DECL
2527__CRT_UUID_DECL(ID3D10EffectShaderResourceVariable, 0xc0a7157b, 0xd872, 0x4b1d, 0x80,0x73, 0xef,0xc2,0xac,0xd4,0xb1,0xfc)
2528#endif
2529#else
2530typedef struct ID3D10EffectShaderResourceVariableVtbl {
2531 BEGIN_INTERFACE
2532
2533 /*** ID3D10EffectVariable methods ***/
2534 WINBOOL (STDMETHODCALLTYPE *IsValid)(
2535 ID3D10EffectShaderResourceVariable *This);
2536
2537 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
2538 ID3D10EffectShaderResourceVariable *This);
2539
2540 HRESULT (STDMETHODCALLTYPE *GetDesc)(
2541 ID3D10EffectShaderResourceVariable *This,
2542 D3D10_EFFECT_VARIABLE_DESC *desc);
2543
2544 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
2545 ID3D10EffectShaderResourceVariable *This,
2546 UINT index);
2547
2548 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
2549 ID3D10EffectShaderResourceVariable *This,
2550 const char *name);
2551
2552 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
2553 ID3D10EffectShaderResourceVariable *This,
2554 UINT index);
2555
2556 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
2557 ID3D10EffectShaderResourceVariable *This,
2558 const char *name);
2559
2560 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
2561 ID3D10EffectShaderResourceVariable *This,
2562 const char *semantic);
2563
2564 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
2565 ID3D10EffectShaderResourceVariable *This,
2566 UINT index);
2567
2568 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
2569 ID3D10EffectShaderResourceVariable *This);
2570
2571 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
2572 ID3D10EffectShaderResourceVariable *This);
2573
2574 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
2575 ID3D10EffectShaderResourceVariable *This);
2576
2577 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
2578 ID3D10EffectShaderResourceVariable *This);
2579
2580 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
2581 ID3D10EffectShaderResourceVariable *This);
2582
2583 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
2584 ID3D10EffectShaderResourceVariable *This);
2585
2586 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
2587 ID3D10EffectShaderResourceVariable *This);
2588
2589 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
2590 ID3D10EffectShaderResourceVariable *This);
2591
2592 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
2593 ID3D10EffectShaderResourceVariable *This);
2594
2595 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
2596 ID3D10EffectShaderResourceVariable *This);
2597
2598 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
2599 ID3D10EffectShaderResourceVariable *This);
2600
2601 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
2602 ID3D10EffectShaderResourceVariable *This);
2603
2604 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
2605 ID3D10EffectShaderResourceVariable *This);
2606
2607 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
2608 ID3D10EffectShaderResourceVariable *This);
2609
2610 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
2611 ID3D10EffectShaderResourceVariable *This,
2612 void *data,
2613 UINT offset,
2614 UINT count);
2615
2616 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
2617 ID3D10EffectShaderResourceVariable *This,
2618 void *data,
2619 UINT offset,
2620 UINT count);
2621
2622 /*** ID3D10EffectShaderResourceVariable methods ***/
2623 HRESULT (STDMETHODCALLTYPE *SetResource)(
2624 ID3D10EffectShaderResourceVariable *This,
2625 ID3D10ShaderResourceView *resource);
2626
2627 HRESULT (STDMETHODCALLTYPE *GetResource)(
2628 ID3D10EffectShaderResourceVariable *This,
2629 ID3D10ShaderResourceView **resource);
2630
2631 HRESULT (STDMETHODCALLTYPE *SetResourceArray)(
2632 ID3D10EffectShaderResourceVariable *This,
2633 ID3D10ShaderResourceView **resources,
2634 UINT offset,
2635 UINT count);
2636
2637 HRESULT (STDMETHODCALLTYPE *GetResourceArray)(
2638 ID3D10EffectShaderResourceVariable *This,
2639 ID3D10ShaderResourceView **resources,
2640 UINT offset,
2641 UINT count);
2642
2643 END_INTERFACE
2644} ID3D10EffectShaderResourceVariableVtbl;
2645
2646interface ID3D10EffectShaderResourceVariable {
2647 CONST_VTBL ID3D10EffectShaderResourceVariableVtbl* lpVtbl;
2648};
2649
2650#ifdef COBJMACROS
2651#ifndef WIDL_C_INLINE_WRAPPERS
2652/*** ID3D10EffectVariable methods ***/
2653#define ID3D10EffectShaderResourceVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
2654#define ID3D10EffectShaderResourceVariable_GetType(This) (This)->lpVtbl->GetType(This)
2655#define ID3D10EffectShaderResourceVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
2656#define ID3D10EffectShaderResourceVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
2657#define ID3D10EffectShaderResourceVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
2658#define ID3D10EffectShaderResourceVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
2659#define ID3D10EffectShaderResourceVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
2660#define ID3D10EffectShaderResourceVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
2661#define ID3D10EffectShaderResourceVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
2662#define ID3D10EffectShaderResourceVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
2663#define ID3D10EffectShaderResourceVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
2664#define ID3D10EffectShaderResourceVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
2665#define ID3D10EffectShaderResourceVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
2666#define ID3D10EffectShaderResourceVariable_AsString(This) (This)->lpVtbl->AsString(This)
2667#define ID3D10EffectShaderResourceVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
2668#define ID3D10EffectShaderResourceVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
2669#define ID3D10EffectShaderResourceVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
2670#define ID3D10EffectShaderResourceVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
2671#define ID3D10EffectShaderResourceVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
2672#define ID3D10EffectShaderResourceVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
2673#define ID3D10EffectShaderResourceVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
2674#define ID3D10EffectShaderResourceVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
2675#define ID3D10EffectShaderResourceVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
2676#define ID3D10EffectShaderResourceVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
2677#define ID3D10EffectShaderResourceVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
2678/*** ID3D10EffectShaderResourceVariable methods ***/
2679#define ID3D10EffectShaderResourceVariable_SetResource(This,resource) (This)->lpVtbl->SetResource(This,resource)
2680#define ID3D10EffectShaderResourceVariable_GetResource(This,resource) (This)->lpVtbl->GetResource(This,resource)
2681#define ID3D10EffectShaderResourceVariable_SetResourceArray(This,resources,offset,count) (This)->lpVtbl->SetResourceArray(This,resources,offset,count)
2682#define ID3D10EffectShaderResourceVariable_GetResourceArray(This,resources,offset,count) (This)->lpVtbl->GetResourceArray(This,resources,offset,count)
2683#else
2684/*** ID3D10EffectVariable methods ***/
2685static inline WINBOOL ID3D10EffectShaderResourceVariable_IsValid(ID3D10EffectShaderResourceVariable* This) {
2686 return This->lpVtbl->IsValid(This);
2687}
2688static inline ID3D10EffectType * ID3D10EffectShaderResourceVariable_GetType(ID3D10EffectShaderResourceVariable* This) {
2689 return This->lpVtbl->GetType(This);
2690}
2691static inline HRESULT ID3D10EffectShaderResourceVariable_GetDesc(ID3D10EffectShaderResourceVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
2692 return This->lpVtbl->GetDesc(This,desc);
2693}
2694static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetAnnotationByIndex(ID3D10EffectShaderResourceVariable* This,UINT index) {
2695 return This->lpVtbl->GetAnnotationByIndex(This,index);
2696}
2697static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetAnnotationByName(ID3D10EffectShaderResourceVariable* This,const char *name) {
2698 return This->lpVtbl->GetAnnotationByName(This,name);
2699}
2700static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetMemberByIndex(ID3D10EffectShaderResourceVariable* This,UINT index) {
2701 return This->lpVtbl->GetMemberByIndex(This,index);
2702}
2703static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetMemberByName(ID3D10EffectShaderResourceVariable* This,const char *name) {
2704 return This->lpVtbl->GetMemberByName(This,name);
2705}
2706static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetMemberBySemantic(ID3D10EffectShaderResourceVariable* This,const char *semantic) {
2707 return This->lpVtbl->GetMemberBySemantic(This,semantic);
2708}
2709static inline ID3D10EffectVariable * ID3D10EffectShaderResourceVariable_GetElement(ID3D10EffectShaderResourceVariable* This,UINT index) {
2710 return This->lpVtbl->GetElement(This,index);
2711}
2712static inline ID3D10EffectConstantBuffer * ID3D10EffectShaderResourceVariable_GetParentConstantBuffer(ID3D10EffectShaderResourceVariable* This) {
2713 return This->lpVtbl->GetParentConstantBuffer(This);
2714}
2715static inline ID3D10EffectScalarVariable * ID3D10EffectShaderResourceVariable_AsScalar(ID3D10EffectShaderResourceVariable* This) {
2716 return This->lpVtbl->AsScalar(This);
2717}
2718static inline ID3D10EffectVectorVariable * ID3D10EffectShaderResourceVariable_AsVector(ID3D10EffectShaderResourceVariable* This) {
2719 return This->lpVtbl->AsVector(This);
2720}
2721static inline ID3D10EffectMatrixVariable * ID3D10EffectShaderResourceVariable_AsMatrix(ID3D10EffectShaderResourceVariable* This) {
2722 return This->lpVtbl->AsMatrix(This);
2723}
2724static inline ID3D10EffectStringVariable * ID3D10EffectShaderResourceVariable_AsString(ID3D10EffectShaderResourceVariable* This) {
2725 return This->lpVtbl->AsString(This);
2726}
2727static inline ID3D10EffectShaderResourceVariable * ID3D10EffectShaderResourceVariable_AsShaderResource(ID3D10EffectShaderResourceVariable* This) {
2728 return This->lpVtbl->AsShaderResource(This);
2729}
2730static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectShaderResourceVariable_AsRenderTargetView(ID3D10EffectShaderResourceVariable* This) {
2731 return This->lpVtbl->AsRenderTargetView(This);
2732}
2733static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectShaderResourceVariable_AsDepthStencilView(ID3D10EffectShaderResourceVariable* This) {
2734 return This->lpVtbl->AsDepthStencilView(This);
2735}
2736static inline ID3D10EffectConstantBuffer * ID3D10EffectShaderResourceVariable_AsConstantBuffer(ID3D10EffectShaderResourceVariable* This) {
2737 return This->lpVtbl->AsConstantBuffer(This);
2738}
2739static inline ID3D10EffectShaderVariable * ID3D10EffectShaderResourceVariable_AsShader(ID3D10EffectShaderResourceVariable* This) {
2740 return This->lpVtbl->AsShader(This);
2741}
2742static inline ID3D10EffectBlendVariable * ID3D10EffectShaderResourceVariable_AsBlend(ID3D10EffectShaderResourceVariable* This) {
2743 return This->lpVtbl->AsBlend(This);
2744}
2745static inline ID3D10EffectDepthStencilVariable * ID3D10EffectShaderResourceVariable_AsDepthStencil(ID3D10EffectShaderResourceVariable* This) {
2746 return This->lpVtbl->AsDepthStencil(This);
2747}
2748static inline ID3D10EffectRasterizerVariable * ID3D10EffectShaderResourceVariable_AsRasterizer(ID3D10EffectShaderResourceVariable* This) {
2749 return This->lpVtbl->AsRasterizer(This);
2750}
2751static inline ID3D10EffectSamplerVariable * ID3D10EffectShaderResourceVariable_AsSampler(ID3D10EffectShaderResourceVariable* This) {
2752 return This->lpVtbl->AsSampler(This);
2753}
2754static inline HRESULT ID3D10EffectShaderResourceVariable_SetRawValue(ID3D10EffectShaderResourceVariable* This,void *data,UINT offset,UINT count) {
2755 return This->lpVtbl->SetRawValue(This,data,offset,count);
2756}
2757static inline HRESULT ID3D10EffectShaderResourceVariable_GetRawValue(ID3D10EffectShaderResourceVariable* This,void *data,UINT offset,UINT count) {
2758 return This->lpVtbl->GetRawValue(This,data,offset,count);
2759}
2760/*** ID3D10EffectShaderResourceVariable methods ***/
2761static inline HRESULT ID3D10EffectShaderResourceVariable_SetResource(ID3D10EffectShaderResourceVariable* This,ID3D10ShaderResourceView *resource) {
2762 return This->lpVtbl->SetResource(This,resource);
2763}
2764static inline HRESULT ID3D10EffectShaderResourceVariable_GetResource(ID3D10EffectShaderResourceVariable* This,ID3D10ShaderResourceView **resource) {
2765 return This->lpVtbl->GetResource(This,resource);
2766}
2767static inline HRESULT ID3D10EffectShaderResourceVariable_SetResourceArray(ID3D10EffectShaderResourceVariable* This,ID3D10ShaderResourceView **resources,UINT offset,UINT count) {
2768 return This->lpVtbl->SetResourceArray(This,resources,offset,count);
2769}
2770static inline HRESULT ID3D10EffectShaderResourceVariable_GetResourceArray(ID3D10EffectShaderResourceVariable* This,ID3D10ShaderResourceView **resources,UINT offset,UINT count) {
2771 return This->lpVtbl->GetResourceArray(This,resources,offset,count);
2772}
2773#endif
2774#endif
2775
2776#endif
2777
2778
2779#endif /* __ID3D10EffectShaderResourceVariable_INTERFACE_DEFINED__ */
2780
2781/*****************************************************************************
2782 * ID3D10EffectRenderTargetViewVariable interface
2783 */
2784#ifndef __ID3D10EffectRenderTargetViewVariable_INTERFACE_DEFINED__
2785#define __ID3D10EffectRenderTargetViewVariable_INTERFACE_DEFINED__
2786
2787DEFINE_GUID(IID_ID3D10EffectRenderTargetViewVariable, 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5,0x7f, 0x67,0xb7,0x37,0x12,0x2b,0x17);
2788#if defined(__cplusplus) && !defined(CINTERFACE)
2789MIDL_INTERFACE("28ca0cc3-c2c9-40bb-b57f-67b737122b17")
2790ID3D10EffectRenderTargetViewVariable : public ID3D10EffectVariable
2791{
2792 virtual HRESULT STDMETHODCALLTYPE SetRenderTarget(
2793 ID3D10RenderTargetView *view) = 0;
2794
2795 virtual HRESULT STDMETHODCALLTYPE GetRenderTarget(
2796 ID3D10RenderTargetView **view) = 0;
2797
2798 virtual HRESULT STDMETHODCALLTYPE SetRenderTargetArray(
2799 ID3D10RenderTargetView **views,
2800 UINT offset,
2801 UINT count) = 0;
2802
2803 virtual HRESULT STDMETHODCALLTYPE GetRenderTargetArray(
2804 ID3D10RenderTargetView **views,
2805 UINT offset,
2806 UINT count) = 0;
2807
2808};
2809#ifdef __CRT_UUID_DECL
2810__CRT_UUID_DECL(ID3D10EffectRenderTargetViewVariable, 0x28ca0cc3, 0xc2c9, 0x40bb, 0xb5,0x7f, 0x67,0xb7,0x37,0x12,0x2b,0x17)
2811#endif
2812#else
2813typedef struct ID3D10EffectRenderTargetViewVariableVtbl {
2814 BEGIN_INTERFACE
2815
2816 /*** ID3D10EffectVariable methods ***/
2817 WINBOOL (STDMETHODCALLTYPE *IsValid)(
2818 ID3D10EffectRenderTargetViewVariable *This);
2819
2820 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
2821 ID3D10EffectRenderTargetViewVariable *This);
2822
2823 HRESULT (STDMETHODCALLTYPE *GetDesc)(
2824 ID3D10EffectRenderTargetViewVariable *This,
2825 D3D10_EFFECT_VARIABLE_DESC *desc);
2826
2827 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
2828 ID3D10EffectRenderTargetViewVariable *This,
2829 UINT index);
2830
2831 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
2832 ID3D10EffectRenderTargetViewVariable *This,
2833 const char *name);
2834
2835 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
2836 ID3D10EffectRenderTargetViewVariable *This,
2837 UINT index);
2838
2839 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
2840 ID3D10EffectRenderTargetViewVariable *This,
2841 const char *name);
2842
2843 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
2844 ID3D10EffectRenderTargetViewVariable *This,
2845 const char *semantic);
2846
2847 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
2848 ID3D10EffectRenderTargetViewVariable *This,
2849 UINT index);
2850
2851 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
2852 ID3D10EffectRenderTargetViewVariable *This);
2853
2854 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
2855 ID3D10EffectRenderTargetViewVariable *This);
2856
2857 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
2858 ID3D10EffectRenderTargetViewVariable *This);
2859
2860 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
2861 ID3D10EffectRenderTargetViewVariable *This);
2862
2863 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
2864 ID3D10EffectRenderTargetViewVariable *This);
2865
2866 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
2867 ID3D10EffectRenderTargetViewVariable *This);
2868
2869 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
2870 ID3D10EffectRenderTargetViewVariable *This);
2871
2872 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
2873 ID3D10EffectRenderTargetViewVariable *This);
