1/**
   2 * This file has no copyright assigned and is placed in the Public Domain.
   3 * This file is part of the mingw-w64 runtime package.
   4 * No warranty is given; refer to the file DISCLAIMER.PD within this package.
   5 */
   6#ifndef __gl_h_
   7#ifndef __GL_H__
   8
   9#define __gl_h_
  10#define __GL_H__
  11
  12#if !(defined(WINGDIAPI) && defined(APIENTRY))
  13#include <windows.h>
  14#else
  15#include <stddef.h>
  16#endif
  17
  18#ifdef __cplusplus
  19extern "C" {
  20#endif
  21
  22typedef unsigned int GLenum;
  23typedef unsigned char GLboolean;
  24typedef unsigned int GLbitfield;
  25typedef signed char GLbyte;
  26typedef short GLshort;
  27typedef int GLint;
  28typedef int GLsizei;
  29typedef unsigned char GLubyte;
  30typedef unsigned short GLushort;
  31typedef unsigned int GLuint;
  32typedef float GLfloat;
  33typedef float GLclampf;
  34typedef double GLdouble;
  35typedef double GLclampd;
  36typedef void GLvoid;
  37
  38#define GL_VERSION_1_1 1
  39
  40#define GL_ACCUM 0x0100
  41#define GL_LOAD 0x0101
  42#define GL_RETURN 0x0102
  43#define GL_MULT 0x0103
  44#define GL_ADD 0x0104
  45
  46#define GL_NEVER 0x0200
  47#define GL_LESS 0x0201
  48#define GL_EQUAL 0x0202
  49#define GL_LEQUAL 0x0203
  50#define GL_GREATER 0x0204
  51#define GL_NOTEQUAL 0x0205
  52#define GL_GEQUAL 0x0206
  53#define GL_ALWAYS 0x0207
  54
  55#define GL_CURRENT_BIT 0x00000001
  56#define GL_POINT_BIT 0x00000002
  57#define GL_LINE_BIT 0x00000004
  58#define GL_POLYGON_BIT 0x00000008
  59#define GL_POLYGON_STIPPLE_BIT 0x00000010
  60#define GL_PIXEL_MODE_BIT 0x00000020
  61#define GL_LIGHTING_BIT 0x00000040
  62#define GL_FOG_BIT 0x00000080
  63#define GL_DEPTH_BUFFER_BIT 0x00000100
  64#define GL_ACCUM_BUFFER_BIT 0x00000200
  65#define GL_STENCIL_BUFFER_BIT 0x00000400
  66#define GL_VIEWPORT_BIT 0x00000800
  67#define GL_TRANSFORM_BIT 0x00001000
  68#define GL_ENABLE_BIT 0x00002000
  69#define GL_COLOR_BUFFER_BIT 0x00004000
  70#define GL_HINT_BIT 0x00008000
  71#define GL_EVAL_BIT 0x00010000
  72#define GL_LIST_BIT 0x00020000
  73#define GL_TEXTURE_BIT 0x00040000
  74#define GL_SCISSOR_BIT 0x00080000
  75#define GL_ALL_ATTRIB_BITS 0x000fffff
  76
  77#define GL_POINTS 0x0000
  78#define GL_LINES 0x0001
  79#define GL_LINE_LOOP 0x0002
  80#define GL_LINE_STRIP 0x0003
  81#define GL_TRIANGLES 0x0004
  82#define GL_TRIANGLE_STRIP 0x0005
  83#define GL_TRIANGLE_FAN 0x0006
  84#define GL_QUADS 0x0007
  85#define GL_QUAD_STRIP 0x0008
  86#define GL_POLYGON 0x0009
  87
  88#define GL_ZERO 0
  89#define GL_ONE 1
  90#define GL_SRC_COLOR 0x0300
  91#define GL_ONE_MINUS_SRC_COLOR 0x0301
  92#define GL_SRC_ALPHA 0x0302
  93#define GL_ONE_MINUS_SRC_ALPHA 0x0303
  94#define GL_DST_ALPHA 0x0304
  95#define GL_ONE_MINUS_DST_ALPHA 0x0305
  96
  97#define GL_DST_COLOR 0x0306
  98#define GL_ONE_MINUS_DST_COLOR 0x0307
  99#define GL_SRC_ALPHA_SATURATE 0x0308
 100
 101#define GL_TRUE 1
 102#define GL_FALSE 0
 103
 104#define GL_CLIP_PLANE0 0x3000
 105#define GL_CLIP_PLANE1 0x3001
 106#define GL_CLIP_PLANE2 0x3002
 107#define GL_CLIP_PLANE3 0x3003
 108#define GL_CLIP_PLANE4 0x3004
 109#define GL_CLIP_PLANE5 0x3005
 110
 111#define GL_BYTE 0x1400
 112#define GL_UNSIGNED_BYTE 0x1401
 113#define GL_SHORT 0x1402
 114#define GL_UNSIGNED_SHORT 0x1403
 115#define GL_INT 0x1404
 116#define GL_UNSIGNED_INT 0x1405
 117#define GL_FLOAT 0x1406
 118#define GL_2_BYTES 0x1407
 119#define GL_3_BYTES 0x1408
 120#define GL_4_BYTES 0x1409
 121#define GL_DOUBLE 0x140A
 122
 123#define GL_NONE 0
 124#define GL_FRONT_LEFT 0x0400
 125#define GL_FRONT_RIGHT 0x0401
 126#define GL_BACK_LEFT 0x0402
 127#define GL_BACK_RIGHT 0x0403
 128#define GL_FRONT 0x0404
 129#define GL_BACK 0x0405
 130#define GL_LEFT 0x0406
 131#define GL_RIGHT 0x0407
 132#define GL_FRONT_AND_BACK 0x0408
 133#define GL_AUX0 0x0409
 134#define GL_AUX1 0x040A
 135#define GL_AUX2 0x040B
 136#define GL_AUX3 0x040C
 137
 138#define GL_NO_ERROR 0
 139#define GL_INVALID_ENUM 0x0500
 140#define GL_INVALID_VALUE 0x0501
 141#define GL_INVALID_OPERATION 0x0502
 142#define GL_STACK_OVERFLOW 0x0503
 143#define GL_STACK_UNDERFLOW 0x0504
 144#define GL_OUT_OF_MEMORY 0x0505
 145
 146#define GL_2D 0x0600
 147#define GL_3D 0x0601
 148#define GL_3D_COLOR 0x0602
 149#define GL_3D_COLOR_TEXTURE 0x0603
 150#define GL_4D_COLOR_TEXTURE 0x0604
 151
 152#define GL_PASS_THROUGH_TOKEN 0x0700
 153#define GL_POINT_TOKEN 0x0701
 154#define GL_LINE_TOKEN 0x0702
 155#define GL_POLYGON_TOKEN 0x0703
 156#define GL_BITMAP_TOKEN 0x0704
 157#define GL_DRAW_PIXEL_TOKEN 0x0705
 158#define GL_COPY_PIXEL_TOKEN 0x0706
 159#define GL_LINE_RESET_TOKEN 0x0707
 160
 161#define GL_EXP 0x0800
 162#define GL_EXP2 0x0801
 163
 164#define GL_CW 0x0900
 165#define GL_CCW 0x0901
 166
 167#define GL_COEFF 0x0A00
 168#define GL_ORDER 0x0A01
 169#define GL_DOMAIN 0x0A02
 170
 171#define GL_CURRENT_COLOR 0x0B00
 172#define GL_CURRENT_INDEX 0x0B01
 173#define GL_CURRENT_NORMAL 0x0B02
 174#define GL_CURRENT_TEXTURE_COORDS 0x0B03
 175#define GL_CURRENT_RASTER_COLOR 0x0B04
 176#define GL_CURRENT_RASTER_INDEX 0x0B05
 177#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
 178#define GL_CURRENT_RASTER_POSITION 0x0B07
 179#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
 180#define GL_CURRENT_RASTER_DISTANCE 0x0B09
 181#define GL_POINT_SMOOTH 0x0B10
 182#define GL_POINT_SIZE 0x0B11
 183#define GL_POINT_SIZE_RANGE 0x0B12
 184#define GL_POINT_SIZE_GRANULARITY 0x0B13
 185#define GL_LINE_SMOOTH 0x0B20
 186#define GL_LINE_WIDTH 0x0B21
 187#define GL_LINE_WIDTH_RANGE 0x0B22
 188#define GL_LINE_WIDTH_GRANULARITY 0x0B23
 189#define GL_LINE_STIPPLE 0x0B24
 190#define GL_LINE_STIPPLE_PATTERN 0x0B25
 191#define GL_LINE_STIPPLE_REPEAT 0x0B26
 192#define GL_LIST_MODE 0x0B30
 193#define GL_MAX_LIST_NESTING 0x0B31
 194#define GL_LIST_BASE 0x0B32
 195#define GL_LIST_INDEX 0x0B33
 196#define GL_POLYGON_MODE 0x0B40
 197#define GL_POLYGON_SMOOTH 0x0B41
 198#define GL_POLYGON_STIPPLE 0x0B42
 199#define GL_EDGE_FLAG 0x0B43
 200#define GL_CULL_FACE 0x0B44
 201#define GL_CULL_FACE_MODE 0x0B45
 202#define GL_FRONT_FACE 0x0B46
 203#define GL_LIGHTING 0x0B50
 204#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
 205#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
