master
1/*** Autogenerated by WIDL 10.4 from include/d3d10.idl - Do not edit ***/
2
3#ifdef _WIN32
4#ifndef __REQUIRED_RPCNDR_H_VERSION__
5#define __REQUIRED_RPCNDR_H_VERSION__ 475
6#endif
7#include <rpc.h>
8#include <rpcndr.h>
9#endif
10
11#ifndef COM_NO_WINDOWS_H
12#include <windows.h>
13#include <ole2.h>
14#endif
15
16#ifndef __d3d10_h__
17#define __d3d10_h__
18
19/* Forward declarations */
20
21#ifndef __ID3D10DeviceChild_FWD_DEFINED__
22#define __ID3D10DeviceChild_FWD_DEFINED__
23typedef interface ID3D10DeviceChild ID3D10DeviceChild;
24#ifdef __cplusplus
25interface ID3D10DeviceChild;
26#endif /* __cplusplus */
27#endif
28
29#ifndef __ID3D10Resource_FWD_DEFINED__
30#define __ID3D10Resource_FWD_DEFINED__
31typedef interface ID3D10Resource ID3D10Resource;
32#ifdef __cplusplus
33interface ID3D10Resource;
34#endif /* __cplusplus */
35#endif
36
37#ifndef __ID3D10Buffer_FWD_DEFINED__
38#define __ID3D10Buffer_FWD_DEFINED__
39typedef interface ID3D10Buffer ID3D10Buffer;
40#ifdef __cplusplus
41interface ID3D10Buffer;
42#endif /* __cplusplus */
43#endif
44
45#ifndef __ID3D10Texture1D_FWD_DEFINED__
46#define __ID3D10Texture1D_FWD_DEFINED__
47typedef interface ID3D10Texture1D ID3D10Texture1D;
48#ifdef __cplusplus
49interface ID3D10Texture1D;
50#endif /* __cplusplus */
51#endif
52
53#ifndef __ID3D10Texture2D_FWD_DEFINED__
54#define __ID3D10Texture2D_FWD_DEFINED__
55typedef interface ID3D10Texture2D ID3D10Texture2D;
56#ifdef __cplusplus
57interface ID3D10Texture2D;
58#endif /* __cplusplus */
59#endif
60
61#ifndef __ID3D10Texture3D_FWD_DEFINED__
62#define __ID3D10Texture3D_FWD_DEFINED__
63typedef interface ID3D10Texture3D ID3D10Texture3D;
64#ifdef __cplusplus
65interface ID3D10Texture3D;
66#endif /* __cplusplus */
67#endif
68
69#ifndef __ID3D10View_FWD_DEFINED__
70#define __ID3D10View_FWD_DEFINED__
71typedef interface ID3D10View ID3D10View;
72#ifdef __cplusplus
73interface ID3D10View;
74#endif /* __cplusplus */
75#endif
76
77#ifndef __ID3D10DepthStencilView_FWD_DEFINED__
78#define __ID3D10DepthStencilView_FWD_DEFINED__
79typedef interface ID3D10DepthStencilView ID3D10DepthStencilView;
80#ifdef __cplusplus
81interface ID3D10DepthStencilView;
82#endif /* __cplusplus */
83#endif
84
85#ifndef __ID3D10RenderTargetView_FWD_DEFINED__
86#define __ID3D10RenderTargetView_FWD_DEFINED__
87typedef interface ID3D10RenderTargetView ID3D10RenderTargetView;
88#ifdef __cplusplus
89interface ID3D10RenderTargetView;
90#endif /* __cplusplus */
91#endif
92
93#ifndef __ID3D10ShaderResourceView_FWD_DEFINED__
94#define __ID3D10ShaderResourceView_FWD_DEFINED__
95typedef interface ID3D10ShaderResourceView ID3D10ShaderResourceView;
96#ifdef __cplusplus
97interface ID3D10ShaderResourceView;
98#endif /* __cplusplus */
99#endif
100
101#ifndef __ID3D10BlendState_FWD_DEFINED__
102#define __ID3D10BlendState_FWD_DEFINED__
103typedef interface ID3D10BlendState ID3D10BlendState;
104#ifdef __cplusplus
105interface ID3D10BlendState;
106#endif /* __cplusplus */
107#endif
108
109#ifndef __ID3D10DepthStencilState_FWD_DEFINED__
110#define __ID3D10DepthStencilState_FWD_DEFINED__
111typedef interface ID3D10DepthStencilState ID3D10DepthStencilState;
112#ifdef __cplusplus
113interface ID3D10DepthStencilState;
114#endif /* __cplusplus */
115#endif
116
117#ifndef __ID3D10GeometryShader_FWD_DEFINED__
118#define __ID3D10GeometryShader_FWD_DEFINED__
119typedef interface ID3D10GeometryShader ID3D10GeometryShader;
120#ifdef __cplusplus
121interface ID3D10GeometryShader;
122#endif /* __cplusplus */
123#endif
124
125#ifndef __ID3D10InputLayout_FWD_DEFINED__
126#define __ID3D10InputLayout_FWD_DEFINED__
127typedef interface ID3D10InputLayout ID3D10InputLayout;
128#ifdef __cplusplus
129interface ID3D10InputLayout;
130#endif /* __cplusplus */
131#endif
132
133#ifndef __ID3D10PixelShader_FWD_DEFINED__
134#define __ID3D10PixelShader_FWD_DEFINED__
135typedef interface ID3D10PixelShader ID3D10PixelShader;
136#ifdef __cplusplus
137interface ID3D10PixelShader;
138#endif /* __cplusplus */
139#endif
140
141#ifndef __ID3D10RasterizerState_FWD_DEFINED__
142#define __ID3D10RasterizerState_FWD_DEFINED__
143typedef interface ID3D10RasterizerState ID3D10RasterizerState;
144#ifdef __cplusplus
145interface ID3D10RasterizerState;
146#endif /* __cplusplus */
147#endif
148
149#ifndef __ID3D10SamplerState_FWD_DEFINED__
150#define __ID3D10SamplerState_FWD_DEFINED__
151typedef interface ID3D10SamplerState ID3D10SamplerState;
152#ifdef __cplusplus
153interface ID3D10SamplerState;
154#endif /* __cplusplus */
155#endif
156
157#ifndef __ID3D10VertexShader_FWD_DEFINED__
158#define __ID3D10VertexShader_FWD_DEFINED__
159typedef interface ID3D10VertexShader ID3D10VertexShader;
160#ifdef __cplusplus
161interface ID3D10VertexShader;
162#endif /* __cplusplus */
163#endif
164
165#ifndef __ID3D10Asynchronous_FWD_DEFINED__
166#define __ID3D10Asynchronous_FWD_DEFINED__
167typedef interface ID3D10Asynchronous ID3D10Asynchronous;
168#ifdef __cplusplus
169interface ID3D10Asynchronous;
170#endif /* __cplusplus */
171#endif
172
173#ifndef __ID3D10Counter_FWD_DEFINED__
174#define __ID3D10Counter_FWD_DEFINED__
175typedef interface ID3D10Counter ID3D10Counter;
176#ifdef __cplusplus
177interface ID3D10Counter;
178#endif /* __cplusplus */
179#endif
180
181#ifndef __ID3D10Query_FWD_DEFINED__
182#define __ID3D10Query_FWD_DEFINED__
183typedef interface ID3D10Query ID3D10Query;
184#ifdef __cplusplus
185interface ID3D10Query;
186#endif /* __cplusplus */
187#endif
188
189#ifndef __ID3D10Predicate_FWD_DEFINED__
190#define __ID3D10Predicate_FWD_DEFINED__
191typedef interface ID3D10Predicate ID3D10Predicate;
192#ifdef __cplusplus
193interface ID3D10Predicate;
194#endif /* __cplusplus */
195#endif
196
197#ifndef __ID3D10Device_FWD_DEFINED__
198#define __ID3D10Device_FWD_DEFINED__
199typedef interface ID3D10Device ID3D10Device;
200#ifdef __cplusplus
201interface ID3D10Device;
202#endif /* __cplusplus */
203#endif
204
205#ifndef __ID3D10Multithread_FWD_DEFINED__
206#define __ID3D10Multithread_FWD_DEFINED__
207typedef interface ID3D10Multithread ID3D10Multithread;
208#ifdef __cplusplus
209interface ID3D10Multithread;
210#endif /* __cplusplus */
211#endif
212
213/* Headers for imported files */
214
215#include <oaidl.h>
216#include <ocidl.h>
217#include <dxgi.h>
218#include <d3dcommon.h>
219
220#ifdef __cplusplus
221extern "C" {
222#endif
223
224#ifndef _D3D10_CONSTANTS
225#define _D3D10_CONSTANTS
226#define D3D10_DEFAULT_BLEND_FACTOR_ALPHA (1.00000000000000)
227
228#define D3D10_DEFAULT_BLEND_FACTOR_BLUE (1.00000000000000)
229
230#define D3D10_DEFAULT_BLEND_FACTOR_GREEN (1.00000000000000)
231
232#define D3D10_DEFAULT_BLEND_FACTOR_RED (1.00000000000000)
233
234#define D3D10_DEFAULT_BORDER_COLOR_COMPONENT (0.00000000000000)
235
236#define D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.00000000000000)
237
238#define D3D10_DEFAULT_DEPTH_BIAS_CLAMP (0.00000000000000)
239
240#define D3D10_DEFAULT_MAX_ANISOTROPY (16.0000000000000)
241
242#define D3D10_DEFAULT_MIP_LOD_BIAS (0.00000000000000)
243
244#define D3D10_DEFAULT_VIEWPORT_MAX_DEPTH (0.00000000000000)
245
246#define D3D10_DEFAULT_VIEWPORT_MIN_DEPTH (0.00000000000000)
247
248#define D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.600000000000000)
249
250#define D3D10_FLOAT32_MAX (3.40282346600000e+38)
251
252#define D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.600000000000000)
253
254#define D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR (2.40000000000000)
255
256#define D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR (1.00000000000000)
257
258#define D3D10_FLOAT_TO_SRGB_OFFSET (0.0550000000000000)
259
260#define D3D10_FLOAT_TO_SRGB_SCALE_1 (12.9200000000000)
261
262#define D3D10_FLOAT_TO_SRGB_SCALE_2 (1.05500000000000)
263
264#define D3D10_FLOAT_TO_SRGB_THRESHOLD (0.00313080000000000)
265
266#define D3D10_FTOI_INSTRUCTION_MAX_INPUT (2147483647.99900)
267
268#define D3D10_FTOI_INSTRUCTION_MIN_INPUT (-2147483648.99900)
269
270#define D3D10_FTOU_INSTRUCTION_MAX_INPUT (4294967295.99900)
271
272#define D3D10_FTOU_INSTRUCTION_MIN_INPUT (0.00000000000000)
273
274#define D3D10_LINEAR_GAMMA (1.00000000000000)
275
276#define D3D10_MAX_BORDER_COLOR_COMPONENT (1.00000000000000)
277
278#define D3D10_MAX_DEPTH (1.00000000000000)
279
280#define D3D10_MAX_POSITION_VALUE (3.40282346600000e+34)
281
282#define D3D10_MIN_BORDER_COLOR_COMPONENT (0.00000000000000)
283
284#define D3D10_MIN_DEPTH (0.00000000000000)
285
286#define D3D10_MIP_LOD_BIAS_MAX (15.9900000000000)
287
288#define D3D10_MIP_LOD_BIAS_MIN (-16.0000000000000)
289
290#define D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.500000000000000)
291
292#define D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH (1.40000000000000)
293
294#define D3D10_SRGB_GAMMA (2.20000000000000)
295
296#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 (12.9200000000000)
297
298#define D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 (1.05500000000000)
299
300#define D3D10_SRGB_TO_FLOAT_EXPONENT (2.40000000000000)
301
302#define D3D10_SRGB_TO_FLOAT_OFFSET (0.0550000000000000)
303
304#define D3D10_SRGB_TO_FLOAT_THRESHOLD (0.0404500000000000)
305
306#define D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP (0.500000000000000)
307
308#define D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.00000000000000)
309
310#define D3D_SPEC_VERSION (1.05000500000000)
311
312#define D3D10_16BIT_INDEX_STRIP_CUT_VALUE (0xffff)
313
314#define D3D10_32BIT_INDEX_STRIP_CUT_VALUE (0xffffffff)
315
316#define D3D10_8BIT_INDEX_STRIP_CUT_VALUE (0xff)
317
318#define D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT (9)
319
320#define D3D10_CLIP_OR_CULL_DISTANCE_COUNT (8)
321
322#define D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT (2)
323
324#define D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT (14)
325
326#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS (4)
327
328#define D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT (32)
329
330#define D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT (15)
331
332#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
333
334#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT (15)
335
336#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
337
338#define D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
339
340#define D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT (64)
341
342#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS (4)
343
344#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT (1)
345
346#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST (1)
347
348#define D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS (1)
349
350#define D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT (32)
351
352#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS (1)
353
354#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT (128)
355
356#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST (1)
357
358#define D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS (1)
359
360#define D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT (128)
361
362#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS (1)
363
364#define D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT (16)
365
366#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST (1)
367
368#define D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS (1)
369
370#define D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT (16)
371
372#define D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT (32)
373
374#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS (4)
375
376#define D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT (32)
377
378#define D3D10_COMMONSHADER_TEMP_REGISTER_COUNT (4096)
379
380#define D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST (3)
381
382#define D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS (3)
383
384#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX (10)
385
386#define D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN (-10)
387
388#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE (-8)
389
390#define D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE (7)
391
392#define D3D10_DEFAULT_DEPTH_BIAS (0)
393
394#define D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX (0)
395
396#define D3D10_DEFAULT_SAMPLE_MASK (0xffffffff)
397
398#define D3D10_DEFAULT_SCISSOR_ENDX (0)
399
400#define D3D10_DEFAULT_SCISSOR_ENDY (0)
401
402#define D3D10_DEFAULT_SCISSOR_STARTX (0)
403
404#define D3D10_DEFAULT_SCISSOR_STARTY (0)
405
406#define D3D10_DEFAULT_STENCIL_READ_MASK (0xff)
407
408#define D3D10_DEFAULT_STENCIL_REFERENCE (0)
409
410#define D3D10_DEFAULT_STENCIL_WRITE_MASK (0xff)
411
412#define D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX (0)
413
414#define D3D10_DEFAULT_VIEWPORT_HEIGHT (0)
415
416#define D3D10_DEFAULT_VIEWPORT_TOPLEFTX (0)
417
418#define D3D10_DEFAULT_VIEWPORT_TOPLEFTY (0)
419
420#define D3D10_DEFAULT_VIEWPORT_WIDTH (0)
421
422#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS (1)
423
424#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT (32)
425
426#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT (1)
427
428#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST (2)
429
430#define D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS (1)
431
432#define D3D10_GS_INPUT_REGISTER_COMPONENTS (4)
433
434#define D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
435
436#define D3D10_GS_INPUT_REGISTER_COUNT (16)
437
438#define D3D10_GS_INPUT_REGISTER_READS_PER_INST (2)
439
440#define D3D10_GS_INPUT_REGISTER_READ_PORTS (1)
441
442#define D3D10_GS_INPUT_REGISTER_VERTICES (6)
443
444#define D3D10_GS_OUTPUT_ELEMENTS (32)
445
446#define D3D10_GS_OUTPUT_REGISTER_COMPONENTS (4)
447
448#define D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
449
450#define D3D10_GS_OUTPUT_REGISTER_COUNT (32)
451
452#define D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES (0)
453
454#define D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY (0)
455
456#define D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES (0)
457
458#define D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT (1)
459
460#define D3D10_IA_INSTANCE_ID_BIT_COUNT (32)
461
462#define D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT (32)
463
464#define D3D10_IA_PRIMITIVE_ID_BIT_COUNT (32)
465
466#define D3D10_IA_VERTEX_ID_BIT_COUNT (32)
467
468#define D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT (16)
469
470#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS (64)
471
472#define D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT (16)
473
474#define D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT (0xffffffff)
475
476#define D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER (0xffffffff)
477
478#define D3D10_MAX_MAXANISOTROPY (16)
479
480#define D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT (32)
481
482#define D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP (17)
483
484#define D3D10_MIN_MAXANISOTROPY (0)
485
486#define D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT (6)
487
488#define D3D10_MIP_LOD_RANGE_BIT_COUNT (8)
489
490#define D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT (0)
491
492#define D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT (13)
493
494#define D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT (15)
495
496#define D3D10_PS_FRONTFACING_DEFAULT_VALUE (0xffffffff)
497
498#define D3D10_PS_FRONTFACING_FALSE_VALUE (0)
499
500#define D3D10_PS_FRONTFACING_TRUE_VALUE (0xffffffff)
501
502#define D3D10_PS_INPUT_REGISTER_COMPONENTS (4)
503
504#define D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
505
506#define D3D10_PS_INPUT_REGISTER_COUNT (32)
507
508#define D3D10_PS_INPUT_REGISTER_READS_PER_INST (2)
509
510#define D3D10_PS_INPUT_REGISTER_READ_PORTS (1)
511
512#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS (1)
513
514#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT (32)
515
516#define D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT (1)
517
518#define D3D10_PS_OUTPUT_REGISTER_COMPONENTS (4)
519
520#define D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
521
522#define D3D10_PS_OUTPUT_REGISTER_COUNT (8)
523
524#define D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT (4096)
525
526#define D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP (27)
527
528#define D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
529
530#define D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT (4096)
531
532#define D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (32)
533
534#define D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP (32)
535
536#define D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION (8192)
537
538#define D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT (1024)
539
540#define D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT (4096)
541
542#define D3D10_REQ_MAXANISOTROPY (16)
543
544#define D3D10_REQ_MIP_LEVELS (14)
545
546#define D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES (2048)
547
548#define D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT (4096)
549
550#define D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH (8192)
551
552#define D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES (128)
553
554#define D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP (20)
555
556#define D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT (4096)
557
558#define D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION (512)
559
560#define D3D10_REQ_TEXTURE1D_U_DIMENSION (8192)
561
562#define D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION (512)
563
564#define D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION (8192)
565
566#define D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION (2048)
567
568#define D3D10_REQ_TEXTURECUBE_DIMENSION (8192)
569
570#define D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL (0)
571
572#define D3D10_SHADER_MAJOR_VERSION (4)
573
574#define D3D10_SHADER_MINOR_VERSION (0)
575
576#define D3D10_SHIFT_INSTRUCTION_PAD_VALUE (0)
577
578#define D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT (5)
579
580#define D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT (8)
581
582#define D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES (2048)
583
584#define D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES (256)
585
586#define D3D10_SO_BUFFER_SLOT_COUNT (4)
587
588#define D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP (0xffffffff)
589
590#define D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER (1)
591
592#define D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT (64)
593
594#define D3D10_STANDARD_COMPONENT_BIT_COUNT (32)
595
596#define D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED (64)
597
598#define D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE (4)
599
600#define D3D10_STANDARD_PIXEL_COMPONENT_COUNT (128)
601
602#define D3D10_STANDARD_PIXEL_ELEMENT_COUNT (32)
603
604#define D3D10_STANDARD_VECTOR_SIZE (4)
605
606#define D3D10_STANDARD_VERTEX_ELEMENT_COUNT (16)
607
608#define D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT (64)
609
610#define D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT (8)
611
612#define D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT (6)
613
614#define D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT (18)
615
616#define D3D10_UNBOUND_MEMORY_ACCESS_RESULT (0)
617
618#define D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX (15)
619
620#define D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE (16)
621
622#define D3D10_VIEWPORT_BOUNDS_MAX (16383)
623
624#define D3D10_VIEWPORT_BOUNDS_MIN (-16384)
625
626#define D3D10_VS_INPUT_REGISTER_COMPONENTS (4)
627
628#define D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT (32)
629
630#define D3D10_VS_INPUT_REGISTER_COUNT (16)
631
632#define D3D10_VS_INPUT_REGISTER_READS_PER_INST (2)
633
634#define D3D10_VS_INPUT_REGISTER_READ_PORTS (1)
635
636#define D3D10_VS_OUTPUT_REGISTER_COMPONENTS (4)
637
638#define D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT (32)
639
640#define D3D10_VS_OUTPUT_REGISTER_COUNT (16)
641
642#define D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT (10)
643
644#define D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP (25)
645
646#define D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP (25)
647
648#define D3D_MAJOR_VERSION (10)
649
650#define D3D_MINOR_VERSION (0)
651
652#define D3D_SPEC_DATE_DAY (8)
653
654#define D3D_SPEC_DATE_MONTH (8)
655
656#define D3D_SPEC_DATE_YEAR (2006)
657
658#endif
659#define D3D10_APPEND_ALIGNED_ELEMENT (0xffffffff)
660
661#define _FACD3D10 (0x879)
662
663#define _FACD3D10DEBUG (_FACD3D10 + 1)
664
665#define D3D10_FILTER_TYPE_MASK (0x3)
666
667#define D3D10_SDK_VERSION (29)
668
669#define MAKE_D3D10_HRESULT(code) MAKE_HRESULT( 1, _FACD3D10, code)
670#define MAKE_D3D10_STATUS(code) MAKE_HRESULT( 0, _FACD3D10, code)
671#if defined(__cplusplus) && !defined(D3D10_NO_HELPERS)
672inline unsigned int D3D10CalcSubresource(unsigned int level, unsigned int layer, unsigned int level_count)
673{
674 return layer * level_count + level;
675}
676#endif
677typedef enum D3D10_BLEND {
678 D3D10_BLEND_ZERO = 1,
679 D3D10_BLEND_ONE = 2,
680 D3D10_BLEND_SRC_COLOR = 3,
681 D3D10_BLEND_INV_SRC_COLOR = 4,
682 D3D10_BLEND_SRC_ALPHA = 5,
683 D3D10_BLEND_INV_SRC_ALPHA = 6,
684 D3D10_BLEND_DEST_ALPHA = 7,
685 D3D10_BLEND_INV_DEST_ALPHA = 8,
686 D3D10_BLEND_DEST_COLOR = 9,
687 D3D10_BLEND_INV_DEST_COLOR = 10,
688 D3D10_BLEND_SRC_ALPHA_SAT = 11,
689 D3D10_BLEND_BLEND_FACTOR = 14,
690 D3D10_BLEND_INV_BLEND_FACTOR = 15,
691 D3D10_BLEND_SRC1_COLOR = 16,
692 D3D10_BLEND_INV_SRC1_COLOR = 17,
693 D3D10_BLEND_SRC1_ALPHA = 18,
694 D3D10_BLEND_INV_SRC1_ALPHA = 19
695} D3D10_BLEND;
696typedef enum D3D10_BLEND_OP {
697 D3D10_BLEND_OP_ADD = 1,
698 D3D10_BLEND_OP_SUBTRACT = 2,
699 D3D10_BLEND_OP_REV_SUBTRACT = 3,
700 D3D10_BLEND_OP_MIN = 4,
701 D3D10_BLEND_OP_MAX = 5
702} D3D10_BLEND_OP;
703typedef struct D3D10_BLEND_DESC {
704 WINBOOL AlphaToCoverageEnable;
705 WINBOOL BlendEnable[8];
706 D3D10_BLEND SrcBlend;
707 D3D10_BLEND DestBlend;
708 D3D10_BLEND_OP BlendOp;
709 D3D10_BLEND SrcBlendAlpha;
710 D3D10_BLEND DestBlendAlpha;
711 D3D10_BLEND_OP BlendOpAlpha;
712 UINT8 RenderTargetWriteMask[8];
713} D3D10_BLEND_DESC;
714typedef enum D3D10_DEPTH_WRITE_MASK {
715 D3D10_DEPTH_WRITE_MASK_ZERO = 0,
716 D3D10_DEPTH_WRITE_MASK_ALL = 1
717} D3D10_DEPTH_WRITE_MASK;
718typedef enum D3D10_COMPARISON_FUNC {
719 D3D10_COMPARISON_NEVER = 1,
720 D3D10_COMPARISON_LESS = 2,
721 D3D10_COMPARISON_EQUAL = 3,
722 D3D10_COMPARISON_LESS_EQUAL = 4,
723 D3D10_COMPARISON_GREATER = 5,
724 D3D10_COMPARISON_NOT_EQUAL = 6,
725 D3D10_COMPARISON_GREATER_EQUAL = 7,
726 D3D10_COMPARISON_ALWAYS = 8
727} D3D10_COMPARISON_FUNC;
728typedef enum D3D10_STENCIL_OP {
729 D3D10_STENCIL_OP_KEEP = 1,
730 D3D10_STENCIL_OP_ZERO = 2,
731 D3D10_STENCIL_OP_REPLACE = 3,
732 D3D10_STENCIL_OP_INCR_SAT = 4,
733 D3D10_STENCIL_OP_DECR_SAT = 5,
734 D3D10_STENCIL_OP_INVERT = 6,
735 D3D10_STENCIL_OP_INCR = 7,
736 D3D10_STENCIL_OP_DECR = 8
737} D3D10_STENCIL_OP;
738typedef struct D3D10_DEPTH_STENCILOP_DESC {
739 D3D10_STENCIL_OP StencilFailOp;
740 D3D10_STENCIL_OP StencilDepthFailOp;
741 D3D10_STENCIL_OP StencilPassOp;
742 D3D10_COMPARISON_FUNC StencilFunc;
743} D3D10_DEPTH_STENCILOP_DESC;
744typedef struct D3D10_DEPTH_STENCIL_DESC {
745 WINBOOL DepthEnable;
746 D3D10_DEPTH_WRITE_MASK DepthWriteMask;
747 D3D10_COMPARISON_FUNC DepthFunc;
748 WINBOOL StencilEnable;
749 UINT8 StencilReadMask;
750 UINT8 StencilWriteMask;
751 D3D10_DEPTH_STENCILOP_DESC FrontFace;
752 D3D10_DEPTH_STENCILOP_DESC BackFace;
753} D3D10_DEPTH_STENCIL_DESC;
754typedef enum D3D10_FILL_MODE {
755 D3D10_FILL_WIREFRAME = 2,
756 D3D10_FILL_SOLID = 3
757} D3D10_FILL_MODE;
758typedef enum D3D10_CULL_MODE {
759 D3D10_CULL_NONE = 1,
760 D3D10_CULL_FRONT = 2,
761 D3D10_CULL_BACK = 3
762} D3D10_CULL_MODE;
763typedef struct D3D10_RASTERIZER_DESC {
764 D3D10_FILL_MODE FillMode;
765 D3D10_CULL_MODE CullMode;
766 WINBOOL FrontCounterClockwise;
767 INT DepthBias;
768 FLOAT DepthBiasClamp;
769 FLOAT SlopeScaledDepthBias;
770 WINBOOL DepthClipEnable;
771 WINBOOL ScissorEnable;
772 WINBOOL MultisampleEnable;
773 WINBOOL AntialiasedLineEnable;
774} D3D10_RASTERIZER_DESC;
775typedef enum D3D10_FILTER {
776 D3D10_FILTER_MIN_MAG_MIP_POINT = 0,
777 D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1,
778 D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4,
779 D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5,
780 D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
781 D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
782 D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
783 D3D10_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
784 D3D10_FILTER_ANISOTROPIC = 0x55,
785 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
786 D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
787 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
788 D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
789 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
790 D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
791 D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
792 D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
793 D3D10_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
794 D3D10_FILTER_TEXT_1BIT = 0x80000000
795} D3D10_FILTER;
796typedef enum D3D10_TEXTURE_ADDRESS_MODE {
797 D3D10_TEXTURE_ADDRESS_WRAP = 1,
798 D3D10_TEXTURE_ADDRESS_MIRROR = 2,
799 D3D10_TEXTURE_ADDRESS_CLAMP = 3,
800 D3D10_TEXTURE_ADDRESS_BORDER = 4,
801 D3D10_TEXTURE_ADDRESS_MIRROR_ONCE = 5
802} D3D10_TEXTURE_ADDRESS_MODE;
803typedef struct D3D10_SAMPLER_DESC {
804 D3D10_FILTER Filter;
805 D3D10_TEXTURE_ADDRESS_MODE AddressU;
806 D3D10_TEXTURE_ADDRESS_MODE AddressV;
807 D3D10_TEXTURE_ADDRESS_MODE AddressW;
808 FLOAT MipLODBias;
809 UINT MaxAnisotropy;
810 D3D10_COMPARISON_FUNC ComparisonFunc;
811 FLOAT BorderColor[4];
812 FLOAT MinLOD;
813 FLOAT MaxLOD;
814} D3D10_SAMPLER_DESC;
815typedef enum D3D10_COUNTER {
816 D3D10_COUNTER_GPU_IDLE = 0,
817 D3D10_COUNTER_VERTEX_PROCESSING = 1,
818 D3D10_COUNTER_GEOMETRY_PROCESSING = 2,
819 D3D10_COUNTER_PIXEL_PROCESSING = 3,
820 D3D10_COUNTER_OTHER_GPU_PROCESSING = 4,
821 D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION = 5,
822 D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION = 6,
823 D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION = 7,
824 D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION = 8,
825 D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION = 9,
826 D3D10_COUNTER_VS_MEMORY_LIMITED = 10,
827 D3D10_COUNTER_VS_COMPUTATION_LIMITED = 11,
828 D3D10_COUNTER_GS_MEMORY_LIMITED = 12,
829 D3D10_COUNTER_GS_COMPUTATION_LIMITED = 13,
830 D3D10_COUNTER_PS_MEMORY_LIMITED = 14,
831 D3D10_COUNTER_PS_COMPUTATION_LIMITED = 15,
832 D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE = 16,
833 D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE = 17,
834 D3D10_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000
835} D3D10_COUNTER;
836typedef struct D3D10_COUNTER_DESC {
837 D3D10_COUNTER Counter;
838 UINT MiscFlags;
839} D3D10_COUNTER_DESC;
840typedef enum D3D10_COUNTER_TYPE {
841 D3D10_COUNTER_TYPE_FLOAT32 = 0,
842 D3D10_COUNTER_TYPE_UINT16 = 1,
843 D3D10_COUNTER_TYPE_UINT32 = 2,
844 D3D10_COUNTER_TYPE_UINT64 = 3
845} D3D10_COUNTER_TYPE;
846typedef struct D3D10_COUNTER_INFO {
847 D3D10_COUNTER LastDeviceDependentCounter;
848 UINT NumSimultaneousCounters;
