master
 1const std = @import("std");
 2const builtin = @import("builtin");
 3const udivmod = @import("udivmod.zig").udivmod;
 4const arch = builtin.cpu.arch;
 5const common = @import("common.zig");
 6
 7pub const panic = common.panic;
 8
 9comptime {
10    if (common.want_windows_v2u64_abi) {
11        @export(&__divti3_windows_x86_64, .{ .name = "__divti3", .linkage = common.linkage, .visibility = common.visibility });
12    } else {
13        @export(&__divti3, .{ .name = "__divti3", .linkage = common.linkage, .visibility = common.visibility });
14    }
15}
16
17pub fn __divti3(a: i128, b: i128) callconv(.c) i128 {
18    return div(a, b);
19}
20
21const v128 = @Vector(2, u64);
22
23fn __divti3_windows_x86_64(a: v128, b: v128) callconv(.c) v128 {
24    return @bitCast(div(@bitCast(a), @bitCast(b)));
25}
26
27inline fn div(a: i128, b: i128) i128 {
28    const s_a = a >> (128 - 1);
29    const s_b = b >> (128 - 1);
30
31    const an = (a ^ s_a) -% s_a;
32    const bn = (b ^ s_b) -% s_b;
33
34    const r = udivmod(u128, @bitCast(an), @bitCast(bn), null);
35    const s = s_a ^ s_b;
36    return (@as(i128, @bitCast(r)) ^ s) -% s;
37}
38
39test {
40    _ = @import("divti3_test.zig");
41}