 206#define GL_LIGHT_MODEL_AMBIENT 0x0B53
 207#define GL_SHADE_MODEL 0x0B54
 208#define GL_COLOR_MATERIAL_FACE 0x0B55
 209#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
 210#define GL_COLOR_MATERIAL 0x0B57
 211#define GL_FOG 0x0B60
 212#define GL_FOG_INDEX 0x0B61
 213#define GL_FOG_DENSITY 0x0B62
 214#define GL_FOG_START 0x0B63
 215#define GL_FOG_END 0x0B64
 216#define GL_FOG_MODE 0x0B65
 217#define GL_FOG_COLOR 0x0B66
 218#define GL_DEPTH_RANGE 0x0B70
 219#define GL_DEPTH_TEST 0x0B71
 220#define GL_DEPTH_WRITEMASK 0x0B72
 221#define GL_DEPTH_CLEAR_VALUE 0x0B73
 222#define GL_DEPTH_FUNC 0x0B74
 223#define GL_ACCUM_CLEAR_VALUE 0x0B80
 224#define GL_STENCIL_TEST 0x0B90
 225#define GL_STENCIL_CLEAR_VALUE 0x0B91
 226#define GL_STENCIL_FUNC 0x0B92
 227#define GL_STENCIL_VALUE_MASK 0x0B93
 228#define GL_STENCIL_FAIL 0x0B94
 229#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
 230#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
 231#define GL_STENCIL_REF 0x0B97
 232#define GL_STENCIL_WRITEMASK 0x0B98
 233#define GL_MATRIX_MODE 0x0BA0
 234#define GL_NORMALIZE 0x0BA1
 235#define GL_VIEWPORT 0x0BA2
 236#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
 237#define GL_PROJECTION_STACK_DEPTH 0x0BA4
 238#define GL_TEXTURE_STACK_DEPTH 0x0BA5
 239#define GL_MODELVIEW_MATRIX 0x0BA6
 240#define GL_PROJECTION_MATRIX 0x0BA7
 241#define GL_TEXTURE_MATRIX 0x0BA8
 242#define GL_ATTRIB_STACK_DEPTH 0x0BB0
 243#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
 244#define GL_ALPHA_TEST 0x0BC0
 245#define GL_ALPHA_TEST_FUNC 0x0BC1
 246#define GL_ALPHA_TEST_REF 0x0BC2
 247#define GL_DITHER 0x0BD0
 248#define GL_BLEND_DST 0x0BE0
 249#define GL_BLEND_SRC 0x0BE1
 250#define GL_BLEND 0x0BE2
 251#define GL_LOGIC_OP_MODE 0x0BF0
 252#define GL_INDEX_LOGIC_OP 0x0BF1
 253#define GL_COLOR_LOGIC_OP 0x0BF2
 254#define GL_AUX_BUFFERS 0x0C00
 255#define GL_DRAW_BUFFER 0x0C01
 256#define GL_READ_BUFFER 0x0C02
 257#define GL_SCISSOR_BOX 0x0C10
 258#define GL_SCISSOR_TEST 0x0C11
 259#define GL_INDEX_CLEAR_VALUE 0x0C20
 260#define GL_INDEX_WRITEMASK 0x0C21
 261#define GL_COLOR_CLEAR_VALUE 0x0C22
 262#define GL_COLOR_WRITEMASK 0x0C23
 263#define GL_INDEX_MODE 0x0C30
 264#define GL_RGBA_MODE 0x0C31
 265#define GL_DOUBLEBUFFER 0x0C32
 266#define GL_STEREO 0x0C33
 267#define GL_RENDER_MODE 0x0C40
 268#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
 269#define GL_POINT_SMOOTH_HINT 0x0C51
 270#define GL_LINE_SMOOTH_HINT 0x0C52
 271#define GL_POLYGON_SMOOTH_HINT 0x0C53
 272#define GL_FOG_HINT 0x0C54
 273#define GL_TEXTURE_GEN_S 0x0C60
 274#define GL_TEXTURE_GEN_T 0x0C61
 275#define GL_TEXTURE_GEN_R 0x0C62
 276#define GL_TEXTURE_GEN_Q 0x0C63
 277#define GL_PIXEL_MAP_I_TO_I 0x0C70
 278#define GL_PIXEL_MAP_S_TO_S 0x0C71
 279#define GL_PIXEL_MAP_I_TO_R 0x0C72
 280#define GL_PIXEL_MAP_I_TO_G 0x0C73
 281#define GL_PIXEL_MAP_I_TO_B 0x0C74
 282#define GL_PIXEL_MAP_I_TO_A 0x0C75
 283#define GL_PIXEL_MAP_R_TO_R 0x0C76
 284#define GL_PIXEL_MAP_G_TO_G 0x0C77
 285#define GL_PIXEL_MAP_B_TO_B 0x0C78
 286#define GL_PIXEL_MAP_A_TO_A 0x0C79
 287#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
 288#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
 289#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
 290#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
 291#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
 292#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
 293#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
 294#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
 295#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
 296#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
 297#define GL_UNPACK_SWAP_BYTES 0x0CF0
 298#define GL_UNPACK_LSB_FIRST 0x0CF1
 299#define GL_UNPACK_ROW_LENGTH 0x0CF2
 300#define GL_UNPACK_SKIP_ROWS 0x0CF3
 301#define GL_UNPACK_SKIP_PIXELS 0x0CF4
 302#define GL_UNPACK_ALIGNMENT 0x0CF5
 303#define GL_PACK_SWAP_BYTES 0x0D00
 304#define GL_PACK_LSB_FIRST 0x0D01
 305#define GL_PACK_ROW_LENGTH 0x0D02
 306#define GL_PACK_SKIP_ROWS 0x0D03
 307#define GL_PACK_SKIP_PIXELS 0x0D04
 308#define GL_PACK_ALIGNMENT 0x0D05
 309#define GL_MAP_COLOR 0x0D10
 310#define GL_MAP_STENCIL 0x0D11
 311#define GL_INDEX_SHIFT 0x0D12
 312#define GL_INDEX_OFFSET 0x0D13
 313#define GL_RED_SCALE 0x0D14
 314#define GL_RED_BIAS 0x0D15
 315#define GL_ZOOM_X 0x0D16
 316#define GL_ZOOM_Y 0x0D17
 317#define GL_GREEN_SCALE 0x0D18
 318#define GL_GREEN_BIAS 0x0D19
 319#define GL_BLUE_SCALE 0x0D1A
 320#define GL_BLUE_BIAS 0x0D1B
 321#define GL_ALPHA_SCALE 0x0D1C
 322#define GL_ALPHA_BIAS 0x0D1D
 323#define GL_DEPTH_SCALE 0x0D1E
 324#define GL_DEPTH_BIAS 0x0D1F
 325#define GL_MAX_EVAL_ORDER 0x0D30
 326#define GL_MAX_LIGHTS 0x0D31
 327#define GL_MAX_CLIP_PLANES 0x0D32
 328#define GL_MAX_TEXTURE_SIZE 0x0D33
 329#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
 330#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
 331#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
 332#define GL_MAX_NAME_STACK_DEPTH 0x0D37
 333#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
 334#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
 335#define GL_MAX_VIEWPORT_DIMS 0x0D3A
 336#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
 337#define GL_SUBPIXEL_BITS 0x0D50
 338#define GL_INDEX_BITS 0x0D51
 339#define GL_RED_BITS 0x0D52
 340#define GL_GREEN_BITS 0x0D53
 341#define GL_BLUE_BITS 0x0D54
 342#define GL_ALPHA_BITS 0x0D55
 343#define GL_DEPTH_BITS 0x0D56
 344#define GL_STENCIL_BITS 0x0D57
 345#define GL_ACCUM_RED_BITS 0x0D58
 346#define GL_ACCUM_GREEN_BITS 0x0D59
 347#define GL_ACCUM_BLUE_BITS 0x0D5A
 348#define GL_ACCUM_ALPHA_BITS 0x0D5B
 349#define GL_NAME_STACK_DEPTH 0x0D70
 350#define GL_AUTO_NORMAL 0x0D80
 351#define GL_MAP1_COLOR_4 0x0D90
 352#define GL_MAP1_INDEX 0x0D91
 353#define GL_MAP1_NORMAL 0x0D92
 354#define GL_MAP1_TEXTURE_COORD_1 0x0D93
 355#define GL_MAP1_TEXTURE_COORD_2 0x0D94
 356#define GL_MAP1_TEXTURE_COORD_3 0x0D95
 357#define GL_MAP1_TEXTURE_COORD_4 0x0D96
 358#define GL_MAP1_VERTEX_3 0x0D97
 359#define GL_MAP1_VERTEX_4 0x0D98
 360#define GL_MAP2_COLOR_4 0x0DB0
 361#define GL_MAP2_INDEX 0x0DB1
 362#define GL_MAP2_NORMAL 0x0DB2
 363#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