849 UINT8 NumDetectableParallelUnits;
850} D3D10_COUNTER_INFO;
851typedef enum D3D10_RESOURCE_DIMENSION {
852 D3D10_RESOURCE_DIMENSION_UNKNOWN = 0,
853 D3D10_RESOURCE_DIMENSION_BUFFER = 1,
854 D3D10_RESOURCE_DIMENSION_TEXTURE1D = 2,
855 D3D10_RESOURCE_DIMENSION_TEXTURE2D = 3,
856 D3D10_RESOURCE_DIMENSION_TEXTURE3D = 4
857} D3D10_RESOURCE_DIMENSION;
858typedef enum D3D10_USAGE {
859 D3D10_USAGE_DEFAULT = 0,
860 D3D10_USAGE_IMMUTABLE = 1,
861 D3D10_USAGE_DYNAMIC = 2,
862 D3D10_USAGE_STAGING = 3
863} D3D10_USAGE;
864typedef enum D3D10_BIND_FLAG {
865 D3D10_BIND_VERTEX_BUFFER = 0x1,
866 D3D10_BIND_INDEX_BUFFER = 0x2,
867 D3D10_BIND_CONSTANT_BUFFER = 0x4,
868 D3D10_BIND_SHADER_RESOURCE = 0x8,
869 D3D10_BIND_STREAM_OUTPUT = 0x10,
870 D3D10_BIND_RENDER_TARGET = 0x20,
871 D3D10_BIND_DEPTH_STENCIL = 0x40
872} D3D10_BIND_FLAG;
873typedef struct D3D10_BUFFER_DESC {
874 UINT ByteWidth;
875 D3D10_USAGE Usage;
876 UINT BindFlags;
877 UINT CPUAccessFlags;
878 UINT MiscFlags;
879} D3D10_BUFFER_DESC;
880#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
881struct CD3D10_BUFFER_DESC : public D3D10_BUFFER_DESC {
882 CD3D10_BUFFER_DESC() {}
883 explicit CD3D10_BUFFER_DESC(const D3D10_BUFFER_DESC &o) : D3D10_BUFFER_DESC(o) {}
884 explicit CD3D10_BUFFER_DESC(UINT byteWidth, UINT bindFlags, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0, UINT miscFlags = 0 ) {
885 ByteWidth = byteWidth;
886 Usage = usage;
887 BindFlags = bindFlags;
888 CPUAccessFlags = cpuaccessFlags;
889 MiscFlags = miscFlags;
890 }
891 ~CD3D10_BUFFER_DESC() {}
892 operator const D3D10_BUFFER_DESC&() const {
893 return *this;
894 }
895};
896#endif
897typedef enum D3D10_MAP {
898 D3D10_MAP_READ = 1,
899 D3D10_MAP_WRITE = 2,
900 D3D10_MAP_READ_WRITE = 3,
901 D3D10_MAP_WRITE_DISCARD = 4,
902 D3D10_MAP_WRITE_NO_OVERWRITE = 5
903} D3D10_MAP;
904typedef struct D3D10_TEXTURE1D_DESC {
905 UINT Width;
906 UINT MipLevels;
907 UINT ArraySize;
908 DXGI_FORMAT Format;
909 D3D10_USAGE Usage;
910 UINT BindFlags;
911 UINT CPUAccessFlags;
912 UINT MiscFlags;
913} D3D10_TEXTURE1D_DESC;
914#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
915struct CD3D10_TEXTURE1D_DESC : public D3D10_TEXTURE1D_DESC {
916 CD3D10_TEXTURE1D_DESC() {}
917 explicit CD3D10_TEXTURE1D_DESC(const D3D10_TEXTURE1D_DESC &o) : D3D10_TEXTURE1D_DESC(o) {}
918 explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,
919 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE, D3D10_USAGE usage = D3D10_USAGE_DEFAULT, UINT cpuaccessFlags = 0,
920 UINT miscFlags = 0) {
921 Width = width;
922 MipLevels = mipLevels;
923 ArraySize = arraySize;
924 Format = format;
925 Usage = usage;
926 BindFlags = bindFlags;
927 CPUAccessFlags = cpuaccessFlags;
928 MiscFlags = miscFlags;
929 }
930 ~CD3D10_TEXTURE1D_DESC() {}
931 operator const D3D10_TEXTURE1D_DESC&() const {
932 return *this;
933 }
934};
935#endif
936typedef struct D3D10_TEXTURE2D_DESC {
937 UINT Width;
938 UINT Height;
939 UINT MipLevels;
940 UINT ArraySize;
941 DXGI_FORMAT Format;
942 DXGI_SAMPLE_DESC SampleDesc;
943 D3D10_USAGE Usage;
944 UINT BindFlags;
945 UINT CPUAccessFlags;
946 UINT MiscFlags;
947} D3D10_TEXTURE2D_DESC;
948#if !defined(D3D10_NO_HELPERS) && defined(__cplusplus)
949struct CD3D10_TEXTURE2D_DESC : public D3D10_TEXTURE2D_DESC {
950 CD3D10_TEXTURE2D_DESC() {}
951 explicit CD3D10_TEXTURE2D_DESC(const D3D10_TEXTURE2D_DESC &o) : D3D10_TEXTURE2D_DESC(o) {}
952 explicit CD3D10_TEXTURE2D_DESC(DXGI_FORMAT format, UINT width, UINT height,
953 UINT arraySize = 1,
954 UINT mipLevels = 0,
955 UINT bindFlags = D3D10_BIND_SHADER_RESOURCE,
956 D3D10_USAGE usage = D3D10_USAGE_DEFAULT,
957 UINT cpuaccessFlags = 0,
958 UINT sampleCount = 1,
959 UINT sampleQuality = 0,
960 UINT miscFlags = 0) {
961 Width = width;
962 Height = height;
963 MipLevels = mipLevels;
964 ArraySize = arraySize;
965 Format = format;
966 SampleDesc.Count = sampleCount;
967 SampleDesc.Quality = sampleQuality;
968 Usage = usage;
969 BindFlags = bindFlags;
970 CPUAccessFlags = cpuaccessFlags;
971 MiscFlags = miscFlags;
972 }
973 ~CD3D10_TEXTURE2D_DESC() {}
974 operator const D3D10_TEXTURE2D_DESC&() const {
975 return *this;
976 }
977};
978#endif
979typedef struct D3D10_TEXTURE3D_DESC {
980 UINT Width;
981 UINT Height;
982 UINT Depth;
983 UINT MipLevels;
984 DXGI_FORMAT Format;
985 D3D10_USAGE Usage;
986 UINT BindFlags;
987 UINT CPUAccessFlags;
988 UINT MiscFlags;
989} D3D10_TEXTURE3D_DESC;
990typedef enum D3D10_DSV_DIMENSION {
991 D3D10_DSV_DIMENSION_UNKNOWN = 0,
992 D3D10_DSV_DIMENSION_TEXTURE1D = 1,
993 D3D10_DSV_DIMENSION_TEXTURE1DARRAY = 2,
994 D3D10_DSV_DIMENSION_TEXTURE2D = 3,
995 D3D10_DSV_DIMENSION_TEXTURE2DARRAY = 4,
996 D3D10_DSV_DIMENSION_TEXTURE2DMS = 5,
997 D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY = 6
998} D3D10_DSV_DIMENSION;
999typedef struct D3D10_TEX1D_DSV {
1000 UINT MipSlice;
1001} D3D10_TEX1D_DSV;
1002typedef struct D3D10_TEX1D_ARRAY_DSV {
1003 UINT MipSlice;
1004 UINT FirstArraySlice;
1005 UINT ArraySize;
1006} D3D10_TEX1D_ARRAY_DSV;
1007typedef struct D3D10_TEX2D_DSV {
1008 UINT MipSlice;
1009} D3D10_TEX2D_DSV;
1010typedef struct D3D10_TEX2D_ARRAY_DSV {
1011 UINT MipSlice;
1012 UINT FirstArraySlice;
1013 UINT ArraySize;
1014} D3D10_TEX2D_ARRAY_DSV;
1015typedef struct D3D10_TEX2DMS_DSV {
1016 UINT UnusedField_NothingToDefine;
1017} D3D10_TEX2DMS_DSV;
1018typedef struct D3D10_TEX2DMS_ARRAY_DSV {
1019 UINT FirstArraySlice;
1020 UINT ArraySize;
1021} D3D10_TEX2DMS_ARRAY_DSV;
1022typedef struct D3D10_DEPTH_STENCIL_VIEW_DESC {
1023 DXGI_FORMAT Format;
1024 D3D10_DSV_DIMENSION ViewDimension;
1025 __C89_NAMELESS union {
1026 D3D10_TEX1D_DSV Texture1D;
1027 D3D10_TEX1D_ARRAY_DSV Texture1DArray;
1028 D3D10_TEX2D_DSV Texture2D;
1029 D3D10_TEX2D_ARRAY_DSV Texture2DArray;
1030 D3D10_TEX2DMS_DSV Texture2DMS;
1031 D3D10_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1032 } __C89_NAMELESSUNIONNAME;
1033} D3D10_DEPTH_STENCIL_VIEW_DESC;
1034typedef enum D3D10_RTV_DIMENSION {
1035 D3D10_RTV_DIMENSION_UNKNOWN = 0,
1036 D3D10_RTV_DIMENSION_BUFFER = 1,
1037 D3D10_RTV_DIMENSION_TEXTURE1D = 2,
1038 D3D10_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1039 D3D10_RTV_DIMENSION_TEXTURE2D = 4,
1040 D3D10_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1041 D3D10_RTV_DIMENSION_TEXTURE2DMS = 6,
1042 D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1043 D3D10_RTV_DIMENSION_TEXTURE3D = 8
1044} D3D10_RTV_DIMENSION;
1045typedef struct D3D10_BUFFER_RTV {
1046 __C89_NAMELESS union {
1047 UINT FirstElement;
1048 UINT ElementOffset;
1049 } __C89_NAMELESSUNIONNAME1;
1050 __C89_NAMELESS union {
1051 UINT NumElements;
1052 UINT ElementWidth;
1053 } __C89_NAMELESSUNIONNAME2;
1054} D3D10_BUFFER_RTV;
1055typedef struct D3D10_TEX1D_RTV {
1056 UINT MipSlice;
1057} D3D10_TEX1D_RTV;
1058typedef struct D3D10_TEX1D_ARRAY_RTV {
1059 UINT MipSlice;
1060 UINT FirstArraySlice;
1061 UINT ArraySize;
1062} D3D10_TEX1D_ARRAY_RTV;
1063typedef struct D3D10_TEX2D_RTV {
1064 UINT MipSlice;
1065} D3D10_TEX2D_RTV;
1066typedef struct D3D10_TEX2D_ARRAY_RTV {
1067 UINT MipSlice;
1068 UINT FirstArraySlice;
1069 UINT ArraySize;
1070} D3D10_TEX2D_ARRAY_RTV;
1071typedef struct D3D10_TEX2DMS_RTV {
1072 UINT UnusedField_NothingToDefine;
1073} D3D10_TEX2DMS_RTV;
1074typedef struct D3D10_TEX2DMS_ARRAY_RTV {
1075 UINT FirstArraySlice;
1076 UINT ArraySize;
1077} D3D10_TEX2DMS_ARRAY_RTV;
1078typedef struct D3D10_TEX3D_RTV {
1079 UINT MipSlice;
1080 UINT FirstWSlice;
1081 UINT WSize;
1082} D3D10_TEX3D_RTV;
1083typedef struct D3D10_RENDER_TARGET_VIEW_DESC {
1084 DXGI_FORMAT Format;
1085 D3D10_RTV_DIMENSION ViewDimension;
1086 __C89_NAMELESS union {
1087 D3D10_BUFFER_RTV Buffer;
1088 D3D10_TEX1D_RTV Texture1D;
1089 D3D10_TEX1D_ARRAY_RTV Texture1DArray;
1090 D3D10_TEX2D_RTV Texture2D;
1091 D3D10_TEX2D_ARRAY_RTV Texture2DArray;
1092 D3D10_TEX2DMS_RTV Texture2DMS;
1093 D3D10_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1094 D3D10_TEX3D_RTV Texture3D;
1095 } __C89_NAMELESSUNIONNAME;
1096} D3D10_RENDER_TARGET_VIEW_DESC;
1097typedef D3D_SRV_DIMENSION D3D10_SRV_DIMENSION;
1098typedef struct D3D10_BUFFER_SRV {
1099 __C89_NAMELESS union {
1100 UINT FirstElement;
1101 UINT ElementOffset;
1102 } __C89_NAMELESSUNIONNAME1;
1103 __C89_NAMELESS union {
1104 UINT NumElements;
1105 UINT ElementWidth;
1106 } __C89_NAMELESSUNIONNAME2;
1107} D3D10_BUFFER_SRV;
1108typedef struct D3D10_TEX1D_SRV {
1109 UINT MostDetailedMip;
1110 UINT MipLevels;
1111} D3D10_TEX1D_SRV;
1112typedef struct D3D10_TEX1D_ARRAY_SRV {
1113 UINT MostDetailedMip;
1114 UINT MipLevels;
1115 UINT FirstArraySlice;
1116 UINT ArraySize;
1117} D3D10_TEX1D_ARRAY_SRV;
1118typedef struct D3D10_TEX2D_SRV {
1119 UINT MostDetailedMip;
1120 UINT MipLevels;
1121} D3D10_TEX2D_SRV;
1122typedef struct D3D10_TEX2D_ARRAY_SRV {
1123 UINT MostDetailedMip;
1124 UINT MipLevels;
1125 UINT FirstArraySlice;
1126 UINT ArraySize;
1127} D3D10_TEX2D_ARRAY_SRV;
1128typedef struct D3D10_TEX2DMS_SRV {
1129 UINT UnusedField_NothingToDefine;
1130} D3D10_TEX2DMS_SRV;
1131typedef struct D3D10_TEX2DMS_ARRAY_SRV {
1132 UINT FirstArraySlice;
1133 UINT ArraySize;
1134} D3D10_TEX2DMS_ARRAY_SRV;
1135typedef struct D3D10_TEX3D_SRV {
1136 UINT MostDetailedMip;
1137 UINT MipLevels;
1138} D3D10_TEX3D_SRV;
1139typedef struct D3D10_TEXCUBE_SRV {
1140 UINT MostDetailedMip;
1141 UINT MipLevels;
1142} D3D10_TEXCUBE_SRV;
1143typedef struct D3D10_SHADER_RESOURCE_VIEW_DESC {
1144 DXGI_FORMAT Format;
1145 D3D10_SRV_DIMENSION ViewDimension;
1146 __C89_NAMELESS union {
1147 D3D10_BUFFER_SRV Buffer;
1148 D3D10_TEX1D_SRV Texture1D;
1149 D3D10_TEX1D_ARRAY_SRV Texture1DArray;
1150 D3D10_TEX2D_SRV Texture2D;
1151 D3D10_TEX2D_ARRAY_SRV Texture2DArray;
1152 D3D10_TEX2DMS_SRV Texture2DMS;
1153 D3D10_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1154 D3D10_TEX3D_SRV Texture3D;
1155 D3D10_TEXCUBE_SRV TextureCube;
1156 } __C89_NAMELESSUNIONNAME;
1157} D3D10_SHADER_RESOURCE_VIEW_DESC;
1158typedef struct D3D10_BOX {
1159 UINT left;
1160 UINT top;
1161 UINT front;
1162 UINT right;
1163 UINT bottom;
1164 UINT back;
1165} D3D10_BOX;
1166typedef struct D3D10_SUBRESOURCE_DATA {
1167 const void *pSysMem;
1168 UINT SysMemPitch;
1169 UINT SysMemSlicePitch;
1170} D3D10_SUBRESOURCE_DATA;
1171typedef struct D3D10_SO_DECLARATION_ENTRY {
1172 const char *SemanticName;
1173 UINT SemanticIndex;
1174 BYTE StartComponent;
1175 BYTE ComponentCount;
1176 BYTE OutputSlot;
1177} D3D10_SO_DECLARATION_ENTRY;
1178typedef enum D3D10_INPUT_CLASSIFICATION {
1179 D3D10_INPUT_PER_VERTEX_DATA = 0,
1180 D3D10_INPUT_PER_INSTANCE_DATA = 1
1181} D3D10_INPUT_CLASSIFICATION;
1182typedef struct D3D10_INPUT_ELEMENT_DESC {
1183 const char *SemanticName;
1184 UINT SemanticIndex;
1185 DXGI_FORMAT Format;
1186 UINT InputSlot;
1187 UINT AlignedByteOffset;
1188 D3D10_INPUT_CLASSIFICATION InputSlotClass;
1189 UINT InstanceDataStepRate;
1190} D3D10_INPUT_ELEMENT_DESC;
1191typedef enum D3D10_QUERY {
1192 D3D10_QUERY_EVENT = 0,
1193 D3D10_QUERY_OCCLUSION = 1,
1194 D3D10_QUERY_TIMESTAMP = 2,
1195 D3D10_QUERY_TIMESTAMP_DISJOINT = 3,
1196 D3D10_QUERY_PIPELINE_STATISTICS = 4,
1197 D3D10_QUERY_OCCLUSION_PREDICATE = 5,
1198 D3D10_QUERY_SO_STATISTICS = 6,
1199 D3D10_QUERY_SO_OVERFLOW_PREDICATE = 7
1200} D3D10_QUERY;
1201typedef struct D3D10_QUERY_DESC {
1202 D3D10_QUERY Query;
1203 UINT MiscFlags;
1204} D3D10_QUERY_DESC;
1205typedef D3D_PRIMITIVE_TOPOLOGY D3D10_PRIMITIVE_TOPOLOGY;
1206typedef D3D_PRIMITIVE D3D10_PRIMITIVE;
1207typedef RECT D3D10_RECT;
1208typedef struct D3D10_VIEWPORT {
1209 INT TopLeftX;
1210 INT TopLeftY;
1211 UINT Width;
1212 UINT Height;
1213 FLOAT MinDepth;
1214 FLOAT MaxDepth;
1215} D3D10_VIEWPORT;
1216typedef struct D3D10_MAPPED_TEXTURE2D {
1217 void *pData;
1218 UINT RowPitch;
1219} D3D10_MAPPED_TEXTURE2D;
1220typedef struct D3D10_MAPPED_TEXTURE3D {
1221 void *pData;
1222 UINT RowPitch;
1223 UINT DepthPitch;
1224} D3D10_MAPPED_TEXTURE3D;
1225typedef enum D3D10_CPU_ACCESS_FLAG {
1226 D3D10_CPU_ACCESS_WRITE = 0x10000,
1227 D3D10_CPU_ACCESS_READ = 0x20000
1228} D3D10_CPU_ACCESS_FLAG;
1229typedef enum D3D10_RESOURCE_MISC_FLAG {
1230 D3D10_RESOURCE_MISC_GENERATE_MIPS = 0x1,
1231 D3D10_RESOURCE_MISC_SHARED = 0x2,
1232 D3D10_RESOURCE_MISC_TEXTURECUBE = 0x4,
1233 D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x10,
1234 D3D10_RESOURCE_MISC_GDI_COMPATIBLE = 0x20
1235} D3D10_RESOURCE_MISC_FLAG;
1236typedef enum D3D10_MAP_FLAG {
1237 D3D10_MAP_FLAG_DO_NOT_WAIT = 0x100000
1238} D3D10_MAP_FLAG;
1239typedef enum D3D10_RAISE_FLAG {
1240 D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1
1241} D3D10_RAISE_FLAG;
1242typedef enum D3D10_CLEAR_FLAG {
1243 D3D10_CLEAR_DEPTH = 0x1,
1244 D3D10_CLEAR_STENCIL = 0x2
1245} D3D10_CLEAR_FLAG;
1246typedef enum D3D10_COLOR_WRITE_ENABLE {
1247 D3D10_COLOR_WRITE_ENABLE_RED = 0x1,
1248 D3D10_COLOR_WRITE_ENABLE_GREEN = 0x2,
1249 D3D10_COLOR_WRITE_ENABLE_BLUE = 0x4,
1250 D3D10_COLOR_WRITE_ENABLE_ALPHA = 0x8,
1251 D3D10_COLOR_WRITE_ENABLE_ALL = ((D3D10_COLOR_WRITE_ENABLE_RED | D3D10_COLOR_WRITE_ENABLE_GREEN) | D3D10_COLOR_WRITE_ENABLE_BLUE) | D3D10_COLOR_WRITE_ENABLE_ALPHA
1252} D3D10_COLOR_WRITE_ENABLE;
1253typedef enum D3D10_FORMAT_SUPPORT {
1254 D3D10_FORMAT_SUPPORT_BUFFER = 0x1,
1255 D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
1256 D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
1257 D3D10_FORMAT_SUPPORT_SO_BUFFER = 0x8,
1258 D3D10_FORMAT_SUPPORT_TEXTURE1D = 0x10,
1259 D3D10_FORMAT_SUPPORT_TEXTURE2D = 0x20,
1260 D3D10_FORMAT_SUPPORT_TEXTURE3D = 0x40,
1261 D3D10_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
1262 D3D10_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
1263 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
1264 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
1265 D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
1266 D3D10_FORMAT_SUPPORT_MIP = 0x1000,
1267 D3D10_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
1268 D3D10_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
1269 D3D10_FORMAT_SUPPORT_BLENDABLE = 0x8000,
1270 D3D10_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
1271 D3D10_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
1272 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
1273 D3D10_FORMAT_SUPPORT_DISPLAY = 0x80000,
1274 D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
1275 D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
1276 D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
1277 D3D10_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
1278 D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000
1279} D3D10_FORMAT_SUPPORT;
1280typedef enum D3D10_TEXTURECUBE_FACE {
1281 D3D10_TEXTURECUBE_FACE_POSITIVE_X = 0,
1282 D3D10_TEXTURECUBE_FACE_NEGATIVE_X = 1,
1283 D3D10_TEXTURECUBE_FACE_POSITIVE_Y = 2,
1284 D3D10_TEXTURECUBE_FACE_NEGATIVE_Y = 3,
1285 D3D10_TEXTURECUBE_FACE_POSITIVE_Z = 4,
1286 D3D10_TEXTURECUBE_FACE_NEGATIVE_Z = 5
1287} D3D10_TEXTURECUBE_FACE;
1288typedef enum D3D10_ASYNC_GETDATA_FLAG {
1289 D3D10_ASYNC_GETDATA_DONOTFLUSH = 0x1
1290} D3D10_ASYNC_GETDATA_FLAG;
1291typedef enum D3D10_FILTER_TYPE {
1292 D3D10_FILTER_TYPE_POINT = 0,
1293 D3D10_FILTER_TYPE_LINEAR = 1
1294} D3D10_FILTER_TYPE;
1295typedef enum D3D10_QUERY_MISC_FLAG {
1296 D3D10_QUERY_MISC_PREDICATEHINT = 0x1
1297} D3D10_QUERY_MISC_FLAG;
1298typedef struct D3D10_QUERY_DATA_TIMESTAMP_DISJOINT {
1299 UINT64 Frequency;
1300 WINBOOL Disjoint;
1301} D3D10_QUERY_DATA_TIMESTAMP_DISJOINT;
1302typedef struct D3D10_QUERY_DATA_PIPELINE_STATISTICS {
1303 UINT64 IAVertices;
1304 UINT64 IAPrimitives;
1305 UINT64 VSInvocations;
1306 UINT64 GSInvocations;
1307 UINT64 GSPrimitives;
1308 UINT64 CInvocations;
1309 UINT64 CPrimitives;
1310 UINT64 PSInvocations;
1311} D3D10_QUERY_DATA_PIPELINE_STATISTICS;
1312typedef struct D3D10_QUERY_DATA_SO_STATISTICS {
1313 UINT64 NumPrimitivesWritten;
1314 UINT64 PrimitivesStorageNeeded;
1315} D3D10_QUERY_DATA_SO_STATISTICS;
1316typedef enum D3D10_CREATE_DEVICE_FLAG {
1317 D3D10_CREATE_DEVICE_SINGLETHREADED = 0x1,
1318 D3D10_CREATE_DEVICE_DEBUG = 0x2,
1319 D3D10_CREATE_DEVICE_SWITCH_TO_REF = 0x4,
1320 D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8,
1321 D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP = 0x10,
1322 D3D10_CREATE_DEVICE_BGRA_SUPPORT = 0x20,
1323 D3D10_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80,
1324 D3D10_CREATE_DEVICE_STRICT_VALIDATION = 0x200,
1325 D3D10_CREATE_DEVICE_DEBUGGABLE = 0x400
1326} D3D10_CREATE_DEVICE_FLAG;
1327#ifndef __ID3D10Device_FWD_DEFINED__
1328#define __ID3D10Device_FWD_DEFINED__
1329typedef interface ID3D10Device ID3D10Device;
1330#ifdef __cplusplus
1331interface ID3D10Device;
1332#endif /* __cplusplus */
1333#endif
1334
1335/*****************************************************************************
1336 * ID3D10DeviceChild interface
1337 */
1338#ifndef __ID3D10DeviceChild_INTERFACE_DEFINED__
1339#define __ID3D10DeviceChild_INTERFACE_DEFINED__
1340
1341DEFINE_GUID(IID_ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
1342#if defined(__cplusplus) && !defined(CINTERFACE)
1343MIDL_INTERFACE("9b7e4c00-342c-4106-a19f-4f2704f689f0")
1344ID3D10DeviceChild : public IUnknown
1345{
1346 virtual void STDMETHODCALLTYPE GetDevice(
1347 ID3D10Device **ppDevice) = 0;
1348
1349 virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
1350 REFGUID guid,
1351 UINT *pDataSize,
1352 void *pData) = 0;
1353
1354 virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
1355 REFGUID guid,
1356 UINT DataSize,
1357 const void *pData) = 0;
1358
1359 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
1360 REFGUID guid,
1361 const IUnknown *pData) = 0;
1362
1363};
1364#ifdef __CRT_UUID_DECL
1365__CRT_UUID_DECL(ID3D10DeviceChild, 0x9b7e4c00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
1366#endif
1367#else
1368typedef struct ID3D10DeviceChildVtbl {
1369 BEGIN_INTERFACE
1370
1371 /*** IUnknown methods ***/
1372 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
1373 ID3D10DeviceChild *This,
1374 REFIID riid,
1375 void **ppvObject);
1376
1377 ULONG (STDMETHODCALLTYPE *AddRef)(
1378 ID3D10DeviceChild *This);
1379
1380 ULONG (STDMETHODCALLTYPE *Release)(
1381 ID3D10DeviceChild *This);
1382
1383 /*** ID3D10DeviceChild methods ***/
1384 void (STDMETHODCALLTYPE *GetDevice)(
1385 ID3D10DeviceChild *This,
1386 ID3D10Device **ppDevice);
1387
1388 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
1389 ID3D10DeviceChild *This,
1390 REFGUID guid,
1391 UINT *pDataSize,
1392 void *pData);
1393
1394 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
1395 ID3D10DeviceChild *This,
1396 REFGUID guid,
1397 UINT DataSize,
1398 const void *pData);
1399
1400 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
1401 ID3D10DeviceChild *This,
1402 REFGUID guid,
1403 const IUnknown *pData);
1404
1405 END_INTERFACE
1406} ID3D10DeviceChildVtbl;
1407
1408interface ID3D10DeviceChild {
1409 CONST_VTBL ID3D10DeviceChildVtbl* lpVtbl;
1410};
1411
1412#ifdef COBJMACROS
1413#ifndef WIDL_C_INLINE_WRAPPERS
1414/*** IUnknown methods ***/
1415#define ID3D10DeviceChild_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
1416#define ID3D10DeviceChild_AddRef(This) (This)->lpVtbl->AddRef(This)
1417#define ID3D10DeviceChild_Release(This) (This)->lpVtbl->Release(This)
1418/*** ID3D10DeviceChild methods ***/
1419#define ID3D10DeviceChild_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
1420#define ID3D10DeviceChild_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
1421#define ID3D10DeviceChild_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
1422#define ID3D10DeviceChild_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
1423#else
1424/*** IUnknown methods ***/
1425static inline HRESULT ID3D10DeviceChild_QueryInterface(ID3D10DeviceChild* This,REFIID riid,void **ppvObject) {
1426 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
1427}
1428static inline ULONG ID3D10DeviceChild_AddRef(ID3D10DeviceChild* This) {
1429 return This->lpVtbl->AddRef(This);
1430}
1431static inline ULONG ID3D10DeviceChild_Release(ID3D10DeviceChild* This) {
1432 return This->lpVtbl->Release(This);
1433}
1434/*** ID3D10DeviceChild methods ***/
1435static inline void ID3D10DeviceChild_GetDevice(ID3D10DeviceChild* This,ID3D10Device **ppDevice) {
1436 This->lpVtbl->GetDevice(This,ppDevice);
1437}
1438static inline HRESULT ID3D10DeviceChild_GetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT *pDataSize,void *pData) {
1439 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
1440}
1441static inline HRESULT ID3D10DeviceChild_SetPrivateData(ID3D10DeviceChild* This,REFGUID guid,UINT DataSize,const void *pData) {
1442 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
1443}
1444static inline HRESULT ID3D10DeviceChild_SetPrivateDataInterface(ID3D10DeviceChild* This,REFGUID guid,const IUnknown *pData) {
1445 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
1446}
1447#endif
1448#endif
1449
1450#endif
1451
1452
1453#endif /* __ID3D10DeviceChild_INTERFACE_DEFINED__ */
1454
1455/*****************************************************************************
1456 * ID3D10Resource interface
1457 */
1458#ifndef __ID3D10Resource_INTERFACE_DEFINED__
1459#define __ID3D10Resource_INTERFACE_DEFINED__
1460
1461DEFINE_GUID(IID_ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
1462#if defined(__cplusplus) && !defined(CINTERFACE)
1463MIDL_INTERFACE("9b7e4c01-342c-4106-a19f-4f2704f689f0")
1464ID3D10Resource : public ID3D10DeviceChild
1465{
1466 virtual void STDMETHODCALLTYPE GetType(
1467 D3D10_RESOURCE_DIMENSION *rType) = 0;
1468
1469 virtual void STDMETHODCALLTYPE SetEvictionPriority(
1470 UINT EvictionPriority) = 0;
1471
1472 virtual UINT STDMETHODCALLTYPE GetEvictionPriority(
1473 ) = 0;
1474
1475};
1476#ifdef __CRT_UUID_DECL
1477__CRT_UUID_DECL(ID3D10Resource, 0x9b7e4c01, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
1478#endif
1479#else
1480typedef struct ID3D10ResourceVtbl {
1481 BEGIN_INTERFACE
1482
1483 /*** IUnknown methods ***/
1484 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
1485 ID3D10Resource *This,
1486 REFIID riid,
1487 void **ppvObject);
1488
1489 ULONG (STDMETHODCALLTYPE *AddRef)(
1490 ID3D10Resource *This);
1491
1492 ULONG (STDMETHODCALLTYPE *Release)(
1493 ID3D10Resource *This);
1494
1495 /*** ID3D10DeviceChild methods ***/
1496 void (STDMETHODCALLTYPE *GetDevice)(
1497 ID3D10Resource *This,
1498 ID3D10Device **ppDevice);
1499
1500 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
1501 ID3D10Resource *This,
1502 REFGUID guid,
1503 UINT *pDataSize,
1504 void *pData);
1505
1506 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
1507 ID3D10Resource *This,
1508 REFGUID guid,
1509 UINT DataSize,
1510 const void *pData);
1511
1512 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
1513 ID3D10Resource *This,
1514 REFGUID guid,
1515 const IUnknown *pData);
1516
1517 /*** ID3D10Resource methods ***/
1518 void (STDMETHODCALLTYPE *GetType)(
1519 ID3D10Resource *This,
1520 D3D10_RESOURCE_DIMENSION *rType);
1521
1522 void (STDMETHODCALLTYPE *SetEvictionPriority)(
1523 ID3D10Resource *This,
1524 UINT EvictionPriority);
1525
1526 UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
1527 ID3D10Resource *This);
1528
1529 END_INTERFACE
1530} ID3D10ResourceVtbl;
1531
1532interface ID3D10Resource {
1533 CONST_VTBL ID3D10ResourceVtbl* lpVtbl;
1534};
1535
1536#ifdef COBJMACROS
1537#ifndef WIDL_C_INLINE_WRAPPERS
1538/*** IUnknown methods ***/
1539#define ID3D10Resource_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
1540#define ID3D10Resource_AddRef(This) (This)->lpVtbl->AddRef(This)
1541#define ID3D10Resource_Release(This) (This)->lpVtbl->Release(This)
1542/*** ID3D10DeviceChild methods ***/
1543#define ID3D10Resource_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
1544#define ID3D10Resource_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
1545#define ID3D10Resource_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
1546#define ID3D10Resource_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
1547/*** ID3D10Resource methods ***/
1548#define ID3D10Resource_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
1549#define ID3D10Resource_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
1550#define ID3D10Resource_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
1551#else
1552/*** IUnknown methods ***/
1553static inline HRESULT ID3D10Resource_QueryInterface(ID3D10Resource* This,REFIID riid,void **ppvObject) {
1554 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
1555}
1556static inline ULONG ID3D10Resource_AddRef(ID3D10Resource* This) {
1557 return This->lpVtbl->AddRef(This);
1558}
1559static inline ULONG ID3D10Resource_Release(ID3D10Resource* This) {
1560 return This->lpVtbl->Release(This);
1561}
1562/*** ID3D10DeviceChild methods ***/
1563static inline void ID3D10Resource_GetDevice(ID3D10Resource* This,ID3D10Device **ppDevice) {
1564 This->lpVtbl->GetDevice(This,ppDevice);
1565}
1566static inline HRESULT ID3D10Resource_GetPrivateData(ID3D10Resource* This,REFGUID guid,UINT *pDataSize,void *pData) {
1567 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
1568}
1569static inline HRESULT ID3D10Resource_SetPrivateData(ID3D10Resource* This,REFGUID guid,UINT DataSize,const void *pData) {
1570 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
1571}
1572static inline HRESULT ID3D10Resource_SetPrivateDataInterface(ID3D10Resource* This,REFGUID guid,const IUnknown *pData) {
1573 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
1574}
1575/*** ID3D10Resource methods ***/
1576static inline void ID3D10Resource_GetType(ID3D10Resource* This,D3D10_RESOURCE_DIMENSION *rType) {
1577 This->lpVtbl->GetType(This,rType);
1578}
1579static inline void ID3D10Resource_SetEvictionPriority(ID3D10Resource* This,UINT EvictionPriority) {
1580 This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
1581}
1582static inline UINT ID3D10Resource_GetEvictionPriority(ID3D10Resource* This) {
1583 return This->lpVtbl->GetEvictionPriority(This);
1584}
1585#endif
1586#endif
1587
1588#endif
1589
1590
1591#endif /* __ID3D10Resource_INTERFACE_DEFINED__ */
1592
1593/*****************************************************************************
1594 * ID3D10Buffer interface
1595 */
1596#ifndef __ID3D10Buffer_INTERFACE_DEFINED__
1597#define __ID3D10Buffer_INTERFACE_DEFINED__
1598
1599DEFINE_GUID(IID_ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
1600#if defined(__cplusplus) && !defined(CINTERFACE)
1601MIDL_INTERFACE("9b7e4c02-342c-4106-a19f-4f2704f689f0")
1602ID3D10Buffer : public ID3D10Resource
1603{
1604 virtual HRESULT STDMETHODCALLTYPE Map(
1605 D3D10_MAP MapType,
1606 UINT MapFlags,
1607 void **ppData) = 0;
1608
1609 virtual void STDMETHODCALLTYPE Unmap(
1610 ) = 0;
1611
1612 virtual void STDMETHODCALLTYPE GetDesc(
1613 D3D10_BUFFER_DESC *pDesc) = 0;
1614
1615};
1616#ifdef __CRT_UUID_DECL
1617__CRT_UUID_DECL(ID3D10Buffer, 0x9b7e4c02, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
1618#endif
1619#else
1620typedef struct ID3D10BufferVtbl {
1621 BEGIN_INTERFACE
1622
1623 /*** IUnknown methods ***/
1624 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
1625 ID3D10Buffer *This,
1626 REFIID riid,
1627 void **ppvObject);
1628
1629 ULONG (STDMETHODCALLTYPE *AddRef)(
1630 ID3D10Buffer *This);
1631
1632 ULONG (STDMETHODCALLTYPE *Release)(
1633 ID3D10Buffer *This);
1634
1635 /*** ID3D10DeviceChild methods ***/
1636 void (STDMETHODCALLTYPE *GetDevice)(
1637 ID3D10Buffer *This,
1638 ID3D10Device **ppDevice);
1639
1640 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
1641 ID3D10Buffer *This,
1642 REFGUID guid,
1643 UINT *pDataSize,
1644 void *pData);
1645
