master
1const builtin = @import("builtin");
2const common = @import("./common.zig");
3const intFromFloat = @import("./int_from_float.zig").intFromFloat;
4
5pub const panic = common.panic;
6
7comptime {
8 if (common.want_windows_v2u64_abi) {
9 @export(&__fixunsdfti_windows_x86_64, .{ .name = "__fixunsdfti", .linkage = common.linkage, .visibility = common.visibility });
10 } else {
11 @export(&__fixunsdfti, .{ .name = "__fixunsdfti", .linkage = common.linkage, .visibility = common.visibility });
12 }
13}
14
15pub fn __fixunsdfti(a: f64) callconv(.c) u128 {
16 return intFromFloat(u128, a);
17}
18
19const v2u64 = @Vector(2, u64);
20
21fn __fixunsdfti_windows_x86_64(a: f64) callconv(.c) v2u64 {
22 return @bitCast(intFromFloat(u128, a));
23}