2874
2875 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
2876 ID3D10EffectRenderTargetViewVariable *This);
2877
2878 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
2879 ID3D10EffectRenderTargetViewVariable *This);
2880
2881 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
2882 ID3D10EffectRenderTargetViewVariable *This);
2883
2884 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
2885 ID3D10EffectRenderTargetViewVariable *This);
2886
2887 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
2888 ID3D10EffectRenderTargetViewVariable *This);
2889
2890 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
2891 ID3D10EffectRenderTargetViewVariable *This);
2892
2893 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
2894 ID3D10EffectRenderTargetViewVariable *This,
2895 void *data,
2896 UINT offset,
2897 UINT count);
2898
2899 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
2900 ID3D10EffectRenderTargetViewVariable *This,
2901 void *data,
2902 UINT offset,
2903 UINT count);
2904
2905 /*** ID3D10EffectRenderTargetViewVariable methods ***/
2906 HRESULT (STDMETHODCALLTYPE *SetRenderTarget)(
2907 ID3D10EffectRenderTargetViewVariable *This,
2908 ID3D10RenderTargetView *view);
2909
2910 HRESULT (STDMETHODCALLTYPE *GetRenderTarget)(
2911 ID3D10EffectRenderTargetViewVariable *This,
2912 ID3D10RenderTargetView **view);
2913
2914 HRESULT (STDMETHODCALLTYPE *SetRenderTargetArray)(
2915 ID3D10EffectRenderTargetViewVariable *This,
2916 ID3D10RenderTargetView **views,
2917 UINT offset,
2918 UINT count);
2919
2920 HRESULT (STDMETHODCALLTYPE *GetRenderTargetArray)(
2921 ID3D10EffectRenderTargetViewVariable *This,
2922 ID3D10RenderTargetView **views,
2923 UINT offset,
2924 UINT count);
2925
2926 END_INTERFACE
2927} ID3D10EffectRenderTargetViewVariableVtbl;
2928
2929interface ID3D10EffectRenderTargetViewVariable {
2930 CONST_VTBL ID3D10EffectRenderTargetViewVariableVtbl* lpVtbl;
2931};
2932
2933#ifdef COBJMACROS
2934#ifndef WIDL_C_INLINE_WRAPPERS
2935/*** ID3D10EffectVariable methods ***/
2936#define ID3D10EffectRenderTargetViewVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
2937#define ID3D10EffectRenderTargetViewVariable_GetType(This) (This)->lpVtbl->GetType(This)
2938#define ID3D10EffectRenderTargetViewVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
2939#define ID3D10EffectRenderTargetViewVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
2940#define ID3D10EffectRenderTargetViewVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
2941#define ID3D10EffectRenderTargetViewVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
2942#define ID3D10EffectRenderTargetViewVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
2943#define ID3D10EffectRenderTargetViewVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
2944#define ID3D10EffectRenderTargetViewVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
2945#define ID3D10EffectRenderTargetViewVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
2946#define ID3D10EffectRenderTargetViewVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
2947#define ID3D10EffectRenderTargetViewVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
2948#define ID3D10EffectRenderTargetViewVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
2949#define ID3D10EffectRenderTargetViewVariable_AsString(This) (This)->lpVtbl->AsString(This)
2950#define ID3D10EffectRenderTargetViewVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
2951#define ID3D10EffectRenderTargetViewVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
2952#define ID3D10EffectRenderTargetViewVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
2953#define ID3D10EffectRenderTargetViewVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
2954#define ID3D10EffectRenderTargetViewVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
2955#define ID3D10EffectRenderTargetViewVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
2956#define ID3D10EffectRenderTargetViewVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
2957#define ID3D10EffectRenderTargetViewVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
2958#define ID3D10EffectRenderTargetViewVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
2959#define ID3D10EffectRenderTargetViewVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
2960#define ID3D10EffectRenderTargetViewVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
2961/*** ID3D10EffectRenderTargetViewVariable methods ***/
2962#define ID3D10EffectRenderTargetViewVariable_SetRenderTarget(This,view) (This)->lpVtbl->SetRenderTarget(This,view)
2963#define ID3D10EffectRenderTargetViewVariable_GetRenderTarget(This,view) (This)->lpVtbl->GetRenderTarget(This,view)
2964#define ID3D10EffectRenderTargetViewVariable_SetRenderTargetArray(This,views,offset,count) (This)->lpVtbl->SetRenderTargetArray(This,views,offset,count)
2965#define ID3D10EffectRenderTargetViewVariable_GetRenderTargetArray(This,views,offset,count) (This)->lpVtbl->GetRenderTargetArray(This,views,offset,count)
2966#else
2967/*** ID3D10EffectVariable methods ***/
2968static inline WINBOOL ID3D10EffectRenderTargetViewVariable_IsValid(ID3D10EffectRenderTargetViewVariable* This) {
2969 return This->lpVtbl->IsValid(This);
2970}
2971static inline ID3D10EffectType * ID3D10EffectRenderTargetViewVariable_GetType(ID3D10EffectRenderTargetViewVariable* This) {
2972 return This->lpVtbl->GetType(This);
2973}
2974static inline HRESULT ID3D10EffectRenderTargetViewVariable_GetDesc(ID3D10EffectRenderTargetViewVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
2975 return This->lpVtbl->GetDesc(This,desc);
2976}
2977static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetAnnotationByIndex(ID3D10EffectRenderTargetViewVariable* This,UINT index) {
2978 return This->lpVtbl->GetAnnotationByIndex(This,index);
2979}
2980static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetAnnotationByName(ID3D10EffectRenderTargetViewVariable* This,const char *name) {
2981 return This->lpVtbl->GetAnnotationByName(This,name);
2982}
2983static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetMemberByIndex(ID3D10EffectRenderTargetViewVariable* This,UINT index) {
2984 return This->lpVtbl->GetMemberByIndex(This,index);
2985}
2986static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetMemberByName(ID3D10EffectRenderTargetViewVariable* This,const char *name) {
2987 return This->lpVtbl->GetMemberByName(This,name);
2988}
2989static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetMemberBySemantic(ID3D10EffectRenderTargetViewVariable* This,const char *semantic) {
2990 return This->lpVtbl->GetMemberBySemantic(This,semantic);
2991}
2992static inline ID3D10EffectVariable * ID3D10EffectRenderTargetViewVariable_GetElement(ID3D10EffectRenderTargetViewVariable* This,UINT index) {
2993 return This->lpVtbl->GetElement(This,index);
2994}
2995static inline ID3D10EffectConstantBuffer * ID3D10EffectRenderTargetViewVariable_GetParentConstantBuffer(ID3D10EffectRenderTargetViewVariable* This) {
2996 return This->lpVtbl->GetParentConstantBuffer(This);
2997}
2998static inline ID3D10EffectScalarVariable * ID3D10EffectRenderTargetViewVariable_AsScalar(ID3D10EffectRenderTargetViewVariable* This) {
2999 return This->lpVtbl->AsScalar(This);
3000}
3001static inline ID3D10EffectVectorVariable * ID3D10EffectRenderTargetViewVariable_AsVector(ID3D10EffectRenderTargetViewVariable* This) {
3002 return This->lpVtbl->AsVector(This);
3003}
3004static inline ID3D10EffectMatrixVariable * ID3D10EffectRenderTargetViewVariable_AsMatrix(ID3D10EffectRenderTargetViewVariable* This) {
3005 return This->lpVtbl->AsMatrix(This);
3006}
3007static inline ID3D10EffectStringVariable * ID3D10EffectRenderTargetViewVariable_AsString(ID3D10EffectRenderTargetViewVariable* This) {
3008 return This->lpVtbl->AsString(This);
3009}
3010static inline ID3D10EffectShaderResourceVariable * ID3D10EffectRenderTargetViewVariable_AsShaderResource(ID3D10EffectRenderTargetViewVariable* This) {
3011 return This->lpVtbl->AsShaderResource(This);
3012}
3013static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectRenderTargetViewVariable_AsRenderTargetView(ID3D10EffectRenderTargetViewVariable* This) {
3014 return This->lpVtbl->AsRenderTargetView(This);
3015}
3016static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectRenderTargetViewVariable_AsDepthStencilView(ID3D10EffectRenderTargetViewVariable* This) {
3017 return This->lpVtbl->AsDepthStencilView(This);
3018}
3019static inline ID3D10EffectConstantBuffer * ID3D10EffectRenderTargetViewVariable_AsConstantBuffer(ID3D10EffectRenderTargetViewVariable* This) {
3020 return This->lpVtbl->AsConstantBuffer(This);
3021}
3022static inline ID3D10EffectShaderVariable * ID3D10EffectRenderTargetViewVariable_AsShader(ID3D10EffectRenderTargetViewVariable* This) {
3023 return This->lpVtbl->AsShader(This);
3024}
3025static inline ID3D10EffectBlendVariable * ID3D10EffectRenderTargetViewVariable_AsBlend(ID3D10EffectRenderTargetViewVariable* This) {
3026 return This->lpVtbl->AsBlend(This);
3027}
3028static inline ID3D10EffectDepthStencilVariable * ID3D10EffectRenderTargetViewVariable_AsDepthStencil(ID3D10EffectRenderTargetViewVariable* This) {
3029 return This->lpVtbl->AsDepthStencil(This);
3030}
3031static inline ID3D10EffectRasterizerVariable * ID3D10EffectRenderTargetViewVariable_AsRasterizer(ID3D10EffectRenderTargetViewVariable* This) {
3032 return This->lpVtbl->AsRasterizer(This);
3033}
3034static inline ID3D10EffectSamplerVariable * ID3D10EffectRenderTargetViewVariable_AsSampler(ID3D10EffectRenderTargetViewVariable* This) {
3035 return This->lpVtbl->AsSampler(This);
3036}
3037static inline HRESULT ID3D10EffectRenderTargetViewVariable_SetRawValue(ID3D10EffectRenderTargetViewVariable* This,void *data,UINT offset,UINT count) {
3038 return This->lpVtbl->SetRawValue(This,data,offset,count);
3039}
3040static inline HRESULT ID3D10EffectRenderTargetViewVariable_GetRawValue(ID3D10EffectRenderTargetViewVariable* This,void *data,UINT offset,UINT count) {
3041 return This->lpVtbl->GetRawValue(This,data,offset,count);
3042}
3043/*** ID3D10EffectRenderTargetViewVariable methods ***/
3044static inline HRESULT ID3D10EffectRenderTargetViewVariable_SetRenderTarget(ID3D10EffectRenderTargetViewVariable* This,ID3D10RenderTargetView *view) {
3045 return This->lpVtbl->SetRenderTarget(This,view);
3046}
3047static inline HRESULT ID3D10EffectRenderTargetViewVariable_GetRenderTarget(ID3D10EffectRenderTargetViewVariable* This,ID3D10RenderTargetView **view) {
3048 return This->lpVtbl->GetRenderTarget(This,view);
3049}
3050static inline HRESULT ID3D10EffectRenderTargetViewVariable_SetRenderTargetArray(ID3D10EffectRenderTargetViewVariable* This,ID3D10RenderTargetView **views,UINT offset,UINT count) {
3051 return This->lpVtbl->SetRenderTargetArray(This,views,offset,count);
3052}
3053static inline HRESULT ID3D10EffectRenderTargetViewVariable_GetRenderTargetArray(ID3D10EffectRenderTargetViewVariable* This,ID3D10RenderTargetView **views,UINT offset,UINT count) {
3054 return This->lpVtbl->GetRenderTargetArray(This,views,offset,count);
3055}
3056#endif
3057#endif
3058
3059#endif
3060
3061
3062#endif /* __ID3D10EffectRenderTargetViewVariable_INTERFACE_DEFINED__ */
3063
3064/*****************************************************************************
3065 * ID3D10EffectDepthStencilViewVariable interface
3066 */
3067#ifndef __ID3D10EffectDepthStencilViewVariable_INTERFACE_DEFINED__
3068#define __ID3D10EffectDepthStencilViewVariable_INTERFACE_DEFINED__
3069
3070DEFINE_GUID(IID_ID3D10EffectDepthStencilViewVariable, 0x3e02c918, 0xcc79, 0x4985, 0xb6,0x22, 0x2d,0x92,0xad,0x70,0x16,0x23);
3071#if defined(__cplusplus) && !defined(CINTERFACE)
3072MIDL_INTERFACE("3e02c918-cc79-4985-b622-2d92ad701623")
3073ID3D10EffectDepthStencilViewVariable : public ID3D10EffectVariable
3074{
3075 virtual HRESULT STDMETHODCALLTYPE SetDepthStencil(
3076 ID3D10DepthStencilView *view) = 0;
3077
3078 virtual HRESULT STDMETHODCALLTYPE GetDepthStencil(
3079 ID3D10DepthStencilView **view) = 0;
3080
3081 virtual HRESULT STDMETHODCALLTYPE SetDepthStencilArray(
3082 ID3D10DepthStencilView **views,
3083 UINT offset,
3084 UINT count) = 0;
3085
3086 virtual HRESULT STDMETHODCALLTYPE GetDepthStencilArray(
3087 ID3D10DepthStencilView **views,
3088 UINT offset,
3089 UINT count) = 0;
3090
3091};
3092#ifdef __CRT_UUID_DECL
3093__CRT_UUID_DECL(ID3D10EffectDepthStencilViewVariable, 0x3e02c918, 0xcc79, 0x4985, 0xb6,0x22, 0x2d,0x92,0xad,0x70,0x16,0x23)
3094#endif
3095#else
3096typedef struct ID3D10EffectDepthStencilViewVariableVtbl {
3097 BEGIN_INTERFACE
3098
3099 /*** ID3D10EffectVariable methods ***/
3100 WINBOOL (STDMETHODCALLTYPE *IsValid)(
3101 ID3D10EffectDepthStencilViewVariable *This);
3102
3103 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
3104 ID3D10EffectDepthStencilViewVariable *This);
3105
3106 HRESULT (STDMETHODCALLTYPE *GetDesc)(
3107 ID3D10EffectDepthStencilViewVariable *This,
3108 D3D10_EFFECT_VARIABLE_DESC *desc);
3109
3110 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
3111 ID3D10EffectDepthStencilViewVariable *This,
3112 UINT index);
3113
3114 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
3115 ID3D10EffectDepthStencilViewVariable *This,
3116 const char *name);
3117
3118 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
3119 ID3D10EffectDepthStencilViewVariable *This,
3120 UINT index);
3121
3122 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
3123 ID3D10EffectDepthStencilViewVariable *This,
3124 const char *name);
3125
3126 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
3127 ID3D10EffectDepthStencilViewVariable *This,
3128 const char *semantic);
3129
3130 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
3131 ID3D10EffectDepthStencilViewVariable *This,
3132 UINT index);
3133
3134 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
3135 ID3D10EffectDepthStencilViewVariable *This);
3136
3137 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
3138 ID3D10EffectDepthStencilViewVariable *This);
3139
3140 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
3141 ID3D10EffectDepthStencilViewVariable *This);
3142
3143 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
3144 ID3D10EffectDepthStencilViewVariable *This);
3145
3146 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
3147 ID3D10EffectDepthStencilViewVariable *This);
3148
3149 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
3150 ID3D10EffectDepthStencilViewVariable *This);
3151
3152 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
3153 ID3D10EffectDepthStencilViewVariable *This);
3154
3155 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
3156 ID3D10EffectDepthStencilViewVariable *This);
3157
3158 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
3159 ID3D10EffectDepthStencilViewVariable *This);
3160
3161 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
3162 ID3D10EffectDepthStencilViewVariable *This);
3163
3164 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
3165 ID3D10EffectDepthStencilViewVariable *This);
3166
3167 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
3168 ID3D10EffectDepthStencilViewVariable *This);
3169
3170 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
3171 ID3D10EffectDepthStencilViewVariable *This);
3172
3173 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
3174 ID3D10EffectDepthStencilViewVariable *This);
3175
3176 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
3177 ID3D10EffectDepthStencilViewVariable *This,
3178 void *data,
3179 UINT offset,
3180 UINT count);
3181
3182 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
3183 ID3D10EffectDepthStencilViewVariable *This,
3184 void *data,
3185 UINT offset,
3186 UINT count);
3187
3188 /*** ID3D10EffectDepthStencilViewVariable methods ***/
3189 HRESULT (STDMETHODCALLTYPE *SetDepthStencil)(
3190 ID3D10EffectDepthStencilViewVariable *This,
3191 ID3D10DepthStencilView *view);
3192
3193 HRESULT (STDMETHODCALLTYPE *GetDepthStencil)(
3194 ID3D10EffectDepthStencilViewVariable *This,
3195 ID3D10DepthStencilView **view);
3196
3197 HRESULT (STDMETHODCALLTYPE *SetDepthStencilArray)(
3198 ID3D10EffectDepthStencilViewVariable *This,
3199 ID3D10DepthStencilView **views,
3200 UINT offset,
3201 UINT count);
3202
3203 HRESULT (STDMETHODCALLTYPE *GetDepthStencilArray)(
3204 ID3D10EffectDepthStencilViewVariable *This,
3205 ID3D10DepthStencilView **views,
3206 UINT offset,
3207 UINT count);
3208
3209 END_INTERFACE
3210} ID3D10EffectDepthStencilViewVariableVtbl;
3211
3212interface ID3D10EffectDepthStencilViewVariable {
3213 CONST_VTBL ID3D10EffectDepthStencilViewVariableVtbl* lpVtbl;
3214};
3215
3216#ifdef COBJMACROS
3217#ifndef WIDL_C_INLINE_WRAPPERS
3218/*** ID3D10EffectVariable methods ***/
3219#define ID3D10EffectDepthStencilViewVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