1646 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
1647 ID3D10Buffer *This,
1648 REFGUID guid,
1649 UINT DataSize,
1650 const void *pData);
1651
1652 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
1653 ID3D10Buffer *This,
1654 REFGUID guid,
1655 const IUnknown *pData);
1656
1657 /*** ID3D10Resource methods ***/
1658 void (STDMETHODCALLTYPE *GetType)(
1659 ID3D10Buffer *This,
1660 D3D10_RESOURCE_DIMENSION *rType);
1661
1662 void (STDMETHODCALLTYPE *SetEvictionPriority)(
1663 ID3D10Buffer *This,
1664 UINT EvictionPriority);
1665
1666 UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
1667 ID3D10Buffer *This);
1668
1669 /*** ID3D10Buffer methods ***/
1670 HRESULT (STDMETHODCALLTYPE *Map)(
1671 ID3D10Buffer *This,
1672 D3D10_MAP MapType,
1673 UINT MapFlags,
1674 void **ppData);
1675
1676 void (STDMETHODCALLTYPE *Unmap)(
1677 ID3D10Buffer *This);
1678
1679 void (STDMETHODCALLTYPE *GetDesc)(
1680 ID3D10Buffer *This,
1681 D3D10_BUFFER_DESC *pDesc);
1682
1683 END_INTERFACE
1684} ID3D10BufferVtbl;
1685
1686interface ID3D10Buffer {
1687 CONST_VTBL ID3D10BufferVtbl* lpVtbl;
1688};
1689
1690#ifdef COBJMACROS
1691#ifndef WIDL_C_INLINE_WRAPPERS
1692/*** IUnknown methods ***/
1693#define ID3D10Buffer_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
1694#define ID3D10Buffer_AddRef(This) (This)->lpVtbl->AddRef(This)
1695#define ID3D10Buffer_Release(This) (This)->lpVtbl->Release(This)
1696/*** ID3D10DeviceChild methods ***/
1697#define ID3D10Buffer_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
1698#define ID3D10Buffer_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
1699#define ID3D10Buffer_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
1700#define ID3D10Buffer_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
1701/*** ID3D10Resource methods ***/
1702#define ID3D10Buffer_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
1703#define ID3D10Buffer_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
1704#define ID3D10Buffer_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
1705/*** ID3D10Buffer methods ***/
1706#define ID3D10Buffer_Map(This,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,MapType,MapFlags,ppData)
1707#define ID3D10Buffer_Unmap(This) (This)->lpVtbl->Unmap(This)
1708#define ID3D10Buffer_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
1709#else
1710/*** IUnknown methods ***/
1711static inline HRESULT ID3D10Buffer_QueryInterface(ID3D10Buffer* This,REFIID riid,void **ppvObject) {
1712 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
1713}
1714static inline ULONG ID3D10Buffer_AddRef(ID3D10Buffer* This) {
1715 return This->lpVtbl->AddRef(This);
1716}
1717static inline ULONG ID3D10Buffer_Release(ID3D10Buffer* This) {
1718 return This->lpVtbl->Release(This);
1719}
1720/*** ID3D10DeviceChild methods ***/
1721static inline void ID3D10Buffer_GetDevice(ID3D10Buffer* This,ID3D10Device **ppDevice) {
1722 This->lpVtbl->GetDevice(This,ppDevice);
1723}
1724static inline HRESULT ID3D10Buffer_GetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT *pDataSize,void *pData) {
1725 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
1726}
1727static inline HRESULT ID3D10Buffer_SetPrivateData(ID3D10Buffer* This,REFGUID guid,UINT DataSize,const void *pData) {
1728 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
1729}
1730static inline HRESULT ID3D10Buffer_SetPrivateDataInterface(ID3D10Buffer* This,REFGUID guid,const IUnknown *pData) {
1731 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
1732}
1733/*** ID3D10Resource methods ***/
1734static inline void ID3D10Buffer_GetType(ID3D10Buffer* This,D3D10_RESOURCE_DIMENSION *rType) {
1735 This->lpVtbl->GetType(This,rType);
1736}
1737static inline void ID3D10Buffer_SetEvictionPriority(ID3D10Buffer* This,UINT EvictionPriority) {
1738 This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
1739}
1740static inline UINT ID3D10Buffer_GetEvictionPriority(ID3D10Buffer* This) {
1741 return This->lpVtbl->GetEvictionPriority(This);
1742}
1743/*** ID3D10Buffer methods ***/
1744static inline HRESULT ID3D10Buffer_Map(ID3D10Buffer* This,D3D10_MAP MapType,UINT MapFlags,void **ppData) {
1745 return This->lpVtbl->Map(This,MapType,MapFlags,ppData);
1746}
1747static inline void ID3D10Buffer_Unmap(ID3D10Buffer* This) {
1748 This->lpVtbl->Unmap(This);
1749}
1750static inline void ID3D10Buffer_GetDesc(ID3D10Buffer* This,D3D10_BUFFER_DESC *pDesc) {
1751 This->lpVtbl->GetDesc(This,pDesc);
1752}
1753#endif
1754#endif
1755
1756#endif
1757
1758
1759#endif /* __ID3D10Buffer_INTERFACE_DEFINED__ */
1760
1761/*****************************************************************************
1762 * ID3D10Texture1D interface
1763 */
1764#ifndef __ID3D10Texture1D_INTERFACE_DEFINED__
1765#define __ID3D10Texture1D_INTERFACE_DEFINED__
1766
1767DEFINE_GUID(IID_ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
1768#if defined(__cplusplus) && !defined(CINTERFACE)
1769MIDL_INTERFACE("9b7e4c03-342c-4106-a19f-4f2704f689f0")
1770ID3D10Texture1D : public ID3D10Resource
1771{
1772 virtual HRESULT STDMETHODCALLTYPE Map(
1773 UINT Subresource,
1774 D3D10_MAP MapType,
1775 UINT MapFlags,
1776 void **ppData) = 0;
1777
1778 virtual void STDMETHODCALLTYPE Unmap(
1779 UINT Subresource) = 0;
1780
1781 virtual void STDMETHODCALLTYPE GetDesc(
1782 D3D10_TEXTURE1D_DESC *pDesc) = 0;
1783
1784};
1785#ifdef __CRT_UUID_DECL
1786__CRT_UUID_DECL(ID3D10Texture1D, 0x9b7e4c03, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
1787#endif
1788#else
1789typedef struct ID3D10Texture1DVtbl {
1790 BEGIN_INTERFACE
1791
1792 /*** IUnknown methods ***/
1793 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
1794 ID3D10Texture1D *This,
1795 REFIID riid,
1796 void **ppvObject);
1797
1798 ULONG (STDMETHODCALLTYPE *AddRef)(
1799 ID3D10Texture1D *This);
1800
1801 ULONG (STDMETHODCALLTYPE *Release)(
1802 ID3D10Texture1D *This);
1803
1804 /*** ID3D10DeviceChild methods ***/
1805 void (STDMETHODCALLTYPE *GetDevice)(
1806 ID3D10Texture1D *This,
1807 ID3D10Device **ppDevice);
1808
1809 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
1810 ID3D10Texture1D *This,
1811 REFGUID guid,
1812 UINT *pDataSize,
1813 void *pData);
1814
1815 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
1816 ID3D10Texture1D *This,
1817 REFGUID guid,
1818 UINT DataSize,
1819 const void *pData);
1820
1821 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
1822 ID3D10Texture1D *This,
1823 REFGUID guid,
1824 const IUnknown *pData);
1825
1826 /*** ID3D10Resource methods ***/
1827 void (STDMETHODCALLTYPE *GetType)(
1828 ID3D10Texture1D *This,
1829 D3D10_RESOURCE_DIMENSION *rType);
1830
1831 void (STDMETHODCALLTYPE *SetEvictionPriority)(
1832 ID3D10Texture1D *This,
1833 UINT EvictionPriority);
1834
1835 UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
1836 ID3D10Texture1D *This);
1837
1838 /*** ID3D10Texture1D methods ***/
1839 HRESULT (STDMETHODCALLTYPE *Map)(
1840 ID3D10Texture1D *This,
1841 UINT Subresource,
1842 D3D10_MAP MapType,
1843 UINT MapFlags,
1844 void **ppData);
1845
1846 void (STDMETHODCALLTYPE *Unmap)(
1847 ID3D10Texture1D *This,
1848 UINT Subresource);
1849
1850 void (STDMETHODCALLTYPE *GetDesc)(
1851 ID3D10Texture1D *This,
1852 D3D10_TEXTURE1D_DESC *pDesc);
1853
1854 END_INTERFACE
1855} ID3D10Texture1DVtbl;
1856
1857interface ID3D10Texture1D {
1858 CONST_VTBL ID3D10Texture1DVtbl* lpVtbl;
1859};
1860
1861#ifdef COBJMACROS
1862#ifndef WIDL_C_INLINE_WRAPPERS
1863/*** IUnknown methods ***/
1864#define ID3D10Texture1D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
1865#define ID3D10Texture1D_AddRef(This) (This)->lpVtbl->AddRef(This)
1866#define ID3D10Texture1D_Release(This) (This)->lpVtbl->Release(This)
1867/*** ID3D10DeviceChild methods ***/
1868#define ID3D10Texture1D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
1869#define ID3D10Texture1D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
1870#define ID3D10Texture1D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
1871#define ID3D10Texture1D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
1872/*** ID3D10Resource methods ***/
1873#define ID3D10Texture1D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
1874#define ID3D10Texture1D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
1875#define ID3D10Texture1D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
1876/*** ID3D10Texture1D methods ***/
1877#define ID3D10Texture1D_Map(This,Subresource,MapType,MapFlags,ppData) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData)
1878#define ID3D10Texture1D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
1879#define ID3D10Texture1D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
1880#else
1881/*** IUnknown methods ***/
1882static inline HRESULT ID3D10Texture1D_QueryInterface(ID3D10Texture1D* This,REFIID riid,void **ppvObject) {
1883 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
1884}
1885static inline ULONG ID3D10Texture1D_AddRef(ID3D10Texture1D* This) {
1886 return This->lpVtbl->AddRef(This);
1887}
1888static inline ULONG ID3D10Texture1D_Release(ID3D10Texture1D* This) {
1889 return This->lpVtbl->Release(This);
1890}
1891/*** ID3D10DeviceChild methods ***/
1892static inline void ID3D10Texture1D_GetDevice(ID3D10Texture1D* This,ID3D10Device **ppDevice) {
1893 This->lpVtbl->GetDevice(This,ppDevice);
1894}
1895static inline HRESULT ID3D10Texture1D_GetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT *pDataSize,void *pData) {
1896 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
1897}
1898static inline HRESULT ID3D10Texture1D_SetPrivateData(ID3D10Texture1D* This,REFGUID guid,UINT DataSize,const void *pData) {
1899 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
1900}
1901static inline HRESULT ID3D10Texture1D_SetPrivateDataInterface(ID3D10Texture1D* This,REFGUID guid,const IUnknown *pData) {
1902 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
1903}
1904/*** ID3D10Resource methods ***/
1905static inline void ID3D10Texture1D_GetType(ID3D10Texture1D* This,D3D10_RESOURCE_DIMENSION *rType) {
1906 This->lpVtbl->GetType(This,rType);
1907}
1908static inline void ID3D10Texture1D_SetEvictionPriority(ID3D10Texture1D* This,UINT EvictionPriority) {
1909 This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
1910}
1911static inline UINT ID3D10Texture1D_GetEvictionPriority(ID3D10Texture1D* This) {
1912 return This->lpVtbl->GetEvictionPriority(This);
1913}
1914/*** ID3D10Texture1D methods ***/
1915static inline HRESULT ID3D10Texture1D_Map(ID3D10Texture1D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,void **ppData) {
1916 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,ppData);
1917}
1918static inline void ID3D10Texture1D_Unmap(ID3D10Texture1D* This,UINT Subresource) {
1919 This->lpVtbl->Unmap(This,Subresource);
1920}
1921static inline void ID3D10Texture1D_GetDesc(ID3D10Texture1D* This,D3D10_TEXTURE1D_DESC *pDesc) {
1922 This->lpVtbl->GetDesc(This,pDesc);
1923}
1924#endif
1925#endif
1926
1927#endif
1928
1929
1930#endif /* __ID3D10Texture1D_INTERFACE_DEFINED__ */
1931
1932/*****************************************************************************
1933 * ID3D10Texture2D interface
1934 */
1935#ifndef __ID3D10Texture2D_INTERFACE_DEFINED__
1936#define __ID3D10Texture2D_INTERFACE_DEFINED__
1937
1938DEFINE_GUID(IID_ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
1939#if defined(__cplusplus) && !defined(CINTERFACE)
1940MIDL_INTERFACE("9b7e4c04-342c-4106-a19f-4f2704f689f0")
1941ID3D10Texture2D : public ID3D10Resource
1942{
1943 virtual HRESULT STDMETHODCALLTYPE Map(
1944 UINT Subresource,
1945 D3D10_MAP MapType,
1946 UINT MapFlags,
1947 D3D10_MAPPED_TEXTURE2D *pMappedTex2D) = 0;
1948
1949 virtual void STDMETHODCALLTYPE Unmap(
1950 UINT Subresource) = 0;
1951
1952 virtual void STDMETHODCALLTYPE GetDesc(
1953 D3D10_TEXTURE2D_DESC *pDesc) = 0;
1954
1955};
1956#ifdef __CRT_UUID_DECL
1957__CRT_UUID_DECL(ID3D10Texture2D, 0x9b7e4c04, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
1958#endif
1959#else
1960typedef struct ID3D10Texture2DVtbl {
1961 BEGIN_INTERFACE
1962
1963 /*** IUnknown methods ***/
1964 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
1965 ID3D10Texture2D *This,
1966 REFIID riid,
1967 void **ppvObject);
1968
1969 ULONG (STDMETHODCALLTYPE *AddRef)(
1970 ID3D10Texture2D *This);
1971
1972 ULONG (STDMETHODCALLTYPE *Release)(
1973 ID3D10Texture2D *This);
1974
1975 /*** ID3D10DeviceChild methods ***/
1976 void (STDMETHODCALLTYPE *GetDevice)(
1977 ID3D10Texture2D *This,
1978 ID3D10Device **ppDevice);
1979
1980 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
1981 ID3D10Texture2D *This,
1982 REFGUID guid,
1983 UINT *pDataSize,
1984 void *pData);
1985
1986 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
1987 ID3D10Texture2D *This,
1988 REFGUID guid,
1989 UINT DataSize,
1990 const void *pData);
1991
1992 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
1993 ID3D10Texture2D *This,
1994 REFGUID guid,
1995 const IUnknown *pData);
1996
1997 /*** ID3D10Resource methods ***/
1998 void (STDMETHODCALLTYPE *GetType)(
1999 ID3D10Texture2D *This,
2000 D3D10_RESOURCE_DIMENSION *rType);
2001
2002 void (STDMETHODCALLTYPE *SetEvictionPriority)(
2003 ID3D10Texture2D *This,
2004 UINT EvictionPriority);
2005
2006 UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
2007 ID3D10Texture2D *This);
2008
2009 /*** ID3D10Texture2D methods ***/
2010 HRESULT (STDMETHODCALLTYPE *Map)(
2011 ID3D10Texture2D *This,
2012 UINT Subresource,
2013 D3D10_MAP MapType,
2014 UINT MapFlags,
2015 D3D10_MAPPED_TEXTURE2D *pMappedTex2D);
2016
2017 void (STDMETHODCALLTYPE *Unmap)(
2018 ID3D10Texture2D *This,
2019 UINT Subresource);
2020
2021 void (STDMETHODCALLTYPE *GetDesc)(
2022 ID3D10Texture2D *This,
2023 D3D10_TEXTURE2D_DESC *pDesc);
2024
2025 END_INTERFACE
2026} ID3D10Texture2DVtbl;
2027
2028interface ID3D10Texture2D {
2029 CONST_VTBL ID3D10Texture2DVtbl* lpVtbl;
2030};
2031
2032#ifdef COBJMACROS
2033#ifndef WIDL_C_INLINE_WRAPPERS
2034/*** IUnknown methods ***/
2035#define ID3D10Texture2D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2036#define ID3D10Texture2D_AddRef(This) (This)->lpVtbl->AddRef(This)
2037#define ID3D10Texture2D_Release(This) (This)->lpVtbl->Release(This)
2038/*** ID3D10DeviceChild methods ***/
2039#define ID3D10Texture2D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2040#define ID3D10Texture2D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2041#define ID3D10Texture2D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2042#define ID3D10Texture2D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2043/*** ID3D10Resource methods ***/
2044#define ID3D10Texture2D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
2045#define ID3D10Texture2D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
2046#define ID3D10Texture2D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
2047/*** ID3D10Texture2D methods ***/
2048#define ID3D10Texture2D_Map(This,Subresource,MapType,MapFlags,pMappedTex2D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D)
2049#define ID3D10Texture2D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
2050#define ID3D10Texture2D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
2051#else
2052/*** IUnknown methods ***/
2053static inline HRESULT ID3D10Texture2D_QueryInterface(ID3D10Texture2D* This,REFIID riid,void **ppvObject) {
2054 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2055}
2056static inline ULONG ID3D10Texture2D_AddRef(ID3D10Texture2D* This) {
2057 return This->lpVtbl->AddRef(This);
2058}
2059static inline ULONG ID3D10Texture2D_Release(ID3D10Texture2D* This) {
2060 return This->lpVtbl->Release(This);
2061}
2062/*** ID3D10DeviceChild methods ***/
2063static inline void ID3D10Texture2D_GetDevice(ID3D10Texture2D* This,ID3D10Device **ppDevice) {
2064 This->lpVtbl->GetDevice(This,ppDevice);
2065}
2066static inline HRESULT ID3D10Texture2D_GetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT *pDataSize,void *pData) {
2067 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2068}
2069static inline HRESULT ID3D10Texture2D_SetPrivateData(ID3D10Texture2D* This,REFGUID guid,UINT DataSize,const void *pData) {
2070 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2071}
2072static inline HRESULT ID3D10Texture2D_SetPrivateDataInterface(ID3D10Texture2D* This,REFGUID guid,const IUnknown *pData) {
2073 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2074}
2075/*** ID3D10Resource methods ***/
2076static inline void ID3D10Texture2D_GetType(ID3D10Texture2D* This,D3D10_RESOURCE_DIMENSION *rType) {
2077 This->lpVtbl->GetType(This,rType);
2078}
2079static inline void ID3D10Texture2D_SetEvictionPriority(ID3D10Texture2D* This,UINT EvictionPriority) {
2080 This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
2081}
2082static inline UINT ID3D10Texture2D_GetEvictionPriority(ID3D10Texture2D* This) {
2083 return This->lpVtbl->GetEvictionPriority(This);
2084}
2085/*** ID3D10Texture2D methods ***/
2086static inline HRESULT ID3D10Texture2D_Map(ID3D10Texture2D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE2D *pMappedTex2D) {
2087 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex2D);
2088}
2089static inline void ID3D10Texture2D_Unmap(ID3D10Texture2D* This,UINT Subresource) {
2090 This->lpVtbl->Unmap(This,Subresource);
2091}
2092static inline void ID3D10Texture2D_GetDesc(ID3D10Texture2D* This,D3D10_TEXTURE2D_DESC *pDesc) {
2093 This->lpVtbl->GetDesc(This,pDesc);
2094}
2095#endif
2096#endif
2097
2098#endif
2099
2100
2101#endif /* __ID3D10Texture2D_INTERFACE_DEFINED__ */
2102
2103/*****************************************************************************
2104 * ID3D10Texture3D interface
2105 */
2106#ifndef __ID3D10Texture3D_INTERFACE_DEFINED__
2107#define __ID3D10Texture3D_INTERFACE_DEFINED__
2108
2109DEFINE_GUID(IID_ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
2110#if defined(__cplusplus) && !defined(CINTERFACE)
2111MIDL_INTERFACE("9b7e4c05-342c-4106-a19f-4f2704f689f0")
2112ID3D10Texture3D : public ID3D10Resource
2113{
2114 virtual HRESULT STDMETHODCALLTYPE Map(
2115 UINT Subresource,
2116 D3D10_MAP MapType,
2117 UINT MapFlags,
2118 D3D10_MAPPED_TEXTURE3D *pMappedTex3D) = 0;
2119
2120 virtual void STDMETHODCALLTYPE Unmap(
2121 UINT Subresource) = 0;
2122
2123 virtual void STDMETHODCALLTYPE GetDesc(
2124 D3D10_TEXTURE3D_DESC *pDesc) = 0;
2125
2126};
2127#ifdef __CRT_UUID_DECL
2128__CRT_UUID_DECL(ID3D10Texture3D, 0x9b7e4c05, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
2129#endif
2130#else
2131typedef struct ID3D10Texture3DVtbl {
2132 BEGIN_INTERFACE
2133
2134 /*** IUnknown methods ***/
2135 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2136 ID3D10Texture3D *This,
2137 REFIID riid,
2138 void **ppvObject);
2139
2140 ULONG (STDMETHODCALLTYPE *AddRef)(
2141 ID3D10Texture3D *This);
2142
2143 ULONG (STDMETHODCALLTYPE *Release)(
2144 ID3D10Texture3D *This);
2145
2146 /*** ID3D10DeviceChild methods ***/
2147 void (STDMETHODCALLTYPE *GetDevice)(
2148 ID3D10Texture3D *This,
2149 ID3D10Device **ppDevice);
2150
2151 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2152 ID3D10Texture3D *This,
2153 REFGUID guid,
2154 UINT *pDataSize,
2155 void *pData);
2156
2157 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2158 ID3D10Texture3D *This,
2159 REFGUID guid,
2160 UINT DataSize,
2161 const void *pData);
2162
2163 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2164 ID3D10Texture3D *This,
2165 REFGUID guid,
2166 const IUnknown *pData);
2167
2168 /*** ID3D10Resource methods ***/
2169 void (STDMETHODCALLTYPE *GetType)(
2170 ID3D10Texture3D *This,
2171 D3D10_RESOURCE_DIMENSION *rType);
2172
2173 void (STDMETHODCALLTYPE *SetEvictionPriority)(
2174 ID3D10Texture3D *This,
2175 UINT EvictionPriority);
2176
2177 UINT (STDMETHODCALLTYPE *GetEvictionPriority)(
2178 ID3D10Texture3D *This);
2179
2180 /*** ID3D10Texture3D methods ***/
2181 HRESULT (STDMETHODCALLTYPE *Map)(
2182 ID3D10Texture3D *This,
2183 UINT Subresource,
2184 D3D10_MAP MapType,
2185 UINT MapFlags,
2186 D3D10_MAPPED_TEXTURE3D *pMappedTex3D);
2187
2188 void (STDMETHODCALLTYPE *Unmap)(
2189 ID3D10Texture3D *This,
2190 UINT Subresource);
2191
2192 void (STDMETHODCALLTYPE *GetDesc)(
2193 ID3D10Texture3D *This,
2194 D3D10_TEXTURE3D_DESC *pDesc);
2195
2196 END_INTERFACE
2197} ID3D10Texture3DVtbl;
2198
2199interface ID3D10Texture3D {
2200 CONST_VTBL ID3D10Texture3DVtbl* lpVtbl;
2201};
2202
2203#ifdef COBJMACROS
2204#ifndef WIDL_C_INLINE_WRAPPERS
2205/*** IUnknown methods ***/
2206#define ID3D10Texture3D_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2207#define ID3D10Texture3D_AddRef(This) (This)->lpVtbl->AddRef(This)
2208#define ID3D10Texture3D_Release(This) (This)->lpVtbl->Release(This)
2209/*** ID3D10DeviceChild methods ***/
2210#define ID3D10Texture3D_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2211#define ID3D10Texture3D_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2212#define ID3D10Texture3D_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2213#define ID3D10Texture3D_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2214/*** ID3D10Resource methods ***/
2215#define ID3D10Texture3D_GetType(This,rType) (This)->lpVtbl->GetType(This,rType)
2216#define ID3D10Texture3D_SetEvictionPriority(This,EvictionPriority) (This)->lpVtbl->SetEvictionPriority(This,EvictionPriority)
2217#define ID3D10Texture3D_GetEvictionPriority(This) (This)->lpVtbl->GetEvictionPriority(This)
2218/*** ID3D10Texture3D methods ***/
2219#define ID3D10Texture3D_Map(This,Subresource,MapType,MapFlags,pMappedTex3D) (This)->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D)
2220#define ID3D10Texture3D_Unmap(This,Subresource) (This)->lpVtbl->Unmap(This,Subresource)
2221#define ID3D10Texture3D_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
2222#else
2223/*** IUnknown methods ***/
2224static inline HRESULT ID3D10Texture3D_QueryInterface(ID3D10Texture3D* This,REFIID riid,void **ppvObject) {
2225 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2226}
2227static inline ULONG ID3D10Texture3D_AddRef(ID3D10Texture3D* This) {
2228 return This->lpVtbl->AddRef(This);
2229}
2230static inline ULONG ID3D10Texture3D_Release(ID3D10Texture3D* This) {
2231 return This->lpVtbl->Release(This);
2232}
2233/*** ID3D10DeviceChild methods ***/
2234static inline void ID3D10Texture3D_GetDevice(ID3D10Texture3D* This,ID3D10Device **ppDevice) {
2235 This->lpVtbl->GetDevice(This,ppDevice);
2236}
2237static inline HRESULT ID3D10Texture3D_GetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT *pDataSize,void *pData) {
2238 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2239}
2240static inline HRESULT ID3D10Texture3D_SetPrivateData(ID3D10Texture3D* This,REFGUID guid,UINT DataSize,const void *pData) {
2241 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2242}
2243static inline HRESULT ID3D10Texture3D_SetPrivateDataInterface(ID3D10Texture3D* This,REFGUID guid,const IUnknown *pData) {
2244 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2245}
2246/*** ID3D10Resource methods ***/
2247static inline void ID3D10Texture3D_GetType(ID3D10Texture3D* This,D3D10_RESOURCE_DIMENSION *rType) {
2248 This->lpVtbl->GetType(This,rType);
2249}
2250static inline void ID3D10Texture3D_SetEvictionPriority(ID3D10Texture3D* This,UINT EvictionPriority) {
2251 This->lpVtbl->SetEvictionPriority(This,EvictionPriority);
2252}
2253static inline UINT ID3D10Texture3D_GetEvictionPriority(ID3D10Texture3D* This) {
2254 return This->lpVtbl->GetEvictionPriority(This);
2255}
2256/*** ID3D10Texture3D methods ***/
2257static inline HRESULT ID3D10Texture3D_Map(ID3D10Texture3D* This,UINT Subresource,D3D10_MAP MapType,UINT MapFlags,D3D10_MAPPED_TEXTURE3D *pMappedTex3D) {
2258 return This->lpVtbl->Map(This,Subresource,MapType,MapFlags,pMappedTex3D);
2259}
2260static inline void ID3D10Texture3D_Unmap(ID3D10Texture3D* This,UINT Subresource) {
2261 This->lpVtbl->Unmap(This,Subresource);
2262}
2263static inline void ID3D10Texture3D_GetDesc(ID3D10Texture3D* This,D3D10_TEXTURE3D_DESC *pDesc) {
2264 This->lpVtbl->GetDesc(This,pDesc);
2265}
2266#endif
2267#endif
2268
2269#endif
2270
2271
2272#endif /* __ID3D10Texture3D_INTERFACE_DEFINED__ */
2273
2274/*****************************************************************************
2275 * ID3D10View interface
2276 */
2277#ifndef __ID3D10View_INTERFACE_DEFINED__
2278#define __ID3D10View_INTERFACE_DEFINED__
2279
2280DEFINE_GUID(IID_ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33);
2281#if defined(__cplusplus) && !defined(CINTERFACE)
2282MIDL_INTERFACE("c902b03f-60a7-49ba-9936-2a3ab37a7e33")
2283ID3D10View : public ID3D10DeviceChild
2284{
2285 virtual void STDMETHODCALLTYPE GetResource(
2286 ID3D10Resource **ppResource) = 0;
2287
2288};
2289#ifdef __CRT_UUID_DECL
2290__CRT_UUID_DECL(ID3D10View, 0xc902b03f, 0x60a7, 0x49ba, 0x99,0x36, 0x2a,0x3a,0xb3,0x7a,0x7e,0x33)
2291#endif
2292#else
2293typedef struct ID3D10ViewVtbl {
2294 BEGIN_INTERFACE
2295
2296 /*** IUnknown methods ***/
2297 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2298 ID3D10View *This,
2299 REFIID riid,
2300 void **ppvObject);
2301
2302 ULONG (STDMETHODCALLTYPE *AddRef)(
2303 ID3D10View *This);
2304
2305 ULONG (STDMETHODCALLTYPE *Release)(
2306 ID3D10View *This);
2307
2308 /*** ID3D10DeviceChild methods ***/
2309 void (STDMETHODCALLTYPE *GetDevice)(
2310 ID3D10View *This,
2311 ID3D10Device **ppDevice);
2312
2313 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2314 ID3D10View *This,
2315 REFGUID guid,
2316 UINT *pDataSize,
2317 void *pData);
2318
2319 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2320 ID3D10View *This,
2321 REFGUID guid,
2322 UINT DataSize,
2323 const void *pData);
2324
2325 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2326 ID3D10View *This,
2327 REFGUID guid,
2328 const IUnknown *pData);
2329
2330 /*** ID3D10View methods ***/
2331 void (STDMETHODCALLTYPE *GetResource)(
2332 ID3D10View *This,
2333 ID3D10Resource **ppResource);
2334
2335 END_INTERFACE
2336} ID3D10ViewVtbl;
2337
2338interface ID3D10View {
2339 CONST_VTBL ID3D10ViewVtbl* lpVtbl;
2340};
2341
2342#ifdef COBJMACROS
2343#ifndef WIDL_C_INLINE_WRAPPERS
2344/*** IUnknown methods ***/
2345#define ID3D10View_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2346#define ID3D10View_AddRef(This) (This)->lpVtbl->AddRef(This)
2347#define ID3D10View_Release(This) (This)->lpVtbl->Release(This)
2348/*** ID3D10DeviceChild methods ***/
2349#define ID3D10View_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2350#define ID3D10View_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2351#define ID3D10View_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2352#define ID3D10View_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2353/*** ID3D10View methods ***/
2354#define ID3D10View_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2355#else
2356/*** IUnknown methods ***/
2357static inline HRESULT ID3D10View_QueryInterface(ID3D10View* This,REFIID riid,void **ppvObject) {
2358 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2359}
2360static inline ULONG ID3D10View_AddRef(ID3D10View* This) {
2361 return This->lpVtbl->AddRef(This);
2362}
2363static inline ULONG ID3D10View_Release(ID3D10View* This) {
2364 return This->lpVtbl->Release(This);
2365}
2366/*** ID3D10DeviceChild methods ***/
2367static inline void ID3D10View_GetDevice(ID3D10View* This,ID3D10Device **ppDevice) {
2368 This->lpVtbl->GetDevice(This,ppDevice);
2369}
2370static inline HRESULT ID3D10View_GetPrivateData(ID3D10View* This,REFGUID guid,UINT *pDataSize,void *pData) {
2371 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2372}
2373static inline HRESULT ID3D10View_SetPrivateData(ID3D10View* This,REFGUID guid,UINT DataSize,const void *pData) {