 364#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
 365#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
 366#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
 367#define GL_MAP2_VERTEX_3 0x0DB7
 368#define GL_MAP2_VERTEX_4 0x0DB8
 369#define GL_MAP1_GRID_DOMAIN 0x0DD0
 370#define GL_MAP1_GRID_SEGMENTS 0x0DD1
 371#define GL_MAP2_GRID_DOMAIN 0x0DD2
 372#define GL_MAP2_GRID_SEGMENTS 0x0DD3
 373#define GL_TEXTURE_1D 0x0DE0
 374#define GL_TEXTURE_2D 0x0DE1
 375#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
 376#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
 377#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
 378#define GL_SELECTION_BUFFER_POINTER 0x0DF3
 379#define GL_SELECTION_BUFFER_SIZE 0x0DF4
 380
 381#define GL_TEXTURE_WIDTH 0x1000
 382#define GL_TEXTURE_HEIGHT 0x1001
 383#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
 384#define GL_TEXTURE_BORDER_COLOR 0x1004
 385#define GL_TEXTURE_BORDER 0x1005
 386
 387#define GL_DONT_CARE 0x1100
 388#define GL_FASTEST 0x1101
 389#define GL_NICEST 0x1102
 390
 391#define GL_LIGHT0 0x4000
 392#define GL_LIGHT1 0x4001
 393#define GL_LIGHT2 0x4002
 394#define GL_LIGHT3 0x4003
 395#define GL_LIGHT4 0x4004
 396#define GL_LIGHT5 0x4005
 397#define GL_LIGHT6 0x4006
 398#define GL_LIGHT7 0x4007
 399
 400#define GL_AMBIENT 0x1200
 401#define GL_DIFFUSE 0x1201
 402#define GL_SPECULAR 0x1202
 403#define GL_POSITION 0x1203
 404#define GL_SPOT_DIRECTION 0x1204
 405#define GL_SPOT_EXPONENT 0x1205
 406#define GL_SPOT_CUTOFF 0x1206
 407#define GL_CONSTANT_ATTENUATION 0x1207
 408#define GL_LINEAR_ATTENUATION 0x1208
 409#define GL_QUADRATIC_ATTENUATION 0x1209
 410
 411#define GL_COMPILE 0x1300
 412#define GL_COMPILE_AND_EXECUTE 0x1301
 413
 414#define GL_CLEAR 0x1500
 415#define GL_AND 0x1501
 416#define GL_AND_REVERSE 0x1502
 417#define GL_COPY 0x1503
 418#define GL_AND_INVERTED 0x1504
 419#define GL_NOOP 0x1505
 420#define GL_XOR 0x1506
 421#define GL_OR 0x1507
 422#define GL_NOR 0x1508
 423#define GL_EQUIV 0x1509
 424#define GL_INVERT 0x150A
 425#define GL_OR_REVERSE 0x150B
 426#define GL_COPY_INVERTED 0x150C
 427#define GL_OR_INVERTED 0x150D
 428#define GL_NAND 0x150E
 429#define GL_SET 0x150F
 430
 431#define GL_EMISSION 0x1600
 432#define GL_SHININESS 0x1601
 433#define GL_AMBIENT_AND_DIFFUSE 0x1602
 434#define GL_COLOR_INDEXES 0x1603
 435
 436#define GL_MODELVIEW 0x1700
 437#define GL_PROJECTION 0x1701
 438#define GL_TEXTURE 0x1702
 439
 440#define GL_COLOR 0x1800
 441#define GL_DEPTH 0x1801
 442#define GL_STENCIL 0x1802
 443
 444#define GL_COLOR_INDEX 0x1900
 445#define GL_STENCIL_INDEX 0x1901
 446#define GL_DEPTH_COMPONENT 0x1902
 447#define GL_RED 0x1903
 448#define GL_GREEN 0x1904
 449#define GL_BLUE 0x1905
 450#define GL_ALPHA 0x1906
 451#define GL_RGB 0x1907
 452#define GL_RGBA 0x1908
 453#define GL_LUMINANCE 0x1909
 454#define GL_LUMINANCE_ALPHA 0x190A
 455
 456#define GL_BITMAP 0x1A00
 457
 458#define GL_POINT 0x1B00
 459#define GL_LINE 0x1B01
 460#define GL_FILL 0x1B02
 461
 462#define GL_RENDER 0x1C00
 463#define GL_FEEDBACK 0x1C01
 464#define GL_SELECT 0x1C02
 465
 466#define GL_FLAT 0x1D00
 467#define GL_SMOOTH 0x1D01
 468
 469#define GL_KEEP 0x1E00
 470#define GL_REPLACE 0x1E01
 471#define GL_INCR 0x1E02
 472#define GL_DECR 0x1E03
 473
 474#define GL_VENDOR 0x1F00
 475#define GL_RENDERER 0x1F01
 476#define GL_VERSION 0x1F02
 477#define GL_EXTENSIONS 0x1F03
 478
 479#define GL_S 0x2000
 480#define GL_T 0x2001
 481#define GL_R 0x2002
 482#define GL_Q 0x2003
 483
 484#define GL_MODULATE 0x2100
 485#define GL_DECAL 0x2101
 486
 487#define GL_TEXTURE_ENV_MODE 0x2200
 488#define GL_TEXTURE_ENV_COLOR 0x2201
 489
 490#define GL_TEXTURE_ENV 0x2300
 491
 492#define GL_EYE_LINEAR 0x2400
 493#define GL_OBJECT_LINEAR 0x2401
 494#define GL_SPHERE_MAP 0x2402
 495
 496#define GL_TEXTURE_GEN_MODE 0x2500
 497#define GL_OBJECT_PLANE 0x2501
 498#define GL_EYE_PLANE 0x2502
 499
 500#define GL_NEAREST 0x2600
 501#define GL_LINEAR 0x2601
 502
 503#define GL_NEAREST_MIPMAP_NEAREST 0x2700
 504#define GL_LINEAR_MIPMAP_NEAREST 0x2701
 505#define GL_NEAREST_MIPMAP_LINEAR 0x2702
 506#define GL_LINEAR_MIPMAP_LINEAR 0x2703
 507
 508#define GL_TEXTURE_MAG_FILTER 0x2800
 509#define GL_TEXTURE_MIN_FILTER 0x2801
 510#define GL_TEXTURE_WRAP_S 0x2802
 511#define GL_TEXTURE_WRAP_T 0x2803
 512
 513#define GL_CLAMP 0x2900
 514#define GL_REPEAT 0x2901
 515
 516#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
 517#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
 518#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
 519
 520#define GL_POLYGON_OFFSET_FACTOR 0x8038
 521#define GL_POLYGON_OFFSET_UNITS 0x2A00
 522#define GL_POLYGON_OFFSET_POINT 0x2A01
 523#define GL_POLYGON_OFFSET_LINE 0x2A02
 524#define GL_POLYGON_OFFSET_FILL 0x8037
 525
 526#define GL_ALPHA4 0x803B
 527#define GL_ALPHA8 0x803C
 528#define GL_ALPHA12 0x803D
 529#define GL_ALPHA16 0x803E
 530#define GL_LUMINANCE4 0x803F
 531#define GL_LUMINANCE8 0x8040
 532#define GL_LUMINANCE12 0x8041
 533#define GL_LUMINANCE16 0x8042
 534#define GL_LUMINANCE4_ALPHA4 0x8043
 535#define GL_LUMINANCE6_ALPHA2 0x8044
 536#define GL_LUMINANCE8_ALPHA8 0x8045
 537#define GL_LUMINANCE12_ALPHA4 0x8046
 538#define GL_LUMINANCE12_ALPHA12 0x8047
 539#define GL_LUMINANCE16_ALPHA16 0x8048
 540#define GL_INTENSITY 0x8049
 541#define GL_INTENSITY4 0x804A
 542#define GL_INTENSITY8 0x804B
 543#define GL_INTENSITY12 0x804C
 544#define GL_INTENSITY16 0x804D
 545#define GL_R3_G3_B2 0x2A10
 546#define GL_RGB4 0x804F
 547#define GL_RGB5 0x8050
 548#define GL_RGB8 0x8051
 549#define GL_RGB10 0x8052
 550#define GL_RGB12 0x8053
 551#define GL_RGB16 0x8054
 552#define GL_RGBA2 0x8055
 553#define GL_RGBA4 0x8056
 554#define GL_RGB5_A1 0x8057
 555#define GL_RGBA8 0x8058
 556#define GL_RGB10_A2 0x8059
 557#define GL_RGBA12 0x805A
 558#define GL_RGBA16 0x805B
 559#define GL_TEXTURE_RED_SIZE 0x805C
 560#define GL_TEXTURE_GREEN_SIZE 0x805D
 561#define GL_TEXTURE_BLUE_SIZE 0x805E
 562#define GL_TEXTURE_ALPHA_SIZE 0x805F
 563#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
 564#define GL_TEXTURE_INTENSITY_SIZE 0x8061
 565#define GL_PROXY_TEXTURE_1D 0x8063
 566#define GL_PROXY_TEXTURE_2D 0x8064
 567
 568#define GL_TEXTURE_PRIORITY 0x8066