3220#define ID3D10EffectDepthStencilViewVariable_GetType(This) (This)->lpVtbl->GetType(This)
3221#define ID3D10EffectDepthStencilViewVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
3222#define ID3D10EffectDepthStencilViewVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
3223#define ID3D10EffectDepthStencilViewVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
3224#define ID3D10EffectDepthStencilViewVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
3225#define ID3D10EffectDepthStencilViewVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
3226#define ID3D10EffectDepthStencilViewVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
3227#define ID3D10EffectDepthStencilViewVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
3228#define ID3D10EffectDepthStencilViewVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
3229#define ID3D10EffectDepthStencilViewVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
3230#define ID3D10EffectDepthStencilViewVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
3231#define ID3D10EffectDepthStencilViewVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
3232#define ID3D10EffectDepthStencilViewVariable_AsString(This) (This)->lpVtbl->AsString(This)
3233#define ID3D10EffectDepthStencilViewVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
3234#define ID3D10EffectDepthStencilViewVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
3235#define ID3D10EffectDepthStencilViewVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
3236#define ID3D10EffectDepthStencilViewVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
3237#define ID3D10EffectDepthStencilViewVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
3238#define ID3D10EffectDepthStencilViewVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
3239#define ID3D10EffectDepthStencilViewVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
3240#define ID3D10EffectDepthStencilViewVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
3241#define ID3D10EffectDepthStencilViewVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
3242#define ID3D10EffectDepthStencilViewVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
3243#define ID3D10EffectDepthStencilViewVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
3244/*** ID3D10EffectDepthStencilViewVariable methods ***/
3245#define ID3D10EffectDepthStencilViewVariable_SetDepthStencil(This,view) (This)->lpVtbl->SetDepthStencil(This,view)
3246#define ID3D10EffectDepthStencilViewVariable_GetDepthStencil(This,view) (This)->lpVtbl->GetDepthStencil(This,view)
3247#define ID3D10EffectDepthStencilViewVariable_SetDepthStencilArray(This,views,offset,count) (This)->lpVtbl->SetDepthStencilArray(This,views,offset,count)
3248#define ID3D10EffectDepthStencilViewVariable_GetDepthStencilArray(This,views,offset,count) (This)->lpVtbl->GetDepthStencilArray(This,views,offset,count)
3249#else
3250/*** ID3D10EffectVariable methods ***/
3251static inline WINBOOL ID3D10EffectDepthStencilViewVariable_IsValid(ID3D10EffectDepthStencilViewVariable* This) {
3252 return This->lpVtbl->IsValid(This);
3253}
3254static inline ID3D10EffectType * ID3D10EffectDepthStencilViewVariable_GetType(ID3D10EffectDepthStencilViewVariable* This) {
3255 return This->lpVtbl->GetType(This);
3256}
3257static inline HRESULT ID3D10EffectDepthStencilViewVariable_GetDesc(ID3D10EffectDepthStencilViewVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
3258 return This->lpVtbl->GetDesc(This,desc);
3259}
3260static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetAnnotationByIndex(ID3D10EffectDepthStencilViewVariable* This,UINT index) {
3261 return This->lpVtbl->GetAnnotationByIndex(This,index);
3262}
3263static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetAnnotationByName(ID3D10EffectDepthStencilViewVariable* This,const char *name) {
3264 return This->lpVtbl->GetAnnotationByName(This,name);
3265}
3266static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetMemberByIndex(ID3D10EffectDepthStencilViewVariable* This,UINT index) {
3267 return This->lpVtbl->GetMemberByIndex(This,index);
3268}
3269static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetMemberByName(ID3D10EffectDepthStencilViewVariable* This,const char *name) {
3270 return This->lpVtbl->GetMemberByName(This,name);
3271}
3272static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetMemberBySemantic(ID3D10EffectDepthStencilViewVariable* This,const char *semantic) {
3273 return This->lpVtbl->GetMemberBySemantic(This,semantic);
3274}
3275static inline ID3D10EffectVariable * ID3D10EffectDepthStencilViewVariable_GetElement(ID3D10EffectDepthStencilViewVariable* This,UINT index) {
3276 return This->lpVtbl->GetElement(This,index);
3277}
3278static inline ID3D10EffectConstantBuffer * ID3D10EffectDepthStencilViewVariable_GetParentConstantBuffer(ID3D10EffectDepthStencilViewVariable* This) {
3279 return This->lpVtbl->GetParentConstantBuffer(This);
3280}
3281static inline ID3D10EffectScalarVariable * ID3D10EffectDepthStencilViewVariable_AsScalar(ID3D10EffectDepthStencilViewVariable* This) {
3282 return This->lpVtbl->AsScalar(This);
3283}
3284static inline ID3D10EffectVectorVariable * ID3D10EffectDepthStencilViewVariable_AsVector(ID3D10EffectDepthStencilViewVariable* This) {
3285 return This->lpVtbl->AsVector(This);
3286}
3287static inline ID3D10EffectMatrixVariable * ID3D10EffectDepthStencilViewVariable_AsMatrix(ID3D10EffectDepthStencilViewVariable* This) {
3288 return This->lpVtbl->AsMatrix(This);
3289}
3290static inline ID3D10EffectStringVariable * ID3D10EffectDepthStencilViewVariable_AsString(ID3D10EffectDepthStencilViewVariable* This) {
3291 return This->lpVtbl->AsString(This);
3292}
3293static inline ID3D10EffectShaderResourceVariable * ID3D10EffectDepthStencilViewVariable_AsShaderResource(ID3D10EffectDepthStencilViewVariable* This) {
3294 return This->lpVtbl->AsShaderResource(This);
3295}
3296static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectDepthStencilViewVariable_AsRenderTargetView(ID3D10EffectDepthStencilViewVariable* This) {
3297 return This->lpVtbl->AsRenderTargetView(This);
3298}
3299static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectDepthStencilViewVariable_AsDepthStencilView(ID3D10EffectDepthStencilViewVariable* This) {
3300 return This->lpVtbl->AsDepthStencilView(This);
3301}
3302static inline ID3D10EffectConstantBuffer * ID3D10EffectDepthStencilViewVariable_AsConstantBuffer(ID3D10EffectDepthStencilViewVariable* This) {
3303 return This->lpVtbl->AsConstantBuffer(This);
3304}
3305static inline ID3D10EffectShaderVariable * ID3D10EffectDepthStencilViewVariable_AsShader(ID3D10EffectDepthStencilViewVariable* This) {
3306 return This->lpVtbl->AsShader(This);
3307}
3308static inline ID3D10EffectBlendVariable * ID3D10EffectDepthStencilViewVariable_AsBlend(ID3D10EffectDepthStencilViewVariable* This) {
3309 return This->lpVtbl->AsBlend(This);
3310}
3311static inline ID3D10EffectDepthStencilVariable * ID3D10EffectDepthStencilViewVariable_AsDepthStencil(ID3D10EffectDepthStencilViewVariable* This) {
3312 return This->lpVtbl->AsDepthStencil(This);
3313}
3314static inline ID3D10EffectRasterizerVariable * ID3D10EffectDepthStencilViewVariable_AsRasterizer(ID3D10EffectDepthStencilViewVariable* This) {
3315 return This->lpVtbl->AsRasterizer(This);
3316}
3317static inline ID3D10EffectSamplerVariable * ID3D10EffectDepthStencilViewVariable_AsSampler(ID3D10EffectDepthStencilViewVariable* This) {
3318 return This->lpVtbl->AsSampler(This);
3319}
3320static inline HRESULT ID3D10EffectDepthStencilViewVariable_SetRawValue(ID3D10EffectDepthStencilViewVariable* This,void *data,UINT offset,UINT count) {
3321 return This->lpVtbl->SetRawValue(This,data,offset,count);
3322}
3323static inline HRESULT ID3D10EffectDepthStencilViewVariable_GetRawValue(ID3D10EffectDepthStencilViewVariable* This,void *data,UINT offset,UINT count) {
3324 return This->lpVtbl->GetRawValue(This,data,offset,count);
3325}
3326/*** ID3D10EffectDepthStencilViewVariable methods ***/
3327static inline HRESULT ID3D10EffectDepthStencilViewVariable_SetDepthStencil(ID3D10EffectDepthStencilViewVariable* This,ID3D10DepthStencilView *view) {
3328 return This->lpVtbl->SetDepthStencil(This,view);
3329}
3330static inline HRESULT ID3D10EffectDepthStencilViewVariable_GetDepthStencil(ID3D10EffectDepthStencilViewVariable* This,ID3D10DepthStencilView **view) {
3331 return This->lpVtbl->GetDepthStencil(This,view);
3332}
3333static inline HRESULT ID3D10EffectDepthStencilViewVariable_SetDepthStencilArray(ID3D10EffectDepthStencilViewVariable* This,ID3D10DepthStencilView **views,UINT offset,UINT count) {
3334 return This->lpVtbl->SetDepthStencilArray(This,views,offset,count);
3335}
3336static inline HRESULT ID3D10EffectDepthStencilViewVariable_GetDepthStencilArray(ID3D10EffectDepthStencilViewVariable* This,ID3D10DepthStencilView **views,UINT offset,UINT count) {
3337 return This->lpVtbl->GetDepthStencilArray(This,views,offset,count);
3338}
3339#endif
3340#endif
3341
3342#endif
3343
3344
3345#endif /* __ID3D10EffectDepthStencilViewVariable_INTERFACE_DEFINED__ */
3346
3347/*****************************************************************************
3348 * ID3D10EffectShaderVariable interface
3349 */
3350#ifndef __ID3D10EffectShaderVariable_INTERFACE_DEFINED__
3351#define __ID3D10EffectShaderVariable_INTERFACE_DEFINED__
3352
3353DEFINE_GUID(IID_ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c,0x33, 0x04,0x07,0xa0,0x7d,0x9e,0x06);
3354#if defined(__cplusplus) && !defined(CINTERFACE)
3355MIDL_INTERFACE("80849279-c799-4797-8c33-0407a07d9e06")
3356ID3D10EffectShaderVariable : public ID3D10EffectVariable
3357{
3358 virtual HRESULT STDMETHODCALLTYPE GetShaderDesc(
3359 UINT index,
3360 D3D10_EFFECT_SHADER_DESC *desc) = 0;
3361
3362 virtual HRESULT STDMETHODCALLTYPE GetVertexShader(
3363 UINT index,
3364 ID3D10VertexShader **shader) = 0;
3365
3366 virtual HRESULT STDMETHODCALLTYPE GetGeometryShader(
3367 UINT index,
3368 ID3D10GeometryShader **shader) = 0;
3369
3370 virtual HRESULT STDMETHODCALLTYPE GetPixelShader(
3371 UINT index,
3372 ID3D10PixelShader **shader) = 0;
3373
3374 virtual HRESULT STDMETHODCALLTYPE GetInputSignatureElementDesc(
3375 UINT shader_index,
3376 UINT element_index,
3377 D3D10_SIGNATURE_PARAMETER_DESC *desc) = 0;
3378
3379 virtual HRESULT STDMETHODCALLTYPE GetOutputSignatureElementDesc(
3380 UINT shader_index,
3381 UINT element_index,
3382 D3D10_SIGNATURE_PARAMETER_DESC *desc) = 0;
3383
3384};
3385#ifdef __CRT_UUID_DECL
3386__CRT_UUID_DECL(ID3D10EffectShaderVariable, 0x80849279, 0xc799, 0x4797, 0x8c,0x33, 0x04,0x07,0xa0,0x7d,0x9e,0x06)
3387#endif
3388#else
3389typedef struct ID3D10EffectShaderVariableVtbl {
3390 BEGIN_INTERFACE
3391
3392 /*** ID3D10EffectVariable methods ***/
3393 WINBOOL (STDMETHODCALLTYPE *IsValid)(
3394 ID3D10EffectShaderVariable *This);
3395
3396 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
3397 ID3D10EffectShaderVariable *This);
3398
3399 HRESULT (STDMETHODCALLTYPE *GetDesc)(
3400 ID3D10EffectShaderVariable *This,
3401 D3D10_EFFECT_VARIABLE_DESC *desc);
3402
3403 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
3404 ID3D10EffectShaderVariable *This,
3405 UINT index);
3406
3407 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
3408 ID3D10EffectShaderVariable *This,
3409 const char *name);
3410
3411 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
3412 ID3D10EffectShaderVariable *This,
3413 UINT index);
3414
3415 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
3416 ID3D10EffectShaderVariable *This,
3417 const char *name);
3418
3419 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
3420 ID3D10EffectShaderVariable *This,
3421 const char *semantic);
3422
3423 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
3424 ID3D10EffectShaderVariable *This,
3425 UINT index);
3426
3427 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
3428 ID3D10EffectShaderVariable *This);
3429
3430 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
3431 ID3D10EffectShaderVariable *This);
3432
3433 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
3434 ID3D10EffectShaderVariable *This);
3435
3436 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
3437 ID3D10EffectShaderVariable *This);
3438
3439 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
3440 ID3D10EffectShaderVariable *This);
3441
3442 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
3443 ID3D10EffectShaderVariable *This);
3444
3445 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
3446 ID3D10EffectShaderVariable *This);
3447
3448 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
3449 ID3D10EffectShaderVariable *This);
3450
3451 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
3452 ID3D10EffectShaderVariable *This);
3453
3454 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
3455 ID3D10EffectShaderVariable *This);
3456
3457 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
3458 ID3D10EffectShaderVariable *This);
3459
3460 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
3461 ID3D10EffectShaderVariable *This);
3462
3463 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
3464 ID3D10EffectShaderVariable *This);
3465
3466 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
3467 ID3D10EffectShaderVariable *This);
3468
3469 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
3470 ID3D10EffectShaderVariable *This,
3471 void *data,
3472 UINT offset,
3473 UINT count);
3474
3475 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
3476 ID3D10EffectShaderVariable *This,
3477 void *data,
3478 UINT offset,
3479 UINT count);
3480
3481 /*** ID3D10EffectShaderVariable methods ***/
3482 HRESULT (STDMETHODCALLTYPE *GetShaderDesc)(
3483 ID3D10EffectShaderVariable *This,
3484 UINT index,
3485 D3D10_EFFECT_SHADER_DESC *desc);
3486
3487 HRESULT (STDMETHODCALLTYPE *GetVertexShader)(
3488 ID3D10EffectShaderVariable *This,
3489 UINT index,
3490 ID3D10VertexShader **shader);
3491
3492 HRESULT (STDMETHODCALLTYPE *GetGeometryShader)(
3493 ID3D10EffectShaderVariable *This,
3494 UINT index,
3495 ID3D10GeometryShader **shader);
3496
3497 HRESULT (STDMETHODCALLTYPE *GetPixelShader)(
3498 ID3D10EffectShaderVariable *This,
3499 UINT index,
3500 ID3D10PixelShader **shader);
3501
3502 HRESULT (STDMETHODCALLTYPE *GetInputSignatureElementDesc)(
3503 ID3D10EffectShaderVariable *This,
3504 UINT shader_index,
3505 UINT element_index,
3506 D3D10_SIGNATURE_PARAMETER_DESC *desc);
3507
3508 HRESULT (STDMETHODCALLTYPE *GetOutputSignatureElementDesc)(
3509 ID3D10EffectShaderVariable *This,
3510 UINT shader_index,
3511 UINT element_index,
3512 D3D10_SIGNATURE_PARAMETER_DESC *desc);
3513
3514 END_INTERFACE
3515} ID3D10EffectShaderVariableVtbl;
3516
3517interface ID3D10EffectShaderVariable {
3518 CONST_VTBL ID3D10EffectShaderVariableVtbl* lpVtbl;
3519};
3520
3521#ifdef COBJMACROS
3522#ifndef WIDL_C_INLINE_WRAPPERS
3523/*** ID3D10EffectVariable methods ***/
3524#define ID3D10EffectShaderVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
3525#define ID3D10EffectShaderVariable_GetType(This) (This)->lpVtbl->GetType(This)
3526#define ID3D10EffectShaderVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
3527#define ID3D10EffectShaderVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
3528#define ID3D10EffectShaderVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
3529#define ID3D10EffectShaderVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
3530#define ID3D10EffectShaderVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
3531#define ID3D10EffectShaderVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
3532#define ID3D10EffectShaderVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
3533#define ID3D10EffectShaderVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
3534#define ID3D10EffectShaderVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
3535#define ID3D10EffectShaderVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
3536#define ID3D10EffectShaderVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
3537#define ID3D10EffectShaderVariable_AsString(This) (This)->lpVtbl->AsString(This)
3538#define ID3D10EffectShaderVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
3539#define ID3D10EffectShaderVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
3540#define ID3D10EffectShaderVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
3541#define ID3D10EffectShaderVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
3542#define ID3D10EffectShaderVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
3543#define ID3D10EffectShaderVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
3544#define ID3D10EffectShaderVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
3545#define ID3D10EffectShaderVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
3546#define ID3D10EffectShaderVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