2374 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2375}
2376static inline HRESULT ID3D10View_SetPrivateDataInterface(ID3D10View* This,REFGUID guid,const IUnknown *pData) {
2377 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2378}
2379/*** ID3D10View methods ***/
2380static inline void ID3D10View_GetResource(ID3D10View* This,ID3D10Resource **ppResource) {
2381 This->lpVtbl->GetResource(This,ppResource);
2382}
2383#endif
2384#endif
2385
2386#endif
2387
2388
2389#endif /* __ID3D10View_INTERFACE_DEFINED__ */
2390
2391/*****************************************************************************
2392 * ID3D10DepthStencilView interface
2393 */
2394#ifndef __ID3D10DepthStencilView_INTERFACE_DEFINED__
2395#define __ID3D10DepthStencilView_INTERFACE_DEFINED__
2396
2397DEFINE_GUID(IID_ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
2398#if defined(__cplusplus) && !defined(CINTERFACE)
2399MIDL_INTERFACE("9b7e4c09-342c-4106-a19f-4f2704f689f0")
2400ID3D10DepthStencilView : public ID3D10View
2401{
2402 virtual void STDMETHODCALLTYPE GetDesc(
2403 D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
2404
2405};
2406#ifdef __CRT_UUID_DECL
2407__CRT_UUID_DECL(ID3D10DepthStencilView, 0x9b7e4c09, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
2408#endif
2409#else
2410typedef struct ID3D10DepthStencilViewVtbl {
2411 BEGIN_INTERFACE
2412
2413 /*** IUnknown methods ***/
2414 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2415 ID3D10DepthStencilView *This,
2416 REFIID riid,
2417 void **ppvObject);
2418
2419 ULONG (STDMETHODCALLTYPE *AddRef)(
2420 ID3D10DepthStencilView *This);
2421
2422 ULONG (STDMETHODCALLTYPE *Release)(
2423 ID3D10DepthStencilView *This);
2424
2425 /*** ID3D10DeviceChild methods ***/
2426 void (STDMETHODCALLTYPE *GetDevice)(
2427 ID3D10DepthStencilView *This,
2428 ID3D10Device **ppDevice);
2429
2430 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2431 ID3D10DepthStencilView *This,
2432 REFGUID guid,
2433 UINT *pDataSize,
2434 void *pData);
2435
2436 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2437 ID3D10DepthStencilView *This,
2438 REFGUID guid,
2439 UINT DataSize,
2440 const void *pData);
2441
2442 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2443 ID3D10DepthStencilView *This,
2444 REFGUID guid,
2445 const IUnknown *pData);
2446
2447 /*** ID3D10View methods ***/
2448 void (STDMETHODCALLTYPE *GetResource)(
2449 ID3D10DepthStencilView *This,
2450 ID3D10Resource **ppResource);
2451
2452 /*** ID3D10DepthStencilView methods ***/
2453 void (STDMETHODCALLTYPE *GetDesc)(
2454 ID3D10DepthStencilView *This,
2455 D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc);
2456
2457 END_INTERFACE
2458} ID3D10DepthStencilViewVtbl;
2459
2460interface ID3D10DepthStencilView {
2461 CONST_VTBL ID3D10DepthStencilViewVtbl* lpVtbl;
2462};
2463
2464#ifdef COBJMACROS
2465#ifndef WIDL_C_INLINE_WRAPPERS
2466/*** IUnknown methods ***/
2467#define ID3D10DepthStencilView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2468#define ID3D10DepthStencilView_AddRef(This) (This)->lpVtbl->AddRef(This)
2469#define ID3D10DepthStencilView_Release(This) (This)->lpVtbl->Release(This)
2470/*** ID3D10DeviceChild methods ***/
2471#define ID3D10DepthStencilView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2472#define ID3D10DepthStencilView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2473#define ID3D10DepthStencilView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2474#define ID3D10DepthStencilView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2475/*** ID3D10View methods ***/
2476#define ID3D10DepthStencilView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2477/*** ID3D10DepthStencilView methods ***/
2478#define ID3D10DepthStencilView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
2479#else
2480/*** IUnknown methods ***/
2481static inline HRESULT ID3D10DepthStencilView_QueryInterface(ID3D10DepthStencilView* This,REFIID riid,void **ppvObject) {
2482 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2483}
2484static inline ULONG ID3D10DepthStencilView_AddRef(ID3D10DepthStencilView* This) {
2485 return This->lpVtbl->AddRef(This);
2486}
2487static inline ULONG ID3D10DepthStencilView_Release(ID3D10DepthStencilView* This) {
2488 return This->lpVtbl->Release(This);
2489}
2490/*** ID3D10DeviceChild methods ***/
2491static inline void ID3D10DepthStencilView_GetDevice(ID3D10DepthStencilView* This,ID3D10Device **ppDevice) {
2492 This->lpVtbl->GetDevice(This,ppDevice);
2493}
2494static inline HRESULT ID3D10DepthStencilView_GetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT *pDataSize,void *pData) {
2495 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2496}
2497static inline HRESULT ID3D10DepthStencilView_SetPrivateData(ID3D10DepthStencilView* This,REFGUID guid,UINT DataSize,const void *pData) {
2498 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2499}
2500static inline HRESULT ID3D10DepthStencilView_SetPrivateDataInterface(ID3D10DepthStencilView* This,REFGUID guid,const IUnknown *pData) {
2501 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2502}
2503/*** ID3D10View methods ***/
2504static inline void ID3D10DepthStencilView_GetResource(ID3D10DepthStencilView* This,ID3D10Resource **ppResource) {
2505 This->lpVtbl->GetResource(This,ppResource);
2506}
2507/*** ID3D10DepthStencilView methods ***/
2508static inline void ID3D10DepthStencilView_GetDesc(ID3D10DepthStencilView* This,D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc) {
2509 This->lpVtbl->GetDesc(This,pDesc);
2510}
2511#endif
2512#endif
2513
2514#endif
2515
2516
2517#endif /* __ID3D10DepthStencilView_INTERFACE_DEFINED__ */
2518
2519/*****************************************************************************
2520 * ID3D10RenderTargetView interface
2521 */
2522#ifndef __ID3D10RenderTargetView_INTERFACE_DEFINED__
2523#define __ID3D10RenderTargetView_INTERFACE_DEFINED__
2524
2525DEFINE_GUID(IID_ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
2526#if defined(__cplusplus) && !defined(CINTERFACE)
2527MIDL_INTERFACE("9b7e4c08-342c-4106-a19f-4f2704f689f0")
2528ID3D10RenderTargetView : public ID3D10View
2529{
2530 virtual void STDMETHODCALLTYPE GetDesc(
2531 D3D10_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
2532
2533};
2534#ifdef __CRT_UUID_DECL
2535__CRT_UUID_DECL(ID3D10RenderTargetView, 0x9b7e4c08, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
2536#endif
2537#else
2538typedef struct ID3D10RenderTargetViewVtbl {
2539 BEGIN_INTERFACE
2540
2541 /*** IUnknown methods ***/
2542 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2543 ID3D10RenderTargetView *This,
2544 REFIID riid,
2545 void **ppvObject);
2546
2547 ULONG (STDMETHODCALLTYPE *AddRef)(
2548 ID3D10RenderTargetView *This);
2549
2550 ULONG (STDMETHODCALLTYPE *Release)(
2551 ID3D10RenderTargetView *This);
2552
2553 /*** ID3D10DeviceChild methods ***/
2554 void (STDMETHODCALLTYPE *GetDevice)(
2555 ID3D10RenderTargetView *This,
2556 ID3D10Device **ppDevice);
2557
2558 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2559 ID3D10RenderTargetView *This,
2560 REFGUID guid,
2561 UINT *pDataSize,
2562 void *pData);
2563
2564 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2565 ID3D10RenderTargetView *This,
2566 REFGUID guid,
2567 UINT DataSize,
2568 const void *pData);
2569
2570 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2571 ID3D10RenderTargetView *This,
2572 REFGUID guid,
2573 const IUnknown *pData);
2574
2575 /*** ID3D10View methods ***/
2576 void (STDMETHODCALLTYPE *GetResource)(
2577 ID3D10RenderTargetView *This,
2578 ID3D10Resource **ppResource);
2579
2580 /*** ID3D10RenderTargetView methods ***/
2581 void (STDMETHODCALLTYPE *GetDesc)(
2582 ID3D10RenderTargetView *This,
2583 D3D10_RENDER_TARGET_VIEW_DESC *pDesc);
2584
2585 END_INTERFACE
2586} ID3D10RenderTargetViewVtbl;
2587
2588interface ID3D10RenderTargetView {
2589 CONST_VTBL ID3D10RenderTargetViewVtbl* lpVtbl;
2590};
2591
2592#ifdef COBJMACROS
2593#ifndef WIDL_C_INLINE_WRAPPERS
2594/*** IUnknown methods ***/
2595#define ID3D10RenderTargetView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2596#define ID3D10RenderTargetView_AddRef(This) (This)->lpVtbl->AddRef(This)
2597#define ID3D10RenderTargetView_Release(This) (This)->lpVtbl->Release(This)
2598/*** ID3D10DeviceChild methods ***/
2599#define ID3D10RenderTargetView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2600#define ID3D10RenderTargetView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2601#define ID3D10RenderTargetView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2602#define ID3D10RenderTargetView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2603/*** ID3D10View methods ***/
2604#define ID3D10RenderTargetView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2605/*** ID3D10RenderTargetView methods ***/
2606#define ID3D10RenderTargetView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
2607#else
2608/*** IUnknown methods ***/
2609static inline HRESULT ID3D10RenderTargetView_QueryInterface(ID3D10RenderTargetView* This,REFIID riid,void **ppvObject) {
2610 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2611}
2612static inline ULONG ID3D10RenderTargetView_AddRef(ID3D10RenderTargetView* This) {
2613 return This->lpVtbl->AddRef(This);
2614}
2615static inline ULONG ID3D10RenderTargetView_Release(ID3D10RenderTargetView* This) {
2616 return This->lpVtbl->Release(This);
2617}
2618/*** ID3D10DeviceChild methods ***/
2619static inline void ID3D10RenderTargetView_GetDevice(ID3D10RenderTargetView* This,ID3D10Device **ppDevice) {
2620 This->lpVtbl->GetDevice(This,ppDevice);
2621}
2622static inline HRESULT ID3D10RenderTargetView_GetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT *pDataSize,void *pData) {
2623 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2624}
2625static inline HRESULT ID3D10RenderTargetView_SetPrivateData(ID3D10RenderTargetView* This,REFGUID guid,UINT DataSize,const void *pData) {
2626 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2627}
2628static inline HRESULT ID3D10RenderTargetView_SetPrivateDataInterface(ID3D10RenderTargetView* This,REFGUID guid,const IUnknown *pData) {
2629 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2630}
2631/*** ID3D10View methods ***/
2632static inline void ID3D10RenderTargetView_GetResource(ID3D10RenderTargetView* This,ID3D10Resource **ppResource) {
2633 This->lpVtbl->GetResource(This,ppResource);
2634}
2635/*** ID3D10RenderTargetView methods ***/
2636static inline void ID3D10RenderTargetView_GetDesc(ID3D10RenderTargetView* This,D3D10_RENDER_TARGET_VIEW_DESC *pDesc) {
2637 This->lpVtbl->GetDesc(This,pDesc);
2638}
2639#endif
2640#endif
2641
2642#endif
2643
2644
2645#endif /* __ID3D10RenderTargetView_INTERFACE_DEFINED__ */
2646
2647/*****************************************************************************
2648 * ID3D10ShaderResourceView interface
2649 */
2650#ifndef __ID3D10ShaderResourceView_INTERFACE_DEFINED__
2651#define __ID3D10ShaderResourceView_INTERFACE_DEFINED__
2652
2653DEFINE_GUID(IID_ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
2654#if defined(__cplusplus) && !defined(CINTERFACE)
2655MIDL_INTERFACE("9b7e4c07-342c-4106-a19f-4f2704f689f0")
2656ID3D10ShaderResourceView : public ID3D10View
2657{
2658 virtual void STDMETHODCALLTYPE GetDesc(
2659 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
2660
2661};
2662#ifdef __CRT_UUID_DECL
2663__CRT_UUID_DECL(ID3D10ShaderResourceView, 0x9b7e4c07, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
2664#endif
2665#else
2666typedef struct ID3D10ShaderResourceViewVtbl {
2667 BEGIN_INTERFACE
2668
2669 /*** IUnknown methods ***/
2670 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2671 ID3D10ShaderResourceView *This,
2672 REFIID riid,
2673 void **ppvObject);
2674
2675 ULONG (STDMETHODCALLTYPE *AddRef)(
2676 ID3D10ShaderResourceView *This);
2677
2678 ULONG (STDMETHODCALLTYPE *Release)(
2679 ID3D10ShaderResourceView *This);
2680
2681 /*** ID3D10DeviceChild methods ***/
2682 void (STDMETHODCALLTYPE *GetDevice)(
2683 ID3D10ShaderResourceView *This,
2684 ID3D10Device **ppDevice);
2685
2686 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2687 ID3D10ShaderResourceView *This,
2688 REFGUID guid,
2689 UINT *pDataSize,
2690 void *pData);
2691
2692 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2693 ID3D10ShaderResourceView *This,
2694 REFGUID guid,
2695 UINT DataSize,
2696 const void *pData);
2697
2698 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2699 ID3D10ShaderResourceView *This,
2700 REFGUID guid,
2701 const IUnknown *pData);
2702
2703 /*** ID3D10View methods ***/
2704 void (STDMETHODCALLTYPE *GetResource)(
2705 ID3D10ShaderResourceView *This,
2706 ID3D10Resource **ppResource);
2707
2708 /*** ID3D10ShaderResourceView methods ***/
2709 void (STDMETHODCALLTYPE *GetDesc)(
2710 ID3D10ShaderResourceView *This,
2711 D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc);
2712
2713 END_INTERFACE
2714} ID3D10ShaderResourceViewVtbl;
2715
2716interface ID3D10ShaderResourceView {
2717 CONST_VTBL ID3D10ShaderResourceViewVtbl* lpVtbl;
2718};
2719
2720#ifdef COBJMACROS
2721#ifndef WIDL_C_INLINE_WRAPPERS
2722/*** IUnknown methods ***/
2723#define ID3D10ShaderResourceView_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2724#define ID3D10ShaderResourceView_AddRef(This) (This)->lpVtbl->AddRef(This)
2725#define ID3D10ShaderResourceView_Release(This) (This)->lpVtbl->Release(This)
2726/*** ID3D10DeviceChild methods ***/
2727#define ID3D10ShaderResourceView_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2728#define ID3D10ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2729#define ID3D10ShaderResourceView_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2730#define ID3D10ShaderResourceView_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2731/*** ID3D10View methods ***/
2732#define ID3D10ShaderResourceView_GetResource(This,ppResource) (This)->lpVtbl->GetResource(This,ppResource)
2733/*** ID3D10ShaderResourceView methods ***/
2734#define ID3D10ShaderResourceView_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
2735#else
2736/*** IUnknown methods ***/
2737static inline HRESULT ID3D10ShaderResourceView_QueryInterface(ID3D10ShaderResourceView* This,REFIID riid,void **ppvObject) {
2738 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2739}
2740static inline ULONG ID3D10ShaderResourceView_AddRef(ID3D10ShaderResourceView* This) {
2741 return This->lpVtbl->AddRef(This);
2742}
2743static inline ULONG ID3D10ShaderResourceView_Release(ID3D10ShaderResourceView* This) {
2744 return This->lpVtbl->Release(This);
2745}
2746/*** ID3D10DeviceChild methods ***/
2747static inline void ID3D10ShaderResourceView_GetDevice(ID3D10ShaderResourceView* This,ID3D10Device **ppDevice) {
2748 This->lpVtbl->GetDevice(This,ppDevice);
2749}
2750static inline HRESULT ID3D10ShaderResourceView_GetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT *pDataSize,void *pData) {
2751 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2752}
2753static inline HRESULT ID3D10ShaderResourceView_SetPrivateData(ID3D10ShaderResourceView* This,REFGUID guid,UINT DataSize,const void *pData) {
2754 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2755}
2756static inline HRESULT ID3D10ShaderResourceView_SetPrivateDataInterface(ID3D10ShaderResourceView* This,REFGUID guid,const IUnknown *pData) {
2757 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2758}
2759/*** ID3D10View methods ***/
2760static inline void ID3D10ShaderResourceView_GetResource(ID3D10ShaderResourceView* This,ID3D10Resource **ppResource) {
2761 This->lpVtbl->GetResource(This,ppResource);
2762}
2763/*** ID3D10ShaderResourceView methods ***/
2764static inline void ID3D10ShaderResourceView_GetDesc(ID3D10ShaderResourceView* This,D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc) {
2765 This->lpVtbl->GetDesc(This,pDesc);
2766}
2767#endif
2768#endif
2769
2770#endif
2771
2772
2773#endif /* __ID3D10ShaderResourceView_INTERFACE_DEFINED__ */
2774
2775/*****************************************************************************
2776 * ID3D10BlendState interface
2777 */
2778#ifndef __ID3D10BlendState_INTERFACE_DEFINED__
2779#define __ID3D10BlendState_INTERFACE_DEFINED__
2780
2781DEFINE_GUID(IID_ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61);
2782#if defined(__cplusplus) && !defined(CINTERFACE)
2783MIDL_INTERFACE("edad8d19-8a35-4d6d-8566-2ea276cde161")
2784ID3D10BlendState : public ID3D10DeviceChild
2785{
2786 virtual void STDMETHODCALLTYPE GetDesc(
2787 D3D10_BLEND_DESC *pDesc) = 0;
2788
2789};
2790#ifdef __CRT_UUID_DECL
2791__CRT_UUID_DECL(ID3D10BlendState, 0xedad8d19, 0x8a35, 0x4d6d, 0x85,0x66, 0x2e,0xa2,0x76,0xcd,0xe1,0x61)
2792#endif
2793#else
2794typedef struct ID3D10BlendStateVtbl {
2795 BEGIN_INTERFACE
2796
2797 /*** IUnknown methods ***/
2798 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2799 ID3D10BlendState *This,
2800 REFIID riid,
2801 void **ppvObject);
2802
2803 ULONG (STDMETHODCALLTYPE *AddRef)(
2804 ID3D10BlendState *This);
2805
2806 ULONG (STDMETHODCALLTYPE *Release)(
2807 ID3D10BlendState *This);
2808
2809 /*** ID3D10DeviceChild methods ***/
2810 void (STDMETHODCALLTYPE *GetDevice)(
2811 ID3D10BlendState *This,
2812 ID3D10Device **ppDevice);
2813
2814 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2815 ID3D10BlendState *This,
2816 REFGUID guid,
2817 UINT *pDataSize,
2818 void *pData);
2819
2820 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2821 ID3D10BlendState *This,
2822 REFGUID guid,
2823 UINT DataSize,
2824 const void *pData);
2825
2826 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2827 ID3D10BlendState *This,
2828 REFGUID guid,
2829 const IUnknown *pData);
2830
2831 /*** ID3D10BlendState methods ***/
2832 void (STDMETHODCALLTYPE *GetDesc)(
2833 ID3D10BlendState *This,
2834 D3D10_BLEND_DESC *pDesc);
2835
2836 END_INTERFACE
2837} ID3D10BlendStateVtbl;
2838
2839interface ID3D10BlendState {
2840 CONST_VTBL ID3D10BlendStateVtbl* lpVtbl;
2841};
2842
2843#ifdef COBJMACROS
2844#ifndef WIDL_C_INLINE_WRAPPERS
2845/*** IUnknown methods ***/
2846#define ID3D10BlendState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2847#define ID3D10BlendState_AddRef(This) (This)->lpVtbl->AddRef(This)
2848#define ID3D10BlendState_Release(This) (This)->lpVtbl->Release(This)
2849/*** ID3D10DeviceChild methods ***/
2850#define ID3D10BlendState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2851#define ID3D10BlendState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2852#define ID3D10BlendState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2853#define ID3D10BlendState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2854/*** ID3D10BlendState methods ***/
2855#define ID3D10BlendState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
2856#else
2857/*** IUnknown methods ***/
2858static inline HRESULT ID3D10BlendState_QueryInterface(ID3D10BlendState* This,REFIID riid,void **ppvObject) {
2859 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2860}
2861static inline ULONG ID3D10BlendState_AddRef(ID3D10BlendState* This) {
2862 return This->lpVtbl->AddRef(This);
2863}
2864static inline ULONG ID3D10BlendState_Release(ID3D10BlendState* This) {
2865 return This->lpVtbl->Release(This);
2866}
2867/*** ID3D10DeviceChild methods ***/
2868static inline void ID3D10BlendState_GetDevice(ID3D10BlendState* This,ID3D10Device **ppDevice) {
2869 This->lpVtbl->GetDevice(This,ppDevice);
2870}
2871static inline HRESULT ID3D10BlendState_GetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT *pDataSize,void *pData) {
2872 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2873}
2874static inline HRESULT ID3D10BlendState_SetPrivateData(ID3D10BlendState* This,REFGUID guid,UINT DataSize,const void *pData) {
2875 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2876}
2877static inline HRESULT ID3D10BlendState_SetPrivateDataInterface(ID3D10BlendState* This,REFGUID guid,const IUnknown *pData) {
2878 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2879}
2880/*** ID3D10BlendState methods ***/
2881static inline void ID3D10BlendState_GetDesc(ID3D10BlendState* This,D3D10_BLEND_DESC *pDesc) {
2882 This->lpVtbl->GetDesc(This,pDesc);
2883}
2884#endif
2885#endif
2886
2887#endif
2888
2889
2890#endif /* __ID3D10BlendState_INTERFACE_DEFINED__ */
2891
2892/*****************************************************************************
2893 * ID3D10DepthStencilState interface
2894 */
2895#ifndef __ID3D10DepthStencilState_INTERFACE_DEFINED__
2896#define __ID3D10DepthStencilState_INTERFACE_DEFINED__
2897
2898DEFINE_GUID(IID_ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75);
2899#if defined(__cplusplus) && !defined(CINTERFACE)
2900MIDL_INTERFACE("2b4b1cc8-a4ad-41f8-8322-ca86fc3ec675")
2901ID3D10DepthStencilState : public ID3D10DeviceChild
2902{
2903 virtual void STDMETHODCALLTYPE GetDesc(
2904 D3D10_DEPTH_STENCIL_DESC *pDesc) = 0;
2905
2906};
2907#ifdef __CRT_UUID_DECL
2908__CRT_UUID_DECL(ID3D10DepthStencilState, 0x2b4b1cc8, 0xa4ad, 0x41f8, 0x83,0x22, 0xca,0x86,0xfc,0x3e,0xc6,0x75)
2909#endif
2910#else
2911typedef struct ID3D10DepthStencilStateVtbl {
2912 BEGIN_INTERFACE
2913
2914 /*** IUnknown methods ***/
2915 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
2916 ID3D10DepthStencilState *This,
2917 REFIID riid,
2918 void **ppvObject);
2919
2920 ULONG (STDMETHODCALLTYPE *AddRef)(
2921 ID3D10DepthStencilState *This);
2922
2923 ULONG (STDMETHODCALLTYPE *Release)(
2924 ID3D10DepthStencilState *This);
2925
2926 /*** ID3D10DeviceChild methods ***/
2927 void (STDMETHODCALLTYPE *GetDevice)(
2928 ID3D10DepthStencilState *This,
2929 ID3D10Device **ppDevice);
2930
2931 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
2932 ID3D10DepthStencilState *This,
2933 REFGUID guid,
2934 UINT *pDataSize,
2935 void *pData);
2936
2937 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
2938 ID3D10DepthStencilState *This,
2939 REFGUID guid,
2940 UINT DataSize,
2941 const void *pData);
2942
2943 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
2944 ID3D10DepthStencilState *This,
2945 REFGUID guid,
2946 const IUnknown *pData);
2947
2948 /*** ID3D10DepthStencilState methods ***/
2949 void (STDMETHODCALLTYPE *GetDesc)(
2950 ID3D10DepthStencilState *This,
2951 D3D10_DEPTH_STENCIL_DESC *pDesc);
2952
2953 END_INTERFACE
2954} ID3D10DepthStencilStateVtbl;
2955
2956interface ID3D10DepthStencilState {
2957 CONST_VTBL ID3D10DepthStencilStateVtbl* lpVtbl;
2958};
2959
2960#ifdef COBJMACROS
2961#ifndef WIDL_C_INLINE_WRAPPERS
2962/*** IUnknown methods ***/
2963#define ID3D10DepthStencilState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
2964#define ID3D10DepthStencilState_AddRef(This) (This)->lpVtbl->AddRef(This)
2965#define ID3D10DepthStencilState_Release(This) (This)->lpVtbl->Release(This)
2966/*** ID3D10DeviceChild methods ***/
2967#define ID3D10DepthStencilState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
2968#define ID3D10DepthStencilState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
2969#define ID3D10DepthStencilState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
2970#define ID3D10DepthStencilState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
2971/*** ID3D10DepthStencilState methods ***/
2972#define ID3D10DepthStencilState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
2973#else
2974/*** IUnknown methods ***/
2975static inline HRESULT ID3D10DepthStencilState_QueryInterface(ID3D10DepthStencilState* This,REFIID riid,void **ppvObject) {
2976 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
2977}
2978static inline ULONG ID3D10DepthStencilState_AddRef(ID3D10DepthStencilState* This) {
2979 return This->lpVtbl->AddRef(This);
2980}
2981static inline ULONG ID3D10DepthStencilState_Release(ID3D10DepthStencilState* This) {
2982 return This->lpVtbl->Release(This);
2983}
2984/*** ID3D10DeviceChild methods ***/
2985static inline void ID3D10DepthStencilState_GetDevice(ID3D10DepthStencilState* This,ID3D10Device **ppDevice) {
2986 This->lpVtbl->GetDevice(This,ppDevice);
2987}
2988static inline HRESULT ID3D10DepthStencilState_GetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT *pDataSize,void *pData) {
2989 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
2990}
2991static inline HRESULT ID3D10DepthStencilState_SetPrivateData(ID3D10DepthStencilState* This,REFGUID guid,UINT DataSize,const void *pData) {
2992 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
2993}
2994static inline HRESULT ID3D10DepthStencilState_SetPrivateDataInterface(ID3D10DepthStencilState* This,REFGUID guid,const IUnknown *pData) {
2995 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
2996}
2997/*** ID3D10DepthStencilState methods ***/
2998static inline void ID3D10DepthStencilState_GetDesc(ID3D10DepthStencilState* This,D3D10_DEPTH_STENCIL_DESC *pDesc) {
2999 This->lpVtbl->GetDesc(This,pDesc);
3000}
3001#endif
3002#endif
3003
3004#endif
3005
3006
3007#endif /* __ID3D10DepthStencilState_INTERFACE_DEFINED__ */
3008
3009/*****************************************************************************
3010 * ID3D10GeometryShader interface
3011 */
3012#ifndef __ID3D10GeometryShader_INTERFACE_DEFINED__
3013#define __ID3D10GeometryShader_INTERFACE_DEFINED__
3014
3015DEFINE_GUID(IID_ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68);
3016#if defined(__cplusplus) && !defined(CINTERFACE)
3017MIDL_INTERFACE("6316be88-54cd-4040-ab44-20461bc81f68")
3018ID3D10GeometryShader : public ID3D10DeviceChild
3019{
3020};
3021#ifdef __CRT_UUID_DECL
3022__CRT_UUID_DECL(ID3D10GeometryShader, 0x6316be88, 0x54cd, 0x4040, 0xab,0x44, 0x20,0x46,0x1b,0xc8,0x1f,0x68)
3023#endif
3024#else
3025typedef struct ID3D10GeometryShaderVtbl {
3026 BEGIN_INTERFACE
3027
3028 /*** IUnknown methods ***/
3029 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3030 ID3D10GeometryShader *This,
3031 REFIID riid,
3032 void **ppvObject);
3033
3034 ULONG (STDMETHODCALLTYPE *AddRef)(
3035 ID3D10GeometryShader *This);
3036
3037 ULONG (STDMETHODCALLTYPE *Release)(
3038 ID3D10GeometryShader *This);
3039
3040 /*** ID3D10DeviceChild methods ***/
3041 void (STDMETHODCALLTYPE *GetDevice)(
3042 ID3D10GeometryShader *This,
3043 ID3D10Device **ppDevice);
3044
3045 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3046 ID3D10GeometryShader *This,
3047 REFGUID guid,
3048 UINT *pDataSize,
3049 void *pData);
3050
3051 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3052 ID3D10GeometryShader *This,
3053 REFGUID guid,
3054 UINT DataSize,
3055 const void *pData);
3056
3057 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3058 ID3D10GeometryShader *This,
3059 REFGUID guid,
3060 const IUnknown *pData);
3061
3062 END_INTERFACE
3063} ID3D10GeometryShaderVtbl;
3064
3065interface ID3D10GeometryShader {
3066 CONST_VTBL ID3D10GeometryShaderVtbl* lpVtbl;
3067};
3068
3069#ifdef COBJMACROS
3070#ifndef WIDL_C_INLINE_WRAPPERS
3071/*** IUnknown methods ***/
3072#define ID3D10GeometryShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3073#define ID3D10GeometryShader_AddRef(This) (This)->lpVtbl->AddRef(This)
3074#define ID3D10GeometryShader_Release(This) (This)->lpVtbl->Release(This)
3075/*** ID3D10DeviceChild methods ***/
3076#define ID3D10GeometryShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3077#define ID3D10GeometryShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3078#define ID3D10GeometryShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3079#define ID3D10GeometryShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3080#else
3081/*** IUnknown methods ***/