 569#define GL_TEXTURE_RESIDENT 0x8067
 570#define GL_TEXTURE_BINDING_1D 0x8068
 571#define GL_TEXTURE_BINDING_2D 0x8069
 572
 573#define GL_VERTEX_ARRAY 0x8074
 574#define GL_NORMAL_ARRAY 0x8075
 575#define GL_COLOR_ARRAY 0x8076
 576#define GL_INDEX_ARRAY 0x8077
 577#define GL_TEXTURE_COORD_ARRAY 0x8078
 578#define GL_EDGE_FLAG_ARRAY 0x8079
 579#define GL_VERTEX_ARRAY_SIZE 0x807A
 580#define GL_VERTEX_ARRAY_TYPE 0x807B
 581#define GL_VERTEX_ARRAY_STRIDE 0x807C
 582#define GL_NORMAL_ARRAY_TYPE 0x807E
 583#define GL_NORMAL_ARRAY_STRIDE 0x807F
 584#define GL_COLOR_ARRAY_SIZE 0x8081
 585#define GL_COLOR_ARRAY_TYPE 0x8082
 586#define GL_COLOR_ARRAY_STRIDE 0x8083
 587#define GL_INDEX_ARRAY_TYPE 0x8085
 588#define GL_INDEX_ARRAY_STRIDE 0x8086
 589#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
 590#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
 591#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
 592#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
 593#define GL_VERTEX_ARRAY_POINTER 0x808E
 594#define GL_NORMAL_ARRAY_POINTER 0x808F
 595#define GL_COLOR_ARRAY_POINTER 0x8090
 596#define GL_INDEX_ARRAY_POINTER 0x8091
 597#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
 598#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
 599#define GL_V2F 0x2A20
 600#define GL_V3F 0x2A21
 601#define GL_C4UB_V2F 0x2A22
 602#define GL_C4UB_V3F 0x2A23
 603#define GL_C3F_V3F 0x2A24
 604#define GL_N3F_V3F 0x2A25
 605#define GL_C4F_N3F_V3F 0x2A26
 606#define GL_T2F_V3F 0x2A27
 607#define GL_T4F_V4F 0x2A28
 608#define GL_T2F_C4UB_V3F 0x2A29
 609#define GL_T2F_C3F_V3F 0x2A2A
 610#define GL_T2F_N3F_V3F 0x2A2B
 611#define GL_T2F_C4F_N3F_V3F 0x2A2C
 612#define GL_T4F_C4F_N3F_V4F 0x2A2D
 613
 614#define GL_EXT_vertex_array 1
 615#define GL_EXT_bgra 1
 616#define GL_EXT_paletted_texture 1
 617#define GL_WIN_swap_hint 1
 618#define GL_WIN_draw_range_elements 1
 619
 620#define GL_VERTEX_ARRAY_EXT 0x8074
 621#define GL_NORMAL_ARRAY_EXT 0x8075
 622#define GL_COLOR_ARRAY_EXT 0x8076
 623#define GL_INDEX_ARRAY_EXT 0x8077
 624#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
 625#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
 626#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
 627#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
 628#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
 629#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
 630#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
 631#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
 632#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
 633#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
 634#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
 635#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
 636#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
 637#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
 638#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
 639#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
 640#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
 641#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
 642#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
 643#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
 644#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
 645#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
 646#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
 647#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
 648#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
 649#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
 650#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
 651#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
 652#define GL_DOUBLE_EXT GL_DOUBLE
 653
 654#define GL_BGR_EXT 0x80E0
 655#define GL_BGRA_EXT 0x80E1
 656
 657#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
 658#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
 659#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
 660#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
 661#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
 662#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
 663#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
 664#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
 665
 666#define GL_COLOR_INDEX1_EXT 0x80E2
 667#define GL_COLOR_INDEX2_EXT 0x80E3
 668#define GL_COLOR_INDEX4_EXT 0x80E4
 669#define GL_COLOR_INDEX8_EXT 0x80E5
 670#define GL_COLOR_INDEX12_EXT 0x80E6
 671#define GL_COLOR_INDEX16_EXT 0x80E7
 672
 673#define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
 674#define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
 675
 676#define GL_PHONG_WIN 0x80EA
 677#define GL_PHONG_HINT_WIN 0x80EB
 678
 679#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
 680
 681#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
 682#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
 683
 684WINGDIAPI void APIENTRY glAccum(GLenum op,GLfloat value);
 685WINGDIAPI void APIENTRY glAlphaFunc(GLenum func,GLclampf ref);
 686WINGDIAPI GLboolean APIENTRY glAreTexturesResident(GLsizei n,const GLuint *textures,GLboolean *residences);
 687WINGDIAPI void APIENTRY glArrayElement(GLint i);
 688WINGDIAPI void APIENTRY glBegin(GLenum mode);
 689WINGDIAPI void APIENTRY glBindTexture(GLenum target,GLuint texture);
 690WINGDIAPI void APIENTRY glBitmap(GLsizei width,GLsizei height,GLfloat xorig,GLfloat yorig,GLfloat xmove,GLfloat ymove,const GLubyte *bitmap);
 691WINGDIAPI void APIENTRY glBlendFunc(GLenum sfactor,GLenum dfactor);
 692WINGDIAPI void APIENTRY glCallList(GLuint list);
 693WINGDIAPI void APIENTRY glCallLists(GLsizei n,GLenum type,const GLvoid *lists);
 694WINGDIAPI void APIENTRY glClear(GLbitfield mask);
 695WINGDIAPI void APIENTRY glClearAccum(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
 696WINGDIAPI void APIENTRY glClearColor(GLclampf red,GLclampf green,GLclampf blue,GLclampf alpha);
 697WINGDIAPI void APIENTRY glClearDepth(GLclampd depth);
 698WINGDIAPI void APIENTRY glClearIndex(GLfloat c);
 699WINGDIAPI void APIENTRY glClearStencil(GLint s);
 700WINGDIAPI void APIENTRY glClipPlane(GLenum plane,const GLdouble *equation);
