master
 1#undef INTERFACE
 2/*
 3 * Copyright 2010 Rico Schüller
 4 *
 5 * This library is free software; you can redistribute it and/or
 6 * modify it under the terms of the GNU Lesser General Public
 7 * License as published by the Free Software Foundation; either
 8 * version 2.1 of the License, or (at your option) any later version.
 9 *
10 * This library is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13 * Lesser General Public License for more details.
14 *
15 * You should have received a copy of the GNU Lesser General Public
16 * License along with this library; if not, write to the Free Software
17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18 */
19
20#ifndef __D3D10_1SHADER_H__
21#define __D3D10_1SHADER_H__
22
23#include "d3d10shader.h"
24
25DEFINE_GUID(IID_ID3D10ShaderReflection1, 0xc3457783, 0xa846, 0x47ce, 0x95, 0x20, 0xce, 0xa6, 0xf6, 0x6e, 0x74, 0x47);
26
27#define INTERFACE ID3D10ShaderReflection1
28DECLARE_INTERFACE_(ID3D10ShaderReflection1, IUnknown)
29{
30    /* IUnknown methods */
31    STDMETHOD(QueryInterface)(THIS_ REFIID riid, void **out) PURE;
32    STDMETHOD_(ULONG, AddRef)(THIS) PURE;
33    STDMETHOD_(ULONG, Release)(THIS) PURE;
34    /* ID3D10ShaderReflection1 methods */
35    STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
36    STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
37    STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
38    STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
39    STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
40    STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
41    STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
42    STDMETHOD(GetResourceBindingDescByName)(THIS_ const char *name, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
43    STDMETHOD(GetMovInstructionCount)(THIS_ UINT *count) PURE;
44    STDMETHOD(GetMovcInstructionCount)(THIS_ UINT *count) PURE;
45    STDMETHOD(GetConversionInstructionCount)(THIS_ UINT *count) PURE;
46    STDMETHOD(GetBitwiseInstructionCount)(THIS_ UINT *count) PURE;
47    STDMETHOD(GetGSInputPrimitive)(THIS_ D3D10_PRIMITIVE *prim) PURE;
48    STDMETHOD(IsLevel9Shader)(THIS_ WINBOOL *level9shader) PURE;
49    STDMETHOD(IsSampleFrequencyShader)(THIS_ WINBOOL *samplefrequency) PURE;
50};
51#undef INTERFACE
52
53#endif