3082static inline HRESULT ID3D10GeometryShader_QueryInterface(ID3D10GeometryShader* This,REFIID riid,void **ppvObject) {
3083 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3084}
3085static inline ULONG ID3D10GeometryShader_AddRef(ID3D10GeometryShader* This) {
3086 return This->lpVtbl->AddRef(This);
3087}
3088static inline ULONG ID3D10GeometryShader_Release(ID3D10GeometryShader* This) {
3089 return This->lpVtbl->Release(This);
3090}
3091/*** ID3D10DeviceChild methods ***/
3092static inline void ID3D10GeometryShader_GetDevice(ID3D10GeometryShader* This,ID3D10Device **ppDevice) {
3093 This->lpVtbl->GetDevice(This,ppDevice);
3094}
3095static inline HRESULT ID3D10GeometryShader_GetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
3096 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3097}
3098static inline HRESULT ID3D10GeometryShader_SetPrivateData(ID3D10GeometryShader* This,REFGUID guid,UINT DataSize,const void *pData) {
3099 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3100}
3101static inline HRESULT ID3D10GeometryShader_SetPrivateDataInterface(ID3D10GeometryShader* This,REFGUID guid,const IUnknown *pData) {
3102 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3103}
3104#endif
3105#endif
3106
3107#endif
3108
3109
3110#endif /* __ID3D10GeometryShader_INTERFACE_DEFINED__ */
3111
3112/*****************************************************************************
3113 * ID3D10InputLayout interface
3114 */
3115#ifndef __ID3D10InputLayout_INTERFACE_DEFINED__
3116#define __ID3D10InputLayout_INTERFACE_DEFINED__
3117
3118DEFINE_GUID(IID_ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
3119#if defined(__cplusplus) && !defined(CINTERFACE)
3120MIDL_INTERFACE("9b7e4c0b-342c-4106-a19f-4f2704f689f0")
3121ID3D10InputLayout : public ID3D10DeviceChild
3122{
3123};
3124#ifdef __CRT_UUID_DECL
3125__CRT_UUID_DECL(ID3D10InputLayout, 0x9b7e4c0b, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
3126#endif
3127#else
3128typedef struct ID3D10InputLayoutVtbl {
3129 BEGIN_INTERFACE
3130
3131 /*** IUnknown methods ***/
3132 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3133 ID3D10InputLayout *This,
3134 REFIID riid,
3135 void **ppvObject);
3136
3137 ULONG (STDMETHODCALLTYPE *AddRef)(
3138 ID3D10InputLayout *This);
3139
3140 ULONG (STDMETHODCALLTYPE *Release)(
3141 ID3D10InputLayout *This);
3142
3143 /*** ID3D10DeviceChild methods ***/
3144 void (STDMETHODCALLTYPE *GetDevice)(
3145 ID3D10InputLayout *This,
3146 ID3D10Device **ppDevice);
3147
3148 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3149 ID3D10InputLayout *This,
3150 REFGUID guid,
3151 UINT *pDataSize,
3152 void *pData);
3153
3154 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3155 ID3D10InputLayout *This,
3156 REFGUID guid,
3157 UINT DataSize,
3158 const void *pData);
3159
3160 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3161 ID3D10InputLayout *This,
3162 REFGUID guid,
3163 const IUnknown *pData);
3164
3165 END_INTERFACE
3166} ID3D10InputLayoutVtbl;
3167
3168interface ID3D10InputLayout {
3169 CONST_VTBL ID3D10InputLayoutVtbl* lpVtbl;
3170};
3171
3172#ifdef COBJMACROS
3173#ifndef WIDL_C_INLINE_WRAPPERS
3174/*** IUnknown methods ***/
3175#define ID3D10InputLayout_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3176#define ID3D10InputLayout_AddRef(This) (This)->lpVtbl->AddRef(This)
3177#define ID3D10InputLayout_Release(This) (This)->lpVtbl->Release(This)
3178/*** ID3D10DeviceChild methods ***/
3179#define ID3D10InputLayout_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3180#define ID3D10InputLayout_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3181#define ID3D10InputLayout_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3182#define ID3D10InputLayout_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3183#else
3184/*** IUnknown methods ***/
3185static inline HRESULT ID3D10InputLayout_QueryInterface(ID3D10InputLayout* This,REFIID riid,void **ppvObject) {
3186 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3187}
3188static inline ULONG ID3D10InputLayout_AddRef(ID3D10InputLayout* This) {
3189 return This->lpVtbl->AddRef(This);
3190}
3191static inline ULONG ID3D10InputLayout_Release(ID3D10InputLayout* This) {
3192 return This->lpVtbl->Release(This);
3193}
3194/*** ID3D10DeviceChild methods ***/
3195static inline void ID3D10InputLayout_GetDevice(ID3D10InputLayout* This,ID3D10Device **ppDevice) {
3196 This->lpVtbl->GetDevice(This,ppDevice);
3197}
3198static inline HRESULT ID3D10InputLayout_GetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT *pDataSize,void *pData) {
3199 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3200}
3201static inline HRESULT ID3D10InputLayout_SetPrivateData(ID3D10InputLayout* This,REFGUID guid,UINT DataSize,const void *pData) {
3202 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3203}
3204static inline HRESULT ID3D10InputLayout_SetPrivateDataInterface(ID3D10InputLayout* This,REFGUID guid,const IUnknown *pData) {
3205 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3206}
3207#endif
3208#endif
3209
3210#endif
3211
3212
3213#endif /* __ID3D10InputLayout_INTERFACE_DEFINED__ */
3214
3215/*****************************************************************************
3216 * ID3D10PixelShader interface
3217 */
3218#ifndef __ID3D10PixelShader_INTERFACE_DEFINED__
3219#define __ID3D10PixelShader_INTERFACE_DEFINED__
3220
3221DEFINE_GUID(IID_ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6);
3222#if defined(__cplusplus) && !defined(CINTERFACE)
3223MIDL_INTERFACE("4968b601-9d00-4cde-8346-8e7f675819b6")
3224ID3D10PixelShader : public ID3D10DeviceChild
3225{
3226};
3227#ifdef __CRT_UUID_DECL
3228__CRT_UUID_DECL(ID3D10PixelShader, 0x4968b601, 0x9d00, 0x4cde, 0x83,0x46, 0x8e,0x7f,0x67,0x58,0x19,0xb6)
3229#endif
3230#else
3231typedef struct ID3D10PixelShaderVtbl {
3232 BEGIN_INTERFACE
3233
3234 /*** IUnknown methods ***/
3235 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3236 ID3D10PixelShader *This,
3237 REFIID riid,
3238 void **ppvObject);
3239
3240 ULONG (STDMETHODCALLTYPE *AddRef)(
3241 ID3D10PixelShader *This);
3242
3243 ULONG (STDMETHODCALLTYPE *Release)(
3244 ID3D10PixelShader *This);
3245
3246 /*** ID3D10DeviceChild methods ***/
3247 void (STDMETHODCALLTYPE *GetDevice)(
3248 ID3D10PixelShader *This,
3249 ID3D10Device **ppDevice);
3250
3251 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3252 ID3D10PixelShader *This,
3253 REFGUID guid,
3254 UINT *pDataSize,
3255 void *pData);
3256
3257 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3258 ID3D10PixelShader *This,
3259 REFGUID guid,
3260 UINT DataSize,
3261 const void *pData);
3262
3263 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3264 ID3D10PixelShader *This,
3265 REFGUID guid,
3266 const IUnknown *pData);
3267
3268 END_INTERFACE
3269} ID3D10PixelShaderVtbl;
3270
3271interface ID3D10PixelShader {
3272 CONST_VTBL ID3D10PixelShaderVtbl* lpVtbl;
3273};
3274
3275#ifdef COBJMACROS
3276#ifndef WIDL_C_INLINE_WRAPPERS
3277/*** IUnknown methods ***/
3278#define ID3D10PixelShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3279#define ID3D10PixelShader_AddRef(This) (This)->lpVtbl->AddRef(This)
3280#define ID3D10PixelShader_Release(This) (This)->lpVtbl->Release(This)
3281/*** ID3D10DeviceChild methods ***/
3282#define ID3D10PixelShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3283#define ID3D10PixelShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3284#define ID3D10PixelShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3285#define ID3D10PixelShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3286#else
3287/*** IUnknown methods ***/
3288static inline HRESULT ID3D10PixelShader_QueryInterface(ID3D10PixelShader* This,REFIID riid,void **ppvObject) {
3289 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3290}
3291static inline ULONG ID3D10PixelShader_AddRef(ID3D10PixelShader* This) {
3292 return This->lpVtbl->AddRef(This);
3293}
3294static inline ULONG ID3D10PixelShader_Release(ID3D10PixelShader* This) {
3295 return This->lpVtbl->Release(This);
3296}
3297/*** ID3D10DeviceChild methods ***/
3298static inline void ID3D10PixelShader_GetDevice(ID3D10PixelShader* This,ID3D10Device **ppDevice) {
3299 This->lpVtbl->GetDevice(This,ppDevice);
3300}
3301static inline HRESULT ID3D10PixelShader_GetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
3302 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3303}
3304static inline HRESULT ID3D10PixelShader_SetPrivateData(ID3D10PixelShader* This,REFGUID guid,UINT DataSize,const void *pData) {
3305 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3306}
3307static inline HRESULT ID3D10PixelShader_SetPrivateDataInterface(ID3D10PixelShader* This,REFGUID guid,const IUnknown *pData) {
3308 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3309}
3310#endif
3311#endif
3312
3313#endif
3314
3315
3316#endif /* __ID3D10PixelShader_INTERFACE_DEFINED__ */
3317
3318/*****************************************************************************
3319 * ID3D10RasterizerState interface
3320 */
3321#ifndef __ID3D10RasterizerState_INTERFACE_DEFINED__
3322#define __ID3D10RasterizerState_INTERFACE_DEFINED__
3323
3324DEFINE_GUID(IID_ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f);
3325#if defined(__cplusplus) && !defined(CINTERFACE)
3326MIDL_INTERFACE("a2a07292-89af-4345-be2e-c53d9fbb6e9f")
3327ID3D10RasterizerState : public ID3D10DeviceChild
3328{
3329 virtual void STDMETHODCALLTYPE GetDesc(
3330 D3D10_RASTERIZER_DESC *pDesc) = 0;
3331
3332};
3333#ifdef __CRT_UUID_DECL
3334__CRT_UUID_DECL(ID3D10RasterizerState, 0xa2a07292, 0x89af, 0x4345, 0xbe,0x2e, 0xc5,0x3d,0x9f,0xbb,0x6e,0x9f)
3335#endif
3336#else
3337typedef struct ID3D10RasterizerStateVtbl {
3338 BEGIN_INTERFACE
3339
3340 /*** IUnknown methods ***/
3341 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3342 ID3D10RasterizerState *This,
3343 REFIID riid,
3344 void **ppvObject);
3345
3346 ULONG (STDMETHODCALLTYPE *AddRef)(
3347 ID3D10RasterizerState *This);
3348
3349 ULONG (STDMETHODCALLTYPE *Release)(
3350 ID3D10RasterizerState *This);
3351
3352 /*** ID3D10DeviceChild methods ***/
3353 void (STDMETHODCALLTYPE *GetDevice)(
3354 ID3D10RasterizerState *This,
3355 ID3D10Device **ppDevice);
3356
3357 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3358 ID3D10RasterizerState *This,
3359 REFGUID guid,
3360 UINT *pDataSize,
3361 void *pData);
3362
3363 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3364 ID3D10RasterizerState *This,
3365 REFGUID guid,
3366 UINT DataSize,
3367 const void *pData);
3368
3369 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3370 ID3D10RasterizerState *This,
3371 REFGUID guid,
3372 const IUnknown *pData);
3373
3374 /*** ID3D10RasterizerState methods ***/
3375 void (STDMETHODCALLTYPE *GetDesc)(
3376 ID3D10RasterizerState *This,
3377 D3D10_RASTERIZER_DESC *pDesc);
3378
3379 END_INTERFACE
3380} ID3D10RasterizerStateVtbl;
3381
3382interface ID3D10RasterizerState {
3383 CONST_VTBL ID3D10RasterizerStateVtbl* lpVtbl;
3384};
3385
3386#ifdef COBJMACROS
3387#ifndef WIDL_C_INLINE_WRAPPERS
3388/*** IUnknown methods ***/
3389#define ID3D10RasterizerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3390#define ID3D10RasterizerState_AddRef(This) (This)->lpVtbl->AddRef(This)
3391#define ID3D10RasterizerState_Release(This) (This)->lpVtbl->Release(This)
3392/*** ID3D10DeviceChild methods ***/
3393#define ID3D10RasterizerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3394#define ID3D10RasterizerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3395#define ID3D10RasterizerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3396#define ID3D10RasterizerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3397/*** ID3D10RasterizerState methods ***/
3398#define ID3D10RasterizerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
3399#else
3400/*** IUnknown methods ***/
3401static inline HRESULT ID3D10RasterizerState_QueryInterface(ID3D10RasterizerState* This,REFIID riid,void **ppvObject) {
3402 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3403}
3404static inline ULONG ID3D10RasterizerState_AddRef(ID3D10RasterizerState* This) {
3405 return This->lpVtbl->AddRef(This);
3406}
3407static inline ULONG ID3D10RasterizerState_Release(ID3D10RasterizerState* This) {
3408 return This->lpVtbl->Release(This);
3409}
3410/*** ID3D10DeviceChild methods ***/
3411static inline void ID3D10RasterizerState_GetDevice(ID3D10RasterizerState* This,ID3D10Device **ppDevice) {
3412 This->lpVtbl->GetDevice(This,ppDevice);
3413}
3414static inline HRESULT ID3D10RasterizerState_GetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
3415 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3416}
3417static inline HRESULT ID3D10RasterizerState_SetPrivateData(ID3D10RasterizerState* This,REFGUID guid,UINT DataSize,const void *pData) {
3418 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3419}
3420static inline HRESULT ID3D10RasterizerState_SetPrivateDataInterface(ID3D10RasterizerState* This,REFGUID guid,const IUnknown *pData) {
3421 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3422}
3423/*** ID3D10RasterizerState methods ***/
3424static inline void ID3D10RasterizerState_GetDesc(ID3D10RasterizerState* This,D3D10_RASTERIZER_DESC *pDesc) {
3425 This->lpVtbl->GetDesc(This,pDesc);
3426}
3427#endif
3428#endif
3429
3430#endif
3431
3432
3433#endif /* __ID3D10RasterizerState_INTERFACE_DEFINED__ */
3434
3435/*****************************************************************************
3436 * ID3D10SamplerState interface
3437 */
3438#ifndef __ID3D10SamplerState_INTERFACE_DEFINED__
3439#define __ID3D10SamplerState_INTERFACE_DEFINED__
3440
3441DEFINE_GUID(IID_ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
3442#if defined(__cplusplus) && !defined(CINTERFACE)
3443MIDL_INTERFACE("9b7e4c0c-342c-4106-a19f-4f2704f689f0")
3444ID3D10SamplerState : public ID3D10DeviceChild
3445{
3446 virtual void STDMETHODCALLTYPE GetDesc(
3447 D3D10_SAMPLER_DESC *pDesc) = 0;
3448
3449};
3450#ifdef __CRT_UUID_DECL
3451__CRT_UUID_DECL(ID3D10SamplerState, 0x9b7e4c0c, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
3452#endif
3453#else
3454typedef struct ID3D10SamplerStateVtbl {
3455 BEGIN_INTERFACE
3456
3457 /*** IUnknown methods ***/
3458 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3459 ID3D10SamplerState *This,
3460 REFIID riid,
3461 void **ppvObject);
3462
3463 ULONG (STDMETHODCALLTYPE *AddRef)(
3464 ID3D10SamplerState *This);
3465
3466 ULONG (STDMETHODCALLTYPE *Release)(
3467 ID3D10SamplerState *This);
3468
3469 /*** ID3D10DeviceChild methods ***/
3470 void (STDMETHODCALLTYPE *GetDevice)(
3471 ID3D10SamplerState *This,
3472 ID3D10Device **ppDevice);
3473
3474 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3475 ID3D10SamplerState *This,
3476 REFGUID guid,
3477 UINT *pDataSize,
3478 void *pData);
3479
3480 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3481 ID3D10SamplerState *This,
3482 REFGUID guid,
3483 UINT DataSize,
3484 const void *pData);
3485
3486 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3487 ID3D10SamplerState *This,
3488 REFGUID guid,
3489 const IUnknown *pData);
3490
3491 /*** ID3D10SamplerState methods ***/
3492 void (STDMETHODCALLTYPE *GetDesc)(
3493 ID3D10SamplerState *This,
3494 D3D10_SAMPLER_DESC *pDesc);
3495
3496 END_INTERFACE
3497} ID3D10SamplerStateVtbl;
3498
3499interface ID3D10SamplerState {
3500 CONST_VTBL ID3D10SamplerStateVtbl* lpVtbl;
3501};
3502
3503#ifdef COBJMACROS
3504#ifndef WIDL_C_INLINE_WRAPPERS
3505/*** IUnknown methods ***/
3506#define ID3D10SamplerState_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3507#define ID3D10SamplerState_AddRef(This) (This)->lpVtbl->AddRef(This)
3508#define ID3D10SamplerState_Release(This) (This)->lpVtbl->Release(This)
3509/*** ID3D10DeviceChild methods ***/
3510#define ID3D10SamplerState_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3511#define ID3D10SamplerState_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3512#define ID3D10SamplerState_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3513#define ID3D10SamplerState_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3514/*** ID3D10SamplerState methods ***/
3515#define ID3D10SamplerState_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
3516#else
3517/*** IUnknown methods ***/
3518static inline HRESULT ID3D10SamplerState_QueryInterface(ID3D10SamplerState* This,REFIID riid,void **ppvObject) {
3519 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3520}
3521static inline ULONG ID3D10SamplerState_AddRef(ID3D10SamplerState* This) {
3522 return This->lpVtbl->AddRef(This);
3523}
3524static inline ULONG ID3D10SamplerState_Release(ID3D10SamplerState* This) {
3525 return This->lpVtbl->Release(This);
3526}
3527/*** ID3D10DeviceChild methods ***/
3528static inline void ID3D10SamplerState_GetDevice(ID3D10SamplerState* This,ID3D10Device **ppDevice) {
3529 This->lpVtbl->GetDevice(This,ppDevice);
3530}
3531static inline HRESULT ID3D10SamplerState_GetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT *pDataSize,void *pData) {
3532 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3533}
3534static inline HRESULT ID3D10SamplerState_SetPrivateData(ID3D10SamplerState* This,REFGUID guid,UINT DataSize,const void *pData) {
3535 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3536}
3537static inline HRESULT ID3D10SamplerState_SetPrivateDataInterface(ID3D10SamplerState* This,REFGUID guid,const IUnknown *pData) {
3538 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3539}
3540/*** ID3D10SamplerState methods ***/
3541static inline void ID3D10SamplerState_GetDesc(ID3D10SamplerState* This,D3D10_SAMPLER_DESC *pDesc) {
3542 This->lpVtbl->GetDesc(This,pDesc);
3543}
3544#endif
3545#endif
3546
3547#endif
3548
3549
3550#endif /* __ID3D10SamplerState_INTERFACE_DEFINED__ */
3551
3552/*****************************************************************************
3553 * ID3D10VertexShader interface
3554 */
3555#ifndef __ID3D10VertexShader_INTERFACE_DEFINED__
3556#define __ID3D10VertexShader_INTERFACE_DEFINED__
3557
3558DEFINE_GUID(IID_ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
3559#if defined(__cplusplus) && !defined(CINTERFACE)
3560MIDL_INTERFACE("9b7e4c0a-342c-4106-a19f-4f2704f689f0")
3561ID3D10VertexShader : public ID3D10DeviceChild
3562{
3563};
3564#ifdef __CRT_UUID_DECL
3565__CRT_UUID_DECL(ID3D10VertexShader, 0x9b7e4c0a, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
3566#endif
3567#else
3568typedef struct ID3D10VertexShaderVtbl {
3569 BEGIN_INTERFACE
3570
3571 /*** IUnknown methods ***/
3572 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3573 ID3D10VertexShader *This,
3574 REFIID riid,
3575 void **ppvObject);
3576
3577 ULONG (STDMETHODCALLTYPE *AddRef)(
3578 ID3D10VertexShader *This);
3579
3580 ULONG (STDMETHODCALLTYPE *Release)(
3581 ID3D10VertexShader *This);
3582
3583 /*** ID3D10DeviceChild methods ***/
3584 void (STDMETHODCALLTYPE *GetDevice)(
3585 ID3D10VertexShader *This,
3586 ID3D10Device **ppDevice);
3587
3588 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3589 ID3D10VertexShader *This,
3590 REFGUID guid,
3591 UINT *pDataSize,
3592 void *pData);
3593
3594 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3595 ID3D10VertexShader *This,
3596 REFGUID guid,
3597 UINT DataSize,
3598 const void *pData);
3599
3600 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3601 ID3D10VertexShader *This,
3602 REFGUID guid,
3603 const IUnknown *pData);
3604
3605 END_INTERFACE
3606} ID3D10VertexShaderVtbl;
3607
3608interface ID3D10VertexShader {
3609 CONST_VTBL ID3D10VertexShaderVtbl* lpVtbl;
3610};
3611
3612#ifdef COBJMACROS
3613#ifndef WIDL_C_INLINE_WRAPPERS
3614/*** IUnknown methods ***/
3615#define ID3D10VertexShader_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3616#define ID3D10VertexShader_AddRef(This) (This)->lpVtbl->AddRef(This)
3617#define ID3D10VertexShader_Release(This) (This)->lpVtbl->Release(This)
3618/*** ID3D10DeviceChild methods ***/
3619#define ID3D10VertexShader_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3620#define ID3D10VertexShader_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3621#define ID3D10VertexShader_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3622#define ID3D10VertexShader_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3623#else
3624/*** IUnknown methods ***/
3625static inline HRESULT ID3D10VertexShader_QueryInterface(ID3D10VertexShader* This,REFIID riid,void **ppvObject) {
3626 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3627}
3628static inline ULONG ID3D10VertexShader_AddRef(ID3D10VertexShader* This) {
3629 return This->lpVtbl->AddRef(This);
3630}
3631static inline ULONG ID3D10VertexShader_Release(ID3D10VertexShader* This) {
3632 return This->lpVtbl->Release(This);
3633}
3634/*** ID3D10DeviceChild methods ***/
3635static inline void ID3D10VertexShader_GetDevice(ID3D10VertexShader* This,ID3D10Device **ppDevice) {
3636 This->lpVtbl->GetDevice(This,ppDevice);
3637}
3638static inline HRESULT ID3D10VertexShader_GetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT *pDataSize,void *pData) {
3639 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3640}
3641static inline HRESULT ID3D10VertexShader_SetPrivateData(ID3D10VertexShader* This,REFGUID guid,UINT DataSize,const void *pData) {
3642 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3643}
3644static inline HRESULT ID3D10VertexShader_SetPrivateDataInterface(ID3D10VertexShader* This,REFGUID guid,const IUnknown *pData) {
3645 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3646}
3647#endif
3648#endif
3649
3650#endif
3651
3652
3653#endif /* __ID3D10VertexShader_INTERFACE_DEFINED__ */
3654
3655/*****************************************************************************
3656 * ID3D10Asynchronous interface
3657 */
3658#ifndef __ID3D10Asynchronous_INTERFACE_DEFINED__
3659#define __ID3D10Asynchronous_INTERFACE_DEFINED__
3660
3661DEFINE_GUID(IID_ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
3662#if defined(__cplusplus) && !defined(CINTERFACE)
3663MIDL_INTERFACE("9b7e4c0d-342c-4106-a19f-4f2704f689f0")
3664ID3D10Asynchronous : public ID3D10DeviceChild
3665{
3666 virtual void STDMETHODCALLTYPE Begin(
3667 ) = 0;
3668
3669 virtual void STDMETHODCALLTYPE End(
3670 ) = 0;
3671
3672 virtual HRESULT STDMETHODCALLTYPE GetData(
3673 void *pData,
3674 UINT DataSize,
3675 UINT GetDataFlags) = 0;
3676
3677 virtual UINT STDMETHODCALLTYPE GetDataSize(
3678 ) = 0;
3679
3680};
3681#ifdef __CRT_UUID_DECL
3682__CRT_UUID_DECL(ID3D10Asynchronous, 0x9b7e4c0d, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
3683#endif
3684#else
3685typedef struct ID3D10AsynchronousVtbl {
3686 BEGIN_INTERFACE
3687
3688 /*** IUnknown methods ***/
3689 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3690 ID3D10Asynchronous *This,
3691 REFIID riid,
3692 void **ppvObject);
3693
3694 ULONG (STDMETHODCALLTYPE *AddRef)(
3695 ID3D10Asynchronous *This);
3696
3697 ULONG (STDMETHODCALLTYPE *Release)(
3698 ID3D10Asynchronous *This);
3699
3700 /*** ID3D10DeviceChild methods ***/
3701 void (STDMETHODCALLTYPE *GetDevice)(
3702 ID3D10Asynchronous *This,
3703 ID3D10Device **ppDevice);
3704
3705 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3706 ID3D10Asynchronous *This,
3707 REFGUID guid,
3708 UINT *pDataSize,
3709 void *pData);
3710
3711 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3712 ID3D10Asynchronous *This,
3713 REFGUID guid,
3714 UINT DataSize,
3715 const void *pData);
3716
3717 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3718 ID3D10Asynchronous *This,
3719 REFGUID guid,
3720 const IUnknown *pData);
3721
3722 /*** ID3D10Asynchronous methods ***/
3723 void (STDMETHODCALLTYPE *Begin)(
3724 ID3D10Asynchronous *This);
3725
3726 void (STDMETHODCALLTYPE *End)(
3727 ID3D10Asynchronous *This);
3728
3729 HRESULT (STDMETHODCALLTYPE *GetData)(
3730 ID3D10Asynchronous *This,
3731 void *pData,
3732 UINT DataSize,
3733 UINT GetDataFlags);
3734
3735 UINT (STDMETHODCALLTYPE *GetDataSize)(
3736 ID3D10Asynchronous *This);
3737
3738 END_INTERFACE
3739} ID3D10AsynchronousVtbl;
3740
3741interface ID3D10Asynchronous {
3742 CONST_VTBL ID3D10AsynchronousVtbl* lpVtbl;
3743};
3744
3745#ifdef COBJMACROS
3746#ifndef WIDL_C_INLINE_WRAPPERS
3747/*** IUnknown methods ***/
3748#define ID3D10Asynchronous_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3749#define ID3D10Asynchronous_AddRef(This) (This)->lpVtbl->AddRef(This)
3750#define ID3D10Asynchronous_Release(This) (This)->lpVtbl->Release(This)
3751/*** ID3D10DeviceChild methods ***/
3752#define ID3D10Asynchronous_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3753#define ID3D10Asynchronous_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3754#define ID3D10Asynchronous_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3755#define ID3D10Asynchronous_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3756/*** ID3D10Asynchronous methods ***/
3757#define ID3D10Asynchronous_Begin(This) (This)->lpVtbl->Begin(This)
3758#define ID3D10Asynchronous_End(This) (This)->lpVtbl->End(This)
3759#define ID3D10Asynchronous_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
3760#define ID3D10Asynchronous_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
3761#else
3762/*** IUnknown methods ***/
3763static inline HRESULT ID3D10Asynchronous_QueryInterface(ID3D10Asynchronous* This,REFIID riid,void **ppvObject) {
3764 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3765}
3766static inline ULONG ID3D10Asynchronous_AddRef(ID3D10Asynchronous* This) {
3767 return This->lpVtbl->AddRef(This);
3768}
3769static inline ULONG ID3D10Asynchronous_Release(ID3D10Asynchronous* This) {
3770 return This->lpVtbl->Release(This);
3771}
3772/*** ID3D10DeviceChild methods ***/
3773static inline void ID3D10Asynchronous_GetDevice(ID3D10Asynchronous* This,ID3D10Device **ppDevice) {
3774 This->lpVtbl->GetDevice(This,ppDevice);
3775}
3776static inline HRESULT ID3D10Asynchronous_GetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT *pDataSize,void *pData) {
3777 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3778}
3779static inline HRESULT ID3D10Asynchronous_SetPrivateData(ID3D10Asynchronous* This,REFGUID guid,UINT DataSize,const void *pData) {
3780 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3781}
3782static inline HRESULT ID3D10Asynchronous_SetPrivateDataInterface(ID3D10Asynchronous* This,REFGUID guid,const IUnknown *pData) {
3783 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3784}
3785/*** ID3D10Asynchronous methods ***/
3786static inline void ID3D10Asynchronous_Begin(ID3D10Asynchronous* This) {
3787 This->lpVtbl->Begin(This);
3788}
3789static inline void ID3D10Asynchronous_End(ID3D10Asynchronous* This) {
3790 This->lpVtbl->End(This);
3791}
3792static inline HRESULT ID3D10Asynchronous_GetData(ID3D10Asynchronous* This,void *pData,UINT DataSize,UINT GetDataFlags) {
3793 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
3794}
3795static inline UINT ID3D10Asynchronous_GetDataSize(ID3D10Asynchronous* This) {
3796 return This->lpVtbl->GetDataSize(This);
3797}
3798#endif
3799#endif
3800
3801#endif
3802
3803
3804#endif /* __ID3D10Asynchronous_INTERFACE_DEFINED__ */
3805
3806/*****************************************************************************
3807 * ID3D10Counter interface
3808 */
3809#ifndef __ID3D10Counter_INTERFACE_DEFINED__
3810#define __ID3D10Counter_INTERFACE_DEFINED__
3811
3812DEFINE_GUID(IID_ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
3813#if defined(__cplusplus) && !defined(CINTERFACE)
3814MIDL_INTERFACE("9b7e4c11-342c-4106-a19f-4f2704f689f0")
3815ID3D10Counter : public ID3D10Asynchronous
3816{