 701WINGDIAPI void APIENTRY glColor3b(GLbyte red,GLbyte green,GLbyte blue);
 702WINGDIAPI void APIENTRY glColor3bv(const GLbyte *v);
 703WINGDIAPI void APIENTRY glColor3d(GLdouble red,GLdouble green,GLdouble blue);
 704WINGDIAPI void APIENTRY glColor3dv(const GLdouble *v);
 705WINGDIAPI void APIENTRY glColor3f(GLfloat red,GLfloat green,GLfloat blue);
 706WINGDIAPI void APIENTRY glColor3fv(const GLfloat *v);
 707WINGDIAPI void APIENTRY glColor3i(GLint red,GLint green,GLint blue);
 708WINGDIAPI void APIENTRY glColor3iv(const GLint *v);
 709WINGDIAPI void APIENTRY glColor3s(GLshort red,GLshort green,GLshort blue);
 710WINGDIAPI void APIENTRY glColor3sv(const GLshort *v);
 711WINGDIAPI void APIENTRY glColor3ub(GLubyte red,GLubyte green,GLubyte blue);
 712WINGDIAPI void APIENTRY glColor3ubv(const GLubyte *v);
 713WINGDIAPI void APIENTRY glColor3ui(GLuint red,GLuint green,GLuint blue);
 714WINGDIAPI void APIENTRY glColor3uiv(const GLuint *v);
 715WINGDIAPI void APIENTRY glColor3us(GLushort red,GLushort green,GLushort blue);
 716WINGDIAPI void APIENTRY glColor3usv(const GLushort *v);
 717WINGDIAPI void APIENTRY glColor4b(GLbyte red,GLbyte green,GLbyte blue,GLbyte alpha);
 718WINGDIAPI void APIENTRY glColor4bv(const GLbyte *v);
 719WINGDIAPI void APIENTRY glColor4d(GLdouble red,GLdouble green,GLdouble blue,GLdouble alpha);
 720WINGDIAPI void APIENTRY glColor4dv(const GLdouble *v);
 721WINGDIAPI void APIENTRY glColor4f(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha);
 722WINGDIAPI void APIENTRY glColor4fv(const GLfloat *v);
 723WINGDIAPI void APIENTRY glColor4i(GLint red,GLint green,GLint blue,GLint alpha);
 724WINGDIAPI void APIENTRY glColor4iv(const GLint *v);
 725WINGDIAPI void APIENTRY glColor4s(GLshort red,GLshort green,GLshort blue,GLshort alpha);
 726WINGDIAPI void APIENTRY glColor4sv(const GLshort *v);
 727WINGDIAPI void APIENTRY glColor4ub(GLubyte red,GLubyte green,GLubyte blue,GLubyte alpha);
 728WINGDIAPI void APIENTRY glColor4ubv(const GLubyte *v);
 729WINGDIAPI void APIENTRY glColor4ui(GLuint red,GLuint green,GLuint blue,GLuint alpha);
 730WINGDIAPI void APIENTRY glColor4uiv(const GLuint *v);
 731WINGDIAPI void APIENTRY glColor4us(GLushort red,GLushort green,GLushort blue,GLushort alpha);
 732WINGDIAPI void APIENTRY glColor4usv(const GLushort *v);
 733WINGDIAPI void APIENTRY glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha);
 734WINGDIAPI void APIENTRY glColorMaterial(GLenum face,GLenum mode);
 735WINGDIAPI void APIENTRY glColorPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
 736WINGDIAPI void APIENTRY glCopyPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum type);
 737WINGDIAPI void APIENTRY glCopyTexImage1D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLint border);
 738WINGDIAPI void APIENTRY glCopyTexImage2D(GLenum target,GLint level,GLenum internalFormat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border);
 739WINGDIAPI void APIENTRY glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width);
 740WINGDIAPI void APIENTRY glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height);
 741WINGDIAPI void APIENTRY glCullFace(GLenum mode);
 742WINGDIAPI void APIENTRY glDeleteLists(GLuint list,GLsizei range);
 743WINGDIAPI void APIENTRY glDeleteTextures(GLsizei n,const GLuint *textures);
 744WINGDIAPI void APIENTRY glDepthFunc(GLenum func);
 745WINGDIAPI void APIENTRY glDepthMask(GLboolean flag);
 746WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear,GLclampd zFar);
 747WINGDIAPI void APIENTRY glDisable(GLenum cap);
 748WINGDIAPI void APIENTRY glDisableClientState(GLenum array);
 749WINGDIAPI void APIENTRY glDrawArrays(GLenum mode,GLint first,GLsizei count);
 750WINGDIAPI void APIENTRY glDrawBuffer(GLenum mode);
 751WINGDIAPI void APIENTRY glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid *indices);
 752WINGDIAPI void APIENTRY glDrawPixels(GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
 753WINGDIAPI void APIENTRY glEdgeFlag(GLboolean flag);
 754WINGDIAPI void APIENTRY glEdgeFlagPointer(GLsizei stride,const GLvoid *pointer);
 755WINGDIAPI void APIENTRY glEdgeFlagv(const GLboolean *flag);
 756WINGDIAPI void APIENTRY glEnable(GLenum cap);
 757WINGDIAPI void APIENTRY glEnableClientState(GLenum array);
 758WINGDIAPI void APIENTRY glEnd(void);
 759WINGDIAPI void APIENTRY glEndList(void);
 760WINGDIAPI void APIENTRY glEvalCoord1d(GLdouble u);
 761WINGDIAPI void APIENTRY glEvalCoord1dv(const GLdouble *u);
 762WINGDIAPI void APIENTRY glEvalCoord1f(GLfloat u);
 763WINGDIAPI void APIENTRY glEvalCoord1fv(const GLfloat *u);
 764WINGDIAPI void APIENTRY glEvalCoord2d(GLdouble u,GLdouble v);
 765WINGDIAPI void APIENTRY glEvalCoord2dv(const GLdouble *u);
 766WINGDIAPI void APIENTRY glEvalCoord2f(GLfloat u,GLfloat v);
 767WINGDIAPI void APIENTRY glEvalCoord2fv(const GLfloat *u);
 768WINGDIAPI void APIENTRY glEvalMesh1(GLenum mode,GLint i1,GLint i2);
 769WINGDIAPI void APIENTRY glEvalMesh2(GLenum mode,GLint i1,GLint i2,GLint j1,GLint j2);
 770WINGDIAPI void APIENTRY glEvalPoint1(GLint i);
 771WINGDIAPI void APIENTRY glEvalPoint2(GLint i,GLint j);
 772WINGDIAPI void APIENTRY glFeedbackBuffer(GLsizei size,GLenum type,GLfloat *buffer);
 773WINGDIAPI void APIENTRY glFinish(void);
 774WINGDIAPI void APIENTRY glFlush(void);
 775WINGDIAPI void APIENTRY glFogf(GLenum pname,GLfloat param);
 776WINGDIAPI void APIENTRY glFogfv(GLenum pname,const GLfloat *params);
 777WINGDIAPI void APIENTRY glFogi(GLenum pname,GLint param);
 778WINGDIAPI void APIENTRY glFogiv(GLenum pname,const GLint *params);
 779WINGDIAPI void APIENTRY glFrontFace(GLenum mode);
 780WINGDIAPI void APIENTRY glFrustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
 781WINGDIAPI GLuint APIENTRY glGenLists(GLsizei range);
 782WINGDIAPI void APIENTRY glGenTextures(GLsizei n,GLuint *textures);
 783WINGDIAPI void APIENTRY glGetBooleanv(GLenum pname,GLboolean *params);
 784WINGDIAPI void APIENTRY glGetClipPlane(GLenum plane,GLdouble *equation);
 785WINGDIAPI void APIENTRY glGetDoublev(GLenum pname,GLdouble *params);
 786WINGDIAPI GLenum APIENTRY glGetError(void);
 787WINGDIAPI void APIENTRY glGetFloatv(GLenum pname,GLfloat *params);
 788WINGDIAPI void APIENTRY glGetIntegerv(GLenum pname,GLint *params);