3547#define ID3D10EffectShaderVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
3548#define ID3D10EffectShaderVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
3549/*** ID3D10EffectShaderVariable methods ***/
3550#define ID3D10EffectShaderVariable_GetShaderDesc(This,index,desc) (This)->lpVtbl->GetShaderDesc(This,index,desc)
3551#define ID3D10EffectShaderVariable_GetVertexShader(This,index,shader) (This)->lpVtbl->GetVertexShader(This,index,shader)
3552#define ID3D10EffectShaderVariable_GetGeometryShader(This,index,shader) (This)->lpVtbl->GetGeometryShader(This,index,shader)
3553#define ID3D10EffectShaderVariable_GetPixelShader(This,index,shader) (This)->lpVtbl->GetPixelShader(This,index,shader)
3554#define ID3D10EffectShaderVariable_GetInputSignatureElementDesc(This,shader_index,element_index,desc) (This)->lpVtbl->GetInputSignatureElementDesc(This,shader_index,element_index,desc)
3555#define ID3D10EffectShaderVariable_GetOutputSignatureElementDesc(This,shader_index,element_index,desc) (This)->lpVtbl->GetOutputSignatureElementDesc(This,shader_index,element_index,desc)
3556#else
3557/*** ID3D10EffectVariable methods ***/
3558static inline WINBOOL ID3D10EffectShaderVariable_IsValid(ID3D10EffectShaderVariable* This) {
3559 return This->lpVtbl->IsValid(This);
3560}
3561static inline ID3D10EffectType * ID3D10EffectShaderVariable_GetType(ID3D10EffectShaderVariable* This) {
3562 return This->lpVtbl->GetType(This);
3563}
3564static inline HRESULT ID3D10EffectShaderVariable_GetDesc(ID3D10EffectShaderVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
3565 return This->lpVtbl->GetDesc(This,desc);
3566}
3567static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetAnnotationByIndex(ID3D10EffectShaderVariable* This,UINT index) {
3568 return This->lpVtbl->GetAnnotationByIndex(This,index);
3569}
3570static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetAnnotationByName(ID3D10EffectShaderVariable* This,const char *name) {
3571 return This->lpVtbl->GetAnnotationByName(This,name);
3572}
3573static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetMemberByIndex(ID3D10EffectShaderVariable* This,UINT index) {
3574 return This->lpVtbl->GetMemberByIndex(This,index);
3575}
3576static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetMemberByName(ID3D10EffectShaderVariable* This,const char *name) {
3577 return This->lpVtbl->GetMemberByName(This,name);
3578}
3579static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetMemberBySemantic(ID3D10EffectShaderVariable* This,const char *semantic) {
3580 return This->lpVtbl->GetMemberBySemantic(This,semantic);
3581}
3582static inline ID3D10EffectVariable * ID3D10EffectShaderVariable_GetElement(ID3D10EffectShaderVariable* This,UINT index) {
3583 return This->lpVtbl->GetElement(This,index);
3584}
3585static inline ID3D10EffectConstantBuffer * ID3D10EffectShaderVariable_GetParentConstantBuffer(ID3D10EffectShaderVariable* This) {
3586 return This->lpVtbl->GetParentConstantBuffer(This);
3587}
3588static inline ID3D10EffectScalarVariable * ID3D10EffectShaderVariable_AsScalar(ID3D10EffectShaderVariable* This) {
3589 return This->lpVtbl->AsScalar(This);
3590}
3591static inline ID3D10EffectVectorVariable * ID3D10EffectShaderVariable_AsVector(ID3D10EffectShaderVariable* This) {
3592 return This->lpVtbl->AsVector(This);
3593}
3594static inline ID3D10EffectMatrixVariable * ID3D10EffectShaderVariable_AsMatrix(ID3D10EffectShaderVariable* This) {
3595 return This->lpVtbl->AsMatrix(This);
3596}
3597static inline ID3D10EffectStringVariable * ID3D10EffectShaderVariable_AsString(ID3D10EffectShaderVariable* This) {
3598 return This->lpVtbl->AsString(This);
3599}
3600static inline ID3D10EffectShaderResourceVariable * ID3D10EffectShaderVariable_AsShaderResource(ID3D10EffectShaderVariable* This) {
3601 return This->lpVtbl->AsShaderResource(This);
3602}
3603static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectShaderVariable_AsRenderTargetView(ID3D10EffectShaderVariable* This) {
3604 return This->lpVtbl->AsRenderTargetView(This);
3605}
3606static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectShaderVariable_AsDepthStencilView(ID3D10EffectShaderVariable* This) {
3607 return This->lpVtbl->AsDepthStencilView(This);
3608}
3609static inline ID3D10EffectConstantBuffer * ID3D10EffectShaderVariable_AsConstantBuffer(ID3D10EffectShaderVariable* This) {
3610 return This->lpVtbl->AsConstantBuffer(This);
3611}
3612static inline ID3D10EffectShaderVariable * ID3D10EffectShaderVariable_AsShader(ID3D10EffectShaderVariable* This) {
3613 return This->lpVtbl->AsShader(This);
3614}
3615static inline ID3D10EffectBlendVariable * ID3D10EffectShaderVariable_AsBlend(ID3D10EffectShaderVariable* This) {
3616 return This->lpVtbl->AsBlend(This);
3617}
3618static inline ID3D10EffectDepthStencilVariable * ID3D10EffectShaderVariable_AsDepthStencil(ID3D10EffectShaderVariable* This) {
3619 return This->lpVtbl->AsDepthStencil(This);
3620}
3621static inline ID3D10EffectRasterizerVariable * ID3D10EffectShaderVariable_AsRasterizer(ID3D10EffectShaderVariable* This) {
3622 return This->lpVtbl->AsRasterizer(This);
3623}
3624static inline ID3D10EffectSamplerVariable * ID3D10EffectShaderVariable_AsSampler(ID3D10EffectShaderVariable* This) {
3625 return This->lpVtbl->AsSampler(This);
3626}
3627static inline HRESULT ID3D10EffectShaderVariable_SetRawValue(ID3D10EffectShaderVariable* This,void *data,UINT offset,UINT count) {
3628 return This->lpVtbl->SetRawValue(This,data,offset,count);
3629}
3630static inline HRESULT ID3D10EffectShaderVariable_GetRawValue(ID3D10EffectShaderVariable* This,void *data,UINT offset,UINT count) {
3631 return This->lpVtbl->GetRawValue(This,data,offset,count);
3632}
3633/*** ID3D10EffectShaderVariable methods ***/
3634static inline HRESULT ID3D10EffectShaderVariable_GetShaderDesc(ID3D10EffectShaderVariable* This,UINT index,D3D10_EFFECT_SHADER_DESC *desc) {
3635 return This->lpVtbl->GetShaderDesc(This,index,desc);
3636}
3637static inline HRESULT ID3D10EffectShaderVariable_GetVertexShader(ID3D10EffectShaderVariable* This,UINT index,ID3D10VertexShader **shader) {
3638 return This->lpVtbl->GetVertexShader(This,index,shader);
3639}
3640static inline HRESULT ID3D10EffectShaderVariable_GetGeometryShader(ID3D10EffectShaderVariable* This,UINT index,ID3D10GeometryShader **shader) {
3641 return This->lpVtbl->GetGeometryShader(This,index,shader);
3642}
3643static inline HRESULT ID3D10EffectShaderVariable_GetPixelShader(ID3D10EffectShaderVariable* This,UINT index,ID3D10PixelShader **shader) {
3644 return This->lpVtbl->GetPixelShader(This,index,shader);
3645}
3646static inline HRESULT ID3D10EffectShaderVariable_GetInputSignatureElementDesc(ID3D10EffectShaderVariable* This,UINT shader_index,UINT element_index,D3D10_SIGNATURE_PARAMETER_DESC *desc) {
3647 return This->lpVtbl->GetInputSignatureElementDesc(This,shader_index,element_index,desc);
3648}
3649static inline HRESULT ID3D10EffectShaderVariable_GetOutputSignatureElementDesc(ID3D10EffectShaderVariable* This,UINT shader_index,UINT element_index,D3D10_SIGNATURE_PARAMETER_DESC *desc) {
3650 return This->lpVtbl->GetOutputSignatureElementDesc(This,shader_index,element_index,desc);
3651}
3652#endif
3653#endif
3654
3655#endif
3656
3657
3658#endif /* __ID3D10EffectShaderVariable_INTERFACE_DEFINED__ */
3659
3660/*****************************************************************************
3661 * ID3D10EffectBlendVariable interface
3662 */
3663#ifndef __ID3D10EffectBlendVariable_INTERFACE_DEFINED__
3664#define __ID3D10EffectBlendVariable_INTERFACE_DEFINED__
3665
3666DEFINE_GUID(IID_ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86,0xb3, 0x0e,0x91,0x60,0xcf,0xb0,0x7b);
3667#if defined(__cplusplus) && !defined(CINTERFACE)
3668MIDL_INTERFACE("1fcd2294-df6d-4eae-86b3-0e9160cfb07b")
3669ID3D10EffectBlendVariable : public ID3D10EffectVariable
3670{
3671 virtual HRESULT STDMETHODCALLTYPE GetBlendState(
3672 UINT index,
3673 ID3D10BlendState **blend_state) = 0;
3674
3675 virtual HRESULT STDMETHODCALLTYPE GetBackingStore(
3676 UINT index,
3677 D3D10_BLEND_DESC *desc) = 0;
3678
3679};
3680#ifdef __CRT_UUID_DECL
3681__CRT_UUID_DECL(ID3D10EffectBlendVariable, 0x1fcd2294, 0xdf6d, 0x4eae, 0x86,0xb3, 0x0e,0x91,0x60,0xcf,0xb0,0x7b)
3682#endif
3683#else
3684typedef struct ID3D10EffectBlendVariableVtbl {
3685 BEGIN_INTERFACE
3686
3687 /*** ID3D10EffectVariable methods ***/
3688 WINBOOL (STDMETHODCALLTYPE *IsValid)(
3689 ID3D10EffectBlendVariable *This);
3690
3691 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
3692 ID3D10EffectBlendVariable *This);
3693
3694 HRESULT (STDMETHODCALLTYPE *GetDesc)(
3695 ID3D10EffectBlendVariable *This,
3696 D3D10_EFFECT_VARIABLE_DESC *desc);
3697
3698 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
3699 ID3D10EffectBlendVariable *This,
3700 UINT index);
3701
3702 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
3703 ID3D10EffectBlendVariable *This,
3704 const char *name);
3705
3706 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
3707 ID3D10EffectBlendVariable *This,
3708 UINT index);
3709
3710 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
3711 ID3D10EffectBlendVariable *This,
3712 const char *name);
3713
3714 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
3715 ID3D10EffectBlendVariable *This,
3716 const char *semantic);
3717
3718 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
3719 ID3D10EffectBlendVariable *This,
3720 UINT index);
3721
3722 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
3723 ID3D10EffectBlendVariable *This);
3724
3725 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
3726 ID3D10EffectBlendVariable *This);
3727
3728 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
3729 ID3D10EffectBlendVariable *This);
3730
3731 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
3732 ID3D10EffectBlendVariable *This);
3733
3734 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
3735 ID3D10EffectBlendVariable *This);
3736
3737 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
3738 ID3D10EffectBlendVariable *This);
3739
3740 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
3741 ID3D10EffectBlendVariable *This);
3742
3743 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
3744 ID3D10EffectBlendVariable *This);
3745
3746 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
3747 ID3D10EffectBlendVariable *This);
3748
3749 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
3750 ID3D10EffectBlendVariable *This);
3751
3752 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
3753 ID3D10EffectBlendVariable *This);
3754
3755 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
3756 ID3D10EffectBlendVariable *This);
3757
3758 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
3759 ID3D10EffectBlendVariable *This);
3760
3761 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
3762 ID3D10EffectBlendVariable *This);
3763
3764 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
3765 ID3D10EffectBlendVariable *This,
3766 void *data,
3767 UINT offset,
3768 UINT count);
3769
3770 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
3771 ID3D10EffectBlendVariable *This,
3772 void *data,
3773 UINT offset,
3774 UINT count);
3775
3776 /*** ID3D10EffectBlendVariable methods ***/
3777 HRESULT (STDMETHODCALLTYPE *GetBlendState)(
3778 ID3D10EffectBlendVariable *This,
3779 UINT index,
3780 ID3D10BlendState **blend_state);
3781
3782 HRESULT (STDMETHODCALLTYPE *GetBackingStore)(
3783 ID3D10EffectBlendVariable *This,
3784 UINT index,
3785 D3D10_BLEND_DESC *desc);
3786
3787 END_INTERFACE
3788} ID3D10EffectBlendVariableVtbl;
3789
3790interface ID3D10EffectBlendVariable {
3791 CONST_VTBL ID3D10EffectBlendVariableVtbl* lpVtbl;
3792};
3793
3794#ifdef COBJMACROS
3795#ifndef WIDL_C_INLINE_WRAPPERS
3796/*** ID3D10EffectVariable methods ***/
3797#define ID3D10EffectBlendVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
3798#define ID3D10EffectBlendVariable_GetType(This) (This)->lpVtbl->GetType(This)
3799#define ID3D10EffectBlendVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
3800#define ID3D10EffectBlendVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
3801#define ID3D10EffectBlendVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
3802#define ID3D10EffectBlendVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
3803#define ID3D10EffectBlendVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
3804#define ID3D10EffectBlendVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
3805#define ID3D10EffectBlendVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
3806#define ID3D10EffectBlendVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
3807#define ID3D10EffectBlendVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
3808#define ID3D10EffectBlendVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
3809#define ID3D10EffectBlendVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
3810#define ID3D10EffectBlendVariable_AsString(This) (This)->lpVtbl->AsString(This)
3811#define ID3D10EffectBlendVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
3812#define ID3D10EffectBlendVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
3813#define ID3D10EffectBlendVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
3814#define ID3D10EffectBlendVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
3815#define ID3D10EffectBlendVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
3816#define ID3D10EffectBlendVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
3817#define ID3D10EffectBlendVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
3818#define ID3D10EffectBlendVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
3819#define ID3D10EffectBlendVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
3820#define ID3D10EffectBlendVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
3821#define ID3D10EffectBlendVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
3822/*** ID3D10EffectBlendVariable methods ***/
3823#define ID3D10EffectBlendVariable_GetBlendState(This,index,blend_state) (This)->lpVtbl->GetBlendState(This,index,blend_state)
3824#define ID3D10EffectBlendVariable_GetBackingStore(This,index,desc) (This)->lpVtbl->GetBackingStore(This,index,desc)
3825#else
3826/*** ID3D10EffectVariable methods ***/
3827static inline WINBOOL ID3D10EffectBlendVariable_IsValid(ID3D10EffectBlendVariable* This) {
3828 return This->lpVtbl->IsValid(This);
3829}
3830static inline ID3D10EffectType * ID3D10EffectBlendVariable_GetType(ID3D10EffectBlendVariable* This) {
3831 return This->lpVtbl->GetType(This);
3832}
3833static inline HRESULT ID3D10EffectBlendVariable_GetDesc(ID3D10EffectBlendVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
3834 return This->lpVtbl->GetDesc(This,desc);
3835}
3836static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetAnnotationByIndex(ID3D10EffectBlendVariable* This,UINT index) {
3837 return This->lpVtbl->GetAnnotationByIndex(This,index);
3838}
3839static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetAnnotationByName(ID3D10EffectBlendVariable* This,const char *name) {
3840 return This->lpVtbl->GetAnnotationByName(This,name);
3841}
3842static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetMemberByIndex(ID3D10EffectBlendVariable* This,UINT index) {
3843 return This->lpVtbl->GetMemberByIndex(This,index);
3844}
3845static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetMemberByName(ID3D10EffectBlendVariable* This,const char *name) {
3846 return This->lpVtbl->GetMemberByName(This,name);
3847}
3848static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetMemberBySemantic(ID3D10EffectBlendVariable* This,const char *semantic) {
3849 return This->lpVtbl->GetMemberBySemantic(This,semantic);
3850}
3851static inline ID3D10EffectVariable * ID3D10EffectBlendVariable_GetElement(ID3D10EffectBlendVariable* This,UINT index) {
3852 return This->lpVtbl->GetElement(This,index);
3853}
3854static inline ID3D10EffectConstantBuffer * ID3D10EffectBlendVariable_GetParentConstantBuffer(ID3D10EffectBlendVariable* This) {
3855 return This->lpVtbl->GetParentConstantBuffer(This);
3856}
3857static inline ID3D10EffectScalarVariable * ID3D10EffectBlendVariable_AsScalar(ID3D10EffectBlendVariable* This) {
3858 return This->lpVtbl->AsScalar(This);
3859}
3860static inline ID3D10EffectVectorVariable * ID3D10EffectBlendVariable_AsVector(ID3D10EffectBlendVariable* This) {
3861 return This->lpVtbl->AsVector(This);
3862}
3863static inline ID3D10EffectMatrixVariable * ID3D10EffectBlendVariable_AsMatrix(ID3D10EffectBlendVariable* This) {
3864 return This->lpVtbl->AsMatrix(This);
3865}
3866static inline ID3D10EffectStringVariable * ID3D10EffectBlendVariable_AsString(ID3D10EffectBlendVariable* This) {
3867 return This->lpVtbl->AsString(This);
3868}
3869static inline ID3D10EffectShaderResourceVariable * ID3D10EffectBlendVariable_AsShaderResource(ID3D10EffectBlendVariable* This) {