3817 virtual void STDMETHODCALLTYPE GetDesc(
3818 D3D10_COUNTER_DESC *pDesc) = 0;
3819
3820};
3821#ifdef __CRT_UUID_DECL
3822__CRT_UUID_DECL(ID3D10Counter, 0x9b7e4c11, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
3823#endif
3824#else
3825typedef struct ID3D10CounterVtbl {
3826 BEGIN_INTERFACE
3827
3828 /*** IUnknown methods ***/
3829 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3830 ID3D10Counter *This,
3831 REFIID riid,
3832 void **ppvObject);
3833
3834 ULONG (STDMETHODCALLTYPE *AddRef)(
3835 ID3D10Counter *This);
3836
3837 ULONG (STDMETHODCALLTYPE *Release)(
3838 ID3D10Counter *This);
3839
3840 /*** ID3D10DeviceChild methods ***/
3841 void (STDMETHODCALLTYPE *GetDevice)(
3842 ID3D10Counter *This,
3843 ID3D10Device **ppDevice);
3844
3845 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3846 ID3D10Counter *This,
3847 REFGUID guid,
3848 UINT *pDataSize,
3849 void *pData);
3850
3851 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
3852 ID3D10Counter *This,
3853 REFGUID guid,
3854 UINT DataSize,
3855 const void *pData);
3856
3857 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
3858 ID3D10Counter *This,
3859 REFGUID guid,
3860 const IUnknown *pData);
3861
3862 /*** ID3D10Asynchronous methods ***/
3863 void (STDMETHODCALLTYPE *Begin)(
3864 ID3D10Counter *This);
3865
3866 void (STDMETHODCALLTYPE *End)(
3867 ID3D10Counter *This);
3868
3869 HRESULT (STDMETHODCALLTYPE *GetData)(
3870 ID3D10Counter *This,
3871 void *pData,
3872 UINT DataSize,
3873 UINT GetDataFlags);
3874
3875 UINT (STDMETHODCALLTYPE *GetDataSize)(
3876 ID3D10Counter *This);
3877
3878 /*** ID3D10Counter methods ***/
3879 void (STDMETHODCALLTYPE *GetDesc)(
3880 ID3D10Counter *This,
3881 D3D10_COUNTER_DESC *pDesc);
3882
3883 END_INTERFACE
3884} ID3D10CounterVtbl;
3885
3886interface ID3D10Counter {
3887 CONST_VTBL ID3D10CounterVtbl* lpVtbl;
3888};
3889
3890#ifdef COBJMACROS
3891#ifndef WIDL_C_INLINE_WRAPPERS
3892/*** IUnknown methods ***/
3893#define ID3D10Counter_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
3894#define ID3D10Counter_AddRef(This) (This)->lpVtbl->AddRef(This)
3895#define ID3D10Counter_Release(This) (This)->lpVtbl->Release(This)
3896/*** ID3D10DeviceChild methods ***/
3897#define ID3D10Counter_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
3898#define ID3D10Counter_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
3899#define ID3D10Counter_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
3900#define ID3D10Counter_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
3901/*** ID3D10Asynchronous methods ***/
3902#define ID3D10Counter_Begin(This) (This)->lpVtbl->Begin(This)
3903#define ID3D10Counter_End(This) (This)->lpVtbl->End(This)
3904#define ID3D10Counter_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
3905#define ID3D10Counter_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
3906/*** ID3D10Counter methods ***/
3907#define ID3D10Counter_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
3908#else
3909/*** IUnknown methods ***/
3910static inline HRESULT ID3D10Counter_QueryInterface(ID3D10Counter* This,REFIID riid,void **ppvObject) {
3911 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
3912}
3913static inline ULONG ID3D10Counter_AddRef(ID3D10Counter* This) {
3914 return This->lpVtbl->AddRef(This);
3915}
3916static inline ULONG ID3D10Counter_Release(ID3D10Counter* This) {
3917 return This->lpVtbl->Release(This);
3918}
3919/*** ID3D10DeviceChild methods ***/
3920static inline void ID3D10Counter_GetDevice(ID3D10Counter* This,ID3D10Device **ppDevice) {
3921 This->lpVtbl->GetDevice(This,ppDevice);
3922}
3923static inline HRESULT ID3D10Counter_GetPrivateData(ID3D10Counter* This,REFGUID guid,UINT *pDataSize,void *pData) {
3924 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
3925}
3926static inline HRESULT ID3D10Counter_SetPrivateData(ID3D10Counter* This,REFGUID guid,UINT DataSize,const void *pData) {
3927 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
3928}
3929static inline HRESULT ID3D10Counter_SetPrivateDataInterface(ID3D10Counter* This,REFGUID guid,const IUnknown *pData) {
3930 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
3931}
3932/*** ID3D10Asynchronous methods ***/
3933static inline void ID3D10Counter_Begin(ID3D10Counter* This) {
3934 This->lpVtbl->Begin(This);
3935}
3936static inline void ID3D10Counter_End(ID3D10Counter* This) {
3937 This->lpVtbl->End(This);
3938}
3939static inline HRESULT ID3D10Counter_GetData(ID3D10Counter* This,void *pData,UINT DataSize,UINT GetDataFlags) {
3940 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
3941}
3942static inline UINT ID3D10Counter_GetDataSize(ID3D10Counter* This) {
3943 return This->lpVtbl->GetDataSize(This);
3944}
3945/*** ID3D10Counter methods ***/
3946static inline void ID3D10Counter_GetDesc(ID3D10Counter* This,D3D10_COUNTER_DESC *pDesc) {
3947 This->lpVtbl->GetDesc(This,pDesc);
3948}
3949#endif
3950#endif
3951
3952#endif
3953
3954
3955#endif /* __ID3D10Counter_INTERFACE_DEFINED__ */
3956
3957/*****************************************************************************
3958 * ID3D10Query interface
3959 */
3960#ifndef __ID3D10Query_INTERFACE_DEFINED__
3961#define __ID3D10Query_INTERFACE_DEFINED__
3962
3963DEFINE_GUID(IID_ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
3964#if defined(__cplusplus) && !defined(CINTERFACE)
3965MIDL_INTERFACE("9b7e4c0e-342c-4106-a19f-4f2704f689f0")
3966ID3D10Query : public ID3D10Asynchronous
3967{
3968 virtual void STDMETHODCALLTYPE GetDesc(
3969 D3D10_QUERY_DESC *pDesc) = 0;
3970
3971};
3972#ifdef __CRT_UUID_DECL
3973__CRT_UUID_DECL(ID3D10Query, 0x9b7e4c0e, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
3974#endif
3975#else
3976typedef struct ID3D10QueryVtbl {
3977 BEGIN_INTERFACE
3978
3979 /*** IUnknown methods ***/
3980 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
3981 ID3D10Query *This,
3982 REFIID riid,
3983 void **ppvObject);
3984
3985 ULONG (STDMETHODCALLTYPE *AddRef)(
3986 ID3D10Query *This);
3987
3988 ULONG (STDMETHODCALLTYPE *Release)(
3989 ID3D10Query *This);
3990
3991 /*** ID3D10DeviceChild methods ***/
3992 void (STDMETHODCALLTYPE *GetDevice)(
3993 ID3D10Query *This,
3994 ID3D10Device **ppDevice);
3995
3996 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
3997 ID3D10Query *This,
3998 REFGUID guid,
3999 UINT *pDataSize,
4000 void *pData);
4001
4002 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
4003 ID3D10Query *This,
4004 REFGUID guid,
4005 UINT DataSize,
4006 const void *pData);
4007
4008 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
4009 ID3D10Query *This,
4010 REFGUID guid,
4011 const IUnknown *pData);
4012
4013 /*** ID3D10Asynchronous methods ***/
4014 void (STDMETHODCALLTYPE *Begin)(
4015 ID3D10Query *This);
4016
4017 void (STDMETHODCALLTYPE *End)(
4018 ID3D10Query *This);
4019
4020 HRESULT (STDMETHODCALLTYPE *GetData)(
4021 ID3D10Query *This,
4022 void *pData,
4023 UINT DataSize,
4024 UINT GetDataFlags);
4025
4026 UINT (STDMETHODCALLTYPE *GetDataSize)(
4027 ID3D10Query *This);
4028
4029 /*** ID3D10Query methods ***/
4030 void (STDMETHODCALLTYPE *GetDesc)(
4031 ID3D10Query *This,
4032 D3D10_QUERY_DESC *pDesc);
4033
4034 END_INTERFACE
4035} ID3D10QueryVtbl;
4036
4037interface ID3D10Query {
4038 CONST_VTBL ID3D10QueryVtbl* lpVtbl;
4039};
4040
4041#ifdef COBJMACROS
4042#ifndef WIDL_C_INLINE_WRAPPERS
4043/*** IUnknown methods ***/
4044#define ID3D10Query_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
4045#define ID3D10Query_AddRef(This) (This)->lpVtbl->AddRef(This)
4046#define ID3D10Query_Release(This) (This)->lpVtbl->Release(This)
4047/*** ID3D10DeviceChild methods ***/
4048#define ID3D10Query_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
4049#define ID3D10Query_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
4050#define ID3D10Query_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
4051#define ID3D10Query_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
4052/*** ID3D10Asynchronous methods ***/
4053#define ID3D10Query_Begin(This) (This)->lpVtbl->Begin(This)
4054#define ID3D10Query_End(This) (This)->lpVtbl->End(This)
4055#define ID3D10Query_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
4056#define ID3D10Query_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
4057/*** ID3D10Query methods ***/
4058#define ID3D10Query_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
4059#else
4060/*** IUnknown methods ***/
4061static inline HRESULT ID3D10Query_QueryInterface(ID3D10Query* This,REFIID riid,void **ppvObject) {
4062 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
4063}
4064static inline ULONG ID3D10Query_AddRef(ID3D10Query* This) {
4065 return This->lpVtbl->AddRef(This);
4066}
4067static inline ULONG ID3D10Query_Release(ID3D10Query* This) {
4068 return This->lpVtbl->Release(This);
4069}
4070/*** ID3D10DeviceChild methods ***/
4071static inline void ID3D10Query_GetDevice(ID3D10Query* This,ID3D10Device **ppDevice) {
4072 This->lpVtbl->GetDevice(This,ppDevice);
4073}
4074static inline HRESULT ID3D10Query_GetPrivateData(ID3D10Query* This,REFGUID guid,UINT *pDataSize,void *pData) {
4075 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
4076}
4077static inline HRESULT ID3D10Query_SetPrivateData(ID3D10Query* This,REFGUID guid,UINT DataSize,const void *pData) {
4078 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
4079}
4080static inline HRESULT ID3D10Query_SetPrivateDataInterface(ID3D10Query* This,REFGUID guid,const IUnknown *pData) {
4081 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
4082}
4083/*** ID3D10Asynchronous methods ***/
4084static inline void ID3D10Query_Begin(ID3D10Query* This) {
4085 This->lpVtbl->Begin(This);
4086}
4087static inline void ID3D10Query_End(ID3D10Query* This) {
4088 This->lpVtbl->End(This);
4089}
4090static inline HRESULT ID3D10Query_GetData(ID3D10Query* This,void *pData,UINT DataSize,UINT GetDataFlags) {
4091 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
4092}
4093static inline UINT ID3D10Query_GetDataSize(ID3D10Query* This) {
4094 return This->lpVtbl->GetDataSize(This);
4095}
4096/*** ID3D10Query methods ***/
4097static inline void ID3D10Query_GetDesc(ID3D10Query* This,D3D10_QUERY_DESC *pDesc) {
4098 This->lpVtbl->GetDesc(This,pDesc);
4099}
4100#endif
4101#endif
4102
4103#endif
4104
4105
4106#endif /* __ID3D10Query_INTERFACE_DEFINED__ */
4107
4108/*****************************************************************************
4109 * ID3D10Predicate interface
4110 */
4111#ifndef __ID3D10Predicate_INTERFACE_DEFINED__
4112#define __ID3D10Predicate_INTERFACE_DEFINED__
4113
4114DEFINE_GUID(IID_ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
4115#if defined(__cplusplus) && !defined(CINTERFACE)
4116MIDL_INTERFACE("9b7e4c10-342c-4106-a19f-4f2704f689f0")
4117ID3D10Predicate : public ID3D10Query
4118{
4119};
4120#ifdef __CRT_UUID_DECL
4121__CRT_UUID_DECL(ID3D10Predicate, 0x9b7e4c10, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
4122#endif
4123#else
4124typedef struct ID3D10PredicateVtbl {
4125 BEGIN_INTERFACE
4126
4127 /*** IUnknown methods ***/
4128 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
4129 ID3D10Predicate *This,
4130 REFIID riid,
4131 void **ppvObject);
4132
4133 ULONG (STDMETHODCALLTYPE *AddRef)(
4134 ID3D10Predicate *This);
4135
4136 ULONG (STDMETHODCALLTYPE *Release)(
4137 ID3D10Predicate *This);
4138
4139 /*** ID3D10DeviceChild methods ***/
4140 void (STDMETHODCALLTYPE *GetDevice)(
4141 ID3D10Predicate *This,
4142 ID3D10Device **ppDevice);
4143
4144 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
4145 ID3D10Predicate *This,
4146 REFGUID guid,
4147 UINT *pDataSize,
4148 void *pData);
4149
4150 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
4151 ID3D10Predicate *This,
4152 REFGUID guid,
4153 UINT DataSize,
4154 const void *pData);
4155
4156 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
4157 ID3D10Predicate *This,
4158 REFGUID guid,
4159 const IUnknown *pData);
4160
4161 /*** ID3D10Asynchronous methods ***/
4162 void (STDMETHODCALLTYPE *Begin)(
4163 ID3D10Predicate *This);
4164
4165 void (STDMETHODCALLTYPE *End)(
4166 ID3D10Predicate *This);
4167
4168 HRESULT (STDMETHODCALLTYPE *GetData)(
4169 ID3D10Predicate *This,
4170 void *pData,
4171 UINT DataSize,
4172 UINT GetDataFlags);
4173
4174 UINT (STDMETHODCALLTYPE *GetDataSize)(
4175 ID3D10Predicate *This);
4176
4177 /*** ID3D10Query methods ***/
4178 void (STDMETHODCALLTYPE *GetDesc)(
4179 ID3D10Predicate *This,
4180 D3D10_QUERY_DESC *pDesc);
4181
4182 END_INTERFACE
4183} ID3D10PredicateVtbl;
4184
4185interface ID3D10Predicate {
4186 CONST_VTBL ID3D10PredicateVtbl* lpVtbl;
4187};
4188
4189#ifdef COBJMACROS
4190#ifndef WIDL_C_INLINE_WRAPPERS
4191/*** IUnknown methods ***/
4192#define ID3D10Predicate_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
4193#define ID3D10Predicate_AddRef(This) (This)->lpVtbl->AddRef(This)
4194#define ID3D10Predicate_Release(This) (This)->lpVtbl->Release(This)
4195/*** ID3D10DeviceChild methods ***/
4196#define ID3D10Predicate_GetDevice(This,ppDevice) (This)->lpVtbl->GetDevice(This,ppDevice)
4197#define ID3D10Predicate_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
4198#define ID3D10Predicate_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
4199#define ID3D10Predicate_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
4200/*** ID3D10Asynchronous methods ***/
4201#define ID3D10Predicate_Begin(This) (This)->lpVtbl->Begin(This)
4202#define ID3D10Predicate_End(This) (This)->lpVtbl->End(This)
4203#define ID3D10Predicate_GetData(This,pData,DataSize,GetDataFlags) (This)->lpVtbl->GetData(This,pData,DataSize,GetDataFlags)
4204#define ID3D10Predicate_GetDataSize(This) (This)->lpVtbl->GetDataSize(This)
4205/*** ID3D10Query methods ***/
4206#define ID3D10Predicate_GetDesc(This,pDesc) (This)->lpVtbl->GetDesc(This,pDesc)
4207#else
4208/*** IUnknown methods ***/
4209static inline HRESULT ID3D10Predicate_QueryInterface(ID3D10Predicate* This,REFIID riid,void **ppvObject) {
4210 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
4211}
4212static inline ULONG ID3D10Predicate_AddRef(ID3D10Predicate* This) {
4213 return This->lpVtbl->AddRef(This);
4214}
4215static inline ULONG ID3D10Predicate_Release(ID3D10Predicate* This) {
4216 return This->lpVtbl->Release(This);
4217}
4218/*** ID3D10DeviceChild methods ***/
4219static inline void ID3D10Predicate_GetDevice(ID3D10Predicate* This,ID3D10Device **ppDevice) {
4220 This->lpVtbl->GetDevice(This,ppDevice);
4221}
4222static inline HRESULT ID3D10Predicate_GetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT *pDataSize,void *pData) {
4223 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
4224}
4225static inline HRESULT ID3D10Predicate_SetPrivateData(ID3D10Predicate* This,REFGUID guid,UINT DataSize,const void *pData) {
4226 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
4227}
4228static inline HRESULT ID3D10Predicate_SetPrivateDataInterface(ID3D10Predicate* This,REFGUID guid,const IUnknown *pData) {
4229 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
4230}
4231/*** ID3D10Asynchronous methods ***/
4232static inline void ID3D10Predicate_Begin(ID3D10Predicate* This) {
4233 This->lpVtbl->Begin(This);
4234}
4235static inline void ID3D10Predicate_End(ID3D10Predicate* This) {
4236 This->lpVtbl->End(This);
4237}
4238static inline HRESULT ID3D10Predicate_GetData(ID3D10Predicate* This,void *pData,UINT DataSize,UINT GetDataFlags) {
4239 return This->lpVtbl->GetData(This,pData,DataSize,GetDataFlags);
4240}
4241static inline UINT ID3D10Predicate_GetDataSize(ID3D10Predicate* This) {
4242 return This->lpVtbl->GetDataSize(This);
4243}
4244/*** ID3D10Query methods ***/
4245static inline void ID3D10Predicate_GetDesc(ID3D10Predicate* This,D3D10_QUERY_DESC *pDesc) {
4246 This->lpVtbl->GetDesc(This,pDesc);
4247}
4248#endif
4249#endif
4250
4251#endif
4252
4253
4254#endif /* __ID3D10Predicate_INTERFACE_DEFINED__ */
4255
4256/*****************************************************************************
4257 * ID3D10Device interface
4258 */
4259#ifndef __ID3D10Device_INTERFACE_DEFINED__
4260#define __ID3D10Device_INTERFACE_DEFINED__
4261
4262DEFINE_GUID(IID_ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
4263#if defined(__cplusplus) && !defined(CINTERFACE)
4264MIDL_INTERFACE("9b7e4c0f-342c-4106-a19f-4f2704f689f0")
4265ID3D10Device : public IUnknown
4266{
4267 virtual void STDMETHODCALLTYPE VSSetConstantBuffers(
4268 UINT StartSlot,
4269 UINT NumBuffers,
4270 ID3D10Buffer *const *ppConstantBuffers) = 0;
4271
4272 virtual void STDMETHODCALLTYPE PSSetShaderResources(
4273 UINT StartSlot,
4274 UINT NumViews,
4275 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
4276
4277 virtual void STDMETHODCALLTYPE PSSetShader(
4278 ID3D10PixelShader *pPixelShader) = 0;
4279
4280 virtual void STDMETHODCALLTYPE PSSetSamplers(
4281 UINT StartSlot,
4282 UINT NumSamplers,
4283 ID3D10SamplerState *const *ppSamplers) = 0;
4284
4285 virtual void STDMETHODCALLTYPE VSSetShader(
4286 ID3D10VertexShader *pVertexShader) = 0;
4287
4288 virtual void STDMETHODCALLTYPE DrawIndexed(
4289 UINT IndexCount,
4290 UINT StartIndexLocation,
4291 INT BaseVertexLocation) = 0;
4292
4293 virtual void STDMETHODCALLTYPE Draw(
4294 UINT VertexCount,
4295 UINT StartVertexLocation) = 0;
4296
4297 virtual void STDMETHODCALLTYPE PSSetConstantBuffers(
4298 UINT StartSlot,
4299 UINT NumBuffers,
4300 ID3D10Buffer *const *ppConstantBuffers) = 0;
4301
4302 virtual void STDMETHODCALLTYPE IASetInputLayout(
4303 ID3D10InputLayout *pInputLayout) = 0;
4304
4305 virtual void STDMETHODCALLTYPE IASetVertexBuffers(
4306 UINT StartSlot,
4307 UINT NumBuffers,
4308 ID3D10Buffer *const *ppVertexBuffers,
4309 const UINT *pStrides,
4310 const UINT *pOffsets) = 0;
4311
4312 virtual void STDMETHODCALLTYPE IASetIndexBuffer(
4313 ID3D10Buffer *pIndexBuffer,
4314 DXGI_FORMAT Format,
4315 UINT Offset) = 0;
4316
4317 virtual void STDMETHODCALLTYPE DrawIndexedInstanced(
4318 UINT IndexCountPerInstance,
4319 UINT InstanceCount,
4320 UINT StartIndexLocation,
4321 INT BaseVertexLocation,
4322 UINT StartInstanceLocation) = 0;
4323
4324 virtual void STDMETHODCALLTYPE DrawInstanced(
4325 UINT VertexCountPerInstance,
4326 UINT InstanceCount,
4327 UINT StartVertexLocation,
4328 UINT StartInstanceLocation) = 0;
4329
4330 virtual void STDMETHODCALLTYPE GSSetConstantBuffers(
4331 UINT StartSlot,
4332 UINT NumBuffers,
4333 ID3D10Buffer *const *ppConstantBuffers) = 0;
4334
4335 virtual void STDMETHODCALLTYPE GSSetShader(
4336 ID3D10GeometryShader *pShader) = 0;
4337
4338 virtual void STDMETHODCALLTYPE IASetPrimitiveTopology(
4339 D3D10_PRIMITIVE_TOPOLOGY Topology) = 0;
4340
4341 virtual void STDMETHODCALLTYPE VSSetShaderResources(
4342 UINT StartSlot,
4343 UINT NumViews,
4344 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
4345
4346 virtual void STDMETHODCALLTYPE VSSetSamplers(
4347 UINT StartSlot,
4348 UINT NumSamplers,
4349 ID3D10SamplerState *const *ppSamplers) = 0;
4350
4351 virtual void STDMETHODCALLTYPE SetPredication(
4352 ID3D10Predicate *pPredicate,
4353 WINBOOL PredicateValue) = 0;
4354
4355 virtual void STDMETHODCALLTYPE GSSetShaderResources(
4356 UINT StartSlot,
4357 UINT NumViews,
4358 ID3D10ShaderResourceView *const *ppShaderResourceViews) = 0;
4359
4360 virtual void STDMETHODCALLTYPE GSSetSamplers(
4361 UINT StartSlot,
4362 UINT NumSamplers,
4363 ID3D10SamplerState *const *ppSamplers) = 0;
4364
4365 virtual void STDMETHODCALLTYPE OMSetRenderTargets(
4366 UINT NumViews,
4367 ID3D10RenderTargetView *const *ppRenderTargetViews,
4368 ID3D10DepthStencilView *pDepthStencilView) = 0;
4369
4370 virtual void STDMETHODCALLTYPE OMSetBlendState(
4371 ID3D10BlendState *pBlendState,
4372 const FLOAT BlendFactor[4],
4373 UINT SampleMask) = 0;
4374
4375 virtual void STDMETHODCALLTYPE OMSetDepthStencilState(
4376 ID3D10DepthStencilState *pDepthStencilState,
4377 UINT StencilRef) = 0;
4378
4379 virtual void STDMETHODCALLTYPE SOSetTargets(
4380 UINT NumBuffers,
4381 ID3D10Buffer *const *ppSOTargets,
4382 const UINT *pOffsets) = 0;
4383
4384 virtual void STDMETHODCALLTYPE DrawAuto(
4385 ) = 0;
4386
4387 virtual void STDMETHODCALLTYPE RSSetState(
4388 ID3D10RasterizerState *pRasterizerState) = 0;
4389
4390 virtual void STDMETHODCALLTYPE RSSetViewports(
4391 UINT NumViewports,
4392 const D3D10_VIEWPORT *pViewports) = 0;
4393
4394 virtual void STDMETHODCALLTYPE RSSetScissorRects(
4395 UINT NumRects,
4396 const D3D10_RECT *pRects) = 0;
4397
4398 virtual void STDMETHODCALLTYPE CopySubresourceRegion(
4399 ID3D10Resource *pDstResource,
4400 UINT DstSubresource,
4401 UINT DstX,
4402 UINT DstY,
4403 UINT DstZ,
4404 ID3D10Resource *pSrcResource,
4405 UINT SrcSubresource,
4406 const D3D10_BOX *pSrcBox) = 0;
4407
4408 virtual void STDMETHODCALLTYPE CopyResource(
4409 ID3D10Resource *pDstResource,
4410 ID3D10Resource *pSrcResource) = 0;
4411
4412 virtual void STDMETHODCALLTYPE UpdateSubresource(
4413 ID3D10Resource *pDstResource,
4414 UINT DstSubresource,
4415 const D3D10_BOX *pDstBox,
4416 const void *pSrcData,
4417 UINT SrcRowPitch,
4418 UINT SrcDepthPitch) = 0;
4419
4420 virtual void STDMETHODCALLTYPE ClearRenderTargetView(
4421 ID3D10RenderTargetView *pRenderTargetView,
4422 const FLOAT ColorRGBA[4]) = 0;
4423
4424 virtual void STDMETHODCALLTYPE ClearDepthStencilView(
4425 ID3D10DepthStencilView *pDepthStencilView,
4426 UINT ClearFlags,
4427 FLOAT Depth,
4428 UINT8 Stencil) = 0;
4429
4430 virtual void STDMETHODCALLTYPE GenerateMips(
4431 ID3D10ShaderResourceView *pShaderResourceView) = 0;
4432
4433 virtual void STDMETHODCALLTYPE ResolveSubresource(
4434 ID3D10Resource *pDstResource,
4435 UINT DstSubresource,
4436 ID3D10Resource *pSrcResource,
4437 UINT SrcSubresource,
4438 DXGI_FORMAT Format) = 0;
4439
4440 virtual void STDMETHODCALLTYPE VSGetConstantBuffers(
4441 UINT StartSlot,
4442 UINT NumBuffers,
4443 ID3D10Buffer **ppConstantBuffers) = 0;
4444
4445 virtual void STDMETHODCALLTYPE PSGetShaderResources(
4446 UINT StartSlot,
4447 UINT NumViews,
4448 ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
4449
4450 virtual void STDMETHODCALLTYPE PSGetShader(
4451 ID3D10PixelShader **ppPixelShader) = 0;
4452
4453 virtual void STDMETHODCALLTYPE PSGetSamplers(
4454 UINT StartSlot,
4455 UINT NumSamplers,
4456 ID3D10SamplerState **ppSamplers) = 0;
4457
4458 virtual void STDMETHODCALLTYPE VSGetShader(
4459 ID3D10VertexShader **ppVertexShader) = 0;
4460
4461 virtual void STDMETHODCALLTYPE PSGetConstantBuffers(
4462 UINT StartSlot,
4463 UINT NumBuffers,
4464 ID3D10Buffer **ppConstantBuffers) = 0;
4465
4466 virtual void STDMETHODCALLTYPE IAGetInputLayout(
4467 ID3D10InputLayout **ppInputLayout) = 0;
4468
4469 virtual void STDMETHODCALLTYPE IAGetVertexBuffers(
4470 UINT StartSlot,
4471 UINT NumBuffers,
4472 ID3D10Buffer **ppVertexBuffers,
4473 UINT *pStrides,
4474 UINT *pOffsets) = 0;
4475
4476 virtual void STDMETHODCALLTYPE IAGetIndexBuffer(
4477 ID3D10Buffer **pIndexBuffer,
4478 DXGI_FORMAT *Format,
4479 UINT *Offset) = 0;
4480
4481 virtual void STDMETHODCALLTYPE GSGetConstantBuffers(
4482 UINT StartSlot,
4483 UINT NumBuffers,
4484 ID3D10Buffer **ppConstantBuffers) = 0;
4485
4486 virtual void STDMETHODCALLTYPE GSGetShader(
4487 ID3D10GeometryShader **ppGeometryShader) = 0;
4488
4489 virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology(
4490 D3D10_PRIMITIVE_TOPOLOGY *pTopology) = 0;
4491
4492 virtual void STDMETHODCALLTYPE VSGetShaderResources(
4493 UINT StartSlot,
4494 UINT NumViews,
4495 ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
4496
4497 virtual void STDMETHODCALLTYPE VSGetSamplers(
4498 UINT StartSlot,
4499 UINT NumSamplers,
4500 ID3D10SamplerState **ppSamplers) = 0;
4501
4502 virtual void STDMETHODCALLTYPE GetPredication(
4503 ID3D10Predicate **ppPredicate,
4504 WINBOOL *pPredicateValue) = 0;
4505
4506 virtual void STDMETHODCALLTYPE GSGetShaderResources(
4507 UINT StartSlot,
4508 UINT NumViews,
4509 ID3D10ShaderResourceView **ppShaderResourceViews) = 0;
4510
4511 virtual void STDMETHODCALLTYPE GSGetSamplers(
4512 UINT StartSlot,
4513 UINT NumSamplers,
4514 ID3D10SamplerState **ppSamplers) = 0;
4515
4516 virtual void STDMETHODCALLTYPE OMGetRenderTargets(
4517 UINT NumViews,
4518 ID3D10RenderTargetView **ppRenderTargetViews,
4519 ID3D10DepthStencilView **ppDepthStencilView) = 0;
4520
4521 virtual void STDMETHODCALLTYPE OMGetBlendState(
4522 ID3D10BlendState **ppBlendState,
4523 FLOAT BlendFactor[4],
4524 UINT *pSampleMask) = 0;
4525
4526 virtual void STDMETHODCALLTYPE OMGetDepthStencilState(
4527 ID3D10DepthStencilState **ppDepthStencilState,
4528 UINT *pStencilRef) = 0;
4529
4530 virtual void STDMETHODCALLTYPE SOGetTargets(
4531 UINT NumBuffers,
4532 ID3D10Buffer **ppSOTargets,
4533 UINT *pOffsets) = 0;
4534
4535 virtual void STDMETHODCALLTYPE RSGetState(
4536 ID3D10RasterizerState **ppRasterizerState) = 0;
4537
4538 virtual void STDMETHODCALLTYPE RSGetViewports(
4539 UINT *NumViewports,
4540 D3D10_VIEWPORT *pViewports) = 0;
4541
4542 virtual void STDMETHODCALLTYPE RSGetScissorRects(
4543 UINT *NumRects,
4544 D3D10_RECT *pRects) = 0;
4545
4546 virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason(
4547 ) = 0;
4548
4549 virtual HRESULT STDMETHODCALLTYPE SetExceptionMode(
4550 UINT RaiseFlags) = 0;
4551
4552 virtual UINT STDMETHODCALLTYPE GetExceptionMode(
4553 ) = 0;
4554
4555 virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
4556 REFGUID guid,
4557 UINT *pDataSize,
4558 void *pData) = 0;
4559
4560 virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
4561 REFGUID guid,
4562 UINT DataSize,
4563 const void *pData) = 0;
4564
4565 virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
4566 REFGUID guid,
4567 const IUnknown *pData) = 0;
4568
4569 virtual void STDMETHODCALLTYPE ClearState(
4570 ) = 0;
4571
4572 virtual void STDMETHODCALLTYPE Flush(
4573 ) = 0;
4574
4575 virtual HRESULT STDMETHODCALLTYPE CreateBuffer(
4576 const D3D10_BUFFER_DESC *pDesc,
4577 const D3D10_SUBRESOURCE_DATA *pInitialData,
4578 ID3D10Buffer **ppBuffer) = 0;
4579
4580 virtual HRESULT STDMETHODCALLTYPE CreateTexture1D(
4581 const D3D10_TEXTURE1D_DESC *pDesc,
4582 const D3D10_SUBRESOURCE_DATA *pInitialData,
4583 ID3D10Texture1D **ppTexture1D) = 0;
4584
4585 virtual HRESULT STDMETHODCALLTYPE CreateTexture2D(
4586 const D3D10_TEXTURE2D_DESC *pDesc,
4587 const D3D10_SUBRESOURCE_DATA *pInitialData,
4588 ID3D10Texture2D **ppTexture2D) = 0;
4589
4590 virtual HRESULT STDMETHODCALLTYPE CreateTexture3D(
4591 const D3D10_TEXTURE3D_DESC *pDesc,
4592 const D3D10_SUBRESOURCE_DATA *pInitialData,
4593 ID3D10Texture3D **ppTexture3D) = 0;
4594
4595 virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView(
4596 ID3D10Resource *pResource,
4597 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
4598 ID3D10ShaderResourceView **ppSRView) = 0;
4599
4600 virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView(
4601 ID3D10Resource *pResource,
4602 const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
4603 ID3D10RenderTargetView **ppRTView) = 0;
4604
4605 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView(
4606 ID3D10Resource *pResource,
4607 const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
4608 ID3D10DepthStencilView **ppDepthStencilView) = 0;
4609
4610 virtual HRESULT STDMETHODCALLTYPE CreateInputLayout(
4611 const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
4612 UINT NumElements,
4613 const void *pShaderBytecodeWithInputSignature,
4614 SIZE_T BytecodeLength,
4615 ID3D10InputLayout **ppInputLayout) = 0;
4616
4617 virtual HRESULT STDMETHODCALLTYPE CreateVertexShader(
4618 const void *pShaderBytecode,
4619 SIZE_T BytecodeLength,
4620 ID3D10VertexShader **ppVertexShader) = 0;