 789WINGDIAPI void APIENTRY glGetLightfv(GLenum light,GLenum pname,GLfloat *params);
 790WINGDIAPI void APIENTRY glGetLightiv(GLenum light,GLenum pname,GLint *params);
 791WINGDIAPI void APIENTRY glGetMapdv(GLenum target,GLenum query,GLdouble *v);
 792WINGDIAPI void APIENTRY glGetMapfv(GLenum target,GLenum query,GLfloat *v);
 793WINGDIAPI void APIENTRY glGetMapiv(GLenum target,GLenum query,GLint *v);
 794WINGDIAPI void APIENTRY glGetMaterialfv(GLenum face,GLenum pname,GLfloat *params);
 795WINGDIAPI void APIENTRY glGetMaterialiv(GLenum face,GLenum pname,GLint *params);
 796WINGDIAPI void APIENTRY glGetPixelMapfv(GLenum map,GLfloat *values);
 797WINGDIAPI void APIENTRY glGetPixelMapuiv(GLenum map,GLuint *values);
 798WINGDIAPI void APIENTRY glGetPixelMapusv(GLenum map,GLushort *values);
 799WINGDIAPI void APIENTRY glGetPointerv(GLenum pname,GLvoid **params);
 800WINGDIAPI void APIENTRY glGetPolygonStipple(GLubyte *mask);
 801WINGDIAPI const GLubyte *APIENTRY glGetString(GLenum name);
 802WINGDIAPI void APIENTRY glGetTexEnvfv(GLenum target,GLenum pname,GLfloat *params);
 803WINGDIAPI void APIENTRY glGetTexEnviv(GLenum target,GLenum pname,GLint *params);
 804WINGDIAPI void APIENTRY glGetTexGendv(GLenum coord,GLenum pname,GLdouble *params);
 805WINGDIAPI void APIENTRY glGetTexGenfv(GLenum coord,GLenum pname,GLfloat *params);
 806WINGDIAPI void APIENTRY glGetTexGeniv(GLenum coord,GLenum pname,GLint *params);
 807WINGDIAPI void APIENTRY glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid *pixels);
 808WINGDIAPI void APIENTRY glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat *params);
 809WINGDIAPI void APIENTRY glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint *params);
 810WINGDIAPI void APIENTRY glGetTexParameterfv(GLenum target,GLenum pname,GLfloat *params);
 811WINGDIAPI void APIENTRY glGetTexParameteriv(GLenum target,GLenum pname,GLint *params);
 812WINGDIAPI void APIENTRY glHint(GLenum target,GLenum mode);
 813WINGDIAPI void APIENTRY glIndexMask(GLuint mask);
 814WINGDIAPI void APIENTRY glIndexPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
 815WINGDIAPI void APIENTRY glIndexd(GLdouble c);
 816WINGDIAPI void APIENTRY glIndexdv(const GLdouble *c);
 817WINGDIAPI void APIENTRY glIndexf(GLfloat c);
 818WINGDIAPI void APIENTRY glIndexfv(const GLfloat *c);
 819WINGDIAPI void APIENTRY glIndexi(GLint c);
 820WINGDIAPI void APIENTRY glIndexiv(const GLint *c);
 821WINGDIAPI void APIENTRY glIndexs(GLshort c);
 822WINGDIAPI void APIENTRY glIndexsv(const GLshort *c);
 823WINGDIAPI void APIENTRY glIndexub(GLubyte c);
 824WINGDIAPI void APIENTRY glIndexubv(const GLubyte *c);
 825WINGDIAPI void APIENTRY glInitNames(void);
 826WINGDIAPI void APIENTRY glInterleavedArrays(GLenum format,GLsizei stride,const GLvoid *pointer);
 827WINGDIAPI GLboolean APIENTRY glIsEnabled(GLenum cap);
 828WINGDIAPI GLboolean APIENTRY glIsList(GLuint list);
 829WINGDIAPI GLboolean APIENTRY glIsTexture(GLuint texture);
 830WINGDIAPI void APIENTRY glLightModelf(GLenum pname,GLfloat param);
 831WINGDIAPI void APIENTRY glLightModelfv(GLenum pname,const GLfloat *params);
 832WINGDIAPI void APIENTRY glLightModeli(GLenum pname,GLint param);
 833WINGDIAPI void APIENTRY glLightModeliv(GLenum pname,const GLint *params);
 834WINGDIAPI void APIENTRY glLightf(GLenum light,GLenum pname,GLfloat param);
 835WINGDIAPI void APIENTRY glLightfv(GLenum light,GLenum pname,const GLfloat *params);
 836WINGDIAPI void APIENTRY glLighti(GLenum light,GLenum pname,GLint param);
 837WINGDIAPI void APIENTRY glLightiv(GLenum light,GLenum pname,const GLint *params);
 838WINGDIAPI void APIENTRY glLineStipple(GLint factor,GLushort pattern);
 839WINGDIAPI void APIENTRY glLineWidth(GLfloat width);
 840WINGDIAPI void APIENTRY glListBase(GLuint base);
 841WINGDIAPI void APIENTRY glLoadIdentity(void);
 842WINGDIAPI void APIENTRY glLoadMatrixd(const GLdouble *m);
 843WINGDIAPI void APIENTRY glLoadMatrixf(const GLfloat *m);
 844WINGDIAPI void APIENTRY glLoadName(GLuint name);
 845WINGDIAPI void APIENTRY glLogicOp(GLenum opcode);
 846WINGDIAPI void APIENTRY glMap1d(GLenum target,GLdouble u1,GLdouble u2,GLint stride,GLint order,const GLdouble *points);
 847WINGDIAPI void APIENTRY glMap1f(GLenum target,GLfloat u1,GLfloat u2,GLint stride,GLint order,const GLfloat *points);
 848WINGDIAPI void APIENTRY glMap2d(GLenum target,GLdouble u1,GLdouble u2,GLint ustride,GLint uorder,GLdouble v1,GLdouble v2,GLint vstride,GLint vorder,const GLdouble *points);
 849WINGDIAPI void APIENTRY glMap2f(GLenum target,GLfloat u1,GLfloat u2,GLint ustride,GLint uorder,GLfloat v1,GLfloat v2,GLint vstride,GLint vorder,const GLfloat *points);
 850WINGDIAPI void APIENTRY glMapGrid1d(GLint un,GLdouble u1,GLdouble u2);
 851WINGDIAPI void APIENTRY glMapGrid1f(GLint un,GLfloat u1,GLfloat u2);
 852WINGDIAPI void APIENTRY glMapGrid2d(GLint un,GLdouble u1,GLdouble u2,GLint vn,GLdouble v1,GLdouble v2);
 853WINGDIAPI void APIENTRY glMapGrid2f(GLint un,GLfloat u1,GLfloat u2,GLint vn,GLfloat v1,GLfloat v2);
 854WINGDIAPI void APIENTRY glMaterialf(GLenum face,GLenum pname,GLfloat param);
 855WINGDIAPI void APIENTRY glMaterialfv(GLenum face,GLenum pname,const GLfloat *params);
 856WINGDIAPI void APIENTRY glMateriali(GLenum face,GLenum pname,GLint param);
 857WINGDIAPI void APIENTRY glMaterialiv(GLenum face,GLenum pname,const GLint *params);
 858WINGDIAPI void APIENTRY glMatrixMode(GLenum mode);
 859WINGDIAPI void APIENTRY glMultMatrixd(const GLdouble *m);
 860WINGDIAPI void APIENTRY glMultMatrixf(const GLfloat *m);
 861WINGDIAPI void APIENTRY glNewList(GLuint list,GLenum mode);
 862WINGDIAPI void APIENTRY glNormal3b (GLbyte nx,GLbyte ny,GLbyte nz);
 863WINGDIAPI void APIENTRY glNormal3bv(const GLbyte *v);
 864WINGDIAPI void APIENTRY glNormal3d(GLdouble nx,GLdouble ny,GLdouble nz);
 865WINGDIAPI void APIENTRY glNormal3dv(const GLdouble *v);
 866WINGDIAPI void APIENTRY glNormal3f(GLfloat nx,GLfloat ny,GLfloat nz);
 867WINGDIAPI void APIENTRY glNormal3fv(const GLfloat *v);
 868WINGDIAPI void APIENTRY glNormal3i(GLint nx,GLint ny,GLint nz);
 869WINGDIAPI void APIENTRY glNormal3iv(const GLint *v);
 870WINGDIAPI void APIENTRY glNormal3s(GLshort nx,GLshort ny,GLshort nz);
 871WINGDIAPI void APIENTRY glNormal3sv(const GLshort *v);