3870 return This->lpVtbl->AsShaderResource(This);
3871}
3872static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectBlendVariable_AsRenderTargetView(ID3D10EffectBlendVariable* This) {
3873 return This->lpVtbl->AsRenderTargetView(This);
3874}
3875static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectBlendVariable_AsDepthStencilView(ID3D10EffectBlendVariable* This) {
3876 return This->lpVtbl->AsDepthStencilView(This);
3877}
3878static inline ID3D10EffectConstantBuffer * ID3D10EffectBlendVariable_AsConstantBuffer(ID3D10EffectBlendVariable* This) {
3879 return This->lpVtbl->AsConstantBuffer(This);
3880}
3881static inline ID3D10EffectShaderVariable * ID3D10EffectBlendVariable_AsShader(ID3D10EffectBlendVariable* This) {
3882 return This->lpVtbl->AsShader(This);
3883}
3884static inline ID3D10EffectBlendVariable * ID3D10EffectBlendVariable_AsBlend(ID3D10EffectBlendVariable* This) {
3885 return This->lpVtbl->AsBlend(This);
3886}
3887static inline ID3D10EffectDepthStencilVariable * ID3D10EffectBlendVariable_AsDepthStencil(ID3D10EffectBlendVariable* This) {
3888 return This->lpVtbl->AsDepthStencil(This);
3889}
3890static inline ID3D10EffectRasterizerVariable * ID3D10EffectBlendVariable_AsRasterizer(ID3D10EffectBlendVariable* This) {
3891 return This->lpVtbl->AsRasterizer(This);
3892}
3893static inline ID3D10EffectSamplerVariable * ID3D10EffectBlendVariable_AsSampler(ID3D10EffectBlendVariable* This) {
3894 return This->lpVtbl->AsSampler(This);
3895}
3896static inline HRESULT ID3D10EffectBlendVariable_SetRawValue(ID3D10EffectBlendVariable* This,void *data,UINT offset,UINT count) {
3897 return This->lpVtbl->SetRawValue(This,data,offset,count);
3898}
3899static inline HRESULT ID3D10EffectBlendVariable_GetRawValue(ID3D10EffectBlendVariable* This,void *data,UINT offset,UINT count) {
3900 return This->lpVtbl->GetRawValue(This,data,offset,count);
3901}
3902/*** ID3D10EffectBlendVariable methods ***/
3903static inline HRESULT ID3D10EffectBlendVariable_GetBlendState(ID3D10EffectBlendVariable* This,UINT index,ID3D10BlendState **blend_state) {
3904 return This->lpVtbl->GetBlendState(This,index,blend_state);
3905}
3906static inline HRESULT ID3D10EffectBlendVariable_GetBackingStore(ID3D10EffectBlendVariable* This,UINT index,D3D10_BLEND_DESC *desc) {
3907 return This->lpVtbl->GetBackingStore(This,index,desc);
3908}
3909#endif
3910#endif
3911
3912#endif
3913
3914
3915#endif /* __ID3D10EffectBlendVariable_INTERFACE_DEFINED__ */
3916
3917/*****************************************************************************
3918 * ID3D10EffectDepthStencilVariable interface
3919 */
3920#ifndef __ID3D10EffectDepthStencilVariable_INTERFACE_DEFINED__
3921#define __ID3D10EffectDepthStencilVariable_INTERFACE_DEFINED__
3922
3923DEFINE_GUID(IID_ID3D10EffectDepthStencilVariable, 0xaf482368, 0x330a, 0x46a5, 0x9a,0x5c, 0x01,0xc7,0x1a,0xf2,0x4c,0x8d);
3924#if defined(__cplusplus) && !defined(CINTERFACE)
3925MIDL_INTERFACE("af482368-330a-46a5-9a5c-01c71af24c8d")
3926ID3D10EffectDepthStencilVariable : public ID3D10EffectVariable
3927{
3928 virtual HRESULT STDMETHODCALLTYPE GetDepthStencilState(
3929 UINT index,
3930 ID3D10DepthStencilState **depth_stencil_state) = 0;
3931
3932 virtual HRESULT STDMETHODCALLTYPE GetBackingStore(
3933 UINT index,
3934 D3D10_DEPTH_STENCIL_DESC *desc) = 0;
3935
3936};
3937#ifdef __CRT_UUID_DECL
3938__CRT_UUID_DECL(ID3D10EffectDepthStencilVariable, 0xaf482368, 0x330a, 0x46a5, 0x9a,0x5c, 0x01,0xc7,0x1a,0xf2,0x4c,0x8d)
3939#endif
3940#else
3941typedef struct ID3D10EffectDepthStencilVariableVtbl {
3942 BEGIN_INTERFACE
3943
3944 /*** ID3D10EffectVariable methods ***/
3945 WINBOOL (STDMETHODCALLTYPE *IsValid)(
3946 ID3D10EffectDepthStencilVariable *This);
3947
3948 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
3949 ID3D10EffectDepthStencilVariable *This);
3950
3951 HRESULT (STDMETHODCALLTYPE *GetDesc)(
3952 ID3D10EffectDepthStencilVariable *This,
3953 D3D10_EFFECT_VARIABLE_DESC *desc);
3954
3955 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
3956 ID3D10EffectDepthStencilVariable *This,
3957 UINT index);
3958
3959 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
3960 ID3D10EffectDepthStencilVariable *This,
3961 const char *name);
3962
3963 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
3964 ID3D10EffectDepthStencilVariable *This,
3965 UINT index);
3966
3967 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
3968 ID3D10EffectDepthStencilVariable *This,
3969 const char *name);
3970
3971 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
3972 ID3D10EffectDepthStencilVariable *This,
3973 const char *semantic);
3974
3975 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
3976 ID3D10EffectDepthStencilVariable *This,
3977 UINT index);
3978
3979 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
3980 ID3D10EffectDepthStencilVariable *This);
3981
3982 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
3983 ID3D10EffectDepthStencilVariable *This);
3984
3985 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
3986 ID3D10EffectDepthStencilVariable *This);
3987
3988 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
3989 ID3D10EffectDepthStencilVariable *This);
3990
3991 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
3992 ID3D10EffectDepthStencilVariable *This);
3993
3994 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
3995 ID3D10EffectDepthStencilVariable *This);
3996
3997 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
3998 ID3D10EffectDepthStencilVariable *This);
3999
4000 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
4001 ID3D10EffectDepthStencilVariable *This);
4002
4003 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
4004 ID3D10EffectDepthStencilVariable *This);
4005
4006 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
4007 ID3D10EffectDepthStencilVariable *This);
4008
4009 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
4010 ID3D10EffectDepthStencilVariable *This);
4011
4012 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
4013 ID3D10EffectDepthStencilVariable *This);
4014
4015 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
4016 ID3D10EffectDepthStencilVariable *This);
4017
4018 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
4019 ID3D10EffectDepthStencilVariable *This);
4020
4021 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
4022 ID3D10EffectDepthStencilVariable *This,
4023 void *data,
4024 UINT offset,
4025 UINT count);
4026
4027 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
4028 ID3D10EffectDepthStencilVariable *This,
4029 void *data,
4030 UINT offset,
4031 UINT count);
4032
4033 /*** ID3D10EffectDepthStencilVariable methods ***/
4034 HRESULT (STDMETHODCALLTYPE *GetDepthStencilState)(
4035 ID3D10EffectDepthStencilVariable *This,
4036 UINT index,
4037 ID3D10DepthStencilState **depth_stencil_state);
4038
4039 HRESULT (STDMETHODCALLTYPE *GetBackingStore)(
4040 ID3D10EffectDepthStencilVariable *This,
4041 UINT index,
4042 D3D10_DEPTH_STENCIL_DESC *desc);
4043
4044 END_INTERFACE
4045} ID3D10EffectDepthStencilVariableVtbl;
4046
4047interface ID3D10EffectDepthStencilVariable {
4048 CONST_VTBL ID3D10EffectDepthStencilVariableVtbl* lpVtbl;
4049};
4050
4051#ifdef COBJMACROS
4052#ifndef WIDL_C_INLINE_WRAPPERS
4053/*** ID3D10EffectVariable methods ***/
4054#define ID3D10EffectDepthStencilVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
4055#define ID3D10EffectDepthStencilVariable_GetType(This) (This)->lpVtbl->GetType(This)
4056#define ID3D10EffectDepthStencilVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
4057#define ID3D10EffectDepthStencilVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
4058#define ID3D10EffectDepthStencilVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
4059#define ID3D10EffectDepthStencilVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
4060#define ID3D10EffectDepthStencilVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
4061#define ID3D10EffectDepthStencilVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
4062#define ID3D10EffectDepthStencilVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
4063#define ID3D10EffectDepthStencilVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
4064#define ID3D10EffectDepthStencilVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
4065#define ID3D10EffectDepthStencilVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
4066#define ID3D10EffectDepthStencilVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
4067#define ID3D10EffectDepthStencilVariable_AsString(This) (This)->lpVtbl->AsString(This)
4068#define ID3D10EffectDepthStencilVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
4069#define ID3D10EffectDepthStencilVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
4070#define ID3D10EffectDepthStencilVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
4071#define ID3D10EffectDepthStencilVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
4072#define ID3D10EffectDepthStencilVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
4073#define ID3D10EffectDepthStencilVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
4074#define ID3D10EffectDepthStencilVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
4075#define ID3D10EffectDepthStencilVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
4076#define ID3D10EffectDepthStencilVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
4077#define ID3D10EffectDepthStencilVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
4078#define ID3D10EffectDepthStencilVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
4079/*** ID3D10EffectDepthStencilVariable methods ***/
4080#define ID3D10EffectDepthStencilVariable_GetDepthStencilState(This,index,depth_stencil_state) (This)->lpVtbl->GetDepthStencilState(This,index,depth_stencil_state)
4081#define ID3D10EffectDepthStencilVariable_GetBackingStore(This,index,desc) (This)->lpVtbl->GetBackingStore(This,index,desc)
4082#else
4083/*** ID3D10EffectVariable methods ***/
4084static inline WINBOOL ID3D10EffectDepthStencilVariable_IsValid(ID3D10EffectDepthStencilVariable* This) {
4085 return This->lpVtbl->IsValid(This);
4086}
4087static inline ID3D10EffectType * ID3D10EffectDepthStencilVariable_GetType(ID3D10EffectDepthStencilVariable* This) {
4088 return This->lpVtbl->GetType(This);
4089}
4090static inline HRESULT ID3D10EffectDepthStencilVariable_GetDesc(ID3D10EffectDepthStencilVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
4091 return This->lpVtbl->GetDesc(This,desc);
4092}
4093static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetAnnotationByIndex(ID3D10EffectDepthStencilVariable* This,UINT index) {
4094 return This->lpVtbl->GetAnnotationByIndex(This,index);
4095}
4096static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetAnnotationByName(ID3D10EffectDepthStencilVariable* This,const char *name) {
4097 return This->lpVtbl->GetAnnotationByName(This,name);
4098}
4099static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetMemberByIndex(ID3D10EffectDepthStencilVariable* This,UINT index) {
4100 return This->lpVtbl->GetMemberByIndex(This,index);
4101}
4102static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetMemberByName(ID3D10EffectDepthStencilVariable* This,const char *name) {
4103 return This->lpVtbl->GetMemberByName(This,name);
4104}
4105static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetMemberBySemantic(ID3D10EffectDepthStencilVariable* This,const char *semantic) {
4106 return This->lpVtbl->GetMemberBySemantic(This,semantic);
4107}
4108static inline ID3D10EffectVariable * ID3D10EffectDepthStencilVariable_GetElement(ID3D10EffectDepthStencilVariable* This,UINT index) {
4109 return This->lpVtbl->GetElement(This,index);
4110}
4111static inline ID3D10EffectConstantBuffer * ID3D10EffectDepthStencilVariable_GetParentConstantBuffer(ID3D10EffectDepthStencilVariable* This) {
4112 return This->lpVtbl->GetParentConstantBuffer(This);
4113}
4114static inline ID3D10EffectScalarVariable * ID3D10EffectDepthStencilVariable_AsScalar(ID3D10EffectDepthStencilVariable* This) {
4115 return This->lpVtbl->AsScalar(This);
4116}
4117static inline ID3D10EffectVectorVariable * ID3D10EffectDepthStencilVariable_AsVector(ID3D10EffectDepthStencilVariable* This) {
4118 return This->lpVtbl->AsVector(This);
4119}
4120static inline ID3D10EffectMatrixVariable * ID3D10EffectDepthStencilVariable_AsMatrix(ID3D10EffectDepthStencilVariable* This) {
4121 return This->lpVtbl->AsMatrix(This);
4122}
4123static inline ID3D10EffectStringVariable * ID3D10EffectDepthStencilVariable_AsString(ID3D10EffectDepthStencilVariable* This) {
4124 return This->lpVtbl->AsString(This);
4125}
4126static inline ID3D10EffectShaderResourceVariable * ID3D10EffectDepthStencilVariable_AsShaderResource(ID3D10EffectDepthStencilVariable* This) {
4127 return This->lpVtbl->AsShaderResource(This);
4128}
4129static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectDepthStencilVariable_AsRenderTargetView(ID3D10EffectDepthStencilVariable* This) {
4130 return This->lpVtbl->AsRenderTargetView(This);
4131}
4132static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectDepthStencilVariable_AsDepthStencilView(ID3D10EffectDepthStencilVariable* This) {
4133 return This->lpVtbl->AsDepthStencilView(This);
4134}
4135static inline ID3D10EffectConstantBuffer * ID3D10EffectDepthStencilVariable_AsConstantBuffer(ID3D10EffectDepthStencilVariable* This) {
4136 return This->lpVtbl->AsConstantBuffer(This);
4137}
4138static inline ID3D10EffectShaderVariable * ID3D10EffectDepthStencilVariable_AsShader(ID3D10EffectDepthStencilVariable* This) {
4139 return This->lpVtbl->AsShader(This);
4140}
4141static inline ID3D10EffectBlendVariable * ID3D10EffectDepthStencilVariable_AsBlend(ID3D10EffectDepthStencilVariable* This) {
4142 return This->lpVtbl->AsBlend(This);
4143}
4144static inline ID3D10EffectDepthStencilVariable * ID3D10EffectDepthStencilVariable_AsDepthStencil(ID3D10EffectDepthStencilVariable* This) {
4145 return This->lpVtbl->AsDepthStencil(This);
4146}
4147static inline ID3D10EffectRasterizerVariable * ID3D10EffectDepthStencilVariable_AsRasterizer(ID3D10EffectDepthStencilVariable* This) {
4148 return This->lpVtbl->AsRasterizer(This);
4149}
4150static inline ID3D10EffectSamplerVariable * ID3D10EffectDepthStencilVariable_AsSampler(ID3D10EffectDepthStencilVariable* This) {
4151 return This->lpVtbl->AsSampler(This);
4152}
4153static inline HRESULT ID3D10EffectDepthStencilVariable_SetRawValue(ID3D10EffectDepthStencilVariable* This,void *data,UINT offset,UINT count) {
4154 return This->lpVtbl->SetRawValue(This,data,offset,count);
4155}
4156static inline HRESULT ID3D10EffectDepthStencilVariable_GetRawValue(ID3D10EffectDepthStencilVariable* This,void *data,UINT offset,UINT count) {
4157 return This->lpVtbl->GetRawValue(This,data,offset,count);
4158}
4159/*** ID3D10EffectDepthStencilVariable methods ***/
4160static inline HRESULT ID3D10EffectDepthStencilVariable_GetDepthStencilState(ID3D10EffectDepthStencilVariable* This,UINT index,ID3D10DepthStencilState **depth_stencil_state) {
4161 return This->lpVtbl->GetDepthStencilState(This,index,depth_stencil_state);
4162}
4163static inline HRESULT ID3D10EffectDepthStencilVariable_GetBackingStore(ID3D10EffectDepthStencilVariable* This,UINT index,D3D10_DEPTH_STENCIL_DESC *desc) {
4164 return This->lpVtbl->GetBackingStore(This,index,desc);
4165}
4166#endif
4167#endif
4168
4169#endif
4170
4171
4172#endif /* __ID3D10EffectDepthStencilVariable_INTERFACE_DEFINED__ */
4173
4174/*****************************************************************************
4175 * ID3D10EffectRasterizerVariable interface
4176 */
4177#ifndef __ID3D10EffectRasterizerVariable_INTERFACE_DEFINED__
4178#define __ID3D10EffectRasterizerVariable_INTERFACE_DEFINED__
4179
4180DEFINE_GUID(IID_ID3D10EffectRasterizerVariable, 0x21af9f0e, 0x4d94, 0x4ea9, 0x97,0x85, 0x2c,0xb7,0x6b,0x8c,0x0b,0x34);
4181#if defined(__cplusplus) && !defined(CINTERFACE)
4182MIDL_INTERFACE("21af9f0e-4d94-4ea9-9785-2cb76b8c0b34")
4183ID3D10EffectRasterizerVariable : public ID3D10EffectVariable
4184{
4185 virtual HRESULT STDMETHODCALLTYPE GetRasterizerState(
4186 UINT index,
4187 ID3D10RasterizerState **rasterizer_state) = 0;
4188
4189 virtual HRESULT STDMETHODCALLTYPE GetBackingStore(
4190 UINT index,
4191 D3D10_RASTERIZER_DESC *desc) = 0;
4192
4193};
4194#ifdef __CRT_UUID_DECL
4195__CRT_UUID_DECL(ID3D10EffectRasterizerVariable, 0x21af9f0e, 0x4d94, 0x4ea9, 0x97,0x85, 0x2c,0xb7,0x6b,0x8c,0x0b,0x34)
4196#endif
4197#else
4198typedef struct ID3D10EffectRasterizerVariableVtbl {
4199 BEGIN_INTERFACE
4200
4201 /*** ID3D10EffectVariable methods ***/
4202 WINBOOL (STDMETHODCALLTYPE *IsValid)(
4203 ID3D10EffectRasterizerVariable *This);
4204
4205 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
4206 ID3D10EffectRasterizerVariable *This);