4621
4622 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader(
4623 const void *pShaderBytecode,
4624 SIZE_T BytecodeLength,
4625 ID3D10GeometryShader **ppGeometryShader) = 0;
4626
4627 virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput(
4628 const void *pShaderBytecode,
4629 SIZE_T BytecodeLength,
4630 const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
4631 UINT NumEntries,
4632 UINT OutputStreamStride,
4633 ID3D10GeometryShader **ppGeometryShader) = 0;
4634
4635 virtual HRESULT STDMETHODCALLTYPE CreatePixelShader(
4636 const void *pShaderBytecode,
4637 SIZE_T BytecodeLength,
4638 ID3D10PixelShader **ppPixelShader) = 0;
4639
4640 virtual HRESULT STDMETHODCALLTYPE CreateBlendState(
4641 const D3D10_BLEND_DESC *pBlendStateDesc,
4642 ID3D10BlendState **ppBlendState) = 0;
4643
4644 virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState(
4645 const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
4646 ID3D10DepthStencilState **ppDepthStencilState) = 0;
4647
4648 virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState(
4649 const D3D10_RASTERIZER_DESC *pRasterizerDesc,
4650 ID3D10RasterizerState **ppRasterizerState) = 0;
4651
4652 virtual HRESULT STDMETHODCALLTYPE CreateSamplerState(
4653 const D3D10_SAMPLER_DESC *pSamplerDesc,
4654 ID3D10SamplerState **ppSamplerState) = 0;
4655
4656 virtual HRESULT STDMETHODCALLTYPE CreateQuery(
4657 const D3D10_QUERY_DESC *pQueryDesc,
4658 ID3D10Query **ppQuery) = 0;
4659
4660 virtual HRESULT STDMETHODCALLTYPE CreatePredicate(
4661 const D3D10_QUERY_DESC *pPredicateDesc,
4662 ID3D10Predicate **ppPredicate) = 0;
4663
4664 virtual HRESULT STDMETHODCALLTYPE CreateCounter(
4665 const D3D10_COUNTER_DESC *pCounterDesc,
4666 ID3D10Counter **ppCounter) = 0;
4667
4668 virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport(
4669 DXGI_FORMAT Format,
4670 UINT *pFormatSupport) = 0;
4671
4672 virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels(
4673 DXGI_FORMAT Format,
4674 UINT SampleCount,
4675 UINT *pNumQualityLevels) = 0;
4676
4677 virtual void STDMETHODCALLTYPE CheckCounterInfo(
4678 D3D10_COUNTER_INFO *pCounterInfo) = 0;
4679
4680 virtual HRESULT STDMETHODCALLTYPE CheckCounter(
4681 const D3D10_COUNTER_DESC *pDesc,
4682 D3D10_COUNTER_TYPE *pType,
4683 UINT *pActiveCounters,
4684 char *name,
4685 UINT *pNameLength,
4686 char *units,
4687 UINT *pUnitsLength,
4688 char *description,
4689 UINT *pDescriptionLength) = 0;
4690
4691 virtual UINT STDMETHODCALLTYPE GetCreationFlags(
4692 ) = 0;
4693
4694 virtual HRESULT STDMETHODCALLTYPE OpenSharedResource(
4695 HANDLE hResource,
4696 REFIID ReturnedInterface,
4697 void **ppResource) = 0;
4698
4699 virtual void STDMETHODCALLTYPE SetTextFilterSize(
4700 UINT Width,
4701 UINT Height) = 0;
4702
4703 virtual void STDMETHODCALLTYPE GetTextFilterSize(
4704 UINT *pWidth,
4705 UINT *pHeight) = 0;
4706
4707};
4708#ifdef __CRT_UUID_DECL
4709__CRT_UUID_DECL(ID3D10Device, 0x9b7e4c0f, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
4710#endif
4711#else
4712typedef struct ID3D10DeviceVtbl {
4713 BEGIN_INTERFACE
4714
4715 /*** IUnknown methods ***/
4716 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
4717 ID3D10Device *This,
4718 REFIID riid,
4719 void **ppvObject);
4720
4721 ULONG (STDMETHODCALLTYPE *AddRef)(
4722 ID3D10Device *This);
4723
4724 ULONG (STDMETHODCALLTYPE *Release)(
4725 ID3D10Device *This);
4726
4727 /*** ID3D10Device methods ***/
4728 void (STDMETHODCALLTYPE *VSSetConstantBuffers)(
4729 ID3D10Device *This,
4730 UINT StartSlot,
4731 UINT NumBuffers,
4732 ID3D10Buffer *const *ppConstantBuffers);
4733
4734 void (STDMETHODCALLTYPE *PSSetShaderResources)(
4735 ID3D10Device *This,
4736 UINT StartSlot,
4737 UINT NumViews,
4738 ID3D10ShaderResourceView *const *ppShaderResourceViews);
4739
4740 void (STDMETHODCALLTYPE *PSSetShader)(
4741 ID3D10Device *This,
4742 ID3D10PixelShader *pPixelShader);
4743
4744 void (STDMETHODCALLTYPE *PSSetSamplers)(
4745 ID3D10Device *This,
4746 UINT StartSlot,
4747 UINT NumSamplers,
4748 ID3D10SamplerState *const *ppSamplers);
4749
4750 void (STDMETHODCALLTYPE *VSSetShader)(
4751 ID3D10Device *This,
4752 ID3D10VertexShader *pVertexShader);
4753
4754 void (STDMETHODCALLTYPE *DrawIndexed)(
4755 ID3D10Device *This,
4756 UINT IndexCount,
4757 UINT StartIndexLocation,
4758 INT BaseVertexLocation);
4759
4760 void (STDMETHODCALLTYPE *Draw)(
4761 ID3D10Device *This,
4762 UINT VertexCount,
4763 UINT StartVertexLocation);
4764
4765 void (STDMETHODCALLTYPE *PSSetConstantBuffers)(
4766 ID3D10Device *This,
4767 UINT StartSlot,
4768 UINT NumBuffers,
4769 ID3D10Buffer *const *ppConstantBuffers);
4770
4771 void (STDMETHODCALLTYPE *IASetInputLayout)(
4772 ID3D10Device *This,
4773 ID3D10InputLayout *pInputLayout);
4774
4775 void (STDMETHODCALLTYPE *IASetVertexBuffers)(
4776 ID3D10Device *This,
4777 UINT StartSlot,
4778 UINT NumBuffers,
4779 ID3D10Buffer *const *ppVertexBuffers,
4780 const UINT *pStrides,
4781 const UINT *pOffsets);
4782
4783 void (STDMETHODCALLTYPE *IASetIndexBuffer)(
4784 ID3D10Device *This,
4785 ID3D10Buffer *pIndexBuffer,
4786 DXGI_FORMAT Format,
4787 UINT Offset);
4788
4789 void (STDMETHODCALLTYPE *DrawIndexedInstanced)(
4790 ID3D10Device *This,
4791 UINT IndexCountPerInstance,
4792 UINT InstanceCount,
4793 UINT StartIndexLocation,
4794 INT BaseVertexLocation,
4795 UINT StartInstanceLocation);
4796
4797 void (STDMETHODCALLTYPE *DrawInstanced)(
4798 ID3D10Device *This,
4799 UINT VertexCountPerInstance,
4800 UINT InstanceCount,
4801 UINT StartVertexLocation,
4802 UINT StartInstanceLocation);
4803
4804 void (STDMETHODCALLTYPE *GSSetConstantBuffers)(
4805 ID3D10Device *This,
4806 UINT StartSlot,
4807 UINT NumBuffers,
4808 ID3D10Buffer *const *ppConstantBuffers);
4809
4810 void (STDMETHODCALLTYPE *GSSetShader)(
4811 ID3D10Device *This,
4812 ID3D10GeometryShader *pShader);
4813
4814 void (STDMETHODCALLTYPE *IASetPrimitiveTopology)(
4815 ID3D10Device *This,
4816 D3D10_PRIMITIVE_TOPOLOGY Topology);
4817
4818 void (STDMETHODCALLTYPE *VSSetShaderResources)(
4819 ID3D10Device *This,
4820 UINT StartSlot,
4821 UINT NumViews,
4822 ID3D10ShaderResourceView *const *ppShaderResourceViews);
4823
4824 void (STDMETHODCALLTYPE *VSSetSamplers)(
4825 ID3D10Device *This,
4826 UINT StartSlot,
4827 UINT NumSamplers,
4828 ID3D10SamplerState *const *ppSamplers);
4829
4830 void (STDMETHODCALLTYPE *SetPredication)(
4831 ID3D10Device *This,
4832 ID3D10Predicate *pPredicate,
4833 WINBOOL PredicateValue);
4834
4835 void (STDMETHODCALLTYPE *GSSetShaderResources)(
4836 ID3D10Device *This,
4837 UINT StartSlot,
4838 UINT NumViews,
4839 ID3D10ShaderResourceView *const *ppShaderResourceViews);
4840
4841 void (STDMETHODCALLTYPE *GSSetSamplers)(
4842 ID3D10Device *This,
4843 UINT StartSlot,
4844 UINT NumSamplers,
4845 ID3D10SamplerState *const *ppSamplers);
4846
4847 void (STDMETHODCALLTYPE *OMSetRenderTargets)(
4848 ID3D10Device *This,
4849 UINT NumViews,
4850 ID3D10RenderTargetView *const *ppRenderTargetViews,
4851 ID3D10DepthStencilView *pDepthStencilView);
4852
4853 void (STDMETHODCALLTYPE *OMSetBlendState)(
4854 ID3D10Device *This,
4855 ID3D10BlendState *pBlendState,
4856 const FLOAT BlendFactor[4],
4857 UINT SampleMask);
4858
4859 void (STDMETHODCALLTYPE *OMSetDepthStencilState)(
4860 ID3D10Device *This,
4861 ID3D10DepthStencilState *pDepthStencilState,
4862 UINT StencilRef);
4863
4864 void (STDMETHODCALLTYPE *SOSetTargets)(
4865 ID3D10Device *This,
4866 UINT NumBuffers,
4867 ID3D10Buffer *const *ppSOTargets,
4868 const UINT *pOffsets);
4869
4870 void (STDMETHODCALLTYPE *DrawAuto)(
4871 ID3D10Device *This);
4872
4873 void (STDMETHODCALLTYPE *RSSetState)(
4874 ID3D10Device *This,
4875 ID3D10RasterizerState *pRasterizerState);
4876
4877 void (STDMETHODCALLTYPE *RSSetViewports)(
4878 ID3D10Device *This,
4879 UINT NumViewports,
4880 const D3D10_VIEWPORT *pViewports);
4881
4882 void (STDMETHODCALLTYPE *RSSetScissorRects)(
4883 ID3D10Device *This,
4884 UINT NumRects,
4885 const D3D10_RECT *pRects);
4886
4887 void (STDMETHODCALLTYPE *CopySubresourceRegion)(
4888 ID3D10Device *This,
4889 ID3D10Resource *pDstResource,
4890 UINT DstSubresource,
4891 UINT DstX,
4892 UINT DstY,
4893 UINT DstZ,
4894 ID3D10Resource *pSrcResource,
4895 UINT SrcSubresource,
4896 const D3D10_BOX *pSrcBox);
4897
4898 void (STDMETHODCALLTYPE *CopyResource)(
4899 ID3D10Device *This,
4900 ID3D10Resource *pDstResource,
4901 ID3D10Resource *pSrcResource);
4902
4903 void (STDMETHODCALLTYPE *UpdateSubresource)(
4904 ID3D10Device *This,
4905 ID3D10Resource *pDstResource,
4906 UINT DstSubresource,
4907 const D3D10_BOX *pDstBox,
4908 const void *pSrcData,
4909 UINT SrcRowPitch,
4910 UINT SrcDepthPitch);
4911
4912 void (STDMETHODCALLTYPE *ClearRenderTargetView)(
4913 ID3D10Device *This,
4914 ID3D10RenderTargetView *pRenderTargetView,
4915 const FLOAT ColorRGBA[4]);
4916
4917 void (STDMETHODCALLTYPE *ClearDepthStencilView)(
4918 ID3D10Device *This,
4919 ID3D10DepthStencilView *pDepthStencilView,
4920 UINT ClearFlags,
4921 FLOAT Depth,
4922 UINT8 Stencil);
4923
4924 void (STDMETHODCALLTYPE *GenerateMips)(
4925 ID3D10Device *This,
4926 ID3D10ShaderResourceView *pShaderResourceView);
4927
4928 void (STDMETHODCALLTYPE *ResolveSubresource)(
4929 ID3D10Device *This,
4930 ID3D10Resource *pDstResource,
4931 UINT DstSubresource,
4932 ID3D10Resource *pSrcResource,
4933 UINT SrcSubresource,
4934 DXGI_FORMAT Format);
4935
4936 void (STDMETHODCALLTYPE *VSGetConstantBuffers)(
4937 ID3D10Device *This,
4938 UINT StartSlot,
4939 UINT NumBuffers,
4940 ID3D10Buffer **ppConstantBuffers);
4941
4942 void (STDMETHODCALLTYPE *PSGetShaderResources)(
4943 ID3D10Device *This,
4944 UINT StartSlot,
4945 UINT NumViews,
4946 ID3D10ShaderResourceView **ppShaderResourceViews);
4947
4948 void (STDMETHODCALLTYPE *PSGetShader)(
4949 ID3D10Device *This,
4950 ID3D10PixelShader **ppPixelShader);
4951
4952 void (STDMETHODCALLTYPE *PSGetSamplers)(
4953 ID3D10Device *This,
4954 UINT StartSlot,
4955 UINT NumSamplers,
4956 ID3D10SamplerState **ppSamplers);
4957
4958 void (STDMETHODCALLTYPE *VSGetShader)(
4959 ID3D10Device *This,
4960 ID3D10VertexShader **ppVertexShader);
4961
4962 void (STDMETHODCALLTYPE *PSGetConstantBuffers)(
4963 ID3D10Device *This,
4964 UINT StartSlot,
4965 UINT NumBuffers,
4966 ID3D10Buffer **ppConstantBuffers);
4967
4968 void (STDMETHODCALLTYPE *IAGetInputLayout)(
4969 ID3D10Device *This,
4970 ID3D10InputLayout **ppInputLayout);
4971
4972 void (STDMETHODCALLTYPE *IAGetVertexBuffers)(
4973 ID3D10Device *This,
4974 UINT StartSlot,
4975 UINT NumBuffers,
4976 ID3D10Buffer **ppVertexBuffers,
4977 UINT *pStrides,
4978 UINT *pOffsets);
4979
4980 void (STDMETHODCALLTYPE *IAGetIndexBuffer)(
4981 ID3D10Device *This,
4982 ID3D10Buffer **pIndexBuffer,
4983 DXGI_FORMAT *Format,
4984 UINT *Offset);
4985
4986 void (STDMETHODCALLTYPE *GSGetConstantBuffers)(
4987 ID3D10Device *This,
4988 UINT StartSlot,
4989 UINT NumBuffers,
4990 ID3D10Buffer **ppConstantBuffers);
4991
4992 void (STDMETHODCALLTYPE *GSGetShader)(
4993 ID3D10Device *This,
4994 ID3D10GeometryShader **ppGeometryShader);
4995
4996 void (STDMETHODCALLTYPE *IAGetPrimitiveTopology)(
4997 ID3D10Device *This,
4998 D3D10_PRIMITIVE_TOPOLOGY *pTopology);
4999
5000 void (STDMETHODCALLTYPE *VSGetShaderResources)(
5001 ID3D10Device *This,
5002 UINT StartSlot,
5003 UINT NumViews,
5004 ID3D10ShaderResourceView **ppShaderResourceViews);
5005
5006 void (STDMETHODCALLTYPE *VSGetSamplers)(
5007 ID3D10Device *This,
5008 UINT StartSlot,
5009 UINT NumSamplers,
5010 ID3D10SamplerState **ppSamplers);
5011
5012 void (STDMETHODCALLTYPE *GetPredication)(
5013 ID3D10Device *This,
5014 ID3D10Predicate **ppPredicate,
5015 WINBOOL *pPredicateValue);
5016
5017 void (STDMETHODCALLTYPE *GSGetShaderResources)(
5018 ID3D10Device *This,
5019 UINT StartSlot,
5020 UINT NumViews,
5021 ID3D10ShaderResourceView **ppShaderResourceViews);
5022
5023 void (STDMETHODCALLTYPE *GSGetSamplers)(
5024 ID3D10Device *This,
5025 UINT StartSlot,
5026 UINT NumSamplers,
5027 ID3D10SamplerState **ppSamplers);
5028
5029 void (STDMETHODCALLTYPE *OMGetRenderTargets)(
5030 ID3D10Device *This,
5031 UINT NumViews,
5032 ID3D10RenderTargetView **ppRenderTargetViews,
5033 ID3D10DepthStencilView **ppDepthStencilView);
5034
5035 void (STDMETHODCALLTYPE *OMGetBlendState)(
5036 ID3D10Device *This,
5037 ID3D10BlendState **ppBlendState,
5038 FLOAT BlendFactor[4],
5039 UINT *pSampleMask);
5040
5041 void (STDMETHODCALLTYPE *OMGetDepthStencilState)(
5042 ID3D10Device *This,
5043 ID3D10DepthStencilState **ppDepthStencilState,
5044 UINT *pStencilRef);
5045
5046 void (STDMETHODCALLTYPE *SOGetTargets)(
5047 ID3D10Device *This,
5048 UINT NumBuffers,
5049 ID3D10Buffer **ppSOTargets,
5050 UINT *pOffsets);
5051
5052 void (STDMETHODCALLTYPE *RSGetState)(
5053 ID3D10Device *This,
5054 ID3D10RasterizerState **ppRasterizerState);
5055
5056 void (STDMETHODCALLTYPE *RSGetViewports)(
5057 ID3D10Device *This,
5058 UINT *NumViewports,
5059 D3D10_VIEWPORT *pViewports);
5060
5061 void (STDMETHODCALLTYPE *RSGetScissorRects)(
5062 ID3D10Device *This,
5063 UINT *NumRects,
5064 D3D10_RECT *pRects);
5065
5066 HRESULT (STDMETHODCALLTYPE *GetDeviceRemovedReason)(
5067 ID3D10Device *This);
5068
5069 HRESULT (STDMETHODCALLTYPE *SetExceptionMode)(
5070 ID3D10Device *This,
5071 UINT RaiseFlags);
5072
5073 UINT (STDMETHODCALLTYPE *GetExceptionMode)(
5074 ID3D10Device *This);
5075
5076 HRESULT (STDMETHODCALLTYPE *GetPrivateData)(
5077 ID3D10Device *This,
5078 REFGUID guid,
5079 UINT *pDataSize,
5080 void *pData);
5081
5082 HRESULT (STDMETHODCALLTYPE *SetPrivateData)(
5083 ID3D10Device *This,
5084 REFGUID guid,
5085 UINT DataSize,
5086 const void *pData);
5087
5088 HRESULT (STDMETHODCALLTYPE *SetPrivateDataInterface)(
5089 ID3D10Device *This,
5090 REFGUID guid,
5091 const IUnknown *pData);
5092
5093 void (STDMETHODCALLTYPE *ClearState)(
5094 ID3D10Device *This);
5095
5096 void (STDMETHODCALLTYPE *Flush)(
5097 ID3D10Device *This);
5098
5099 HRESULT (STDMETHODCALLTYPE *CreateBuffer)(
5100 ID3D10Device *This,
5101 const D3D10_BUFFER_DESC *pDesc,
5102 const D3D10_SUBRESOURCE_DATA *pInitialData,
5103 ID3D10Buffer **ppBuffer);
5104
5105 HRESULT (STDMETHODCALLTYPE *CreateTexture1D)(
5106 ID3D10Device *This,
5107 const D3D10_TEXTURE1D_DESC *pDesc,
5108 const D3D10_SUBRESOURCE_DATA *pInitialData,
5109 ID3D10Texture1D **ppTexture1D);
5110
5111 HRESULT (STDMETHODCALLTYPE *CreateTexture2D)(
5112 ID3D10Device *This,
5113 const D3D10_TEXTURE2D_DESC *pDesc,
5114 const D3D10_SUBRESOURCE_DATA *pInitialData,
5115 ID3D10Texture2D **ppTexture2D);
5116
5117 HRESULT (STDMETHODCALLTYPE *CreateTexture3D)(
5118 ID3D10Device *This,
5119 const D3D10_TEXTURE3D_DESC *pDesc,
5120 const D3D10_SUBRESOURCE_DATA *pInitialData,
5121 ID3D10Texture3D **ppTexture3D);
5122
5123 HRESULT (STDMETHODCALLTYPE *CreateShaderResourceView)(
5124 ID3D10Device *This,
5125 ID3D10Resource *pResource,
5126 const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,
5127 ID3D10ShaderResourceView **ppSRView);
5128
5129 HRESULT (STDMETHODCALLTYPE *CreateRenderTargetView)(
5130 ID3D10Device *This,
5131 ID3D10Resource *pResource,
5132 const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,
5133 ID3D10RenderTargetView **ppRTView);
5134
5135 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilView)(
5136 ID3D10Device *This,
5137 ID3D10Resource *pResource,
5138 const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,
5139 ID3D10DepthStencilView **ppDepthStencilView);
5140
5141 HRESULT (STDMETHODCALLTYPE *CreateInputLayout)(
5142 ID3D10Device *This,
5143 const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,
5144 UINT NumElements,
5145 const void *pShaderBytecodeWithInputSignature,
5146 SIZE_T BytecodeLength,
5147 ID3D10InputLayout **ppInputLayout);
5148
5149 HRESULT (STDMETHODCALLTYPE *CreateVertexShader)(
5150 ID3D10Device *This,
5151 const void *pShaderBytecode,
5152 SIZE_T BytecodeLength,
5153 ID3D10VertexShader **ppVertexShader);
5154
5155 HRESULT (STDMETHODCALLTYPE *CreateGeometryShader)(
5156 ID3D10Device *This,
5157 const void *pShaderBytecode,
5158 SIZE_T BytecodeLength,
5159 ID3D10GeometryShader **ppGeometryShader);
5160
5161 HRESULT (STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput)(
5162 ID3D10Device *This,
5163 const void *pShaderBytecode,
5164 SIZE_T BytecodeLength,
5165 const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,
5166 UINT NumEntries,
5167 UINT OutputStreamStride,
5168 ID3D10GeometryShader **ppGeometryShader);
5169
5170 HRESULT (STDMETHODCALLTYPE *CreatePixelShader)(
5171 ID3D10Device *This,
5172 const void *pShaderBytecode,
5173 SIZE_T BytecodeLength,
5174 ID3D10PixelShader **ppPixelShader);
5175
5176 HRESULT (STDMETHODCALLTYPE *CreateBlendState)(
5177 ID3D10Device *This,
5178 const D3D10_BLEND_DESC *pBlendStateDesc,
5179 ID3D10BlendState **ppBlendState);
5180
5181 HRESULT (STDMETHODCALLTYPE *CreateDepthStencilState)(
5182 ID3D10Device *This,
5183 const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,
5184 ID3D10DepthStencilState **ppDepthStencilState);
5185
5186 HRESULT (STDMETHODCALLTYPE *CreateRasterizerState)(
5187 ID3D10Device *This,
5188 const D3D10_RASTERIZER_DESC *pRasterizerDesc,
5189 ID3D10RasterizerState **ppRasterizerState);
5190
5191 HRESULT (STDMETHODCALLTYPE *CreateSamplerState)(
5192 ID3D10Device *This,
5193 const D3D10_SAMPLER_DESC *pSamplerDesc,
5194 ID3D10SamplerState **ppSamplerState);
5195
5196 HRESULT (STDMETHODCALLTYPE *CreateQuery)(
5197 ID3D10Device *This,
5198 const D3D10_QUERY_DESC *pQueryDesc,
5199 ID3D10Query **ppQuery);
5200
5201 HRESULT (STDMETHODCALLTYPE *CreatePredicate)(
5202 ID3D10Device *This,
5203 const D3D10_QUERY_DESC *pPredicateDesc,
5204 ID3D10Predicate **ppPredicate);
5205
5206 HRESULT (STDMETHODCALLTYPE *CreateCounter)(
5207 ID3D10Device *This,
5208 const D3D10_COUNTER_DESC *pCounterDesc,
5209 ID3D10Counter **ppCounter);
5210
5211 HRESULT (STDMETHODCALLTYPE *CheckFormatSupport)(
5212 ID3D10Device *This,
5213 DXGI_FORMAT Format,
5214 UINT *pFormatSupport);
5215
5216 HRESULT (STDMETHODCALLTYPE *CheckMultisampleQualityLevels)(
5217 ID3D10Device *This,
5218 DXGI_FORMAT Format,
5219 UINT SampleCount,
5220 UINT *pNumQualityLevels);
5221
5222 void (STDMETHODCALLTYPE *CheckCounterInfo)(
5223 ID3D10Device *This,
5224 D3D10_COUNTER_INFO *pCounterInfo);
5225
5226 HRESULT (STDMETHODCALLTYPE *CheckCounter)(
5227 ID3D10Device *This,
5228 const D3D10_COUNTER_DESC *pDesc,
5229 D3D10_COUNTER_TYPE *pType,
5230 UINT *pActiveCounters,
5231 char *name,
5232 UINT *pNameLength,
5233 char *units,
5234 UINT *pUnitsLength,
5235 char *description,
5236 UINT *pDescriptionLength);
5237
5238 UINT (STDMETHODCALLTYPE *GetCreationFlags)(
5239 ID3D10Device *This);
5240
5241 HRESULT (STDMETHODCALLTYPE *OpenSharedResource)(
5242 ID3D10Device *This,
5243 HANDLE hResource,
5244 REFIID ReturnedInterface,
5245 void **ppResource);
5246
5247 void (STDMETHODCALLTYPE *SetTextFilterSize)(
5248 ID3D10Device *This,
5249 UINT Width,
5250 UINT Height);
5251
5252 void (STDMETHODCALLTYPE *GetTextFilterSize)(
5253 ID3D10Device *This,
5254 UINT *pWidth,
5255 UINT *pHeight);
5256
5257 END_INTERFACE
5258} ID3D10DeviceVtbl;
5259
5260interface ID3D10Device {
5261 CONST_VTBL ID3D10DeviceVtbl* lpVtbl;
5262};
5263
5264#ifdef COBJMACROS
5265#ifndef WIDL_C_INLINE_WRAPPERS
5266/*** IUnknown methods ***/
5267#define ID3D10Device_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5268#define ID3D10Device_AddRef(This) (This)->lpVtbl->AddRef(This)
5269#define ID3D10Device_Release(This) (This)->lpVtbl->Release(This)
5270/*** ID3D10Device methods ***/
5271#define ID3D10Device_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
5272#define ID3D10Device_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
5273#define ID3D10Device_PSSetShader(This,pPixelShader) (This)->lpVtbl->PSSetShader(This,pPixelShader)
5274#define ID3D10Device_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
5275#define ID3D10Device_VSSetShader(This,pVertexShader) (This)->lpVtbl->VSSetShader(This,pVertexShader)
5276#define ID3D10Device_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) (This)->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)
5277#define ID3D10Device_Draw(This,VertexCount,StartVertexLocation) (This)->lpVtbl->Draw(This,VertexCount,StartVertexLocation)
5278#define ID3D10Device_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
5279#define ID3D10Device_IASetInputLayout(This,pInputLayout) (This)->lpVtbl->IASetInputLayout(This,pInputLayout)
5280#define ID3D10Device_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
5281#define ID3D10Device_IASetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset)
5282#define ID3D10Device_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)
5283#define ID3D10Device_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) (This)->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)
5284#define ID3D10Device_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
5285#define ID3D10Device_GSSetShader(This,pShader) (This)->lpVtbl->GSSetShader(This,pShader)
5286#define ID3D10Device_IASetPrimitiveTopology(This,Topology) (This)->lpVtbl->IASetPrimitiveTopology(This,Topology)
5287#define ID3D10Device_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
5288#define ID3D10Device_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
5289#define ID3D10Device_SetPredication(This,pPredicate,PredicateValue) (This)->lpVtbl->SetPredication(This,pPredicate,PredicateValue)
5290#define ID3D10Device_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
5291#define ID3D10Device_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)
5292#define ID3D10Device_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) (This)->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)
5293#define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
5294#define ID3D10Device_OMSetDepthStencilState(This,pDepthStencilState,StencilRef) (This)->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef)
5295#define ID3D10Device_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)
5296#define ID3D10Device_DrawAuto(This) (This)->lpVtbl->DrawAuto(This)
5297#define ID3D10Device_RSSetState(This,pRasterizerState) (This)->lpVtbl->RSSetState(This,pRasterizerState)
5298#define ID3D10Device_RSSetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSSetViewports(This,NumViewports,pViewports)
5299#define ID3D10Device_RSSetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSSetScissorRects(This,NumRects,pRects)
5300#define ID3D10Device_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) (This)->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)
5301#define ID3D10Device_CopyResource(This,pDstResource,pSrcResource) (This)->lpVtbl->CopyResource(This,pDstResource,pSrcResource)
5302#define ID3D10Device_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) (This)->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)
5303#define ID3D10Device_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) (This)->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)
5304#define ID3D10Device_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) (This)->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)
5305#define ID3D10Device_GenerateMips(This,pShaderResourceView) (This)->lpVtbl->GenerateMips(This,pShaderResourceView)
5306#define ID3D10Device_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) (This)->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)
5307#define ID3D10Device_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
5308#define ID3D10Device_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
5309#define ID3D10Device_PSGetShader(This,ppPixelShader) (This)->lpVtbl->PSGetShader(This,ppPixelShader)
5310#define ID3D10Device_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
5311#define ID3D10Device_VSGetShader(This,ppVertexShader) (This)->lpVtbl->VSGetShader(This,ppVertexShader)
5312#define ID3D10Device_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
5313#define ID3D10Device_IAGetInputLayout(This,ppInputLayout) (This)->lpVtbl->IAGetInputLayout(This,ppInputLayout)
5314#define ID3D10Device_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) (This)->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)
5315#define ID3D10Device_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) (This)->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)
5316#define ID3D10Device_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) (This)->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)
5317#define ID3D10Device_GSGetShader(This,ppGeometryShader) (This)->lpVtbl->GSGetShader(This,ppGeometryShader)
5318#define ID3D10Device_IAGetPrimitiveTopology(This,pTopology) (This)->lpVtbl->IAGetPrimitiveTopology(This,pTopology)
5319#define ID3D10Device_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
5320#define ID3D10Device_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
5321#define ID3D10Device_GetPredication(This,ppPredicate,pPredicateValue) (This)->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue)
5322#define ID3D10Device_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) (This)->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)
5323#define ID3D10Device_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) (This)->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)
5324#define ID3D10Device_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) (This)->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)
5325#define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
5326#define ID3D10Device_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) (This)->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)
5327#define ID3D10Device_SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets) (This)->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets)
5328#define ID3D10Device_RSGetState(This,ppRasterizerState) (This)->lpVtbl->RSGetState(This,ppRasterizerState)
5329#define ID3D10Device_RSGetViewports(This,NumViewports,pViewports) (This)->lpVtbl->RSGetViewports(This,NumViewports,pViewports)
5330#define ID3D10Device_RSGetScissorRects(This,NumRects,pRects) (This)->lpVtbl->RSGetScissorRects(This,NumRects,pRects)
5331#define ID3D10Device_GetDeviceRemovedReason(This) (This)->lpVtbl->GetDeviceRemovedReason(This)
5332#define ID3D10Device_SetExceptionMode(This,RaiseFlags) (This)->lpVtbl->SetExceptionMode(This,RaiseFlags)
5333#define ID3D10Device_GetExceptionMode(This) (This)->lpVtbl->GetExceptionMode(This)
5334#define ID3D10Device_GetPrivateData(This,guid,pDataSize,pData) (This)->lpVtbl->GetPrivateData(This,guid,pDataSize,pData)
5335#define ID3D10Device_SetPrivateData(This,guid,DataSize,pData) (This)->lpVtbl->SetPrivateData(This,guid,DataSize,pData)
5336#define ID3D10Device_SetPrivateDataInterface(This,guid,pData) (This)->lpVtbl->SetPrivateDataInterface(This,guid,pData)
5337#define ID3D10Device_ClearState(This) (This)->lpVtbl->ClearState(This)
5338#define ID3D10Device_Flush(This) (This)->lpVtbl->Flush(This)
5339#define ID3D10Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer) (This)->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer)
5340#define ID3D10Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) (This)->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)
5341#define ID3D10Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) (This)->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)
5342#define ID3D10Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) (This)->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)
5343#define ID3D10Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView) (This)->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView)