 872WINGDIAPI void APIENTRY glNormalPointer(GLenum type,GLsizei stride,const GLvoid *pointer);
 873WINGDIAPI void APIENTRY glOrtho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble zNear,GLdouble zFar);
 874WINGDIAPI void APIENTRY glPassThrough(GLfloat token);
 875WINGDIAPI void APIENTRY glPixelMapfv(GLenum map,GLsizei mapsize,const GLfloat *values);
 876WINGDIAPI void APIENTRY glPixelMapuiv(GLenum map,GLsizei mapsize,const GLuint *values);
 877WINGDIAPI void APIENTRY glPixelMapusv(GLenum map,GLsizei mapsize,const GLushort *values);
 878WINGDIAPI void APIENTRY glPixelStoref(GLenum pname,GLfloat param);
 879WINGDIAPI void APIENTRY glPixelStorei(GLenum pname,GLint param);
 880WINGDIAPI void APIENTRY glPixelTransferf(GLenum pname,GLfloat param);
 881WINGDIAPI void APIENTRY glPixelTransferi(GLenum pname,GLint param);
 882WINGDIAPI void APIENTRY glPixelZoom(GLfloat xfactor,GLfloat yfactor);
 883WINGDIAPI void APIENTRY glPointSize(GLfloat size);
 884WINGDIAPI void APIENTRY glPolygonMode(GLenum face,GLenum mode);
 885WINGDIAPI void APIENTRY glPolygonOffset(GLfloat factor,GLfloat units);
 886WINGDIAPI void APIENTRY glPolygonStipple(const GLubyte *mask);
 887WINGDIAPI void APIENTRY glPopAttrib(void);
 888WINGDIAPI void APIENTRY glPopClientAttrib(void);
 889WINGDIAPI void APIENTRY glPopMatrix(void);
 890WINGDIAPI void APIENTRY glPopName(void);
 891WINGDIAPI void APIENTRY glPrioritizeTextures(GLsizei n,const GLuint *textures,const GLclampf *priorities);
 892WINGDIAPI void APIENTRY glPushAttrib(GLbitfield mask);
 893WINGDIAPI void APIENTRY glPushClientAttrib(GLbitfield mask);
 894WINGDIAPI void APIENTRY glPushMatrix(void);
 895WINGDIAPI void APIENTRY glPushName(GLuint name);
 896WINGDIAPI void APIENTRY glRasterPos2d(GLdouble x,GLdouble y);
 897WINGDIAPI void APIENTRY glRasterPos2dv(const GLdouble *v);
 898WINGDIAPI void APIENTRY glRasterPos2f(GLfloat x,GLfloat y);
 899WINGDIAPI void APIENTRY glRasterPos2fv(const GLfloat *v);
 900WINGDIAPI void APIENTRY glRasterPos2i(GLint x,GLint y);
 901WINGDIAPI void APIENTRY glRasterPos2iv(const GLint *v);
 902WINGDIAPI void APIENTRY glRasterPos2s(GLshort x,GLshort y);
 903WINGDIAPI void APIENTRY glRasterPos2sv(const GLshort *v);
 904WINGDIAPI void APIENTRY glRasterPos3d(GLdouble x,GLdouble y,GLdouble z);
 905WINGDIAPI void APIENTRY glRasterPos3dv(const GLdouble *v);
 906WINGDIAPI void APIENTRY glRasterPos3f(GLfloat x,GLfloat y,GLfloat z);
 907WINGDIAPI void APIENTRY glRasterPos3fv(const GLfloat *v);
 908WINGDIAPI void APIENTRY glRasterPos3i(GLint x,GLint y,GLint z);
 909WINGDIAPI void APIENTRY glRasterPos3iv(const GLint *v);
 910WINGDIAPI void APIENTRY glRasterPos3s(GLshort x,GLshort y,GLshort z);
 911WINGDIAPI void APIENTRY glRasterPos3sv(const GLshort *v);
 912WINGDIAPI void APIENTRY glRasterPos4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
 913WINGDIAPI void APIENTRY glRasterPos4dv(const GLdouble *v);
 914WINGDIAPI void APIENTRY glRasterPos4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
 915WINGDIAPI void APIENTRY glRasterPos4fv(const GLfloat *v);
 916WINGDIAPI void APIENTRY glRasterPos4i(GLint x,GLint y,GLint z,GLint w);
 917WINGDIAPI void APIENTRY glRasterPos4iv(const GLint *v);
 918WINGDIAPI void APIENTRY glRasterPos4s(GLshort x,GLshort y,GLshort z,GLshort w);
 919WINGDIAPI void APIENTRY glRasterPos4sv(const GLshort *v);
 920WINGDIAPI void APIENTRY glReadBuffer(GLenum mode);
 921WINGDIAPI void APIENTRY glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid *pixels);
 922WINGDIAPI void APIENTRY glRectd(GLdouble x1,GLdouble y1,GLdouble x2,GLdouble y2);
 923WINGDIAPI void APIENTRY glRectdv(const GLdouble *v1,const GLdouble *v2);
 924WINGDIAPI void APIENTRY glRectf(GLfloat x1,GLfloat y1,GLfloat x2,GLfloat y2);
 925WINGDIAPI void APIENTRY glRectfv(const GLfloat *v1,const GLfloat *v2);
 926WINGDIAPI void APIENTRY glRecti(GLint x1,GLint y1,GLint x2,GLint y2);
 927WINGDIAPI void APIENTRY glRectiv(const GLint *v1,const GLint *v2);
 928WINGDIAPI void APIENTRY glRects(GLshort x1,GLshort y1,GLshort x2,GLshort y2);
 929WINGDIAPI void APIENTRY glRectsv(const GLshort *v1,const GLshort *v2);
 930WINGDIAPI GLint APIENTRY glRenderMode(GLenum mode);
 931WINGDIAPI void APIENTRY glRotated(GLdouble angle,GLdouble x,GLdouble y,GLdouble z);
 932WINGDIAPI void APIENTRY glRotatef(GLfloat angle,GLfloat x,GLfloat y,GLfloat z);
 933WINGDIAPI void APIENTRY glScaled(GLdouble x,GLdouble y,GLdouble z);
 934WINGDIAPI void APIENTRY glScalef(GLfloat x,GLfloat y,GLfloat z);
 935WINGDIAPI void APIENTRY glScissor(GLint x,GLint y,GLsizei width,GLsizei height);
 936WINGDIAPI void APIENTRY glSelectBuffer(GLsizei size,GLuint *buffer);
 937WINGDIAPI void APIENTRY glShadeModel(GLenum mode);
 938WINGDIAPI void APIENTRY glStencilFunc(GLenum func,GLint ref,GLuint mask);
 939WINGDIAPI void APIENTRY glStencilMask(GLuint mask);
 940WINGDIAPI void APIENTRY glStencilOp(GLenum fail,GLenum zfail,GLenum zpass);
 941WINGDIAPI void APIENTRY glTexCoord1d(GLdouble s);
 942WINGDIAPI void APIENTRY glTexCoord1dv(const GLdouble *v);
 943WINGDIAPI void APIENTRY glTexCoord1f(GLfloat s);
 944WINGDIAPI void APIENTRY glTexCoord1fv(const GLfloat *v);
 945WINGDIAPI void APIENTRY glTexCoord1i(GLint s);
 946WINGDIAPI void APIENTRY glTexCoord1iv(const GLint *v);
 947WINGDIAPI void APIENTRY glTexCoord1s(GLshort s);
 948WINGDIAPI void APIENTRY glTexCoord1sv(const GLshort *v);
 949WINGDIAPI void APIENTRY glTexCoord2d(GLdouble s,GLdouble t);
 950WINGDIAPI void APIENTRY glTexCoord2dv(const GLdouble *v);
 951WINGDIAPI void APIENTRY glTexCoord2f(GLfloat s,GLfloat t);
 952WINGDIAPI void APIENTRY glTexCoord2fv(const GLfloat *v);
 953WINGDIAPI void APIENTRY glTexCoord2i(GLint s,GLint t);
 954WINGDIAPI void APIENTRY glTexCoord2iv(const GLint *v);
 955WINGDIAPI void APIENTRY glTexCoord2s(GLshort s,GLshort t);
 956WINGDIAPI void APIENTRY glTexCoord2sv(const GLshort *v);
 957WINGDIAPI void APIENTRY glTexCoord3d(GLdouble s,GLdouble t,GLdouble r);
 958WINGDIAPI void APIENTRY glTexCoord3dv(const GLdouble *v);
 959WINGDIAPI void APIENTRY glTexCoord3f(GLfloat s,GLfloat t,GLfloat r);
 960WINGDIAPI void APIENTRY glTexCoord3fv(const GLfloat *v);
 961WINGDIAPI void APIENTRY glTexCoord3i(GLint s,GLint t,GLint r);
 962WINGDIAPI void APIENTRY glTexCoord3iv(const GLint *v);