4207
4208 HRESULT (STDMETHODCALLTYPE *GetDesc)(
4209 ID3D10EffectRasterizerVariable *This,
4210 D3D10_EFFECT_VARIABLE_DESC *desc);
4211
4212 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
4213 ID3D10EffectRasterizerVariable *This,
4214 UINT index);
4215
4216 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
4217 ID3D10EffectRasterizerVariable *This,
4218 const char *name);
4219
4220 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
4221 ID3D10EffectRasterizerVariable *This,
4222 UINT index);
4223
4224 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
4225 ID3D10EffectRasterizerVariable *This,
4226 const char *name);
4227
4228 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
4229 ID3D10EffectRasterizerVariable *This,
4230 const char *semantic);
4231
4232 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
4233 ID3D10EffectRasterizerVariable *This,
4234 UINT index);
4235
4236 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
4237 ID3D10EffectRasterizerVariable *This);
4238
4239 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
4240 ID3D10EffectRasterizerVariable *This);
4241
4242 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
4243 ID3D10EffectRasterizerVariable *This);
4244
4245 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
4246 ID3D10EffectRasterizerVariable *This);
4247
4248 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
4249 ID3D10EffectRasterizerVariable *This);
4250
4251 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
4252 ID3D10EffectRasterizerVariable *This);
4253
4254 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
4255 ID3D10EffectRasterizerVariable *This);
4256
4257 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
4258 ID3D10EffectRasterizerVariable *This);
4259
4260 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
4261 ID3D10EffectRasterizerVariable *This);
4262
4263 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
4264 ID3D10EffectRasterizerVariable *This);
4265
4266 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
4267 ID3D10EffectRasterizerVariable *This);
4268
4269 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
4270 ID3D10EffectRasterizerVariable *This);
4271
4272 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
4273 ID3D10EffectRasterizerVariable *This);
4274
4275 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
4276 ID3D10EffectRasterizerVariable *This);
4277
4278 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
4279 ID3D10EffectRasterizerVariable *This,
4280 void *data,
4281 UINT offset,
4282 UINT count);
4283
4284 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
4285 ID3D10EffectRasterizerVariable *This,
4286 void *data,
4287 UINT offset,
4288 UINT count);
4289
4290 /*** ID3D10EffectRasterizerVariable methods ***/
4291 HRESULT (STDMETHODCALLTYPE *GetRasterizerState)(
4292 ID3D10EffectRasterizerVariable *This,
4293 UINT index,
4294 ID3D10RasterizerState **rasterizer_state);
4295
4296 HRESULT (STDMETHODCALLTYPE *GetBackingStore)(
4297 ID3D10EffectRasterizerVariable *This,
4298 UINT index,
4299 D3D10_RASTERIZER_DESC *desc);
4300
4301 END_INTERFACE
4302} ID3D10EffectRasterizerVariableVtbl;
4303
4304interface ID3D10EffectRasterizerVariable {
4305 CONST_VTBL ID3D10EffectRasterizerVariableVtbl* lpVtbl;
4306};
4307
4308#ifdef COBJMACROS
4309#ifndef WIDL_C_INLINE_WRAPPERS
4310/*** ID3D10EffectVariable methods ***/
4311#define ID3D10EffectRasterizerVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
4312#define ID3D10EffectRasterizerVariable_GetType(This) (This)->lpVtbl->GetType(This)
4313#define ID3D10EffectRasterizerVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
4314#define ID3D10EffectRasterizerVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
4315#define ID3D10EffectRasterizerVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
4316#define ID3D10EffectRasterizerVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
4317#define ID3D10EffectRasterizerVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
4318#define ID3D10EffectRasterizerVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
4319#define ID3D10EffectRasterizerVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
4320#define ID3D10EffectRasterizerVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
4321#define ID3D10EffectRasterizerVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
4322#define ID3D10EffectRasterizerVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
4323#define ID3D10EffectRasterizerVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
4324#define ID3D10EffectRasterizerVariable_AsString(This) (This)->lpVtbl->AsString(This)
4325#define ID3D10EffectRasterizerVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
4326#define ID3D10EffectRasterizerVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
4327#define ID3D10EffectRasterizerVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
4328#define ID3D10EffectRasterizerVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
4329#define ID3D10EffectRasterizerVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
4330#define ID3D10EffectRasterizerVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
4331#define ID3D10EffectRasterizerVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
4332#define ID3D10EffectRasterizerVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
4333#define ID3D10EffectRasterizerVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
4334#define ID3D10EffectRasterizerVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
4335#define ID3D10EffectRasterizerVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
4336/*** ID3D10EffectRasterizerVariable methods ***/
4337#define ID3D10EffectRasterizerVariable_GetRasterizerState(This,index,rasterizer_state) (This)->lpVtbl->GetRasterizerState(This,index,rasterizer_state)
4338#define ID3D10EffectRasterizerVariable_GetBackingStore(This,index,desc) (This)->lpVtbl->GetBackingStore(This,index,desc)
4339#else
4340/*** ID3D10EffectVariable methods ***/
4341static inline WINBOOL ID3D10EffectRasterizerVariable_IsValid(ID3D10EffectRasterizerVariable* This) {
4342 return This->lpVtbl->IsValid(This);
4343}
4344static inline ID3D10EffectType * ID3D10EffectRasterizerVariable_GetType(ID3D10EffectRasterizerVariable* This) {
4345 return This->lpVtbl->GetType(This);
4346}
4347static inline HRESULT ID3D10EffectRasterizerVariable_GetDesc(ID3D10EffectRasterizerVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
4348 return This->lpVtbl->GetDesc(This,desc);
4349}
4350static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetAnnotationByIndex(ID3D10EffectRasterizerVariable* This,UINT index) {
4351 return This->lpVtbl->GetAnnotationByIndex(This,index);
4352}
4353static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetAnnotationByName(ID3D10EffectRasterizerVariable* This,const char *name) {
4354 return This->lpVtbl->GetAnnotationByName(This,name);
4355}
4356static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetMemberByIndex(ID3D10EffectRasterizerVariable* This,UINT index) {
4357 return This->lpVtbl->GetMemberByIndex(This,index);
4358}
4359static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetMemberByName(ID3D10EffectRasterizerVariable* This,const char *name) {
4360 return This->lpVtbl->GetMemberByName(This,name);
4361}
4362static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetMemberBySemantic(ID3D10EffectRasterizerVariable* This,const char *semantic) {
4363 return This->lpVtbl->GetMemberBySemantic(This,semantic);
4364}
4365static inline ID3D10EffectVariable * ID3D10EffectRasterizerVariable_GetElement(ID3D10EffectRasterizerVariable* This,UINT index) {
4366 return This->lpVtbl->GetElement(This,index);
4367}
4368static inline ID3D10EffectConstantBuffer * ID3D10EffectRasterizerVariable_GetParentConstantBuffer(ID3D10EffectRasterizerVariable* This) {
4369 return This->lpVtbl->GetParentConstantBuffer(This);
4370}
4371static inline ID3D10EffectScalarVariable * ID3D10EffectRasterizerVariable_AsScalar(ID3D10EffectRasterizerVariable* This) {
4372 return This->lpVtbl->AsScalar(This);
4373}
4374static inline ID3D10EffectVectorVariable * ID3D10EffectRasterizerVariable_AsVector(ID3D10EffectRasterizerVariable* This) {
4375 return This->lpVtbl->AsVector(This);
4376}
4377static inline ID3D10EffectMatrixVariable * ID3D10EffectRasterizerVariable_AsMatrix(ID3D10EffectRasterizerVariable* This) {
4378 return This->lpVtbl->AsMatrix(This);
4379}
4380static inline ID3D10EffectStringVariable * ID3D10EffectRasterizerVariable_AsString(ID3D10EffectRasterizerVariable* This) {
4381 return This->lpVtbl->AsString(This);
4382}
4383static inline ID3D10EffectShaderResourceVariable * ID3D10EffectRasterizerVariable_AsShaderResource(ID3D10EffectRasterizerVariable* This) {
4384 return This->lpVtbl->AsShaderResource(This);
4385}
4386static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectRasterizerVariable_AsRenderTargetView(ID3D10EffectRasterizerVariable* This) {
4387 return This->lpVtbl->AsRenderTargetView(This);
4388}
4389static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectRasterizerVariable_AsDepthStencilView(ID3D10EffectRasterizerVariable* This) {
4390 return This->lpVtbl->AsDepthStencilView(This);
4391}
4392static inline ID3D10EffectConstantBuffer * ID3D10EffectRasterizerVariable_AsConstantBuffer(ID3D10EffectRasterizerVariable* This) {
4393 return This->lpVtbl->AsConstantBuffer(This);
4394}
4395static inline ID3D10EffectShaderVariable * ID3D10EffectRasterizerVariable_AsShader(ID3D10EffectRasterizerVariable* This) {
4396 return This->lpVtbl->AsShader(This);
4397}
4398static inline ID3D10EffectBlendVariable * ID3D10EffectRasterizerVariable_AsBlend(ID3D10EffectRasterizerVariable* This) {
4399 return This->lpVtbl->AsBlend(This);
4400}
4401static inline ID3D10EffectDepthStencilVariable * ID3D10EffectRasterizerVariable_AsDepthStencil(ID3D10EffectRasterizerVariable* This) {
4402 return This->lpVtbl->AsDepthStencil(This);
4403}
4404static inline ID3D10EffectRasterizerVariable * ID3D10EffectRasterizerVariable_AsRasterizer(ID3D10EffectRasterizerVariable* This) {
4405 return This->lpVtbl->AsRasterizer(This);
4406}
4407static inline ID3D10EffectSamplerVariable * ID3D10EffectRasterizerVariable_AsSampler(ID3D10EffectRasterizerVariable* This) {
4408 return This->lpVtbl->AsSampler(This);
4409}
4410static inline HRESULT ID3D10EffectRasterizerVariable_SetRawValue(ID3D10EffectRasterizerVariable* This,void *data,UINT offset,UINT count) {
4411 return This->lpVtbl->SetRawValue(This,data,offset,count);
4412}
4413static inline HRESULT ID3D10EffectRasterizerVariable_GetRawValue(ID3D10EffectRasterizerVariable* This,void *data,UINT offset,UINT count) {
4414 return This->lpVtbl->GetRawValue(This,data,offset,count);
4415}
4416/*** ID3D10EffectRasterizerVariable methods ***/
4417static inline HRESULT ID3D10EffectRasterizerVariable_GetRasterizerState(ID3D10EffectRasterizerVariable* This,UINT index,ID3D10RasterizerState **rasterizer_state) {
4418 return This->lpVtbl->GetRasterizerState(This,index,rasterizer_state);
4419}
4420static inline HRESULT ID3D10EffectRasterizerVariable_GetBackingStore(ID3D10EffectRasterizerVariable* This,UINT index,D3D10_RASTERIZER_DESC *desc) {
4421 return This->lpVtbl->GetBackingStore(This,index,desc);
4422}
4423#endif
4424#endif
4425
4426#endif
4427
4428
4429#endif /* __ID3D10EffectRasterizerVariable_INTERFACE_DEFINED__ */
4430
4431/*****************************************************************************
4432 * ID3D10EffectSamplerVariable interface
4433 */
4434#ifndef __ID3D10EffectSamplerVariable_INTERFACE_DEFINED__
4435#define __ID3D10EffectSamplerVariable_INTERFACE_DEFINED__
4436
4437DEFINE_GUID(IID_ID3D10EffectSamplerVariable, 0x6530d5c7, 0x07e9, 0x4271, 0xa4,0x18, 0xe7,0xce,0x4b,0xd1,0xe4,0x80);
4438#if defined(__cplusplus) && !defined(CINTERFACE)
4439MIDL_INTERFACE("6530d5c7-07e9-4271-a418-e7ce4bd1e480")
4440ID3D10EffectSamplerVariable : public ID3D10EffectVariable
4441{
4442 virtual HRESULT STDMETHODCALLTYPE GetSampler(
4443 UINT index,
4444 ID3D10SamplerState **sampler) = 0;
4445
4446 virtual HRESULT STDMETHODCALLTYPE GetBackingStore(
4447 UINT index,
4448 D3D10_SAMPLER_DESC *desc) = 0;
4449
4450};
4451#ifdef __CRT_UUID_DECL
4452__CRT_UUID_DECL(ID3D10EffectSamplerVariable, 0x6530d5c7, 0x07e9, 0x4271, 0xa4,0x18, 0xe7,0xce,0x4b,0xd1,0xe4,0x80)
4453#endif
4454#else
4455typedef struct ID3D10EffectSamplerVariableVtbl {
4456 BEGIN_INTERFACE
4457
4458 /*** ID3D10EffectVariable methods ***/
4459 WINBOOL (STDMETHODCALLTYPE *IsValid)(
4460 ID3D10EffectSamplerVariable *This);
4461
4462 ID3D10EffectType * (STDMETHODCALLTYPE *GetType)(
4463 ID3D10EffectSamplerVariable *This);
4464
4465 HRESULT (STDMETHODCALLTYPE *GetDesc)(
4466 ID3D10EffectSamplerVariable *This,
4467 D3D10_EFFECT_VARIABLE_DESC *desc);
4468
4469 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
4470 ID3D10EffectSamplerVariable *This,
4471 UINT index);
4472
4473 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
4474 ID3D10EffectSamplerVariable *This,
4475 const char *name);
4476
4477 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByIndex)(
4478 ID3D10EffectSamplerVariable *This,
4479 UINT index);
4480
4481 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberByName)(
4482 ID3D10EffectSamplerVariable *This,
4483 const char *name);
4484
4485 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetMemberBySemantic)(
4486 ID3D10EffectSamplerVariable *This,
4487 const char *semantic);
4488
4489 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetElement)(
4490 ID3D10EffectSamplerVariable *This,
4491 UINT index);
4492
4493 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetParentConstantBuffer)(
4494 ID3D10EffectSamplerVariable *This);
4495
4496 ID3D10EffectScalarVariable * (STDMETHODCALLTYPE *AsScalar)(
4497 ID3D10EffectSamplerVariable *This);
4498
4499 ID3D10EffectVectorVariable * (STDMETHODCALLTYPE *AsVector)(
4500 ID3D10EffectSamplerVariable *This);
4501
4502 ID3D10EffectMatrixVariable * (STDMETHODCALLTYPE *AsMatrix)(
4503 ID3D10EffectSamplerVariable *This);
4504
4505 ID3D10EffectStringVariable * (STDMETHODCALLTYPE *AsString)(
4506 ID3D10EffectSamplerVariable *This);
4507
4508 ID3D10EffectShaderResourceVariable * (STDMETHODCALLTYPE *AsShaderResource)(
4509 ID3D10EffectSamplerVariable *This);
4510
4511 ID3D10EffectRenderTargetViewVariable * (STDMETHODCALLTYPE *AsRenderTargetView)(
4512 ID3D10EffectSamplerVariable *This);
4513
4514 ID3D10EffectDepthStencilViewVariable * (STDMETHODCALLTYPE *AsDepthStencilView)(
4515 ID3D10EffectSamplerVariable *This);
4516
4517 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *AsConstantBuffer)(
4518 ID3D10EffectSamplerVariable *This);
4519
4520 ID3D10EffectShaderVariable * (STDMETHODCALLTYPE *AsShader)(
4521 ID3D10EffectSamplerVariable *This);
4522
4523 ID3D10EffectBlendVariable * (STDMETHODCALLTYPE *AsBlend)(
4524 ID3D10EffectSamplerVariable *This);
4525
4526 ID3D10EffectDepthStencilVariable * (STDMETHODCALLTYPE *AsDepthStencil)(
4527 ID3D10EffectSamplerVariable *This);
4528
4529 ID3D10EffectRasterizerVariable * (STDMETHODCALLTYPE *AsRasterizer)(
4530 ID3D10EffectSamplerVariable *This);
4531
4532 ID3D10EffectSamplerVariable * (STDMETHODCALLTYPE *AsSampler)(
4533 ID3D10EffectSamplerVariable *This);
4534
4535 HRESULT (STDMETHODCALLTYPE *SetRawValue)(
4536 ID3D10EffectSamplerVariable *This,
4537 void *data,
4538 UINT offset,
4539 UINT count);
4540
4541 HRESULT (STDMETHODCALLTYPE *GetRawValue)(
4542 ID3D10EffectSamplerVariable *This,
4543 void *data,
4544 UINT offset,
4545 UINT count);
4546
4547 /*** ID3D10EffectSamplerVariable methods ***/
4548 HRESULT (STDMETHODCALLTYPE *GetSampler)(
4549 ID3D10EffectSamplerVariable *This,
4550 UINT index,
4551 ID3D10SamplerState **sampler);
4552
4553 HRESULT (STDMETHODCALLTYPE *GetBackingStore)(
4554 ID3D10EffectSamplerVariable *This,
4555 UINT index,
4556 D3D10_SAMPLER_DESC *desc);
4557
4558 END_INTERFACE
4559} ID3D10EffectSamplerVariableVtbl;
4560
4561interface ID3D10EffectSamplerVariable {
4562 CONST_VTBL ID3D10EffectSamplerVariableVtbl* lpVtbl;
4563};
4564
4565#ifdef COBJMACROS
4566#ifndef WIDL_C_INLINE_WRAPPERS
4567/*** ID3D10EffectVariable methods ***/
4568#define ID3D10EffectSamplerVariable_IsValid(This) (This)->lpVtbl->IsValid(This)
4569#define ID3D10EffectSamplerVariable_GetType(This) (This)->lpVtbl->GetType(This)
4570#define ID3D10EffectSamplerVariable_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
4571#define ID3D10EffectSamplerVariable_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
4572#define ID3D10EffectSamplerVariable_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
4573#define ID3D10EffectSamplerVariable_GetMemberByIndex(This,index) (This)->lpVtbl->GetMemberByIndex(This,index)
4574#define ID3D10EffectSamplerVariable_GetMemberByName(This,name) (This)->lpVtbl->GetMemberByName(This,name)