5344#define ID3D10Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView) (This)->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView)
5345#define ID3D10Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) (This)->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)
5346#define ID3D10Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) (This)->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)
5347#define ID3D10Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader) (This)->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader)
5348#define ID3D10Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader) (This)->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader)
5349#define ID3D10Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader) (This)->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader)
5350#define ID3D10Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader) (This)->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader)
5351#define ID3D10Device_CreateBlendState(This,pBlendStateDesc,ppBlendState) (This)->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState)
5352#define ID3D10Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) (This)->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)
5353#define ID3D10Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) (This)->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)
5354#define ID3D10Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState) (This)->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState)
5355#define ID3D10Device_CreateQuery(This,pQueryDesc,ppQuery) (This)->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery)
5356#define ID3D10Device_CreatePredicate(This,pPredicateDesc,ppPredicate) (This)->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate)
5357#define ID3D10Device_CreateCounter(This,pCounterDesc,ppCounter) (This)->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter)
5358#define ID3D10Device_CheckFormatSupport(This,Format,pFormatSupport) (This)->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport)
5359#define ID3D10Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) (This)->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)
5360#define ID3D10Device_CheckCounterInfo(This,pCounterInfo) (This)->lpVtbl->CheckCounterInfo(This,pCounterInfo)
5361#define ID3D10Device_CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength) (This)->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength)
5362#define ID3D10Device_GetCreationFlags(This) (This)->lpVtbl->GetCreationFlags(This)
5363#define ID3D10Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource) (This)->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource)
5364#define ID3D10Device_SetTextFilterSize(This,Width,Height) (This)->lpVtbl->SetTextFilterSize(This,Width,Height)
5365#define ID3D10Device_GetTextFilterSize(This,pWidth,pHeight) (This)->lpVtbl->GetTextFilterSize(This,pWidth,pHeight)
5366#else
5367/*** IUnknown methods ***/
5368static inline HRESULT ID3D10Device_QueryInterface(ID3D10Device* This,REFIID riid,void **ppvObject) {
5369 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
5370}
5371static inline ULONG ID3D10Device_AddRef(ID3D10Device* This) {
5372 return This->lpVtbl->AddRef(This);
5373}
5374static inline ULONG ID3D10Device_Release(ID3D10Device* This) {
5375 return This->lpVtbl->Release(This);
5376}
5377/*** ID3D10Device methods ***/
5378static inline void ID3D10Device_VSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
5379 This->lpVtbl->VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
5380}
5381static inline void ID3D10Device_PSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
5382 This->lpVtbl->PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
5383}
5384static inline void ID3D10Device_PSSetShader(ID3D10Device* This,ID3D10PixelShader *pPixelShader) {
5385 This->lpVtbl->PSSetShader(This,pPixelShader);
5386}
5387static inline void ID3D10Device_PSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
5388 This->lpVtbl->PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
5389}
5390static inline void ID3D10Device_VSSetShader(ID3D10Device* This,ID3D10VertexShader *pVertexShader) {
5391 This->lpVtbl->VSSetShader(This,pVertexShader);
5392}
5393static inline void ID3D10Device_DrawIndexed(ID3D10Device* This,UINT IndexCount,UINT StartIndexLocation,INT BaseVertexLocation) {
5394 This->lpVtbl->DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation);
5395}
5396static inline void ID3D10Device_Draw(ID3D10Device* This,UINT VertexCount,UINT StartVertexLocation) {
5397 This->lpVtbl->Draw(This,VertexCount,StartVertexLocation);
5398}
5399static inline void ID3D10Device_PSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
5400 This->lpVtbl->PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
5401}
5402static inline void ID3D10Device_IASetInputLayout(ID3D10Device* This,ID3D10InputLayout *pInputLayout) {
5403 This->lpVtbl->IASetInputLayout(This,pInputLayout);
5404}
5405static inline void ID3D10Device_IASetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppVertexBuffers,const UINT *pStrides,const UINT *pOffsets) {
5406 This->lpVtbl->IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
5407}
5408static inline void ID3D10Device_IASetIndexBuffer(ID3D10Device* This,ID3D10Buffer *pIndexBuffer,DXGI_FORMAT Format,UINT Offset) {
5409 This->lpVtbl->IASetIndexBuffer(This,pIndexBuffer,Format,Offset);
5410}
5411static inline void ID3D10Device_DrawIndexedInstanced(ID3D10Device* This,UINT IndexCountPerInstance,UINT InstanceCount,UINT StartIndexLocation,INT BaseVertexLocation,UINT StartInstanceLocation) {
5412 This->lpVtbl->DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation);
5413}
5414static inline void ID3D10Device_DrawInstanced(ID3D10Device* This,UINT VertexCountPerInstance,UINT InstanceCount,UINT StartVertexLocation,UINT StartInstanceLocation) {
5415 This->lpVtbl->DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation);
5416}
5417static inline void ID3D10Device_GSSetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer *const *ppConstantBuffers) {
5418 This->lpVtbl->GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
5419}
5420static inline void ID3D10Device_GSSetShader(ID3D10Device* This,ID3D10GeometryShader *pShader) {
5421 This->lpVtbl->GSSetShader(This,pShader);
5422}
5423static inline void ID3D10Device_IASetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY Topology) {
5424 This->lpVtbl->IASetPrimitiveTopology(This,Topology);
5425}
5426static inline void ID3D10Device_VSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
5427 This->lpVtbl->VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
5428}
5429static inline void ID3D10Device_VSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
5430 This->lpVtbl->VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
5431}
5432static inline void ID3D10Device_SetPredication(ID3D10Device* This,ID3D10Predicate *pPredicate,WINBOOL PredicateValue) {
5433 This->lpVtbl->SetPredication(This,pPredicate,PredicateValue);
5434}
5435static inline void ID3D10Device_GSSetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView *const *ppShaderResourceViews) {
5436 This->lpVtbl->GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
5437}
5438static inline void ID3D10Device_GSSetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState *const *ppSamplers) {
5439 This->lpVtbl->GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers);
5440}
5441static inline void ID3D10Device_OMSetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView *const *ppRenderTargetViews,ID3D10DepthStencilView *pDepthStencilView) {
5442 This->lpVtbl->OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView);
5443}
5444static inline void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
5445 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
5446}
5447static inline void ID3D10Device_OMSetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState *pDepthStencilState,UINT StencilRef) {
5448 This->lpVtbl->OMSetDepthStencilState(This,pDepthStencilState,StencilRef);
5449}
5450static inline void ID3D10Device_SOSetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer *const *ppSOTargets,const UINT *pOffsets) {
5451 This->lpVtbl->SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets);
5452}
5453static inline void ID3D10Device_DrawAuto(ID3D10Device* This) {
5454 This->lpVtbl->DrawAuto(This);
5455}
5456static inline void ID3D10Device_RSSetState(ID3D10Device* This,ID3D10RasterizerState *pRasterizerState) {
5457 This->lpVtbl->RSSetState(This,pRasterizerState);
5458}
5459static inline void ID3D10Device_RSSetViewports(ID3D10Device* This,UINT NumViewports,const D3D10_VIEWPORT *pViewports) {
5460 This->lpVtbl->RSSetViewports(This,NumViewports,pViewports);
5461}
5462static inline void ID3D10Device_RSSetScissorRects(ID3D10Device* This,UINT NumRects,const D3D10_RECT *pRects) {
5463 This->lpVtbl->RSSetScissorRects(This,NumRects,pRects);
5464}
5465static inline void ID3D10Device_CopySubresourceRegion(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,UINT DstX,UINT DstY,UINT DstZ,ID3D10Resource *pSrcResource,UINT SrcSubresource,const D3D10_BOX *pSrcBox) {
5466 This->lpVtbl->CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox);
5467}
5468static inline void ID3D10Device_CopyResource(ID3D10Device* This,ID3D10Resource *pDstResource,ID3D10Resource *pSrcResource) {
5469 This->lpVtbl->CopyResource(This,pDstResource,pSrcResource);
5470}
5471static inline void ID3D10Device_UpdateSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,const D3D10_BOX *pDstBox,const void *pSrcData,UINT SrcRowPitch,UINT SrcDepthPitch) {
5472 This->lpVtbl->UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch);
5473}
5474static inline void ID3D10Device_ClearRenderTargetView(ID3D10Device* This,ID3D10RenderTargetView *pRenderTargetView,const FLOAT ColorRGBA[4]) {
5475 This->lpVtbl->ClearRenderTargetView(This,pRenderTargetView,ColorRGBA);
5476}
5477static inline void ID3D10Device_ClearDepthStencilView(ID3D10Device* This,ID3D10DepthStencilView *pDepthStencilView,UINT ClearFlags,FLOAT Depth,UINT8 Stencil) {
5478 This->lpVtbl->ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil);
5479}
5480static inline void ID3D10Device_GenerateMips(ID3D10Device* This,ID3D10ShaderResourceView *pShaderResourceView) {
5481 This->lpVtbl->GenerateMips(This,pShaderResourceView);
5482}
5483static inline void ID3D10Device_ResolveSubresource(ID3D10Device* This,ID3D10Resource *pDstResource,UINT DstSubresource,ID3D10Resource *pSrcResource,UINT SrcSubresource,DXGI_FORMAT Format) {
5484 This->lpVtbl->ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format);
5485}
5486static inline void ID3D10Device_VSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
5487 This->lpVtbl->VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
5488}
5489static inline void ID3D10Device_PSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
5490 This->lpVtbl->PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
5491}
5492static inline void ID3D10Device_PSGetShader(ID3D10Device* This,ID3D10PixelShader **ppPixelShader) {
5493 This->lpVtbl->PSGetShader(This,ppPixelShader);
5494}
5495static inline void ID3D10Device_PSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
5496 This->lpVtbl->PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
5497}
5498static inline void ID3D10Device_VSGetShader(ID3D10Device* This,ID3D10VertexShader **ppVertexShader) {
5499 This->lpVtbl->VSGetShader(This,ppVertexShader);
5500}
5501static inline void ID3D10Device_PSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
5502 This->lpVtbl->PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
5503}
5504static inline void ID3D10Device_IAGetInputLayout(ID3D10Device* This,ID3D10InputLayout **ppInputLayout) {
5505 This->lpVtbl->IAGetInputLayout(This,ppInputLayout);
5506}
5507static inline void ID3D10Device_IAGetVertexBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppVertexBuffers,UINT *pStrides,UINT *pOffsets) {
5508 This->lpVtbl->IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets);
5509}
5510static inline void ID3D10Device_IAGetIndexBuffer(ID3D10Device* This,ID3D10Buffer **pIndexBuffer,DXGI_FORMAT *Format,UINT *Offset) {
5511 This->lpVtbl->IAGetIndexBuffer(This,pIndexBuffer,Format,Offset);
5512}
5513static inline void ID3D10Device_GSGetConstantBuffers(ID3D10Device* This,UINT StartSlot,UINT NumBuffers,ID3D10Buffer **ppConstantBuffers) {
5514 This->lpVtbl->GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers);
5515}
5516static inline void ID3D10Device_GSGetShader(ID3D10Device* This,ID3D10GeometryShader **ppGeometryShader) {
5517 This->lpVtbl->GSGetShader(This,ppGeometryShader);
5518}
5519static inline void ID3D10Device_IAGetPrimitiveTopology(ID3D10Device* This,D3D10_PRIMITIVE_TOPOLOGY *pTopology) {
5520 This->lpVtbl->IAGetPrimitiveTopology(This,pTopology);
5521}
5522static inline void ID3D10Device_VSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
5523 This->lpVtbl->VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
5524}
5525static inline void ID3D10Device_VSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
5526 This->lpVtbl->VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
5527}
5528static inline void ID3D10Device_GetPredication(ID3D10Device* This,ID3D10Predicate **ppPredicate,WINBOOL *pPredicateValue) {
5529 This->lpVtbl->GetPredication(This,ppPredicate,pPredicateValue);
5530}
5531static inline void ID3D10Device_GSGetShaderResources(ID3D10Device* This,UINT StartSlot,UINT NumViews,ID3D10ShaderResourceView **ppShaderResourceViews) {
5532 This->lpVtbl->GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews);
5533}
5534static inline void ID3D10Device_GSGetSamplers(ID3D10Device* This,UINT StartSlot,UINT NumSamplers,ID3D10SamplerState **ppSamplers) {
5535 This->lpVtbl->GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers);
5536}
5537static inline void ID3D10Device_OMGetRenderTargets(ID3D10Device* This,UINT NumViews,ID3D10RenderTargetView **ppRenderTargetViews,ID3D10DepthStencilView **ppDepthStencilView) {
5538 This->lpVtbl->OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView);
5539}
5540static inline void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
5541 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
5542}
5543static inline void ID3D10Device_OMGetDepthStencilState(ID3D10Device* This,ID3D10DepthStencilState **ppDepthStencilState,UINT *pStencilRef) {
5544 This->lpVtbl->OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef);
5545}
5546static inline void ID3D10Device_SOGetTargets(ID3D10Device* This,UINT NumBuffers,ID3D10Buffer **ppSOTargets,UINT *pOffsets) {
5547 This->lpVtbl->SOGetTargets(This,NumBuffers,ppSOTargets,pOffsets);
5548}
5549static inline void ID3D10Device_RSGetState(ID3D10Device* This,ID3D10RasterizerState **ppRasterizerState) {
5550 This->lpVtbl->RSGetState(This,ppRasterizerState);
5551}
5552static inline void ID3D10Device_RSGetViewports(ID3D10Device* This,UINT *NumViewports,D3D10_VIEWPORT *pViewports) {
5553 This->lpVtbl->RSGetViewports(This,NumViewports,pViewports);
5554}
5555static inline void ID3D10Device_RSGetScissorRects(ID3D10Device* This,UINT *NumRects,D3D10_RECT *pRects) {
5556 This->lpVtbl->RSGetScissorRects(This,NumRects,pRects);
5557}
5558static inline HRESULT ID3D10Device_GetDeviceRemovedReason(ID3D10Device* This) {
5559 return This->lpVtbl->GetDeviceRemovedReason(This);
5560}
5561static inline HRESULT ID3D10Device_SetExceptionMode(ID3D10Device* This,UINT RaiseFlags) {
5562 return This->lpVtbl->SetExceptionMode(This,RaiseFlags);
5563}
5564static inline UINT ID3D10Device_GetExceptionMode(ID3D10Device* This) {
5565 return This->lpVtbl->GetExceptionMode(This);
5566}
5567static inline HRESULT ID3D10Device_GetPrivateData(ID3D10Device* This,REFGUID guid,UINT *pDataSize,void *pData) {
5568 return This->lpVtbl->GetPrivateData(This,guid,pDataSize,pData);
5569}
5570static inline HRESULT ID3D10Device_SetPrivateData(ID3D10Device* This,REFGUID guid,UINT DataSize,const void *pData) {
5571 return This->lpVtbl->SetPrivateData(This,guid,DataSize,pData);
5572}
5573static inline HRESULT ID3D10Device_SetPrivateDataInterface(ID3D10Device* This,REFGUID guid,const IUnknown *pData) {
5574 return This->lpVtbl->SetPrivateDataInterface(This,guid,pData);
5575}
5576static inline void ID3D10Device_ClearState(ID3D10Device* This) {
5577 This->lpVtbl->ClearState(This);
5578}
5579static inline void ID3D10Device_Flush(ID3D10Device* This) {
5580 This->lpVtbl->Flush(This);
5581}
5582static inline HRESULT ID3D10Device_CreateBuffer(ID3D10Device* This,const D3D10_BUFFER_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Buffer **ppBuffer) {
5583 return This->lpVtbl->CreateBuffer(This,pDesc,pInitialData,ppBuffer);
5584}
5585static inline HRESULT ID3D10Device_CreateTexture1D(ID3D10Device* This,const D3D10_TEXTURE1D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture1D **ppTexture1D) {
5586 return This->lpVtbl->CreateTexture1D(This,pDesc,pInitialData,ppTexture1D);
5587}
5588static inline HRESULT ID3D10Device_CreateTexture2D(ID3D10Device* This,const D3D10_TEXTURE2D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture2D **ppTexture2D) {
5589 return This->lpVtbl->CreateTexture2D(This,pDesc,pInitialData,ppTexture2D);
5590}
5591static inline HRESULT ID3D10Device_CreateTexture3D(ID3D10Device* This,const D3D10_TEXTURE3D_DESC *pDesc,const D3D10_SUBRESOURCE_DATA *pInitialData,ID3D10Texture3D **ppTexture3D) {
5592 return This->lpVtbl->CreateTexture3D(This,pDesc,pInitialData,ppTexture3D);
5593}
5594static inline HRESULT ID3D10Device_CreateShaderResourceView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_SHADER_RESOURCE_VIEW_DESC *pDesc,ID3D10ShaderResourceView **ppSRView) {
5595 return This->lpVtbl->CreateShaderResourceView(This,pResource,pDesc,ppSRView);
5596}
5597static inline HRESULT ID3D10Device_CreateRenderTargetView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_RENDER_TARGET_VIEW_DESC *pDesc,ID3D10RenderTargetView **ppRTView) {
5598 return This->lpVtbl->CreateRenderTargetView(This,pResource,pDesc,ppRTView);
5599}
5600static inline HRESULT ID3D10Device_CreateDepthStencilView(ID3D10Device* This,ID3D10Resource *pResource,const D3D10_DEPTH_STENCIL_VIEW_DESC *pDesc,ID3D10DepthStencilView **ppDepthStencilView) {
5601 return This->lpVtbl->CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView);
5602}
5603static inline HRESULT ID3D10Device_CreateInputLayout(ID3D10Device* This,const D3D10_INPUT_ELEMENT_DESC *pInputElementDescs,UINT NumElements,const void *pShaderBytecodeWithInputSignature,SIZE_T BytecodeLength,ID3D10InputLayout **ppInputLayout) {
5604 return This->lpVtbl->CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout);
5605}
5606static inline HRESULT ID3D10Device_CreateVertexShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10VertexShader **ppVertexShader) {
5607 return This->lpVtbl->CreateVertexShader(This,pShaderBytecode,BytecodeLength,ppVertexShader);
5608}
5609static inline HRESULT ID3D10Device_CreateGeometryShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10GeometryShader **ppGeometryShader) {
5610 return This->lpVtbl->CreateGeometryShader(This,pShaderBytecode,BytecodeLength,ppGeometryShader);
5611}
5612static inline HRESULT ID3D10Device_CreateGeometryShaderWithStreamOutput(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,const D3D10_SO_DECLARATION_ENTRY *pSODeclaration,UINT NumEntries,UINT OutputStreamStride,ID3D10GeometryShader **ppGeometryShader) {
5613 return This->lpVtbl->CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,OutputStreamStride,ppGeometryShader);
5614}
5615static inline HRESULT ID3D10Device_CreatePixelShader(ID3D10Device* This,const void *pShaderBytecode,SIZE_T BytecodeLength,ID3D10PixelShader **ppPixelShader) {
5616 return This->lpVtbl->CreatePixelShader(This,pShaderBytecode,BytecodeLength,ppPixelShader);
5617}
5618static inline HRESULT ID3D10Device_CreateBlendState(ID3D10Device* This,const D3D10_BLEND_DESC *pBlendStateDesc,ID3D10BlendState **ppBlendState) {
5619 return This->lpVtbl->CreateBlendState(This,pBlendStateDesc,ppBlendState);
5620}
5621static inline HRESULT ID3D10Device_CreateDepthStencilState(ID3D10Device* This,const D3D10_DEPTH_STENCIL_DESC *pDepthStencilDesc,ID3D10DepthStencilState **ppDepthStencilState) {
5622 return This->lpVtbl->CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState);
5623}
5624static inline HRESULT ID3D10Device_CreateRasterizerState(ID3D10Device* This,const D3D10_RASTERIZER_DESC *pRasterizerDesc,ID3D10RasterizerState **ppRasterizerState) {
5625 return This->lpVtbl->CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState);
5626}
5627static inline HRESULT ID3D10Device_CreateSamplerState(ID3D10Device* This,const D3D10_SAMPLER_DESC *pSamplerDesc,ID3D10SamplerState **ppSamplerState) {
5628 return This->lpVtbl->CreateSamplerState(This,pSamplerDesc,ppSamplerState);
5629}
5630static inline HRESULT ID3D10Device_CreateQuery(ID3D10Device* This,const D3D10_QUERY_DESC *pQueryDesc,ID3D10Query **ppQuery) {
5631 return This->lpVtbl->CreateQuery(This,pQueryDesc,ppQuery);
5632}
5633static inline HRESULT ID3D10Device_CreatePredicate(ID3D10Device* This,const D3D10_QUERY_DESC *pPredicateDesc,ID3D10Predicate **ppPredicate) {
5634 return This->lpVtbl->CreatePredicate(This,pPredicateDesc,ppPredicate);
5635}
5636static inline HRESULT ID3D10Device_CreateCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pCounterDesc,ID3D10Counter **ppCounter) {
5637 return This->lpVtbl->CreateCounter(This,pCounterDesc,ppCounter);
5638}
5639static inline HRESULT ID3D10Device_CheckFormatSupport(ID3D10Device* This,DXGI_FORMAT Format,UINT *pFormatSupport) {
5640 return This->lpVtbl->CheckFormatSupport(This,Format,pFormatSupport);
5641}
5642static inline HRESULT ID3D10Device_CheckMultisampleQualityLevels(ID3D10Device* This,DXGI_FORMAT Format,UINT SampleCount,UINT *pNumQualityLevels) {
5643 return This->lpVtbl->CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels);
5644}
5645static inline void ID3D10Device_CheckCounterInfo(ID3D10Device* This,D3D10_COUNTER_INFO *pCounterInfo) {
5646 This->lpVtbl->CheckCounterInfo(This,pCounterInfo);
5647}
5648static inline HRESULT ID3D10Device_CheckCounter(ID3D10Device* This,const D3D10_COUNTER_DESC *pDesc,D3D10_COUNTER_TYPE *pType,UINT *pActiveCounters,char *name,UINT *pNameLength,char *units,UINT *pUnitsLength,char *description,UINT *pDescriptionLength) {
5649 return This->lpVtbl->CheckCounter(This,pDesc,pType,pActiveCounters,name,pNameLength,units,pUnitsLength,description,pDescriptionLength);
5650}
5651static inline UINT ID3D10Device_GetCreationFlags(ID3D10Device* This) {
5652 return This->lpVtbl->GetCreationFlags(This);
5653}
5654static inline HRESULT ID3D10Device_OpenSharedResource(ID3D10Device* This,HANDLE hResource,REFIID ReturnedInterface,void **ppResource) {
5655 return This->lpVtbl->OpenSharedResource(This,hResource,ReturnedInterface,ppResource);
5656}
5657static inline void ID3D10Device_SetTextFilterSize(ID3D10Device* This,UINT Width,UINT Height) {
5658 This->lpVtbl->SetTextFilterSize(This,Width,Height);
5659}
5660static inline void ID3D10Device_GetTextFilterSize(ID3D10Device* This,UINT *pWidth,UINT *pHeight) {
5661 This->lpVtbl->GetTextFilterSize(This,pWidth,pHeight);
5662}
5663#endif
5664#endif
5665
5666#endif
5667
5668
5669#endif /* __ID3D10Device_INTERFACE_DEFINED__ */
5670
5671/*****************************************************************************
5672 * ID3D10Multithread interface
5673 */
5674#ifndef __ID3D10Multithread_INTERFACE_DEFINED__
5675#define __ID3D10Multithread_INTERFACE_DEFINED__
5676
5677DEFINE_GUID(IID_ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0);
5678#if defined(__cplusplus) && !defined(CINTERFACE)
5679MIDL_INTERFACE("9b7e4e00-342c-4106-a19f-4f2704f689f0")
5680ID3D10Multithread : public IUnknown
5681{
5682 virtual void STDMETHODCALLTYPE Enter(
5683 ) = 0;
5684
5685 virtual void STDMETHODCALLTYPE Leave(
5686 ) = 0;
5687
5688 virtual WINBOOL STDMETHODCALLTYPE SetMultithreadProtected(
5689 WINBOOL bMTProtect) = 0;
5690
5691 virtual WINBOOL STDMETHODCALLTYPE GetMultithreadProtected(
5692 ) = 0;
5693
5694};
5695#ifdef __CRT_UUID_DECL
5696__CRT_UUID_DECL(ID3D10Multithread, 0x9b7e4e00, 0x342c, 0x4106, 0xa1,0x9f, 0x4f,0x27,0x04,0xf6,0x89,0xf0)
5697#endif
5698#else
5699typedef struct ID3D10MultithreadVtbl {
5700 BEGIN_INTERFACE
5701
5702 /*** IUnknown methods ***/
5703 HRESULT (STDMETHODCALLTYPE *QueryInterface)(
5704 ID3D10Multithread *This,
5705 REFIID riid,
5706 void **ppvObject);
5707
5708 ULONG (STDMETHODCALLTYPE *AddRef)(
5709 ID3D10Multithread *This);
5710
5711 ULONG (STDMETHODCALLTYPE *Release)(
5712 ID3D10Multithread *This);
5713
5714 /*** ID3D10Multithread methods ***/
5715 void (STDMETHODCALLTYPE *Enter)(
5716 ID3D10Multithread *This);
5717
5718 void (STDMETHODCALLTYPE *Leave)(
5719 ID3D10Multithread *This);
5720
5721 WINBOOL (STDMETHODCALLTYPE *SetMultithreadProtected)(
5722 ID3D10Multithread *This,
5723 WINBOOL bMTProtect);
5724
5725 WINBOOL (STDMETHODCALLTYPE *GetMultithreadProtected)(
5726 ID3D10Multithread *This);
5727
5728 END_INTERFACE
5729} ID3D10MultithreadVtbl;
5730
5731interface ID3D10Multithread {
5732 CONST_VTBL ID3D10MultithreadVtbl* lpVtbl;
5733};
5734
5735#ifdef COBJMACROS
5736#ifndef WIDL_C_INLINE_WRAPPERS
5737/*** IUnknown methods ***/
5738#define ID3D10Multithread_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
5739#define ID3D10Multithread_AddRef(This) (This)->lpVtbl->AddRef(This)
5740#define ID3D10Multithread_Release(This) (This)->lpVtbl->Release(This)
5741/*** ID3D10Multithread methods ***/
5742#define ID3D10Multithread_Enter(This) (This)->lpVtbl->Enter(This)
5743#define ID3D10Multithread_Leave(This) (This)->lpVtbl->Leave(This)
5744#define ID3D10Multithread_SetMultithreadProtected(This,bMTProtect) (This)->lpVtbl->SetMultithreadProtected(This,bMTProtect)
5745#define ID3D10Multithread_GetMultithreadProtected(This) (This)->lpVtbl->GetMultithreadProtected(This)
5746#else
5747/*** IUnknown methods ***/
5748static inline HRESULT ID3D10Multithread_QueryInterface(ID3D10Multithread* This,REFIID riid,void **ppvObject) {
5749 return This->lpVtbl->QueryInterface(This,riid,ppvObject);
5750}
5751static inline ULONG ID3D10Multithread_AddRef(ID3D10Multithread* This) {
5752 return This->lpVtbl->AddRef(This);
5753}
5754static inline ULONG ID3D10Multithread_Release(ID3D10Multithread* This) {
5755 return This->lpVtbl->Release(This);
5756}
5757/*** ID3D10Multithread methods ***/
5758static inline void ID3D10Multithread_Enter(ID3D10Multithread* This) {
5759 This->lpVtbl->Enter(This);
5760}
5761static inline void ID3D10Multithread_Leave(ID3D10Multithread* This) {
5762 This->lpVtbl->Leave(This);
5763}
5764static inline WINBOOL ID3D10Multithread_SetMultithreadProtected(ID3D10Multithread* This,WINBOOL bMTProtect) {
5765 return This->lpVtbl->SetMultithreadProtected(This,bMTProtect);
5766}
5767static inline WINBOOL ID3D10Multithread_GetMultithreadProtected(ID3D10Multithread* This) {
5768 return This->lpVtbl->GetMultithreadProtected(This);
5769}
5770#endif
5771#endif
5772
5773#endif
5774
5775
5776#endif /* __ID3D10Multithread_INTERFACE_DEFINED__ */
5777
5778#ifndef D3D10_IGNORE_SDK_LAYERS
5779#include "d3d10sdklayers.h"
5780#endif
5781#include "d3d10misc.h"
5782#include "d3d10shader.h"
5783#include "d3d10effect.h"
5784/* Begin additional prototypes for all interfaces */
5785
5786
5787/* End additional prototypes */
5788
5789#ifdef __cplusplus
5790}
5791#endif
5792
5793#endif /* __d3d10_h__ */