 963WINGDIAPI void APIENTRY glTexCoord3s(GLshort s,GLshort t,GLshort r);
 964WINGDIAPI void APIENTRY glTexCoord3sv(const GLshort *v);
 965WINGDIAPI void APIENTRY glTexCoord4d(GLdouble s,GLdouble t,GLdouble r,GLdouble q);
 966WINGDIAPI void APIENTRY glTexCoord4dv(const GLdouble *v);
 967WINGDIAPI void APIENTRY glTexCoord4f(GLfloat s,GLfloat t,GLfloat r,GLfloat q);
 968WINGDIAPI void APIENTRY glTexCoord4fv(const GLfloat *v);
 969WINGDIAPI void APIENTRY glTexCoord4i(GLint s,GLint t,GLint r,GLint q);
 970WINGDIAPI void APIENTRY glTexCoord4iv(const GLint *v);
 971WINGDIAPI void APIENTRY glTexCoord4s(GLshort s,GLshort t,GLshort r,GLshort q);
 972WINGDIAPI void APIENTRY glTexCoord4sv(const GLshort *v);
 973WINGDIAPI void APIENTRY glTexCoordPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
 974WINGDIAPI void APIENTRY glTexEnvf(GLenum target,GLenum pname,GLfloat param);
 975WINGDIAPI void APIENTRY glTexEnvfv(GLenum target,GLenum pname,const GLfloat *params);
 976WINGDIAPI void APIENTRY glTexEnvi(GLenum target,GLenum pname,GLint param);
 977WINGDIAPI void APIENTRY glTexEnviv(GLenum target,GLenum pname,const GLint *params);
 978WINGDIAPI void APIENTRY glTexGend(GLenum coord,GLenum pname,GLdouble param);
 979WINGDIAPI void APIENTRY glTexGendv(GLenum coord,GLenum pname,const GLdouble *params);
 980WINGDIAPI void APIENTRY glTexGenf(GLenum coord,GLenum pname,GLfloat param);
 981WINGDIAPI void APIENTRY glTexGenfv(GLenum coord,GLenum pname,const GLfloat *params);
 982WINGDIAPI void APIENTRY glTexGeni(GLenum coord,GLenum pname,GLint param);
 983WINGDIAPI void APIENTRY glTexGeniv(GLenum coord,GLenum pname,const GLint *params);
 984WINGDIAPI void APIENTRY glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
 985WINGDIAPI void APIENTRY glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid *pixels);
 986WINGDIAPI void APIENTRY glTexParameterf(GLenum target,GLenum pname,GLfloat param);
 987WINGDIAPI void APIENTRY glTexParameterfv(GLenum target,GLenum pname,const GLfloat *params);
 988WINGDIAPI void APIENTRY glTexParameteri(GLenum target,GLenum pname,GLint param);
 989WINGDIAPI void APIENTRY glTexParameteriv(GLenum target,GLenum pname,const GLint *params);
 990WINGDIAPI void APIENTRY glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid *pixels);
 991WINGDIAPI void APIENTRY glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid *pixels);
 992WINGDIAPI void APIENTRY glTranslated(GLdouble x,GLdouble y,GLdouble z);
 993WINGDIAPI void APIENTRY glTranslatef(GLfloat x,GLfloat y,GLfloat z);
 994WINGDIAPI void APIENTRY glVertex2d(GLdouble x,GLdouble y);
 995WINGDIAPI void APIENTRY glVertex2dv(const GLdouble *v);
 996WINGDIAPI void APIENTRY glVertex2f(GLfloat x,GLfloat y);
 997WINGDIAPI void APIENTRY glVertex2fv(const GLfloat *v);
 998WINGDIAPI void APIENTRY glVertex2i(GLint x,GLint y);
 999WINGDIAPI void APIENTRY glVertex2iv(const GLint *v);
1000WINGDIAPI void APIENTRY glVertex2s(GLshort x,GLshort y);
1001WINGDIAPI void APIENTRY glVertex2sv(const GLshort *v);
1002WINGDIAPI void APIENTRY glVertex3d(GLdouble x,GLdouble y,GLdouble z);
1003WINGDIAPI void APIENTRY glVertex3dv(const GLdouble *v);
1004WINGDIAPI void APIENTRY glVertex3f(GLfloat x,GLfloat y,GLfloat z);
1005WINGDIAPI void APIENTRY glVertex3fv(const GLfloat *v);
1006WINGDIAPI void APIENTRY glVertex3i(GLint x,GLint y,GLint z);
1007WINGDIAPI void APIENTRY glVertex3iv(const GLint *v);
1008WINGDIAPI void APIENTRY glVertex3s(GLshort x,GLshort y,GLshort z);
1009WINGDIAPI void APIENTRY glVertex3sv(const GLshort *v);
1010WINGDIAPI void APIENTRY glVertex4d(GLdouble x,GLdouble y,GLdouble z,GLdouble w);
1011WINGDIAPI void APIENTRY glVertex4dv(const GLdouble *v);
1012WINGDIAPI void APIENTRY glVertex4f(GLfloat x,GLfloat y,GLfloat z,GLfloat w);
1013WINGDIAPI void APIENTRY glVertex4fv(const GLfloat *v);
1014WINGDIAPI void APIENTRY glVertex4i(GLint x,GLint y,GLint z,GLint w);
1015WINGDIAPI void APIENTRY glVertex4iv(const GLint *v);
1016WINGDIAPI void APIENTRY glVertex4s(GLshort x,GLshort y,GLshort z,GLshort w);
1017WINGDIAPI void APIENTRY glVertex4sv(const GLshort *v);
1018WINGDIAPI void APIENTRY glVertexPointer(GLint size,GLenum type,GLsizei stride,const GLvoid *pointer);
1019WINGDIAPI void APIENTRY glViewport(GLint x,GLint y,GLsizei width,GLsizei height);
1020
1021typedef void (APIENTRY *PFNGLARRAYELEMENTEXTPROC)(GLint i);
1022typedef void (APIENTRY *PFNGLDRAWARRAYSEXTPROC)(GLenum mode,GLint first,GLsizei count);
1023typedef void (APIENTRY *PFNGLVERTEXPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1024typedef void (APIENTRY *PFNGLNORMALPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1025typedef void (APIENTRY *PFNGLCOLORPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1026typedef void (APIENTRY *PFNGLINDEXPOINTEREXTPROC)(GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1027typedef void (APIENTRY *PFNGLTEXCOORDPOINTEREXTPROC)(GLint size,GLenum type,GLsizei stride,GLsizei count,const GLvoid *pointer);
1028typedef void (APIENTRY *PFNGLEDGEFLAGPOINTEREXTPROC)(GLsizei stride,GLsizei count,const GLboolean *pointer);
1029typedef void (APIENTRY *PFNGLGETPOINTERVEXTPROC)(GLenum pname,GLvoid **params);
1030typedef void (APIENTRY *PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode,GLsizei count,const GLvoid *pi);
1031typedef void (APIENTRY *PFNGLDRAWRANGEELEMENTSWINPROC)(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid *indices);
1032typedef void (APIENTRY *PFNGLADDSWAPHINTRECTWINPROC)(GLint x,GLint y,GLsizei width,GLsizei height);
1033typedef void (APIENTRY *PFNGLCOLORTABLEEXTPROC)(GLenum target,GLenum internalFormat,GLsizei width,GLenum format,GLenum type,const GLvoid *data);
1034typedef void (APIENTRY *PFNGLCOLORSUBTABLEEXTPROC)(GLenum target,GLsizei start,GLsizei count,GLenum format,GLenum type,const GLvoid *data);
1035typedef void (APIENTRY *PFNGLGETCOLORTABLEEXTPROC)(GLenum target,GLenum format,GLenum type,GLvoid *data);
1036typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)(GLenum target,GLenum pname,GLint *params);
1037typedef void (APIENTRY *PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)(GLenum target,GLenum pname,GLfloat *params);
1038
1039#ifdef __cplusplus
1040}
1041#endif
1042
1043#endif /* __GL_H__ */
1044#endif /* __gl_h_  */