4575#define ID3D10EffectSamplerVariable_GetMemberBySemantic(This,semantic) (This)->lpVtbl->GetMemberBySemantic(This,semantic)
4576#define ID3D10EffectSamplerVariable_GetElement(This,index) (This)->lpVtbl->GetElement(This,index)
4577#define ID3D10EffectSamplerVariable_GetParentConstantBuffer(This) (This)->lpVtbl->GetParentConstantBuffer(This)
4578#define ID3D10EffectSamplerVariable_AsScalar(This) (This)->lpVtbl->AsScalar(This)
4579#define ID3D10EffectSamplerVariable_AsVector(This) (This)->lpVtbl->AsVector(This)
4580#define ID3D10EffectSamplerVariable_AsMatrix(This) (This)->lpVtbl->AsMatrix(This)
4581#define ID3D10EffectSamplerVariable_AsString(This) (This)->lpVtbl->AsString(This)
4582#define ID3D10EffectSamplerVariable_AsShaderResource(This) (This)->lpVtbl->AsShaderResource(This)
4583#define ID3D10EffectSamplerVariable_AsRenderTargetView(This) (This)->lpVtbl->AsRenderTargetView(This)
4584#define ID3D10EffectSamplerVariable_AsDepthStencilView(This) (This)->lpVtbl->AsDepthStencilView(This)
4585#define ID3D10EffectSamplerVariable_AsConstantBuffer(This) (This)->lpVtbl->AsConstantBuffer(This)
4586#define ID3D10EffectSamplerVariable_AsShader(This) (This)->lpVtbl->AsShader(This)
4587#define ID3D10EffectSamplerVariable_AsBlend(This) (This)->lpVtbl->AsBlend(This)
4588#define ID3D10EffectSamplerVariable_AsDepthStencil(This) (This)->lpVtbl->AsDepthStencil(This)
4589#define ID3D10EffectSamplerVariable_AsRasterizer(This) (This)->lpVtbl->AsRasterizer(This)
4590#define ID3D10EffectSamplerVariable_AsSampler(This) (This)->lpVtbl->AsSampler(This)
4591#define ID3D10EffectSamplerVariable_SetRawValue(This,data,offset,count) (This)->lpVtbl->SetRawValue(This,data,offset,count)
4592#define ID3D10EffectSamplerVariable_GetRawValue(This,data,offset,count) (This)->lpVtbl->GetRawValue(This,data,offset,count)
4593/*** ID3D10EffectSamplerVariable methods ***/
4594#define ID3D10EffectSamplerVariable_GetSampler(This,index,sampler) (This)->lpVtbl->GetSampler(This,index,sampler)
4595#define ID3D10EffectSamplerVariable_GetBackingStore(This,index,desc) (This)->lpVtbl->GetBackingStore(This,index,desc)
4596#else
4597/*** ID3D10EffectVariable methods ***/
4598static inline WINBOOL ID3D10EffectSamplerVariable_IsValid(ID3D10EffectSamplerVariable* This) {
4599 return This->lpVtbl->IsValid(This);
4600}
4601static inline ID3D10EffectType * ID3D10EffectSamplerVariable_GetType(ID3D10EffectSamplerVariable* This) {
4602 return This->lpVtbl->GetType(This);
4603}
4604static inline HRESULT ID3D10EffectSamplerVariable_GetDesc(ID3D10EffectSamplerVariable* This,D3D10_EFFECT_VARIABLE_DESC *desc) {
4605 return This->lpVtbl->GetDesc(This,desc);
4606}
4607static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetAnnotationByIndex(ID3D10EffectSamplerVariable* This,UINT index) {
4608 return This->lpVtbl->GetAnnotationByIndex(This,index);
4609}
4610static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetAnnotationByName(ID3D10EffectSamplerVariable* This,const char *name) {
4611 return This->lpVtbl->GetAnnotationByName(This,name);
4612}
4613static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetMemberByIndex(ID3D10EffectSamplerVariable* This,UINT index) {
4614 return This->lpVtbl->GetMemberByIndex(This,index);
4615}
4616static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetMemberByName(ID3D10EffectSamplerVariable* This,const char *name) {
4617 return This->lpVtbl->GetMemberByName(This,name);
4618}
4619static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetMemberBySemantic(ID3D10EffectSamplerVariable* This,const char *semantic) {
4620 return This->lpVtbl->GetMemberBySemantic(This,semantic);
4621}
4622static inline ID3D10EffectVariable * ID3D10EffectSamplerVariable_GetElement(ID3D10EffectSamplerVariable* This,UINT index) {
4623 return This->lpVtbl->GetElement(This,index);
4624}
4625static inline ID3D10EffectConstantBuffer * ID3D10EffectSamplerVariable_GetParentConstantBuffer(ID3D10EffectSamplerVariable* This) {
4626 return This->lpVtbl->GetParentConstantBuffer(This);
4627}
4628static inline ID3D10EffectScalarVariable * ID3D10EffectSamplerVariable_AsScalar(ID3D10EffectSamplerVariable* This) {
4629 return This->lpVtbl->AsScalar(This);
4630}
4631static inline ID3D10EffectVectorVariable * ID3D10EffectSamplerVariable_AsVector(ID3D10EffectSamplerVariable* This) {
4632 return This->lpVtbl->AsVector(This);
4633}
4634static inline ID3D10EffectMatrixVariable * ID3D10EffectSamplerVariable_AsMatrix(ID3D10EffectSamplerVariable* This) {
4635 return This->lpVtbl->AsMatrix(This);
4636}
4637static inline ID3D10EffectStringVariable * ID3D10EffectSamplerVariable_AsString(ID3D10EffectSamplerVariable* This) {
4638 return This->lpVtbl->AsString(This);
4639}
4640static inline ID3D10EffectShaderResourceVariable * ID3D10EffectSamplerVariable_AsShaderResource(ID3D10EffectSamplerVariable* This) {
4641 return This->lpVtbl->AsShaderResource(This);
4642}
4643static inline ID3D10EffectRenderTargetViewVariable * ID3D10EffectSamplerVariable_AsRenderTargetView(ID3D10EffectSamplerVariable* This) {
4644 return This->lpVtbl->AsRenderTargetView(This);
4645}
4646static inline ID3D10EffectDepthStencilViewVariable * ID3D10EffectSamplerVariable_AsDepthStencilView(ID3D10EffectSamplerVariable* This) {
4647 return This->lpVtbl->AsDepthStencilView(This);
4648}
4649static inline ID3D10EffectConstantBuffer * ID3D10EffectSamplerVariable_AsConstantBuffer(ID3D10EffectSamplerVariable* This) {
4650 return This->lpVtbl->AsConstantBuffer(This);
4651}
4652static inline ID3D10EffectShaderVariable * ID3D10EffectSamplerVariable_AsShader(ID3D10EffectSamplerVariable* This) {
4653 return This->lpVtbl->AsShader(This);
4654}
4655static inline ID3D10EffectBlendVariable * ID3D10EffectSamplerVariable_AsBlend(ID3D10EffectSamplerVariable* This) {
4656 return This->lpVtbl->AsBlend(This);
4657}
4658static inline ID3D10EffectDepthStencilVariable * ID3D10EffectSamplerVariable_AsDepthStencil(ID3D10EffectSamplerVariable* This) {
4659 return This->lpVtbl->AsDepthStencil(This);
4660}
4661static inline ID3D10EffectRasterizerVariable * ID3D10EffectSamplerVariable_AsRasterizer(ID3D10EffectSamplerVariable* This) {
4662 return This->lpVtbl->AsRasterizer(This);
4663}
4664static inline ID3D10EffectSamplerVariable * ID3D10EffectSamplerVariable_AsSampler(ID3D10EffectSamplerVariable* This) {
4665 return This->lpVtbl->AsSampler(This);
4666}
4667static inline HRESULT ID3D10EffectSamplerVariable_SetRawValue(ID3D10EffectSamplerVariable* This,void *data,UINT offset,UINT count) {
4668 return This->lpVtbl->SetRawValue(This,data,offset,count);
4669}
4670static inline HRESULT ID3D10EffectSamplerVariable_GetRawValue(ID3D10EffectSamplerVariable* This,void *data,UINT offset,UINT count) {
4671 return This->lpVtbl->GetRawValue(This,data,offset,count);
4672}
4673/*** ID3D10EffectSamplerVariable methods ***/
4674static inline HRESULT ID3D10EffectSamplerVariable_GetSampler(ID3D10EffectSamplerVariable* This,UINT index,ID3D10SamplerState **sampler) {
4675 return This->lpVtbl->GetSampler(This,index,sampler);
4676}
4677static inline HRESULT ID3D10EffectSamplerVariable_GetBackingStore(ID3D10EffectSamplerVariable* This,UINT index,D3D10_SAMPLER_DESC *desc) {
4678 return This->lpVtbl->GetBackingStore(This,index,desc);
4679}
4680#endif
4681#endif
4682
4683#endif
4684
4685
4686#endif /* __ID3D10EffectSamplerVariable_INTERFACE_DEFINED__ */
4687
4688/*****************************************************************************
4689 * ID3D10EffectTechnique interface
4690 */
4691#ifndef __ID3D10EffectTechnique_INTERFACE_DEFINED__
4692#define __ID3D10EffectTechnique_INTERFACE_DEFINED__
4693
4694DEFINE_GUID(IID_ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2,0x37, 0x24,0xed,0x3d,0xe8,0xb1,0x75);
4695#if defined(__cplusplus) && !defined(CINTERFACE)
4696MIDL_INTERFACE("db122ce8-d1c9-4292-b237-24ed3de8b175")
4697ID3D10EffectTechnique
4698{
4699
4700 BEGIN_INTERFACE
4701
4702 virtual WINBOOL STDMETHODCALLTYPE IsValid(
4703 ) = 0;
4704
4705 virtual HRESULT STDMETHODCALLTYPE GetDesc(
4706 D3D10_TECHNIQUE_DESC *desc) = 0;
4707
4708 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByIndex(
4709 UINT index) = 0;
4710
4711 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByName(
4712 const char *name) = 0;
4713
4714 virtual ID3D10EffectPass * STDMETHODCALLTYPE GetPassByIndex(
4715 UINT index) = 0;
4716
4717 virtual ID3D10EffectPass * STDMETHODCALLTYPE GetPassByName(
4718 const char *name) = 0;
4719
4720 virtual HRESULT STDMETHODCALLTYPE ComputeStateBlockMask(
4721 D3D10_STATE_BLOCK_MASK *mask) = 0;
4722
4723 END_INTERFACE
4724
4725};
4726#ifdef __CRT_UUID_DECL
4727__CRT_UUID_DECL(ID3D10EffectTechnique, 0xdb122ce8, 0xd1c9, 0x4292, 0xb2,0x37, 0x24,0xed,0x3d,0xe8,0xb1,0x75)
4728#endif
4729#else
4730typedef struct ID3D10EffectTechniqueVtbl {
4731 BEGIN_INTERFACE
4732
4733 /*** ID3D10EffectTechnique methods ***/
4734 WINBOOL (STDMETHODCALLTYPE *IsValid)(
4735 ID3D10EffectTechnique *This);
4736
4737 HRESULT (STDMETHODCALLTYPE *GetDesc)(
4738 ID3D10EffectTechnique *This,
4739 D3D10_TECHNIQUE_DESC *desc);
4740
4741 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
4742 ID3D10EffectTechnique *This,
4743 UINT index);
4744
4745 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
4746 ID3D10EffectTechnique *This,
4747 const char *name);
4748
4749 ID3D10EffectPass * (STDMETHODCALLTYPE *GetPassByIndex)(
4750 ID3D10EffectTechnique *This,
4751 UINT index);
4752
4753 ID3D10EffectPass * (STDMETHODCALLTYPE *GetPassByName)(
4754 ID3D10EffectTechnique *This,
4755 const char *name);
4756
4757 HRESULT (STDMETHODCALLTYPE *ComputeStateBlockMask)(
4758 ID3D10EffectTechnique *This,
4759 D3D10_STATE_BLOCK_MASK *mask);
4760
4761 END_INTERFACE
4762} ID3D10EffectTechniqueVtbl;
4763
4764interface ID3D10EffectTechnique {
4765 CONST_VTBL ID3D10EffectTechniqueVtbl* lpVtbl;
4766};
4767
4768#ifdef COBJMACROS
4769#ifndef WIDL_C_INLINE_WRAPPERS
4770/*** ID3D10EffectTechnique methods ***/
4771#define ID3D10EffectTechnique_IsValid(This) (This)->lpVtbl->IsValid(This)
4772#define ID3D10EffectTechnique_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
4773#define ID3D10EffectTechnique_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
4774#define ID3D10EffectTechnique_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
4775#define ID3D10EffectTechnique_GetPassByIndex(This,index) (This)->lpVtbl->GetPassByIndex(This,index)
4776#define ID3D10EffectTechnique_GetPassByName(This,name) (This)->lpVtbl->GetPassByName(This,name)
4777#define ID3D10EffectTechnique_ComputeStateBlockMask(This,mask) (This)->lpVtbl->ComputeStateBlockMask(This,mask)
4778#else
4779/*** ID3D10EffectTechnique methods ***/
4780static inline WINBOOL ID3D10EffectTechnique_IsValid(ID3D10EffectTechnique* This) {
4781 return This->lpVtbl->IsValid(This);
4782}
4783static inline HRESULT ID3D10EffectTechnique_GetDesc(ID3D10EffectTechnique* This,D3D10_TECHNIQUE_DESC *desc) {
4784 return This->lpVtbl->GetDesc(This,desc);
4785}
4786static inline ID3D10EffectVariable * ID3D10EffectTechnique_GetAnnotationByIndex(ID3D10EffectTechnique* This,UINT index) {
4787 return This->lpVtbl->GetAnnotationByIndex(This,index);
4788}
4789static inline ID3D10EffectVariable * ID3D10EffectTechnique_GetAnnotationByName(ID3D10EffectTechnique* This,const char *name) {
4790 return This->lpVtbl->GetAnnotationByName(This,name);
4791}
4792static inline ID3D10EffectPass * ID3D10EffectTechnique_GetPassByIndex(ID3D10EffectTechnique* This,UINT index) {
4793 return This->lpVtbl->GetPassByIndex(This,index);
4794}
4795static inline ID3D10EffectPass * ID3D10EffectTechnique_GetPassByName(ID3D10EffectTechnique* This,const char *name) {
4796 return This->lpVtbl->GetPassByName(This,name);
4797}
4798static inline HRESULT ID3D10EffectTechnique_ComputeStateBlockMask(ID3D10EffectTechnique* This,D3D10_STATE_BLOCK_MASK *mask) {
4799 return This->lpVtbl->ComputeStateBlockMask(This,mask);
4800}
4801#endif
4802#endif
4803
4804#endif
4805
4806
4807#endif /* __ID3D10EffectTechnique_INTERFACE_DEFINED__ */
4808
4809/*****************************************************************************
4810 * ID3D10Effect interface
4811 */
4812#ifndef __ID3D10Effect_INTERFACE_DEFINED__
4813#define __ID3D10Effect_INTERFACE_DEFINED__
4814
4815DEFINE_GUID(IID_ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87,0x0d, 0x8e,0xe1,0xcb,0x50,0x17,0xc7);
4816#if defined(__cplusplus) && !defined(CINTERFACE)
4817MIDL_INTERFACE("51b0ca8b-ec0b-4519-870d-8ee1cb5017c7")
4818ID3D10Effect : public IUnknown
4819{
4820 virtual WINBOOL STDMETHODCALLTYPE IsValid(
4821 ) = 0;
4822
4823 virtual WINBOOL STDMETHODCALLTYPE IsPool(
4824 ) = 0;
4825
4826 virtual HRESULT STDMETHODCALLTYPE GetDevice(
4827 ID3D10Device **device) = 0;
4828
4829 virtual HRESULT STDMETHODCALLTYPE GetDesc(
4830 D3D10_EFFECT_DESC *desc) = 0;
4831
4832 virtual ID3D10EffectConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByIndex(
4833 UINT index) = 0;
4834
4835 virtual ID3D10EffectConstantBuffer * STDMETHODCALLTYPE GetConstantBufferByName(
4836 const char *name) = 0;
4837
4838 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetVariableByIndex(
4839 UINT index) = 0;
4840
4841 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetVariableByName(
4842 const char *name) = 0;
4843
4844 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetVariableBySemantic(
4845 const char *semantic) = 0;
4846
4847 virtual ID3D10EffectTechnique * STDMETHODCALLTYPE GetTechniqueByIndex(
4848 UINT index) = 0;
4849
4850 virtual ID3D10EffectTechnique * STDMETHODCALLTYPE GetTechniqueByName(
4851 const char *name) = 0;
4852
4853 virtual HRESULT STDMETHODCALLTYPE Optimize(
4854 ) = 0;
4855
4856 virtual WINBOOL STDMETHODCALLTYPE IsOptimized(
4857 ) = 0;
4858
4859};
4860#ifdef __CRT_UUID_DECL
4861__CRT_UUID_DECL(ID3D10Effect, 0x51b0ca8b, 0xec0b, 0x4519, 0x87,0x0d, 0x8e,0xe1,0xcb,0x50,0x17,0xc7)
4862#endif
4863#else
4864typedef struct ID3D10EffectVtbl {
4865 BEGIN_INTERFACE
4866
4867 /*** IUnknown methods ***/
4868 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
4869 ID3D10Effect *This,
4870 REFIID riid,
4871 void **ppvObject);
4872
4873 ULONG (STDMETHODCALLTYPE *AddRef)(
4874 ID3D10Effect *This);
4875
4876 ULONG (STDMETHODCALLTYPE *Release)(
4877 ID3D10Effect *This);
4878
4879 /*** ID3D10Effect methods ***/
4880 WINBOOL (STDMETHODCALLTYPE *IsValid)(
4881 ID3D10Effect *This);
4882
4883 WINBOOL (STDMETHODCALLTYPE *IsPool)(
4884 ID3D10Effect *This);
4885
4886 HRESULT (STDMETHODCALLTYPE *GetDevice)(
4887 ID3D10Effect *This,
4888 ID3D10Device **device);
4889
4890 HRESULT (STDMETHODCALLTYPE *GetDesc)(
4891 ID3D10Effect *This,
4892 D3D10_EFFECT_DESC *desc);
4893
4894 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByIndex)(
4895 ID3D10Effect *This,
4896 UINT index);
4897
4898 ID3D10EffectConstantBuffer * (STDMETHODCALLTYPE *GetConstantBufferByName)(
4899 ID3D10Effect *This,
4900 const char *name);
4901
4902 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetVariableByIndex)(
4903 ID3D10Effect *This,
4904 UINT index);
4905
4906 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetVariableByName)(
4907 ID3D10Effect *This,
4908 const char *name);
4909
4910 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetVariableBySemantic)(
4911 ID3D10Effect *This,
4912 const char *semantic);
4913
4914 ID3D10EffectTechnique * (STDMETHODCALLTYPE *GetTechniqueByIndex)(
4915 ID3D10Effect *This,
4916 UINT index);
4917
4918 ID3D10EffectTechnique * (STDMETHODCALLTYPE *GetTechniqueByName)(
4919 ID3D10Effect *This,
4920 const char *name);
4921
4922 HRESULT (STDMETHODCALLTYPE *Optimize)(
4923 ID3D10Effect *This);
4924
4925 WINBOOL (STDMETHODCALLTYPE *IsOptimized)(
4926 ID3D10Effect *This);
4927
4928 END_INTERFACE
4929} ID3D10EffectVtbl;
4930
4931interface ID3D10Effect {
4932 CONST_VTBL ID3D10EffectVtbl* lpVtbl;
4933};
4934
4935#ifdef COBJMACROS
4936#ifndef WIDL_C_INLINE_WRAPPERS
4937/*** IUnknown methods ***/
4938#define ID3D10Effect_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
4939#define ID3D10Effect_AddRef(This) (This)->lpVtbl->AddRef(This)
4940#define ID3D10Effect_Release(This) (This)->lpVtbl->Release(This)
4941/*** ID3D10Effect methods ***/
4942#define ID3D10Effect_IsValid(This) (This)->lpVtbl->IsValid(This)
4943#define ID3D10Effect_IsPool(This) (This)->lpVtbl->IsPool(This)
4944#define ID3D10Effect_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device)
4945#define ID3D10Effect_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
4946#define ID3D10Effect_GetConstantBufferByIndex(This,index) (This)->lpVtbl->GetConstantBufferByIndex(This,index)
4947#define ID3D10Effect_GetConstantBufferByName(This,name) (This)->lpVtbl->GetConstantBufferByName(This,name)
4948#define ID3D10Effect_GetVariableByIndex(This,index) (This)->lpVtbl->GetVariableByIndex(This,index)
4949#define ID3D10Effect_GetVariableByName(This,name) (This)->lpVtbl->GetVariableByName(This,name)
4950#define ID3D10Effect_GetVariableBySemantic(This,semantic) (This)->lpVtbl->GetVariableBySemantic(This,semantic)
4951#define ID3D10Effect_GetTechniqueByIndex(This,index) (This)->lpVtbl->GetTechniqueByIndex(This,index)
4952#define ID3D10Effect_GetTechniqueByName(This,name) (This)->lpVtbl->GetTechniqueByName(This,name)
4953#define ID3D10Effect_Optimize(This) (This)->lpVtbl->Optimize(This)
4954#define ID3D10Effect_IsOptimized(This) (This)->lpVtbl->IsOptimized(This)
4955#else
4956/*** IUnknown methods ***/
4957static inline HRESULT ID3D10Effect_QueryInterface(ID3D10Effect* This,REFIID riid,void **ppvObject) {
4958 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
4959}
4960static inline ULONG ID3D10Effect_AddRef(ID3D10Effect* This) {
4961 return This->lpVtbl->AddRef(This);
4962}
4963static inline ULONG ID3D10Effect_Release(ID3D10Effect* This) {
4964 return This->lpVtbl->Release(This);
4965}
4966/*** ID3D10Effect methods ***/
4967static inline WINBOOL ID3D10Effect_IsValid(ID3D10Effect* This) {
4968 return This->lpVtbl->IsValid(This);
4969}
4970static inline WINBOOL ID3D10Effect_IsPool(ID3D10Effect* This) {
4971 return This->lpVtbl->IsPool(This);
4972}
4973static inline HRESULT ID3D10Effect_GetDevice(ID3D10Effect* This,ID3D10Device **device) {
4974 return This->lpVtbl->GetDevice(This,device);
4975}
4976static inline HRESULT ID3D10Effect_GetDesc(ID3D10Effect* This,D3D10_EFFECT_DESC *desc) {
4977 return This->lpVtbl->GetDesc(This,desc);
4978}
4979static inline ID3D10EffectConstantBuffer * ID3D10Effect_GetConstantBufferByIndex(ID3D10Effect* This,UINT index) {
4980 return This->lpVtbl->GetConstantBufferByIndex(This,index);
4981}
4982static inline ID3D10EffectConstantBuffer * ID3D10Effect_GetConstantBufferByName(ID3D10Effect* This,const char *name) {
4983 return This->lpVtbl->GetConstantBufferByName(This,name);
4984}
4985static inline ID3D10EffectVariable * ID3D10Effect_GetVariableByIndex(ID3D10Effect* This,UINT index) {
4986 return This->lpVtbl->GetVariableByIndex(This,index);
4987}
4988static inline ID3D10EffectVariable * ID3D10Effect_GetVariableByName(ID3D10Effect* This,const char *name) {
4989 return This->lpVtbl->GetVariableByName(This,name);
4990}
4991static inline ID3D10EffectVariable * ID3D10Effect_GetVariableBySemantic(ID3D10Effect* This,const char *semantic) {
4992 return This->lpVtbl->GetVariableBySemantic(This,semantic);
4993}
4994static inline ID3D10EffectTechnique * ID3D10Effect_GetTechniqueByIndex(ID3D10Effect* This,UINT index) {
4995 return This->lpVtbl->GetTechniqueByIndex(This,index);
4996}
4997static inline ID3D10EffectTechnique * ID3D10Effect_GetTechniqueByName(ID3D10Effect* This,const char *name) {
4998 return This->lpVtbl->GetTechniqueByName(This,name);
4999}
5000static inline HRESULT ID3D10Effect_Optimize(ID3D10Effect* This) {
5001 return This->lpVtbl->Optimize(This);
5002}
5003static inline WINBOOL ID3D10Effect_IsOptimized(ID3D10Effect* This) {
5004 return This->lpVtbl->IsOptimized(This);
5005}
5006#endif
5007#endif
5008
5009#endif
5010
5011
5012#endif /* __ID3D10Effect_INTERFACE_DEFINED__ */
5013
5014/*****************************************************************************
5015 * ID3D10EffectPool interface
5016 */
5017#ifndef __ID3D10EffectPool_INTERFACE_DEFINED__
5018#define __ID3D10EffectPool_INTERFACE_DEFINED__
5019
5020DEFINE_GUID(IID_ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82,0x13, 0xfc,0xd2,0xf8,0x67,0x79,0x33);
5021#if defined(__cplusplus) && !defined(CINTERFACE)
5022MIDL_INTERFACE("9537ab04-3250-412e-8213-fcd2f8677933")
5023ID3D10EffectPool : public IUnknown
5024{
5025 virtual ID3D10Effect * STDMETHODCALLTYPE AsEffect(
5026 ) = 0;
5027
5028};
5029#ifdef __CRT_UUID_DECL
5030__CRT_UUID_DECL(ID3D10EffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82,0x13, 0xfc,0xd2,0xf8,0x67,0x79,0x33)
5031#endif
5032#else
5033typedef struct ID3D10EffectPoolVtbl {
5034 BEGIN_INTERFACE
5035
5036 /*** IUnknown methods ***/
5037 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5038 ID3D10EffectPool *This,
5039 REFIID riid,
5040 void **ppvObject);
5041
5042 ULONG (STDMETHODCALLTYPE *AddRef)(
5043 ID3D10EffectPool *This);
5044
5045 ULONG (STDMETHODCALLTYPE *Release)(
5046 ID3D10EffectPool *This);
5047
5048 /*** ID3D10EffectPool methods ***/
5049 ID3D10Effect * (STDMETHODCALLTYPE *AsEffect)(
5050 ID3D10EffectPool *This);
5051
5052 END_INTERFACE
5053} ID3D10EffectPoolVtbl;
5054
5055interface ID3D10EffectPool {
5056 CONST_VTBL ID3D10EffectPoolVtbl* lpVtbl;
5057};
5058
5059#ifdef COBJMACROS
5060#ifndef WIDL_C_INLINE_WRAPPERS
5061/*** IUnknown methods ***/
5062#define ID3D10EffectPool_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5063#define ID3D10EffectPool_AddRef(This) (This)->lpVtbl->AddRef(This)
5064#define ID3D10EffectPool_Release(This) (This)->lpVtbl->Release(This)
5065/*** ID3D10EffectPool methods ***/
5066#define ID3D10EffectPool_AsEffect(This) (This)->lpVtbl->AsEffect(This)
5067#else
5068/*** IUnknown methods ***/
5069static inline HRESULT ID3D10EffectPool_QueryInterface(ID3D10EffectPool* This,REFIID riid,void **ppvObject) {
5070 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
5071}
5072static inline ULONG ID3D10EffectPool_AddRef(ID3D10EffectPool* This) {
5073 return This->lpVtbl->AddRef(This);
5074}
5075static inline ULONG ID3D10EffectPool_Release(ID3D10EffectPool* This) {
5076 return This->lpVtbl->Release(This);
5077}
5078/*** ID3D10EffectPool methods ***/
5079static inline ID3D10Effect * ID3D10EffectPool_AsEffect(ID3D10EffectPool* This) {
5080 return This->lpVtbl->AsEffect(This);
5081}
5082#endif
5083#endif
5084
5085#endif
5086
5087
5088#endif /* __ID3D10EffectPool_INTERFACE_DEFINED__ */
5089
5090/*****************************************************************************
5091 * ID3D10EffectPass interface
5092 */
5093#ifndef __ID3D10EffectPass_INTERFACE_DEFINED__
5094#define __ID3D10EffectPass_INTERFACE_DEFINED__
5095
5096DEFINE_GUID(IID_ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2,0x82, 0xe3,0xf9,0xbf,0xa3,0x6a,0x54);
5097#if defined(__cplusplus) && !defined(CINTERFACE)
5098MIDL_INTERFACE("5cfbeb89-1a06-46e0-b282-e3f9bfa36a54")
5099ID3D10EffectPass
5100{
5101
5102 BEGIN_INTERFACE
5103
5104 virtual WINBOOL STDMETHODCALLTYPE IsValid(
5105 ) = 0;
5106
5107 virtual HRESULT STDMETHODCALLTYPE GetDesc(
5108 D3D10_PASS_DESC *desc) = 0;
5109
5110 virtual HRESULT STDMETHODCALLTYPE GetVertexShaderDesc(
5111 D3D10_PASS_SHADER_DESC *desc) = 0;
5112
5113 virtual HRESULT STDMETHODCALLTYPE GetGeometryShaderDesc(
5114 D3D10_PASS_SHADER_DESC *desc) = 0;
5115
5116 virtual HRESULT STDMETHODCALLTYPE GetPixelShaderDesc(
5117 D3D10_PASS_SHADER_DESC *desc) = 0;
5118
5119 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByIndex(
5120 UINT index) = 0;
5121
5122 virtual ID3D10EffectVariable * STDMETHODCALLTYPE GetAnnotationByName(
5123 const char *name) = 0;
5124
5125 virtual HRESULT STDMETHODCALLTYPE Apply(
5126 UINT flags) = 0;
5127
5128 virtual HRESULT STDMETHODCALLTYPE ComputeStateBlockMask(
5129 D3D10_STATE_BLOCK_MASK *mask) = 0;
5130
5131 END_INTERFACE
5132
5133};
5134#ifdef __CRT_UUID_DECL
5135__CRT_UUID_DECL(ID3D10EffectPass, 0x5cfbeb89, 0x1a06, 0x46e0, 0xb2,0x82, 0xe3,0xf9,0xbf,0xa3,0x6a,0x54)
5136#endif
5137#else
5138typedef struct ID3D10EffectPassVtbl {
5139 BEGIN_INTERFACE
5140
5141 /*** ID3D10EffectPass methods ***/
5142 WINBOOL (STDMETHODCALLTYPE *IsValid)(
5143 ID3D10EffectPass *This);
5144
5145 HRESULT (STDMETHODCALLTYPE *GetDesc)(
5146 ID3D10EffectPass *This,
5147 D3D10_PASS_DESC *desc);
5148
5149 HRESULT (STDMETHODCALLTYPE *GetVertexShaderDesc)(
5150 ID3D10EffectPass *This,
5151 D3D10_PASS_SHADER_DESC *desc);
5152
5153 HRESULT (STDMETHODCALLTYPE *GetGeometryShaderDesc)(
5154 ID3D10EffectPass *This,
5155 D3D10_PASS_SHADER_DESC *desc);
5156
5157 HRESULT (STDMETHODCALLTYPE *GetPixelShaderDesc)(
5158 ID3D10EffectPass *This,
5159 D3D10_PASS_SHADER_DESC *desc);
5160
5161 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByIndex)(
5162 ID3D10EffectPass *This,
5163 UINT index);
5164
5165 ID3D10EffectVariable * (STDMETHODCALLTYPE *GetAnnotationByName)(
5166 ID3D10EffectPass *This,
5167 const char *name);
5168
5169 HRESULT (STDMETHODCALLTYPE *Apply)(
5170 ID3D10EffectPass *This,
5171 UINT flags);
5172
5173 HRESULT (STDMETHODCALLTYPE *ComputeStateBlockMask)(
5174 ID3D10EffectPass *This,
5175 D3D10_STATE_BLOCK_MASK *mask);
5176
5177 END_INTERFACE
5178} ID3D10EffectPassVtbl;
5179
5180interface ID3D10EffectPass {
5181 CONST_VTBL ID3D10EffectPassVtbl* lpVtbl;
5182};
5183
5184#ifdef COBJMACROS
5185#ifndef WIDL_C_INLINE_WRAPPERS
5186/*** ID3D10EffectPass methods ***/
5187#define ID3D10EffectPass_IsValid(This) (This)->lpVtbl->IsValid(This)
5188#define ID3D10EffectPass_GetDesc(This,desc) (This)->lpVtbl->GetDesc(This,desc)
5189#define ID3D10EffectPass_GetVertexShaderDesc(This,desc) (This)->lpVtbl->GetVertexShaderDesc(This,desc)
5190#define ID3D10EffectPass_GetGeometryShaderDesc(This,desc) (This)->lpVtbl->GetGeometryShaderDesc(This,desc)
5191#define ID3D10EffectPass_GetPixelShaderDesc(This,desc) (This)->lpVtbl->GetPixelShaderDesc(This,desc)
5192#define ID3D10EffectPass_GetAnnotationByIndex(This,index) (This)->lpVtbl->GetAnnotationByIndex(This,index)
5193#define ID3D10EffectPass_GetAnnotationByName(This,name) (This)->lpVtbl->GetAnnotationByName(This,name)
5194#define ID3D10EffectPass_Apply(This,flags) (This)->lpVtbl->Apply(This,flags)
5195#define ID3D10EffectPass_ComputeStateBlockMask(This,mask) (This)->lpVtbl->ComputeStateBlockMask(This,mask)
5196#else
5197/*** ID3D10EffectPass methods ***/
5198static inline WINBOOL ID3D10EffectPass_IsValid(ID3D10EffectPass* This) {
5199 return This->lpVtbl->IsValid(This);
5200}
5201static inline HRESULT ID3D10EffectPass_GetDesc(ID3D10EffectPass* This,D3D10_PASS_DESC *desc) {
5202 return This->lpVtbl->GetDesc(This,desc);
5203}
5204static inline HRESULT ID3D10EffectPass_GetVertexShaderDesc(ID3D10EffectPass* This,D3D10_PASS_SHADER_DESC *desc) {
5205 return This->lpVtbl->GetVertexShaderDesc(This,desc);
5206}
5207static inline HRESULT ID3D10EffectPass_GetGeometryShaderDesc(ID3D10EffectPass* This,D3D10_PASS_SHADER_DESC *desc) {
5208 return This->lpVtbl->GetGeometryShaderDesc(This,desc);
5209}
5210static inline HRESULT ID3D10EffectPass_GetPixelShaderDesc(ID3D10EffectPass* This,D3D10_PASS_SHADER_DESC *desc) {
5211 return This->lpVtbl->GetPixelShaderDesc(This,desc);
5212}
5213static inline ID3D10EffectVariable * ID3D10EffectPass_GetAnnotationByIndex(ID3D10EffectPass* This,UINT index) {
5214 return This->lpVtbl->GetAnnotationByIndex(This,index);
5215}
5216static inline ID3D10EffectVariable * ID3D10EffectPass_GetAnnotationByName(ID3D10EffectPass* This,const char *name) {
5217 return This->lpVtbl->GetAnnotationByName(This,name);
5218}
5219static inline HRESULT ID3D10EffectPass_Apply(ID3D10EffectPass* This,UINT flags) {
5220 return This->lpVtbl->Apply(This,flags);
5221}
5222static inline HRESULT ID3D10EffectPass_ComputeStateBlockMask(ID3D10EffectPass* This,D3D10_STATE_BLOCK_MASK *mask) {
5223 return This->lpVtbl->ComputeStateBlockMask(This,mask);
5224}
5225#endif
5226#endif
5227
5228#endif
5229
5230
5231#endif /* __ID3D10EffectPass_INTERFACE_DEFINED__ */
5232
5233/*****************************************************************************
5234 * ID3D10StateBlock interface
5235 */
5236#ifndef __ID3D10StateBlock_INTERFACE_DEFINED__
5237#define __ID3D10StateBlock_INTERFACE_DEFINED__
5238
5239DEFINE_GUID(IID_ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94,0x65, 0xa8,0x75,0x70,0x83,0x4a,0x08);
5240#if defined(__cplusplus) && !defined(CINTERFACE)
5241MIDL_INTERFACE("0803425a-57f5-4dd6-9465-a87570834a08")
5242ID3D10StateBlock : public IUnknown
5243{
5244 virtual HRESULT STDMETHODCALLTYPE Capture(
5245 ) = 0;
5246
5247 virtual HRESULT STDMETHODCALLTYPE Apply(
5248 ) = 0;
5249
5250 virtual HRESULT STDMETHODCALLTYPE ReleaseAllDeviceObjects(
5251 ) = 0;
5252
5253 virtual HRESULT STDMETHODCALLTYPE GetDevice(
5254 ID3D10Device **device) = 0;
5255
5256};
5257#ifdef __CRT_UUID_DECL
5258__CRT_UUID_DECL(ID3D10StateBlock, 0x0803425a, 0x57f5, 0x4dd6, 0x94,0x65, 0xa8,0x75,0x70,0x83,0x4a,0x08)
5259#endif
5260#else
5261typedef struct ID3D10StateBlockVtbl {
5262 BEGIN_INTERFACE
5263
5264 /*** IUnknown methods ***/
5265 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5266 ID3D10StateBlock *This,
5267 REFIID riid,
5268 void **ppvObject);
5269
5270 ULONG (STDMETHODCALLTYPE *AddRef)(
5271 ID3D10StateBlock *This);
5272
5273 ULONG (STDMETHODCALLTYPE *Release)(
5274 ID3D10StateBlock *This);
5275
5276 /*** ID3D10StateBlock methods ***/
5277 HRESULT (STDMETHODCALLTYPE *Capture)(
5278 ID3D10StateBlock *This);
5279
5280 HRESULT (STDMETHODCALLTYPE *Apply)(
5281 ID3D10StateBlock *This);
5282
5283 HRESULT (STDMETHODCALLTYPE *ReleaseAllDeviceObjects)(
5284 ID3D10StateBlock *This);
5285
5286 HRESULT (STDMETHODCALLTYPE *GetDevice)(
5287 ID3D10StateBlock *This,
5288 ID3D10Device **device);
5289
5290 END_INTERFACE
5291} ID3D10StateBlockVtbl;
5292
5293interface ID3D10StateBlock {
5294 CONST_VTBL ID3D10StateBlockVtbl* lpVtbl;
5295};
5296
5297#ifdef COBJMACROS
5298#ifndef WIDL_C_INLINE_WRAPPERS
5299/*** IUnknown methods ***/
5300#define ID3D10StateBlock_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5301#define ID3D10StateBlock_AddRef(This) (This)->lpVtbl->AddRef(This)
5302#define ID3D10StateBlock_Release(This) (This)->lpVtbl->Release(This)
5303/*** ID3D10StateBlock methods ***/
5304#define ID3D10StateBlock_Capture(This) (This)->lpVtbl->Capture(This)
5305#define ID3D10StateBlock_Apply(This) (This)->lpVtbl->Apply(This)
5306#define ID3D10StateBlock_ReleaseAllDeviceObjects(This) (This)->lpVtbl->ReleaseAllDeviceObjects(This)
5307#define ID3D10StateBlock_GetDevice(This,device) (This)->lpVtbl->GetDevice(This,device)
5308#else
5309/*** IUnknown methods ***/
5310static inline HRESULT ID3D10StateBlock_QueryInterface(ID3D10StateBlock* This,REFIID riid,void **ppvObject) {
5311 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
5312}
5313static inline ULONG ID3D10StateBlock_AddRef(ID3D10StateBlock* This) {
5314 return This->lpVtbl->AddRef(This);
5315}
5316static inline ULONG ID3D10StateBlock_Release(ID3D10StateBlock* This) {
5317 return This->lpVtbl->Release(This);
5318}
5319/*** ID3D10StateBlock methods ***/
5320static inline HRESULT ID3D10StateBlock_Capture(ID3D10StateBlock* This) {
5321 return This->lpVtbl->Capture(This);
5322}
5323static inline HRESULT ID3D10StateBlock_Apply(ID3D10StateBlock* This) {
5324 return This->lpVtbl->Apply(This);
5325}
5326static inline HRESULT ID3D10StateBlock_ReleaseAllDeviceObjects(ID3D10StateBlock* This) {
5327 return This->lpVtbl->ReleaseAllDeviceObjects(This);
5328}
5329static inline HRESULT ID3D10StateBlock_GetDevice(ID3D10StateBlock* This,ID3D10Device **device) {
5330 return This->lpVtbl->GetDevice(This,device);
5331}
5332#endif
5333#endif
5334
5335#endif
5336
5337
5338#endif /* __ID3D10StateBlock_INTERFACE_DEFINED__ */
5339
5340HRESULT __stdcall D3D10CompileEffectFromMemory(void *data,SIZE_T data_size,const char *filename,const D3D10_SHADER_MACRO *defines,ID3D10Include *include,UINT hlsl_flags,UINT fx_flags,ID3D10Blob **effect,ID3D10Blob **errors);
5341
5342HRESULT __stdcall D3D10CreateEffectFromMemory(void *data,SIZE_T data_size,UINT flags,ID3D10Device *device,ID3D10EffectPool *effect_pool,ID3D10Effect **effect);
5343
5344HRESULT __stdcall D3D10CreateEffectPoolFromMemory(void *data,SIZE_T data_size,UINT fx_flags,ID3D10Device *device,ID3D10EffectPool **effect_pool);
5345
5346HRESULT __stdcall D3D10CreateStateBlock(ID3D10Device *device,D3D10_STATE_BLOCK_MASK *mask,ID3D10StateBlock **stateblock);
5347
5348HRESULT __stdcall D3D10StateBlockMaskDifference(D3D10_STATE_BLOCK_MASK *mask_x,D3D10_STATE_BLOCK_MASK *mask_y,D3D10_STATE_BLOCK_MASK *result);
5349
5350HRESULT __stdcall D3D10StateBlockMaskDisableAll(D3D10_STATE_BLOCK_MASK *mask);
5351
5352HRESULT __stdcall D3D10StateBlockMaskDisableCapture(D3D10_STATE_BLOCK_MASK *mask,D3D10_DEVICE_STATE_TYPES state_type,UINT start_idx,UINT count);
5353
5354HRESULT __stdcall D3D10StateBlockMaskEnableAll(D3D10_STATE_BLOCK_MASK *mask);
5355
5356HRESULT __stdcall D3D10StateBlockMaskEnableCapture(D3D10_STATE_BLOCK_MASK *mask,D3D10_DEVICE_STATE_TYPES state_type,UINT start_idx,UINT count);
5357
5358WINBOOL __stdcall D3D10StateBlockMaskGetSetting(D3D10_STATE_BLOCK_MASK *mask,D3D10_DEVICE_STATE_TYPES state_type,UINT idx);
5359
5360HRESULT __stdcall D3D10StateBlockMaskIntersect(D3D10_STATE_BLOCK_MASK *mask_x,D3D10_STATE_BLOCK_MASK *mask_y,D3D10_STATE_BLOCK_MASK *result);
5361
5362HRESULT __stdcall D3D10StateBlockMaskUnion(D3D10_STATE_BLOCK_MASK *mask_x,D3D10_STATE_BLOCK_MASK *mask_y,D3D10_STATE_BLOCK_MASK *result);
5363
5364/* Begin additional prototypes for all interfaces */
5365
5366
5367/* End additional prototypes */
5368
5369#ifdef __cplusplus
5370}
5371#endif
5372
5373#endif /* __d3d10effect_h__ */